CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2017_044
id ecaade2017_044
authors Fernando, Shayani, Reinhardt, Dagmar and Weir, Simon
year 2017
title Simulating Self Supporting Structures - A Comparison study of Interlocking Wave Jointed Geometry using Finite Element and Physical Modelling Methods
doi https://doi.org/10.52842/conf.ecaade.2017.2.177
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 177-184
summary Self-supporting modular block systems of stone or masonry architecture are amongst ancient building techniques that survived unchanged for centuries. The control over geometry and structural performance of arches, domes and vaults continues to be exemplary and structural integrity is analysed through analogue and virtual simulation methods. With the advancement of computational tools and software development, finite and discrete element modeling have become efficient practices for analysing aspects for economy, tolerances and safety of stone masonry structures. This paper compares methods of structural simulation and analysis of an arch based on an interlocking wave joint assembly. As an extension of standard planar brick or stone modules, two specific geometry variations of catenary and sinusoidal curvature are investigated and simulated in a comparison of physical compression tests and finite element analysis methods. This is in order to test the stress performance and resilience provided by three-dimensional joints respectively through their capacity to resist vertical compression, as well as torsion and shear forces. The research reports on the threshold for maximum sinusoidal curvature evidenced by structural failure in physical modelling methods and finite element analysis.
keywords Mortar-less; Interlocking; Structures; Finite Element Modelling; Models
series eCAADe
email
last changed 2022/06/07 07:50

_id cf2017_533
id cf2017_533
authors El-Zanfaly, Dina; Abdelmohsen, Sherif
year 2017
title Imitation in Action: A Pedagogical Approach for Making Kinetic Structures
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 533-545.
summary One of the problems in teaching students how to design kinetic architecture is the difficulty of helping them grasp concepts like motion, physical computing and fabrication, concepts not generally dealt with in conventional architectural projects. In this paper, we introduce a pedagogical method for better utilizing prototyping and explore the role prototyping plays in learning and conceptualizing design ideas. Our method is based on building the learner’s sensory experience through iteration and focusing on the process as well as the product. Specifically, our research attempts to address the following questions: How can architecture students anticipate and feel motion while they design kinetic prototypes? How do their prototypes enable them to explore design ideas? As a case study, we applied our methodology in an 8-week workshop in a fabrication laboratory in Cairo, Egypt. The workshop was open to young architects and students who had completed at least four semesters of study at the university. We describe the pedagogical approach we developed to build the sensory experience of making motion, and demonstrate the basic setting and stages of the workshop. We show how a cyclical learning process, based on perception and action -- copying and iteration -- contributed to the students’ learning experience and enabled them to create and improvise on their own.
keywords Kinetic Architecture, Digital Fabrication, Sensory Experience, Computational Making, Imitation
series CAAD Futures
email
last changed 2017/12/01 14:38

_id acadia17_28
id acadia17_28
authors Aguiar, Rita; Cardoso, Carmo; Leit?o,António
year 2017
title Algorithmic Design and Analysis Fusing Disciplines
doi https://doi.org/10.52842/conf.acadia.2017.028
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 28-37
summary In the past, there has been a rapid evolution in computational tools to represent and analyze architectural designs. Analysis tools can be used in all stages of the design process, but they are often only used in the final stages, where it might be too late to impact the design. This is due to the considerable time and effort typically needed to produce the analytical models required by the analysis tools. A possible solution would be to convert the digital architectural models into analytical ones, but unfortunately, this often results in errors and frequently the analytical models need to be built almost from scratch. These issues discourage architects from doing a performance-oriented exploration of their designs in the early stages of a project. To overcome these issues, we propose Algorithmic Design and Analysis, a method for analysis that is based on adapting and extending an algorithmic-based design representation so that the modeling operations can generate the elements of the analytical model containing solely the information required by the analysis tool. Using this method, the same algorithm that produces the digital architectural model can also automatically generate analytical models for different types of analysis. Using the proposed method, there is no information loss and architects do not need additional work to perform the analysis. This encourages architects to explore several design alternatives while taking into account the design’s performance. Moreover, when architects know the set of design variations they wish to analyze beforehand, they can easily automate the analysis process.
keywords design methods; information processing; simulation & optimization; BIM; generative system
series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2017_016
id sigradi2017_016
authors Alexandre da Silva, Geovany Jessé; Carlos Alejandro Nome, Lucy Donegan
year 2017
title Ferramentas de Projeto para análise da qualidade urbana: Relacionando forma, usos, densidade e configuração espacial na cidade de João Pessoa, Brasil. [Design tools to assess urban quality: Relating form, uses, density and spatial configuration in João Pessoa city, Brazil.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.123-129
summary This paper describes an experience in a Graduate course Architecture and Urbanism that used computational tools to analyze urban quality – considering form, uses, density and spatial configuration (based on visual and fields) – in different urban areas in the city of João Pessoa. Understanding that the city is a problem in organized complexity, different aspects condition the quality of use of spaces and reveal urban dynamics. Urban analysis aided by computational tools revealed successful in characterizing different problems and potentialities that can lay the foundation for interventions with more urban quality.
keywords Design computational tools; Study of urban form, uses and density; Urban space performance; Spatial configuration.
