CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 559

_id acadia17_600
id acadia17_600
authors Tabrizian, Payam; Harmon, Brendan; Petrasova, Anna; Petras, Vaclav; Mitasova, Helena; Meentemeyer, Ross
year 2017
title Tangible Immersion for Ecological Design
doi https://doi.org/10.52842/conf.acadia.2017.600
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 600- 609
summary We introduce tangible immersion—virtual reality coupled with tangible interaction—to foster interdisciplinary collaboration in a critical yet creative design process. Integrating tangible, embodied interaction with geospatial modeling and immersive virtual environments (IVE) can make 3D modeling fast and natural, while enhancing it with realistic graphics and quantitative analytics. We have developed Tangible Landscape, a technology that links a physical model with a geographic information system and 3D-modeling platform through a real-time cycle of interaction, 3D scanning, geospatial computation, and 3D rendering. With this technology, landscape architects, other professionals, and the public can collaboratively explore design alternatives through an iterative process of intuitive ideation, geocomputational analysis, realistic rendering, and critical analysis. This is demonstrated with a test case for interdisciplinary problem-solving, in which a landscape architect and geoscientist use Tangible Landscape to collaboratively design landforms, hydrologic systems, planting, and a trail network for a brownfield site. Using this tangible immersive environment they rapidly explored alternative scenarios. We discuss how the participants used real-time analytics to collaboratively assess trade-offs between environmental and experiential factors, balancing landscape complexity, biodiversity, remediation capacity, and aesthetics. Together they explored how the relationship between landforms and natural processes affected the performance of the designed landscape. Technologies that couple tangible geospatial modeling with IVEs have the potential to transform the design process by breaking down disciplinary boundaries, but may also offer new ways to imagine space and democratize design.
keywords design methods; information processing; simulation & optimization; collaboration; VR; AR; mixed reality
series ACADIA
email
last changed 2022/06/07 07:56

_id caadria2017_135
id caadria2017_135
authors Kim, Hayan, Lee, Jin-Kook, Shin, Jaeyoung and Choi, Jungsik
year 2017
title BIM-Supported Visual Language to Define Building Design Regulations
doi https://doi.org/10.52842/conf.caadria.2017.603
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 603-612
summary Growing number of Building Information Modeling (BIM) applications have supported the automated assessment of building design and its quality in the early phase of design. For increasing the accuracy and fineness of assessment, rule interpretations require logical base and standardization of analysis process. Therefore, some government-funded research projects have focused on this rule-making process separated from the rule-checking process. Specifically, KBimLogic is a logic rule-based mechanism designed for the building permit related rules in Korea Building Act sentences. As a com-puter-readable definition of a rule, KBimCode has been developed to be executed in actual rule-checking software. The limitation of such code is the visibility to the rule experts who are usually non- or novice programmers. This paper describes much intuitive way of defining and generating KBimCode through KBim Visual Language. User can easily query the building element and method through the immanent connection with KBimLogic database. By using the KBim Visual Language, various types of rules written in design guideline, international standardization, and national acts can be easily interpreted into computer-readable formats such as KBimCode in order to proceed with the automated rule-checking.
keywords BIM (Building Information Modeling); Visual Language; Korea Building Act; Automated Design Process; Rule-making
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2017_143
id ecaade2017_143
authors Pizzigoni, Attilio, Paris, Vittorio, Micheletti, Andrea and Ruscica, Giuseppe
year 2017
title Advanced tools and algorithms for parametric landscape urbanism
doi https://doi.org/10.52842/conf.ecaade.2017.1.461
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 461-470
summary In the last decades, urban design has been influenced by its relationship with landscape. This has led to a new approach formalised and called Landscape Urbanism. Defining specific reading and analysis instruments together with proper design methods, capable of a transdisciplinary dialogue with geography, plant and biological world's languages, landscape urbanism can undoubtedly obtain more performing purposes than the ones achieved by traditional urban planning. Moreover, new digital tools are appearing, providing urbanism with new instruments for an advanced and interactive way to design cities in close relationship with landscape. The process starts with the acquisition of large quantity of data, like georeferenced maps in conjunction with relevant information about the territory, such as traffic and atmospheric pollution data, important buildings and monuments or significant landscape elements (rivers, mountains, etc.). All this information is combined onto multiple layers in order to be used by different design algorithms, connected by multi-dimensional arrays, whose reciprocal relations are dynamically controlled by architects and engineers. We will present here the case study of an ecological and regenerative infrastructure for the city of Bergamo designed on the basis of these principles, using a convenient combination of parametric tools.
