CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia17_260
id acadia17_260
authors Goldman, Melissa; Myers, Carolina
year 2017
title Freezing the Field: Robotic Extrusion Techniques Using Magnetic Fields
doi https://doi.org/10.52842/conf.acadia.2017.260
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 260-265
summary The introduction of robotics into the field of 3D printing allows designers and fabricators to truly print in three dimensions, focusing more on the volumetric properties of the extrusion rather than two-dimensional slicing and, furthermore, introducing forces that can defy gravity. This paper introduces a new method of robotic extrusion using magnetic fields to construct ferrostructures. Using a custom tool and ferromagnetic material, the research develops a construction process utilizing the off-plane toolpaths of a 6-axis industrial robotic arm to pull, attract, and repel material into a hardened structure. The ferromagnetic liquid forms spikes and connections around the invisible magnetic fields, and upon hardening, freezes the field into a new physical artifact. This extrusion process allows a fabrication that defies gravity. The robotic fabrication process allows microextrusions to build off of one another, scaling the result to approach an architectural scale and bringing a new freedom to the designer and the fabricator.
keywords material and construction; fabrication; construction/robotics
series ACADIA
email
last changed 2022/06/07 07:51

_id caadria2017_002
id caadria2017_002
authors Haeusler, M. Hank, Muehlbauer, Manuel, Bohnenberger, Sascha and Burry, Jane
year 2017
title Furniture Design Using Custom-Optimised Structural Nodes
doi https://doi.org/10.52842/conf.caadria.2017.841
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 841-850
summary Additive manufacturing techniques and materials have evolved rapidly during the last decade. Applications in architecture, engineering and construction are getting more attention as 3D printing is trying to find its place in the industry. Due to high material prices for metal 3d printing and in-homogenous material behaviour in printed plastic, 3D printing has not yet had a very significant impact at the scale of buildings. Limitations on scale, cost, and structural performance have also hindered the advancement of the technology and research up to this point. The research presented here takes a case study for the application of 3D printing at a furniture scale based on a novel custom optimisation approach for structural nodes. Through the concentration of non-standard geometry on the highly complex custom optimised nodes, 3D printers at industrial product scale could be used for the additive manufacture of the structural nodes. This research presents a design strategy with a digital process chain using parametric modeling, virtual prototyping, structural simulation, custom optimisation and additive CAD/CAM for a digital workflow from design to production. Consequently, the digital process chain for the development of structural nodes was closed in a holistic manner at a suitable scale.
keywords Digital fabrication; node optimisation; structural performance; 3D printing; carbon fibre.
series CAADRIA
email
last changed 2022/06/07 07:49

_id caadria2017_041
id caadria2017_041
authors Tan, Rachel, Sia, Chin Kiat, Tee, Yong Kiat, Koh, Kendall and Dritsas, Stylianos
year 2017
title Developing Composite Wood for 3D-Printing
doi https://doi.org/10.52842/conf.caadria.2017.831
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 831-840
summary We present the initial findings of our research project aiming at development of a 3D-printing process for wood composites. The 3D-printing method employed is based on material extrusion principle and utilizes industrial robotics for position and motion control. The unique characteristic of our approach is in the development of the material where we employ exclusively organic components for both the matrix and reinforcement; a decision informed by prioritizing environmental considerations.
keywords Digital Fabrication; Additive Manufacturing; 3D Printing; Wood Composites; Robotics
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2017_031
id caadria2017_031
authors Crolla, Kristof, Williams, Nicholas, Muehlbauer, Manuel and Burry, Jane
year 2017
title SmartNodes Pavilion - Towards Custom-optimized Nodes Applications in Construction
doi https://doi.org/10.52842/conf.caadria.2017.467
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 467-476
summary Recent developments in Additive Manufacturing are creating possibilities to make not only rapid prototypes, but directly manufactured customised components. This paper investigates the potential for combining standard building materials with customised nodes that are individually optimised in response to local load conditions in non-standard, irregular, or doubly curved frame structures. This research iteration uses as a vehicle for investigation the SmartNodes Pavilion, a temporary structure with 3D printed nodes built for the 2015 Bi-City Biennale of Urbanism/Architecture in Hong Kong. The pavilion is the most recent staged output of the SmartNodes Project. It builds on the findings in earlier iterations by introducing topologically constrained node forms that marry the principals of the evolved optimised node shape with topological constraints imposed to meet the printing challenges. The 4m high canopy scale prototype structure in this early design research iteration represents the node forms using plastic Fused Deposition Modelling (FDM).
