CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 576

_id ecaade2017_057
id ecaade2017_057
authors Al-Qattan, Emad, Yan, Wei and Galanter, Philip
year 2017
title Tangible Computing for Establishing Generative Algorithms - A Case Study with Cellular Automata
doi https://doi.org/10.52842/conf.ecaade.2017.1.347
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 347-354
summary The work presented in this paper investigates the potential of tangible interaction to setup algorithmic rules for creating computational models. The research proposes a workflow that allows designers to create complex geometric patterns through their physical interaction with design objects. The method aims to address the challenges of designers implementing algorithms for computational modeling. The experiments included in this work are prototype-based, which link a digital environment with an artifact - the physical representation of a digital model that is integrated with a Physical Computing System. The digital-physical workflow is tested through enabling users to physically setup the rules of a Cellular Automata algorithm. The experiments demonstrate the possibility of utilizing tangible interaction to setup the initial cell state and the rules of a CA algorithm to generate complex geometric patterns.
keywords Physical Computing; Tangible User-Interface; Cellular Automata
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2017_015
id sigradi2017_015
authors Almeida, Adriane Borda; Juçara Nunes da Silva
year 2017
title Referenciais Didáticos de Arquitetura a partir de Gaudí e Gehry: Entre Forças e Fraquezas, Ameaças e Oportunidades [Didactic References of Architecture from Gaudí and Gehry: Between Strengths and Weaknesses, Threats and Opportunities]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.114-122
summary The challenges on the ways of producing and teaching architecture, in the face of new digital technologies, led us to develop guidelines for updating didactic strategies in the area of teaching geometry and graphic representation in architecture courses. In order to do so, it is proposed to use the SWOT matrix as a way to cross-check what is being discussed. To identify the factors of the matrix, in the research environment we identify Opportunities and Threats and, using as examples the works of the Sagrada Familia Temple and the Guggenheim Museum, we identify Strenghts and Weaknesses.
keywords Geometry; Design; Technologies of Representation; Didactic Speech.
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia17_118
id acadia17_118
authors As, Imdat; Nagakura, Takehiko
year 2017
title Crowdsourcing the Obama Presidential Center: An Alternative Design Delivery Model: Democratizing Architectural Design
doi https://doi.org/10.52842/conf.acadia.2017.118
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 118-127
summary In this article, we present crowdsourcing as a design delivery method for publicly funded buildings, and compare it to the traditional Request for Proposals (RFP). We explore the potential of crowdsourcing through the use of an online design competition for the Obama Presidential Center in Chicago, IL, which the authors administered at Arcbazar.com, a crowdsourcing platform. Competition procedures have been applied in architectural practice since antiquity, from the Parthenon and the Hagia Sophia to thousands of seminal buildings around the globe. However, with the advent of digital technologies and outreach to a more interconnected world, crowdsourcing allows even the most mundane design challenges to go through the fair competition protocol. We argue that crowdsourcing can help democratize architectural design acquisition by giving a level playing field to designers, and produce a more just, competitive, and creative design product.
keywords design methods; information processing; hybrid practices; crowdsourcing
series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2017_014
id sigradi2017_014
authors Bonilla Vallejo, Mario Andres; Denise Mônaco dos Santos, Douglas Lopes de Souza, Pena Martinez, Andressa Carmo
year 2017
title La práctica de la colaboración en los procesos digitales de diseño: Investigación - Acción [The practice of collaboration in digital processes design: Investigation action]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.106-113
summary This paper aims to present reflections on the practice of collaboration in the project JAM! Diálogos emergentes e processos digitais de projeto. For this, we analyzed the interaction and communication of a geographically distributed work team in Brazil, through a research - action methodology. Here be considered as main aspects the digital tools and technologies that support the development of remote architectural projects. Therefore, advances in the CSCW area taken into account for such analysis. This work linked to a master's research that be carry out at the Federal University of Viçosa
keywords Process design; Collaboration; Groupware; Collective intelligence.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_144
id ecaade2017_144
authors Lange, Christian J.
