CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 573

_id ecaade2017_309
id ecaade2017_309
authors Lo Turco, Massimiliano, Zich, Ursula, Astolfi, Arianna, Shtrepi, Louena and Botto Poaola, Matteo
year 2017
title From digital design to physical model - Origami techniques applied to dynamic paneling shapes for acoustic performance control
doi https://doi.org/10.52842/conf.ecaade.2017.2.077
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 77-86
summary The recent trend toward non-standard and free form architecture has generated a lot of debate among the Scientific Community. The reasons can be found in the renewed interest in organic shapes, in addition to recent and powerful capabilities of parametric platforms. In this regard, the Visual Programming Language (VPL) interface gives a high level of freedom and control for conceiving complex shapes. The geometric problems in identifying a suitable shape have been addressed by relying on the study of Origami. The control of variable geometry has required the use of algorithmic models that ensure fast changes and free control of the model, besides a physical one made of rigid cardboard to simulate its rigid-foldability. The aim is to present a prototype of an adaptive structure, with an acoustic application, to control sound quality and perception in spaces where this has a central role, such as theatres or concert halls.
keywords parametric modeling; generative design; shape and form studies; acoustics conditions; digital Representation
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2017_021
id ecaade2017_021
authors Agirbas, Asli
year 2017
title The Use of Simulation for Creating Folding Structures - A Teaching Model
doi https://doi.org/10.52842/conf.ecaade.2017.1.325
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 325-332
summary In architectural education, the demand for creating forms with a non-Euclidean geometry, which can only be achieved by using the computer-aided design tools, is increasing. The teaching of this subject is a great challenge for both students and instructors, because of the intensive nature of architecture undergraduate programs. Therefore, for the creation of those forms with a non-Euclidean geometry, experimental work was carried out in an elective course based on the learning visual programming language. The creation of folding structures with form-finding by simulation was chosen as the subject of the design production which would be done as part of the content of the course. In this particular course, it was intended that all stages should be experienced, from the modeling in the virtual environment to the digital fabrication. Hence, in their early years of architectural education, the students were able to learn versatile thinking by experiencing, simultaneously, the use of simulation in the environment of visual programming language, the forming space by using folding structures, the material-based thinking and the creation of their designs suitable to the digital fabrication.
keywords Folding Structures; CAAD; Simulation; Form-finding; Architectural Education
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac201715402
id ijac201715402
authors Alaçam, Sema; Orkan Zeynel Güzelci, Ethem Gürer and Saadet Zeynep Bac?noglu
year 2017
title Reconnoitring computational potentials of the vault-like forms: Thinking aloud on muqarnas tectonics
source International Journal of Architectural Computing vol. 15 - no. 4, 285-303
summary This study sheds light on a holistic understanding of muqarnas with its historical, philosophical and conceptual backgrounds on one hand and formal, structural and algorithmic principles on the other hand. The vault-like Islamic architectural element, muqarnas, is generally considered to be a non-structural decorative element. Various compositional approaches have been proposed to reveal the inner logic of these complex geometric elements. Each of these approaches uses different techniques such as measuring, unit-based decoding or three-dimensional interpretation of two-dimensional patterns. However, the reflections of the inner logic onto different contexts, such as the usage of different initial geometries, materials or performative concerns, were neglected. In this study, we offer a new schema to approach the performative aspects of muqarnas tectonics. This schema contains new sets of elements, properties and relations deriving partly from previous approaches and partly from the technique of folding. Thus, this study first reviews the previous approaches to analyse the geometric and constructional principles of muqarnas. Second, it explains the proposed scheme through a series of algorithmic form-finding experiments. In these experiments, we question whether ‘fold’, as one of the performative techniques of making three-dimensional forms, contributes to the analysis of muqarnas in both a conceptual and computational sense. We argue that encoding vault-like systems via geometric and algorithmic relations based on the logic of the ‘fold’ provides informative and intuitive feedback for form-finding, specifically in the earlier phases of design. While focusing on the performative potential of a specific fold operation, we introduced the concept of bifurcation to describe the generative characteristics of folding technique and the way of subdividing the form with respect to redistribution of the forces. Thus, in this decoding process, the bifurcated fold explains not only to demystify the formal logic of muqarnas but also to generate new forms without losing contextual conditions.
