CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 575

_id ecaade2017_271
id ecaade2017_271
authors Narahara, Taro
year 2017
title Collective Construction Modeling and Machine Learning: Potential for Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2017.2.341
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 341-348
summary Recently, there are significant developments in artificial intelligence using advanced machine learning algorithms such as deep neural networks. These new methods can defeat human expert players in strategy-based board games such as Go and video games such as Breakout. This paper suggests a way to incorporate such advanced computing methods into architectural design through introducing a simple conceptual design project inspired by computational interpretations of wasps' collective constructions. At this stage, the paper's intent is not to introduce a practical and fully finished tool directly useful for architectural design. Instead, the paper proposes an example of a program that can potentially become a conceptual framework for incorporating such advanced methods into architectural design.
keywords Design tools; Stigmergy; Machine learning
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2023_259
id ecaade2023_259
authors Sonne-Frederiksen, Povl Filip, Larsen, Niels Martin and Buthke, Jan
year 2023
title Point Cloud Segmentation for Building Reuse - Construction of digital twins in early phase building reuse projects
doi https://doi.org/10.52842/conf.ecaade.2023.2.327
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 327–336
summary Point cloud processing has come a long way in the past years. Advances in computer vision (CV) and machine learning (ML) have enabled its automated recognition and processing. However, few of those developments have made it through to the Architecture, Engineering and Construction (AEC) industry. Here, optimizing those workflows can reduce time spent on early-phase projects, which otherwise could be spent on developing innovative design solutions. Simplifying the processing of building point cloud scans makes it more accessible and therefore, usable for design, planning and decision-making. Furthermore, automated processing can also ensure that point clouds are processed consistently and accurately, reducing the potential for human error. This work is part of a larger effort to optimize early-phase design processes to promote the reuse of vacant buildings. It focuses on technical solutions to automate the reconstruction of point clouds into a digital twin as a simplified solid 3D element model. In this paper, various ML approaches, among others KPConv Thomas et al. (2019), ShapeConv Cao et al. (2021) and Mask-RCNN He et al. (2017), are compared in their ability to apply semantic as well as instance segmentation to point clouds. Further it relies on the S3DIS Armeni et al. (2017), NYU v2 Silberman et al. (2012) and Matterport Ramakrishnan et al. (2021) data sets for training. Here, the authors aim to establish a workflow that reduces the effort for users to process their point clouds and obtain object-based models. The findings of this research show that although pure point cloud-based ML models enable a greater degree of flexibility, they incur a high computational cost. We found, that using RGB-D images for classifications and segmentation simplifies the complexity of the ML model but leads to additional requirements for the data set. These can be mitigated in the initial process of capturing the building or by extracting the depth data from the point cloud.
keywords Point Clouds, Machine Learning, Segmentation, Reuse, Digital Twins
series eCAADe
email
last changed 2023/12/10 10:49

_id acadia17_92
id acadia17_92
authors Anzalone, Phillip; Bayard, Stephanie; Steenblik, Ralph S.
year 2017
title Rapidly Deployed and Assembled Tensegrity System: An Augmented Design Approach
doi https://doi.org/10.52842/conf.acadia.2017.092
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 92-101
summary The Rapidly Deployable and Assembled Tensegrity (RDAT) project enables the efficient automated design and deployment of differential-geometry tensegrity structures through computation-driven design-to-installation workflow. RDAT employs the integration of parametric and solid-modeling methods with production by streamlining computer numerically controlled manufacturing through novel detailing and production techniques to develop an efficient manufacturing and assembly system. The RDAT project emerges from the Authors' research in academia and professional practice focusing on computationally produced full-scale performative building systems and their innovative uses in the building and construction industry.
