CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2017_249
id cf2017_249
authors Agirbas, Asli
year 2017
title Teaching Design by Coding in Architecture Undergraduate Education: A Case Study with Islamic Patterns
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 249-258.
summary Computer-aided design has found its role in the undergraduate education of architects, and presently design by coding is also gradually finding further prominence in accord with the increasing demand by students who wish to learn more about this topic. This subject is included in an integrated manner in some studio courses on architecture design in some schools, or it is taught separately in elsewhere. In terms of the separate course on coding, the principal difficulty is that actual applications of the method can rarely be included due to time limitations and the fact that it is conducted separately from the studio course on architecture. However, within the framework of the architectural education, in order to learn about the coding it is necessary to consider it along with the design process, and this versatile thinking can only be achieved by the application of the design. In this study, an elective undergraduate course is considered in the context of design and to yield a versatile thinking strategy while learning the language of visual programming. The course progressed under the theoretical framework of shape grammar from the design stage through to the digital fabrication process, and the experimental studies were carried out on the selected topic of Islamic pattern. A method was proposed to improve the productivity of such courses, and an evaluation of the results is presented.
keywords Islamic Patterns, Shape Grammars, Architectural Education, Parametric Design, CAAD.
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2017_181
id ecaade2017_181
authors Balaban, Özgün and Tunçer, Bige
year 2017
title Visualizing and Analising Urban Leisure Runs by Using Sports Tracking Data
doi https://doi.org/10.52842/conf.ecaade.2017.1.533
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 533-540
summary Recently there has been a significant growth on the usage of personal fitness applications running on smart phones or fitness devices. These applications record millions of GPS points generated from the paths of runners. This data can be analyzed to comprehend behavior of runners within a specific location. In this study, using data generated from several sources such as Endomondo and Strava and other complementary data such as climate data, population data etc., we aim to find out the factors affecting running behavior in urban settings. For this purpose, visualizations of running activities are plotted with different variables by using BIG-DID, a software tool we developed as part of this study. Additionally, an evaluation of the tools used or can be used for data analysis and visualizations discussed. Finally, a linear regression model is introduced, which will be further developed in later stages of this study.
keywords Big Data; Urban Visualization; Fitness Applications; Leisure Runs
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_208
id ecaade2017_208
authors Beaudry Marchand, Emmanuel, Han, Xueying and Dorta, Tomás
year 2017
title Immersive retrospection by video-photogrammetry - UX assessment tool of interactions in museums, a case study
doi https://doi.org/10.52842/conf.ecaade.2017.2.729
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 729-738
summary Studying interactions in museums often omits to consider the complexity of the space and the visitors' behaviors. Visitors' walking paths do not provide enough insight of their user experience (UX) since they are distant from the experiential realities. Videogrammetry can convey such dimensions of an environmental experience. Because of limitations of real-time playback, a twofold approach is suggested: "immersive videos" combined with "photogrammetric models". A granular optimal experience assessment method using retrospection interviews is also applied providing a finer evaluation of the perceived experience through time. This method permits to characterize museum interactive installations, according to the perceived challenges and skills of the interaction's task, based this time on immersive retrospection. This paper proposes the "Immersive retrospection" by "Immersive video-photogrammetry" as a UX assessment tool of interactions in museums. A hybrid virtual environment was used in this study, allowing social VR without the use of headsets, through a life-sized projection of interactive 3D content. The study showed that Immersive video-photogrammetry facilitates the recall of memories and allows a deepened self-observation analysis.
keywords immersive retrospection; photogrammetry; videogrammetry; UX assessment; museum environments
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2017_042
id caadria2017_042
authors Coorey, Ben and Coorey, Anycie
year 2017
title Generating Urban Form
doi https://doi.org/10.52842/conf.caadria.2017.261
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 261-269
summary Modern design of urban forms is venturing towards performative, site-specific architecture that are formed according to the attributes of its urban context. Parametric modelling techniques offer designers the ability to embed generative mechanisms into the design process to allow performance based design. This paper focuses on the development of a synthesis model that generates an Urban Form schema using computational design principles. The design system illustrates a rule-based systematic approach to urban form generation and is a precursor to the automatic exploration of urban forms based on design analytics and evaluation of urban metrics. The role of the architect begins to shift from the designer of objects to the designer of processes with urban planning following a trajectory of data-generated and contextual specific design.