keywords Muqarnas, vault, layering, folding, force flow, bifurcation
series journal
email
last changed 2019/08/07 14:03

_id acadia17_52
id acadia17_52
authors Ajlouni, Rima
year 2017
title Simulation of Sound Diffusion Patterns of Fractal-Based Surface Profiles
doi https://doi.org/10.52842/conf.acadia.2017.052
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 52-61
summary Acoustical design is one of the most challenging aspects of architecture. A complex system of competing influences (e.g., space geometry, size, proportion, material properties, surface detail, etc.) contribute to shaping the quality of the auditory experience. In particular, architectural surfaces affect the way that sound reflections propagate through space. By diffusing the reflected sound energy, surface designs can promote a more homogeneous auditory atmosphere by mitigating sharp and focused reflections. One of the challenges with designing an effective diffuser is the need to respond to a wide band of sound wavelengths, which requires the surface profile to precisely encode a range of detail sizes, depths and angles. Most of the available sound diffusers are designed to respond to a narrow band of frequencies. In this context, fractal-based surface designs can provide a unique opportunity for mitigating such limitations. A key principle of fractal geometry is its multilevel hierarchical order, which enables the same pattern to occur at different scales. This characteristic makes it a potential candidate for diffusing a wider band of sound wavelengths. However, predicting the reflection patterns of complicated fractal-based surface designs can be challenging using available acoustical software. These tools are often costly, complicated and are not designed for predicting early sound propagation paths. This research argues that writing customized algorithms provides a valuable, free and efficient alternative for addressing targeted acoustical design problems. The paper presents a methodology for designing and testing a customized algorithm for predicting sound diffusion patterns of fractal-based surfaces. Both quantitative and qualitative approaches were used to develop the code and evaluate the results.
keywords design methods; information processing; simulation & optimization; data visualization
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2017_184
id ecaade2017_184
authors Almeida, Daniel and Sousa, José Pedro
year 2017
title Tradition and Innovation in Digital Architecture - Reviewing the Serpentine Gallery Pavilion 2005
doi https://doi.org/10.52842/conf.ecaade.2017.1.267
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 267-276
summary Please write your aToday, in a moment when digital technologies are taking command of many architectural design and construction processes, it is important to examine the place and role of traditional ones. Designed by Álvaro Siza and Eduardo Souto de Moura in collaboration with Cecil Balmond, the Serpentine Gallery Pavilion 2005 reflects the potential of combining those two different approaches in the production of innovative buildings. For inquiring this argument, this paper investigates the development of this project from its conception to construction with a double goal: to uncover the relationship between analogical and digital processes, and to understand the architects' role in a geographically distributed workflow, which involved the use of computational design and robotic fabrication technologies. To support this examination, the authors designed and fabricated a 1:3 scale prototype of part of the Pavilion, which also served to check and reflect on the technological evolution since then, which is setting different conditions for design development and collaboration.bstract here by clicking this paragraph.
