CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ijac201715101
id ijac201715101
authors Bieg, Kory and Clay Odom
year 2017
title Lumifoil and Tschumi: Virtual projections and architectural interventions
source International Journal of Architectural Computing vol. 15 - no. 1, 6-17
summary This article introduces the theoretical and technical framework for the design of a temporary rooftop canopy on the red generator—one of the buildings designed by Bernard Tschumi for the Florida International University School of Architecture. The project, Lumifoil, was designed using both top-down and bottom-up computational techniques, including surface modeling via projected geometries and scripted cellular subdivisions and assemblies. Lumifoil attempts to synthesize these two often-conflicting design approaches into a generative design process which leverages context, form, surface, and structure as affective and effective actors. Lumifoil is the result of a design methodology which is both active and reactive to existing conditions of the site and new opportunities afforded by the program. It is contextual in its top-down relationship to Tschumi’s existing building and theory, generative in how details emerge bottom-up through scripts which lack any reference to site, and emergent in the resulting synthetic processes and effects which are produced. Through this methodological development, the project both tracks and responds to popular architectural theory and design from the mid-1990s to today. The theoretical underpinnings of the project build upon the idea that the actual (the real-life physical manifestation of matter) and the virtual (the potential for an object to be) are two constantly shifting paradigms in which design processes can intervene to help develop an architectural solution from a range of possibilities. The technical aspect of the project includes the collaborative workflow between the architecture offices of OTA+ and studio MODO with Arup Engineers to resolve structural issues using parametric modeling tools and structural analysis software. The final project is entirely parametric and fabrication is completely automated.
keywords Tschumi, Parametric, Installation, Generative, Projection
series other
type normal paper
email
last changed 2019/08/02 08:16

_id cf2017_630
id cf2017_630
authors Muehlbauer, Manuel; Song, Andy; Burry, Jane
year 2017
title Towards Intelligent Control in Generative Design
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 630-647.
summary This position paper proposes and defines the nature of a framework, which explores ways of integrating control system (CS) with machine intelligence for generative design (GD). This paper elaborates about the implications of and the potential for impact on GD. The framework described in this work can be used as an active tool to drive design processes and support decision making process in early stages of architectural design. This type of system can be either automated in nature or adaptive to regular user input as part of interactive design mechanisms. The module of CS in the framework would allow additional guidance during design and therefore reduce the need of manual input to enable a semi-automated design practice for lengthy generative processes. This study on GD reveals emergent properties of the framework, for example the introduction of intelligent control allows guidance of GD to meet specified performance criteria and intended aesthetic expressions with reduced need for user interaction.
keywords Semi-Automated Design, Evolutionary Architecture, Generative Design, Architectural Optimisation, Artificial Intelligence
series CAAD Futures
email
last changed 2017/12/01 14:38

_id acadia17_18
id acadia17_18
authors Abdel-Rahman, Amira; Michalatos, Panagiotis
year 2017
title Magnetic Morphing
doi https://doi.org/10.52842/conf.acadia.2017.018
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 18-27
summary In an attempt to design shape-morphing multifunctional objects, this thesis uses programmable matter to design self-organizing multi-agent systems capable of morphing from one shape into another. The research looks at various precedents of self-assembly and modular robotics to design and prototype passive agents that could be cheaply mass-produced. Intelligence will be embedded into these agents on a material level, designing different local interactions to perform different global goals. The initial exploratory study looks at various examples from nature like plankton and molecules. Magnetic actuation is chosen as the external actuation force between agents. The research uses simultaneous digital and physical investigations to understand and design the interactions between agents. The project offers a systemic investigation of the effect of shape, interparticle forces, and surface friction on the packing and reconfiguration of granular systems. The ability to change the system state from a gaseous, liquid, then solid state offers new possibilities in the field of material computation, where one can design a "material" and change its properties on demand.