keywords Digital Fabrication; Additive Manufacturing; File to Factory; Design Optimisation; 3D printing for construction
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia17_72
id acadia17_72
authors Alfaiate, Pedro; Caetano, In?s; Leit?o, António
year 2017
title Luna Moth: Supporting Creativity in the Cloud
doi https://doi.org/10.52842/conf.acadia.2017.072
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 72-81
summary Algorithmic design allows architects to design using a programming-based approach. Current algorithmic design environments are based on existing computer-aided design applications or building information modeling applications, such as AutoCAD, Rhinoceros 3D, or Revit, which, due to their complexity, fail to give architects the immediate feedback they need to explore algorithmic design. In addition, they do not address the current trend of moving applications to the cloud to improve their availability. To address these problems, we propose a software architecture for an algorithmic design integrated development environment (IDE), based on web technologies, that is more interactive than competing algorithmic design IDEs. Besides providing an intuitive editing interface which facilitates programming tasks for architects, its performance can be an order of magnitude faster than current algorithmic design IDEs, thus supporting real-time feedback with more complex algorithmic design programs. Moreover, our solution also allows architects to export the generated model to their preferred computer-aided design applications. This results in an algorithmic design environment that is accessible from any computer, while offering an interactive editing environment that integrates into the architect’s workflow.
keywords design methods; information processing; generative system; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 07:54

_id acadia17_110
id acadia17_110
authors Arnowitz, Ethan; Morse, Christopher; Greenberg, Donald P.
year 2017
title vSpline: Physical Design and the Perception of Scale in Virtual Reality
doi https://doi.org/10.52842/conf.acadia.2017.110
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 110-117
summary Virtual reality provides a heightened sense of immersion and spatial awareness that provides a unique opportunity for designers to perceive and evaluate scale and space. At the same time, traditional sketches and small-size physical models provide tactile feedback that allow designers to create, comprehend, and explore complex geometric relationships. Through the development of vSpline, a modeling application for virtual reality, we explore the potential for design within a virtual spatial environment to blur the boundaries between digital and physical stages of design, and seek to combine the best of both virtual and analog worlds. By using spline-based closed meshes created directly in three-dimensional space, our software provides the capabilities to design, modify, and save the information in the virtual world and seamlessly convert the data to evaluate the printing of 3D physical models. We identify and discuss important questions that arise regarding relationships of perception of scale, digital-to-physical domains, and new methods of input and manipulation within a 3D immersive space.
keywords design methods; information processing; hci; vr; ar; mixed reality; digital craft; manual craft
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2017_031
id ecaade2017_031
authors Castelo Branco, Renata and Leit?o, António
year 2017
title Integrated Algorithmic Design - A single-script approach for multiple design tasks
doi https://doi.org/10.52842/conf.ecaade.2017.1.729
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 729-738
summary Many great architectural endeavors today engage in a multi software approach, as each specialty involved needs a different software, and different task required from the architect, such as 3D modeling, analysis or rendering, also benefit from the use of different tools. Combining them in the same process is not always a successful endeavor. A more effective portability mechanism is needed, and Algorithmic Design (AD) has the potential to become one. This paper explores the advantages of the algorithmic approach to the design process, and proposes a methodology capable of integrating the different tools and paradigms currently used in architecture. The methodology is based on the development of a computer program that describes not only the intended model, but also additional tasks, such as the required analysis and rendering. It takes advantage of CAD, BIM and analysis tools, with little effort when it comes to the transition between them.