keywords algorithmic city planning; landscape urbanism; post-urban architecture
series eCAADe
email
last changed 2022/06/07 08:00

_id sigradi2017_049
id sigradi2017_049
authors Braida, Frederico; Cheyenne Azevedo, Izabela Ferreira, Janaina Castro, Janaina Castro
year 2017
title Projetando com blocos de montar: Residências mínimas no contexto da cidade contemporânea [Design with building blocks: Compact homes in the context of the contemporary city]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.335-343
summary This paper presents the results of the creation of a game, composed of building blocks, conceived as didactic material for the minimum residences design. The game was designed to be produced by rapid prototyping and digital manufacturing resources. Methodologically, the research was based on both a literature review and an empirical research on the use of a set of building blocks. The text shows the critical analysis and reflections on the results achieved with a workshop entitled "Designing compact homes with building blocks".
keywords Building blocks; Rapid prototyping; Digital fabrication; Education; Architecture.
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2019_204
id caadria2019_204
authors Calixto, Victor, Gu, Ning and Celani, Gabriela
year 2019
title A Critical Framework of Smart Cities Development
doi https://doi.org/10.52842/conf.caadria.2019.2.685
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 685-694
summary This paper investigates through a review of the current literature on smart cities, reflecting different concepts across different political-social contexts, seeking to contribute to the establishment of a critical framework for smart cities development. The present work provides a review of the literature of 250 selected publications from four databases (Scielo, ScienceDirect, worldwide science, and Cumincad), covering the years from 2012 to 2018. Publications were categorised by the following steps: 3RC framework proposed by Kummitha and Crutzen (2017), the main political sectors of city planning, implementation strategies, computational techniques, and organisation rules. The information was analised graphically trying to identify tendencies along the time, and also, seeking to explore future possibilities for implementations in different political-social contexts. As a case of study, Australia and Brazil were compared using the proposed framework.
keywords smart city; smart cities; literature review
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2017_007
id sigradi2017_007
authors Gronda, Ma. Luciana; Mauro Chiarella
year 2017
title Materialidad Digital. Análisis de estrategias de Arquitectura Orientada al Desempeño transferibles al Diseño Resiliente [Digital Materiality. Analysis of Performance-Oriented Architecture strategies transferable to Resilient Design]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.51-59
summary The general objective of the research is to contribute to the critical conceptualization of experimental architectural practices in the context of the production suggested by Digital Materiality from a global perspective. Performance Oriented Architecture is the capacity that material systems have for Active, Responsive or Living Performance. These three lines of action, analyzed with antecedents, suggest efficient forms of symbiosis with the environment, starting from the application of Biomimetic research methodologies. Strategic possibilities for implementation are identified where technology, interdisciplinary and with creativity, offers access to Resilient Design solutions to adapt to the consequences of a design subordinated to the needs of industrialization.
keywords Digital Materiality; Performance; Biomimetic Research; Resilient Design.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ijac201715404
id ijac201715404
authors Miranda, Pablo
year 2017
title Computer utterances: Sequence and event in digital architecture
source International Journal of Architectural Computing vol. 15 - no. 4, 268-284
summary Barely a month before the end of World War II, a technical report begun circulating among allied scientists: the ‘First Draft of a Report on the EDVAC’, attributed to John von Neumann, described for the first time the design and implementation of the earliest stored-program computer. The ‘First Draft’ became the template followed by subsequent British and American computers, establishing the standard characteristics of most computing machines to date. This article looks at how the material and design choices described in this report influenced architecture, as it set up the technological matrix onto which a discipline relying on a tradition of drawn geometry would be eventually completely remediated. It consists of two parts: first, a theoretical section, analysing the repercussions for architecture of the type of computer laid out in the ‘First Draft’. Second, a description of a design experiment, a sort of information furniture, that tests and exemplifies some of the observations from the first section. This experiment examines the possibilities of an architecture that, moving beyond geometric representations, uses instead the programming of events as its rationale. The structure of this article reflects a methodology in which theoretical formulation and design experiments proceed in parallel. The theoretical investigation proposes concepts that can be tested and refined through design and conversely design work determines and encourages technical, critical and historical research. This relation is dialogical: theoretical investigation is not simply a rationalisation and explanation of earlier design work; inversely, the role of design is not just to illustrate previously formulated concepts. Both design and theorisation are interdependent but autonomous in their parallel development.