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2017_115
id caadria2017_115
authors Araullo, Rebekah and Haeusler, M. Hank
year 2017
title Asymmetrical Double-Notch Connection System in Planar Reciprocal Frame Structures
doi https://doi.org/10.52842/conf.caadria.2017.539
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 539-548
summary Reciprocal Frame Structures (RF) have broad application potentials. Flexible to using small available materials, they span large areas, including varied curvature and doubly-curved forms. Although not many buildings using RF have been constructed to date, records indicate RF efficiencies where timber was widely used in structures predating modern construction. For reasons of adaptability and economy, advances in computation and fabrication precipitated increase in research into RF structures as a contemporary architectural typology. One can observe that linear timber such as rods and bars feature in extensive RF research. However, interest in planar RF has only recently emerged in research. Hence one can argue that planar RF provides depth to explore new design possibilities. This paper contributes to the growing knowledge of planar RF by presenting a design project that demonstrates an approach in notching systems to explore design and structural performance. The design project, the developed design workflow, fabrication, assembly and evaluation are discussed in this paper.
keywords Reciprocal Frame Structures; Space Frames; Computational Design; Digital Fabrication; Deployable Architecture
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2017_182
id caadria2017_182
authors Austin, Matthew
year 2017
title The Other Digital - What is the Glitch in Architecture?
doi https://doi.org/10.52842/conf.caadria.2017.551
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 551-559
summary This paper will discuss and investigate the issues with the concept of 'glitch' in architecture. There are currently two definitions that sit in a symbiotic relationship with each other; Moradi's (2004) and Menkman's (2011). This paper will explore the implications of these two approaches, while investigating the possibility of a third, unique definition (the encoded transform), and what effect they have on the possibility for a 'glitch architecture'. The paper will then focus on the glitches' capacity to be disruptive within the design process. In the context of architecture, it has been previously argued that the inclusion of glitches within a design process can easily create a process that does not 'converge' to a desired design outcome, but instead shifts haphazardly within a set of family resemblances (Austin & Perin 2015). Further to this, it will be revealed that this 'divergent' quality of glitches is due to the encoded nature of architectural production.
keywords Glitch aesthetics; Theory; Algorithmic Design; Process.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2017_181
id ecaade2017_181
authors Balaban, Özgün and Tunçer, Bige
year 2017
title Visualizing and Analising Urban Leisure Runs by Using Sports Tracking Data
doi https://doi.org/10.52842/conf.ecaade.2017.1.533
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 533-540
summary Recently there has been a significant growth on the usage of personal fitness applications running on smart phones or fitness devices. These applications record millions of GPS points generated from the paths of runners. This data can be analyzed to comprehend behavior of runners within a specific location. In this study, using data generated from several sources such as Endomondo and Strava and other complementary data such as climate data, population data etc., we aim to find out the factors affecting running behavior in urban settings. For this purpose, visualizations of running activities are plotted with different variables by using BIG-DID, a software tool we developed as part of this study. Additionally, an evaluation of the tools used or can be used for data analysis and visualizations discussed. Finally, a linear regression model is introduced, which will be further developed in later stages of this study.
keywords Big Data; Urban Visualization; Fitness Applications; Leisure Runs
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2017_034
id sigradi2017_034
authors Barrozo do Amaral Villares, Alexandre; Daniel de Carvalho Moreira
year 2017
title Python on the Landscape of Programming Tools for Design and Architectural Education
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.237-241
summary Currently most professional modeling and computer graphics software packages embed a scripting language. This is an early report on collecting data about software applications and coding tools geared towards the educational environment, preparing a listing for further evaluation and analysis of platforms. An increase in the adoption of Python as the embedded scripting syntax in many established tools can already be recognized, therefore the creation of educational materials on Python for design and architectural education merits further attention. Other insights on the educational potential of the available tools might be gained by advancing the data collection and evaluation work.