keywords material and construction; construction/robotics; smart materials; smart assembly/construction; simulation & optimization
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia17_38
id acadia17_38
authors Ahlquist, Sean; McGee, Wes; Sharmin, Shahida
year 2017
title PneumaKnit: Actuated Architectures Through Wale- and Course-Wise Tubular Knit-Constrained Pneumatic Systems
doi https://doi.org/10.52842/conf.acadia.2017.038
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 38-51
summary This research explores the development of seamless pneumatically actuated systems whose motion is controlled by the combination of differentially knitted textiles and standardized thin-walled silicone tubing. This work proposes a fundamental material strategy that addresses challenges ranging from soft robotics to pneumatic architecture. Research in soft robotics seeks to achieve complex motions through non-mechanical monolithic systems, comprised of highly articulated shapes molded with a combination of elastic and inelastic materials. Inflatables in architecture focus largely on the active structuring of static forms, as facade systems or as structured envelopes. An emerging use of pneumatic architecture proposes morphable, adaptive systems accomplished through differentiated mechanically interconnected components. In the research described in this paper, a wide array of capabilities in motion and geometric articulation are accomplished through the design of knitted sleeves that generate a series of actuated “elbows.” As opposed to molding silicone bladders, differentiation in motion is generated through the more facile ability of changing stitch structure, and shaping of the knitted textile sleeve, which constrains the standard silicone tubing. The relationship between knit differentiation, pneumatic pressure, and the resultant motion profile is studied initially with individual actuators, and ultimately in propositions for larger seamless assemblies. As opposed to a cellular study of individual components, this research proposes structures with multi-scalar articulation, from fiber and stitch to overall form, composed into seamless, massively deformable architectures.
keywords material and construction; fabrication; construction/robotics
series ACADIA
email
last changed 2022/06/07 07:54

_id acadia17_82
id acadia17_82
authors Andreani, Stefano; Sayegh, Allen
year 2017
title Augmented Urban Experiences: Technologically Enhanced Design Research Methods for Revealing Hidden Qualities of the Built Environment
doi https://doi.org/10.52842/conf.acadia.2017.082
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 82-91
summary The built environment is a complex juxtaposition of static matter and dynamic flows, tangible objects and human experiences, physical realities and digital spaces. This paper offers an alternative understanding of those dichotomies by applying experimental design research strategies that combine objective quantification and subjective perception of urban contexts. The assumption is that layers of measurable datasets can be afforded with personal feedback to reveal "hidden" characteristics of cities. Drawing on studies from data and cognitive sciences, the proposed method allows us to analyze, quantify and visualize the individual experience of the built environment in relation to different urban qualities. By operating in between the scientific domain and the design realm, four design research experiments are presented. Leveraging augmenting and sensing technologies, these studies investigate: (1) urban attractors and user attention, employing eye-tracking technologies during walking; (2) urban proxemics and sensory experience, applying proximity sensors and EEG scanners in varying contexts; (3) urban mood and spatial perception, using mobile applications to merge tangible qualities and subjective feelings; and (4) urban vibe and paced dynamics, combining vibration sensing and observational data for studying city beats. This work demonstrates that, by adopting a multisensory and multidisciplinary approach, it is possible to gain a more human-centered, and perhaps novel understanding of the built environment. A lexicon of experimented urban situations may become a reference for studying different typologies of environments from the user experience, and provide a framework to support creative intuition for the development of more engaging, pleasant, and responsive spaces and places.
keywords design methods; information processing; art and technology; hybrid practices
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2017_148
id ecaade2017_148
authors Baseta, Efilena, Sollazzo, Aldo, Civetti, Laura, Velasco, Dolores and Garcia-Amorós, Jaume
year 2017
title Photoreactive wearable: A computer generated garment with embedded material knowledge - A computer generated garment with embedded material knowledge
doi https://doi.org/10.52842/conf.ecaade.2017.2.317
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 317-326
summary Driven by technology, this multidisciplinary research focuses on the implementation of a photomechanical material into a reactive wearable that aims to protect the body from the ultraviolet radiation deriving from the sun. In this framework, the wearable becomes an active, supplemental skin that not only protects the human body but also augments its functions, such as movement and respiration. The embedded knowledge enables the smart material to sense and exchange data with the environment in order to passively actuate a system that regulates the relation between the body and its surroundings in an attempt to maintain equilibrium. The design strategy is defined by 4 sequential steps: a) The definition of the technical problem, b) the analysis of the human body, c) the design of the reactive material system, as well as d) the digital simulations and the digital fabrication of the system. The aforementioned design strategies allow for accuracy as well as high performance optimization and predictability in such complex design tasks, enabling the creation of customized products, designed for individuals.
