CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 576

_id cf2017_115
id cf2017_115
authors Alambeigi, Pantea; Chen, Canhui; Burry, Jane; Cheng, Eva
year 2017
title Shape the Design with Sound Performance Prediction: A Case Study for Exploring the Impact of Early Sound Performance Prediction on Architectural Design
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 115-127.
summary Acoustics is typically considered only late in developed design or even post occupancy, if at all, for specification of finishes and furnishing, and typically with a remedial mindset. In this paper, the role of sound performance as a design driver in increasing the speech privacy of a semi-enclosed meeting space in an open plan interior is studied. Sound performance prediction is applied as an imperative input to inform the meeting space design. The design is the second iteration in an evolving series of meeting spaces, and therefore has benefited from both subjective experiments and objective measurements performed with the first meeting space prototype. This study promotes a design method that offers a strong relationship between the digital simulation of sound performance and design development. By improving the speech privacy of a meeting space by means of purely form, geometry and design decisions, the significance of architecture in tuning the sound performance of a space is investigated.
keywords Sound Performance Prediction, Sound Simulation, Meeting Space, Architectural Design
series CAAD Futures
email
last changed 2017/12/01 14:37

_id caadria2017_080
id caadria2017_080
authors Suzuki, Seiichi and Knippers, Jan
year 2017
title Topology-driven Form-finding - Implementation of an Evolving Network Model for Extending Design Spaces in Dynamic Relaxation
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 489-498
doi https://doi.org/10.52842/conf.caadria.2017.489
summary This paper introduces a novel computational design methodology called topology-driven for the numerical form-finding of discrete networks and presents the essential building block for storing and processing information. Numerical form-finding focuses on computing the optimum geometric configuration of lightweight structures in which shape is the result of reciprocal dependencies between forces, material behaviors and structural performances. Among the design community, Dynamic Relaxation (DR) has gained in popularity given its capacity to support more flexible and interactive design spaces in form-finding. However, common implementations of networks models only focus on the interactive exploration of material and geometrical properties without further specification for topological dynamization. For facing this problematic, we propose an object-oriented approach to attach specific functionalities to particular pieces of data within the numerical schema. Here, we describe the implementation of a rule-based system for managing objects´ interactions in order to continuously track topological and geometrical changes. Based on this concept, larger design spaces can be developed for the interactive exploration of structural shapes.
keywords Topology-driven; Form-Finding; Dynamic Relaxation; Object Structures; Design Spaces
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2017_089
id ecaade2017_089
authors Petrš, Jan, Havelka, Jan, Florián, Miloš and Novák, Jan
year 2017
title MoleMOD - On Design specification and applications of a self-reconfigurable constructional robotic system
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 159-166
doi https://doi.org/10.52842/conf.ecaade.2017.2.159
summary The paper explores the use of in-house developed self-reconfigurable modular robotic system in civil construction activities and investigates a concept where an arbitrary Civil Engineering structure or a daily use industrial product are self-assembled from a number of self-reconfigurable composite blocks. The system extends current range of modular robot systems (mDrs) where autonomous modules self-assemble into a wide variety of forms. However, contrary to conventional mDrs, MoleMOD has not mechatronic actuating parts permanently fixed to each individual module. The MoleMOD actuators are separable and operate inside the modules, tight them together or relocate them to required configuration. It significantly reduces number of expensive mechatronics parts and the environment the actuators operate. Although MoleMOD focuses on architecture, it can take over other mDrs tasks as research and rescue. This paper describes properties, advantages, foreseen applications, and basic design specifications of the second generation prototype.
