CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ijac201715101
id ijac201715101
authors Bieg, Kory and Clay Odom
year 2017
title Lumifoil and Tschumi: Virtual projections and architectural interventions
source International Journal of Architectural Computing vol. 15 - no. 1, 6-17
summary This article introduces the theoretical and technical framework for the design of a temporary rooftop canopy on the red generator—one of the buildings designed by Bernard Tschumi for the Florida International University School of Architecture. The project, Lumifoil, was designed using both top-down and bottom-up computational techniques, including surface modeling via projected geometries and scripted cellular subdivisions and assemblies. Lumifoil attempts to synthesize these two often-conflicting design approaches into a generative design process which leverages context, form, surface, and structure as affective and effective actors. Lumifoil is the result of a design methodology which is both active and reactive to existing conditions of the site and new opportunities afforded by the program. It is contextual in its top-down relationship to Tschumi’s existing building and theory, generative in how details emerge bottom-up through scripts which lack any reference to site, and emergent in the resulting synthetic processes and effects which are produced. Through this methodological development, the project both tracks and responds to popular architectural theory and design from the mid-1990s to today. The theoretical underpinnings of the project build upon the idea that the actual (the real-life physical manifestation of matter) and the virtual (the potential for an object to be) are two constantly shifting paradigms in which design processes can intervene to help develop an architectural solution from a range of possibilities. The technical aspect of the project includes the collaborative workflow between the architecture offices of OTA+ and studio MODO with Arup Engineers to resolve structural issues using parametric modeling tools and structural analysis software. The final project is entirely parametric and fabrication is completely automated.
keywords Tschumi, Parametric, Installation, Generative, Projection
series other
type normal paper
email
last changed 2019/08/02 08:16

_id ecaade2017_232
id ecaade2017_232
authors Ostrowska-Wawryniuk, Karolina, Markusiewicz, Jacek and S³yk, Jan
year 2017
title Descriptive Geometry 2.0 - Define vs. design
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 425-430
doi https://doi.org/10.52842/conf.ecaade.2017.2.425
summary The article presents the 'Digital Geometry Techniques' course taught at the second year of the undergraduate course at the Faculty of Architecture in the Warsaw University of Technology - WUT. The course introduces mathematical theory and generative modeling in order to prepare the students to consciously plan their creative process and to choose the set of tools according to an initial analysis of modeling constraints. The students gain knowledge on advanced CAAD techniques through learning functions of a particular program, and also by tackling geometry-related problems derived from real-world architectural projects. They are able to develop individual solutions using adequate techniques. We present three different students' semester works as examples to reflect on the significance of mathematics and algorithmization in the process of problem solving and form creation in architecture and urban design.
keywords project based learning; generative design; architectural curriculum; conceptual thinking; geometry; programming
series eCAADe
email
last changed 2022/06/07 08:00

_id ijac201715304
id ijac201715304
authors Tosello, María Elena and María Georgina Bredanini
year 2017
title A personal space in the Web. Bases, processes and evaluation of a collaborative digital design experience for significant learning
source International Journal of Architectural Computing vol. 15 - no. 3, 230-245
summary We live constantly networked, performing multiple activities in virtual spaces which are intertwined with physical space, shaping an augmented and symbiotic chronotope. Considering that personal space is an area surrounding individuals that provides a framework for developing activities wouldn’t it be necessary to count on a virtual personal space? This article presents the bases, processes, and results of a didactic experience which purpose was to imagine and design a personal space in the Web, representing its properties and characteristics through a transmedia narrative unfolded through diverse languages and media. Three cases are presented, selected because they propose different strategies to approach the problem. In order to perform a comparative analysis of the results, the categories were defined based on the triadic structure of Peirce’s Theory of Signs, which in turn were divided into sub-categories that incorporate the Principles of Design and Evaluation of Interface-Spaces.
