CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 143

_id caadria2017_094
id caadria2017_094
authors Matthews, Linda and Perin, Gavin
year 2017
title A Productive Ambiguity:Diffraction Aberrations as a Template for the Architectural Surface
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 571-580
doi https://doi.org/10.52842/conf.caadria.2017.571
summary The hi-resolution imaging of public urban space for both promotional and surveillance purposes is now undertaken by a range of ubiquitous visioning technology such as Internet webcams, drones (UAV's) and high-altitude aircraft cameras. The ability to control and manipulate these types of images is a growing concern in an increasingly 'envisioned' environment. One approach is to disrupt or modify the 'emission signatures' of urban surfaces, which requires an understanding of the digital algorithms used to assemble and transmit image content into grids of visual data. Recent scaled tests show that Fraunhofer diffraction algorithms can interfere with the smooth transmission of image data. When these algorithmic patterns are physically constructed into a building façade, they create natural disruption glitches in the camera's successful transmission of visual data. The paper details how the quantum of visual aberration in the digital portrayal of the city can be determined by algorithm-based façade patterning.
keywords surveillance; camoufleur; envisioned; algorithms; diffraction; façades; aberration
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2017_147
id caadria2017_147
authors Agirachman, Fauzan Alfi, Ozawa, Yo, Indraprastha, Aswin, Shinozaki, Michihiko, Sitompul, Irene Debora Meilisa, Nuraeni, Ruri, Chirstanti, Augustine Nathania, Putra, Andrew Cokro and Zefanya, Teresa
year 2017
title Reimagining Braga - Remodeling Bandung's Historical Colonial Streetscape in Virtual Reality
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 23-32
doi https://doi.org/10.52842/conf.caadria.2017.023
summary This paper presents the experience of the first phase of remodeling existing historical and colonial district in Bandung, Indonesia, including existing building façade, streetscape and street furniture. Braga Street is chosen as study case because it is a well-known historical street in Bandung with art deco style buildings constructed during Dutch colonial era. By remodeling it, it could help stakeholders to evaluate existing Braga street condition, to test any modification of buildings along the street and to determine specific regulation for the street. In this case, we use Unity3D and Oculus Rift DK2 for remodeling current situation. We gathered feedback from respondents using a questionnaire given after they experienced the model in VR. Many lessons learned from modeling process and respondents' feedback: higher frame rate to make seamless VR experience by having all components on a low poly model and provide smoother movement to prevent visual discomfort. This paper's conclusion gives suggestions for anyone who want to start architecture modeling in virtual reality for the very first time and how to optimize it.
keywords Virtual reality; historical building; digital reconstruction; streetscape
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2017_133
id ecaade2017_133
authors Ashrafi, Negar and Duarte, José Pinto
year 2017
title A shape-grammar for double skin facades - A basis for generating context sensitive facades solution
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 471-476
doi https://doi.org/10.52842/conf.ecaade.2017.2.471
summary Double skin façade (DSF) is considered one of the best envelope systems in terms of energy efficiency. However, designing an energy efficient DSF system depends on different factors, such as climate, DSF shape and how the air flows in that system. This study presents a methodology to assist design decisions regarding the DSFs shapes. For this purpose, shape grammars was used as a generative design system to generate alternative DSF shape designs. Results of this study can be integrated with an energy simulation tools to calculate the energy demand of each design and consequently design the most efficient DSF system for each context.