keywords design methods; information processing; AI; machine learning; form finding; VR; AR; mixed reality
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2021_203
id ecaade2021_203
authors Arora, Hardik, Bielski, Jessica, Eisenstadt, Viktor, Langenhan, Christoph, Ziegler, Christoph, Althoff, Klaus-Dieter and Dengel, Andreas
year 2021
title Consistency Checker - An automatic constraint-based evaluator for housing spatial configurations
doi https://doi.org/10.52842/conf.ecaade.2021.2.351
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 351-358
summary The gradual rise of artificial intelligence (AI) and its increasing visibility among many research disciplines affected Computer-Aided Architectural Design (CAAD). Architectural deep learning (DL) approaches are being developed and published on a regular basis, such as retrieval (Sharma et al. 2017) or design style manipulation (Newton 2019; Silvestre et al. 2016). However, there seems to be no method to evaluate highly constrained spatial configurations for specific architectural domains (such as housing or office buildings) based on basic architectural principles and everyday practices. This paper introduces an automatic constraint-based consistency checker to evaluate the coherency of semantic spatial configurations of housing construction using a small set of design principles to evaluate our DL approaches. The consistency checker informs about the overall performance of a spatial configuration followed by whether it is open/closed and the constraints it didn't satisfy. This paper deals with the relation of spaces processed as mathematically formalized graphs contrary to existing model checking software like Solibri.
keywords model checking, building information modeling, deep learning, data quality
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_164
id acadia17_164
authors Brugnaro, Giulio; Hanna, Sean
year 2017
title Adaptive Robotic Training Methods for Subtractive Manufacturing
doi https://doi.org/10.52842/conf.acadia.2017.164
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 164-169
summary This paper presents the initial developments of a method to train an adaptive robotic system for subtractive manufacturing with timber, based on sensor feedback, machine-learning procedures and material explorations. The methods were evaluated in a series of tests where the trained networks were successfully used to predict fabrication parameters for simple cutting operations with chisels and gouges. The results suggest potential benefits for non-standard fabrication methods and a more effective use of material affordances.
keywords design methods; information processing; construction; robotics; ai & machine learning; digital craft; manual craft
series ACADIA
email
last changed 2022/06/07 07:52

_id ecaade2017_195
id ecaade2017_195
authors Collins, Jeffrey and Gentry, Russell
year 2017
title KBAD - Knowledge Base for Architectural Detailing
doi https://doi.org/10.52842/conf.ecaade.2017.2.657
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 657-666
summary This paper examines the current state of the conventional Design-Bid-Build project, wherein design intentions are manually translated to construction directives by subcontractors based on industry-specific details. This process exacerbates a dilemma in design and construction; that often the designer may be unaware of certain details that are involved in fabricating and assembling building components. Research for Knowledge Base for Architectural Detailing (KBAD) proposes a system that takes advantage of current CAD software and programming language, bringing together the information provided by and important to the design team with the data required by the subcontractor to accurately produce architectural components, during the design phases of a project. The trade of architectural precast concrete is used to demonstrate the potential of such a system. Solid modeling, visual scripting, and programming language techniques working towards KBAD are described. Possible variations of architectural precast concrete panels, detailed with window openings, reveals, and embed plates, are presented.
keywords BIM; HCI; Collaboration
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia17_248
id acadia17_248
authors Felbrich, Benjamin; Fru?h, Nikolas; Prado, Marshall; Saffarian, Saman; Solly, James; Vasey, Lauren; Knippers, Jan; Menges, Achim
year 2017
title Multi-Machine Fabrication: An Integrative Design Process Utilising an Autonomous UAV and Industrial Robots for the Fabrication of Long-Span Composite Structures
doi https://doi.org/10.52842/conf.acadia.2017.248
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 248-259
summary Fiber composite materials have tremendous potential in architectural applications due to their high strength-to-weight ratio and their ability to be formed into complex shapes. Novel fabrication processes can be based on the unique affordances and characteristics of fiber composites. Because these materials are lightweight and have high tensile strength, a radically different approach to fabrication becomes possible, which combines low-payload yet long-range machines—such as unmanned aerial vehicles (UAV)—with strong, precise, yet limited-reach industrial robots. This collaborative concept enables a scalable fabrication setup for long-span fiber composite construction. This paper describes the integrated design process and design development of a large-scale cantilevering demonstrator, in which the fabrication setup, robotic constraints, material behavior, and structural performance were integrated in an iterative design process.
