CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ijac201715106
id ijac201715106
authors Cardoso Llach, Daniel; Ardavan Bidgoli and Shokofeh Darbari
year 2017
title Assisted automation: Three learning experiences in architectural robotics
source International Journal of Architectural Computing vol. 15 - no. 1, 87-102
summary Fueled by long-standing dreams of both material efficiency and aesthetic liberation, robots have become part of mainstream architectural discourses, raising the question: How may we nurture an ethos of visual, tactile, and spatial exploration in technologies that epitomize the legacies of industrial automation—for example, the pursuit of managerial efficiency, control, and an ever-finer subdivision of labor? Reviewing and extending a growing body of research on architectural robotics pedagogy, and bridging a constructionist tradition of design education with recent studies of science and technology, this article offers both a conceptual framework and concrete strategies to incorporate robots into architectural design education in ways that foster a spirit of exploration and discovery, which is key to learning creative design. Through reflective accounts of three learning experiences, we introduce the notions “assisted automation” and “robotic embodiment” as devices to enrich current approaches to robot–human design, highlighting situated and embodied aspects of designing with robotic machines.
keywords Design education, architectural robotics, computational design, robot–human collaboration, studies of science and technology
series other
type normal paper
email
last changed 2019/08/02 08:28

_id ijac201715105
id ijac201715105
authors Nahmad Vazque, Alicia and Wassim Jabi
year 2017
title Investigations in robotic-assisted design: Strategies for symbiotic agencies in material-directed generative design processes
source International Journal of Architectural Computing vol. 15 - no. 1, 70-86
summary The research described in this article utilises a phase-changing material, three-dimensional scanning technologies and a six-axis industrial robotic arms as vehicles to enable a novel framework where robotic technology is utilised as an ‘amplifier’ of the design process to realise geometries that derive from both constructive visions and architectural visions through iterative feedback loops between them. The robot in this scenario is not a fabrication tool but the enabler of an environment where the material, robotic and human agencies interact. This article describes the exploratory research for the development of a dialogic design process, sets the framework for its implementation, carries out an evaluation based on designer use and concludes with a set of observations. One of the main findings of this article is that a deeper collaboration that acknowledges the potential of these tools, in a learning-by-design method, can lead to new choreographies for architectural design and fabrication.
keywords Robotic fabrication, human-machine networks, digital design, agency
series other
type normal paper
email
last changed 2019/08/02 08:28

_id ecaade2017_220
id ecaade2017_220
authors Quartara, Andrea and Figliola, Angelo
year 2017
title Tangible Computing - Manufacturing of Intertwined Logics
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 115-122
doi https://doi.org/10.52842/conf.ecaade.2017.2.115
summary This paper explores the process of digital materialization through robotic fabrication techniques by presenting three wooden projects. The analysis of the case studies is oriented to underline the impact that computation had on architectural construction due to its methodological and instrumental innovations over the last decades. The absorption of computing and digital fabrication logics within the discipline is explored from either an architectural point of view and from the improvements related to automation of the constructive process. On the one hand the case studies are caught because of the desire to expand material complexity and, on the other hand because of the integration with other technological systems. The narrative allows gathering pros and cons in three different investigative macro areas: material culture, methodological oversights, and operative setbacks coming from digital machine and communicational constraints. This analytical investigation helps the definition of a new pathway for future researches, looking forward the assimilation of digital materiality learning in building construction.
