CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia17_590
id acadia17_590
authors Steinfeld, Kyle
year 2017
title Dreams May Come
doi https://doi.org/10.52842/conf.acadia.2017.590
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 590- 599
summary This paper argues that prevailing approaches to CAD software have been fashioned to support modes of reasoning only of secondary importance to design activity, and that, due to some recent developments in computer vision, this state of affairs may be about to change. Surveying the current state of CAD tools, a critical position is developed based upon the best current understanding of the cognitive processes related to design. Following a high-level overview of some of the important developments in computer vision, and a curated set of examples of the applications these developments are finding in practices loosely related to architectural design, we draw out a number of parallels between machine learning (ML) and design thinking. We expect that this will serve as a guide to future research at the intersection of ML and architectural design tools.
keywords education society & culture; computer vision; education
series ACADIA
email
last changed 2022/06/07 07:56

_id ijac201715106
id ijac201715106
authors Cardoso Llach, Daniel; Ardavan Bidgoli and Shokofeh Darbari
year 2017
title Assisted automation: Three learning experiences in architectural robotics
source International Journal of Architectural Computing vol. 15 - no. 1, 87-102
summary Fueled by long-standing dreams of both material efficiency and aesthetic liberation, robots have become part of mainstream architectural discourses, raising the question: How may we nurture an ethos of visual, tactile, and spatial exploration in technologies that epitomize the legacies of industrial automation—for example, the pursuit of managerial efficiency, control, and an ever-finer subdivision of labor? Reviewing and extending a growing body of research on architectural robotics pedagogy, and bridging a constructionist tradition of design education with recent studies of science and technology, this article offers both a conceptual framework and concrete strategies to incorporate robots into architectural design education in ways that foster a spirit of exploration and discovery, which is key to learning creative design. Through reflective accounts of three learning experiences, we introduce the notions “assisted automation” and “robotic embodiment” as devices to enrich current approaches to robot–human design, highlighting situated and embodied aspects of designing with robotic machines.
keywords Design education, architectural robotics, computational design, robot–human collaboration, studies of science and technology
series other
type normal paper
email
last changed 2019/08/02 08:28

_id acadia17_238
id acadia17_238
authors El-Zanfaly, Dina
year 2017
title A Multisensory Computational Model for Human-Machine Making and Learning
doi https://doi.org/10.52842/conf.acadia.2017.238
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 238-247
summary Despite the advancement of digital design and fabrication technologies, design practices still follow Alberti’s hylomorphic model of separating the design phase from the construction phase. This separation hinders creativity and flexibility in reacting to surprises that may arise during the construction phase. These surprises often come as a result of a mismatch between the sophistication allowed by the digital technologies and the designer’s experience using them. These technologies and expertise depend on one human sense, vision, ignoring other senses that could be shaped and used in design and learning. Moreover, pedagogical approaches in the design studio have not yet fully integrated digital technologies as design companions; rather, they have been used primarily as tools for representation and materialization. This research introduces a multisensory computational model for human-machine making and learning. The model is based on a recursive process of embodied, situated, multisensory interaction between the learner, the machines and the thing-in-the-making. This approach depends heavily on computational making, abstracting, and describing the making process. To demonstrate its effectiveness, I present a case study from a course I taught at MIT in which students built full-scale, lightweight structures with embedded electronics. This model creates a loop between design and construction that develops students’ sensory experience and spatial reasoning skills while at the same time enabling them to use digital technologies as design companions. The paper shows that making can be used to teach design while enabling the students to make judgments on their own and to improvise.
keywords education, society & culture; fabrication
series ACADIA
email
last changed 2022/06/07 07:55

_id ijac201715203
id ijac201715203
authors Agirbas, Asli and Emel Ardaman
year 2017
title Macro-scale designs through topological deformations in the built environment
source International Journal of Architectural Computing vol. 15 - no. 2, 134-147
summary Design studies are being done on contemporary master-plans which may be applied in many locations worldwide. Advances in information technology are becoming the base model of design studies, and these may be more effective than the efforts of humans in the field of architecture and urban design. However, urban morphology variables and constants must be considered while designing contemporary master-plans in the existing built environment. The aims of this study were to extend the use of computer software for different applications and to make a topological work in the regional context. Accordingly, a case study was made using the nCloth simulation tools to create non-Euclidean forms while protecting the road system, which is one of the constant parameters of urban morphology in the built environment.