keywords Modular robotic systems; Mobile robotic systems; Adaptive architecture; MoleMOD; Smart materials and structures; Multi-robot systems
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2017_071
id ecaade2017_071
authors Stouffs, Rudi and Hou, Dan
year 2017
title The complexity of formulating design(ing) grammars
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 401-410
doi https://doi.org/10.52842/conf.ecaade.2017.1.401
summary We are concerned with the complexity of formulating rules within a design grammar, i.e., a grammar for designing. Our motivation comes from an active development of a design grammar using railway station design as a demonstration study. In this paper, we identify a number of difficulties that may arise when developing shape rules and present approaches for graphical rule specification that can serve to overcome these difficulties. Specifically, we present examples where drawing shape rules and augmenting these with control conditions or rule constraints offer insufficient support for the rules' intricacies, and propose conventions for drawing and specification that support the explication of these exemplar shape rules, aiming not to overly complicate the drawing and specification process. We borrow from other authors where appropriate, and do not concern ourselves with implementation issues, at this point.
keywords Design grammar; shape grammar; shape rule; graphical depiction
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2017_016
id sigradi2017_016
authors Alexandre da Silva, Geovany Jessé; Carlos Alejandro Nome, Lucy Donegan
year 2017
title Ferramentas de Projeto para análise da qualidade urbana: Relacionando forma, usos, densidade e configuração espacial na cidade de João Pessoa, Brasil. [Design tools to assess urban quality: Relating form, uses, density and spatial configuration in João Pessoa city, Brazil.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.123-129
summary This paper describes an experience in a Graduate course Architecture and Urbanism that used computational tools to analyze urban quality – considering form, uses, density and spatial configuration (based on visual and fields) – in different urban areas in the city of João Pessoa. Understanding that the city is a problem in organized complexity, different aspects condition the quality of use of spaces and reveal urban dynamics. Urban analysis aided by computational tools revealed successful in characterizing different problems and potentialities that can lay the foundation for interventions with more urban quality.
keywords Design computational tools; Study of urban form, uses and density; Urban space performance; Spatial configuration.
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia17_82
id acadia17_82
authors Andreani, Stefano; Sayegh, Allen
year 2017
title Augmented Urban Experiences: Technologically Enhanced Design Research Methods for Revealing Hidden Qualities of the Built Environment
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 82-91
doi https://doi.org/10.52842/conf.acadia.2017.082
summary The built environment is a complex juxtaposition of static matter and dynamic flows, tangible objects and human experiences, physical realities and digital spaces. This paper offers an alternative understanding of those dichotomies by applying experimental design research strategies that combine objective quantification and subjective perception of urban contexts. The assumption is that layers of measurable datasets can be afforded with personal feedback to reveal "hidden" characteristics of cities. Drawing on studies from data and cognitive sciences, the proposed method allows us to analyze, quantify and visualize the individual experience of the built environment in relation to different urban qualities. By operating in between the scientific domain and the design realm, four design research experiments are presented. Leveraging augmenting and sensing technologies, these studies investigate: (1) urban attractors and user attention, employing eye-tracking technologies during walking; (2) urban proxemics and sensory experience, applying proximity sensors and EEG scanners in varying contexts; (3) urban mood and spatial perception, using mobile applications to merge tangible qualities and subjective feelings; and (4) urban vibe and paced dynamics, combining vibration sensing and observational data for studying city beats. This work demonstrates that, by adopting a multisensory and multidisciplinary approach, it is possible to gain a more human-centered, and perhaps novel understanding of the built environment. A lexicon of experimented urban situations may become a reference for studying different typologies of environments from the user experience, and provide a framework to support creative intuition for the development of more engaging, pleasant, and responsive spaces and places.
keywords design methods; information processing; art and technology; hybrid practices
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2021_203
id ecaade2021_203
authors Arora, Hardik, Bielski, Jessica, Eisenstadt, Viktor, Langenhan, Christoph, Ziegler, Christoph, Althoff, Klaus-Dieter and Dengel, Andreas
year 2021
title Consistency Checker - An automatic constraint-based evaluator for housing spatial configurations
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 351-358
doi https://doi.org/10.52842/conf.ecaade.2021.2.351
summary The gradual rise of artificial intelligence (AI) and its increasing visibility among many research disciplines affected Computer-Aided Architectural Design (CAAD). Architectural deep learning (DL) approaches are being developed and published on a regular basis, such as retrieval (Sharma et al. 2017) or design style manipulation (Newton 2019; Silvestre et al. 2016). However, there seems to be no method to evaluate highly constrained spatial configurations for specific architectural domains (such as housing or office buildings) based on basic architectural principles and everyday practices. This paper introduces an automatic constraint-based consistency checker to evaluate the coherency of semantic spatial configurations of housing construction using a small set of design principles to evaluate our DL approaches. The consistency checker informs about the overall performance of a spatial configuration followed by whether it is open/closed and the constraints it didn't satisfy. This paper deals with the relation of spaces processed as mathematically formalized graphs contrary to existing model checking software like Solibri.