keywords building envelope design; double skin façade; generative design system; shape grammars
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia19_90
id acadia19_90
authors Forward, Kristen; Taron, Joshua
year 2019
title Waste Ornament
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 90-99
doi https://doi.org/10.52842/conf.acadia.2019.090
summary The emergence of computational design and fabrication tools has escalated the potentials of architectural ornamentation to become innovative, beautiful, and highly sustainable. Historically, ornament has been known to express character and reveal relationships between materiality, technological advances, and societal evolution. But ornament rapidly declined in the late 1800s in large part due to mechanization and modernist ideals of uniform, unadorned façade components. However, ornamentation in architecture has recently reappeared—a development that can be linked closely to advancements in computational design and digital fabrication. While these advancements offer the ability to create expressive architecture, their potential contribution to the improvement of sustainable architecture has largely been overlooked (Augusti-Juan and Habert 2017). This paper provides a brief revisitation to the history of ornament and investigates the impact of computation and automation on the production of contemporary ornament. The paper also attempts to catalog examples of how designers have used computational technologies to address the growing criticality of environmental concerns. Moreover, the paper presents the Waste Ornament project, a research platform that critically examines how we can leverage technology to augment the visual and sustainable performance of facade ornamentation to reduce energy use in buildings. Three sub-projects are identified as territories for further research into sustainable ornamentation, ranging from material sourcing, to high-performance buildings, to the development of a systematic upcycling process that transforms old facades into new ones. While the examples are not exhaustive, they attempt to interlace the general ideas of waste and ornament by addressing particular issues that converge at building envelopes.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id caadria2020_431
id caadria2020_431
authors Kim, Jong Bum, Balakrishnan, Bimal and Aman, Jayedi
year 2020
title Environmental Performance-based Community Development - A parametric simulation framework for Smart Growth development in the United States
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 873-882
doi https://doi.org/10.52842/conf.caadria.2020.1.873
summary Smart Growth is an urban design movement initiated by Environmental Protection Agency (EPA) in the United States (Smart Growth America, 2019). The regulations of Smart Growth control urban morphologies such as building height, use, position, section configurations, façade configurations, and materials, which have an explicit association with energy performances. This research aims to analyze and visualize the impact of Smart Growth developments on environmental performances. This paper presents a parametric modeling and simulation framework for Smart Growth developments that can model the potential community development scenarios, simulate the environmental footprints of each parcel, and visualize the results of modeling and simulation. We implemented and examined the proposed framework through a case study of two Smart Growth regulations: Columbia Unified Development Code (UDC) in Missouri (City of Columbia Missouri, 2017) and Overland Park Downtown Form-based Code (FBC) in Kansas City (City of Overland Park, 2017, 2019). Last, we discuss the implementation results, the limitations of the proposed framework, and the future work. We anticipate that the proposed method can improve stakeholders' understanding of how Smart Growth developments are associated with potential environmental footprints from an expeditious and thorough exploration of what-if scenarios of the multiple development schemes.
keywords Smart Growth; Building Information Modeling (BIM); Parametric Simulation; Solar Radiation
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2017_086
id sigradi2017_086
authors Rossi, Ludovica; Fernando Juan Ramos Galino
year 2017
title Estructura de Neumáticos Bio-Inspirada en la Madera de Cactus [Tire Structure Bio-Inspiredto the Cactus Wood]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.598-604
summary This study aims to reproduce the biological mechanisms of the living tissue of cactus plants. The construction of small-scale physical models, in bicycle tire bands, allows verifying the response of the bands to the applied stresses. The study of the morphology in the elastic field defines the form in relation to different levels of deformations, also according the equilibrium dynamics that are generated. The process of digital representation allows understanding how the morphology works, by coding and systematizing the associated geometries. The virtual model integrates and completes the physical model allowing extrapolating the dynamic aspects of the construction process.
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2017_101
id ecaade2017_101
authors Ayoub, Mohammed and Wissa, Magdi
year 2017
title Daylight Optimization - A Parametric Study of Urban Façades Design within Hybrid Settlements in Hot-Desert Climate
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 193-202
doi https://doi.org/10.52842/conf.ecaade.2017.2.193
summary Unprecedented growth of hybrid settlements causes deterioration to the indoor environmental quality. Due to their narrow street-networks and fully packed urban fabric, lower floors are subjected to severe overshadow condition, which has adverse effects on the health of the inhabitants. This paper aims to investigate techniques to mitigate the under-lit indoor environment for a group of buildings with variable heights and orientations, with regard to the urban façades parameters. It reflects an intervention in an existing hybrid settlements, within hot-desert climate, to alter façades configurations for daylight optimization, and ultimately recover the lost indoor quality of users in such contexts.
