CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 576

_id cf2017_115
id cf2017_115
authors Alambeigi, Pantea; Chen, Canhui; Burry, Jane; Cheng, Eva
year 2017
title Shape the Design with Sound Performance Prediction: A Case Study for Exploring the Impact of Early Sound Performance Prediction on Architectural Design
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 115-127.
summary Acoustics is typically considered only late in developed design or even post occupancy, if at all, for specification of finishes and furnishing, and typically with a remedial mindset. In this paper, the role of sound performance as a design driver in increasing the speech privacy of a semi-enclosed meeting space in an open plan interior is studied. Sound performance prediction is applied as an imperative input to inform the meeting space design. The design is the second iteration in an evolving series of meeting spaces, and therefore has benefited from both subjective experiments and objective measurements performed with the first meeting space prototype. This study promotes a design method that offers a strong relationship between the digital simulation of sound performance and design development. By improving the speech privacy of a meeting space by means of purely form, geometry and design decisions, the significance of architecture in tuning the sound performance of a space is investigated.
keywords Sound Performance Prediction, Sound Simulation, Meeting Space, Architectural Design
series CAAD Futures
email
last changed 2017/12/01 14:37

_id acadia17_82
id acadia17_82
authors Andreani, Stefano; Sayegh, Allen
year 2017
title Augmented Urban Experiences: Technologically Enhanced Design Research Methods for Revealing Hidden Qualities of the Built Environment
doi https://doi.org/10.52842/conf.acadia.2017.082
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 82-91
summary The built environment is a complex juxtaposition of static matter and dynamic flows, tangible objects and human experiences, physical realities and digital spaces. This paper offers an alternative understanding of those dichotomies by applying experimental design research strategies that combine objective quantification and subjective perception of urban contexts. The assumption is that layers of measurable datasets can be afforded with personal feedback to reveal "hidden" characteristics of cities. Drawing on studies from data and cognitive sciences, the proposed method allows us to analyze, quantify and visualize the individual experience of the built environment in relation to different urban qualities. By operating in between the scientific domain and the design realm, four design research experiments are presented. Leveraging augmenting and sensing technologies, these studies investigate: (1) urban attractors and user attention, employing eye-tracking technologies during walking; (2) urban proxemics and sensory experience, applying proximity sensors and EEG scanners in varying contexts; (3) urban mood and spatial perception, using mobile applications to merge tangible qualities and subjective feelings; and (4) urban vibe and paced dynamics, combining vibration sensing and observational data for studying city beats. This work demonstrates that, by adopting a multisensory and multidisciplinary approach, it is possible to gain a more human-centered, and perhaps novel understanding of the built environment. A lexicon of experimented urban situations may become a reference for studying different typologies of environments from the user experience, and provide a framework to support creative intuition for the development of more engaging, pleasant, and responsive spaces and places.
keywords design methods; information processing; art and technology; hybrid practices
series ACADIA
email
last changed 2022/06/07 07:54

_id caadria2019_626
id caadria2019_626
authors Hahm, Soomeen, Maciel, Abel, Sumitiomo, Eri and Lopez Rodriguez, Alvaro
year 2019
title FlowMorph - Exploring the human-material interaction in digitally augmented craftsmanship
doi https://doi.org/10.52842/conf.caadria.2019.1.553
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 553-562
summary It has been proposed that, after the internet age, we are now entering a new era of the '/Augmented Age/' (King, 2016). Physician Michio Kaku imagined the future of architects will be relying heavily on Augmented Reality technology (Kaku, 2015). Augmented reality technology is not a new technology and has been evolving rapidly. In the last three years, the technology has been applied in mainstream consumer devices (Coppens, 2017). This opened up possibilities in every aspect of our daily lives and it is expected that this will have a great impact on every field of consumer's technology in near future, including design and fabrication. What is the future of design and making? What kind of new digital fabrication paradigm will emerge from inevitable technological development? What kind of impact will this have on the built environment and industry? FlowMorph is a research project developed in the Bartlett School of Architecture, B-Pro AD with the collaboration of the authors and students as a 12 month MArch programme, we developed a unique design project trying to answer these questions which will be introduced in this paper.
keywords Augmented Reality, Mixed Reality, Virtual Reality, Design Augmentation, Digital Fabrication, Cognition models, Conceptual Designing, Design Process, Design by Making, Generative Design, Computational Design, Human-Machine Collaboration, Human-Computer Collaboration, Human intuition in digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:51