year 2017
title Elements | robotic interventions II
doi https://doi.org/10.52842/conf.ecaade.2017.1.671
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 671-678
summary Reviewing the current research trends in robotic fabrication around the world, the trajectory promises new opportunities for innovation in Architecture and the possible redefinition of the role of the Architect in the industry itself. New entrepreneurial, innovative start-ups are popping up everywhere challenging the traditional model of the architect. However, it also poses new questions and challenges in the education of the architect today. What are the appropriate pedagogical methods to instill enthusiasm for new technologies, materials, and craft? How do we avoid the pure application of pre-set tools, such as the use of the laser cutter has become, which in many schools around the world has caused problems rather than solving problems? How do we teach students to invent their tools especially in a society that doesn't have a strong background in the making? The primary focus of this paper is on how architectural CAAD/ CAM education through the use of robotic fabrication can enhance student's understanding, passion and knowledge of materiality, technology, and craftsmanship. The paper is based on the pedagogical set-up and method of an M. Arch I studio that was taught by the author in fall 2016 with the focus on robotic fabrication, materiality, traditional timber construction systems, tool design and digital and physical craftsmanship.
keywords CAAD Education, Digital Technology, Craftsmanship, Material Studies, Tool Design, Parametric Modeling, Robotic Fabrication
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2017_048
id sigradi2017_048
authors Lobos, Danny; Clara Codron Lechuga, Clara Codron Lechuga, Victor Nunez Bustos
year 2017
title BIM y Madera. Nuevos desafíos para el Diseño y Construcción [BIM and Wood. New challenges for Design and Construction]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.328-334
summary The work compiles several academic and Research initiatives, and aims to establish a right link between two agendas that governments, AEC industry and academia normally handle separated, this is BIM (Building Information Modeling) and Wood. By running several literature reviews, interviews and software tests, the state-of-the-art was reached in both fields; several cases linking BIM and wood are shown and discussed. It can be concluded that both fields have several commons processes and also that many cases have used just a few BIM tools, disregarding a big potential of these methodologies.
keywords Wood; BIM (Building Information Modeling); Architectural Design; Building Construction.
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia17_000
id acadia17_000
authors Nagakura, Takehiko; Tibbits, Skylar; Iba?ez, Mariana and Mueller, Caitlin (eds.)
year 2017
title ACADIA 2017: DISCIPLINES & DISRUPTION
doi https://doi.org/10.52842/conf.acadia.2017
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), 706 p.
summary The Proceedings of the ACADIA 2017 conference contains peer reviewed research papers presented at the 37th annual conference of the Association for Computer Aided Design in Architecture. Disciplines & Disruption initiates a dialog about the state of the discipline of architecture and the impact of technology in shaping or disrupting design, methods and cultural fronts. For the past 30 years, distinctive advancements in technologies have delivered unprecedented possibilities to architects and enabled new expressions, performance, materials, fabrication and construction processes. Simultaneously, digital technology has permeated the social fabric around architecture with broad influences ranging from digital preservation to design with the developing world. Driven by technological, data and material advances, architecture now witnesses the moment of disruption, whereby formerly distinct areas of operation become increasingly connected and accessible to architecture's sphere of concerns in ways never before possible. Distinctions between design and making, building and urban scale, architecture and engineering, real and virtual, on site and remote, physical and digital data, professionals and crowds, are diminishing as technology increases the designer's reach far beyond the confines of the drafting board. This conference provides a platform to investigate the shifting landscape of the discipline today, and to help define and navigate the future.
