CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 310

_id ecaade2017_017
id ecaade2017_017
authors Markkanen, Piia, Pihlajaniemi, Henrika and Herneoja, Aulikki
year 2017
title Adaptive Lighting for Knowledge Work Environments - A Pilot Design
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 343-352
doi https://doi.org/10.52842/conf.ecaade.2017.1.343
summary Adaptive lighting technologies and control of lighting by users provide new possibilities for lighting design in the context of knowledge work environments. In our research project, we study innovation supporting knowledge work environments and their features, such as lighting. In this paper, we present and reflect the design of a pilot intervention, where the use of adaptive lighting was tested. We discuss how different forms of data and knowledge can be applied as a rationale for adaptive lighting behaviour which as an ambient feature in office environment supports knowledge workers' well-being and supports different working situations. In addition, we present the data-based evaluation methods with which we could gain feedback from users' experiences and their way of using the lighting and the pilot office environment. The potential of this kind of real-world data for future design processes is discussed.
keywords knowledge work environment; adaptive lighting; dynamic lighting; user-controlled lighting; lighting design
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2017_301
id ecaade2017_301
authors Kalantari, Saleh and Ghandi, Mona
year 2017
title Data-responsive Architectural Design Processes
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 503-512
doi https://doi.org/10.52842/conf.ecaade.2017.2.503.2
summary Current advancements in information technology and mechanical components offer incredible new possibilities for innovation in architecture. Many aspects of our physical environment are becoming integrated with information systems, a phenomenon that has been referred to as the "Internet of Things." The implications and applications of this technology are far-reaching, and students who are learning about design in today's environment have a bewildering array of new tools available for their exploration. This paper reviews some of the central concepts of contemporary data-driven design, and describes how these concepts can be used in a pedagogical framework to encourage student innovation. The authors provide details about their work with students in IDR Studios, and highlight some of the innovative design solutions created by students using information-based toolsets. This research provides a pedagogical framework for helping design students to engage with new technological resources as they work to develop the architectural intelligence.
keywords Adaptive Systems; Internet of Things; Big Data; Data Driven Design Process
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2017_163
id ecaade2017_163
authors S?rensen, Jesper Bendix and Svidt, Kjeld
year 2017
title BIM-based Multiuser Collaborative Virtual Environments for end user involvement
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 111-118
doi https://doi.org/10.52842/conf.ecaade.2017.1.111
summary This paper examines the potential of utilizing virtual mock-ups in end user involvement processes. To access if virtual mock-ups can optimize existing processes, current workflows using physical full-scale mock-ups on several projects are explored. Requirements regarding the traditional workflows are captured through a series of interviews and observational studies. The identified use hereof is then analyzed and consolidated into system requirements and visions of a potential virtual supplement. Based on the identified requirements, a live prototype is developed supporting multiuser experiences in interactive environments through multiple and various devices such as CAVEs, HMD´s and touch devices supporting multi touch co-creation. Finally, the prototype is tested together with end users in ongoing projects to validate the potential of virtual mock-ups and to further detail the requirements to such a system.
keywords User Involvement; Virtual full-scale Mock-ups; Virtual Reality; Co-creation
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2017_140
id ecaade2017_140
authors Eversmann, Philipp
year 2017
title Digital Fabrication in Education - Strategies and Concepts for Large-Scale Projects
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 333-342
doi https://doi.org/10.52842/conf.ecaade.2017.1.333
summary The consequences of automation technology on industry are currently widely discussed in terms of future tasks, work organisation and working environments. Even though various novel education programmes specialise in digital fabrication, relatively little has been written on concepts for a deeper integration of digital technologies in the architectural curriculum. This paper gives an overview of interdisciplinary educational approaches and digital project development techniques and describes a teaching method featuring intensive collaboration with research and industry, an iterative teaching method employing digital production of large-scale prototypes and a moderated self-learning process. We describe two examples of teaching initiatives in particular that were undertaken at TU Munich and ETH Zurich and analyse their results in terms of physical outcomes, teaching accomplishments, resource efficiency and connection to research. We discuss the relationship between necessary teaching intensity, project size and complexity of digital fabrication equipment and conclude by giving an outlook for future initiatives.
keywords interdisciplinary collaboration; iterative process; self-learning
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2017_111
id ecaade2017_111
authors Odom, Clay
year 2017
title Articulate Objects - hard processes and soft effects
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 97-106
doi https://doi.org/10.52842/conf.ecaade.2017.2.097
summary If the design of environments and experiences has become a key concern for many contemporary designers and artists, then what is the medium that becomes most prevalent? Light. Although elusive (one might even say 'withdrawn') and transitory, light can be seen as both objective and subjective content that is being explored by contemporary artists, designers, and architects. , In addition, the very ephemeral quality of human experience means that light (although it is a condition which is made visible, objectified and transformed through its interactions with form and surface) is often, and strangely, disassociated from objective criteria. This paper uses two recently completed projects to outline an approach to overcoming tendency to separate the objective and subjective. It describes an approach which is positioned within contemporary theory and explored through processes, methods and outcomes. The work outlined explores how effects are theorized and instrumentalized through design processes not only as subjective or 'soft', effective, atmospheric conditions, but as affective drivers of objective or 'hard' processes.