_id sigradi2017_024
id sigradi2017_024
authors Howe, Nathan; Ryan Gedney
year 2017
title Data-driven Age | Educating the Architects of Tomorrow [Data-driven Age | Educating the Architects of Tomorrow]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.174-179
summary This paper delves into the paradigm shift of architecture practice and teaching in a data-driven age. What tools are needed within the architectural environment? What type of expertise must professionals be exposed to? What type of research and analysis is necessary to provide conviction for a design? These are just a few questions introduced in this paper to create a methodology for discovering alternate ways of teaching and practicing architecture. In this exploration, an architectural firm and a graduate studio’s expertise were combined to create a framework for educating the architect of tomorrow in a data-driven age.
keywords data-drive; parameters; technology; architecture; urban; academy; profession
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_013
id ecaade2017_013
authors Junk, Stefan and Gawron, Philipp
year 2017
title Development of parametric CAAD models for the additive manufacturing of scalable architectural models
doi https://doi.org/10.52842/conf.ecaade.2017.1.419
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 419-426
summary Architecture models are an essential component of the development process and enable a physical representation of virtual designs. In addition to the conventional methods of model production using the machining of models made of wood, metal, plastic or glass, a number of additive manufacturing processes are now available. These new processes enable the additive manufacturing of architectural models directly from CAAD or BIM data. However, the boundary conditions applicable to the ability to manufacture models with additive manufacturing processes must also be considered. Such conditions include the minimum wall thickness, which depends on the applied additive manufacturing process and the materials used. Moreover, the need for the removal of support structures after the additive manufacturing process must also be considered. In general, a change in the scale of these models is only possible at very high effort. In order to allow these restrictions to be adequately incorporated into the CAAD model, this contribution develops a parametrized CAAD model that allows such boundary conditions to be modified and adapted while complying with the scale. Usability of this new method is illustrated and explained in detail in a case study. In addition, this article addresses the additive manufacturing processes including subsequent post-processing.
keywords Digital manufacturing; Parametric design; Architectural model
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia17_350
id acadia17_350
authors Leach, Neil
year 2017
title Zoom Space: The Limits of Representation
doi https://doi.org/10.52842/conf.acadia.2017.350
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 350- 359
summary What happens when we reduce architecture to the logic of representation? This question is set in perspective by the recent re-emergence of certain discourses in architecture that see the world in terms of style, and that privilege the appearance and form of a design over its performance and the processes that generate it. This in turn is being fed by certain digital platforms that encourage the user to see the world solely in visual terms. The issue comes to a head with the practice of zooming in and out on the computer screen, a practice that helps architects to operate seemingly effortlessly at a range of different scales, from jewelry through to the city, but is not without its problems. This paper looks first at the challenges of operating at different scales by drawing on insights from the world of biology, and considers the performance-based issues being overlooked in this process of zooming in and out. It then goes on to theorize the problem by drawing upon the distinction between extensive and intensive properties as promoted by Manuel DeLanda following the work of Gilles Deleuze and Félix Guattari, and considers the relevance of this distinction for architectural design. The paper concludes that we can never escape representation, but by focusing solely on it at the expense of performance—and vice versa—we are overlooking an important factor that defines architecture.
keywords design methods; information processing; representation; form finding
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia17_374
id acadia17_374
authors Manninger, Sandra; del Campo, Matias
year 2017
title Plato's Columns: Platonic Geometries vs. Vague Gestures in Robotic Construction
doi https://doi.org/10.52842/conf.acadia.2017.374
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 374- 381
summary This paper examines the inherent possibilities for architectural production in automated deposition modeling techniques, primarily explored through the use of industrial robots in combination with plastic deposition heads. These robots, in combination with various polymers, toolpaths and colorations, served as a design ecology for the exploration of emergent behaviors in robotic construction. The relationship between geometry (Euclidian, topological, fractal), mechanical properties of material (plasticity, elasticity, viscosity, resilience), optical properties (color, absorbance, transmittance, scattering), and the gestural qualities of robotic toolpaths constitute the palette adopted for the presented project. The project combines the rigor of a platonic body (Figure 2) with the emergent properties of vague gestures. The introduction of moments of uncertainty in the process produces glitches that are embraced as an opportunity to find novel aesthetic conditions. The profound entanglement with the post-digital realm is discussed as the discursive plane of thinking applied to the project.
keywords design methods; information processing fabrication; construction/robotics; form finding; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 07:59