keywords Algorithmic Design; CAD; BIM; Analysis tools
series eCAADe
email
last changed 2022/06/07 07:55

_id cf2017_596
id cf2017_596
authors Fukuda, Tomohiro; Nada, Hideki; Adachi, Haruo; Shimizu, Shunta; Takei, Chikako; Sato, Yusuke; Yabuki, Nobuyoshi; Motamedi, Ali
year 2017
title Integration of a Structure from Motion into Virtual and Augmented Reality for Architectural and Urban Simulation: Demonstrated in Real Architectural and Urban Projects
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 596.
summary Computational visual simulations are extremely useful and powerful tools for decision-making. The use of virtual and augmented reality (VR/AR) has become a common phenomenon due to real-time and interactive visual simulation tools in architectural and urban design studies and presentations. In this study, a demonstration is performed to integrate Structure from Motion (SfM) into VR and AR. A 3D modeling method is explored by SfM under realtime rendering as a solution for the modeling cost in large-scale VR. The study examines the application of camera parameters of SfM to realize an appropriate registration and tracking accuracy in marker-less AR to visualize full-scale design projects on a planned construction site. The proposed approach is applied to plural real architectural and urban design projects, and results indicate the feasibility and effectiveness of the proposed approach.
keywords Architectural and urban design, Visual simulation, Virtual reality, Augmented reality, Structure from motion.
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2017_210
id ecaade2017_210
authors Jimenez Garcia, Manuel, Soler, Vicente and Retsin, Gilles
year 2017
title Robotic Spatial Printing
doi https://doi.org/10.52842/conf.ecaade.2017.2.143
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 143-150
summary There has been significant research into large-scale 3D printing processes with industrial robots. These were initially used to extrude in a layered manner. In recent years, research has aimed to make use of six degrees of freedom instead of three. These so called "spatial extrusion" methods are based on a toolhead, mounted on a robot arm, that extrudes a material along a non horizontal spatial vector. This method is more time efficient but up to now has suffered from a number of limiting geometrical and structural constraints. This limited the formal possibilities to highly repetitive truss-like patterns. This paper presents a generalised approach to spatial extrusion based on the notion of discreteness. It explores how discrete computational design methods offer increased control over the organisation of toolpaths, without compromising design intent while maintaining structural integrity. The research argues that, compared to continuous methods, discrete methods are easier to prototype, compute and manufacture. A discrete approach to spatial printing uses a single toolpath fragment as basic unit for computation. This paper will describe a method based on a voxel space. The voxel contains geometrical information, toolpath fragments, that is subsequently assembled into a continuous, kilometers long path. The path can be designed in response to different criteria, such as structural performance, material behaviour or aesthetics. This approach is similar to the design of meta-materials - synthetic composite materials with a programmed performance that is not found in natural materials. Formal differentiation and structural performance is achieved, not through continuous variation, but through the recombination of discrete toolpath fragments. Combining voxel-based modelling with notions of meta-materials and discrete design opens this domain to large-scale 3D printing. Please write your abstract here by clicking this paragraph.
keywords discrete; architecture; robotic fabrication; large scale printing; software; plastic extrusion
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia17_502
id acadia17_502
authors Rosenwasser, David; Mantell, Sonya; Sabin, Jenny
year 2017
title Clay Non-Wovens: Robotic Fabrication and Digital Ceramics
doi https://doi.org/10.52842/conf.acadia.2017.502
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 502- 511
summary Clay Non-Wovens develops a new approach for robotic fabrication, applying traditional craft methods and materials to a fundamentally technical and precise fabrication methodology. This paper includes new explorations in robotic fabrication, additive manufacturing, complex patterning, and techniques bound in the arts and crafts. Clay Non-Wovens seeks to develop a system of porous cladding panels that negotiate circumstances of natural daylighting through parameters dealing with textile (woven and non-woven) patterning and line typologies. While additive manufacturing has been built predominantly on the basis of extrusion, technological developments in the field of 3D printing seldom acknowledge the bead or line of such extrusions as more than a nuisance. Blurring of recognizable layers is often seen as progress, but it does away with visible traces of a fabrication process. Historically, however, construction methods in architecture and the building industry have celebrated traces of making ranging from stone cutting to log construction. With growing interest in digital craft within the fields of architecture and design, we seek to reconcile our relationship with the extruded bead and reinterpret it as a fiber and three-dimensional drawing tool. The traditional clay coil is to be reconsidered as a structural fiber rather than a tool for solid construction. Building upon this body of robotically fabricated clay structures required the development of three distinct but connected techniques: 1. construction of a simple end effector for extrusion; 2. development of a clay body and; 3. using computational design tools to develop formwork and toolpath geometries.