keywords computational design; file-to-factory; large-scale robotic woodworking; new production methods
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia23_v3_71
id acadia23_v3_71
authors Vassigh, Shahin; Bogosian, Biayna
year 2023
title Envisioning an Open Knowledge Network (OKN) for AEC Roboticists
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The construction industry faces numerous challenges related to productivity, sustainability, and meeting global demands (Hatoum and Nassereddine 2020; Carra et al. 2018; Barbosa, Woetzel, and Mischke 2017; Bock 2015; Linner 2013). In response, the automation of design and construction has emerged as a promising solution. In the past three decades, researchers and innovators in the Architecture, Engineering, and Construction (AEC) fields have made significant strides in automating various aspects of building construction, utilizing computational design and robotic fabrication processes (Dubor et al. 2019). However, synthesizing innovation in automation encounters several obstacles. First, there is a lack of an established venue for information sharing, making it difficult to build upon the knowledge of peers. First, the absence of a well-established platform for information sharing hinders the ability to effectively capitalize on the knowledge of peers. Consequently, much of the research remains isolated, impeding the rapid dissemination of knowledge within the field (Mahbub 2015). Second, the absence of a standardized and unified process for automating design and construction leads to the individual development of standards, workflows, and terminologies. This lack of standardization presents a significant obstacle to research and learning within the field. Lastly, insufficient training materials hinder the acquisition of skills necessary to effectively utilize automation. Traditional in-person robotics training is resource-intensive, expensive, and designed for specific platforms (Peterson et al. 2021; Thomas 2013).
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id caadria2023_362
id caadria2023_362
authors Luo, Jiaxiang, Mastrokalou, Efthymia, Aldabous, Rahaf, Aldaboos, Sarah and Lopez Rodriguez, Alvaro
year 2023
title Fabrication of Complex Clay Structures Through an Augmented Reality Assisted Platform
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 413–422
doi https://doi.org/10.52842/conf.caadria.2023.1.413
summary The relationship between clay manufacturing and architectural design has a long trajectory that has been explored since the early 2000s. From a 3D printing or assembly perspective, using clay in combination with automated processes in architecture to achieve computational design solutions is well established. (Yuan, Leach & Menges, 2018). Craft-based clay art, however, still lacks effective computational design integration. With the improvement of Augmented Reality (AR) technologies (Driscoll et al., 2017) and the appearance of digital platforms, new opportunities to integrate clay manufacturing and computational design have emerged. The concept of digitally transferring crafting skills, using holographic guidance and machine learning, could make clay crafting accessible to more workers while creating the potential to share and exchange digital designs via an open-source manufacturing platform. In this context, this research project explores the potential of integrating computational design and clay crafting using AR. Moreover, it introduces a platform that enables AR guidance and the digital transfer of fabrication skills, allowing even amateur users with no prior making experience to produce complex clay components.
keywords Computer vision, Distributed manufacturing, Augmented craftsmanship, Augmented reality, Real-time modification, Hololens
series CAADRIA
email
last changed 2023/06/15 23:14

_id cf2017_419
id cf2017_419
authors Dickey, Rachel
year 2017
title Soft Computing in Design: Developing Automation Strategies from Material Indeterminacies
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 419-430.
summary Integrating concepts of soft computation into advanced manufacturing and architecture means perceiving the element of chance not as a hindrance, but as an opportunity. The projects examined in this manuscript explore opportunities for integrating material indeterminacy into advanced manufacturing by pairing a certain degree material unpredictability with the rigid order of machine control. The three projects described investigate three common categories of automated tooling including additive processes, subtractive processes and molding / casting processes. Each project begins with the question, what opportunities might arise from the mediation between material volition and computational control? By embracing indeterminate material results and taking an optimistic stance on chance and uncertainty, which are usually treated as problems rather than values, the intent is to provide ways for automating unique material effects and explore the opportunities for integrating soft computing in design.
keywords Robotics, 3d Printing, Digital Fabrication, Automation, Indeterminacy
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2017_140
id ecaade2017_140
authors Eversmann, Philipp
year 2017
title Digital Fabrication in Education - Strategies and Concepts for Large-Scale Projects
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 333-342
doi https://doi.org/10.52842/conf.ecaade.2017.1.333
summary The consequences of automation technology on industry are currently widely discussed in terms of future tasks, work organisation and working environments. Even though various novel education programmes specialise in digital fabrication, relatively little has been written on concepts for a deeper integration of digital technologies in the architectural curriculum. This paper gives an overview of interdisciplinary educational approaches and digital project development techniques and describes a teaching method featuring intensive collaboration with research and industry, an iterative teaching method employing digital production of large-scale prototypes and a moderated self-learning process. We describe two examples of teaching initiatives in particular that were undertaken at TU Munich and ETH Zurich and analyse their results in terms of physical outcomes, teaching accomplishments, resource efficiency and connection to research. We discuss the relationship between necessary teaching intensity, project size and complexity of digital fabrication equipment and conclude by giving an outlook for future initiatives.