keywords Parametric Modelling; Urban Modelling; Scripting; Urban Analysis
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2017_017
id ecaade2017_017
authors Markkanen, Piia, Pihlajaniemi, Henrika and Herneoja, Aulikki
year 2017
title Adaptive Lighting for Knowledge Work Environments - A Pilot Design
doi https://doi.org/10.52842/conf.ecaade.2017.1.343
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 343-352
summary Adaptive lighting technologies and control of lighting by users provide new possibilities for lighting design in the context of knowledge work environments. In our research project, we study innovation supporting knowledge work environments and their features, such as lighting. In this paper, we present and reflect the design of a pilot intervention, where the use of adaptive lighting was tested. We discuss how different forms of data and knowledge can be applied as a rationale for adaptive lighting behaviour which as an ambient feature in office environment supports knowledge workers' well-being and supports different working situations. In addition, we present the data-based evaluation methods with which we could gain feedback from users' experiences and their way of using the lighting and the pilot office environment. The potential of this kind of real-world data for future design processes is discussed.
keywords knowledge work environment; adaptive lighting; dynamic lighting; user-controlled lighting; lighting design
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2017_151
id ecaade2017_151
authors Moloney, Jules, Twose, Simon, Jenner, Ross, Globa, Anastasia and Wang, Rui
year 2017
title Lines from the Past - Non-photorealistic immersive virtual environments for the historical interpretation of unbuilt architectural drawings
doi https://doi.org/10.52842/conf.ecaade.2017.2.711
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 711-720
summary The trajectory of virtual reality for architecture is towards photo-realism. While this may be effective for some contexts, we propose that abstraction is more appropriate for the purposes of a historian interpreting drawings of unbuilt works of architecture. The case study we are using to explore this proposition is the Palazzo Littorio competition set in 1934 Rome. We present two prototype immersive virtual reality (iVR) applications developed in Unity for Oculus Rift: the first uses an etching aesthetic to produce a quasi-realistic site context and an interface that enables the comparative evaluation of competition entries from key viewing positions; the second application takes an even more abstract approach, where the aim is to immerse the historian within a 3D drawing, along with other historical material (drawings, photos, paintings, narrations of texts) and uses spatialized sound to evoke the ambience of the period.
keywords Virtual Reality; Non-Photorealism; Architectural History
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2020_643
id sigradi2020_643
authors Naylor, John Osmond; Leconte, Nancy; Michel Vendryes, Franck Reginald
year 2020
title Education to practice to ecology: A review and preliminary evaluation of a new architectural design curriculum using computational design tools and bamboo in Haiti
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 643-651
summary There is an absence of lightweight, sustainable construction materials in contemporary Haitian construction, a fact highlighted in the disproportionate loss of life in the 2010 Port-au-Prince earthquake. Between 2014 and 2017 the authors delivered a series of architectural design workshops in Haiti to raise awareness and develop design skills for bamboo using computational design tools. This paper provides a review of these workshops and a preliminary evaluation from surveys conducted with the course participants. Results showed architectural education had changed perceptions of bamboo and showed potential positive ecological impact due to subsequent reforestation activities instigated by participants. Weaknesses were in the lack of subsequent use of parametric modelling software. Bamboo material knowledge and a new architectural design methodology have been most relevant to their professional or academic work.