keywords Personal space, transmedia storytelling, parametric design, video games, interface-space
series journal
email
last changed 2019/08/07 14:03

_id ijac202018203
id ijac202018203
authors Beattie , Hamish; Daniel Brown and Sara Kindon
year 2020
title Solidarity through difference: Speculative participatory serious urban gaming (SPS-UG)
source International Journal of Architectural Computing vol. 18 - no. 2, 141-154
summary This article discusses the methodology and results of the Maslow’s Palace workshops project, which engages with current debates surrounding the democratisation of digital urban design technology and stakeholder decision making, through the implementation of a speculative oriented approach to serious gaming. The research explores how serious games might be used to help marginalised communities consider past, future and present community experiences, reconcile dissimilar assumptions, generate social capital building and design responses and prime participants for further long-term design engagement processes through a new approach called Speculative Participatory Serious Urban Gaming. Empirical material for this research was gathered from a range of case study workshops prepared with three landfill-based communities and external partners throughout 2017. Results show the approach helped participants develop shared norms, values and collective understandings of sensitive topics and develop ideas for future action through ‘collective tinkering.
keywords Participatory design, urban design, social capital, serious games
series journal
email
last changed 2020/11/02 13:34

_id caadria2019_388
id caadria2019_388
authors Beattie, Hamish, Brown, Daniel and Kindon, Sara
year 2019
title Functional Fiction to Collective Action - Values-Based Participatory Urban Design Gaming
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 737-746
doi https://doi.org/10.52842/conf.caadria.2019.1.737
summary This paper discusses the methodology and results of the Maslow's Palace workshops project, which engages with current debates surrounding the democratisation of digital urban design technology and stakeholder decision making, through the implementation of a speculative oriented approach to serious gaming. The research explores how serious games might be used to help marginalised communities consider past, future and present community experiences, reconcile dissimilar assumptions, generate social capital building and design responses and prime participants for further long term design engagement processes. Empirical material for this research was gathered from a range of case study workshops prepared with three landfill-based communities and external partners throughout 2017. Results show the approach helped participants develop shared norms, values and understandings of sensitive topics and develop ideas for future action through "collective tinkering".
keywords Participatory design; urban design; social capital; serious games; slum upgrading
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2023_44
id ecaade2023_44
authors Mayrhofer-Hufnagl, Ingrid and Ennemoser, Benjamin
year 2023
title From Linear to Manifold Interpolation: Exemplifying the paradigm shift through interpolation
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 419–429
doi https://doi.org/10.52842/conf.ecaade.2023.2.419
summary The advent of artificial intelligence, specifically neural networks, has marked a significant turning point in the field of computation. During such transformative times, we are often faced with a dearth of appropriate vocabulary, which forces us to rely on existing terms, regardless of their inadequacy. This paper argues that the term “interpolation,” typically used in deep learning (DL), is a prime example of this phenomenon. It is not uncommon for beginners to misunderstand its meaning, as DL pioneer Francois Chollet (2017) has noted. This misreading is especially true in the discipline of architecture, and this study aims to demonstrate how the meaning of “interpolation” has evolved in the second digital turn. We begin by illustrating, using 2D data, the difference between linear interpolation in the context of topological figures and its use in DL algorithms. We then demonstrate how 3DGANs can be employed to interpolate across different topologies in complex 3D space, highlighting the distinction between linear and manifold interpolation. In both 2D and 3D examples, our results indicate that the process does not involve continuous morphing but instead resembles the piecing together of a jigsaw puzzle to form many parts of a larger ambient space. Our study reveals how previous architectural research on DL has employed the term “interpolation” without clarifying the crucial differences from its use in the first digital turn. We demonstrate the new possibilities that manifold interpolation offers for architecture, which extend well beyond parametric variations of the same topology.
keywords Interpolation, 3D Generative Adversarial Networks, Deep Learning, Hybrid Space
series eCAADe
email
last changed 2023/12/10 10:49

_id cf2017_389
id cf2017_389
authors Sorrou, Marilena; Meagher, Mark
year 2017
title Flat Form: A Software Design for Capturing the Contribution of Personality and Ordinary Activities in the Design Process
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 389-401.