keywords interdisciplinary collaboration; iterative process; self-learning
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia19_90
id acadia19_90
authors Forward, Kristen; Taron, Joshua
year 2019
title Waste Ornament
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 90-99
doi https://doi.org/10.52842/conf.acadia.2019.090
summary The emergence of computational design and fabrication tools has escalated the potentials of architectural ornamentation to become innovative, beautiful, and highly sustainable. Historically, ornament has been known to express character and reveal relationships between materiality, technological advances, and societal evolution. But ornament rapidly declined in the late 1800s in large part due to mechanization and modernist ideals of uniform, unadorned façade components. However, ornamentation in architecture has recently reappeared—a development that can be linked closely to advancements in computational design and digital fabrication. While these advancements offer the ability to create expressive architecture, their potential contribution to the improvement of sustainable architecture has largely been overlooked (Augusti-Juan and Habert 2017). This paper provides a brief revisitation to the history of ornament and investigates the impact of computation and automation on the production of contemporary ornament. The paper also attempts to catalog examples of how designers have used computational technologies to address the growing criticality of environmental concerns. Moreover, the paper presents the Waste Ornament project, a research platform that critically examines how we can leverage technology to augment the visual and sustainable performance of facade ornamentation to reduce energy use in buildings. Three sub-projects are identified as territories for further research into sustainable ornamentation, ranging from material sourcing, to high-performance buildings, to the development of a systematic upcycling process that transforms old facades into new ones. While the examples are not exhaustive, they attempt to interlace the general ideas of waste and ornament by addressing particular issues that converge at building envelopes.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id cf2017_457
id cf2017_457
authors Erdine, Elif; Kallegias, Alexandros; Lara Moreira, Angel Fernando; Devadass, Pradeep; Sungur, Alican
year 2017
title Robot-Aided Fabrication of Interwoven Reinforced Concrete Structures
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 457.
summary This paper focuses on the realization of three-dimensionally interwoven concrete structures and their design process. The output is part of an ongoing research in developing an innovative strategy for the use of robotics in construction. The robotic fabrication techniques described in this paper are coupled with the computational methods dealing with geometry rationalization and material constraints among others. By revisiting the traditional bar bending techniques, this research aims to develop a novel approach by the reduction of mechanical parts for retaining control over the desired geometrical output. This is achieved by devising a robotic tool-path, developed in KUKA|prc with Python scripting, where fundamental material properties, including tolerances and spring-back values, are integrated in the bending motion methods via a series of mathematical calculations in accord with physical tests. This research serves to demonstrate that robotic integration while efficient in manufacturing it also retains valid alignment with the architectural design sensibility.
keywords Robotic fabrication, Robotic bar bending, Concrete composite, Geometry optimization, Polypropylene formwork
series CAAD Futures
email
last changed 2017/12/01 14:38

_id acadia17_260
id acadia17_260
authors Goldman, Melissa; Myers, Carolina
year 2017
title Freezing the Field: Robotic Extrusion Techniques Using Magnetic Fields
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 260-265
doi https://doi.org/10.52842/conf.acadia.2017.260
summary The introduction of robotics into the field of 3D printing allows designers and fabricators to truly print in three dimensions, focusing more on the volumetric properties of the extrusion rather than two-dimensional slicing and, furthermore, introducing forces that can defy gravity. This paper introduces a new method of robotic extrusion using magnetic fields to construct ferrostructures. Using a custom tool and ferromagnetic material, the research develops a construction process utilizing the off-plane toolpaths of a 6-axis industrial robotic arm to pull, attract, and repel material into a hardened structure. The ferromagnetic liquid forms spikes and connections around the invisible magnetic fields, and upon hardening, freezes the field into a new physical artifact. This extrusion process allows a fabrication that defies gravity. The robotic fabrication process allows microextrusions to build off of one another, scaling the result to approach an architectural scale and bringing a new freedom to the designer and the fabricator.