keywords material and construction; fabrication; construction; robotics
series ACADIA
email
last changed 2022/06/07 07:50

_id sigradi2017_048
id sigradi2017_048
authors Lobos, Danny; Clara Codron Lechuga, Clara Codron Lechuga, Victor Nunez Bustos
year 2017
title BIM y Madera. Nuevos desafíos para el Diseño y Construcción [BIM and Wood. New challenges for Design and Construction]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.328-334
summary The work compiles several academic and Research initiatives, and aims to establish a right link between two agendas that governments, AEC industry and academia normally handle separated, this is BIM (Building Information Modeling) and Wood. By running several literature reviews, interviews and software tests, the state-of-the-art was reached in both fields; several cases linking BIM and wood are shown and discussed. It can be concluded that both fields have several commons processes and also that many cases have used just a few BIM tools, disregarding a big potential of these methodologies.
keywords Wood; BIM (Building Information Modeling); Architectural Design; Building Construction.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_161
id ecaade2017_161
authors Pietri, Samuel and Erioli, Alessio
year 2017
title Fibrous Aerial Robotics - Study of spiderweb strategies for the design of architectural envelopes using swarms of drones and inflatable formworks
doi https://doi.org/10.52842/conf.ecaade.2017.1.689
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 689-698
summary This thesis research presents an integrated workflow for the design and fabrication of large-scale architectural envelopes using swarms of drones and inflatable structures as formworks. The work lies at the intersection of architecture, biology and robotics, incorporating generative design with digital fabrication techniques. The proposed approach aims to investigate the tectonic potential of computational systems which encode behavioral strategies inside an agent-based model. It is from local interactions taking place at the micro-scale of complex systems that a new set of architectural tendencies seem to emerge. The authors focused on the strategies developed by colonies of social spiders during the construction of three-dimensional webs. Their communication system and the characteristics of the material structure have been then modelled and translated in a digital environment. A physical fabrication process, in which the simulated agents become drones in a real world environment, was concurrently developed. The goal was to investigate the architectural possibilities given by an autonomous aerial machine depositing fibrous material over inflatable formworks and its potential usefulness in specific sites where overall conditions don't allow traditional construction techniques.
keywords tectonics; robotics; multi-agent systems; stigmergy; drones; inflatables
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2017_220
id ecaade2017_220
authors Quartara, Andrea and Figliola, Angelo
year 2017
title Tangible Computing - Manufacturing of Intertwined Logics
doi https://doi.org/10.52842/conf.ecaade.2017.2.115
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 115-122
summary This paper explores the process of digital materialization through robotic fabrication techniques by presenting three wooden projects. The analysis of the case studies is oriented to underline the impact that computation had on architectural construction due to its methodological and instrumental innovations over the last decades. The absorption of computing and digital fabrication logics within the discipline is explored from either an architectural point of view and from the improvements related to automation of the constructive process. On the one hand the case studies are caught because of the desire to expand material complexity and, on the other hand because of the integration with other technological systems. The narrative allows gathering pros and cons in three different investigative macro areas: material culture, methodological oversights, and operative setbacks coming from digital machine and communicational constraints. This analytical investigation helps the definition of a new pathway for future researches, looking forward the assimilation of digital materiality learning in building construction.
keywords computational design; file-to-factory; large-scale robotic woodworking; new production methods
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2017_215
id ecaade2017_215
authors Sopher, Hadas, Kalay, Yehuda E. and Fisher-Gewirtzman, Dafna
year 2017
title Why Immersive? - Using an Immersive Virtual Environment in Architectural Education
doi https://doi.org/10.52842/conf.ecaade.2017.1.313
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 313-322
summary Teaching the process of design is a primary objective of the architectural studio. Due to the complexity of the process, the studio encourages active learning and peer participation during crit sessions. This paper explores the potential of immersive virtual environments (IVEs) for enhancing architectural learning, and proposes a framework for evaluating its educational potential.We have developed a model for coding the three main activities of the architectural design process (analysis, synthesis and evaluation), along with their physical and social settings. The model comprises of units we call Knowledge Construction Activities (KCAs). We suggest that this model presents a detailed description of the environmental implications of each activity. Applying the KCA model to a studio course that used both a traditional classroom and an IVE revealed that the IVE increased the number of synthesis KCAs, and supported effective criticism. Though limited in scope, the results clearly indicate IVEs potential contribution to architecture pedagogy.