keywords Education; Design; Architecture; Programming; Python.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_148
id ecaade2017_148
authors Baseta, Efilena, Sollazzo, Aldo, Civetti, Laura, Velasco, Dolores and Garcia-Amorós, Jaume
year 2017
title Photoreactive wearable: A computer generated garment with embedded material knowledge - A computer generated garment with embedded material knowledge
doi https://doi.org/10.52842/conf.ecaade.2017.2.317
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 317-326
summary Driven by technology, this multidisciplinary research focuses on the implementation of a photomechanical material into a reactive wearable that aims to protect the body from the ultraviolet radiation deriving from the sun. In this framework, the wearable becomes an active, supplemental skin that not only protects the human body but also augments its functions, such as movement and respiration. The embedded knowledge enables the smart material to sense and exchange data with the environment in order to passively actuate a system that regulates the relation between the body and its surroundings in an attempt to maintain equilibrium. The design strategy is defined by 4 sequential steps: a) The definition of the technical problem, b) the analysis of the human body, c) the design of the reactive material system, as well as d) the digital simulations and the digital fabrication of the system. The aforementioned design strategies allow for accuracy as well as high performance optimization and predictability in such complex design tasks, enabling the creation of customized products, designed for individuals.
keywords smart materials; wearable technology; data driven design; reactive garment; digital fabrication; performance simulations
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_208
id ecaade2017_208
authors Beaudry Marchand, Emmanuel, Han, Xueying and Dorta, Tomás
year 2017
title Immersive retrospection by video-photogrammetry - UX assessment tool of interactions in museums, a case study
doi https://doi.org/10.52842/conf.ecaade.2017.2.729
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 729-738
summary Studying interactions in museums often omits to consider the complexity of the space and the visitors' behaviors. Visitors' walking paths do not provide enough insight of their user experience (UX) since they are distant from the experiential realities. Videogrammetry can convey such dimensions of an environmental experience. Because of limitations of real-time playback, a twofold approach is suggested: "immersive videos" combined with "photogrammetric models". A granular optimal experience assessment method using retrospection interviews is also applied providing a finer evaluation of the perceived experience through time. This method permits to characterize museum interactive installations, according to the perceived challenges and skills of the interaction's task, based this time on immersive retrospection. This paper proposes the "Immersive retrospection" by "Immersive video-photogrammetry" as a UX assessment tool of interactions in museums. A hybrid virtual environment was used in this study, allowing social VR without the use of headsets, through a life-sized projection of interactive 3D content. The study showed that Immersive video-photogrammetry facilitates the recall of memories and allows a deepened self-observation analysis.
keywords immersive retrospection; photogrammetry; videogrammetry; UX assessment; museum environments
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_155
id ecaade2017_155
authors Beir?o, José Nuno and de Klerk, Rui
year 2017
title CIM-St - A Design Grammar for Street Cross Sections
doi https://doi.org/10.52842/conf.ecaade.2017.2.619
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 619-628
summary The design of streets plays an essential role in shaping the quality of our cities. In particular, the design of a street's cross section determines in many aspects the realm of its use, enhancing or reducing its ability for being walkable streets or traffic oriented streets. This paper shows a street cross section design interface where designs are controlled by an ontology and a parametric design system supported by a shape grammar. The ontology provides a semantically ordered vocabulary of shapes, symbols and descriptions upon which the grammar is defined. This paper focuses on the grammar definitions and its translation into a design oriented interface.
keywords Parametric Design; Ontologies; Compound Grammars; Street Cross Section; Urban Design Systems
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_234
id ecaade2017_234
authors Benetti, Alberto, Favargiotti, Sara and Ricci, Mos?
year 2017
title RE.S.U.ME. - REsilient and Smart Urban MEtabolism
doi https://doi.org/10.52842/conf.ecaade.2017.1.1113
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 1113-1120
summary New technologies and uncontrolled open-data policies lead public to a new way of approaching the built environment. To enlarge the competences of the professionals that work within the cities, we believe that providing a deep and dynamic knowledge on the heritage and urban built environment is the more effective solution to offer a unique support to the needs. By providing a boosted geographical database with detailed information about the status of each building, we aim to support the professional by providing a neat vision about vacant buildings available citywide. We think this knowledge is an important asset in covering every kind of public requests: from flat to rent to an abandoned building to restore or to drive better investors. The city of Trento will be the pilot project to test these statements.We studied the phenomenon of pushing new constructions rather investing on the reuse of abandoned buildings with the consequences of unsustainable land use. To address the work we adopted a comprehensive approach across the fields of urbanism, ICT engineering and social sciences. We believe that sharing knowledge and know-hows with municipalities, agencies, and citizens is the way to support better market strategies as well as urban transformation policies.