keywords smart materials; wearable technology; data driven design; reactive garment; digital fabrication; performance simulations
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2017_149
id caadria2017_149
authors Dickey, Rachel
year 2017
title Soft Systems - Rethinking Indeterminacy in Architecture as Opportunity Driven Research
doi https://doi.org/10.52842/conf.caadria.2017.811
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 811-820
summary The research projects in this paper examine the notion of soft systems relative to machine induced material consequences. It asks, how might we integrate processes and methods which leave tolerances for indeterminacy and flexibility into design and construction? The two projects outlined investigate change of state materials paired with automation strategies, focusing on additive processes with thermally induced material configurations and programmable matter with magnetically controlled formations.
keywords robotics; 3d printing; digital fabrication; automation; indeterminacy
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2017_013
id sigradi2017_013
authors Fernández González, Alberto
year 2017
title Modelamiento visual de conceptos espaciales en Taller de Diseño Arquitectónico 1-2 [Visual spatial concepts modeling at Architectural Design Studio 1-2]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.100-105
summary This research presents results of visual modeling strategies introduction, associated with spatial ideas, being all referred to the work done in the Architectural Design Studio 1-2 at the University of Chile. The applied project methodology seeks to lay the foundations of an incremental draft strategy, which allows a smooth transition between the analog conceptual stages to a digital inclusion of similar criteria of visual modeling in early stages of architectural design. That methodology allows to students to decode their concepts to digital shapes, using point, lines, and triangles as analog-digital translators for each proposal.
keywords Architectural design; Translation; Shapes; Analog to Digital
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia17_260
id acadia17_260
authors Goldman, Melissa; Myers, Carolina
year 2017
title Freezing the Field: Robotic Extrusion Techniques Using Magnetic Fields
doi https://doi.org/10.52842/conf.acadia.2017.260
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 260-265
summary The introduction of robotics into the field of 3D printing allows designers and fabricators to truly print in three dimensions, focusing more on the volumetric properties of the extrusion rather than two-dimensional slicing and, furthermore, introducing forces that can defy gravity. This paper introduces a new method of robotic extrusion using magnetic fields to construct ferrostructures. Using a custom tool and ferromagnetic material, the research develops a construction process utilizing the off-plane toolpaths of a 6-axis industrial robotic arm to pull, attract, and repel material into a hardened structure. The ferromagnetic liquid forms spikes and connections around the invisible magnetic fields, and upon hardening, freezes the field into a new physical artifact. This extrusion process allows a fabrication that defies gravity. The robotic fabrication process allows microextrusions to build off of one another, scaling the result to approach an architectural scale and bringing a new freedom to the designer and the fabricator.
keywords material and construction; fabrication; construction/robotics
series ACADIA
email
last changed 2022/06/07 07:51

_id sigradi2017_007
id sigradi2017_007
authors Gronda, Ma. Luciana; Mauro Chiarella
year 2017
title Materialidad Digital. Análisis de estrategias de Arquitectura Orientada al Desempeño transferibles al Diseño Resiliente [Digital Materiality. Analysis of Performance-Oriented Architecture strategies transferable to Resilient Design]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.51-59
summary The general objective of the research is to contribute to the critical conceptualization of experimental architectural practices in the context of the production suggested by Digital Materiality from a global perspective. Performance Oriented Architecture is the capacity that material systems have for Active, Responsive or Living Performance. These three lines of action, analyzed with antecedents, suggest efficient forms of symbiosis with the environment, starting from the application of Biomimetic research methodologies. Strategic possibilities for implementation are identified where technology, interdisciplinary and with creativity, offers access to Resilient Design solutions to adapt to the consequences of a design subordinated to the needs of industrialization.
keywords Digital Materiality; Performance; Biomimetic Research; Resilient Design.
