CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 576

_id sigradi2017_059
id sigradi2017_059
authors Naboni, Roberto; Anja Kunic
year 2017
title Design and Additive Manufacturing of Lattice-based Cellular Solids at Building Scale
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.404-410
summary The amounts of material that is being extracted, harvested and consumed in the last decades is increasing tremendously and bringing to the serious problem of resource scarcity. As a direct consequence to this claim, designers are challenged to rethink architecture and develop new ways of confronting with materials. A potential answer to this problem is the exploration of computational logics for architectural design and fabrication inspired by the observation of biological formations. This work explores how the biological model of bone microstructure can be applied to a larger scale architecture that is structurally responsive, by means of computational design and Additive Manufacturing.
keywords Functionally Graded Trabecular Tectonics, Digital fabrication, Additive Manufacturing, Computational Design, Biomimetics
series SIGRADI
email
last changed 2021/03/28 19:59

_id caadria2017_002
id caadria2017_002
authors Haeusler, M. Hank, Muehlbauer, Manuel, Bohnenberger, Sascha and Burry, Jane
year 2017
title Furniture Design Using Custom-Optimised Structural Nodes
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 841-850
doi https://doi.org/10.52842/conf.caadria.2017.841
summary Additive manufacturing techniques and materials have evolved rapidly during the last decade. Applications in architecture, engineering and construction are getting more attention as 3D printing is trying to find its place in the industry. Due to high material prices for metal 3d printing and in-homogenous material behaviour in printed plastic, 3D printing has not yet had a very significant impact at the scale of buildings. Limitations on scale, cost, and structural performance have also hindered the advancement of the technology and research up to this point. The research presented here takes a case study for the application of 3D printing at a furniture scale based on a novel custom optimisation approach for structural nodes. Through the concentration of non-standard geometry on the highly complex custom optimised nodes, 3D printers at industrial product scale could be used for the additive manufacture of the structural nodes. This research presents a design strategy with a digital process chain using parametric modeling, virtual prototyping, structural simulation, custom optimisation and additive CAD/CAM for a digital workflow from design to production. Consequently, the digital process chain for the development of structural nodes was closed in a holistic manner at a suitable scale.
keywords Digital fabrication; node optimisation; structural performance; 3D printing; carbon fibre.
series CAADRIA
email
last changed 2022/06/07 07:49

_id acadia17_660
id acadia17_660
authors Zivkovic, Sasa; Battaglia, Christopher
year 2017
title Open Source Factory: Democratizing Large-Scale Fabrication Systems
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 660- 669
doi https://doi.org/10.52842/conf.acadia.2017.660
summary Open source frameworks have enabled widespread access to desktop-scale additive manufacturing technology and software, but very few highly hackable large-scale or industrial open source equipment platforms exist. As research trajectories continue to move towards large-scale experimentation and full-scale building construction in robotic and digital fabrication, access to industrial fabrication equipment is critical. Large-scale digital fabrication equipment usually requires extensive start-up investments which becomes a prohibitive factor for open research. Expanding on the idea of the Fab Lab as well as the RepRap movement, the Open Source Factory takes advantage of disciplinary expertise and trans-disciplinary knowledge in construction machine design accumulated over the past decade. With the goal to democratize access to large-scale industrial fabrication equipment, this paper outlines the creation of two full-scale fabrication systems: a RepRap based large-scale 3-axis open source CNC gantry and a 6-axis industrial robot system based on a decommissioned KUKA KR200/2. Both machines offer radically different economic frameworks for implementing research in advanced full scale robotic fabrication into contexts of pedagogy, the research lab, practice, or small scale local building industry. This research demonstrates that such equipment can be implemented by building on the current knowledge base in the field. If industrial robots and other large-scale fabrication tools become accessible for all, the collective sharing of research and the development of new ideas in full-scale robotic building construction can be substantially accelerated.
keywords education, society & culture; CAM; prototyping; construction/robotics; education; digital heritage
series ACADIA
email
last changed 2022/06/07 07:57