keywords Stored-program, Turing machine, Electronic Discrete Variable Automatic Computer, inscription/incorporation, geometry, sequence, event, information furniture, tangible interface, calm technoloy
series journal
email
last changed 2019/08/07 14:03

_id ecaade2018_174
id ecaade2018_174
authors Strzala, Marcin
year 2018
title Design Research Based Method for Digital Fabrication Teaching
doi https://doi.org/10.52842/conf.ecaade.2018.1.763
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 763-770
summary The paper describes the application of a standardised teaching method of digital fabrication in architecture. The introduction formulates a pedagogical problem and addresses both methodological and praxiological aspects of the teaching process based on design research. Next, the process is illustrated with a description of three digital fabrication courses where the teaching method was used. The initial implementation took place in 2016 at Faculty of Architecture at Warsaw University of Technology. The author outlines the translation of theoretical work frame into teaching method, presents the course outcomes and provides a critical analysis of results. In 2017, a revised teaching method has been used two times, again at Faculty of Architecture at WUT and at Monash Art Design and Architecture. Both courses are described in a way analogous to the initial exploration. In consequence, the results of the same course conducted in different teaching, conditions are compared. In conclusion, the developed method is evaluated in relation to teaching outcomes.
keywords digital fabrication; pedagogy; teaching; design-research
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2017_146
id ecaade2017_146
authors Zavoleas, Yannis and Haeusler, M. Hank
year 2017
title Extended modelling - Dynamic approaches applied to design reef habitats at Sydney Harbour
doi https://doi.org/10.52842/conf.ecaade.2017.1.067
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 67-74
summary This paper outlines a critical approach to computation in architecture by using multi-agent systems and dynamic simulation tools. Such methods reinforce viewing design as a data-driven process, whereby a problem is analysed to a set of agents and their properties. The related actions assume extensive modelling techniques, recursive experimentation and testing to assist design since the early stages until completion. In reflection, similar methods are employed to tackle problems of content other than architecture. The experiment being discussed is Bio-shelters. It involves designing artificial coral reefs to be placed at the Sydney Harbour, aiming to improve the living conditions of seashell and other endangered organisms. This paper first describes reefs as highly sophisticated ecosystems; then, it proposes methods for designing and constructing ones, further commenting onto their shape, fabrication, materiality and on-site placement, consequently reinforcing that extensive modelling techniques currently applicable in architecture may also respond to different scenarios about our settlements and the environment.
keywords Dynamic simulation; data-driven design; multi-agent systems; computational tools
series eCAADe
email
last changed 2022/06/07 07:57

_id cf2017_084
id cf2017_084
authors Chen, Kian Wee; Janssen, Patrick; Norford, Leslie
year 2017
title Automatic Generation of Semantic 3D City Models from Conceptual Massing Models
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 84-100.
summary We present a workflow to automatically generate semantic 3D city models from conceptual massing models. In the workflow, the massing design is exported as a Collada file. The auto-conversion method, implemented as a Python library, identifies city objects by analysing the relationships between the geometries in the Collada file. For example, if the analysis shows that a closed poly surface satisfies certain geometrical relationships, it is automatically converted to a building. The advantage of this workflow is that no extra modelling effort is required, provided the designers are consistent in the geometrical relationships while modelling their massing design. We will demonstrate the feasibility of the workflow using three examples of increasing complexity. With the success of the demonstrations, we envision the utoconversion of massing models into semantic models will facilitate the sharing of city models between domain-specific experts and enhance communications in the urban design process.