keywords Daylight Optimization; Urban Façade; Simulation; Hybrid Settlements ; Parametric Design
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2017_225
id cf2017_225
authors De Luca, Francesco; Voll, Hendrik
year 2017
title Solar Collection Multi-isosurface Method: Computational Design Advanced Method for the Prediction of Direct Solar Access in Urban Environments
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 225.
summary Direct solar access and daylight requirements contribute significantly when it comes to shaping the layout and appearance of contemporary cities. Urban planning regulations in Estonia set the minimum amount of direct solar access that existing housing has the right to receive and new premises are required to get when new developments are built. The solar envelope and solar collection methods are used to define the volume and shape of new buildings that allow the due solar rights to the surrounding buildings, in the case of the former, and the portion of the own façades that receive the required direct solar access, in the case of the latter. These methods have been developed over a period of several decades, and present-day CAAD and environmental analysis software permits the generation of solar envelopes and solar collection isosurfaces, although they suffer from limitations. This paper describes an advanced method for generating solar collection isosurfaces and presents evidence that it is significantly more efficient than the existing method for regulation in Estonia’s urban environments.
keywords Urban planning, Direct solar access, Solar envelope, Solar collection, Computational design, Environmental design
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2017_047
id ecaade2017_047
authors El Ahmar, Salma and Fioravanti, Antonio
year 2017
title Evaluating the capability of EnergyPlus in simulating geometrically complex Double-Skin Facades through CFD modelling
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 757-764
doi https://doi.org/10.52842/conf.ecaade.2017.1.757
summary This paper represents a preliminary investigation into the appropriateness of using EnergyPlus as a simulation tool for Double-Skin Façades (DSFs) that are considered geometrically complex. It builds upon previous research conducted by the authors in which a DSF was designed and simulated for an existing office building in Cairo. For this verification, the DSF was simulated once more using Computational Fluid Dynamics (CFD) to evaluate the accuracy of the previously obtained results. The cavity temperature and the volume flow rate of the airflow provided by EnergyPlus are compared with those obtained by OpenFOAM CFD software. The results give a credible indication of the reliability of EnergyPlus and encourages further investigations. The strengths and limitations of each software are discussed.
keywords Double-Skin Facades; Complex geometry; EnergyPlus; CFD
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia17_62
id acadia17_62
authors Al-Assaf, Nancy S.; Clayton, Mark J.
year 2017
title Representing the Aesthetics of Richard Meier’s Houses Using Building Information Modeling
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 62-71
doi https://doi.org/10.52842/conf.acadia.2017.062
summary Beyond its widespread use for representing technical aspects and matters of building and construction science, Building information modeling (BIM) can be used to represent architectural relationships and rules drawn from aesthetic theory. This research suggests that BIM provides not only vocabulary but also syntactical tools that can be used to capture an architectural language. In a case study using Richard Meier’s language for single-family detached houses, a BIM template has been devised to represent the aesthetic concepts and relations therein. The template employs parameterized conceptual mass objects, syntactical rules, and a library of architectonic elements, such as walls, roofs, columns, windows, doors, and railings. It constrains any design produced using the template to a grammatically consistent expression or style. The template has been used as the starting point for modeling the Smith House, the Douglas House, and others created by the authors, demonstrating that the aesthetic template is general to many variations. Designing with the template to produce a unique but conforming design further illustrates the generality and expressiveness of the language. Having made the formal language explicit, in terms of syntactical rules and vocabulary, it becomes easier to vary the formal grammar and concrete vocabulary to produce variant languages and styles. Accordingly, this approach is not limited to a specific style, such as Richard Meier's. Future research can be conducted to demonstrate how designing with BIM can support stylistic change. Adoption of this approach in practice could improve the consistency of architectural designs and their coherence to defined styles, potentially increasing the general level of aesthetic expression in our built environment.
keywords design methods; information processing; BIM; education
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2017_199
id ecaade2017_199
authors Al-Douri, Ph.D., Firas
year 2017
title Computational and Modeling Tools - How effectively are Urban Designers and Planners using them Across the Design Development Process?
