CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 565

_id caadria2017_055
id caadria2017_055
authors Caetano, In?s and Leit?o, António
year 2017
title Integration of an Algorithmic BIM Approach in a Traditional Architecture Studio
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 633-642
doi https://doi.org/10.52842/conf.caadria.2017.633
summary Algorithmic BIM combines BIM and Generative Design (GD), merging the potentialities of both approaches. In this paper we describe the design process of a set of parametric facades developed using Algorithmic-BIM, and how this approach was integrated into the design workflow of two architectural studios. We demonstrate how the integration of GD together with BIM influenced the whole design process and also the selection of the final solution. Some of the limitations found during the entire process are also addressed in the paper, such as tight deadlines and financial constraints. Finally, we explain the pros and cons of using this design method compared to a traditional BIM approach, and we discuss the implementation of this paradigm in a traditional design practice. This work was developed using Rosetta, an IDE for Generative Design that supports scripts using different programming languages and allows the generation and edition of 3D models in a variety of CAD and BIM applications. The result of this work is an information model of three parametric facades for a residential building, from which we can extract material quantities and construction performance tests.
keywords Generative design; collaborative design; CAD-BIM portability; parametric facade design
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2019_657
id caadria2019_657
authors Chen, Zhewen, Zhang, Liming and Yuan, Philip F.
year 2019
title Innovative Design Approach to Optimized Performance on Large-Scale Robotic 3D-Printed Spatial Structure
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 451-460
doi https://doi.org/10.52842/conf.caadria.2019.2.451
summary This paper presents an innovative approach on designing large-scale spatial structure with automated robotic 3D-printing. The incipient design approach mainly focused on optimizing structural efficiency at an early design stage by transform the object into a discrete system, and the elements in this system contains unique structural parameters that corresponding to its topology results of stiffness distribution. Back in 2017, the design team already implemented this concept into an experimental project of Cloud Pavilion in Shanghai, China, and the 3D-printed spatial structure was partitioned into five zones represent different level of structure stiffness and filled with five kinds of unit toolpath accordingly. Through further research, an upgrade version, the project of Cloud Pavilion 2.0 is underway and will be completed in January 2019. A detailed description on innovative printing toolpath design in this project is conducted in this paper and explains how the toolpath shape effects its overall structural stiffness. This paper contributes knowledge on integrated design in the field of robotic 3D-printing and provides an alternative approach on robotic toolpath design combines with the optimized topological results.
keywords 3D-Printing; Robotic Fabrication; Structural Optimization; Discrete System; Toolpath Design
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2017_596
id cf2017_596
authors Fukuda, Tomohiro; Nada, Hideki; Adachi, Haruo; Shimizu, Shunta; Takei, Chikako; Sato, Yusuke; Yabuki, Nobuyoshi; Motamedi, Ali
year 2017
title Integration of a Structure from Motion into Virtual and Augmented Reality for Architectural and Urban Simulation: Demonstrated in Real Architectural and Urban Projects
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 596.
summary Computational visual simulations are extremely useful and powerful tools for decision-making. The use of virtual and augmented reality (VR/AR) has become a common phenomenon due to real-time and interactive visual simulation tools in architectural and urban design studies and presentations. In this study, a demonstration is performed to integrate Structure from Motion (SfM) into VR and AR. A 3D modeling method is explored by SfM under realtime rendering as a solution for the modeling cost in large-scale VR. The study examines the application of camera parameters of SfM to realize an appropriate registration and tracking accuracy in marker-less AR to visualize full-scale design projects on a planned construction site. The proposed approach is applied to plural real architectural and urban design projects, and results indicate the feasibility and effectiveness of the proposed approach.
keywords Architectural and urban design, Visual simulation, Virtual reality, Augmented reality, Structure from motion.