keywords Computer Aided Design, ACADIA, ACADIA 2017, ACADIA Conference, Architecture
series ACADIA
email
last changed 2022/06/07 07:49

_id sigradi2017_000
id sigradi2017_000
authors Roco Ibaceta, Miguel
year 2017
title Resilience Design
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017
summary The chosen theme, Resilience Design, evidences the researchers’ concern about issues related to our reality of climate change and natural disasters, associated with the states of vulnerability and risk, having wide effects on society and the way we inhabit territories. These matters are fundamental and highly relevant for the disciplines and in the fields of design and architecture, as they are also important for collaborative work with areas emerging from the arts and human sciences. Thinking about Resilience Design is to set ourselves on new scenarios of reflection and action which, supported by transdisciplinary thinking and collaborative design, allow us to develop a new approach towards our territories and their demands, one that is more contextualized and adjusted to their current and future requirements, a starting point to establish the key elements to drive change in our cities and society. In this sense, technology and digital development, parametric design, the use of Information and Communication Technologies (ICT) and Geographic Information Systems (GIS), in addition to work done with Building Information Modelling (BIM), among many others, have been delivering an enormous amount of tools and possibilities of interaction with living in society, leading to a substantive change in the way of understanding and relating to the built environment and the territories where buildings are sit. This demands a strong commitment to Social Responsibility from our disciplines, besides the necessary landing of cutting-edge technological and digital research and development onto our diverse realities, in order for them to be put at the service of communities in vulnerable environments or with a marked condition of risk, which are subject to constant processes of resilience. Working on Resilience Design allows to support research and productive processes, plus the appearance of new technologies in interdisciplinary contexts, which greatest value is to impact the processes of teaching and professional practice in the different areas related to human habitation. The new professionals will have to take action and immerse themselves into these new scenarios of change and constant adjustment.
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2017_077
id sigradi2017_077
authors Soto Muñoz, Jaime; Jesús Pulido Arcas, Rodrigo García Alvarado, Gastón Arias Aravena
year 2017
title La implementación de la Metodología Building Information Modeling (BIM) para edificios existentes en Chile [La implementación de la Metodología Building Information Modeling (BIM) para edificios existentes en Chile]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.528-533
summary BIM technology is currently being implemented in the construction industry, though it is still underdeveloped in relation to Facility Management (FC) of extant buildings. There is a strong potential for future development due to the visualization and data analysis capabilities of this technology, amongst others (Becerik-Gerber, Jazizadeh, Li, & Calis, 2012). This research investigates how BIM can be implemented in existing buildings currently in operation. Using a public facility at the University of Bio-Bio as a case study, conclusions are drawn with respect the capabilities of BIM in order to optimize maintenance and operation of existing buildings.
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2017_095
id ecaade2017_095
authors Trento, Armando, Woessner, Uwe, Kieferle, Joachim B. and Cataldo, Andrea
year 2017
title DSA - Digital Support for Art - Process and Tools to Realize a Large Sculpture in a Heritage Urban Environment
doi https://doi.org/10.52842/conf.ecaade.2017.1.571
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 571-580
summary This paper reports on a research project oriented to support the communication for, and realization of a sculptural masterpiece within an urban context in the historic centre of Rome. The sculpture has been installed just a few months before the 2017 eCAADe, thus enabling conference participants to explore the final output in situ. While the whole process of creation of the art piece is outlined, our focus is on the description of implementing various technologies like laser scanning, Virtual Reality (VR) and Numerical Simulations that have been used to accomplish the relevant tasks. The general field of investigation is how digital tools and a VR approach to modelling, simulating and developing sculptural components of an artwork could facilitate the workflow between artist, client, designers, engineers, urbanists, archaeologists, art foundry fabricators and public authorities. Methodologically, an action research approach was adopted for this project, primarily for its ability to link between research and practice in order to solve a realistic multidisciplinary problem in its actual setting.