keywords model checking, building information modeling, deep learning, data quality
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_280
id ecaade2017_280
authors Baldissara, Matteo, Perna, Valerio, Saggio, Antonino and Stancato, Gabriele
year 2017
title Plug-In Design - Reactivating the Cities with responsive Micro-Architectures. The Reciprocal Experience
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 571-580
doi https://doi.org/10.52842/conf.ecaade.2017.2.571
summary Every city has under utilized spaces that create a series of serious negative effects. Waiting for major interventions, those spaces can be reactivated and revitalized with soft temporary projects: micro interventions that light up the attention, give new meaning and add a new reading to abandoned spaces. We can call this kind of operations "plug-in design", inheriting the term from computer architecture: interventions which aim to involve the citizens and activate the environment, engage multiple catalyst processes and civil actions. Plug-in design interventions are by all meanings experimental, they seek for interaction with the users, locally and globally. Information Technology - with its parametric and site-specific capabilities and interactive features - can be instrumental to create such designs and generate a new consciousness of the existing environment. With this paper we will illustrate how two low-budget interventions have re-activated a forgotten public space. Parametric design with a specific script allowing site-specific design, materials and structure optimization and a series of interactive features, will be presented through Reciprocal 1.0 and Reciprocal 2.0 projects which have been built in 2016 in Italy by the nITro group.
keywords reciprocal frame; parametric design; responsive technology; plug-in design; interactivity; re-activate
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_277
id ecaade2017_277
authors Borhani, Alireza and Kalantar, Negar
year 2017
title APART but TOGETHER - The Interplay of Geometric Relationships in Aggregated Interlocking Systems
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 639-648
doi https://doi.org/10.52842/conf.ecaade.2017.1.639
summary In this research, the authors discuss multiple design process criteria, fabrication methods, and assembly workflows for covering spaces using discrete pieces of material shorter than the space's span, otherwise known as topologically interlocking structures. To expand this line of research, the study challenges the interplay of geometric relationships in the assembly of unreinforced and mortar-less structures that work purely under compressive forces. This work opens with a review of studies concerning topological interlocking, a unique type of material and structural system. Then, through a description of two design projects - an interlocking footbridge and a vaulted structure - the authors demonstrate how they encouraged students to engage in a systematic exploration of the generative relationships among surface geometry, the configuration and formal variations of its subdividing cells, and the stability of the final interlocking assembly. In this fashion, the authors argue that there is hope for carrying the design criteria of topological interlocking systems into the production of precast concrete structures.
keywords Topological Interlocking Assembly, Digital Stereotomy, Compression-Only Vaulted Structures, Surface Tessellation, Digital Materiality.
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2017_052
id sigradi2017_052
authors Branco, Bruna; Robson Canuto, Aristóteles Cantalice
year 2017
title Fabricação Digital Aplicada à Habitação de Caráter Emergencial: Um estudo sobre a adaptação de WikiHouses ao contexto ambiental brasileiro [Digital Fabrication Applied to Temporary Houses for Post-disaster and Social Emergency: A study on the adaptation of WikiHouses to the Brazilian tropics]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.358-366
summary Digital fabrication has transformed the way buildings are constructed by applying methods such as friction-fit connection. This technique has been propagated by WikiHouse which aims to develop open building technologies to different environmental contexts. However, the indiscriminate use of the model may result in inefficiency of housing performance. This work, therefore, investigates solutions for adapting WikiHouses to the tropics, according to principles proposed by Armando de Holanda in ‘A Guide to Build in Northeast Brazil’. Nevertheless, difficulties related to certain adaptations were observed such as connections compatibility and design of large open spaces, especially because these systems depend on a maximum size of parts.
keywords Digital fabrication; Temporary houses; Post-traumatic urbanism; Friction-fit Connection, WikHouse.