_id acadia17_190
id acadia17_190
authors Coleman, James; Cole, Shannon
year 2017
title By Any Means Necessary: Digitally Fabricating Architecture at Scale
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 190-201
doi https://doi.org/10.52842/conf.acadia.2017.190
summary Architectural manufacturing is a balancing act between production facility and a custom fabrication shop. Each project Zahner takes on is different from the last, and not likely to repeat. This means that workflows are designed and deployed for each project individually. We present Flash Manufacturing, a fabrication methodology we employ in the production of architectural elements for cutting-edge and computationally sophisticated buildings. By remixing manufacturing techniques and production spaces we are able to meet the novel challenges posed by fabricating and assembling hundreds of thousands of unique parts. We discuss methods for producing vastly different project types and highlight two building case studies: the Cornell Tech Bloomberg Center and the Petersen Automotive Museum. With this work, we demonstrate how design creativity is no longer at odds with reliable and cost-effective building practices. Zahner has produced hundreds of seminal buildings working with architects such as: Gehry Partners, Zaha Hadid, m0rphosis, Herzog & de Meuron, OMA, Steven Holl Architects, Studio Daniel Libeskind, Rafael Moneo, DS+R, Foster + Partners, Gensler, KPF, SANAA and many more. This paper disrupts conventional discourse surrounding manufacturing/construction methods by discussing the realities of mass customization—how glossy architectural products are forged through ad hoc inventive engineering and risk tolerance.
keywords material and construction; fabrication; CAM; prototyping; construction; robotics
series ACADIA
email
last changed 2022/06/07 07:56

_id caadria2017_031
id caadria2017_031
authors Crolla, Kristof, Williams, Nicholas, Muehlbauer, Manuel and Burry, Jane
year 2017
title SmartNodes Pavilion - Towards Custom-optimized Nodes Applications in Construction
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 467-476
doi https://doi.org/10.52842/conf.caadria.2017.467
summary Recent developments in Additive Manufacturing are creating possibilities to make not only rapid prototypes, but directly manufactured customised components. This paper investigates the potential for combining standard building materials with customised nodes that are individually optimised in response to local load conditions in non-standard, irregular, or doubly curved frame structures. This research iteration uses as a vehicle for investigation the SmartNodes Pavilion, a temporary structure with 3D printed nodes built for the 2015 Bi-City Biennale of Urbanism/Architecture in Hong Kong. The pavilion is the most recent staged output of the SmartNodes Project. It builds on the findings in earlier iterations by introducing topologically constrained node forms that marry the principals of the evolved optimised node shape with topological constraints imposed to meet the printing challenges. The 4m high canopy scale prototype structure in this early design research iteration represents the node forms using plastic Fused Deposition Modelling (FDM).
keywords Digital Fabrication; Additive Manufacturing; File to Factory; Design Optimisation; 3D printing for construction
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2017_101
id caadria2017_101
authors Dounas, Theodoros, Spaeth, Benjamin, Wu, Hao and Zhang, Chenke
year 2017
title Speculative Urban Types - A Cellular Automata Evolutionary Approach
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 313-322
doi https://doi.org/10.52842/conf.caadria.2017.313
summary The accelerated rate of urbanization in China is the motivator behind this paper. As a response to the observed monotonous housing developments in Suzhou Industrial Park (SIP) and elsewhere our method exploits Cellular Automata (CA) combined with fitness evaluation algorithms to explore speculatively the potential of building regulations for increased density and diversity through an automated design algorithm. The well-known Game of Life CA is extended from its original 2-dimensional functionality into the realm of three dimensions and enriched with the possibility of resizing the involved cells according to their function. Moreover our method integrates the "social condenser" as a means of diversifying functional distribution within the Cellular Automata as well as solar radiation as requested by the existing building regulation. The method achieves a densification of the development from 31% to 39% ratio of footprint to occupied volume whilst obeying the solar radiation rule and offering a more diverse functional occupation. This proof of concept demonstrates a solid approach to the automated design of housing developments at an urban scale with a ,yet limited, evaluation procedure including solar radiation which can be extended to other performance criteria in future work.
keywords integrated Speculation; Generative Urbanism; Cellular Automata
series CAADRIA
email
last changed 2022/06/07 07:55