keywords Cross-disciplinary Collaboration; Virtual Reality; Integrated Design; CAVE; Digital Support for Art
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2017_169
id ecaade2017_169
authors Zupancic, Tadeja, Verbeke, Johan, Herneoja, Aulikki and Achten, Henri
year 2017
title Competences for Digital Leadership in Architecture
doi https://doi.org/10.52842/conf.ecaade.2017.1.289
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 289-296
summary The use of "digital technology" - computer software, new material application, rapid prototyping, Computer Aided Manufacturing, Virtual Reality, collaborative design - is no longer a novel and innovative aspect of architectural design. In fact, many offices and architects use a varied mix of these technologies in their daily practice. We can observe that digital technology has become a mature part of architectural practice. In this paper, we want to outline an outstanding level of excellence in the use of digital technologies that enable certain widely acknowledged offices (for example Foster and Partners, UN Studio, BIG, and so on) to take their design work to high degree of quality and performance. We call this level and phenomenon "digital leadership." Digital leadership goes beyond technical digital skills. It is an integrated and holistic approach that makes no distinction between "architectural design" and "digital technology" and in fact creates a new blend of both. We propose that digital leadership has six key areas: Technological Ecologies; Creativity, Knowledge Processes, and Experimentation; Design and Research; Human Resources and Leadership; Collaborative and Explorative Environments and Impact of Digital Leadership. These are discussed in more detail in this paper.
keywords architecture; digital leadership competences; research by design; creative practice; design research; impact
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2017_199
id ecaade2017_199
authors Al-Douri, Ph.D., Firas
year 2017
title Computational and Modeling Tools - How effectively are Urban Designers and Planners using them Across the Design Development Process?
doi https://doi.org/10.52842/conf.ecaade.2017.1.409
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 409-418
summary Literature suggests that despite the increasing range and variety of computational tools and technologies, they have not really been employed for designing as extensively as it might be. This is due in part to the numerous challenges and impediments limiting their effective usage such as the methodological, procedural, and substantive factors and limitations, and skepticism about their impact of usage on the design process and outcome. The gap in our understanding of how advanced computational tools could support the design activities and design decision-making has expanded considerably to become a new area of inquiry with considerable room for the expansion of knowledge. This research is a single-case study that has been pursued in two phases: literature review and survey followed by analysis and discussion of the empirical results. The empirical observations were compared to the theoretical propositions and with results of similar research to highlight the areas and the extent to what the IT tools' usage have influenced the outcome of the design process. The comparison has helped highlight, explain, and justify the mechanism and improvements in the design outcome. Please write your abstract here by clicking this paragraph.
keywords Computational urban design; Urban Design Practice
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2017_033
id caadria2017_033
authors Qu, Tengteng, Zang, Wei, Peng, Zhenwei, Liu, Jun, Li, Weiwei, Zhu, Yun, Zhang, Bin and Wang, Yongsheng
year 2017
title Construction Site Monitoring Using UAV Oblique Photogrammetry and BIM Technologies
doi https://doi.org/10.52842/conf.caadria.2017.655
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 655-662
summary Traditional construction site monitoring primarily relies on a human presence. Automated construction progress monitoring is expected to make this process much more efficient and precise. The planned state of construction (as-planned) must be validated by the actual state (as-built) during automated construction progress monitoring. This research uses an integrated application of high-resolution low-altitude UAV (Unmanned Aerial Vehicle) oblique photogrammetry and Building Information Modeling (BIM) technologies for construction site management. A case study was carried out for a renewable energy development program in the JiaDing District of Shanghai, China. A high-resolution 3D model of the construction site acquired by our multi-motor UAV provides data to illustrate the as-built state of the construction program. Comparison of the UAV-based 3D model (as-built) with the BIM-based 3D model (as-planned) for a specific chimney was used for dynamic construction site monitoring. Our results show 3D illustrations of construction progress. This research demonstrates that the BIM technology in conjunction with the use of UAV photogrammetry provides efficient and precise as-built data collection and illustration of construction progress.