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2017_169
id ecaade2017_169
authors Zupancic, Tadeja, Verbeke, Johan, Herneoja, Aulikki and Achten, Henri
year 2017
title Competences for Digital Leadership in Architecture
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 289-296
doi https://doi.org/10.52842/conf.ecaade.2017.1.289
summary The use of "digital technology" - computer software, new material application, rapid prototyping, Computer Aided Manufacturing, Virtual Reality, collaborative design - is no longer a novel and innovative aspect of architectural design. In fact, many offices and architects use a varied mix of these technologies in their daily practice. We can observe that digital technology has become a mature part of architectural practice. In this paper, we want to outline an outstanding level of excellence in the use of digital technologies that enable certain widely acknowledged offices (for example Foster and Partners, UN Studio, BIG, and so on) to take their design work to high degree of quality and performance. We call this level and phenomenon "digital leadership." Digital leadership goes beyond technical digital skills. It is an integrated and holistic approach that makes no distinction between "architectural design" and "digital technology" and in fact creates a new blend of both. We propose that digital leadership has six key areas: Technological Ecologies; Creativity, Knowledge Processes, and Experimentation; Design and Research; Human Resources and Leadership; Collaborative and Explorative Environments and Impact of Digital Leadership. These are discussed in more detail in this paper.
keywords architecture; digital leadership competences; research by design; creative practice; design research; impact
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2017_184
id ecaade2017_184
authors Almeida, Daniel and Sousa, José Pedro
year 2017
title Tradition and Innovation in Digital Architecture - Reviewing the Serpentine Gallery Pavilion 2005
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 267-276
doi https://doi.org/10.52842/conf.ecaade.2017.1.267
summary Please write your aToday, in a moment when digital technologies are taking command of many architectural design and construction processes, it is important to examine the place and role of traditional ones. Designed by Álvaro Siza and Eduardo Souto de Moura in collaboration with Cecil Balmond, the Serpentine Gallery Pavilion 2005 reflects the potential of combining those two different approaches in the production of innovative buildings. For inquiring this argument, this paper investigates the development of this project from its conception to construction with a double goal: to uncover the relationship between analogical and digital processes, and to understand the architects' role in a geographically distributed workflow, which involved the use of computational design and robotic fabrication technologies. To support this examination, the authors designed and fabricated a 1:3 scale prototype of part of the Pavilion, which also served to check and reflect on the technological evolution since then, which is setting different conditions for design development and collaboration.bstract here by clicking this paragraph.
keywords Serpentine Gallery Pavilion; Computational Design; Digital Fabrication; Wooden Construction; Architectural Representation;
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_027
id ecaade2017_027
authors Carl, Timo, Schein, Markus and Stepper, Frank
year 2017
title Sun Shades - About Designing Adaptable Solar Facades
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 165-174
doi https://doi.org/10.52842/conf.ecaade.2017.2.165
summary External shading structures are a well-established typology for reducing solar heat loads. A major disadvantage is their inflexible nature, blocking views from inside and desired solar radiation for seasons with less sunshine hours. An adaptive approach on the other end can accommodate dynamic environmental exchange and user control. Furthermore, kinetic movement has great potential to create expressive spatial structures. However, such typologies are inherently complex. This paper presents the design process for two novel adaptive façade typologies, conducted on an experimental level in an educational context. Moreover, we will discuss the conception of a suitable methodological framework, which we applied to engage the complexity of this design task. Thereby we will highlight the importance of employing various methods, combining analogue and computational models not in a linear sequence, but rather in an overlapping, iterative way to create an innovation friendly design setting. The Sun Shades project offers insight into the relationships between design potentials inherent in adaptable structures and the advantages and limitation of computational methods employed to tackle them.
keywords computational design methodology; performance-based design; associative geometry modelling; solar simulation; physical form-finding; design theory
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_000
id ecaade2017_000
authors Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.)
year 2017
title ShoCK! – Sharing of Computable Knowledge!, Volume 1
source ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, 770 p.