summary Flat form is an ongoing research that introduces a workflow that aims to enhance the contribution of the user during the design process. At first, implicit as well as explicit data, about both space as a living place and the user as a personality, will be captured. Then, the data will be analyzed in order to build an ontology that will eventually be visualized in human readable format. After that, an external application will evaluate the resulting data structure, pointing out any potential conflict between the spatial arrangement and the user’s desires. The outcome will be visualized in a form of a topological diagram that will constitute a new augmented “active” memory for the architect.
keywords Participatory Design, Ontology, Topological Representation, Human-Computer Interaction
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2017_033
id ecaade2017_033
authors Yan, Wei
year 2017
title WP-BIM: Web-based Parametric BIM Towards Online Collaborative Design and Optimization
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 527-534
doi https://doi.org/10.52842/conf.ecaade.2017.2.527
summary We present initial experiments of Web-based Parametric Building Information Modeling (WP-BIM) towards collaborative design, modeling, simulation, and optimization. A new framework that integrates Web-based information technology (WebGL graphics, networking, and Web browsers), and design computing technology (visual programming) into parametric BIM is prototyped for the experiments. The integration of Web technology is going to enable online collaborative and user participatory design. Connected through the Web platform, a BIM model, visual programming-based user interfaces for parametric changes, and an optimization algorithm, which may reside in different servers or local computers in different geographical locations, have the potential to be integrated and working together to resolve design optimization problems, especially if combined with cloud-based performance simulation tools. After future development, this may allow architects, engineers, clients, etc. to collaboratively work on a project with up-to-date building data and different design and simulation tools.
keywords Web-based; Parametric Modeling; BIM; Collaborative Design; Optimization
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia17_62
id acadia17_62
authors Al-Assaf, Nancy S.; Clayton, Mark J.
year 2017
title Representing the Aesthetics of Richard Meier’s Houses Using Building Information Modeling
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 62-71
doi https://doi.org/10.52842/conf.acadia.2017.062
summary Beyond its widespread use for representing technical aspects and matters of building and construction science, Building information modeling (BIM) can be used to represent architectural relationships and rules drawn from aesthetic theory. This research suggests that BIM provides not only vocabulary but also syntactical tools that can be used to capture an architectural language. In a case study using Richard Meier’s language for single-family detached houses, a BIM template has been devised to represent the aesthetic concepts and relations therein. The template employs parameterized conceptual mass objects, syntactical rules, and a library of architectonic elements, such as walls, roofs, columns, windows, doors, and railings. It constrains any design produced using the template to a grammatically consistent expression or style. The template has been used as the starting point for modeling the Smith House, the Douglas House, and others created by the authors, demonstrating that the aesthetic template is general to many variations. Designing with the template to produce a unique but conforming design further illustrates the generality and expressiveness of the language. Having made the formal language explicit, in terms of syntactical rules and vocabulary, it becomes easier to vary the formal grammar and concrete vocabulary to produce variant languages and styles. Accordingly, this approach is not limited to a specific style, such as Richard Meier's. Future research can be conducted to demonstrate how designing with BIM can support stylistic change. Adoption of this approach in practice could improve the consistency of architectural designs and their coherence to defined styles, potentially increasing the general level of aesthetic expression in our built environment.
keywords design methods; information processing; BIM; education
series ACADIA
email
last changed 2022/06/07 07:54

_id caadria2017_182
id caadria2017_182
authors Austin, Matthew
year 2017
title The Other Digital - What is the Glitch in Architecture?