keywords Haiti, Full-culm bamboo, Architectural education, Sustainable development, Parametric design
series SIGraDi
email
last changed 2021/07/16 11:52

_id caadria2017_052
id caadria2017_052
authors Sun, Chengyu, Xu, Diqiong, Daria, Kryvko and Tao, Peihong
year 2017
title A "Bounded Adoption" Strategy and its Performance Evaluation of Virtual Reality Technologies Applied in Online Architectural Education
doi https://doi.org/10.52842/conf.caadria.2017.043
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 43-52
summary Thousands of online virtual experiments are being developed by hundreds of National Virtual Experimental Teaching Demonstration Centers run by top universities in China. According to an analysis on the existing VR technologies accessible in market and the conditions of domestic universities, a "bounded adoption" strategy was raised by Tongji University, when it dealing with a daily teaching context. It puts the manpower and financial resources into the design of virtual experiments, so-called 'contents building', rather than equipment purchasing as before. After three new experiments built, an evaluation on their contributions to learning performance is conducted immediately, which tries to understand whether the strategy works and how to move on. As one of these experiments, learning a historic Chinese temple in an online way is compared with other four learning methods from traditional ways to hybrid ways. The result indicates that the VR technologies applied with the "bounded adoption" strategy have a positive coherence to high learning performance, especially in form oriented recognition task, which plays a key role in architectural education. Meanwhile, the current design of virtual task involving building process has to be improved.
keywords Architectural education; Online experiment; Virtual reality; Performance evaluation
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2017_021
id ecaade2017_021
authors Agirbas, Asli
year 2017
title The Use of Simulation for Creating Folding Structures - A Teaching Model
doi https://doi.org/10.52842/conf.ecaade.2017.1.325
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 325-332
summary In architectural education, the demand for creating forms with a non-Euclidean geometry, which can only be achieved by using the computer-aided design tools, is increasing. The teaching of this subject is a great challenge for both students and instructors, because of the intensive nature of architecture undergraduate programs. Therefore, for the creation of those forms with a non-Euclidean geometry, experimental work was carried out in an elective course based on the learning visual programming language. The creation of folding structures with form-finding by simulation was chosen as the subject of the design production which would be done as part of the content of the course. In this particular course, it was intended that all stages should be experienced, from the modeling in the virtual environment to the digital fabrication. Hence, in their early years of architectural education, the students were able to learn versatile thinking by experiencing, simultaneously, the use of simulation in the environment of visual programming language, the forming space by using folding structures, the material-based thinking and the creation of their designs suitable to the digital fabrication.
keywords Folding Structures; CAAD; Simulation; Form-finding; Architectural Education
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_238
id acadia17_238
authors El-Zanfaly, Dina
year 2017
title A Multisensory Computational Model for Human-Machine Making and Learning
doi https://doi.org/10.52842/conf.acadia.2017.238
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 238-247
summary Despite the advancement of digital design and fabrication technologies, design practices still follow Alberti’s hylomorphic model of separating the design phase from the construction phase. This separation hinders creativity and flexibility in reacting to surprises that may arise during the construction phase. These surprises often come as a result of a mismatch between the sophistication allowed by the digital technologies and the designer’s experience using them. These technologies and expertise depend on one human sense, vision, ignoring other senses that could be shaped and used in design and learning. Moreover, pedagogical approaches in the design studio have not yet fully integrated digital technologies as design companions; rather, they have been used primarily as tools for representation and materialization. This research introduces a multisensory computational model for human-machine making and learning. The model is based on a recursive process of embodied, situated, multisensory interaction between the learner, the machines and the thing-in-the-making. This approach depends heavily on computational making, abstracting, and describing the making process. To demonstrate its effectiveness, I present a case study from a course I taught at MIT in which students built full-scale, lightweight structures with embedded electronics. This model creates a loop between design and construction that develops students’ sensory experience and spatial reasoning skills while at the same time enabling them to use digital technologies as design companions. The paper shows that making can be used to teach design while enabling the students to make judgments on their own and to improvise.