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2017_107
id caadria2017_107
authors Hu, Haojie, Luo, Zixuan, Chen, Yingnan, Bian, Qiuyi and Tong, Ziyu
year 2017
title Integration of Space Syntax into Agent-Based Pedestrian Simulation in Urban Open Space
doi https://doi.org/10.52842/conf.caadria.2017.325
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 325-334
summary MAS can be utilized to analyse macro rules of whole system by simulating a number of active agents. However, simply based on the parameter of specific environment quality and incomplete statistical setting of individual, models of pedestrian traffic in realistic open space have often been imperfect, because the behaviour of people cannot be rationally reflected to the complex characteristic of space. Space Syntax Theory breaks down the space into components and measures each with the straight sight-line of individuals, which can help analyse and quantify pedestrian flow in complicated real-life environment. In this situation, we make an attempt to combine these two in our research, in order to simulate the moving of pedestrian closer to reality. In this paper, Gulou Square, an urban open space close to centre of the city with a large flow of people, is selected as the study site. The results after plenty of simulations and contrast tests can be concluded that with the assistance of Space Syntax Theory, MAS can be more functional solving the problems in sophisticated real-life environment.
keywords Multi-agent system; Space Syntax; Open space; Visibility
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2017_014
id ecaade2017_014
authors Ireland, Tim
year 2017
title Teaching architecture students to code - Thrills and spills
doi https://doi.org/10.52842/conf.ecaade.2017.1.363
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 363-372
summary This paper will present the introduction of computer programming for design to students at the Leicester School of Architecture (LSA). It will describe the course and teachings, explain the trials and tribulations, and illustrate the results. An important weight on students of architecture, when it comes to the inclusion of coding into their architectural education, is the pressure of meeting certain professional criteria. The MArch Architecure course results in a professional level award that is prescribed by the ARB, and accredited by the RIBA for Part II exemption from their examinations. Consequently, students are required to articulate through their design work that they have met the learning outcomes associated with the stipulated professional criteria. Given the task of meeting the learning outcomes is challenging enough, the pressure of then learning to code, and to apply that skill to the design process in the course of the traditional process is a pressure few students of architecture seem willing to take on. The paper will conclude with a discussion as to the merits of coding and reason why students of architecture should learn to code.
keywords Programming; Code; Processing; Teaching; Architectural Education
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2018_p02
id ecaade2018_p02
authors Kepczynska-Walczak, Anetta and Martens, Bob
year 2018
title Digital Heritage - Special Panel Session
doi https://doi.org/10.52842/conf.ecaade.2018.1.039
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 39-44
summary According to eCAADe's mission, the exchange and collaboration within the area of computer aided architectural design education and research, while respecting the pedagogical approaches in the different schools and countries, can be regarded as a core activity. The current session follows up on the first Contextualised Digital Heritage Workshop (CDHW) held on the occasion of eCAADe 2016 in Oulu (D. di Mascio et.al.) This event was thought to represent the first of a series of future contextualized digital heritage workshops and hence, the name Oulu interchangeable with the name of any other city or place. The second CDHW took place in the framework of CAADRIA 2017 in Suzhou (D. di Mascio & M.A. Schnabel) and focussed on sharing and dissemination of heritage information and personal experiences, such as narratives.The primary objective for the 2018 digital heritage session is to engage participants in an active discussion, not the longer format presentation of prepared positions. The round table itself is limited to short opening statements so as to ensure time is allowed for viewpoints to be exchanged and for the conference attendees to join in on the issues discussed. The panel will review past practices with the potential for guiding future direction.