keywords material and construction; fabrication; construction/robotics
series ACADIA
email
last changed 2022/06/07 07:51

_id ecaade2017_037
id ecaade2017_037
authors Hassan Khalil, Mohamed
year 2017
title Learning by Merging 3D Modeling for CAAD with the Interactive Applications - Bearing walls, Vaults, Domes as Case study
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 353-362
doi https://doi.org/10.52842/conf.ecaade.2017.1.353
summary The development and the innovation of tools, techniques and digital applications represent a challenge for those who are in charge of architectural education to keep up with this development. This is because these techniques provide potentials that are not available in the traditional method of teaching. This raises an important question: can these tools and techniques help to achieve the targeted outcomes of education? This research paper discusses how to integrate both digital 3D models, of CAAD, and interactive applications for the development of architectural education curriculum. To test this, a case study has been conducted on the subject of building construction, for the second year at the faculty of engineering, specifically, the bearing walls construction system. In addition, this study has been divided into three parts. Through the first part, the scientific content of the curriculum, which tackles the bearing walls, has been prepared. The second part shows how to convert the scientific content into an interactive content in which the students learn through the experiment and the simulation of the traditional construction methods as the students a acquire construction skills and the ability to imagine different structural complexities. The third part includes the creation of both the application and the software containing the interactive curriculum. Workshop for the students has been held as a case study to test the effectiveness of this development and to recognize the pros and cons. The results confirmed the importance of integrating this applications into architectural education.
keywords CAAD; 3D modeling ; Building Construction; Interactive applications; Bearing walls systems
series eCAADe
email
last changed 2022/06/07 07:49

_id acadia20_382
id acadia20_382
authors Hosmer, Tyson; Tigas, Panagiotis; Reeves, David; He, Ziming
year 2020
title Spatial Assembly with Self-Play Reinforcement Learning
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 382-393.
doi https://doi.org/10.52842/conf.acadia.2020.1.382
summary We present a framework to generate intelligent spatial assemblies from sets of digitally encoded spatial parts designed by the architect with embedded principles of prefabrication, assembly awareness, and reconfigurability. The methodology includes a bespoke constraint-solving algorithm for autonomously assembling 3D geometries into larger spatial compositions for the built environment. A series of graph-based analysis methods are applied to each assembly to extract performance metrics related to architectural space-making goals, including structural stability, material density, spatial segmentation, connectivity, and spatial distribution. Together with the constraint-based assembly algorithm and analysis methods, we have integrated a novel application of deep reinforcement (RL) learning for training the models to improve at matching the multiperformance goals established by the user through self-play. RL is applied to improve the selection and sequencing of parts while considering local and global objectives. The user’s design intent is embedded through the design of partial units of 3D space with embedded fabrication principles and their relational constraints over how they connect to each other and the quantifiable goals to drive the distribution of effective features. The methodology has been developed over three years through three case study projects called ArchiGo (2017–2018), NoMAS (2018–2019), and IRSILA (2019-2020). Each demonstrates the potential for buildings with reconfigurable and adaptive life cycles.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia23_v1_242
id acadia23_v1_242
authors Noel, Vernelle A.
year 2023
title Carnival + AI: Heritage, Immersive virtual spaces, and Machine Learning
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 242-245.
summary Built on a Situated Computations framework, this project explores preservation, reconfiguration, and presentation of heritage through immersive virtual experiences, and machine learning for new understandings and possibilities (Noel 2020; 2017; Leach and Campo 2022; Leach 2021). Using the Trinidad and Tobago Carnival - hereinafter referred to as Carnival - as a case study, Carnival + AI is a series of immersive experiences in design, culture, and artificial intelligence (AI). These virtual spaces create new digital modes of engaging with cultural heritage and reimagined designs of traditional sculptures in the Carnival (Noel 2021). The project includes three virtual events that draw on real events in the Carnival: (1) the Virtual Gallery, which builds on dancing sculptures in the Carnival and showcases AI-generated designs; (2) Virtual J’ouvert built on J’ouvert in Carnival with AI-generated J’ouvert characters specific; and (3) Virtual Mas which builds on the masquerade.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ecaade2017_232
id ecaade2017_232
authors Ostrowska-Wawryniuk, Karolina, Markusiewicz, Jacek and S³yk, Jan
year 2017
title Descriptive Geometry 2.0 - Define vs. design
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 425-430
doi https://doi.org/10.52842/conf.ecaade.2017.2.425
summary The article presents the 'Digital Geometry Techniques' course taught at the second year of the undergraduate course at the Faculty of Architecture in the Warsaw University of Technology - WUT. The course introduces mathematical theory and generative modeling in order to prepare the students to consciously plan their creative process and to choose the set of tools according to an initial analysis of modeling constraints. The students gain knowledge on advanced CAAD techniques through learning functions of a particular program, and also by tackling geometry-related problems derived from real-world architectural projects. They are able to develop individual solutions using adequate techniques. We present three different students' semester works as examples to reflect on the significance of mathematics and algorithmization in the process of problem solving and form creation in architecture and urban design.