keywords Interoperability, GIS, City Information Modelling, Conceptual Urban Design, Collaborative Urban Design Process
series CAAD Futures
email
last changed 2017/12/01 14:37

_id ecaade2017_152
id ecaade2017_152
authors Sousa, Sofia, Caetano, In?s and Leit?o, António
year 2017
title Saving Lives with Generative Design and Agent-based Modeling
doi https://doi.org/10.52842/conf.ecaade.2017.2.147
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 147-156
summary The increasing number of crowd disasters has awakened the need to evaluate the evacuation performance of buildings. However, the information available in building design guidance documents is insufficient to efficiently address safety requirements and official metrics do not take into consideration crucial factors for the success of emergency evacuations, namely the people's dynamics. Although modeling human behavior is not trivial, the recent approach of Agent-Based modeling has been facilitating this task, thus being a suitable tool for evacuation simulations. Nevertheless, the potentialities of this approach are still quite unexplored. Although Agent-Based modeling is already being applied in security analysis tests, its use in combination with Generative Design (GD) is still very limited. In this work, we show how a combination of both approaches improves the safety of buildings.
keywords Simulation; Agent-based Modeling; Agent; Evacuation; Performance-Based Design
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2017_199
id ecaade2017_199
authors Al-Douri, Ph.D., Firas
year 2017
title Computational and Modeling Tools - How effectively are Urban Designers and Planners using them Across the Design Development Process?
doi https://doi.org/10.52842/conf.ecaade.2017.1.409
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 409-418
summary Literature suggests that despite the increasing range and variety of computational tools and technologies, they have not really been employed for designing as extensively as it might be. This is due in part to the numerous challenges and impediments limiting their effective usage such as the methodological, procedural, and substantive factors and limitations, and skepticism about their impact of usage on the design process and outcome. The gap in our understanding of how advanced computational tools could support the design activities and design decision-making has expanded considerably to become a new area of inquiry with considerable room for the expansion of knowledge. This research is a single-case study that has been pursued in two phases: literature review and survey followed by analysis and discussion of the empirical results. The empirical observations were compared to the theoretical propositions and with results of similar research to highlight the areas and the extent to what the IT tools' usage have influenced the outcome of the design process. The comparison has helped highlight, explain, and justify the mechanism and improvements in the design outcome. Please write your abstract here by clicking this paragraph.
keywords Computational urban design; Urban Design Practice
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_181
id ecaade2017_181
authors Balaban, Özgün and Tunçer, Bige
year 2017
title Visualizing and Analising Urban Leisure Runs by Using Sports Tracking Data
doi https://doi.org/10.52842/conf.ecaade.2017.1.533
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 533-540
summary Recently there has been a significant growth on the usage of personal fitness applications running on smart phones or fitness devices. These applications record millions of GPS points generated from the paths of runners. This data can be analyzed to comprehend behavior of runners within a specific location. In this study, using data generated from several sources such as Endomondo and Strava and other complementary data such as climate data, population data etc., we aim to find out the factors affecting running behavior in urban settings. For this purpose, visualizations of running activities are plotted with different variables by using BIG-DID, a software tool we developed as part of this study. Additionally, an evaluation of the tools used or can be used for data analysis and visualizations discussed. Finally, a linear regression model is introduced, which will be further developed in later stages of this study.
keywords Big Data; Urban Visualization; Fitness Applications; Leisure Runs
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_146
id acadia17_146
authors Black, Conor; Forwood, Ed
year 2017
title Game Engine Computation for Serious Engineering: Visualisation and Analysis of Building Facade Movements as a Consequence of Loads on the Primary Structure
doi https://doi.org/10.52842/conf.acadia.2017.146
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 146-153
summary This paper demonstrates the innovative use of game engines as a tool in the analysis and communication of complex structural engineering. It specifically looks at the relationship between a building’s primary structure and its façade. The analysis and visualisations, scripted using the Game Engine Unity3D, focuses on visualising the implications of movements from the primary structure [under various load cases] on the façade. This paper describes the novel process by which Unity3D is utilised to create an applet which imports displacements from structural software and post-processes the data to visualise the complex effect on façade panels according to its support conditions. It demonstrates that visualising facade movements in real-time, as opposed to current, static report-based descriptions, provide access for the comprehension of more complex building systems. This therefore has the possibility to reduce safety factors applied to facade movement joints.