keywords Serpentine Gallery Pavilion; Computational Design; Digital Fabrication; Wooden Construction; Architectural Representation;
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac201715101
id ijac201715101
authors Bieg, Kory and Clay Odom
year 2017
title Lumifoil and Tschumi: Virtual projections and architectural interventions
source International Journal of Architectural Computing vol. 15 - no. 1, 6-17
summary This article introduces the theoretical and technical framework for the design of a temporary rooftop canopy on the red generator—one of the buildings designed by Bernard Tschumi for the Florida International University School of Architecture. The project, Lumifoil, was designed using both top-down and bottom-up computational techniques, including surface modeling via projected geometries and scripted cellular subdivisions and assemblies. Lumifoil attempts to synthesize these two often-conflicting design approaches into a generative design process which leverages context, form, surface, and structure as affective and effective actors. Lumifoil is the result of a design methodology which is both active and reactive to existing conditions of the site and new opportunities afforded by the program. It is contextual in its top-down relationship to Tschumi’s existing building and theory, generative in how details emerge bottom-up through scripts which lack any reference to site, and emergent in the resulting synthetic processes and effects which are produced. Through this methodological development, the project both tracks and responds to popular architectural theory and design from the mid-1990s to today. The theoretical underpinnings of the project build upon the idea that the actual (the real-life physical manifestation of matter) and the virtual (the potential for an object to be) are two constantly shifting paradigms in which design processes can intervene to help develop an architectural solution from a range of possibilities. The technical aspect of the project includes the collaborative workflow between the architecture offices of OTA+ and studio MODO with Arup Engineers to resolve structural issues using parametric modeling tools and structural analysis software. The final project is entirely parametric and fabrication is completely automated.
keywords Tschumi, Parametric, Installation, Generative, Projection
series other
type normal paper
email
last changed 2019/08/02 08:16

_id acadia17_222
id acadia17_222
authors Dierichs, Karola; Wood, Dylan; Correa, David; Menges, Achim
year 2017
title Smart Granular Materials: Prototypes for Hygroscopically Actuated Shape-Changing Particles
doi https://doi.org/10.52842/conf.acadia.2017.222
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 222-231
summary Hygroscopically Actuated Granular Materials are a new class of designed granular materials in architecture. Granular materials are large numbers of particles that are only in loose contact with each other. If the individual particle in such a granular material is defined in its geometry and material make-up, one can speak of a designed granular material. In recent years these designed granular materials have been explored as architectural construction systems. Since the particles are not bound to each other, granular materials are rapidly reconfigurable and recyclable. Yet one of the biggest assets of designed granular materials is the fact that their overall behavior can be designed by altering the geometry or material make-up of the individual composing particles. Up until now mainly non-actuated granular materials have been investigated. These are designed granular materials in which the geometry of the particle stays the same over time. The proposed Hygroscopically Actuated Granular Materials are systems consisting of time-variable particle geometries. Their potential lies in the fact that one and the same granular system can be designed to display different mechanical behaviors over the course of time. The research presented here encompasses three case studies, which complement each other both with regard to the development of the particle system and the applied construction processes. All three cases are described both with regard to the methods used and the eventual outcome aiming at a potential design system for Hygroscopically Actuated Granular Materials. To conclude, these results are compared and directions of further research are indicated.
keywords material and construction; smart materials; smart assembly/construction
series ACADIA
email
last changed 2022/06/07 07:55

_id acadia17_238
id acadia17_238
authors El-Zanfaly, Dina
year 2017
title A Multisensory Computational Model for Human-Machine Making and Learning
doi https://doi.org/10.52842/conf.acadia.2017.238
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 238-247
summary Despite the advancement of digital design and fabrication technologies, design practices still follow Alberti’s hylomorphic model of separating the design phase from the construction phase. This separation hinders creativity and flexibility in reacting to surprises that may arise during the construction phase. These surprises often come as a result of a mismatch between the sophistication allowed by the digital technologies and the designer’s experience using them. These technologies and expertise depend on one human sense, vision, ignoring other senses that could be shaped and used in design and learning. Moreover, pedagogical approaches in the design studio have not yet fully integrated digital technologies as design companions; rather, they have been used primarily as tools for representation and materialization. This research introduces a multisensory computational model for human-machine making and learning. The model is based on a recursive process of embodied, situated, multisensory interaction between the learner, the machines and the thing-in-the-making. This approach depends heavily on computational making, abstracting, and describing the making process. To demonstrate its effectiveness, I present a case study from a course I taught at MIT in which students built full-scale, lightweight structures with embedded electronics. This model creates a loop between design and construction that develops students’ sensory experience and spatial reasoning skills while at the same time enabling them to use digital technologies as design companions. The paper shows that making can be used to teach design while enabling the students to make judgments on their own and to improvise.