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia17_190
id acadia17_190
authors Coleman, James; Cole, Shannon
year 2017
title By Any Means Necessary: Digitally Fabricating Architecture at Scale
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 190-201
doi https://doi.org/10.52842/conf.acadia.2017.190
summary Architectural manufacturing is a balancing act between production facility and a custom fabrication shop. Each project Zahner takes on is different from the last, and not likely to repeat. This means that workflows are designed and deployed for each project individually. We present Flash Manufacturing, a fabrication methodology we employ in the production of architectural elements for cutting-edge and computationally sophisticated buildings. By remixing manufacturing techniques and production spaces we are able to meet the novel challenges posed by fabricating and assembling hundreds of thousands of unique parts. We discuss methods for producing vastly different project types and highlight two building case studies: the Cornell Tech Bloomberg Center and the Petersen Automotive Museum. With this work, we demonstrate how design creativity is no longer at odds with reliable and cost-effective building practices. Zahner has produced hundreds of seminal buildings working with architects such as: Gehry Partners, Zaha Hadid, m0rphosis, Herzog & de Meuron, OMA, Steven Holl Architects, Studio Daniel Libeskind, Rafael Moneo, DS+R, Foster + Partners, Gensler, KPF, SANAA and many more. This paper disrupts conventional discourse surrounding manufacturing/construction methods by discussing the realities of mass customization—how glossy architectural products are forged through ad hoc inventive engineering and risk tolerance.
keywords material and construction; fabrication; CAM; prototyping; construction; robotics
series ACADIA
email
last changed 2022/06/07 07:56

_id caadria2018_333
id caadria2018_333
authors Cupkova, Dana, Byrne, Daragh and Cascaval, Dan
year 2018
title Sentient Concrete - Developing Embedded Thermal and Thermochromic Interactions for Architecture and Built Environment
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 545-554
doi https://doi.org/10.52842/conf.caadria.2018.2.545
summary Historically, architectural design focused on adaptation of built environment to serve human needs. Recently embedded computation and digital fabrication have advanced means to actuate physical infrastructure in real-time. These 'reactive spaces' have typically explored movement and media as a means to achieve reactivity and physical deformation (Chatting et al. 2017). However, here we recontextualize 'reactive' as finding new mechanisms for permanent and non-deformable everyday materials and environments. In this paper, we describe our ongoing work to create a series of complex forms - modular concrete panels - using thermal, tactile and thermochromic responses controlled by embedded networked system. We create individualized pathways to thermally actuate these surfaces and explore expressive methods to respond to the conditions around these forms - the environment, the systems that support them, their interaction and relationships to human occupants. We outline the design processes to achieve thermally adaptive concrete panels, illustrate interactive scenarios that our system enables, and discuss opportunities for new forms of interactivity within the built environment.
keywords Responsive environments; Geometrically induced thermodynamics; Ambient devices; Internet of things; Modular electronic systems
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2017_157
id ecaade2017_157
authors Date, Kartikeya, Schaumann, Davide and Kalay, Yehuda E.
year 2017
title A Parametric Approach To Simulating Use-Patterns in Buildings - The Case Of Movement
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 503-510
doi https://doi.org/10.52842/conf.ecaade.2017.2.503
summary We describe one of the three core use-pattern building blocks of a parametric approach to simulating use-patterns in buildings. Use-patterns are modeled as events which use specified descriptions of spaces, actors and activities which constitute them. The simulation system relies on three fundamental patterns of use - move, meet and do. The move pattern is considered in detail in this paper with specific reference to what we term the partial knowledge issue. Modeling decision making about how to move through the space (what path to take) depends on modeling the actor's partial access to knowledge. Visibility is used as an example of partial knowledge. The parametric approach described in the paper enables the clear separation of syntactical and semantic conditions which inform decisions and the coordination of decisions made by agents in a simulation of use-patterns. This approach contributes to extending the analytical capability of Building Information Models from the point of view of evaluating how a proposed building design may be used, given complex, interrelated patterns of use.