keywords design methods; information processing; game engines; fabrication; simulation & optimization
series ACADIA
email
last changed 2022/06/07 07:52

_id sigradi2017_088
id sigradi2017_088
authors Elias, Samira; José Nuno Beirão
year 2017
title As relações determinantes entre Forma Urbana e Urbanidade [The determining relationships between Urban Form and Urbanity]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.611-619
summary This study aims at identifying the determinant factors that form the condition of urbanity in urban space. A set of urbanistic attributes, based on sampled parcels of the urban network, is used for a quanti-qualitative analysis. Calculations based on these attributes are used to identify the indicators that express the performative qualities of the place, thus allowing the evaluation of the correlation between the typological characteristics of form and the qualitative expression of the urban space. This methodology points to the attributes of the urban form that are most strongly related to the concept of urbanity and that positively influence the quality of urban spaces in the Brazilian context. Finally, we compare our observation with those available in the European literature, already well established in these matters.
keywords Urban Form, Urbanity, Urban Space, Urban Attributes, SIG;
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia17_28
id acadia17_28
authors Aguiar, Rita; Cardoso, Carmo; Leit?o,António
year 2017
title Algorithmic Design and Analysis Fusing Disciplines
doi https://doi.org/10.52842/conf.acadia.2017.028
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 28-37
summary In the past, there has been a rapid evolution in computational tools to represent and analyze architectural designs. Analysis tools can be used in all stages of the design process, but they are often only used in the final stages, where it might be too late to impact the design. This is due to the considerable time and effort typically needed to produce the analytical models required by the analysis tools. A possible solution would be to convert the digital architectural models into analytical ones, but unfortunately, this often results in errors and frequently the analytical models need to be built almost from scratch. These issues discourage architects from doing a performance-oriented exploration of their designs in the early stages of a project. To overcome these issues, we propose Algorithmic Design and Analysis, a method for analysis that is based on adapting and extending an algorithmic-based design representation so that the modeling operations can generate the elements of the analytical model containing solely the information required by the analysis tool. Using this method, the same algorithm that produces the digital architectural model can also automatically generate analytical models for different types of analysis. Using the proposed method, there is no information loss and architects do not need additional work to perform the analysis. This encourages architects to explore several design alternatives while taking into account the design’s performance. Moreover, when architects know the set of design variations they wish to analyze beforehand, they can easily automate the analysis process.
keywords design methods; information processing; simulation & optimization; BIM; generative system
series ACADIA
email
last changed 2022/06/07 07:54

_id caadria2017_055
id caadria2017_055
authors Caetano, In?s and Leit?o, António
year 2017
title Integration of an Algorithmic BIM Approach in a Traditional Architecture Studio
doi https://doi.org/10.52842/conf.caadria.2017.633
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 633-642
summary Algorithmic BIM combines BIM and Generative Design (GD), merging the potentialities of both approaches. In this paper we describe the design process of a set of parametric facades developed using Algorithmic-BIM, and how this approach was integrated into the design workflow of two architectural studios. We demonstrate how the integration of GD together with BIM influenced the whole design process and also the selection of the final solution. Some of the limitations found during the entire process are also addressed in the paper, such as tight deadlines and financial constraints. Finally, we explain the pros and cons of using this design method compared to a traditional BIM approach, and we discuss the implementation of this paradigm in a traditional design practice. This work was developed using Rosetta, an IDE for Generative Design that supports scripts using different programming languages and allows the generation and edition of 3D models in a variety of CAD and BIM applications. The result of this work is an information model of three parametric facades for a residential building, from which we can extract material quantities and construction performance tests.