_id acadia23_v1_242
id acadia23_v1_242
authors Noel, Vernelle A.
year 2023
title Carnival + AI: Heritage, Immersive virtual spaces, and Machine Learning
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 242-245.
summary Built on a Situated Computations framework, this project explores preservation, reconfiguration, and presentation of heritage through immersive virtual experiences, and machine learning for new understandings and possibilities (Noel 2020; 2017; Leach and Campo 2022; Leach 2021). Using the Trinidad and Tobago Carnival - hereinafter referred to as Carnival - as a case study, Carnival + AI is a series of immersive experiences in design, culture, and artificial intelligence (AI). These virtual spaces create new digital modes of engaging with cultural heritage and reimagined designs of traditional sculptures in the Carnival (Noel 2021). The project includes three virtual events that draw on real events in the Carnival: (1) the Virtual Gallery, which builds on dancing sculptures in the Carnival and showcases AI-generated designs; (2) Virtual J’ouvert built on J’ouvert in Carnival with AI-generated J’ouvert characters specific; and (3) Virtual Mas which builds on the masquerade.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ecaade2017_143
id ecaade2017_143
authors Pizzigoni, Attilio, Paris, Vittorio, Micheletti, Andrea and Ruscica, Giuseppe
year 2017
title Advanced tools and algorithms for parametric landscape urbanism
doi https://doi.org/10.52842/conf.ecaade.2017.1.461
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 461-470
summary In the last decades, urban design has been influenced by its relationship with landscape. This has led to a new approach formalised and called Landscape Urbanism. Defining specific reading and analysis instruments together with proper design methods, capable of a transdisciplinary dialogue with geography, plant and biological world's languages, landscape urbanism can undoubtedly obtain more performing purposes than the ones achieved by traditional urban planning. Moreover, new digital tools are appearing, providing urbanism with new instruments for an advanced and interactive way to design cities in close relationship with landscape. The process starts with the acquisition of large quantity of data, like georeferenced maps in conjunction with relevant information about the territory, such as traffic and atmospheric pollution data, important buildings and monuments or significant landscape elements (rivers, mountains, etc.). All this information is combined onto multiple layers in order to be used by different design algorithms, connected by multi-dimensional arrays, whose reciprocal relations are dynamically controlled by architects and engineers. We will present here the case study of an ecological and regenerative infrastructure for the city of Bergamo designed on the basis of these principles, using a convenient combination of parametric tools.
keywords algorithmic city planning; landscape urbanism; post-urban architecture
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia17_502
id acadia17_502
authors Rosenwasser, David; Mantell, Sonya; Sabin, Jenny
year 2017
title Clay Non-Wovens: Robotic Fabrication and Digital Ceramics
doi https://doi.org/10.52842/conf.acadia.2017.502
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 502- 511
summary Clay Non-Wovens develops a new approach for robotic fabrication, applying traditional craft methods and materials to a fundamentally technical and precise fabrication methodology. This paper includes new explorations in robotic fabrication, additive manufacturing, complex patterning, and techniques bound in the arts and crafts. Clay Non-Wovens seeks to develop a system of porous cladding panels that negotiate circumstances of natural daylighting through parameters dealing with textile (woven and non-woven) patterning and line typologies. While additive manufacturing has been built predominantly on the basis of extrusion, technological developments in the field of 3D printing seldom acknowledge the bead or line of such extrusions as more than a nuisance. Blurring of recognizable layers is often seen as progress, but it does away with visible traces of a fabrication process. Historically, however, construction methods in architecture and the building industry have celebrated traces of making ranging from stone cutting to log construction. With growing interest in digital craft within the fields of architecture and design, we seek to reconcile our relationship with the extruded bead and reinterpret it as a fiber and three-dimensional drawing tool. The traditional clay coil is to be reconsidered as a structural fiber rather than a tool for solid construction. Building upon this body of robotically fabricated clay structures required the development of three distinct but connected techniques: 1. construction of a simple end effector for extrusion; 2. development of a clay body and; 3. using computational design tools to develop formwork and toolpath geometries.
keywords design methods; information processing; fabrication; digital craft; manual craft; prototyping
series ACADIA
email
last changed 2022/06/07 07:56