keywords Oblique Photogrammetry; UAV; 3D modeling; BIM; construction site monitoring
series CAADRIA
email
last changed 2022/06/07 08:00

_id acadia17_18
id acadia17_18
authors Abdel-Rahman, Amira; Michalatos, Panagiotis
year 2017
title Magnetic Morphing
doi https://doi.org/10.52842/conf.acadia.2017.018
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 18-27
summary In an attempt to design shape-morphing multifunctional objects, this thesis uses programmable matter to design self-organizing multi-agent systems capable of morphing from one shape into another. The research looks at various precedents of self-assembly and modular robotics to design and prototype passive agents that could be cheaply mass-produced. Intelligence will be embedded into these agents on a material level, designing different local interactions to perform different global goals. The initial exploratory study looks at various examples from nature like plankton and molecules. Magnetic actuation is chosen as the external actuation force between agents. The research uses simultaneous digital and physical investigations to understand and design the interactions between agents. The project offers a systemic investigation of the effect of shape, interparticle forces, and surface friction on the packing and reconfiguration of granular systems. The ability to change the system state from a gaseous, liquid, then solid state offers new possibilities in the field of material computation, where one can design a "material" and change its properties on demand.
keywords material and construction; construction/robotics; smart materials; smart assembly/construction; simulation & optimization
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia17_82
id acadia17_82
authors Andreani, Stefano; Sayegh, Allen
year 2017
title Augmented Urban Experiences: Technologically Enhanced Design Research Methods for Revealing Hidden Qualities of the Built Environment
doi https://doi.org/10.52842/conf.acadia.2017.082
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 82-91
summary The built environment is a complex juxtaposition of static matter and dynamic flows, tangible objects and human experiences, physical realities and digital spaces. This paper offers an alternative understanding of those dichotomies by applying experimental design research strategies that combine objective quantification and subjective perception of urban contexts. The assumption is that layers of measurable datasets can be afforded with personal feedback to reveal "hidden" characteristics of cities. Drawing on studies from data and cognitive sciences, the proposed method allows us to analyze, quantify and visualize the individual experience of the built environment in relation to different urban qualities. By operating in between the scientific domain and the design realm, four design research experiments are presented. Leveraging augmenting and sensing technologies, these studies investigate: (1) urban attractors and user attention, employing eye-tracking technologies during walking; (2) urban proxemics and sensory experience, applying proximity sensors and EEG scanners in varying contexts; (3) urban mood and spatial perception, using mobile applications to merge tangible qualities and subjective feelings; and (4) urban vibe and paced dynamics, combining vibration sensing and observational data for studying city beats. This work demonstrates that, by adopting a multisensory and multidisciplinary approach, it is possible to gain a more human-centered, and perhaps novel understanding of the built environment. A lexicon of experimented urban situations may become a reference for studying different typologies of environments from the user experience, and provide a framework to support creative intuition for the development of more engaging, pleasant, and responsive spaces and places.
keywords design methods; information processing; art and technology; hybrid practices
series ACADIA
email
last changed 2022/06/07 07:54

_id ijac201715302
id ijac201715302
authors Borges de Vasconselo, Tássias and David Sperling
year 2017
title From representational to parametric and algorithmic interactions: A panorama of Digital Architectural Design teaching in Latin America
source International Journal of Architectural Computing vol. 15 - no. 3, 215-229
summary This study focuses on the context of graphic representation technologies and digital design on Architectural teaching in Latin America. From categories proposed by Oxman and Kotnik and through a mapping study framed by a systematic review in CumInCAD database, it is presented a panorama of the state-of-art of the digital design on Architectural teaching in the region, between 2006 and 2015. The results suggest a context of coexistence of representational interaction and parametric interaction, as well as a transition from one to another and the emergence of the first experiments in algorithmic interaction. As this mapping shows an ongoing movement toward Digital Architectural Design in Latin America in the last decade, and points out its dynamics in space in time, it could contribute to strengthen a crowdthinking network on this issue in the region and with other continents.