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 551-559
doi https://doi.org/10.52842/conf.caadria.2017.551
summary This paper will discuss and investigate the issues with the concept of 'glitch' in architecture. There are currently two definitions that sit in a symbiotic relationship with each other; Moradi's (2004) and Menkman's (2011). This paper will explore the implications of these two approaches, while investigating the possibility of a third, unique definition (the encoded transform), and what effect they have on the possibility for a 'glitch architecture'. The paper will then focus on the glitches' capacity to be disruptive within the design process. In the context of architecture, it has been previously argued that the inclusion of glitches within a design process can easily create a process that does not 'converge' to a desired design outcome, but instead shifts haphazardly within a set of family resemblances (Austin & Perin 2015). Further to this, it will be revealed that this 'divergent' quality of glitches is due to the encoded nature of architectural production.
keywords Glitch aesthetics; Theory; Algorithmic Design; Process.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2017_027
id ecaade2017_027
authors Carl, Timo, Schein, Markus and Stepper, Frank
year 2017
title Sun Shades - About Designing Adaptable Solar Facades
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 165-174
doi https://doi.org/10.52842/conf.ecaade.2017.2.165
summary External shading structures are a well-established typology for reducing solar heat loads. A major disadvantage is their inflexible nature, blocking views from inside and desired solar radiation for seasons with less sunshine hours. An adaptive approach on the other end can accommodate dynamic environmental exchange and user control. Furthermore, kinetic movement has great potential to create expressive spatial structures. However, such typologies are inherently complex. This paper presents the design process for two novel adaptive façade typologies, conducted on an experimental level in an educational context. Moreover, we will discuss the conception of a suitable methodological framework, which we applied to engage the complexity of this design task. Thereby we will highlight the importance of employing various methods, combining analogue and computational models not in a linear sequence, but rather in an overlapping, iterative way to create an innovation friendly design setting. The Sun Shades project offers insight into the relationships between design potentials inherent in adaptable structures and the advantages and limitation of computational methods employed to tackle them.
keywords computational design methodology; performance-based design; associative geometry modelling; solar simulation; physical form-finding; design theory
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2017_030
id sigradi2017_030
authors de Menezes, Marly; Ricardo Bontempo, Marcelo Falco, Augusto Gottsfritz
year 2017
title A prática da teoria – vivenciando a Internet das Coisas na mobilidade urbana. [The practice of theory - experiencing the Internet of Things in urban mobility.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.214-218
summary This article will present the development of the discipline of Interdisciplinary Project - Digital Design and Internet of Things, taught in the superior course of Digital Design, of Anhembi Morumbi University, through the application of the concepts of Active Methodologies. The principles inherent to projects related to the Internet of Things (IoT) such as efficiency, ease and intelligence, applied to current and future needs of society, will be demonstrated through the work of a group of students who have developed a device directed to the area of urban mobility For the help of users of collective public transportation in the city of São Paulo.
keywords Digital Design, Internet of Things, IoT, Urban Mobility, Teaching
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia17_232
id acadia17_232
authors Doyle, Shelby; Forehand, Leslie; Senske, Nick
year 2017
title Computational Feminism: Searching for Cyborgs
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 232-237
doi https://doi.org/10.52842/conf.acadia.2017.232
summary As computational design matures, the discipline is in a position to address an increasing number of cultural dimensions: social, political, and ethical. This paper examines the gender gap in computational design and proposes an agenda to achieve gender equality. Data from architectural publications and the CumInCAD database provide metrics for measuring the segregation between feminist and computational discourse. Examples of feminist theory establish possible entry points within computational design to bridge the gaps in gender equity and representation. Specifically, the authors re-examine 1990s networked feminism in relation to the computational culture of today. The paper concludes with a proposed definition of Computational Feminism as a social, political, and ethical discourse. This definition appropriates Donna Haraway’s cyborg as its symbolic instrument of equality.