series CAAD Futures
email
last changed 2017/12/01 14:38

_id acadia17_260
id acadia17_260
authors Goldman, Melissa; Myers, Carolina
year 2017
title Freezing the Field: Robotic Extrusion Techniques Using Magnetic Fields
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 260-265
doi https://doi.org/10.52842/conf.acadia.2017.260
summary The introduction of robotics into the field of 3D printing allows designers and fabricators to truly print in three dimensions, focusing more on the volumetric properties of the extrusion rather than two-dimensional slicing and, furthermore, introducing forces that can defy gravity. This paper introduces a new method of robotic extrusion using magnetic fields to construct ferrostructures. Using a custom tool and ferromagnetic material, the research develops a construction process utilizing the off-plane toolpaths of a 6-axis industrial robotic arm to pull, attract, and repel material into a hardened structure. The ferromagnetic liquid forms spikes and connections around the invisible magnetic fields, and upon hardening, freezes the field into a new physical artifact. This extrusion process allows a fabrication that defies gravity. The robotic fabrication process allows microextrusions to build off of one another, scaling the result to approach an architectural scale and bringing a new freedom to the designer and the fabricator.
keywords material and construction; fabrication; construction/robotics
series ACADIA
email
last changed 2022/06/07 07:51

_id ecaade2017_053
id ecaade2017_053
authors Gül, Leman Figen
year 2017
title Studying Architectural Massing Strategies in Co-design - Mobile Augmented Reality Tool versus 3D Virtual World
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 703-710
doi https://doi.org/10.52842/conf.ecaade.2017.2.703
summary Researchers attempt to offer new design tools and technologies to support design process facilitating alternative visualization and representation techniques. This paper describes a comparison study that took place in the Department of Architecture, at the Istanbul Technical University between 2016-2017. We compare when architects designed mass volumes of buildings in an marker-based mobile Augmented Reality (AR) application with that of when they used a collaborative 3D Virtual World. The massing strategy in the AR environment was an additive approach that is to collaboratively design the small parts to make the whole. Alignment and arrangement of the parts were not the main concerns of the designers in AR, instead the functional development of the design proposal, bodily engagements with the design representation, framing and re-framing of the given context and parameters become the discussion topics.
keywords Augmented reality, virtual world, massing strategies; protocol analysis
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2017_040
id caadria2017_040
authors Haslop, Blaire, Schnabel, Marc Aurel and Aydin, Serdar
year 2017
title Glitch Space - Experiments on Digital Decay to Remap the Anatomy of Glitch in 3D
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 591-600
doi https://doi.org/10.52842/conf.caadria.2017.591
summary This research informs of a series of experimental design practices for the understanding computational glitches in architecture which appears to be equivalently a 'given' as well as an 'informed'. 'Glitch-space' is introduced to navigate the discussion through a spatial interpretation of digital decay. Currently glitches are only explored as forms of 2D art. We however, look to reconnect the underlying data to its digital architectural spatial form. Our methodology a systematic iterative process of transformational change to explore design emergence on the base of computational glitches. A numerical data driven process is explored using decayed files which are turned into 3D formal expressions. In this context, stereoscopic techniques are experimented, helping understand further how glitch can be performed within a 3D virtual environment. Ultimately we explore digital architectural form existing solely in the digital realm that confidently expresses glitch in both its design process and aesthetic outcome. Thus, our research intends to bring a level of authenticity with the notion of 'glitch-space' by discussing 3D interpretations of glitch in an architectural form.
keywords Digital Decay; Glitch; Digital Design Methods; Glitch-space; Data Interpretation
series CAADRIA
email
last changed 2022/06/07 07:49

_id sigradi2017_025
id sigradi2017_025
authors Hemmerling, Marco
year 2017
title Architecture by numbers - An interdisciplinary approach towards computational design and architectural geometry
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.180-185
summary Architecture has always relied on mathematics to achieve proportioned aesthetics, structural performance, and reasonable construction. Computational tools have now given architects the means to design and build spatial concepts that would have been inconceivable even ten years ago. Against this background the paper discusses an educational approach that focuses on the early integration of computational principles, regarding the definition of geometry as well as material and fabrication parameters to inform the architectural design. Three case studies illustrate the interdisciplinary approach, conceived and carried out jointly by the Department of Architecture and the Department of Mathematics.