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 409-418
doi https://doi.org/10.52842/conf.ecaade.2017.1.409
summary Literature suggests that despite the increasing range and variety of computational tools and technologies, they have not really been employed for designing as extensively as it might be. This is due in part to the numerous challenges and impediments limiting their effective usage such as the methodological, procedural, and substantive factors and limitations, and skepticism about their impact of usage on the design process and outcome. The gap in our understanding of how advanced computational tools could support the design activities and design decision-making has expanded considerably to become a new area of inquiry with considerable room for the expansion of knowledge. This research is a single-case study that has been pursued in two phases: literature review and survey followed by analysis and discussion of the empirical results. The empirical observations were compared to the theoretical propositions and with results of similar research to highlight the areas and the extent to what the IT tools' usage have influenced the outcome of the design process. The comparison has helped highlight, explain, and justify the mechanism and improvements in the design outcome. Please write your abstract here by clicking this paragraph.
keywords Computational urban design; Urban Design Practice
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_128
id acadia17_128
authors Bacharidou, Maroula
year 2017
title Touch, See, Make: Employing Active Touch in Computational Making
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 128-137
doi https://doi.org/10.52842/conf.acadia.2017.128
summary In architectural education and practice, we don’t come in physical contact with what we make until the later stages of the design process. This vision-oriented approach to design is something deeply rooted in architectural practice: from Alberti’s window to the screens of our computers, design has traditionally been more of a visual and less of a hands-on process. The vision of the presented study is that if we want to understand the way we make in order to improve tools for computational design and making, we need to understand how our ability to make things is enhanced by both our visual and tactile mechanisms. Bringing the notion of active touch from psychology into the design studio, I design and execute a series of experiments investigating how seeing, touching, or seeing and touching exhibit different sensory competencies, and how these competencies are expressed through the process of making. The subjects of the experiment are asked to tactilely, visually, or tactilely and visually observe a three-dimensional object, create descriptions of its composition, and to remake it based on their experience of it using plastic materials. After the execution of the experiment, I analyze twenty-one reproductions of the original object; I point to ways in which touch can detect scale and proportions more accurately than vision, while vision can detect spatial components more efficiently than touch; I then propose ways in which this series of experiments can lead to the creation of new design and making tools.
keywords education society & culture; computational / artistic culture;s hybrid practices; digital craft; manual craft
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2017_280
id ecaade2017_280
authors Baldissara, Matteo, Perna, Valerio, Saggio, Antonino and Stancato, Gabriele
year 2017
title Plug-In Design - Reactivating the Cities with responsive Micro-Architectures. The Reciprocal Experience
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 571-580
doi https://doi.org/10.52842/conf.ecaade.2017.2.571
summary Every city has under utilized spaces that create a series of serious negative effects. Waiting for major interventions, those spaces can be reactivated and revitalized with soft temporary projects: micro interventions that light up the attention, give new meaning and add a new reading to abandoned spaces. We can call this kind of operations "plug-in design", inheriting the term from computer architecture: interventions which aim to involve the citizens and activate the environment, engage multiple catalyst processes and civil actions. Plug-in design interventions are by all meanings experimental, they seek for interaction with the users, locally and globally. Information Technology - with its parametric and site-specific capabilities and interactive features - can be instrumental to create such designs and generate a new consciousness of the existing environment. With this paper we will illustrate how two low-budget interventions have re-activated a forgotten public space. Parametric design with a specific script allowing site-specific design, materials and structure optimization and a series of interactive features, will be presented through Reciprocal 1.0 and Reciprocal 2.0 projects which have been built in 2016 in Italy by the nITro group.