keywords Conceptual design, built environment, simulation, contemporary master-plans, urban morphology, topology
series other
type normal paper
email
last changed 2019/08/02 08:30

_id acadia17_82
id acadia17_82
authors Andreani, Stefano; Sayegh, Allen
year 2017
title Augmented Urban Experiences: Technologically Enhanced Design Research Methods for Revealing Hidden Qualities of the Built Environment
doi https://doi.org/10.52842/conf.acadia.2017.082
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 82-91
summary The built environment is a complex juxtaposition of static matter and dynamic flows, tangible objects and human experiences, physical realities and digital spaces. This paper offers an alternative understanding of those dichotomies by applying experimental design research strategies that combine objective quantification and subjective perception of urban contexts. The assumption is that layers of measurable datasets can be afforded with personal feedback to reveal "hidden" characteristics of cities. Drawing on studies from data and cognitive sciences, the proposed method allows us to analyze, quantify and visualize the individual experience of the built environment in relation to different urban qualities. By operating in between the scientific domain and the design realm, four design research experiments are presented. Leveraging augmenting and sensing technologies, these studies investigate: (1) urban attractors and user attention, employing eye-tracking technologies during walking; (2) urban proxemics and sensory experience, applying proximity sensors and EEG scanners in varying contexts; (3) urban mood and spatial perception, using mobile applications to merge tangible qualities and subjective feelings; and (4) urban vibe and paced dynamics, combining vibration sensing and observational data for studying city beats. This work demonstrates that, by adopting a multisensory and multidisciplinary approach, it is possible to gain a more human-centered, and perhaps novel understanding of the built environment. A lexicon of experimented urban situations may become a reference for studying different typologies of environments from the user experience, and provide a framework to support creative intuition for the development of more engaging, pleasant, and responsive spaces and places.
keywords design methods; information processing; art and technology; hybrid practices
series ACADIA
email
last changed 2022/06/07 07:54

_id cf2017_474
id cf2017_474
authors Arora, Mallika; Pineda, Sergio; Williams, P. Andrew; Harris, Kenneth D. M.; Kariuki, Benson M.
year 2017
title Polymorphic Adaptation
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 474-491.
summary Polymorphism, the ability of a substance to exist as multiple, different, crystalline solids is a subject of much interest in the fields of chemistry, pharmacy and crystallography. In some cases, polymorphs can be found to interconvert, usually in response to changes in the physical environment such as changes in temperature or pressure. The ability of structures composed of identical building blocks to interconvert is relevant to the field of architecture where architectural artefacts may require to respond to transient demands. Here we describe the phenomenon of polymorphism and the relevance to the architectural field, together with the development of a bespoke software plugin to allow polymorphic crystal structures to be used in design.
keywords Collaborative Design Research, Polymorphism, Digital Form Studies
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2017_099
id ecaade2017_099
authors Bialkowski, Sebastian
year 2017
title tOpos - GPGPU Accelerated Structural Optimisation Utility for Architects
doi https://doi.org/10.52842/conf.ecaade.2017.1.679
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 679-688
summary The paper focuses on possibilities of already known engineering procedures such as Finite Element Method or Topology Optimisation for effective implementation in architectural design process. The existing attempts of complex engineering algorithms implementation, as a form finding approach will be discussed. By intersecting architectural form evaluation with engineering analysis complemented by optimisation algorithms, the new quality of contemporary architecture design process may appears.
keywords topology optimisation; design support tools; complex geometries; General Programming GPU
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2017_052
id sigradi2017_052
authors Branco, Bruna; Robson Canuto, Aristóteles Cantalice
year 2017
title Fabricação Digital Aplicada à Habitação de Caráter Emergencial: Um estudo sobre a adaptação de WikiHouses ao contexto ambiental brasileiro [Digital Fabrication Applied to Temporary Houses for Post-disaster and Social Emergency: A study on the adaptation of WikiHouses to the Brazilian tropics]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.358-366
summary Digital fabrication has transformed the way buildings are constructed by applying methods such as friction-fit connection. This technique has been propagated by WikiHouse which aims to develop open building technologies to different environmental contexts. However, the indiscriminate use of the model may result in inefficiency of housing performance. This work, therefore, investigates solutions for adapting WikiHouses to the tropics, according to principles proposed by Armando de Holanda in ‘A Guide to Build in Northeast Brazil’. Nevertheless, difficulties related to certain adaptations were observed such as connections compatibility and design of large open spaces, especially because these systems depend on a maximum size of parts.