keywords Digital technology; Built heritage; Virtual archeology
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia17_324
id acadia17_324
authors Kilian, Axel; Sabourin, François
year 2017
title Embodied Computation – An Actuated Active Bending Tower: Using Simulation-Model-Free Sensor Guided Search To Reach Posture Goals
doi https://doi.org/10.52842/conf.acadia.2017.324
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 324- 329
summary The concept of Embodied Computation is to leverage the combination of abstract computational and material artifact as a method for exploration in the design process. A common approach for the integration of the two realms is to use computational simulation based on the geometric form of the artifact for the prediction of material behavior. This leads to the integration of a geometric model abstraction of the physical artifact into the control software of the actuated device and can produce deviations between the state of the physical construct and the computational state. Here an alternative approach of a soft, actuated, active bending structure is explored. Six fluidic actuators are combined with a six degree of freedom (DOF) sensor for posture feedback. Instead of relying on simulated kinematics to reach a particular posture, the sensor-enabled posture feedback guides a simplex search algorithm to find combinations of pressures in the six actuators that minimize the combined tilting angles for the goal of a level tower top. Rather than simulating the structure computationally, the model is shifted to one of feedback and control, and the structure operates as a physical equation solver returning an x-y-z tilting angle for every set of actuation pressures. Therefore the computational model of the search process is independent of the physical configuration of the structure itself and robust to changes in the environment or the structure itself. This has the future potential for more robust control of non-determined structures and constructs with heterogeneous DOF common in architecture where modeling behavior is difficult.
keywords material and construction; smart buildings
series ACADIA
email
last changed 2022/06/07 07:52

_id ecaade2020_184
id ecaade2020_184
authors Kycia, Agata and Guiducci, Lorenzo
year 2020
title Self-shaping Textiles - A material platform for digitally designed, material-informed surface elements
doi https://doi.org/10.52842/conf.ecaade.2020.2.021
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 21-30
summary Despite the cutting edge developments in science and technology, architecture to a large extent still tends to favor form over matter by forcing materials into predefined, often superficial geometries, with functional aspects relegated to materials or energy demanding mechanized systems. Biomaterials research has instead shown a variety of physical architectures in which form and matter are intimately related (Fratzl, Weinkamer, 2007). We take inspiration from the morphogenetic processes taking place in plants' leaves (Sharon et al., 2007), where intricate three-dimensional surfaces originate from in-plane growth distributions, and propose the use of 3D printing on pre-stretched textiles (Tibbits, 2017) as an alternative, material-based, form-finding technique. We 3D print open fiber bundles, analyze the resulting wrinkling phenomenon and use it as a design strategy for creating three-dimensional textile surfaces. As additive manufacturing becomes more and more affordable, materials more intelligent and robust, the proposed form-finding technique has a lot of potential for designing efficient textile structures with optimized structural performance and minimal usage of material.
keywords self-shaping textiles; material form-finding; wrinkling; surface instabilities; bio-inspired design; leaf morphogenesis
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia17_374
id acadia17_374
authors Manninger, Sandra; del Campo, Matias
year 2017
title Plato's Columns: Platonic Geometries vs. Vague Gestures in Robotic Construction
doi https://doi.org/10.52842/conf.acadia.2017.374
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 374- 381
summary This paper examines the inherent possibilities for architectural production in automated deposition modeling techniques, primarily explored through the use of industrial robots in combination with plastic deposition heads. These robots, in combination with various polymers, toolpaths and colorations, served as a design ecology for the exploration of emergent behaviors in robotic construction. The relationship between geometry (Euclidian, topological, fractal), mechanical properties of material (plasticity, elasticity, viscosity, resilience), optical properties (color, absorbance, transmittance, scattering), and the gestural qualities of robotic toolpaths constitute the palette adopted for the presented project. The project combines the rigor of a platonic body (Figure 2) with the emergent properties of vague gestures. The introduction of moments of uncertainty in the process produces glitches that are embraced as an opportunity to find novel aesthetic conditions. The profound entanglement with the post-digital realm is discussed as the discursive plane of thinking applied to the project.