keywords Architectural education; Design process; Immersion; Virtual environments; Place
series eCAADe
email
last changed 2022/06/07 07:56

_id ijac201715105
id ijac201715105
authors Nahmad Vazque, Alicia and Wassim Jabi
year 2017
title Investigations in robotic-assisted design: Strategies for symbiotic agencies in material-directed generative design processes
source International Journal of Architectural Computing vol. 15 - no. 1, 70-86
summary The research described in this article utilises a phase-changing material, three-dimensional scanning technologies and a six-axis industrial robotic arms as vehicles to enable a novel framework where robotic technology is utilised as an ‘amplifier’ of the design process to realise geometries that derive from both constructive visions and architectural visions through iterative feedback loops between them. The robot in this scenario is not a fabrication tool but the enabler of an environment where the material, robotic and human agencies interact. This article describes the exploratory research for the development of a dialogic design process, sets the framework for its implementation, carries out an evaluation based on designer use and concludes with a set of observations. One of the main findings of this article is that a deeper collaboration that acknowledges the potential of these tools, in a learning-by-design method, can lead to new choreographies for architectural design and fabrication.
keywords Robotic fabrication, human-machine networks, digital design, agency
series other
type normal paper
email
last changed 2019/08/02 08:28

_id acadia17_660
id acadia17_660
authors Zivkovic, Sasa; Battaglia, Christopher
year 2017
title Open Source Factory: Democratizing Large-Scale Fabrication Systems
doi https://doi.org/10.52842/conf.acadia.2017.660
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 660- 669
summary Open source frameworks have enabled widespread access to desktop-scale additive manufacturing technology and software, but very few highly hackable large-scale or industrial open source equipment platforms exist. As research trajectories continue to move towards large-scale experimentation and full-scale building construction in robotic and digital fabrication, access to industrial fabrication equipment is critical. Large-scale digital fabrication equipment usually requires extensive start-up investments which becomes a prohibitive factor for open research. Expanding on the idea of the Fab Lab as well as the RepRap movement, the Open Source Factory takes advantage of disciplinary expertise and trans-disciplinary knowledge in construction machine design accumulated over the past decade. With the goal to democratize access to large-scale industrial fabrication equipment, this paper outlines the creation of two full-scale fabrication systems: a RepRap based large-scale 3-axis open source CNC gantry and a 6-axis industrial robot system based on a decommissioned KUKA KR200/2. Both machines offer radically different economic frameworks for implementing research in advanced full scale robotic fabrication into contexts of pedagogy, the research lab, practice, or small scale local building industry. This research demonstrates that such equipment can be implemented by building on the current knowledge base in the field. If industrial robots and other large-scale fabrication tools become accessible for all, the collective sharing of research and the development of new ideas in full-scale robotic building construction can be substantially accelerated.
keywords education, society & culture; CAM; prototyping; construction/robotics; education; digital heritage
series ACADIA
email
last changed 2022/06/07 07:57

_id acadia17_62
id acadia17_62
authors Al-Assaf, Nancy S.; Clayton, Mark J.
year 2017
title Representing the Aesthetics of Richard Meier’s Houses Using Building Information Modeling
doi https://doi.org/10.52842/conf.acadia.2017.062
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 62-71
summary Beyond its widespread use for representing technical aspects and matters of building and construction science, Building information modeling (BIM) can be used to represent architectural relationships and rules drawn from aesthetic theory. This research suggests that BIM provides not only vocabulary but also syntactical tools that can be used to capture an architectural language. In a case study using Richard Meier’s language for single-family detached houses, a BIM template has been devised to represent the aesthetic concepts and relations therein. The template employs parameterized conceptual mass objects, syntactical rules, and a library of architectonic elements, such as walls, roofs, columns, windows, doors, and railings. It constrains any design produced using the template to a grammatically consistent expression or style. The template has been used as the starting point for modeling the Smith House, the Douglas House, and others created by the authors, demonstrating that the aesthetic template is general to many variations. Designing with the template to produce a unique but conforming design further illustrates the generality and expressiveness of the language. Having made the formal language explicit, in terms of syntactical rules and vocabulary, it becomes easier to vary the formal grammar and concrete vocabulary to produce variant languages and styles. Accordingly, this approach is not limited to a specific style, such as Richard Meier's. Future research can be conducted to demonstrate how designing with BIM can support stylistic change. Adoption of this approach in practice could improve the consistency of architectural designs and their coherence to defined styles, potentially increasing the general level of aesthetic expression in our built environment.