keywords education, society & culture; fabrication
series ACADIA
email
last changed 2022/06/07 07:55

_id sigradi2017_055
id sigradi2017_055
authors Jipa, Andrei; Mathias Bernhard, Nicolas Ruffray, Dr. Timothy Wangler, Prof. Dr. Flatt, Robert; Benjamin Dillenburger
year 2017
title SkelETHon Formwork - 3D Printed Plastic Formwork for Load-Bearing Concrete Structures
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.379-387
summary The imperative need for complex geometries in architecture is driving innovation towards an unconstrained fabrication freedom in building components. Fabrication constraints are a critical obstacle when material efficiency through complex, optimized topologies is sought. To address this constraint, this research investigates the use of 3D printed plastic formwork for fibre reinforced concrete at large scale. This novel construction method makes complex topologies and precise details possible for full-scale, load bearing structures. To demonstrate its potential applications, SkelETHon —a functional four-meter-long concrete canoe— was designed, built and raced in a regatta on the Rhine river (Figure 1).
keywords Concrete; 3D Printing; Formwork; Digital Fabrication; Canoe;
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2017_163
id caadria2017_163
authors Kalantari, Saleh and Saleh Tabari, Mohammad Hassan
year 2017
title GrowMorph: Bacteria Growth Algorithm and Design
doi https://doi.org/10.52842/conf.caadria.2017.479
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 479-487
summary GrowMorph is an ongoing research project that addresses the logic of bacterial cellular growth and its potential uses in architecture and design. While natural forms have always been an inspiration for human creativity, contemporary technology and scientific knowledge can allow us to advance the principle of biomimesis in striking new directions. By examining various patterns of bacterial growth, including their parametric logic, their use of responsive membranes and scaffolding structures, and their environmental fitness, this research creates new algorithmic design and construction models that can be applied through digital fabrication. Based on data from confocal microscopy, simulations were created using programming language Processing to model the environmental responses and morphology of the bacteria's growth. To demonstrate the utility of the results, the simulations created in this research were used to design an organically shaped pavilion and to suggest a new digital knitting process for material construction. The results from the study can inspire designers to make use of bacterial growth logic in their work, and provide them with practical tools for this purpose. Potential applications include novel designs for responsive surfaces, new fabrication processes, and unique spatial structures in future architectural work.
keywords Synthetic Biology; Architecture; Bio-fabrication; Bio-constructs; Design Computation
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia17_366
id acadia17_366
authors Lin, Yuming; Huang, Weixin
year 2017
title Behavior Analysis and Individual Labeling Using Data from Wi-Fi IPS
doi https://doi.org/10.52842/conf.acadia.2017.366
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 366- 373
summary It is fairly important for architects and urban designers to understand how different people interact with the environment. However, traditional investigation methods for studying environmental behavior are quite limited in their coverage of samples and regions, which are not sufficient to delve into the behavioral differences of people. Only recently, the development of indoor positioning systems (IPS) and data-mining techniques has made it possible to collect full-time, full-coverage data for behavioral difference research and individualized identification. In our research, the Wi-Fi IPS system is chosen among the various IPS systems as the data source due to its extensive applicability and acceptable cost. In this paper, we analyzed a 60-day anonymized dataset from a ski resort, collected by a Wi-Fi IPS system with 110 Wi-Fi access points. Combining this with mobile phone data and questionnaires, we revealed some interesting characteristics of tourists from different origins through spatial-temporal behavioral data, and further conducted individual labeling through supervised learning. Through this case study, temporal-spatial behavioral data from an IPS system exhibited great potential in revealing individual characteristics besides exploring group differences, shedding light on the prospect of architectural space personalization.