keywords design methods; information processing; education; representation; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 07:55

_id ascaad2021_065
id ascaad2021_065
authors Fraschini, Matteo; Julian Raxworthy
year 2021
title Territories Made by Measure: The Parametric as a Way of Teaching Urban Design Theory
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 494-506
summary Design tools like Grasshopper are often used to either generate novel forms, to automate certain design processes or to incorporate scientific factors. However, any Grasshopper definition has certain assumptions about design and space built into it from its earliest genesis, when the initial algorithm is set out. Correspondingly, implicit theoretical positions are built into definitions, and therefore its results. Approaching parametric design as a question of architectural, landscape architectural or urban design theory allows the breaking down of traditional boundaries between the technical and the historical or theoretical, and the way parametric design, and urban design history & theory, can be conveyed in the teaching environment. Once the boundaries between software and history & theory are transgressed, Grasshopper can be a way of testing the principles embedded in historical designs and thus these two disciplines can be joined. In urban design, there is an inherent clash between an ideal model and existing urban geography or morphology, and also between formal (qualitative) and numerical (quantitative) aspects. If a model provides a necessary vision for future development, an existing topography then results from the continuous human and natural modifications of a territory. To explore this hypothesis, the “Urban Design Representation” subject in the Master of Urban Design program at the University of Cape Town taught in 2017 & 2018 was approached “parametrically” from these two opposite, albeit convergent, starting points: the conceptual/rational versus the physical/empiric representations of a territory. In this framework, Grasshopper was used to represent typical standards and parameters of modern urban planning (for example, Floor/Area Ratio, height and distance between buildings, site coverage, etc), and a typological approach was adopted to study and “decode” the relationship between public and private space, between the street, the block and topography, between solids and voids. This methodology permits a cross-comparison of different urban design models and the immediate evaluation of their formal outputs derived from parametric data.
series ASCAAD
email
last changed 2021/08/09 13:13

_id sigradi2017_100
id sigradi2017_100
authors Meneses-Carlos, Fernando; Daniela Frogheri
year 2017
title Entre el autor y la emergencia social: Una respuesta legítima al contexto [Between the author and the social emergence: a legitimate response to the context]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.699-707
summary This paper will address the possibility of a design based on social emergence in contrast with author based design in a realized project. It will discuss the process and its implications within the theory and technological framework of this experience, simultaneously legitimizing the possibility of applying design and digital fabrication technologies in the Latin American context, exposing advantages and disadvantages of the experiment, concluding with a couple scenarios, one in which design is marginalized to technique, and the other were it broadens its field of knowledge.
keywords Architecture; Participative Design; Emergency; Social; Facilitator.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_105
id ecaade2017_105
authors Miodragovic Vella, Irina and Kotnik, Toni
year 2017
title Stereotomy, an Early Example of a Material System
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 251-258
doi https://doi.org/10.52842/conf.ecaade.2017.2.251
summary Stereotomy originated as a technique that accumulated theoretical and practical knowledge on stone material properties and construction. At its peak in the nineteenth century, by pushing the structure and construction limits, it gained the ability of using "the weight of the stone against itself by making it hover in space through the very weight that should make it fall down" (Perrault 1964, cited Etelin, 2012). The modern architectural tectonics, based on structural comprehension in architecture, found no value in stereotomy beyond its early, Gothic period. Similarly, digital architectural theory recognized in Gothic the early examples of a material systems. This paper reassesses stereotomy at its fundamental levels, as a material system based on generative processes that assimilate structure and construction through parameterization. In this way, a theoretical framework is established that exposes stereotomy's intrinsic potentials: the continuity of historic and contemporary examples, overlaps between current research endeavours, and its genuine relevance for contemporary digital architecture.
keywords stereotomy, material system, Abeille vault, parametric design
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2017_111
id ecaade2017_111
authors Odom, Clay
year 2017
title Articulate Objects - hard processes and soft effects
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 97-106
doi https://doi.org/10.52842/conf.ecaade.2017.2.097
summary If the design of environments and experiences has become a key concern for many contemporary designers and artists, then what is the medium that becomes most prevalent? Light. Although elusive (one might even say 'withdrawn') and transitory, light can be seen as both objective and subjective content that is being explored by contemporary artists, designers, and architects. , In addition, the very ephemeral quality of human experience means that light (although it is a condition which is made visible, objectified and transformed through its interactions with form and surface) is often, and strangely, disassociated from objective criteria. This paper uses two recently completed projects to outline an approach to overcoming tendency to separate the objective and subjective. It describes an approach which is positioned within contemporary theory and explored through processes, methods and outcomes. The work outlined explores how effects are theorized and instrumentalized through design processes not only as subjective or 'soft', effective, atmospheric conditions, but as affective drivers of objective or 'hard' processes.