keywords education, society & culture; fabrication
series ACADIA
email
last changed 2022/06/07 07:55

_id ecaade2017_042
id ecaade2017_042
authors Hitchings, Katie, Patel, Yusef and McPherson, Peter
year 2017
title Analogue Automation - The Gateway Pavilion for Headland Sculpture on the Gulf
doi https://doi.org/10.52842/conf.ecaade.2017.2.347
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 347-354
summary The Waiheke Gateway Pavilion, designed by Stevens Lawson Architects originally for the 2010 New Zealand Venice Biennale Pavilion, was brought to fruition for the 2017 Headland Sculpture on the Gulf Sculpture trail by students from Unitec Institute of Technology. The cross disciplinary team comprised of students from architecture and construction disciplines working in conjunction with a team of industry professionals including architects, engineers, construction managers, project managers, and lecturers to bring the designed structure, an irregular spiral shape, to completion. The structure is made up of 261 unique glulam beams, to be digitally cut using computer numerical control (CNC) process. However, due to a malfunction with the institutions in-house CNC machine, an alternative hand-cut workflow approach had to be pursued requiring integration of both digital and analogue construction methods. The digitally encoded data was extracted and transferred into shop drawings and assembly diagrams for the fabrication and construction stages of design. Accessibility to the original 3D modelling software was always needed during the construction stages to provide clarity to the copious amounts of information that was transferred into print paper form. Although this design to fabrication project was challenging, the outcome was received as a triumph amongst the architecture community.
keywords Digital fabrication; workflow; rapid prototyping; representation; pedagogy
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2017_095
id sigradi2017_095
authors Kirschner, Ursula
year 2017
title A Hermeneutic Interpretation of Concepts in a Cooperative Multicultural Working Project [A Hermeneutic Interpretation of Concepts in a Cooperative Multicultural Working Project]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.659-665
summary What are frontier zones in contemporary urban cities? This research project was developed in cooperation with an interdisciplinary group of researchers and students from Brazil and Germany and launched with an International Summer School in São Paulo in 2015. Its aim was to explore and invent urban spaces using the method of documentary film making as a medium to provide new insights and readings of the contemporary city. In Germany we analyzed these film productions by examining the main topics of the frontier zones in São Paulo. The method of documentary film making was once again chosen for the hermeneutic interpretation.
keywords Perception of space; documentary film making; hermeneutic analysis
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_077
id ecaade2017_077
authors Mekawy, Mohammed and Petzold, Frank
year 2017
title Exhaustive Exploration of Modular Design Options to Inform Decision Making
doi https://doi.org/10.52842/conf.ecaade.2017.2.107
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 107-114
summary Europe is facing an increasing demand for new construction, which is pushing the industry away from traditional construction technology towards prefabrication and Mass-Customization. However, prefabrication-based construction requires a more efficient, better informed decision making process due to the increased difficulty of on-site variations. Furthermore, the lack of means to navigate the whole spectrum of solutions for a given design problem using traditional tools, and the absence of the manufacturer's input in the early phases of the project can present significant challenges for the efficiency of the design and construction process. As a way to face these challenges, this paper presents an approach, realized as an Autodesk Dynamo-for-Revit package called Box Module Generator (BMG), which enables the exhaustive generation of configurations for a given building based on a construction scheme that utilizes Box Prefabricates. The output can be sorted, dissected and explored by users in various ways and the building geometry can be generated automatically in a Building Information Modeling environment. This makes it possible for the projects' stakeholders to browse thousands of potential design alternatives, which would otherwise be very hard to explore manually, or using traditional parametric modelers.
keywords Prefabrication; Box Prefabricates; Design Tools; Design Automation; Building Information Modeling; Dynamo
series eCAADe
email
last changed 2022/06/07 07:58

_id cf2017_360
id cf2017_360
authors Ofluo?lu, Salih
year 2017
title BIM-based Interdisciplinary Collaborations in a Student Project Competition
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 360-373.