keywords design methods; information processing; data mining; big data
series ACADIA
email
last changed 2022/06/07 07:59

_id sigradi2018_1797
id sigradi2018_1797
authors Locatelli, Daniel; de Paula, Adalberto; Omena, Thiago Henrique; Lara, Arthur
year 2018
title High-Low as expression of the Brazilian digital fabrication
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 718-723
summary This paper is the result of an investigation about the influence of digital processes in Design and its importance in innovation within ephemeral architecture through the concept of High-Low. The ephemeral architecture has the potential to combine academic and artistic knowledge to Brazilian commercial production. Here is presented one experimental case study designed to Expo Revestir for Docol in 2017 that balances the paradigm of computational design with the academic field and viable commercial applications.
keywords High-Low; File-to-Factory; Ephemeral Architecture; Computational Design;
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_059
id ecaade2017_059
authors Narangerel, Amartuvshin, Lee, Ji-Hyun and Stouffs, Rudi
year 2017
title Thermal and Daylighting Optimization of Complex 3D Faceted Façade for Office Building
doi https://doi.org/10.52842/conf.ecaade.2017.1.209
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 209-218
summary Conventional façade design and its impact on building energy as well as indoor comfort is a well-researched topic in the architecture field. This paper examines the potential of a complex 3D shaped building envelope, elaborating on previous work by implementing energy simulation within the building façade optimization process. The multi-objective optimizations are conducted considering total thermal energy, electricity generation through BIPV, and daylighting in generic single person office rooms under meteorological data of Korea and Singapore. The performance of the non-dominants is analyzed and the results show an improvement in all objectives comparing with the preliminary study.
keywords Parametric facade design; muli-objective optimization; energy optimization; daylighting; form finding
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia17_482
id acadia17_482
authors Penman, Scott
year 2017
title Toward Computational Play
doi https://doi.org/10.52842/conf.acadia.2017.482
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 482- 491
summary The day is not far off when autonomous, artificially intelligent agents will be employed in creative industries such as architecture and design. Artificial intelligence is rapidly becoming ubiquitous, and it has absorbed many capabilities once thought beyond its reach. As such, it is critical that we reflect on the relationship between AI and design. Design is often tasked with pushing the envelope in the quest for novel meaning and experience. Designers can’t always rely upon existing models to judge their work. Operating like this requires a curious and open mind, a willingness to eschew reward and occasionally break the rules, and a desire to explore for the sake of exploring. These behaviors fly in the face of traditional implementations of computation and raise difficult questions about the autonomy and subjectivity of artificially intelligent machines. This paper proposes computational play as a field of research that covers how and why designers roam as freely as they do, what the creative potential of such exploration might be, and how such techniques might responsibly be implemented in computational machines. The work argues that autotelism, defined as internal motivation, is an essential aspect of play and outlines how it can be incorporated in a computational framework. The work also demonstrates a proof-of-concept in the form of an autonomous drawing machine that is able to plot a drawing, view the drawing, and make decisions based on what it sees, bringing computational vision and computational drawing together into a cyclical process that permits the use of autotelic play behavior.
keywords design methods; information processing; art and technology; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 08:00

_id ecaade2018_325
id ecaade2018_325
authors Peteinarelis, Alexandros and Yiannoudes, Socrates
year 2018
title Parametric Models and Algorithmic Thinking in Architectural Education
doi https://doi.org/10.52842/conf.ecaade.2018.2.401
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 401-410
summary Part of our research and teaching agenda at the School of Architecture of the Technical University of Crete focuses on algorithmic design with parametric models, its methodological characteristics and the study of applied and theoretical work that defined this architectural design thinking. Our work challenges architectural design processes, through the systematic study of parametric models. This paper presents three projects from the undergraduate elective course "Special Topics in Architectural Design", which took place during the spring semester of 2017, that investigated parametric models for a given architectural problem, inspired, to some extent, by precedents in 20th century architecture where students traced algorithmic design thinking. Although students understood well the concept and function of parametric models and in many cases applied them successfully for their design objectives, several of them did not fully assimilate some critical aspects of computation. This allowed us to determine areas of improvement and points of complete reevaluation in our educational strategy approach.