keywords Curriculum; Architectural Geometry; Architecture and Mathematics; Computational Design and Fabrication.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2021_103
id ecaade2021_103
authors Hussein, Hussein E. M., Agkathidis, Asterios and Kronenburg, Robert
year 2021
title Towards a Free-form Transformable Structure - A critical review for the attempts of developing reconfigurable structures that can deliver variable free-form geometries
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 381-390
doi https://doi.org/10.52842/conf.ecaade.2021.2.381
summary In continuation of our previous research (Hussein, et al., 2017), this paper examines the kinetic transformable spatial-bar structures that can alter their forms from any free-form geometry to another, which can be named as Free-form transformable structures (FFTS). Since 1994, some precedents have been proposed FFTS for many applications such as controlling solar gain, providing interactive kinetic forms, and control the users' movement within architectural/urban spaces. This research includes a comparative analysis and a critical review of eight FFTS precedents, which revealed some design and technical considerations, issues, and design and evaluation challenges due to the FFTS ability to deliver infinite unpredictable form variations. Additionally, this research presents our novel algorithmic framework to design and evaluate the infinite form variations of FFTS and an actuated prototype that achieved the required movement. The findings of this study revealed some significant design and technical challenges and limitations that require further research work.
keywords Kinetic transformable structures; finite element analysis; form-finding; deployable structures; Grasshopper 3D; Karamba 3D
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia17_298
id acadia17_298
authors Johnson, Jason S.; Gardner, Guy
year 2017
title Pareidolic Formations
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 298- 307
doi https://doi.org/10.52842/conf.acadia.2017.298
summary The use of ornament in public space has been contested throughout history, and attitudes towards the articulation of building surfaces have shifted over time. Antoine Picon has argued that the use of ornament to communicate meaning and identity is returning to a place of cultural prominence. Well-established digital design and fabrication technologies have given rise to projects that integrate performance and aesthetics through the exploitation of form, pattern and ornament. These techniques allow the designer to inscribe and overlay data generated through performance simulation and environmental analysis, and formal relationships and fabrication processes onto materials and spatial fields, creating novel configurations and effects. Operating at a scale between object and building, public art, sculpture and architectural ornament allow for a particular type of interdisciplinary experimentation and hybrid practice. Three recent public art proposals illustrate an approach that composites multiple datasets to generate new relationships between aesthetic, environmental and functional considerations in order to activate public space. The proposals presented here put forward a set of tactics that can be deployed towards embedding overlapping data in public spaces. These proposals use pattern to form and form to pattern workflows as a way to produce multiple potential readings through pareidolia. This paper presents an investigation into how contemporary digital design and fabrication processes can bridge between performance and perception, and how ornament and pattern might be deployed for both formal and performative purposes to help foster a more personalized relationship with the urban spaces we occupy.
keywords education, society & culture; data mining; form finding; education
series ACADIA
email
last changed 2022/06/07 07:52

_id caadria2017_016
id caadria2017_016
authors Lee, Ju Hyun, Ostwald, Michael J. and Yu, Rongrong
year 2017
title Investigating Visibility Properties in the Design of Aged-Care Facilities
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 365-374
doi https://doi.org/10.52842/conf.caadria.2017.365
summary This paper uses a Space Syntax approach - a computational and mathematical method using graph-based measurements - to undertake a comparative assessment of the visibility properties of three architectural plans with unusual spatial requirements. Specifically, the method is used to compare the spatio-visual properties of an idealised plan for a residential aged-care facility with the actual plans used for two facilities. The purpose of this analysis is to begin to examine the ways in which syntactical values and isovist properties can be used to capture spatial and social characteristics of plans designed for the physical and cognitive needs of an ageing populace. The application of this approach seeks to support a better understanding of the relationship between spaces and their social properties in the design of aged-care facilities.