_id sigradi2017_029
id sigradi2017_029
authors Rossado Espinoza, Verónica Paola
year 2017
title La Importancia del Dibujo en la Formación del Arquitecto: Equilibrio entre el diseño digital y el analógico [The Importance of Drawing in Architectural Formation: Balance between digital and analog design]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.207-213
summary There are many advantages that technology brings in support to the architect, among the skills that must be acquired by students of architecture, are, without a doubt, digital skills. However, excessive use of digital tools leads to lose other skills, such as drawing and hand design, with the consequent low quality and warmth of the artistic expression of the designer. It is important that academic training considers a balance between the application of technology and design, and that future professionals are as competent in both digital and analog design.
series SIGRADI
email
last changed 2021/03/28 19:59

_id acadia23_v1_220
id acadia23_v1_220
authors Ruan, Daniel; Adel, Arash
year 2023
title Robotic Fabrication of Nail Laminated Timber: A Case Study Exhibition
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 220-225.
summary Previous research projects (Adel, Agustynowicz, and Wehrle 2021; Adel Ahmadian 2020; Craney and Adel 2020; Adel et al. 2018; Apolinarska et al. 2016; Helm et al. 2017; Willmann et al. 2015; Oesterle 2009) have explored the use of comprehensive digital design-to-fabrication workflows for the construction of nonstandard timber structures employing robotic assembly technologies. More recently, the Robotically Fabricated Structure (RFS), a bespoke outdoor timber pavilion, demonstrated the potential for highly articulated timber architecture using short timber elements and human-robot collaborative assembly (HRCA) (Adel 2022). In the developed HRCA process, a human operator and a human fabricator work alongside industrial robotic arms in a shared working environment, enabling collaborative fabrication approaches. Building upon this research, we present an exploration adapting HRCA to nail-laminated timber (NLT) fabrication, demonstrated through a case study exhibition (Figures 1 and 2).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id cf2017_461
id cf2017_461
authors Stals, Adeline; Catherine, Elsen; Jancart, Sylvie
year 2017
title Practical Trajectories of Parametric Tools in Small and Medium Architectural Firms
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 461-473.
summary Initially used as an extension of hand-drawing tools, digital design tools and moreover parametric ones are nowadays deeply modifying the architectural design process. Big offices with star-architects were able to adopt these tools but most architects working in a small office are still trying to cope with these parametric design tools. Several questions arise in this regard: what digital tools do architects usually use? Do they express interest for new technologies and software such as parametric ones? What is their understanding of the term “parametric architecture”? Why is this kind of tools still not largely adopted? Going through the results of an online survey, this paper first discusses the meaning of parametric design for architects. The contribution then analyzes the Belgian case regrouping mostly small and medium offices. It reflects particularly on the way architects do or do not implement these new digital tools in their workflows, and it sheds light on the fact that parametric tools also have the potential to free the creativity of SME’s.
keywords Complexity of Digital Tools, Parametric Tools, Small Architectural Firms
series CAAD Futures
email
last changed 2017/12/01 14:38