keywords algorithmic thinking; parametric model; computational thinking; architectural education; Frei Otto
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2017_161
id ecaade2017_161
authors Pietri, Samuel and Erioli, Alessio
year 2017
title Fibrous Aerial Robotics - Study of spiderweb strategies for the design of architectural envelopes using swarms of drones and inflatable formworks
doi https://doi.org/10.52842/conf.ecaade.2017.1.689
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 689-698
summary This thesis research presents an integrated workflow for the design and fabrication of large-scale architectural envelopes using swarms of drones and inflatable structures as formworks. The work lies at the intersection of architecture, biology and robotics, incorporating generative design with digital fabrication techniques. The proposed approach aims to investigate the tectonic potential of computational systems which encode behavioral strategies inside an agent-based model. It is from local interactions taking place at the micro-scale of complex systems that a new set of architectural tendencies seem to emerge. The authors focused on the strategies developed by colonies of social spiders during the construction of three-dimensional webs. Their communication system and the characteristics of the material structure have been then modelled and translated in a digital environment. A physical fabrication process, in which the simulated agents become drones in a real world environment, was concurrently developed. The goal was to investigate the architectural possibilities given by an autonomous aerial machine depositing fibrous material over inflatable formworks and its potential usefulness in specific sites where overall conditions don't allow traditional construction techniques.
keywords tectonics; robotics; multi-agent systems; stigmergy; drones; inflatables
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2023_259
id ecaade2023_259
authors Sonne-Frederiksen, Povl Filip, Larsen, Niels Martin and Buthke, Jan
year 2023
title Point Cloud Segmentation for Building Reuse - Construction of digital twins in early phase building reuse projects
doi https://doi.org/10.52842/conf.ecaade.2023.2.327
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 327–336
summary Point cloud processing has come a long way in the past years. Advances in computer vision (CV) and machine learning (ML) have enabled its automated recognition and processing. However, few of those developments have made it through to the Architecture, Engineering and Construction (AEC) industry. Here, optimizing those workflows can reduce time spent on early-phase projects, which otherwise could be spent on developing innovative design solutions. Simplifying the processing of building point cloud scans makes it more accessible and therefore, usable for design, planning and decision-making. Furthermore, automated processing can also ensure that point clouds are processed consistently and accurately, reducing the potential for human error. This work is part of a larger effort to optimize early-phase design processes to promote the reuse of vacant buildings. It focuses on technical solutions to automate the reconstruction of point clouds into a digital twin as a simplified solid 3D element model. In this paper, various ML approaches, among others KPConv Thomas et al. (2019), ShapeConv Cao et al. (2021) and Mask-RCNN He et al. (2017), are compared in their ability to apply semantic as well as instance segmentation to point clouds. Further it relies on the S3DIS Armeni et al. (2017), NYU v2 Silberman et al. (2012) and Matterport Ramakrishnan et al. (2021) data sets for training. Here, the authors aim to establish a workflow that reduces the effort for users to process their point clouds and obtain object-based models. The findings of this research show that although pure point cloud-based ML models enable a greater degree of flexibility, they incur a high computational cost. We found, that using RGB-D images for classifications and segmentation simplifies the complexity of the ML model but leads to additional requirements for the data set. These can be mitigated in the initial process of capturing the building or by extracting the depth data from the point cloud.