keywords Digital fabrication; Temporary houses; Post-traumatic urbanism; Friction-fit Connection, WikHouse.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_195
id ecaade2017_195
authors Collins, Jeffrey and Gentry, Russell
year 2017
title KBAD - Knowledge Base for Architectural Detailing
doi https://doi.org/10.52842/conf.ecaade.2017.2.657
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 657-666
summary This paper examines the current state of the conventional Design-Bid-Build project, wherein design intentions are manually translated to construction directives by subcontractors based on industry-specific details. This process exacerbates a dilemma in design and construction; that often the designer may be unaware of certain details that are involved in fabricating and assembling building components. Research for Knowledge Base for Architectural Detailing (KBAD) proposes a system that takes advantage of current CAD software and programming language, bringing together the information provided by and important to the design team with the data required by the subcontractor to accurately produce architectural components, during the design phases of a project. The trade of architectural precast concrete is used to demonstrate the potential of such a system. Solid modeling, visual scripting, and programming language techniques working towards KBAD are described. Possible variations of architectural precast concrete panels, detailed with window openings, reveals, and embed plates, are presented.
keywords BIM; HCI; Collaboration
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2017_060
id sigradi2017_060
authors Coraglia, Ugo Maria
year 2017
title CONVIS: A tool enabling uninterrupted operation during refurbishments of complex buildings
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.411-416
summary Clash Detection refers to the identification of geometrical overlaps within a Building Information Model (BIM). This paper seeks to extend the notion of overlapping to activities: Given a construction site within a building, we seek to find clashes between construction activities and occupant routines. Such a situation is often encountered in the context of refurbishments of complex buildings operating 24/7 (e.g. airports, train stations, hospitals, prisons). By finding the influence radii of adverse effects resulting from construction - i.e. dust, noise and vibrations, functions may be temporarily relocated in order to guarantee uninterrupted operation. Our tool CONVIS implements these simulation and scheduling aspects and seeks to provide a digital project plan for refurbishments in the said context.
keywords Complex Buildings, Construction Site, Simulation.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_249
id ecaade2017_249
authors Coraglia, Ugo Maria, Simeone, Davide, Cursi, Stefano, Fioravanti, Antonio, Wurzer, Gabriel and D'Alessandro, Daniela
year 2017
title A Simulation Model for Logical and Operative Clash Detection
doi https://doi.org/10.52842/conf.ecaade.2017.2.519
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 519-526
summary The introduction of the Building Information Modeling (BIM) approach has facilitated the management process of documents produced by different kinds of professionals involved in the design and/or renovation of a building, through identification and subsequent management of geometrical interferences (Clash Detection). The methodology of this research proposes a tool to support Clash Detection, introducing the logical-operative dimension, that may occur with the presence of a construction site within a hospital structure, through the integration of a BIM model within a Game Engine environment, to preserve the continuity of daily hospital activities and trying to reduce negative impacts, times and costs due to construction activities.
keywords Construction site; Hospital; Game Engine; Gaming; Building Information Modeling (BIM); Simulation
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2018_333
id caadria2018_333
authors Cupkova, Dana, Byrne, Daragh and Cascaval, Dan
year 2018
title Sentient Concrete - Developing Embedded Thermal and Thermochromic Interactions for Architecture and Built Environment
doi https://doi.org/10.52842/conf.caadria.2018.2.545
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 545-554
summary Historically, architectural design focused on adaptation of built environment to serve human needs. Recently embedded computation and digital fabrication have advanced means to actuate physical infrastructure in real-time. These 'reactive spaces' have typically explored movement and media as a means to achieve reactivity and physical deformation (Chatting et al. 2017). However, here we recontextualize 'reactive' as finding new mechanisms for permanent and non-deformable everyday materials and environments. In this paper, we describe our ongoing work to create a series of complex forms - modular concrete panels - using thermal, tactile and thermochromic responses controlled by embedded networked system. We create individualized pathways to thermally actuate these surfaces and explore expressive methods to respond to the conditions around these forms - the environment, the systems that support them, their interaction and relationships to human occupants. We outline the design processes to achieve thermally adaptive concrete panels, illustrate interactive scenarios that our system enables, and discuss opportunities for new forms of interactivity within the built environment.