keywords Generative design; collaborative design; CAD-BIM portability; parametric facade design
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2017_046
id ecaade2017_046
authors Ezzat, Mohammed
year 2017
title Implementing the General Theory for Finding the Lightest Manmade Structures Using Voronoi and Delaunay
doi https://doi.org/10.52842/conf.ecaade.2017.2.241
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 241-250
summary In previous efforts, the foundation of a general theory that searches for finding lightest manmade structures using the Delaunay diagram or its dual the Voronoi diagram was set (Ezzat, 2016). That foundation rests on using a simple and computationally cheap Centroid method. The simple Centroid method is expected to play a crucial role in the more sophisticated general theory. The Centroid method was simply about classifying a cloud of points that represents specific load case/s stresses on any object. That classification keeps changing using mathematical functions until optimal structures are found. The point cloud then is classified into different smaller points' groups; each of these groups was represented by a single positional point that is related to the points' group mean. Those representational points were used to generate the Delaunay or Voronoi diagrams, which are tested structurally to prove or disprove the optimality of the classification. There was not a single optimized classification out of that process but rather a family of them. The point cloud was the input to the centroid structural optimization, and the family of the optimized centroid method is the input to our proposed implementation of the general theory (see Figure 1). The centroid method produced promising optimized structures that performed from five to ten times better than the other tested variations. The centroid method was implemented using the two structural plugins of Millipede and Karmaba, which run under the environment of the Grasshopper plugin. The optimization itself is done using the grasshopper's component of Galapagos.
keywords Agent-based structural optimization; Evolutionary conceptual tree representation; Heuristic structural knowledge acquisition ; Centroid structural classification optimization method
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2017_064
id sigradi2017_064
authors Fonseca Motta, Silvio Romero; Ana Clara Moura Mourão, Ana Clara Moura Mourão, Suellen Roquete Ribeiro, Julia Marion Florencio Kato
year 2017
title Simulation of Scenarios and Urban Analysis Using Parametric Modeling and Genetic Algorithm Based on Multicriteria Analysis
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.434-440
summary The present paper surveys a method of changing the adequacy level of variables in multicriteria analysis (MCA) using parametric modeling. The aim is to simulate if-then scenarios to support resilience designs. The case study is a MCA for Pampulha region, Belo Horizonte, Brazil. The parametric model was developed in Grasshopper software, and defines, by knowledge-driven, a set of weight for an increased environmental quality which generates an index of suitability for each territorial unit. The if-then simulation changes the level of adequacy of 3 variables using a genetic algorithm, which calculates new distribution patterns for the MCA adequacy level.
keywords Multicriteria analysis; Parametric modeling; Genetic algorithm; Urban analysis; Scenario simulation.
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2017_113
id caadria2017_113
authors Huang, Weixin, Lin, Yuming and Wu, Mingbo
year 2017
title Spatial-Temporal Behavior Analysis Using Big Data Acquired by Wi-Fi Indoor Positioning System
doi https://doi.org/10.52842/conf.caadria.2017.745
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 745-754
summary Understanding of people's spatial behavior is fundamental to architectural and urban design. However, traditional investigation methods applied in environmental behavior studies is highly limited regarding the amount of samples and regions it covers, which is not sufficient for the exploration of complex dynamic human behaviors and social activities in architectural space. Only recently the developments in indoor positioning system (IPS) and big data analysis technique have made it possible to conduct a full-time, full-coverage study on human environmental behavior. Among the variety IPS systems, the Wi-Fi IPS system is increasingly widely used because it is easy to be applied with acceptable cost. In this paper, we analyzed a 60-days anonymized data set, collected by a Wi-Fi IPS system with 110 Wi-Fi access points. The analysis revealed interesting patterns on people's behavior besides temporal spatial distribution, ranging from the cyclical fluctuation in human flow to behavioral patterns of sub-regions, some of which are not easy to be identified and interpreted by the traditional field observation. Through this case study, behavioral data from IPS system has exhibited great potential in bringing about profound changes in the study of environmental behavior.
keywords environmental behavior study; Wi-Fi; indoor positioning system; big data; spatial temporal behavior; ski resort
series CAADRIA
email
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