keywords design methods; information processing; fabrication; digital craft; manual craft; prototyping
series ACADIA
email
last changed 2022/06/07 07:56

_id acadia17_374
id acadia17_374
authors Manninger, Sandra; del Campo, Matias
year 2017
title Plato's Columns: Platonic Geometries vs. Vague Gestures in Robotic Construction
doi https://doi.org/10.52842/conf.acadia.2017.374
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 374- 381
summary This paper examines the inherent possibilities for architectural production in automated deposition modeling techniques, primarily explored through the use of industrial robots in combination with plastic deposition heads. These robots, in combination with various polymers, toolpaths and colorations, served as a design ecology for the exploration of emergent behaviors in robotic construction. The relationship between geometry (Euclidian, topological, fractal), mechanical properties of material (plasticity, elasticity, viscosity, resilience), optical properties (color, absorbance, transmittance, scattering), and the gestural qualities of robotic toolpaths constitute the palette adopted for the presented project. The project combines the rigor of a platonic body (Figure 2) with the emergent properties of vague gestures. The introduction of moments of uncertainty in the process produces glitches that are embraced as an opportunity to find novel aesthetic conditions. The profound entanglement with the post-digital realm is discussed as the discursive plane of thinking applied to the project.
keywords design methods; information processing fabrication; construction/robotics; form finding; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 07:59

_id acadia17_62
id acadia17_62
authors Al-Assaf, Nancy S.; Clayton, Mark J.
year 2017
title Representing the Aesthetics of Richard Meier’s Houses Using Building Information Modeling
doi https://doi.org/10.52842/conf.acadia.2017.062
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 62-71
summary Beyond its widespread use for representing technical aspects and matters of building and construction science, Building information modeling (BIM) can be used to represent architectural relationships and rules drawn from aesthetic theory. This research suggests that BIM provides not only vocabulary but also syntactical tools that can be used to capture an architectural language. In a case study using Richard Meier’s language for single-family detached houses, a BIM template has been devised to represent the aesthetic concepts and relations therein. The template employs parameterized conceptual mass objects, syntactical rules, and a library of architectonic elements, such as walls, roofs, columns, windows, doors, and railings. It constrains any design produced using the template to a grammatically consistent expression or style. The template has been used as the starting point for modeling the Smith House, the Douglas House, and others created by the authors, demonstrating that the aesthetic template is general to many variations. Designing with the template to produce a unique but conforming design further illustrates the generality and expressiveness of the language. Having made the formal language explicit, in terms of syntactical rules and vocabulary, it becomes easier to vary the formal grammar and concrete vocabulary to produce variant languages and styles. Accordingly, this approach is not limited to a specific style, such as Richard Meier's. Future research can be conducted to demonstrate how designing with BIM can support stylistic change. Adoption of this approach in practice could improve the consistency of architectural designs and their coherence to defined styles, potentially increasing the general level of aesthetic expression in our built environment.
keywords design methods; information processing; BIM; education
series ACADIA
email
last changed 2022/06/07 07:54

_id caadria2017_035
id caadria2017_035
authors Al-Qattan, Emad, Yan, Wei and Galanter, Philip
year 2017
title Establishing Parametric Relationships for Design Objects Through Tangible Interaction
doi https://doi.org/10.52842/conf.caadria.2017.147
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 147-156
summary This paper presents a method for translating physical interaction with design objects into parametric relationships. A framework of the method is created to automate the generation of parametric equations as modeling constraints. The prototypes developed for this work link digital models with their physical counterparts to create a hybrid and tangible interface that enables user interaction. The prototypes investigate linear and non-linear types of object relationships for creating parametric models. The results demonstrate a novel approach in architectural design that assists users in creating complex geometric relationships through intuitive interaction.