keywords design methods; information processing; BIM; education
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2017_184
id ecaade2017_184
authors Almeida, Daniel and Sousa, José Pedro
year 2017
title Tradition and Innovation in Digital Architecture - Reviewing the Serpentine Gallery Pavilion 2005
doi https://doi.org/10.52842/conf.ecaade.2017.1.267
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 267-276
summary Please write your aToday, in a moment when digital technologies are taking command of many architectural design and construction processes, it is important to examine the place and role of traditional ones. Designed by Álvaro Siza and Eduardo Souto de Moura in collaboration with Cecil Balmond, the Serpentine Gallery Pavilion 2005 reflects the potential of combining those two different approaches in the production of innovative buildings. For inquiring this argument, this paper investigates the development of this project from its conception to construction with a double goal: to uncover the relationship between analogical and digital processes, and to understand the architects' role in a geographically distributed workflow, which involved the use of computational design and robotic fabrication technologies. To support this examination, the authors designed and fabricated a 1:3 scale prototype of part of the Pavilion, which also served to check and reflect on the technological evolution since then, which is setting different conditions for design development and collaboration.bstract here by clicking this paragraph.
keywords Serpentine Gallery Pavilion; Computational Design; Digital Fabrication; Wooden Construction; Architectural Representation;
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_222
id acadia17_222
authors Dierichs, Karola; Wood, Dylan; Correa, David; Menges, Achim
year 2017
title Smart Granular Materials: Prototypes for Hygroscopically Actuated Shape-Changing Particles
doi https://doi.org/10.52842/conf.acadia.2017.222
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 222-231
summary Hygroscopically Actuated Granular Materials are a new class of designed granular materials in architecture. Granular materials are large numbers of particles that are only in loose contact with each other. If the individual particle in such a granular material is defined in its geometry and material make-up, one can speak of a designed granular material. In recent years these designed granular materials have been explored as architectural construction systems. Since the particles are not bound to each other, granular materials are rapidly reconfigurable and recyclable. Yet one of the biggest assets of designed granular materials is the fact that their overall behavior can be designed by altering the geometry or material make-up of the individual composing particles. Up until now mainly non-actuated granular materials have been investigated. These are designed granular materials in which the geometry of the particle stays the same over time. The proposed Hygroscopically Actuated Granular Materials are systems consisting of time-variable particle geometries. Their potential lies in the fact that one and the same granular system can be designed to display different mechanical behaviors over the course of time. The research presented here encompasses three case studies, which complement each other both with regard to the development of the particle system and the applied construction processes. All three cases are described both with regard to the methods used and the eventual outcome aiming at a potential design system for Hygroscopically Actuated Granular Materials. To conclude, these results are compared and directions of further research are indicated.
keywords material and construction; smart materials; smart assembly/construction
series ACADIA
email
last changed 2022/06/07 07:55

_id acadia17_238
id acadia17_238
authors El-Zanfaly, Dina
year 2017
title A Multisensory Computational Model for Human-Machine Making and Learning
doi https://doi.org/10.52842/conf.acadia.2017.238
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 238-247
summary Despite the advancement of digital design and fabrication technologies, design practices still follow Alberti’s hylomorphic model of separating the design phase from the construction phase. This separation hinders creativity and flexibility in reacting to surprises that may arise during the construction phase. These surprises often come as a result of a mismatch between the sophistication allowed by the digital technologies and the designer’s experience using them. These technologies and expertise depend on one human sense, vision, ignoring other senses that could be shaped and used in design and learning. Moreover, pedagogical approaches in the design studio have not yet fully integrated digital technologies as design companions; rather, they have been used primarily as tools for representation and materialization. This research introduces a multisensory computational model for human-machine making and learning. The model is based on a recursive process of embodied, situated, multisensory interaction between the learner, the machines and the thing-in-the-making. This approach depends heavily on computational making, abstracting, and describing the making process. To demonstrate its effectiveness, I present a case study from a course I taught at MIT in which students built full-scale, lightweight structures with embedded electronics. This model creates a loop between design and construction that develops students’ sensory experience and spatial reasoning skills while at the same time enabling them to use digital technologies as design companions. The paper shows that making can be used to teach design while enabling the students to make judgments on their own and to improvise.