keywords reciprocal frame; parametric design; responsive technology; plug-in design; interactivity; re-activate
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac202018203
id ijac202018203
authors Beattie , Hamish; Daniel Brown and Sara Kindon
year 2020
title Solidarity through difference: Speculative participatory serious urban gaming (SPS-UG)
source International Journal of Architectural Computing vol. 18 - no. 2, 141-154
summary This article discusses the methodology and results of the Maslow’s Palace workshops project, which engages with current debates surrounding the democratisation of digital urban design technology and stakeholder decision making, through the implementation of a speculative oriented approach to serious gaming. The research explores how serious games might be used to help marginalised communities consider past, future and present community experiences, reconcile dissimilar assumptions, generate social capital building and design responses and prime participants for further long-term design engagement processes through a new approach called Speculative Participatory Serious Urban Gaming. Empirical material for this research was gathered from a range of case study workshops prepared with three landfill-based communities and external partners throughout 2017. Results show the approach helped participants develop shared norms, values and collective understandings of sensitive topics and develop ideas for future action through ‘collective tinkering.
keywords Participatory design, urban design, social capital, serious games
series journal
email
last changed 2020/11/02 13:34

_id caadria2019_388
id caadria2019_388
authors Beattie, Hamish, Brown, Daniel and Kindon, Sara
year 2019
title Functional Fiction to Collective Action - Values-Based Participatory Urban Design Gaming
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 737-746
doi https://doi.org/10.52842/conf.caadria.2019.1.737
summary This paper discusses the methodology and results of the Maslow's Palace workshops project, which engages with current debates surrounding the democratisation of digital urban design technology and stakeholder decision making, through the implementation of a speculative oriented approach to serious gaming. The research explores how serious games might be used to help marginalised communities consider past, future and present community experiences, reconcile dissimilar assumptions, generate social capital building and design responses and prime participants for further long term design engagement processes. Empirical material for this research was gathered from a range of case study workshops prepared with three landfill-based communities and external partners throughout 2017. Results show the approach helped participants develop shared norms, values and understandings of sensitive topics and develop ideas for future action through "collective tinkering".
keywords Participatory design; urban design; social capital; serious games; slum upgrading
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia17_138
id acadia17_138
authors Berry, Jaclyn; Park, Kat
year 2017
title A Passive System for Quantifying Indoor Space Utilization
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 138-145
doi https://doi.org/10.52842/conf.acadia.2017.138
summary This paper presents the development of a prototype for a new sensing device for anonymously evaluating space utilization, which includes usage factors such as occupancy levels, congregation and circulation patterns. This work builds on existing methods and technology for measuring building performance, human comfort and occupant experience in post-occupancy evaluations as well as pre-design strategic planning. The ability to collect data related to utilization and occupant experience has increased significantly due to the greater accessibility of sensor systems in recent years. As a result, designers are exploring new methods to empirically verify spatial properties that have traditionally been considered more qualitative in nature. With this premise, this study challenges current strategies that rely heavily on manual data collection and survey reports. The proposed sensing device is designed to supplement the traditional manual method with a new layer of automated, unbiased data that is capable of capturing environmental and social qualities of a given space. In a controlled experiment, the authors found that the data collected from the sensing device can be extrapolated to show how layout, spatial interventions or other design factors affect circulation, congregation, productivity, and occupancy in an office setting. In the future, this sensing device could provide designers with real-time feedback about how their designs influence occupants’ experiences, and thus allow the designers to base what are currently intuition-based decisions on reliable data and evidence.
keywords design methods; information processing; smart buildings; IoT
series ACADIA
email
last changed 2022/06/07 07:52

_id ijac201715101
id ijac201715101
authors Bieg, Kory and Clay Odom
year 2017
title Lumifoil and Tschumi: Virtual projections and architectural interventions
source International Journal of Architectural Computing vol. 15 - no. 1, 6-17
summary This article introduces the theoretical and technical framework for the design of a temporary rooftop canopy on the red generator—one of the buildings designed by Bernard Tschumi for the Florida International University School of Architecture. The project, Lumifoil, was designed using both top-down and bottom-up computational techniques, including surface modeling via projected geometries and scripted cellular subdivisions and assemblies. Lumifoil attempts to synthesize these two often-conflicting design approaches into a generative design process which leverages context, form, surface, and structure as affective and effective actors. Lumifoil is the result of a design methodology which is both active and reactive to existing conditions of the site and new opportunities afforded by the program. It is contextual in its top-down relationship to Tschumi’s existing building and theory, generative in how details emerge bottom-up through scripts which lack any reference to site, and emergent in the resulting synthetic processes and effects which are produced. Through this methodological development, the project both tracks and responds to popular architectural theory and design from the mid-1990s to today. The theoretical underpinnings of the project build upon the idea that the actual (the real-life physical manifestation of matter) and the virtual (the potential for an object to be) are two constantly shifting paradigms in which design processes can intervene to help develop an architectural solution from a range of possibilities. The technical aspect of the project includes the collaborative workflow between the architecture offices of OTA+ and studio MODO with Arup Engineers to resolve structural issues using parametric modeling tools and structural analysis software. The final project is entirely parametric and fabrication is completely automated.