_id cf2017_648
id cf2017_648
authors Dounas, Theodoros; Spaeth, A. Benjamin; Wu, Hao; Zhang, Chenke
year 2017
title Dense Urban Typologies and the Game of Life: Evolving Cellular Automata
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 648-666.
summary The ongoing rate of urbanization in China is the motivator behind this paper. As a response to the observed monotonous housing developments in Suzhou Industrial Park (SIP) and elsewhere our method exploits Cellular Automata (CA) combined with fitness evaluation algorithms to explore speculatively the potential of existing developments and respective building regulations for increased density and diversity through an automated design algorithm. The well-known Game of Life CA is extended from its original 2-dimensional functionality into the realm of three dimensions and enriched with the opportunity of resizing the involved cells according to their function. Moreover our method integrates an earlier technique of constrcuctivists namely the “social condenser” as a means of diversifying functional distribution within the Cellular Automata as well as solar radiation as requested by the existing building regulation. The method achieves a densification of the development from 31% to 39% ratio of footprint to occupied volume whilst obeying the solar radiation rule and offering a more diverse functional occupation. This proof of concept demonstrates a solid approach to the automated design of housing developments at an urban scale with a ,yet limited, evaluation procedure including solar radiation which can be extended to other performance criteria in future work.
keywords Evolutionary Design, Generative Urbanism, Integrated Strategy
series CAAD Futures
email
last changed 2017/12/01 14:38

_id caadria2017_069
id caadria2017_069
authors Dritsas, Stylianos, Chen, Lujie and Sass, Lawrence
year 2017
title Small 3D Printers / Large Scale Artifacts - Computation for Automated Spatial Lattice Design-to-Fabrication with Low Cost Linear Elements and 3D Printed Nodes
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 821-830
doi https://doi.org/10.52842/conf.caadria.2017.821
summary The presented process enables users to design, fabricate and assemble spatial lattices comprised of linear stock materials such as round section timber, aluminum or acrylic dowels and complex 3D printed joints. The motivation for the development of this application is informed by the incredible availability of low cost 3D printers which enable anyone to produce small scale artifacts; deploying rapid prototyping to achieve larger scale artifacts than the machine's effective work envelope is a challenge for additive manufacturing; and the trend in the design computing world away highly technical specialized software towards general public applications.
keywords Design Computation; Digital Fabrication; 3D Printing; Spatial Lattices; Design to Production
series CAADRIA
email
last changed 2022/06/07 07:55