keywords Responsive environments; Geometrically induced thermodynamics; Ambient devices; Internet of things; Modular electronic systems
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2017_157
id ecaade2017_157
authors Date, Kartikeya, Schaumann, Davide and Kalay, Yehuda E.
year 2017
title A Parametric Approach To Simulating Use-Patterns in Buildings - The Case Of Movement
doi https://doi.org/10.52842/conf.ecaade.2017.2.503
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 503-510
summary We describe one of the three core use-pattern building blocks of a parametric approach to simulating use-patterns in buildings. Use-patterns are modeled as events which use specified descriptions of spaces, actors and activities which constitute them. The simulation system relies on three fundamental patterns of use - move, meet and do. The move pattern is considered in detail in this paper with specific reference to what we term the partial knowledge issue. Modeling decision making about how to move through the space (what path to take) depends on modeling the actor's partial access to knowledge. Visibility is used as an example of partial knowledge. The parametric approach described in the paper enables the clear separation of syntactical and semantic conditions which inform decisions and the coordination of decisions made by agents in a simulation of use-patterns. This approach contributes to extending the analytical capability of Building Information Models from the point of view of evaluating how a proposed building design may be used, given complex, interrelated patterns of use.
keywords Agent-Based Systems, Simulation, Use-Patterns, Design Tools
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaaderis2018_103
id ecaaderis2018_103
authors Davidová, Marie and Prokop, Šimon
year 2018
title TreeHugger - The Eco-Systemic Prototypical Urban Intervention
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 75-84
keywords The paper discusses co-design, development, production, application of TreeHugger (see Figure 1). The co-design among community and trans-disciplinary participants with different expertise required scope of media mix, switching between analogue, digital and back again. This involves different degrees of physical and digital 'GIGA-Mapping' (Sevaldson, 2011, 2015), 'Grasshopper3d' (Davidson, 2017) scripting and mix of digital and analogue fabrication to address the real life world. The critical participation of this 'Time-Based Design' (Sevaldson, 2004, 2005) process is the interaction of the prototype with eco-systemic agency of the adjacent environment - the eco-systemic performance. The TreeHugger is a responsive solid wood insect hotel, generating habitats and edible landscaping (Creasy, 2004) on bio-tope in city centre of Prague. To extend the impact, the code was uploaded for communities to download, local-specifically edit and apply worldwide. Thus, the fusion of discussed processes is multi-scaled and multi-layered, utilised in emerging design field: Systemic Approach to Architectural Performance.
series eCAADe
email
last changed 2018/05/29 14:33

_id ecaade2017_229
id ecaade2017_229
authors Decker, Martina
year 2017
title Soft Human Computer Interfaces - Towards Soft Robotics in Architecture
doi https://doi.org/10.52842/conf.ecaade.2017.2.739
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 739-744
summary The emergence of media infused facades and new human computer interfaces have been of great interest in architecture in the recent decades. Most of the emerging examples are geared towards a multi-dimensional graphical output and most commonly stimulate our sense of sight. This paper explores recent developments in soft robotics and material sciences, developed at the Material Dynamics Lab at NJIT, that will allow the human computer interfaces to engage its users by captivating a multitude of senses simultaneously. Furthermore, this paper will contemplate future trajectories for the novel material strategies to improve human-computer or human-robot interaction, that one day may lead to truly robotic architectures.
keywords Soft Robotics; Nanotechnology; Smart Materials; Robotic Architecture; Human Computer Interfaces (HCI); Graphical User Interfaces (GUI) to Tangible User Interfaces (TUI)
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2017_116
id ecaade2017_116
authors Dickey, Rachel
year 2017
title Ontological Instrumentation in Architecture - A Collection of Prototypes Engaging Bodies and Machines from the Inside Out
doi https://doi.org/10.52842/conf.ecaade.2017.2.667
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 667-672
summary This paper provides a theoretical discourse on ontological instruments in design by exploring the ways in which design and technology might help get us back to an understanding of our own humanity. The intent of this theoretical discourse is to illuminate the possibilities of what can be, by looking at history as a way to see the world with perspective and as a predictor of what may happen. Another objective is to demonstrate the proof of those possibilities through the presentation of two design research projects which actualize those ideas. The first project is a prototype for an interactive chair that explores the calming effects of conscious and synchronized breathing. The second project is a reinterpretation of the veil and explores the relationship between the individual and the public. Both projects are artistic and performative in character and are embedded in a theoretical discourse on ontological instruments and investigate the opportunities of interaction of the human body with the environment moderated by technology.