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2017_203
id ecaade2017_203
authors Papamanolis, Anthony and Liapi, Katherine
year 2017
title Digital Design Hermeneutics - Proposing a Metacode for Architectural Pedagogy in the Information Age
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 303-312
doi https://doi.org/10.52842/conf.ecaade.2017.1.303
summary This paper forms part of a broader inquiry regarding possible theoretical models for interpreting and understanding digital architectural design. Such models include hermeneutics, activity theory and design protocols. Starting by highlighting the limits of computational methods in an architectural context, it will be attempted to explore certain implications of the introduction of digital media in the design process. Certain elements from the field of hermeneutics will be introduced in order to understand the impact computational logic has on architectural culture especially in a pedagogical setting. It is argued that such an understanding is crucial in order to design effective strategies for architectural design education in the Information Age.
keywords Computational Design; Architectural Pedagogy; Digital Design Education; Architectural Hermeneutics
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia17_562
id acadia17_562
authors Soler, Vicente; Retsin, Gilles; Jimenez Garcia, Manuel
year 2017
title A Generalized Approach to Non-Layered Fused Filament Fabrication
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 562- 571
doi https://doi.org/10.52842/conf.acadia.2017.562
summary This research attempts to generalize an approach for large-scale, non-layered spatial extrusion. The methodology consists of splitting a volume, representing any arbitrary geometry, into discrete fragments with a finite number of possible arrangements. These fragments are combined in response to a series of design criteria. A novel application of graph theory algorithms is used to generate a continuous and non-overlapping path through the discrete segments. Physical and mechanical issues related to extrusion technology are explored. The computational model takes into consideration the grade and limitations of different kinds of equipment and material properties to counteract fabrication errors with the goal of speeding up the process and eliminating any need for human intervention. This approach is implemented as a cross-platform software product and programming library that can generate robot programs compatible with multiple industrial robot manufacturers. A physical prototype was fabricated using the seminal Panton Chair as a test model. We conclude that the computational approach is sound and most of the issues encountered were due to the equipment used. This will be addressed in future work.
keywords design methods; information processing; simulation & optimization; construction/robotics
series ACADIA
email
last changed 2022/06/07 07:56

_id acadia17_18
id acadia17_18
authors Abdel-Rahman, Amira; Michalatos, Panagiotis
year 2017
title Magnetic Morphing
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 18-27
doi https://doi.org/10.52842/conf.acadia.2017.018
summary In an attempt to design shape-morphing multifunctional objects, this thesis uses programmable matter to design self-organizing multi-agent systems capable of morphing from one shape into another. The research looks at various precedents of self-assembly and modular robotics to design and prototype passive agents that could be cheaply mass-produced. Intelligence will be embedded into these agents on a material level, designing different local interactions to perform different global goals. The initial exploratory study looks at various examples from nature like plankton and molecules. Magnetic actuation is chosen as the external actuation force between agents. The research uses simultaneous digital and physical investigations to understand and design the interactions between agents. The project offers a systemic investigation of the effect of shape, interparticle forces, and surface friction on the packing and reconfiguration of granular systems. The ability to change the system state from a gaseous, liquid, then solid state offers new possibilities in the field of material computation, where one can design a "material" and change its properties on demand.
keywords material and construction; construction/robotics; smart materials; smart assembly/construction; simulation & optimization
series ACADIA
email
last changed 2022/06/07 07:52

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