keywords visibility analysis; Space Syntax; spatial cognition; social property
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2017_151
id ecaade2017_151
authors Moloney, Jules, Twose, Simon, Jenner, Ross, Globa, Anastasia and Wang, Rui
year 2017
title Lines from the Past - Non-photorealistic immersive virtual environments for the historical interpretation of unbuilt architectural drawings
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 711-720
doi https://doi.org/10.52842/conf.ecaade.2017.2.711
summary The trajectory of virtual reality for architecture is towards photo-realism. While this may be effective for some contexts, we propose that abstraction is more appropriate for the purposes of a historian interpreting drawings of unbuilt works of architecture. The case study we are using to explore this proposition is the Palazzo Littorio competition set in 1934 Rome. We present two prototype immersive virtual reality (iVR) applications developed in Unity for Oculus Rift: the first uses an etching aesthetic to produce a quasi-realistic site context and an interface that enables the comparative evaluation of competition entries from key viewing positions; the second application takes an even more abstract approach, where the aim is to immerse the historian within a 3D drawing, along with other historical material (drawings, photos, paintings, narrations of texts) and uses spatialized sound to evoke the ambience of the period.
keywords Virtual Reality; Non-Photorealism; Architectural History
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2017_265
id ecaade2017_265
authors Motalebi, Nasim and Duarte, José Pinto
year 2017
title A Shape Grammar of Emotional Postures - An approach towards encoding the analogue qualities of bodily expressions of emotions
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 485-492
doi https://doi.org/10.52842/conf.ecaade.2017.2.485
summary This paper is concerned with the translation of analogue qualities of human emotions into digital readings. Human body postures are considered as one of the main behavioral conduits for non-verbal communication and emotional expressions (Shan et.al., 2007). This research is the first step towards identifying and detecting emotions through posture analysis of users moving through space; leading towards generating real time responses in the form of spatial configurations to users' emotions. Such spatial configurations would then help inhabitants reach certain emotional states that would enhance their life quality. In order to achieve this goal, we propose a methodology for developing a comprehensive shape grammar algorithm that could evaluate and predict bodily expressions of emotions. The importance of this study lies under the embodied interactions (Streech et.al., 2011) in space. As the circumfixed space impacts the embodied mind, the body impacts its surrounding including the architectural space.
keywords Shape Grammar; Computation; Emotion; Posture; Interactive Architecture
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2017_130
id ecaade2017_130
authors Nagakura, Takehiko and Sung, Woongki
year 2017
title Spatial Typology for BIM - Preassembling for Synthetic Architectural Design
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 129-136
doi https://doi.org/10.52842/conf.ecaade.2017.1.129
summary Contemporary Building Information Modeling (BIM) software provides basic component types such as bathtubs, desks, windows and walls that are available in many varieties of kinds and ready for drag-and-drop into a design project. However, the software is unlikely to provide higher level constructs such as bathrooms or offices as types, and these spatial concepts are largely unframed in the ontology of the building system. This paper looks at these spatial concepts left unframed in BIM as important fabric in the design process, examines how they are represented typologically in conventional design resources such as Neufert Architects' Data, and discusses strategies for embedding them in BIM. Together with abundant published cases of architectural designs, the examples of spatial forms in these resources play a role of Big Data. The paper then demonstrates a prototype of parametric office building typology embedded in BIM and illustrates how such a tool helps an architect to study volumetric layout on a given site. The approach tested leads to an idea of BIM imbued with a massive taxonomic library of preassembled spatial types and takes us a step closer to a symbiotic or synthetic architectural design process.
keywords Building Information Modeling; Architectural Typology; Design Representation; Big Data; Synthetic Design
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia17_474
id acadia17_474
authors Peng, Wenzhe; Zhang, Fan; Nagakura, Takehiko
year 2017
title Machines’ Perception of Space: Employing 3D Isovist Methods and a Convolutional Neural Network in Architectural Space Classification
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 474- 481
doi https://doi.org/10.52842/conf.acadia.2017.474
summary Simple and common architectural elements can be combined to create complex spaces. Different spatial compositions of elements define different spatial boundaries, and each produces a unique local spatial experience to observers inside the space. Therefore an architectural style brings about a distinct spatial experience. While multiple representation methods are practiced in the field of architecture, there lacks a compelling way to capture and identify spatial experiences. Describing an observer’s spatial experiences quantitatively and efficiently is a challenge. In this paper, we propose a method that employs 3D isovist methods and a convolutional neural network (CNN) to achieve recognition of local spatial compositions. The case studies conducted validate that this methodology works well in capturing and identifying local spatial conditions, illustrates the pattern and frequency of their appearance in designs, and indicates peculiar spatial experiences embedded in an architectural style. The case study used small designs by Mies van der Rohe and Aldo van Eyck. The contribution of this paper is threefold. First, it introduces a sampling method based on 3D Isovist that generates a 2D image that can be used to represent a 3D space from a specific observation point. Second, it employs a CNN model to extract features from the sampled images, then classifies their corresponding space. Third, it demonstrates a few case studies where this space classification method is applied to different architectural styles.