keywords project based learning; generative design; architectural curriculum; conceptual thinking; geometry; programming
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2017_161
id ecaade2017_161
authors Pietri, Samuel and Erioli, Alessio
year 2017
title Fibrous Aerial Robotics - Study of spiderweb strategies for the design of architectural envelopes using swarms of drones and inflatable formworks
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 689-698
doi https://doi.org/10.52842/conf.ecaade.2017.1.689
summary This thesis research presents an integrated workflow for the design and fabrication of large-scale architectural envelopes using swarms of drones and inflatable structures as formworks. The work lies at the intersection of architecture, biology and robotics, incorporating generative design with digital fabrication techniques. The proposed approach aims to investigate the tectonic potential of computational systems which encode behavioral strategies inside an agent-based model. It is from local interactions taking place at the micro-scale of complex systems that a new set of architectural tendencies seem to emerge. The authors focused on the strategies developed by colonies of social spiders during the construction of three-dimensional webs. Their communication system and the characteristics of the material structure have been then modelled and translated in a digital environment. A physical fabrication process, in which the simulated agents become drones in a real world environment, was concurrently developed. The goal was to investigate the architectural possibilities given by an autonomous aerial machine depositing fibrous material over inflatable formworks and its potential usefulness in specific sites where overall conditions don't allow traditional construction techniques.
keywords tectonics; robotics; multi-agent systems; stigmergy; drones; inflatables
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2017_215
id ecaade2017_215
authors Sopher, Hadas, Kalay, Yehuda E. and Fisher-Gewirtzman, Dafna
year 2017
title Why Immersive? - Using an Immersive Virtual Environment in Architectural Education
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 313-322
doi https://doi.org/10.52842/conf.ecaade.2017.1.313
summary Teaching the process of design is a primary objective of the architectural studio. Due to the complexity of the process, the studio encourages active learning and peer participation during crit sessions. This paper explores the potential of immersive virtual environments (IVEs) for enhancing architectural learning, and proposes a framework for evaluating its educational potential.We have developed a model for coding the three main activities of the architectural design process (analysis, synthesis and evaluation), along with their physical and social settings. The model comprises of units we call Knowledge Construction Activities (KCAs). We suggest that this model presents a detailed description of the environmental implications of each activity. Applying the KCA model to a studio course that used both a traditional classroom and an IVE revealed that the IVE increased the number of synthesis KCAs, and supported effective criticism. Though limited in scope, the results clearly indicate IVEs potential contribution to architecture pedagogy.
keywords Architectural education; Design process; Immersion; Virtual environments; Place
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2017_052
id caadria2017_052
authors Sun, Chengyu, Xu, Diqiong, Daria, Kryvko and Tao, Peihong
year 2017
title A "Bounded Adoption" Strategy and its Performance Evaluation of Virtual Reality Technologies Applied in Online Architectural Education
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 43-52
doi https://doi.org/10.52842/conf.caadria.2017.043
summary Thousands of online virtual experiments are being developed by hundreds of National Virtual Experimental Teaching Demonstration Centers run by top universities in China. According to an analysis on the existing VR technologies accessible in market and the conditions of domestic universities, a "bounded adoption" strategy was raised by Tongji University, when it dealing with a daily teaching context. It puts the manpower and financial resources into the design of virtual experiments, so-called 'contents building', rather than equipment purchasing as before. After three new experiments built, an evaluation on their contributions to learning performance is conducted immediately, which tries to understand whether the strategy works and how to move on. As one of these experiments, learning a historic Chinese temple in an online way is compared with other four learning methods from traditional ways to hybrid ways. The result indicates that the VR technologies applied with the "bounded adoption" strategy have a positive coherence to high learning performance, especially in form oriented recognition task, which plays a key role in architectural education. Meanwhile, the current design of virtual task involving building process has to be improved.