keywords Agent-Based Systems, Simulation, Use-Patterns, Design Tools
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2017_134
id ecaade2017_134
authors Del Signore, Marcella
year 2017
title pneuSENSE - Transcoding social ecologies
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 537-544
doi https://doi.org/10.52842/conf.ecaade.2017.2.537
summary Cities are continuously produced through entropic processes that mediate between complex networked systems and the immediacy urban life. Emergent media technologies inform new relationships between information and matter, code and space to redefine new urban ecosystems. Modes of perceiving, experiencing and inhabiting cities are radically changing along with a radical transformation of the tools that we use to design. Cities as complex and systemic organisms require approaches that engage new multi-scalar strategies to connect the physical layer with the system of networked ecologies. This paper aims at investigating emerging and novel forms of reading and producing urban spaces reimagining the physical city through intelligent and mediated processes. Through data agency and responsive urban processes, the design methodology explored the materialization of a temporary pneumatic structure and membrane that tested material performance through fabrication and sensing practices through the pneuSENSE project developed in July 2016 in New York at the Brooklyn Navy Yard during the 'HyperCities' IaaC- Institute for Advanced Architecture of Catalonia - Global Summer School.
keywords responsive urban processes; data agency ; reciprocity between micro (body) and macro (environment); dynamics of social ecologies; mapped-environment
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2017_028
id sigradi2017_028
authors Dileta Pacini, Giordana; Andrés Martin Passaro, Gonçalo Castro Henriques
year 2017
title Fab!t, Pavilhão Itinerante de Ensino: Proposta para inserção da cultura maker no ensino tradicional [Fab!t, Itinerant Teaching Pavilion: a proposal to include the maker culture in traditional education]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.198-206
summary This project intends to introduce the maker culture into traditional education. The goal is to make technology teaching available in elementary education in a fast, cheap and egalitarian way, seeking to democratize its access and use it to integrate maker culture's principles into traditional school. For that several existing makerspaces and fab labs programs’ were studied to identify the core activities and equipments to support this proposal. Its contribution is an adaptable modular system with a demountable construction platform to foster customized spaces. The system is manufactured to enable the expansion and retraction of the structure allowing its future reuse.
keywords Maker culture; Digital fabrication; Parametric design; Temporary architecture; Maker education
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_211
id ecaade2017_211
authors Farinea, Chiara, Markopoulou, Areti, Sollazzo, Aldo, Chronis, Angelos and Marengo, Mathilde
year 2017
title Merging the Physical and Digital Layer of Public Space - The PobleJoc Installation Case Study
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 725-730
doi https://doi.org/10.52842/conf.ecaade.2017.2.725
summary Traditional approaches in public space design tend to bring order and control hindering the creation of expressive spaces that can host and stimulate social dynamics in the neighborhood.The aim of this project is to develop points of disorder, providing opportunities for imagination and spontaneity, by testing the potential of overlapping the digital and physical urban layers.The PobleJoc installation aims to activate the public space enhancing citizens participation and creativity.
keywords augmented reality; urban design; participatory design
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2017_010
id sigradi2017_010
authors Guedes, Talyta; Robson Canuto
year 2017
title Sistemas Fibrosos: Arquitetura para um aviário [Fibrous Systems: architecture for an aviary]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.75-83
summary The Dois Irmãos State Park, located in Recife, Brazil, is an area dedicated to research, environmental education and captive breeding, composed by a zoologic and vast rainforest area. Despite the educational and conservational purposes, the hostility and poor conditions of the zoo’s captivities may negatively affect animals, mentally and physically, which contradicts concepts of preservation and sustainability. This work, hence, investigates the architectural capacity of improving captivity spaces by promoting integration between species, natural and built environment. It explores concepts of morphoecology, computational design techniques and fibrous tectonics strategies in order to create adequate ecosystems essentials for encouraging ecological resilience.