keywords Information Technology; Urban Metabolism; Re-cycle; Urban Reserves; Policy Decision-Making; Data-driven Analysis
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac201715101
id ijac201715101
authors Bieg, Kory and Clay Odom
year 2017
title Lumifoil and Tschumi: Virtual projections and architectural interventions
source International Journal of Architectural Computing vol. 15 - no. 1, 6-17
summary This article introduces the theoretical and technical framework for the design of a temporary rooftop canopy on the red generator—one of the buildings designed by Bernard Tschumi for the Florida International University School of Architecture. The project, Lumifoil, was designed using both top-down and bottom-up computational techniques, including surface modeling via projected geometries and scripted cellular subdivisions and assemblies. Lumifoil attempts to synthesize these two often-conflicting design approaches into a generative design process which leverages context, form, surface, and structure as affective and effective actors. Lumifoil is the result of a design methodology which is both active and reactive to existing conditions of the site and new opportunities afforded by the program. It is contextual in its top-down relationship to Tschumi’s existing building and theory, generative in how details emerge bottom-up through scripts which lack any reference to site, and emergent in the resulting synthetic processes and effects which are produced. Through this methodological development, the project both tracks and responds to popular architectural theory and design from the mid-1990s to today. The theoretical underpinnings of the project build upon the idea that the actual (the real-life physical manifestation of matter) and the virtual (the potential for an object to be) are two constantly shifting paradigms in which design processes can intervene to help develop an architectural solution from a range of possibilities. The technical aspect of the project includes the collaborative workflow between the architecture offices of OTA+ and studio MODO with Arup Engineers to resolve structural issues using parametric modeling tools and structural analysis software. The final project is entirely parametric and fabrication is completely automated.
keywords Tschumi, Parametric, Installation, Generative, Projection
series other
type normal paper
email
last changed 2019/08/02 08:16

_id acadia17_146
id acadia17_146
authors Black, Conor; Forwood, Ed
year 2017
title Game Engine Computation for Serious Engineering: Visualisation and Analysis of Building Facade Movements as a Consequence of Loads on the Primary Structure
doi https://doi.org/10.52842/conf.acadia.2017.146
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 146-153
summary This paper demonstrates the innovative use of game engines as a tool in the analysis and communication of complex structural engineering. It specifically looks at the relationship between a building’s primary structure and its façade. The analysis and visualisations, scripted using the Game Engine Unity3D, focuses on visualising the implications of movements from the primary structure [under various load cases] on the façade. This paper describes the novel process by which Unity3D is utilised to create an applet which imports displacements from structural software and post-processes the data to visualise the complex effect on façade panels according to its support conditions. It demonstrates that visualising facade movements in real-time, as opposed to current, static report-based descriptions, provide access for the comprehension of more complex building systems. This therefore has the possibility to reduce safety factors applied to facade movement joints.
keywords design methods; information processing; game engines; fabrication; simulation & optimization
series ACADIA
email
last changed 2022/06/07 07:52

_id sigradi2017_049
id sigradi2017_049
authors Braida, Frederico; Cheyenne Azevedo, Izabela Ferreira, Janaina Castro, Janaina Castro
year 2017
title Projetando com blocos de montar: Residências mínimas no contexto da cidade contemporânea [Design with building blocks: Compact homes in the context of the contemporary city]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.335-343
summary This paper presents the results of the creation of a game, composed of building blocks, conceived as didactic material for the minimum residences design. The game was designed to be produced by rapid prototyping and digital manufacturing resources. Methodologically, the research was based on both a literature review and an empirical research on the use of a set of building blocks. The text shows the critical analysis and reflections on the results achieved with a workshop entitled "Designing compact homes with building blocks".
keywords Building blocks; Rapid prototyping; Digital fabrication; Education; Architecture.
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2017_071
id sigradi2017_071
authors Bueno, Ernesto; Antônio Carlos de Quadros Gonçalves Neto, Caio Henrique Mehl
year 2017
title Análise de variações no desempeno lumínico do Centro Cívico de Curitiba através de modelagem e simulação paramétrica [Analysis of variations in daylight performance of the Curitiba Civic Center through parametric modeling and simulation]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.486-490
summary To ensure access to sunlight in urban planning, specialized software is available. Mainly used in the initial stages, these tools allow the study of the environmental performance of the proposal. However, neighborhood impact is seen as a secondary aspect, usually evaluated with GIS tools, simulating pre-existing or proposed situations. However, visual programming tools allow, data processing in addition to parametric modeling, streamlining the process of analysis of architectural and urban pre-existences and proposals. From a case study, we present a methodology that uses these tools to demonstrate the loss of daylight performance of open spaces due to urban densification.