summary Architecture is a profession that requires collaboration among professionals from various fields. Despite the important nature of these interdisciplinary collaborations, architecture students rarely obtain the opportunity to learn about the work areas of other stakeholders and the practice of working together. In all sectors there is a growing need for professionals who possess in-depth knowledge in their own disciplines and also develop an understanding about other related disciplines. In a setting of a student project competition, this article examines how students from various AEC fields collaborate using BIM as a common data environment and emphasizes several considerations for implementing interdisciplinary collaborations in curriculums of architecture schools in students’ perspective.
keywords Interdisciplinary Collaborations, Architectural Design Studio, BIM, Building Information Modeling
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2017_232
id ecaade2017_232
authors Ostrowska-Wawryniuk, Karolina, Markusiewicz, Jacek and S³yk, Jan
year 2017
title Descriptive Geometry 2.0 - Define vs. design
doi https://doi.org/10.52842/conf.ecaade.2017.2.425
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 425-430
summary The article presents the 'Digital Geometry Techniques' course taught at the second year of the undergraduate course at the Faculty of Architecture in the Warsaw University of Technology - WUT. The course introduces mathematical theory and generative modeling in order to prepare the students to consciously plan their creative process and to choose the set of tools according to an initial analysis of modeling constraints. The students gain knowledge on advanced CAAD techniques through learning functions of a particular program, and also by tackling geometry-related problems derived from real-world architectural projects. They are able to develop individual solutions using adequate techniques. We present three different students' semester works as examples to reflect on the significance of mathematics and algorithmization in the process of problem solving and form creation in architecture and urban design.
keywords project based learning; generative design; architectural curriculum; conceptual thinking; geometry; programming
series eCAADe
email
last changed 2022/06/07 08:00

_id caadria2017_115
id caadria2017_115
authors Araullo, Rebekah and Haeusler, M. Hank
year 2017
title Asymmetrical Double-Notch Connection System in Planar Reciprocal Frame Structures
doi https://doi.org/10.52842/conf.caadria.2017.539
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 539-548
summary Reciprocal Frame Structures (RF) have broad application potentials. Flexible to using small available materials, they span large areas, including varied curvature and doubly-curved forms. Although not many buildings using RF have been constructed to date, records indicate RF efficiencies where timber was widely used in structures predating modern construction. For reasons of adaptability and economy, advances in computation and fabrication precipitated increase in research into RF structures as a contemporary architectural typology. One can observe that linear timber such as rods and bars feature in extensive RF research. However, interest in planar RF has only recently emerged in research. Hence one can argue that planar RF provides depth to explore new design possibilities. This paper contributes to the growing knowledge of planar RF by presenting a design project that demonstrates an approach in notching systems to explore design and structural performance. The design project, the developed design workflow, fabrication, assembly and evaluation are discussed in this paper.
keywords Reciprocal Frame Structures; Space Frames; Computational Design; Digital Fabrication; Deployable Architecture
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2017_051
id cf2017_051
authors Chen, Kian Wee; Janssen, Patrick; Norford, Leslie
year 2017
title Automatic Parameterisation of Semantic 3D City Models for Urban Design Optimisation
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 51-65.
summary We present an auto-parameterisation tool, implemented in Python, that takes in a semantic model, in CityGML format, and outputs a parametric model. The parametric model is then used for design optimisation of solar availability and urban ventilation potential. We demonstrate the tool by parameterising a CityGML model regarding building height, orientation and position and then integrate the parametric model into an optimisation process. For example, the tool parameterises the orientation of a design by assigning each building an orientation parameter. The parameter takes in a normalised value from an optimisation algorithm, maps the normalised value to a rotation value and rotates the buildings. The solar and ventilation performances of the rotated design is then evaluated. Based on the evaluation results, the optimisation algorithm then searches through the parameter values to achieve the optimal performances. The demonstrations show that the tool eliminates the need to set up a parametric model manually, thus making optimisation more accessible to designers.