keywords Architectural education; Online experiment; Virtual reality; Performance evaluation
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2017_029
id caadria2017_029
authors Sun, Zheng and Cao, Yong Kang
year 2017
title Applications of Integrated Digital Technologies for Surveying Tibetan Architectural Heritage:Three Years of Experiences
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 663-672
doi https://doi.org/10.52842/conf.caadria.2017.663
summary Absence of reliable and accurate surveying of Tibetan architectural heritage has long been a major constraint for architects, architectural historians and archeologists working in that region. Due to distinctive geographical environment and architectural typology, unique surveying technologies are required in Tibet. In the last three years, integrated digital surveying technologies are applied to architectural heritage in Gyantse, a Tibetan city. The aim of the surveying is to document and analyze local architectural heritage for potential technical intervention such as consolidation, restoration and renovation. Key technical issues ranging from reliability of consumer-level UAV to BIM-based platform are presented in the article. The conclusions are that digital technologies greatly improve architectural heritage surveying in Tibet in terms of accuracy, efficiency and versatility. Future works will be addressed in more robust algorithms for points cloud semantic segmentation, change detection of large-scale architectural heritage based on remotely sensed imagery over time, and data exchange and coordination between BIM and GIS, etc.
keywords Architectural heritage; Digital survey; Tibet; UAV; BIM
series CAADRIA
email
last changed 2022/06/07 07:56

_id ijac201715304
id ijac201715304
authors Tosello, María Elena and María Georgina Bredanini
year 2017
title A personal space in the Web. Bases, processes and evaluation of a collaborative digital design experience for significant learning
source International Journal of Architectural Computing vol. 15 - no. 3, 230-245
summary We live constantly networked, performing multiple activities in virtual spaces which are intertwined with physical space, shaping an augmented and symbiotic chronotope. Considering that personal space is an area surrounding individuals that provides a framework for developing activities wouldn’t it be necessary to count on a virtual personal space? This article presents the bases, processes, and results of a didactic experience which purpose was to imagine and design a personal space in the Web, representing its properties and characteristics through a transmedia narrative unfolded through diverse languages and media. Three cases are presented, selected because they propose different strategies to approach the problem. In order to perform a comparative analysis of the results, the categories were defined based on the triadic structure of Peirce’s Theory of Signs, which in turn were divided into sub-categories that incorporate the Principles of Design and Evaluation of Interface-Spaces.
keywords Personal space, transmedia storytelling, parametric design, video games, interface-space
series journal
email
last changed 2019/08/07 14:03

_id cf2019_009
id cf2019_009
authors Veloso, Pedro; Jinmo Rhee and Ramesh Krishnamurti
year 2019
title Multi-agent space planning: a literature review (2008-2017)
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 52-74
summary In this paper we review the research on multi-agent space planning (MASP) during the period of 2008-2017. By MASP, we refer to space planning (SP) methods based on online mobile agents that map local perceptions to actions in the environment, generating spatial representation. We group two precedents and sixteen recent MASP prototypes into three categories: (1) agents as moving spatial units, (2) agents that occupy a space, and (3) agents that partition a space. In order to compare the prototypes, we identify the occurrence of features in terms of representation, objectives, and control procedures. Upon analysis of occurrences and correlations of features in the types, we present gaps and challenges for future MASP research. We point to the limits of current systems to solve spatial conflicts and to incorporate architectural knowledge. Finally, we suggest that behavioral learning offers a promising path for robust and autonomous MASP systems in the architectural domain.
keywords Space planning; Agent-based modeling; Multi-agent systems; Generative systems
series CAAD Futures
email
last changed 2019/07/29 14:08

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