_id cf2017_180
id cf2017_180
authors Jun, Ji Won; Silverio, Matteo; Llubia, Josep Alcover; Markopoulou, Areti; Chronis; Angelos; Dubor, Alexandre
year 2017
title Remembrane: A Shape Changing Adaptive Structure
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 180-198.
summary This paper presents a research on adaptive kinetic structures using shape memory alloys as actuators. The target of the research is designing and building an efficient kinetic structural system that could be potentially applied at an architectural scale. The project is based on the study of tensegrity and pantograph structures as a starting point to develop multiple digital and physical models of different structural systems that can be controllably moved. The result of this design process is a performative prototype that is controllable through a web-based interface. The main contribution of this project is not any of the presented parts by themselves but the integration of all of them in the creation of a new adaptive system that allows us to envision a novel way of designing, building and experiencing architecture in a dynamic and efficient way.
keywords Responsive Structures, Kinetic Structures, Adaptive Systems, User Interaction, Structural Optimization
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2017_013
id ecaade2017_013
authors Junk, Stefan and Gawron, Philipp
year 2017
title Development of parametric CAAD models for the additive manufacturing of scalable architectural models
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 419-426
doi https://doi.org/10.52842/conf.ecaade.2017.1.419
summary Architecture models are an essential component of the development process and enable a physical representation of virtual designs. In addition to the conventional methods of model production using the machining of models made of wood, metal, plastic or glass, a number of additive manufacturing processes are now available. These new processes enable the additive manufacturing of architectural models directly from CAAD or BIM data. However, the boundary conditions applicable to the ability to manufacture models with additive manufacturing processes must also be considered. Such conditions include the minimum wall thickness, which depends on the applied additive manufacturing process and the materials used. Moreover, the need for the removal of support structures after the additive manufacturing process must also be considered. In general, a change in the scale of these models is only possible at very high effort. In order to allow these restrictions to be adequately incorporated into the CAAD model, this contribution develops a parametrized CAAD model that allows such boundary conditions to be modified and adapted while complying with the scale. Usability of this new method is illustrated and explained in detail in a case study. In addition, this article addresses the additive manufacturing processes including subsequent post-processing.
keywords Digital manufacturing; Parametric design; Architectural model
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2017_142
id caadria2017_142
authors Kaijima, Sawako, Tan, Ying Yi and Lee, Tat Lin
year 2017
title Functionally Graded Architectural Detailing using Multi-Material Additive Manufacturing
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 427-436
doi https://doi.org/10.52842/conf.caadria.2017.427
summary The paper presents a future architectural detailing strategy enabled by the design of functionally graded materials (FGM). In specific, our proposal suggests the possibility of removing mechanical fasteners and adhesives from joint details. This is achieved by combining the principles of interlocking joineries found in traditional timber structures and current Multi-Material Additive Manufacturing (MMAM) technology to materialise FGMs. FGM belongs to a class of advanced materials characterised by variation in properties as the dimension varies by combining two or more materials at a microscopic scale (Mahamood et al. 2012). FGM is ubiquitous in nature and, when properly designed, can exhibit superior performance characteristics compared to objects comprised of homogeneous material properties. With the aim of developing interlocking details with improved performance, reliability, and design flexibility, we focus on controlling material stiffness, joint fitting, and geometry through the design of the microscopic material layout. A case study design will be presented to illustrate the process.
keywords Functionality Graded Material; Multi-Material Additive Manufacturing ; Architectural Detailing; Interlocking Joints
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2017_274
id ecaade2017_274
authors Lanham, Thomas, Shaifa, Irvin, Poustinchi, Ebrahim and Luhan, Gregory
year 2017
title Craft and Digital Consequences - Micro-Hybrid Explorations at (Full) Scale
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 327-336
doi https://doi.org/10.52842/conf.ecaade.2017.2.327
summary This paper presents a comprehensive project-based research investigation that uses both drawing and modeling to challenge conventional design space. Situated at the University of Kentucky-College of Design Applied Computation Center (CoDACC) in Lexington, KY, this independent undergraduate research project reveals an immersive framework that develops, evaluates, and assesses both graphic and three-dimensional information at full scale. This research provides a framework that seamlessly negotiates analog and digital means of communication and prototyping. This paper outlines the micro-hybrid design process to frame topics germane to today's increasingly complex built environment. The paper also includes the micro-hybrid decision-making matrix and discusses the evaluation of the produced artifacts. The research demonstrates how the micro-hybrid process can reveal both the craft and consequences related to design experimentation and construction. Further, the micro-hybrid process has been shown to deepen a student's understanding of the composition of materials and a student's awareness of forces and structural loads, which in turn has produced a deeper appreciation for the principles of structures and an improved mastery of manufacturing jointing details.
keywords Digital; Pedagogy; Fabrication; Experimentation; Simulation
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2017_087
id ecaade2017_087
authors Marijnissen, Marjolein P.A.M. and van der Zee, Aant
year 2017
title 3D Concrete Printing in Architecture - A research on the potential benefits of 3D Concrete Printing in Architecture
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 299-308
doi https://doi.org/10.52842/conf.ecaade.2017.2.299
summary This research explores the use of large-scale 3D Printing techniques in architecture and structural design. First we will analyse the various methods in large-scale 3D printing in order to choose the method with the most potential to be used to build large-scale residential buildings in the Netherlands. Then we will investigate the properties of this 3D printing technique to determine the new building process, related to building with a 3D Concrete Printer. The freedom in movement of the printer and the properties of the concrete mixture used to print will form the guidelines in the creation of a design language in which both material costs and labour costs are reduced to a minimum. The design language is later applied on the design of a house, which shows the impact 3D Concrete Printing should have on the current boundaries in architecture and structural design.
keywords Additive Manufacturing; 3D Concrete Printing; Structural Optimization; Personalization
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia17_92
id acadia17_92
authors Anzalone, Phillip; Bayard, Stephanie; Steenblik, Ralph S.
year 2017
title Rapidly Deployed and Assembled Tensegrity System: An Augmented Design Approach
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 92-101
doi https://doi.org/10.52842/conf.acadia.2017.092
summary The Rapidly Deployable and Assembled Tensegrity (RDAT) project enables the efficient automated design and deployment of differential-geometry tensegrity structures through computation-driven design-to-installation workflow. RDAT employs the integration of parametric and solid-modeling methods with production by streamlining computer numerically controlled manufacturing through novel detailing and production techniques to develop an efficient manufacturing and assembly system. The RDAT project emerges from the Authors' research in academia and professional practice focusing on computationally produced full-scale performative building systems and their innovative uses in the building and construction industry.
keywords design methods; information processing; AI; machine learning; form finding; VR; AR; mixed reality
series ACADIA
email
last changed 2022/06/07 07:54