_id sigradi2017_001
id sigradi2017_001
authors Tanoue, Simone; Paulo Castral, Joubert Lancha
year 2017
title Oficina digital: Experiência projetual para a Tulha da Fazenda do Pinhal [Digital workshop: Project experience for the Tulha of Fazenda do Pinhal]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.16-20
summary The workshop was conceived as a laboratory of practices that articulate the exercise of the Project with the Digital Free Drawing to check the theoretical presuppositions of this research. It was intended to verify the limits of the analogical drawing in the digital platforms observing to directly influence of the drawing in the construction of the thought. The results allow us to point out that this is not a simple change of support but the possibility of a synergy between two logics of spellings, and the processes of cognition arising from such logics, in the teaching of Architecture Project.
keywords Digital free drawing; Pen display; Projective process; Graphic representation
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2017_097
id sigradi2017_097
authors Tosello, María Elena; María Georgina Bredanini Colombo, Cecilia Verónica Zorzón, Marcelo Jereb
year 2017
title Mediaciones Distópicas. Artefactos, interfaces y representaciones para una cultura postdisciplinaria de diseño y arte. [Dystopic Mediation. Artifacts, interfaces and representations for a postdisciplinary culture of design and art.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.674-682
summary Do art and design currently have the capacity to motivate reflection on conflicts, inadequacies or contradictions that characterize our society? Simulation, inmateriality, interactivity, virtuality, simultaneity, multidimensionality, interdisciplinarity, are some of the characteristics in which a post-disciplinary culture in art is expressed. This article presents the bases, processes and results of a transversal experience between teaching, research and social extension, which purpose was to explore the capacity of art to investigate and communicate the limitations and potentialities presented by the complex current reality, through the organization of strategies of interdisciplinary collaboration between art, design, architecture and technology.
series SIGRADI
email
last changed 2021/03/28 19:59

_id cf2017_259
id cf2017_259
authors Yan, Chao; Yuan, Philip F.
year 2017
title Spherical Perspective: Notational Drawing System for non-Euclidean Geometry
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 259-275.
summary As a traditional design media, drawing usually has limitations in dealing with non-Euclidean geometrical problem, and therefore is highly challenged by the digital tools in contemporary architecture. This paper offers an explanation of the working mechanism of spherical perspective, an alternative projection instrument, to explore the potential of drawing in digital design scenario. Firstly, the paper reviews how architects notated nonorthogonal geometry by introducing perspective projection into the drawing system of Stereotomy in history. Then based on the conclusion from historical research, the paper develops a design tool, which would be able to translate geometry from orthogonal projection system to spherical one to generate non-Euclidean form. In the end, the paper brings further discussions about the formal and spatial effects brought by this new tool, and its potential and difficulty to be developed into professional design and representation media for architectural practice.
keywords Form Study, Spherical Perspective, Projective Geometry, Non-Euclidean Geometry, Notational Drawing
series CAAD Futures
email
last changed 2017/12/01 14:38

_id acadia17_650
id acadia17_650
authors Zayas, Luisel; Brugmann, Dustin; Clifford, Brandon; McGee, Wes; Durham, James
year 2017
title Quarra Cairn: Incremental Stability Through Shifting and Removal of Mass
doi https://doi.org/10.52842/conf.acadia.2017.650
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 650- 659
summary Recent advances in integrating physical logic into computation strategies have brought the mastermakers mentality back to the forefront of the digital era, yet a long-standing problem persists: ongoing efforts to develop reciprocal structures with gravitational forces tend to generate forms that are unable to be constructed without massive falsework. This paper explores the potential to intelligently remove material from the interior of a column drum in order to produce a leaning column that could contribute to solving this age-old problem. The paper describes the computation and fabrication logic required, then demonstrates a full-scale prototype and some of the discoveries that emerged as a result of the computation process.
keywords material and construction; fabrication
series ACADIA
email
last changed 2022/06/07 07:57