keywords Physical Computing; Parametric Design; Building Information Modeling; Tangible Interaction
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2017_249
id ecaade2017_249
authors Coraglia, Ugo Maria, Simeone, Davide, Cursi, Stefano, Fioravanti, Antonio, Wurzer, Gabriel and D'Alessandro, Daniela
year 2017
title A Simulation Model for Logical and Operative Clash Detection
doi https://doi.org/10.52842/conf.ecaade.2017.2.519
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 519-526
summary The introduction of the Building Information Modeling (BIM) approach has facilitated the management process of documents produced by different kinds of professionals involved in the design and/or renovation of a building, through identification and subsequent management of geometrical interferences (Clash Detection). The methodology of this research proposes a tool to support Clash Detection, introducing the logical-operative dimension, that may occur with the presence of a construction site within a hospital structure, through the integration of a BIM model within a Game Engine environment, to preserve the continuity of daily hospital activities and trying to reduce negative impacts, times and costs due to construction activities.
keywords Construction site; Hospital; Game Engine; Gaming; Building Information Modeling (BIM); Simulation
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2017_290
id ecaade2017_290
authors Di Giuda, Giuseppe Martino, Villa, Valentina, Ciribini, Angelo Luigi Camillo and Tagliabue, Lavinia Chiara
year 2017
title Theory of Games and Contracts to define the Client role in Building Information Modeling
doi https://doi.org/10.52842/conf.ecaade.2017.1.161
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 161-168
summary This research focus on the application of Theory of Games and asymmetry information to the AEC sector underling the impact of these theories to the supply chain and in particular on the evolution of the client role in a Building Information Modeling process. The mentioned theories used to be applied to macroeconomic fields, but allowed the researchers to understand the evolution of the sector and the internal behavior of the team. This analysis of team behaviors permits to grasp how the contractual frame could hold up the natural trend of the market to collaborate, which leads the sector to improve itself. The Theory of Games could be adopted as a hermeneutic tool for understanding actions and agreements to which the various parties achieve. The research provided a global analysis on the evolution of the client role in a cyclical process. Further development of the research will be the application of the theory to a real case study to catch the real team behavior in a collaborative environment.
keywords Building Information Modeling; game theory; contracts theory; hermeneutical approach
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2017_jgo
id ecaade2017_jgo
authors Gero, John S.
year 2017
title Cognitive Design Computing
doi https://doi.org/10.52842/conf.ecaade.2017.1.037
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 37-40
summary This talk describes the foundational concepts of cognitive design computing and then presents some examples. Cognitive computing is concerned with modeling human cognition computationally and using that model as the foundation for constructing computer models of design activities. Human cognition is based on perception, learning and adaptation. Here we present human cognition in terms of situated cognition - cognition involving interaction with an environment. The talk briefly introduces a set of principles for cognitive design computing founded on the three concepts of interaction, constructive memory and situatedness. It then presents two examples of applications of this approach.
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2017_037
id ecaade2017_037
authors Hassan Khalil, Mohamed
year 2017
title Learning by Merging 3D Modeling for CAAD with the Interactive Applications - Bearing walls, Vaults, Domes as Case study
doi https://doi.org/10.52842/conf.ecaade.2017.1.353
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 353-362
summary The development and the innovation of tools, techniques and digital applications represent a challenge for those who are in charge of architectural education to keep up with this development. This is because these techniques provide potentials that are not available in the traditional method of teaching. This raises an important question: can these tools and techniques help to achieve the targeted outcomes of education? This research paper discusses how to integrate both digital 3D models, of CAAD, and interactive applications for the development of architectural education curriculum. To test this, a case study has been conducted on the subject of building construction, for the second year at the faculty of engineering, specifically, the bearing walls construction system. In addition, this study has been divided into three parts. Through the first part, the scientific content of the curriculum, which tackles the bearing walls, has been prepared. The second part shows how to convert the scientific content into an interactive content in which the students learn through the experiment and the simulation of the traditional construction methods as the students a acquire construction skills and the ability to imagine different structural complexities. The third part includes the creation of both the application and the software containing the interactive curriculum. Workshop for the students has been held as a case study to test the effectiveness of this development and to recognize the pros and cons. The results confirmed the importance of integrating this applications into architectural education.