_id acadia17_110
id acadia17_110
authors Arnowitz, Ethan; Morse, Christopher; Greenberg, Donald P.
year 2017
title vSpline: Physical Design and the Perception of Scale in Virtual Reality
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 110-117
doi https://doi.org/10.52842/conf.acadia.2017.110
summary Virtual reality provides a heightened sense of immersion and spatial awareness that provides a unique opportunity for designers to perceive and evaluate scale and space. At the same time, traditional sketches and small-size physical models provide tactile feedback that allow designers to create, comprehend, and explore complex geometric relationships. Through the development of vSpline, a modeling application for virtual reality, we explore the potential for design within a virtual spatial environment to blur the boundaries between digital and physical stages of design, and seek to combine the best of both virtual and analog worlds. By using spline-based closed meshes created directly in three-dimensional space, our software provides the capabilities to design, modify, and save the information in the virtual world and seamlessly convert the data to evaluate the printing of 3D physical models. We identify and discuss important questions that arise regarding relationships of perception of scale, digital-to-physical domains, and new methods of input and manipulation within a 3D immersive space.
keywords design methods; information processing; hci; vr; ar; mixed reality; digital craft; manual craft
series ACADIA
email
last changed 2022/06/07 07:54

_id acadia17_146
id acadia17_146
authors Black, Conor; Forwood, Ed
year 2017
title Game Engine Computation for Serious Engineering: Visualisation and Analysis of Building Facade Movements as a Consequence of Loads on the Primary Structure
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 146-153
doi https://doi.org/10.52842/conf.acadia.2017.146
summary This paper demonstrates the innovative use of game engines as a tool in the analysis and communication of complex structural engineering. It specifically looks at the relationship between a building’s primary structure and its façade. The analysis and visualisations, scripted using the Game Engine Unity3D, focuses on visualising the implications of movements from the primary structure [under various load cases] on the façade. This paper describes the novel process by which Unity3D is utilised to create an applet which imports displacements from structural software and post-processes the data to visualise the complex effect on façade panels according to its support conditions. It demonstrates that visualising facade movements in real-time, as opposed to current, static report-based descriptions, provide access for the comprehension of more complex building systems. This therefore has the possibility to reduce safety factors applied to facade movement joints.
keywords design methods; information processing; game engines; fabrication; simulation & optimization
series ACADIA
email
last changed 2022/06/07 07:52