_id acadia17_18
id acadia17_18
authors Abdel-Rahman, Amira; Michalatos, Panagiotis
year 2017
title Magnetic Morphing
doi https://doi.org/10.52842/conf.acadia.2017.018
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 18-27
summary In an attempt to design shape-morphing multifunctional objects, this thesis uses programmable matter to design self-organizing multi-agent systems capable of morphing from one shape into another. The research looks at various precedents of self-assembly and modular robotics to design and prototype passive agents that could be cheaply mass-produced. Intelligence will be embedded into these agents on a material level, designing different local interactions to perform different global goals. The initial exploratory study looks at various examples from nature like plankton and molecules. Magnetic actuation is chosen as the external actuation force between agents. The research uses simultaneous digital and physical investigations to understand and design the interactions between agents. The project offers a systemic investigation of the effect of shape, interparticle forces, and surface friction on the packing and reconfiguration of granular systems. The ability to change the system state from a gaseous, liquid, then solid state offers new possibilities in the field of material computation, where one can design a "material" and change its properties on demand.
keywords material and construction; construction/robotics; smart materials; smart assembly/construction; simulation & optimization
series ACADIA
email
last changed 2022/06/07 07:52

_id caadria2017_147
id caadria2017_147
authors Agirachman, Fauzan Alfi, Ozawa, Yo, Indraprastha, Aswin, Shinozaki, Michihiko, Sitompul, Irene Debora Meilisa, Nuraeni, Ruri, Chirstanti, Augustine Nathania, Putra, Andrew Cokro and Zefanya, Teresa
year 2017
title Reimagining Braga - Remodeling Bandung's Historical Colonial Streetscape in Virtual Reality
doi https://doi.org/10.52842/conf.caadria.2017.023
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 23-32
summary This paper presents the experience of the first phase of remodeling existing historical and colonial district in Bandung, Indonesia, including existing building façade, streetscape and street furniture. Braga Street is chosen as study case because it is a well-known historical street in Bandung with art deco style buildings constructed during Dutch colonial era. By remodeling it, it could help stakeholders to evaluate existing Braga street condition, to test any modification of buildings along the street and to determine specific regulation for the street. In this case, we use Unity3D and Oculus Rift DK2 for remodeling current situation. We gathered feedback from respondents using a questionnaire given after they experienced the model in VR. Many lessons learned from modeling process and respondents' feedback: higher frame rate to make seamless VR experience by having all components on a low poly model and provide smoother movement to prevent visual discomfort. This paper's conclusion gives suggestions for anyone who want to start architecture modeling in virtual reality for the very first time and how to optimize it.
keywords Virtual reality; historical building; digital reconstruction; streetscape
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2017_021
id ecaade2017_021
authors Agirbas, Asli
year 2017
title The Use of Simulation for Creating Folding Structures - A Teaching Model
doi https://doi.org/10.52842/conf.ecaade.2017.1.325
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 325-332
summary In architectural education, the demand for creating forms with a non-Euclidean geometry, which can only be achieved by using the computer-aided design tools, is increasing. The teaching of this subject is a great challenge for both students and instructors, because of the intensive nature of architecture undergraduate programs. Therefore, for the creation of those forms with a non-Euclidean geometry, experimental work was carried out in an elective course based on the learning visual programming language. The creation of folding structures with form-finding by simulation was chosen as the subject of the design production which would be done as part of the content of the course. In this particular course, it was intended that all stages should be experienced, from the modeling in the virtual environment to the digital fabrication. Hence, in their early years of architectural education, the students were able to learn versatile thinking by experiencing, simultaneously, the use of simulation in the environment of visual programming language, the forming space by using folding structures, the material-based thinking and the creation of their designs suitable to the digital fabrication.
keywords Folding Structures; CAAD; Simulation; Form-finding; Architectural Education
series eCAADe
email
last changed 2022/06/07 07:54

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 28HOMELOGIN (you are user _anon_139854 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002