keywords prosthesis; cyborgs; robots; technology; humanity; culture
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2017_089
id sigradi2017_089
authors Fernández Gallardo, María Luz
year 2017
title Estudio para la elaboración de un material compuesto por fibra de mimbre (salix viminalis) y acetato de polivinilo con propiedades auto-estructurantes [Study for the manufacturing of a material composed by wicker fiber (salix viminalis) and polyvinyl acetate with self structuring properties]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.620-625
summary Experimental investigation focused on the creation of a procedural method for the manufacturing of a material made by wicker fiber and reinforced by the fixation adhesive Polyvinyl Acetate (PVA), with the objective of increasing the natural plasticity of wicker and generate self-supporting parts which lack of an internal or external structure that may give them their final morphology. Furthermore, it aims to generate new knowledge that may improve the productive techniques and contribute to the sustainable micro-industrialization of the material.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaaderis2018_120
id ecaaderis2018_120
authors Georgiou, Odysseas and Georgiou, Michail
year 2018
title ZEBRA | COMPUTING MOIRE ANIMATIONS
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 49-56
keywords This paper documents the development and application of a set of computational tools under the name ZEBRA to support and facilitate the design, simulation and realization of two and three-dimensional moiré animation installation. Additionally to traditional two-dimensional moiré animations, the authors implemented the above tools to examine a novel approach which combines the depth of field and motion of the spectator to achieve a large-scale, analogue animation effect in three dimensions. The tools were established to aid the design of an interactive sculptural installation for a memorial in Cyprus which was completed in March 2017. ZEBRA is currently in beta testing and will be launched as a plugin for Grasshopper 3D in the near future.
series eCAADe
email
last changed 2018/05/29 14:33

_id sigradi2017_010
id sigradi2017_010
authors Guedes, Talyta; Robson Canuto
year 2017
title Sistemas Fibrosos: Arquitetura para um aviário [Fibrous Systems: architecture for an aviary]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.75-83
summary The Dois Irmãos State Park, located in Recife, Brazil, is an area dedicated to research, environmental education and captive breeding, composed by a zoologic and vast rainforest area. Despite the educational and conservational purposes, the hostility and poor conditions of the zoo’s captivities may negatively affect animals, mentally and physically, which contradicts concepts of preservation and sustainability. This work, hence, investigates the architectural capacity of improving captivity spaces by promoting integration between species, natural and built environment. It explores concepts of morphoecology, computational design techniques and fibrous tectonics strategies in order to create adequate ecosystems essentials for encouraging ecological resilience.
keywords Capitivity spaces; Aviary; Material systems, Fibrous tectonic; Computational design.
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia17_284
id acadia17_284
authors Hu, Zhengrong; Park, Ju Hong
year 2017
title HalO [Indoor Positioning Mobile Platform]: A Data-Driven, Indoor-Positioning System With Bluetooth Low Energy Technology To Datafy Indoor Circulation And Classify Social Gathering Patterns For Assisting Post Occupancy Evaluation
doi https://doi.org/10.52842/conf.acadia.2017.284
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 284-291
summary Post-Occupancy Evaluation (POE) as an integrated field between architecture and sociology has created practical guidelines for evaluating indoor human behavior within a built environment. This research builds on recent attempts to integrate datafication and machine learning into POE practices that may one day assist Building Information Modeling (BIM) and multi-agent modeling. This research is based on two premises: 1) that the proliferation of Bluetooth Low Energy (BLE) technology allows us to collect a building user’s data cost-effectively and 2) that the growing application of machine learning algorithms allows us to process, analyze and synthesize data efficiently. This study illustrates that the mobile platform HalO can serve as a generic tool for datafication and automation of data analysis of the movement of a building user. In this research, the iOS mobile application HalO, combined with BLE beacons enable building providers (architects, developers, engineers and facility managers etc.) to collect the user’s indoor location data. Triangulation was used to pinpoint the user’s indoor positions, and k-means clustering was applied to classify users into different gathering groups. Through four research procedures—Design Intention Analysis, Data Collection, Data Storage and Data Analysis—the visualized and classified data helps building providers to better evaluate building performance, optimize building operations and improve the accuracy of simulations.
keywords design methods; information processing; data mining; IoT; AI; machine learning
series ACADIA
email
last changed 2022/06/07 07:49

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