doi https://doi.org/10.52842/conf.ecaade.2017.1
summary Internet of Things, pervasive nets, Knowledge ‘on tap’, Big Data, Wearable devices and the ‘Third wave’ of AI are disruptive technologies that are upsetting our globalised world as far as it can be foreseen from now. So academicians, professionals, researchers, innovation factories... are warmly invited to further shake up and boost our innovative and beloved CAAD world with new ideas, paradigms and points of view. Will our fine buildings and design traditions survive? Or, will they ‘simply’ be hybridized and enhanced by methods, techniques and CAAD tools? Obviously computation is needed to match the evergrowing performance requirements, but this is not enough to answer all these questions we have to deal with the essence of problems: improve design solutions for a better life. As life is not a matter of single individuals, we need to increase collaboration and to improve knowledge sharing. This means taking care of human beings, and involves a humanistic approach, and the long history of humankind ... from humans to thinking to technology ... and vice versa. A circle of human beings as eternal as our city.
series eCAADe
last changed 2022/06/07 07:49

_id ecaade2017_001
id ecaade2017_001
authors Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.)
year 2017
title ShoCK! – Sharing of Computable Knowledge!, Volume 2
source ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, 760 p.
doi https://doi.org/10.52842/conf.ecaade.2017.2
summary Internet of Things, pervasive nets, Knowledge ‘on tap’, Big Data, Wearable devices and the ‘Third wave’ of AI are disruptive technologies that are upsetting our globalised world as far as it can be foreseen from now. So academicians, professionals, researchers, innovation factories... are warmly invited to further shake up and boost our innovative and beloved CAAD world with new ideas, paradigms and points of view. Will our fine buildings and design traditions survive? Or, will they ‘simply’ be hybridized and enhanced by methods, techniques and CAAD tools? Obviously computation is needed to match the evergrowing performance requirements, but this is not enough to answer all these questions we have to deal with the essence of problems: improve design solutions for a better life. As life is not a matter of single individuals, we need to increase collaboration and to improve knowledge sharing. This means taking care of human beings, and involves a humanistic approach, and the long history of humankind ... from humans to thinking to technology ... and vice versa. A circle of human beings as eternal as our city.
series eCAADe
last changed 2022/06/07 07:49

_id ecaade2017_037
id ecaade2017_037
authors Hassan Khalil, Mohamed
year 2017
title Learning by Merging 3D Modeling for CAAD with the Interactive Applications - Bearing walls, Vaults, Domes as Case study
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 353-362
doi https://doi.org/10.52842/conf.ecaade.2017.1.353
summary The development and the innovation of tools, techniques and digital applications represent a challenge for those who are in charge of architectural education to keep up with this development. This is because these techniques provide potentials that are not available in the traditional method of teaching. This raises an important question: can these tools and techniques help to achieve the targeted outcomes of education? This research paper discusses how to integrate both digital 3D models, of CAAD, and interactive applications for the development of architectural education curriculum. To test this, a case study has been conducted on the subject of building construction, for the second year at the faculty of engineering, specifically, the bearing walls construction system. In addition, this study has been divided into three parts. Through the first part, the scientific content of the curriculum, which tackles the bearing walls, has been prepared. The second part shows how to convert the scientific content into an interactive content in which the students learn through the experiment and the simulation of the traditional construction methods as the students a acquire construction skills and the ability to imagine different structural complexities. The third part includes the creation of both the application and the software containing the interactive curriculum. Workshop for the students has been held as a case study to test the effectiveness of this development and to recognize the pros and cons. The results confirmed the importance of integrating this applications into architectural education.
keywords CAAD; 3D modeling ; Building Construction; Interactive applications; Bearing walls systems
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2017_144
id ecaade2017_144
authors Lange, Christian J.
year 2017
title Elements | robotic interventions II
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 671-678
doi https://doi.org/10.52842/conf.ecaade.2017.1.671
summary Reviewing the current research trends in robotic fabrication around the world, the trajectory promises new opportunities for innovation in Architecture and the possible redefinition of the role of the Architect in the industry itself. New entrepreneurial, innovative start-ups are popping up everywhere challenging the traditional model of the architect. However, it also poses new questions and challenges in the education of the architect today. What are the appropriate pedagogical methods to instill enthusiasm for new technologies, materials, and craft? How do we avoid the pure application of pre-set tools, such as the use of the laser cutter has become, which in many schools around the world has caused problems rather than solving problems? How do we teach students to invent their tools especially in a society that doesn't have a strong background in the making? The primary focus of this paper is on how architectural CAAD/ CAM education through the use of robotic fabrication can enhance student's understanding, passion and knowledge of materiality, technology, and craftsmanship. The paper is based on the pedagogical set-up and method of an M. Arch I studio that was taught by the author in fall 2016 with the focus on robotic fabrication, materiality, traditional timber construction systems, tool design and digital and physical craftsmanship.