keywords design methods; information processing; AI; machine learning; computer vision; representation
series ACADIA
email
last changed 2022/06/07 08:00

_id lasg_whitepapers_2019_291
id lasg_whitepapers_2019_291
authors Sabin, Jenny
year 2019
title Lumen
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.291 - 318
summary This paper documents the computational design methods, digital fabrication strategies, and generative design process for [Lumen], winner of MoMA & MoMA PS1’s 2017 Young Architects Program. The project was installed in the courtyard at MoMA PS1 in Long Island City, New York, during the summer of 2017. Two lightweight 3D digitally knitted fabric canopy structures composed of responsive tubular and cellular components employ recycled textiles, photo-luminescent and solar active yarns that absorb and store UV energy, change color, and emit light. This environment offers spaces of respite, exchange, and engagement as a 150 x 75-foot misting system responds to visitors’ proximity, activating fabric stalactites that produce a refreshing micro-climate. Families of robotically prototyped and woven recycled spool chairs provide seating throughout the courtyard. The canopies are digitally fabricated with over 1,000,000 yards of high tech responsive yarn and are supported by three 40+ foot tensegrity towers and the surrounding matrix of courtyard walls. Material responses to sunlight as well as physical participation are integral parts of our exploratory approach to the 2017 YAP brief. The project is mathematically generated through form-finding simulations informed by the sun, site, materials, program, and the material morphology of knitted cellular components. Resisting a biomimetic approach, [Lumen] employs an analogic design process where complex material behavior and processes are integrated with personal engagement and diverse programs. The comprehensive installation was designed by Jenny Sabin Studio and fabricated by Shima Seiki WHOLEGARMENT, Jacobsson Carruthers, and Dazian with structural engineering by Arup and lighting by Focus Lighting.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id ecaade2017_183
id ecaade2017_183
authors Wendell, Augustus and Altin, Ersin
year 2017
title Learning Space - Incorporating spatial simulations in design history coursework
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 261-266
doi https://doi.org/10.52842/conf.ecaade.2017.1.261
summary Art and architectural history education has long relied on photographic imagery. The geography of architectural history often demands an analog representation for the built form and photographic recordings have long been the widely adopted standard. In many cases, specific buildings have been taught for generations based on a handful of historical exposures. The impact of this precedent is an imperfect and highly privileged conception of architectural forms. Students learn only of a particular viewpoint of any given building, rather than understanding the building as a whole. Augmenting the tradition of select and static imagery in the classroom with new technologies can create a more comprehensive understanding of architectural precedents. This paper discusses an experiment conducted in Spring 2017 in presenting an architectural case study to a history class using a Virtual Reality 3D experience in comparison to a set of canonical photographs.
keywords Unreal Engine; Virtual Reality; Photography; 3D; Education
series eCAADe
email
last changed 2022/06/07 07:58

_id cf2017_022
id cf2017_022
authors Noel, Vernelle A. A.
year 2017
title From Costuming and Dancing Sculptures to Architecture: The Corporeal and Computational in Design and Fabrication of Lightweight Mobile Structures
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 22-41.
summary This paper describes a new approach to designing and fabricating costuming and dancing sculptures and the potential application of this system at the architectural scale. I present a novel design system based on the movement, form, and spatial relation of characters and dancing sculptures in the Trinidad Carnival. I also present a system that produces lightweight mobile structures from 3D printed connections, lightweight rods, and textile. Through a detailed case study, a new dancing sculpture is designed, and a full-scale lightweight mobile structure at the architectural scale is fabricated. Fabrication of the lightweight structure is achieved using Digital Crafting and Crafting Fabrication approaches to wire-bending, which includes the early development of a digital fabrication program for rod elements. This work has potential implications for costuming and dancing sculptures; architecture; computational design; and craft practices.