keywords Capitivity spaces; Aviary; Material systems, Fibrous tectonic; Computational design.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_142
id ecaade2017_142
authors Gönenç Sorguç, Arzu, Kruºa Yemiºcio?lu, Müge, Özgenel, Ça?lar F?rat, Katipo?lu, Mert Ozan and Rasulzade, Ramin
year 2017
title The Role of VR as a New Game Changer in Computational Design Education
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 401-408
doi https://doi.org/10.52842/conf.ecaade.2017.1.401.2
summary With the rapid advances in technology, virtual reality(VR) re-emerged as an affordable technology providing new potentials for virtual learning environments(VLE). Within the scope of this study, firstly a general perspective on potentials of VR to create an appropriate VLE is put forward regarding the potentials related with learning modalities. Then, VR as a VLE in architectural education is discussed and utilization of VR is revisited considering the fundamentals of education as how to enhance skills regarding creativity, furnish students to adopt future skills and how VR can be used to enhance design understanding as well as space perception and spatial relations. It is deliberated that instead of mirroring the real spaces, allowing students to understand the virtuality with its own constituents will broaden the understanding of space, spatial relations, scale, motion, and time both in physical and virtual. The dichotomy between physical and virtual materiality, the potentials and pitfalls in the process of transformation from real/physical to virtual - virtual to real/physical are discussed in relation with the student projects designed in the scope of Digital Design Studio course in Middle East Technical University. It is also shown that VR stimulates different learning modalities especially kinesthetic modality and helping students to develop creativity and metacognition about space and spatial relations.
keywords computational design education; virtual reality; digital tools; virtual learning environment
series eCAADe
email
last changed 2022/06/07 07:50

_id cf2017_211
id cf2017_211
authors Güzelci, Orkan Zeynel
year 2017
title Investigating the role of Entropy in Design Evaluation Process: A Case Study on Municipality Buildings
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 211-224.
summary The concept of entropy, which can be used to measure physical disorder, has been rediscovered by Shannon to measure the irregularity in information. Entropy measurements are made by considering one or more factors. Specific features such as color, shape, element type, height, material related with architectural compositions can be considered as factors and the amount of information carried by the building depending on one or more of these factors can be measured. In this study, it is questioned whether there is a relationship between entropy values of municipal building competition projects, which are measured in relation to the factors, and the building is considered successful by the competition jury. In order to conduct this examination, the entropy values of the projects, which respected to the same architectural program and won various awards in the project competitions were calculated. Before making comparisons, measurements were made according to solid-void ratios on the plan layout, the shapes of closed and discrete spaces, and the distribution of functions. A discussion was made on the usability of entropy method in the design phase, which gave solid and precise results according to the results of the comparisons.
keywords Entropy, Architectural Competition, Municipality Buildings
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2021_103
id ecaade2021_103
authors Hussein, Hussein E. M., Agkathidis, Asterios and Kronenburg, Robert
year 2021
title Towards a Free-form Transformable Structure - A critical review for the attempts of developing reconfigurable structures that can deliver variable free-form geometries
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 381-390
doi https://doi.org/10.52842/conf.ecaade.2021.2.381
summary In continuation of our previous research (Hussein, et al., 2017), this paper examines the kinetic transformable spatial-bar structures that can alter their forms from any free-form geometry to another, which can be named as Free-form transformable structures (FFTS). Since 1994, some precedents have been proposed FFTS for many applications such as controlling solar gain, providing interactive kinetic forms, and control the users' movement within architectural/urban spaces. This research includes a comparative analysis and a critical review of eight FFTS precedents, which revealed some design and technical considerations, issues, and design and evaluation challenges due to the FFTS ability to deliver infinite unpredictable form variations. Additionally, this research presents our novel algorithmic framework to design and evaluate the infinite form variations of FFTS and an actuated prototype that achieved the required movement. The findings of this study revealed some significant design and technical challenges and limitations that require further research work.
keywords Kinetic transformable structures; finite element analysis; form-finding; deployable structures; Grasshopper 3D; Karamba 3D
series eCAADe
email
last changed 2022/06/07 07:50

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 28HOMELOGIN (you are user _anon_201305 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002