keywords Point Clouds, Machine Learning, Segmentation, Reuse, Digital Twins
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2017_215
id ecaade2017_215
authors Sopher, Hadas, Kalay, Yehuda E. and Fisher-Gewirtzman, Dafna
year 2017
title Why Immersive? - Using an Immersive Virtual Environment in Architectural Education
doi https://doi.org/10.52842/conf.ecaade.2017.1.313
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 313-322
summary Teaching the process of design is a primary objective of the architectural studio. Due to the complexity of the process, the studio encourages active learning and peer participation during crit sessions. This paper explores the potential of immersive virtual environments (IVEs) for enhancing architectural learning, and proposes a framework for evaluating its educational potential.We have developed a model for coding the three main activities of the architectural design process (analysis, synthesis and evaluation), along with their physical and social settings. The model comprises of units we call Knowledge Construction Activities (KCAs). We suggest that this model presents a detailed description of the environmental implications of each activity. Applying the KCA model to a studio course that used both a traditional classroom and an IVE revealed that the IVE increased the number of synthesis KCAs, and supported effective criticism. Though limited in scope, the results clearly indicate IVEs potential contribution to architecture pedagogy.
keywords Architectural education; Design process; Immersion; Virtual environments; Place
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia17_630
id acadia17_630
authors Vasanthakumar, Saeran; Saha, Nirvik; Haymaker, John; Shelden, Dennis
year 2017
title Bibil: A Performance-Based Framework to Determine Built Form Guidelines
doi https://doi.org/10.52842/conf.acadia.2017.630
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 630- 639
summary City built-form guidelines act as durable constraints on building design decisions. Such guidelines directly impact energy, comfort and other performance conditions. Existing urban design and planning methods only consider a narrow range of potential design scenarios, with rudimentary performance criteria, resulting in suboptimal urban designs. Bibil is a software plugin for the Rhinoceros3D/Grasshopper3D CAD modeler that addresses this gap through the synthesis of design space exploration methods to help design teams optimize guidelines for environmental and energy performance criteria over the life cycle of the city. Bibil consists of three generative and data management modules. The first module simulates development scenarios from street and block information through time, the second designs appropriate architectural typology, and the third abstracts the typologies into a lightweight analysis model for detailed thermal load and energy simulation. State-of-the-art performance simulation is done via the Ladybug Analysis Tools Grasshopper3D plugin, and further bespoke analysis to explore the resulting design space is achieved with custom Python scripts.This paper first introduces relevant background for automated exploration of urban design guidelines. Then the paper surveys the state-of-the-art in design and performance simulation tools in the urban domain. Next the paper describes the beta version of the tool’s three modules and its application in a built form study to assess urban canyon performance in a major North American city. Bibil enables the exploration of a broader range of potential design scenarios, for a broader range of performance criteria, over a longer period of time.
keywords design methods; information processing; simulation & optimization; form finding; generative system
series ACADIA
email
last changed 2022/06/07 07:58

_id cf2017_259
id cf2017_259
authors Yan, Chao; Yuan, Philip F.
year 2017
title Spherical Perspective: Notational Drawing System for non-Euclidean Geometry
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 259-275.
summary As a traditional design media, drawing usually has limitations in dealing with non-Euclidean geometrical problem, and therefore is highly challenged by the digital tools in contemporary architecture. This paper offers an explanation of the working mechanism of spherical perspective, an alternative projection instrument, to explore the potential of drawing in digital design scenario. Firstly, the paper reviews how architects notated nonorthogonal geometry by introducing perspective projection into the drawing system of Stereotomy in history. Then based on the conclusion from historical research, the paper develops a design tool, which would be able to translate geometry from orthogonal projection system to spherical one to generate non-Euclidean form. In the end, the paper brings further discussions about the formal and spatial effects brought by this new tool, and its potential and difficulty to be developed into professional design and representation media for architectural practice.
keywords Form Study, Spherical Perspective, Projective Geometry, Non-Euclidean Geometry, Notational Drawing
series CAAD Futures
email
last changed 2017/12/01 14:38

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