keywords City Information Modelling, Conceptual Urban Design, Parametric Modelling, Performance-Based Urban Design
series CAAD Futures
email
last changed 2017/12/01 14:37

_id ecaade2017_097
id ecaade2017_097
authors Chronis, Angelos, Dubor, Alexandre, Cabay, Edouard and Roudsari, Mostapha Sadeghipour
year 2017
title Integration of CFD in Computational Design - An evaluation of the current state of the art
doi https://doi.org/10.52842/conf.ecaade.2017.1.601
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 601-610
summary The integration of building performance feedback in the design process is increasingly considered as a key aspect of the decision support framework that drives current high performance architecture, from early conception to fabrication. Although on other aspects of building performance there has been significant recent development on BPS integration in computational design, the integration of CFD is still largely unexplored, despite its significance in numerous design problems. This paper reviews the current state of advancement of integrated CFD simulation tools in computational design frameworks by evaluating three different integration approaches, each representing a different level of integration of CFD solvers within the commonly used computational design frameworks today. The objective of the study is neither to provide an extensive evaluation of all available CFD frameworks nor to assess the specific performance of the problem at hand, but rather to evaluate the potential and limitations of each integration approach from the perspective of the computational design user.
keywords Computational Fluid Dynamics; Simulation; Integration; Computational Design
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2017_101
id caadria2017_101
authors Dounas, Theodoros, Spaeth, Benjamin, Wu, Hao and Zhang, Chenke
year 2017
title Speculative Urban Types - A Cellular Automata Evolutionary Approach
doi https://doi.org/10.52842/conf.caadria.2017.313
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 313-322
summary The accelerated rate of urbanization in China is the motivator behind this paper. As a response to the observed monotonous housing developments in Suzhou Industrial Park (SIP) and elsewhere our method exploits Cellular Automata (CA) combined with fitness evaluation algorithms to explore speculatively the potential of building regulations for increased density and diversity through an automated design algorithm. The well-known Game of Life CA is extended from its original 2-dimensional functionality into the realm of three dimensions and enriched with the possibility of resizing the involved cells according to their function. Moreover our method integrates the "social condenser" as a means of diversifying functional distribution within the Cellular Automata as well as solar radiation as requested by the existing building regulation. The method achieves a densification of the development from 31% to 39% ratio of footprint to occupied volume whilst obeying the solar radiation rule and offering a more diverse functional occupation. This proof of concept demonstrates a solid approach to the automated design of housing developments at an urban scale with a ,yet limited, evaluation procedure including solar radiation which can be extended to other performance criteria in future work.
keywords integrated Speculation; Generative Urbanism; Cellular Automata
series CAADRIA
email
last changed 2022/06/07 07:55

_id cf2017_648
id cf2017_648
authors Dounas, Theodoros; Spaeth, A. Benjamin; Wu, Hao; Zhang, Chenke
year 2017
title Dense Urban Typologies and the Game of Life: Evolving Cellular Automata
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 648-666.
summary The ongoing rate of urbanization in China is the motivator behind this paper. As a response to the observed monotonous housing developments in Suzhou Industrial Park (SIP) and elsewhere our method exploits Cellular Automata (CA) combined with fitness evaluation algorithms to explore speculatively the potential of existing developments and respective building regulations for increased density and diversity through an automated design algorithm. The well-known Game of Life CA is extended from its original 2-dimensional functionality into the realm of three dimensions and enriched with the opportunity of resizing the involved cells according to their function. Moreover our method integrates an earlier technique of constrcuctivists namely the “social condenser” as a means of diversifying functional distribution within the Cellular Automata as well as solar radiation as requested by the existing building regulation. The method achieves a densification of the development from 31% to 39% ratio of footprint to occupied volume whilst obeying the solar radiation rule and offering a more diverse functional occupation. This proof of concept demonstrates a solid approach to the automated design of housing developments at an urban scale with a ,yet limited, evaluation procedure including solar radiation which can be extended to other performance criteria in future work.
keywords Evolutionary Design, Generative Urbanism, Integrated Strategy
series CAAD Futures
email
last changed 2017/12/01 14:38

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