keywords education, society & culture; fabrication
series ACADIA
email
last changed 2022/06/07 07:55

_id cf2017_596
id cf2017_596
authors Fukuda, Tomohiro; Nada, Hideki; Adachi, Haruo; Shimizu, Shunta; Takei, Chikako; Sato, Yusuke; Yabuki, Nobuyoshi; Motamedi, Ali
year 2017
title Integration of a Structure from Motion into Virtual and Augmented Reality for Architectural and Urban Simulation: Demonstrated in Real Architectural and Urban Projects
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 596.
summary Computational visual simulations are extremely useful and powerful tools for decision-making. The use of virtual and augmented reality (VR/AR) has become a common phenomenon due to real-time and interactive visual simulation tools in architectural and urban design studies and presentations. In this study, a demonstration is performed to integrate Structure from Motion (SfM) into VR and AR. A 3D modeling method is explored by SfM under realtime rendering as a solution for the modeling cost in large-scale VR. The study examines the application of camera parameters of SfM to realize an appropriate registration and tracking accuracy in marker-less AR to visualize full-scale design projects on a planned construction site. The proposed approach is applied to plural real architectural and urban design projects, and results indicate the feasibility and effectiveness of the proposed approach.
keywords Architectural and urban design, Visual simulation, Virtual reality, Augmented reality, Structure from motion.
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2018_243
id ecaade2018_243
authors Gardner, Nicole
year 2018
title Architecture-Human-Machine (re)configurations - Examining computational design in practice
doi https://doi.org/10.52842/conf.ecaade.2018.2.139
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 139-148
summary This paper outlines a research project that explores the participation in, and perception of, advanced technologies in architectural professional practice through a sociotechnical lens and presents empirical research findings from an online survey distributed to employees in five large-scale architectural practices in Sydney, Australia. This argues that while the computational design paradigm might be well accepted, understood, and documented in academic research contexts, the extent and ways that computational design thinking and methods are put-into-practice has to date been less explored. In engineering and construction, technology adoption studies since the mid 1990s have measured information technology (IT) use (Howard et al. 1998; Samuelson and Björk 2013). In architecture, research has also focused on quantifying IT use (Cichocka 2017), as well as the examination of specific practices such as building information modelling (BIM) (Cardoso Llach 2017; Herr and Fischer 2017; Son et al. 2015). With the notable exceptions of Daniel Cardoso Llach (2015; 2017) and Yanni Loukissas (2012), few scholars have explored advanced technologies in architectural practice from a sociotechnical perspective. This paper argues that a sociotechnical lens can net valuable insights into advanced technology engagement to inform pedagogical approaches in architectural education as well as strategies for continuing professional development.
keywords Computational design; Sociotechnical system; Technology adoption
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2017_037
id ecaade2017_037
authors Hassan Khalil, Mohamed
year 2017
title Learning by Merging 3D Modeling for CAAD with the Interactive Applications - Bearing walls, Vaults, Domes as Case study
doi https://doi.org/10.52842/conf.ecaade.2017.1.353
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 353-362
summary The development and the innovation of tools, techniques and digital applications represent a challenge for those who are in charge of architectural education to keep up with this development. This is because these techniques provide potentials that are not available in the traditional method of teaching. This raises an important question: can these tools and techniques help to achieve the targeted outcomes of education? This research paper discusses how to integrate both digital 3D models, of CAAD, and interactive applications for the development of architectural education curriculum. To test this, a case study has been conducted on the subject of building construction, for the second year at the faculty of engineering, specifically, the bearing walls construction system. In addition, this study has been divided into three parts. Through the first part, the scientific content of the curriculum, which tackles the bearing walls, has been prepared. The second part shows how to convert the scientific content into an interactive content in which the students learn through the experiment and the simulation of the traditional construction methods as the students a acquire construction skills and the ability to imagine different structural complexities. The third part includes the creation of both the application and the software containing the interactive curriculum. Workshop for the students has been held as a case study to test the effectiveness of this development and to recognize the pros and cons. The results confirmed the importance of integrating this applications into architectural education.
keywords CAAD; 3D modeling ; Building Construction; Interactive applications; Bearing walls systems
series eCAADe
email
last changed 2022/06/07 07:49

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