keywords Tschumi, Parametric, Installation, Generative, Projection
series other
type normal paper
email
last changed 2019/08/02 08:16

_id ecaade2017_277
id ecaade2017_277
authors Borhani, Alireza and Kalantar, Negar
year 2017
title APART but TOGETHER - The Interplay of Geometric Relationships in Aggregated Interlocking Systems
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 639-648
doi https://doi.org/10.52842/conf.ecaade.2017.1.639
summary In this research, the authors discuss multiple design process criteria, fabrication methods, and assembly workflows for covering spaces using discrete pieces of material shorter than the space's span, otherwise known as topologically interlocking structures. To expand this line of research, the study challenges the interplay of geometric relationships in the assembly of unreinforced and mortar-less structures that work purely under compressive forces. This work opens with a review of studies concerning topological interlocking, a unique type of material and structural system. Then, through a description of two design projects - an interlocking footbridge and a vaulted structure - the authors demonstrate how they encouraged students to engage in a systematic exploration of the generative relationships among surface geometry, the configuration and formal variations of its subdividing cells, and the stability of the final interlocking assembly. In this fashion, the authors argue that there is hope for carrying the design criteria of topological interlocking systems into the production of precast concrete structures.
keywords Topological Interlocking Assembly, Digital Stereotomy, Compression-Only Vaulted Structures, Surface Tessellation, Digital Materiality.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_172
id ecaade2017_172
authors Brand?o, Filipe, Paio, Alexandra and Whitelaw, Christopher
year 2017
title Mapping Mass Customization
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 417-424
doi https://doi.org/10.52842/conf.ecaade.2017.2.417
summary Mass customization (MC) and personal fabrication (PF) are current relevant topics in architecture offices practice and schools design research. Architects are adopting information based design and production techniques as a response to architectural century challenges. However, is not clear how various authors used and transformed the concept in practice, research and industry after three decades since the MC term was introduced by Davis (1987). Therefore, is essential to map the most relevant works in the field in relation to production and design control. The paper presents some of the results of the ongoing study through an evolving map that aims to visualize relationships, layering complexity and revealing difference.
keywords Mass Customization; Personal Fabrication; Housing; Map
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2017_055
id caadria2017_055
authors Caetano, In?s and Leit?o, António
year 2017
title Integration of an Algorithmic BIM Approach in a Traditional Architecture Studio
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 633-642
doi https://doi.org/10.52842/conf.caadria.2017.633
summary Algorithmic BIM combines BIM and Generative Design (GD), merging the potentialities of both approaches. In this paper we describe the design process of a set of parametric facades developed using Algorithmic-BIM, and how this approach was integrated into the design workflow of two architectural studios. We demonstrate how the integration of GD together with BIM influenced the whole design process and also the selection of the final solution. Some of the limitations found during the entire process are also addressed in the paper, such as tight deadlines and financial constraints. Finally, we explain the pros and cons of using this design method compared to a traditional BIM approach, and we discuss the implementation of this paradigm in a traditional design practice. This work was developed using Rosetta, an IDE for Generative Design that supports scripts using different programming languages and allows the generation and edition of 3D models in a variety of CAD and BIM applications. The result of this work is an information model of three parametric facades for a residential building, from which we can extract material quantities and construction performance tests.
keywords Generative design; collaborative design; CAD-BIM portability; parametric facade design
series CAADRIA
email
last changed 2022/06/07 07:54

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