keywords Computer-aided architectural design, Digital Architectural Design teaching, interaction with digital media, levels of design computability, Latin America, mapping study
series journal
email
last changed 2019/08/07 14:03

_id ecaade2017_277
id ecaade2017_277
authors Borhani, Alireza and Kalantar, Negar
year 2017
title APART but TOGETHER - The Interplay of Geometric Relationships in Aggregated Interlocking Systems
doi https://doi.org/10.52842/conf.ecaade.2017.1.639
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 639-648
summary In this research, the authors discuss multiple design process criteria, fabrication methods, and assembly workflows for covering spaces using discrete pieces of material shorter than the space's span, otherwise known as topologically interlocking structures. To expand this line of research, the study challenges the interplay of geometric relationships in the assembly of unreinforced and mortar-less structures that work purely under compressive forces. This work opens with a review of studies concerning topological interlocking, a unique type of material and structural system. Then, through a description of two design projects - an interlocking footbridge and a vaulted structure - the authors demonstrate how they encouraged students to engage in a systematic exploration of the generative relationships among surface geometry, the configuration and formal variations of its subdividing cells, and the stability of the final interlocking assembly. In this fashion, the authors argue that there is hope for carrying the design criteria of topological interlocking systems into the production of precast concrete structures.
keywords Topological Interlocking Assembly, Digital Stereotomy, Compression-Only Vaulted Structures, Surface Tessellation, Digital Materiality.
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2017_041
id sigradi2017_041
authors Croffi, Juliana; Henrique Lattes, Márcio Guirado, Barbara Maia, Milene Mamede
year 2017
title 22°48’54’’ - Sob a Luz do Sol: Apropriação do Trajeto Solar para Explorar a Singularidade de Experiências [22º48'54" - Under the Sunlight: Appropriation of the Solar Path as way to Explore the Singularity of Experiences]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.280-286
summary 22º48'54" - Under the Sunlight is an architectural installation, an experimentation product of an academic research using parametric algorithms, computational design and digital fabrication in it's conception and execution. It's title and form are answers to the sun path and it's incidence in a specific place - the Exploratory Science Museum at Unicamp (State University of Campinas). The installation is a honeycomb structure of twelve unique modules digitally fabricated from MPU, a composed board of polyethylene and aluminium, oriented with the different sun positions during the day in Campinas. Five of those twelve modules are covered in panels with different openings, which provide different shading patterns according with the evolution of the day.
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2017_031
id caadria2017_031
authors Crolla, Kristof, Williams, Nicholas, Muehlbauer, Manuel and Burry, Jane
year 2017
title SmartNodes Pavilion - Towards Custom-optimized Nodes Applications in Construction
doi https://doi.org/10.52842/conf.caadria.2017.467
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 467-476
summary Recent developments in Additive Manufacturing are creating possibilities to make not only rapid prototypes, but directly manufactured customised components. This paper investigates the potential for combining standard building materials with customised nodes that are individually optimised in response to local load conditions in non-standard, irregular, or doubly curved frame structures. This research iteration uses as a vehicle for investigation the SmartNodes Pavilion, a temporary structure with 3D printed nodes built for the 2015 Bi-City Biennale of Urbanism/Architecture in Hong Kong. The pavilion is the most recent staged output of the SmartNodes Project. It builds on the findings in earlier iterations by introducing topologically constrained node forms that marry the principals of the evolved optimised node shape with topological constraints imposed to meet the printing challenges. The 4m high canopy scale prototype structure in this early design research iteration represents the node forms using plastic Fused Deposition Modelling (FDM).
keywords Digital Fabrication; Additive Manufacturing; File to Factory; Design Optimisation; 3D printing for construction
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2017_149
id caadria2017_149
authors Dickey, Rachel
year 2017
title Soft Systems - Rethinking Indeterminacy in Architecture as Opportunity Driven Research
doi https://doi.org/10.52842/conf.caadria.2017.811
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 811-820
summary The research projects in this paper examine the notion of soft systems relative to machine induced material consequences. It asks, how might we integrate processes and methods which leave tolerances for indeterminacy and flexibility into design and construction? The two projects outlined investigate change of state materials paired with automation strategies, focusing on additive processes with thermally induced material configurations and programmable matter with magnetically controlled formations.
keywords robotics; 3d printing; digital fabrication; automation; indeterminacy
series CAADRIA
email
last changed 2022/06/07 07:55

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