keywords CAAD Education, Digital Technology, Craftsmanship, Material Studies, Tool Design, Parametric Modeling, Robotic Fabrication
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2018_1797
id sigradi2018_1797
authors Locatelli, Daniel; de Paula, Adalberto; Omena, Thiago Henrique; Lara, Arthur
year 2018
title High-Low as expression of the Brazilian digital fabrication
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 718-723
summary This paper is the result of an investigation about the influence of digital processes in Design and its importance in innovation within ephemeral architecture through the concept of High-Low. The ephemeral architecture has the potential to combine academic and artistic knowledge to Brazilian commercial production. Here is presented one experimental case study designed to Expo Revestir for Docol in 2017 that balances the paradigm of computational design with the academic field and viable commercial applications.
keywords High-Low; File-to-Factory; Ephemeral Architecture; Computational Design;
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_228
id ecaade2017_228
authors Pihlajaniemi, Henrika, Luusua, Anna, Sarjanoja, Esa-Matti, Vääräniemi, Risto, Juntunen, Eveliina and Kourunen, Sini
year 2017
title SenCity City Monitor as a platform for user involvement, innovation and service development
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 561-570
doi https://doi.org/10.52842/conf.ecaade.2017.1.561
summary Urban dashboards visualize information about the measured performance, structure, patterns and trends of cities. This paper introduces a concept of urban dashboard as a platform for participation, research, and service development. We present and reflect the development process of the City Monitor, which is a test version of an urban dashboard for the pilot cities participating in the SenCity project. The paper describes and reflects on the concept, structure, and content of the City Monitor and its participatory and iterative development process, through a case study. The case study encompasses a pilot implementation of the dashboard concept in a context of a housing area in the Finnish city of Salo, where intelligent roadway lighting was tested.
keywords city dashboard; intelligent lighting; pilot; participation; simulation
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia23_v3_71
id acadia23_v3_71
authors Vassigh, Shahin; Bogosian, Biayna
year 2023
title Envisioning an Open Knowledge Network (OKN) for AEC Roboticists
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The construction industry faces numerous challenges related to productivity, sustainability, and meeting global demands (Hatoum and Nassereddine 2020; Carra et al. 2018; Barbosa, Woetzel, and Mischke 2017; Bock 2015; Linner 2013). In response, the automation of design and construction has emerged as a promising solution. In the past three decades, researchers and innovators in the Architecture, Engineering, and Construction (AEC) fields have made significant strides in automating various aspects of building construction, utilizing computational design and robotic fabrication processes (Dubor et al. 2019). However, synthesizing innovation in automation encounters several obstacles. First, there is a lack of an established venue for information sharing, making it difficult to build upon the knowledge of peers. First, the absence of a well-established platform for information sharing hinders the ability to effectively capitalize on the knowledge of peers. Consequently, much of the research remains isolated, impeding the rapid dissemination of knowledge within the field (Mahbub 2015). Second, the absence of a standardized and unified process for automating design and construction leads to the individual development of standards, workflows, and terminologies. This lack of standardization presents a significant obstacle to research and learning within the field. Lastly, insufficient training materials hinder the acquisition of skills necessary to effectively utilize automation. Traditional in-person robotics training is resource-intensive, expensive, and designed for specific platforms (Peterson et al. 2021; Thomas 2013).
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id acadia17_72
id acadia17_72
authors Alfaiate, Pedro; Caetano, In?s; Leit?o, António
year 2017
title Luna Moth: Supporting Creativity in the Cloud
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 72-81
doi https://doi.org/10.52842/conf.acadia.2017.072
summary Algorithmic design allows architects to design using a programming-based approach. Current algorithmic design environments are based on existing computer-aided design applications or building information modeling applications, such as AutoCAD, Rhinoceros 3D, or Revit, which, due to their complexity, fail to give architects the immediate feedback they need to explore algorithmic design. In addition, they do not address the current trend of moving applications to the cloud to improve their availability. To address these problems, we propose a software architecture for an algorithmic design integrated development environment (IDE), based on web technologies, that is more interactive than competing algorithmic design IDEs. Besides providing an intuitive editing interface which facilitates programming tasks for architects, its performance can be an order of magnitude faster than current algorithmic design IDEs, thus supporting real-time feedback with more complex algorithmic design programs. Moreover, our solution also allows architects to export the generated model to their preferred computer-aided design applications. This results in an algorithmic design environment that is accessible from any computer, while offering an interactive editing environment that integrates into the architect’s workflow.