keywords Lightweight Architectural Structures, Trinidad Carnival, Corporeal, Dancing Sculptures, Fabrication
series CAAD Futures
email
last changed 2017/12/01 14:37

_id acadia17_62
id acadia17_62
authors Al-Assaf, Nancy S.; Clayton, Mark J.
year 2017
title Representing the Aesthetics of Richard Meier’s Houses Using Building Information Modeling
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 62-71
doi https://doi.org/10.52842/conf.acadia.2017.062
summary Beyond its widespread use for representing technical aspects and matters of building and construction science, Building information modeling (BIM) can be used to represent architectural relationships and rules drawn from aesthetic theory. This research suggests that BIM provides not only vocabulary but also syntactical tools that can be used to capture an architectural language. In a case study using Richard Meier’s language for single-family detached houses, a BIM template has been devised to represent the aesthetic concepts and relations therein. The template employs parameterized conceptual mass objects, syntactical rules, and a library of architectonic elements, such as walls, roofs, columns, windows, doors, and railings. It constrains any design produced using the template to a grammatically consistent expression or style. The template has been used as the starting point for modeling the Smith House, the Douglas House, and others created by the authors, demonstrating that the aesthetic template is general to many variations. Designing with the template to produce a unique but conforming design further illustrates the generality and expressiveness of the language. Having made the formal language explicit, in terms of syntactical rules and vocabulary, it becomes easier to vary the formal grammar and concrete vocabulary to produce variant languages and styles. Accordingly, this approach is not limited to a specific style, such as Richard Meier's. Future research can be conducted to demonstrate how designing with BIM can support stylistic change. Adoption of this approach in practice could improve the consistency of architectural designs and their coherence to defined styles, potentially increasing the general level of aesthetic expression in our built environment.
keywords design methods; information processing; BIM; education
series ACADIA
email
last changed 2022/06/07 07:54

_id caadria2017_035
id caadria2017_035
authors Al-Qattan, Emad, Yan, Wei and Galanter, Philip
year 2017
title Establishing Parametric Relationships for Design Objects Through Tangible Interaction
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 147-156
doi https://doi.org/10.52842/conf.caadria.2017.147
summary This paper presents a method for translating physical interaction with design objects into parametric relationships. A framework of the method is created to automate the generation of parametric equations as modeling constraints. The prototypes developed for this work link digital models with their physical counterparts to create a hybrid and tangible interface that enables user interaction. The prototypes investigate linear and non-linear types of object relationships for creating parametric models. The results demonstrate a novel approach in architectural design that assists users in creating complex geometric relationships through intuitive interaction.
keywords Physical Computing; Parametric Design; Building Information Modeling; Tangible Interaction
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia17_72
id acadia17_72
authors Alfaiate, Pedro; Caetano, In?s; Leit?o, António
year 2017
title Luna Moth: Supporting Creativity in the Cloud
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 72-81
doi https://doi.org/10.52842/conf.acadia.2017.072
summary Algorithmic design allows architects to design using a programming-based approach. Current algorithmic design environments are based on existing computer-aided design applications or building information modeling applications, such as AutoCAD, Rhinoceros 3D, or Revit, which, due to their complexity, fail to give architects the immediate feedback they need to explore algorithmic design. In addition, they do not address the current trend of moving applications to the cloud to improve their availability. To address these problems, we propose a software architecture for an algorithmic design integrated development environment (IDE), based on web technologies, that is more interactive than competing algorithmic design IDEs. Besides providing an intuitive editing interface which facilitates programming tasks for architects, its performance can be an order of magnitude faster than current algorithmic design IDEs, thus supporting real-time feedback with more complex algorithmic design programs. Moreover, our solution also allows architects to export the generated model to their preferred computer-aided design applications. This results in an algorithmic design environment that is accessible from any computer, while offering an interactive editing environment that integrates into the architect’s workflow.
keywords design methods; information processing; generative system; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 07:54

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