keywords CAAD; 3D modeling ; Building Construction; Interactive applications; Bearing walls systems
series eCAADe
email
last changed 2022/06/07 07:49

_id caadria2017_001
id caadria2017_001
authors He, Yi, Schnabel, Marc Aurel, Chen, Rong and Wang, Ning
year 2017
title A Parametric Analysis Process for Daylight Illuminance - The Influence of Perforated Facade Panels on the Indoor Illuminance
doi https://doi.org/10.52842/conf.caadria.2017.417
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 417-424
summary BIM modelling systems and graph-based modelling systems have been widely used in the architecture design process recently. Based on the systems, an alternative approach to study the influence of perforated façade panels on the indoor illuminance by using a parametric performance analysis in a practical architectural project is proposed. The workflow we developed makes the modelling process faster, more accurate, and easier to modify. From the circulation of modelling-to-analysis process, the performance can be compared, feedback can be generated. Accordingly, optimized design can be concluded. This study suggests an analysis method to evaluate the indoor illuminance performance in the early design stages. The simulation is not a conventional typical in-depth one, but a practical method to immediately evaluate the performance for each design alternative and provide guidelines for design modification. Moreover, the first generation of digital modeling programs allow designers to conceive new forms, and allow these forms to be controled and realized. It reacts to the conference theme by presenting a protocol for a digital workflow in the early stage of the design development.
keywords Daylight illuminance; BIM; parametric sustainability; parametric modelling; facade panels
series CAADRIA
email
last changed 2022/06/07 07:49

_id caadria2017_008
id caadria2017_008
authors Hua, Hao and Jia, Tingli
year 2017
title Fabricating Without CAD Models - Experiments with G-code and KUKA KRL
doi https://doi.org/10.52842/conf.caadria.2017.883
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 883-892
summary This research focuses on the transformation from design to fabrication without CAD models. In contrast to the conventional "design - modeling - fabrication" workflow, which involves multiple software, we experimented with a method of programming the bespoke fabrication process, and consequently defining the artifact. Algebraic models are employed to specify the materialization process carried out by various CNC machines. We used the programming language Java to create machine instructions for 3D printers, milling machines, and robots. In this method, design and production are not two separated processes; rather we regarded them as two aspects of one whole activity. Proficiency in machines and materials could contribute to design innovation.
keywords digital fabrication; computational design; java; G-code; Kuka
series CAADRIA
email
last changed 2022/06/07 07:49

_id acadia17_292
id acadia17_292
authors Hurkxkens, Ilmar; Girot, Christophe; Hutter, Marco
year 2017
title Robotic Landscapes: Developing Computational Design Tools Towards Autonomous Terrain Modeling
doi https://doi.org/10.52842/conf.acadia.2017.292
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 292-297
summary Until today, on-site robotic construction processes in landscape architecture have been limited to predefined and controlled environments like road building or mining pits. We are presently developing an autonomous walking excavator that paves the way for new and advanced on-site design strategies. The shift towards robotic construction in terrain modeling and landscape architecture demands an adaptive design approach, where the resulting topology is inherently linked to landscape performance and the local conditions of a site. This paper discusses the computational design tools that may help redefine how design and construction processes can be better adapted to real-time topological and sensory data. This approach will, in due time, revolutionize how designers think, act and play with contemporary landscapes robotically, and reimagine their intrinsic relationship to infrastructure.
keywords design methods; information processing; fabrication; construction/robotics; form finding
series ACADIA
email
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