keywords design methods; information processing; generative system; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2017_050
id ecaade2017_050
authors Cursi, Stefano, Simeone, Davide and Coraglia, Ugo Maria
year 2017
title An ontology-based platform for BIM semantic enrichment
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 649-656
doi https://doi.org/10.52842/conf.ecaade.2017.2.649
summary In its application to design phases, BIM has progressively shown limits in terms of semantic representation and efficiency of supporting collaboration. This paper investigates the possibilities related to BIM representation enrichment through semantic web approaches, in order to represent knowledge rather than information and presents a prototypal application oriented to the integration of the informative model of the building with a knowledge base developed by means of ontologies, providing a more structured system of interconnected information.
keywords BIM; Semantic enrichment; Knowledge Management; Ontologies
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2017_044
id ecaade2017_044
authors Fernando, Shayani, Reinhardt, Dagmar and Weir, Simon
year 2017
title Simulating Self Supporting Structures - A Comparison study of Interlocking Wave Jointed Geometry using Finite Element and Physical Modelling Methods
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 177-184
doi https://doi.org/10.52842/conf.ecaade.2017.2.177
summary Self-supporting modular block systems of stone or masonry architecture are amongst ancient building techniques that survived unchanged for centuries. The control over geometry and structural performance of arches, domes and vaults continues to be exemplary and structural integrity is analysed through analogue and virtual simulation methods. With the advancement of computational tools and software development, finite and discrete element modeling have become efficient practices for analysing aspects for economy, tolerances and safety of stone masonry structures. This paper compares methods of structural simulation and analysis of an arch based on an interlocking wave joint assembly. As an extension of standard planar brick or stone modules, two specific geometry variations of catenary and sinusoidal curvature are investigated and simulated in a comparison of physical compression tests and finite element analysis methods. This is in order to test the stress performance and resilience provided by three-dimensional joints respectively through their capacity to resist vertical compression, as well as torsion and shear forces. The research reports on the threshold for maximum sinusoidal curvature evidenced by structural failure in physical modelling methods and finite element analysis.
keywords Mortar-less; Interlocking; Structures; Finite Element Modelling; Models
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2017_089
id sigradi2017_089
authors Fernández Gallardo, María Luz
year 2017
title Estudio para la elaboración de un material compuesto por fibra de mimbre (salix viminalis) y acetato de polivinilo con propiedades auto-estructurantes [Study for the manufacturing of a material composed by wicker fiber (salix viminalis) and polyvinyl acetate with self structuring properties]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.620-625
summary Experimental investigation focused on the creation of a procedural method for the manufacturing of a material made by wicker fiber and reinforced by the fixation adhesive Polyvinyl Acetate (PVA), with the objective of increasing the natural plasticity of wicker and generate self-supporting parts which lack of an internal or external structure that may give them their final morphology. Furthermore, it aims to generate new knowledge that may improve the productive techniques and contribute to the sustainable micro-industrialization of the material.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_165
id ecaade2018_165
authors Fisher-Gewirtzman, Dafna and Bruchim, Elad
year 2018
title Considering Variant Movement Velocities on the 3D Dynamic Visibility Analysis (DVA) - Simulating the perception of urban users: pedestrians, cyclists and car drivers.
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 569-576
doi https://doi.org/10.52842/conf.ecaade.2018.2.569
summary The objective of this research project is to simulate and evaluate the effect of movement velocity and cognitive abilities on the visual perception of three groups of urban users: pedestrians, cyclists and car drivers.The simulation and analysis is based on the 3D Dynamic Visual Analysis (DVA) (Fisher-Gewirtzman, 2017). This visibility analysis model was developed in the Rhinoceros and Grasshopper software environments and is based on the conceptual model presented in Fisher-Gewirtzman (2016): a 3D Line of Sight (LOS) visibility analysis, taking into account the integrated effect of the 3D geometry of the environment and the variant elements of the view (such as the sky, trees and vegetation, buildings and building types, roads, water etc.). In this paper, the current advancement of the existing model considers the visual perception of human users employing three types of movement in the urban environment--pedestrians, cyclists and drivers--is explored.We expect this research project to exemplify the contribution of such a quantification and evaluation model to evaluating existing urban structures, and for supporting future human perception-based urban design processes.
keywords visibility analysis and simulation; predicting perception of space; movement in the urban environment; pedestrians; cyclists; car drivers
series eCAADe
email
last changed 2022/06/07 07:51

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