_id sigradi2017_049
id sigradi2017_049
authors Braida, Frederico; Cheyenne Azevedo, Izabela Ferreira, Janaina Castro, Janaina Castro
year 2017
title Projetando com blocos de montar: Residências mínimas no contexto da cidade contemporânea [Design with building blocks: Compact homes in the context of the contemporary city]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.335-343
summary This paper presents the results of the creation of a game, composed of building blocks, conceived as didactic material for the minimum residences design. The game was designed to be produced by rapid prototyping and digital manufacturing resources. Methodologically, the research was based on both a literature review and an empirical research on the use of a set of building blocks. The text shows the critical analysis and reflections on the results achieved with a workshop entitled "Designing compact homes with building blocks".
keywords Building blocks; Rapid prototyping; Digital fabrication; Education; Architecture.
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia23_v1_166
id acadia23_v1_166
authors Chamorro Martin, Eduardo; Burry, Mark; Marengo, Mathilde
year 2023
title High-performance Spatial Composite 3D Printing
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 166-171.
summary This project explores the advantages of employing continuum material topology optimization in a 3D non-standard lattice structure through fiber additive manufacturing processes (Figure 1). Additive manufacturing (AM) has gained rapid adoption in architecture, engineering, and construction (AEC). However, existing optimization techniques often overlook the mechanical anisotropy of AM processes, resulting in suboptimal structural properties, with a focus on layer-by-layer or planar processes. Materials, processes, and techniques considering anisotropy behavior (Kwon et al. 2018) could enhance structural performance (Xie 2022). Research on 3D printing materials with high anisotropy is limited (Eichenhofer et al. 2017), but it holds potential benefits (Liu et al. 2018). Spatial lattices, such as space frames, maximize structural efficiency by enhancing flexural rigidity and load-bearing capacity using minimal material (Woods et al. 2016). From a structural design perspective, specific non-standard lattice geometries offer great potential for reducing material usage, leading to lightweight load-bearing structures (Shelton 2017). The flexibility and freedom of shape inherent to AM offers the possibility to create aggregated continuous truss-like elements with custom topologies.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id acadia17_238
id acadia17_238
authors El-Zanfaly, Dina
year 2017
title A Multisensory Computational Model for Human-Machine Making and Learning
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 238-247
doi https://doi.org/10.52842/conf.acadia.2017.238
summary Despite the advancement of digital design and fabrication technologies, design practices still follow Alberti’s hylomorphic model of separating the design phase from the construction phase. This separation hinders creativity and flexibility in reacting to surprises that may arise during the construction phase. These surprises often come as a result of a mismatch between the sophistication allowed by the digital technologies and the designer’s experience using them. These technologies and expertise depend on one human sense, vision, ignoring other senses that could be shaped and used in design and learning. Moreover, pedagogical approaches in the design studio have not yet fully integrated digital technologies as design companions; rather, they have been used primarily as tools for representation and materialization. This research introduces a multisensory computational model for human-machine making and learning. The model is based on a recursive process of embodied, situated, multisensory interaction between the learner, the machines and the thing-in-the-making. This approach depends heavily on computational making, abstracting, and describing the making process. To demonstrate its effectiveness, I present a case study from a course I taught at MIT in which students built full-scale, lightweight structures with embedded electronics. This model creates a loop between design and construction that develops students’ sensory experience and spatial reasoning skills while at the same time enabling them to use digital technologies as design companions. The paper shows that making can be used to teach design while enabling the students to make judgments on their own and to improvise.
keywords education, society & culture; fabrication
series ACADIA
email
last changed 2022/06/07 07:55

_id cf2017_533
id cf2017_533
authors El-Zanfaly, Dina; Abdelmohsen, Sherif
year 2017
title Imitation in Action: A Pedagogical Approach for Making Kinetic Structures
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 533-545.
summary One of the problems in teaching students how to design kinetic architecture is the difficulty of helping them grasp concepts like motion, physical computing and fabrication, concepts not generally dealt with in conventional architectural projects. In this paper, we introduce a pedagogical method for better utilizing prototyping and explore the role prototyping plays in learning and conceptualizing design ideas. Our method is based on building the learner’s sensory experience through iteration and focusing on the process as well as the product. Specifically, our research attempts to address the following questions: How can architecture students anticipate and feel motion while they design kinetic prototypes? How do their prototypes enable them to explore design ideas? As a case study, we applied our methodology in an 8-week workshop in a fabrication laboratory in Cairo, Egypt. The workshop was open to young architects and students who had completed at least four semesters of study at the university. We describe the pedagogical approach we developed to build the sensory experience of making motion, and demonstrate the basic setting and stages of the workshop. We show how a cyclical learning process, based on perception and action -- copying and iteration -- contributed to the students’ learning experience and enabled them to create and improvise on their own.
keywords Kinetic Architecture, Digital Fabrication, Sensory Experience, Computational Making, Imitation
series CAAD Futures
email
last changed 2017/12/01 14:38

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