keywords design methods; information processing fabrication; construction/robotics; form finding; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 07:59

_id ecaade2017_194
id ecaade2017_194
authors Michielsen, Dieter, Dalle, Tonia, Usai, Mara, Romero, Rosaura and Pak, Burak
year 2017
title Learning Participatory Urban Research - Towards a Network of Collective Ingenuity (OURB)
doi https://doi.org/10.52842/conf.ecaade.2017.1.551
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 551-560
summary This research was put together by four Master's students from KU Leuven Faculty of Architecture, who are self-motivated to investigate the possibilities of collective methods for designing within the Urban context. This paper is divided into two parts, the first being a scholarly investigation into learning from the collective mentality shift, and movements; discovering the added values of operating immersion/eversion from the virtual worlds to the physical one and analyzing key factors for engaging the public on online communities. Following, the paper brings to light the challenges the future of urban planning faces during today's digital shift and the solutions possible through the introduction of digital platforms as support to urban planning structures. The second part is the complementation of the first, as the research team showcases the findings by testing out the learned concepts and conducting on-field social experiments. The paper concludes with an analysis of the results, and future directions to the research project.
keywords collaboration; co-creation; collective ingenuity; digital platforms; social engagement
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia17_426
id acadia17_426
authors Moorman, Andrew
year 2017
title Pattern Making and Learning: Non-Routine Practices in Generative Design
doi https://doi.org/10.52842/conf.acadia.2017.426
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 426- 435
summary We now witness an upsurge in mainstream generative design tools fortified by simulation that speed up the concealed linear synthesis of optimized design alternatives. In pursuit of optimality, these tools saturate local machines or cloud servers with analysis and design iteration data, only to discard it once the procedure has concluded. Largely absent, however, are tools for an active, adaptive relationship with design exploration and the reuse of corresponding design data and metadata. In Pattern Making and Pattern Learning, we propose that these characteristics are mutually beneficial. This paper presents a series of revisions to the optimization framework for routine design synthesis that examine a potential symbiosis between the production of large datasets (big data) and non-routine practices of making in design. Our engagement with iterative design exercises is twofold: as a supply of computer-generated design information to foster user intuition and explore the design space on non-objective terms, and as a supply of human-generated design information to learn artifacts of user preference in the interest of design software personalization. These concepts are applied to the generation of functionally graded patterning in chair design, combining methods of physical production with programmable sheet material behavior through a custom interactive synthesis framework.
keywords design methods; information processing; ai & machine learning; simulation & optimization; generative system
series ACADIA
email
last changed 2022/06/07 07:58

_id ecaade2017_203
id ecaade2017_203
authors Papamanolis, Anthony and Liapi, Katherine
year 2017
title Digital Design Hermeneutics - Proposing a Metacode for Architectural Pedagogy in the Information Age
doi https://doi.org/10.52842/conf.ecaade.2017.1.303
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 303-312
summary This paper forms part of a broader inquiry regarding possible theoretical models for interpreting and understanding digital architectural design. Such models include hermeneutics, activity theory and design protocols. Starting by highlighting the limits of computational methods in an architectural context, it will be attempted to explore certain implications of the introduction of digital media in the design process. Certain elements from the field of hermeneutics will be introduced in order to understand the impact computational logic has on architectural culture especially in a pedagogical setting. It is argued that such an understanding is crucial in order to design effective strategies for architectural design education in the Information Age.
keywords Computational Design; Architectural Pedagogy; Digital Design Education; Architectural Hermeneutics
series eCAADe
email
last changed 2022/06/07 08:00

_id caadria2017_067
id caadria2017_067
authors Pita, Juliano and Tramontano, Marcelo
year 2017
title BIM and Public Administration - The Brazilian Case
doi https://doi.org/10.52842/conf.caadria.2017.189
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 189-198
summary Brazilian construction industry's efficiency level is very low. Within the public administration sectors responsible for the construction of public facilities, this fact is amplified by the very nature of the laws regulating the public expenditures. Transparency and active public accountability are in its initial stages, creating misinformation and opportunities to corruption. Some public initiatives of adopting BIM (Building Information Model) for public construction projects are however taking place, seeking to revert this scenario. Corruption is one of the particular problems that are to be addressed for a efficient adoption of BIM in the public sectors. In addition to the traditional corruption-fighting tools, if we comprehend all the actors and processes that lead to the construction and operation of a public building as a whole complex system, where BIM is responsible for transparent flux of information, it can provide another layer of transparency, accountability and social control over the process.
keywords BIM; Public administration; Brazil
series CAADRIA
email
last changed 2022/06/07 08:00

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