keywords Urban daylight performance; Environmental performance simulation; Parametric urban modeling; Grasshopper.
series SIGRADI
email
last changed 2021/03/28 19:58

_id cf2017_101
id cf2017_101
authors Chen, Nai Chun; Zhang, Yan; Stephens, Marrisa; Nagakura, Takehiko; Larson, Kent
year 2017
title Urban Data Mining with Natural Language Processing: Social Media as Complementary Tool for Urban Decision Making
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 101-109.
summary The presence of web2.0 and traceable mobile devices creates new opportunities for urban designers to understand cities through an analysis of user-generated data. The emergence of “big data” has resulted in a large amount of information documenting daily events, perceptions, thoughts, and emotions of citizens, all annotated with the location and time that they were recorded. This data presents an unprecedented opportunity to gauge public opinion about the topic of interest. Natural language processing with social media is a novel tool complementary to traditional survey methods. In this paper, we validate these methods using tourism data from Trip-Advisor in Andorra. “Natural language processing” (NLP) detects patterns within written languages, enabling researchers to infer sentiment by parsing sentences from social media. We applied sentiment analysis to reviews of tourist attractions and restaurants. We found that there were distinct geographic regions in Andorra where amenities were reviewed as either uniformly positive or negative. For example, correlating negative reviews of parking availability with land use data revealed a shortage of parking associated with a known traffic congestion issue, validating our methods. We believe that the application of NLP to social media data can be a complementary tool for urban decision making.
keywords Short Paper, Urban Design Decision Making, Social Media, Natural Language Processing
series CAAD Futures
email
last changed 2017/12/01 14:37

_id caadria2017_042
id caadria2017_042
authors Coorey, Ben and Coorey, Anycie
year 2017
title Generating Urban Form
doi https://doi.org/10.52842/conf.caadria.2017.261
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 261-269
summary Modern design of urban forms is venturing towards performative, site-specific architecture that are formed according to the attributes of its urban context. Parametric modelling techniques offer designers the ability to embed generative mechanisms into the design process to allow performance based design. This paper focuses on the development of a synthesis model that generates an Urban Form schema using computational design principles. The design system illustrates a rule-based systematic approach to urban form generation and is a precursor to the automatic exploration of urban forms based on design analytics and evaluation of urban metrics. The role of the architect begins to shift from the designer of objects to the designer of processes with urban planning following a trajectory of data-generated and contextual specific design.
keywords Parametric Modelling; Urban Modelling; Scripting; Urban Analysis
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2017_069
id ecaade2017_069
authors D'Uva, Domenico
year 2017
title Unfolding the design of architecture as a strategy to assess intellectual property - Bridle pirating architecture
doi https://doi.org/10.52842/conf.ecaade.2017.1.297
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 297-302
summary Modeling tools are evolving the process of architectural design from the use ordinary digital tool into a role of creator of complex shapes, through coding configurations. These procedures are becoming the structural ground of the architectural shape, going beyond their sole tools role. The increasing in importance of such codes implies a major level of awareness for their use, which is worth of a deeper analysis. The system of relations among parts in an architectural design picks a single configuration among infinite others, because it is produced by a design process which find its fulfillment in the final portray. Through the spreading of digital design tools, such final configuration becomes a step in a clearly reproducible process. The project is achieved through a series of starting conditions, which undergo a parametric process, that produces the final result. An identical parametric process can be applied under slightly different starting conditions and produce completely different results. These results are connected with the code which produced them, but is the authorship still property of the original author?
keywords Morphogenesis; Parametric; Authorship
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2017_068
id sigradi2017_068
authors da Motta Gaspar, João Alberto; Regina Coeli Ruschel
year 2017
title A evolução do significado atribuído ao acrônimo BIM: Uma perspectiva no tempo [The evolution of the meaning ascribed to the acronym BIM: A perspective in time]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.461-469
summary The term Building Information Model emerged in 1992. It has evolved over time and has its meaning currently associated with an object-oriented modeling technology and an associated set of processes to produce, communicate and analyze building models. Its origin is related to several other, older terms. This paper registers the evolution of BIM and related definitions over time by means of a systematic literature review. We present a list of BIM-related terms and their meanings, organized by date of emergence, and charts showing which ones are most used over time, contributing to better understanding of the meaning of BIM.
keywords BIM; History of BIM; Building Information Model.
series SIGRADI
email
last changed 2021/03/28 19:58

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