CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2017_028
id sigradi2017_028
authors Dileta Pacini, Giordana; Andrés Martin Passaro, Gonçalo Castro Henriques
year 2017
title Fab!t, Pavilhão Itinerante de Ensino: Proposta para inserção da cultura maker no ensino tradicional [Fab!t, Itinerant Teaching Pavilion: a proposal to include the maker culture in traditional education]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.198-206
summary This project intends to introduce the maker culture into traditional education. The goal is to make technology teaching available in elementary education in a fast, cheap and egalitarian way, seeking to democratize its access and use it to integrate maker culture's principles into traditional school. For that several existing makerspaces and fab labs programs’ were studied to identify the core activities and equipments to support this proposal. Its contribution is an adaptable modular system with a demountable construction platform to foster customized spaces. The system is manufactured to enable the expansion and retraction of the structure allowing its future reuse.
keywords Maker culture; Digital fabrication; Parametric design; Temporary architecture; Maker education
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2017_086
id caadria2017_086
authors Koh, Immanuel, Keel, Paul and Huang, Jeffrey
year 2017
title Decoding Parametric Design Data - Towards a Heterogeneous Design Search Space Remix
doi https://doi.org/10.52842/conf.caadria.2017.117
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 117-126
summary Designers or Non-Designers are not able to effectively access, view, search, discover, collect, reuse, remix and share parametric design data (PDD) for either professional or educational purposes. PDD here refers to the meta-data of 3D models generated by visual dataflow modelling software packages used in CAD/CAM industry. This ineffectiveness is a direct consequence of the deliberately proprietary nature of most PDD file formats and the restricted use within their respective desktop-based software environments. This paper presents an initial software prototype capable of automating the process of decoding a commonly used PDD file format and then re-encoding it with new set of metrics to facilitate multiple PDD searchability, comparability and interoperability, via an integrated web interface querying a design data repository. All PDDs are conceptualized as genealogies of numerical or geometric transformations and explicitly encoded with a graph-based data structure. The goal is to eventually learn from its own big data and begin to artificially generate novel PDDs heterogeneously.
keywords Design Decoder; Design Space Exploration; Parametric Design; Visual Analytics; Design Data
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia17_266
id acadia17_266
authors Gonzalez Rojas,Paloma
year 2017
title Space and Motion: Data-Driven Model of 4D Pedestrian Behavior
doi https://doi.org/10.52842/conf.acadia.2017.266
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 266-273
summary The understanding of space relies on motion, as we experience space by crossing it in time, space’s fourth dimension. However, architects lack the necessary tools to incorporate people's motion into their design of space. As a consequence, architects fail to connect space with the motion of the people that inhabit their buildings, creating disorienting environments. Further, what if augmentation technology changes how we inhabit space and the static built environment does not fit people anymore? This paper explores the problem of developing a model from people's motion, to inform and augment the architecture design process in the early stages. As an outcome, I have designed a model based on data from human-space interaction obtained through field work. First, relevant behavior was identified and recorded. Second, a metric was extracted from the data and composed by speed, the 4th D dimension as time, and gestures. Third, the original behavior was rebuilt, producing a set of rules. The rules were combined to form the model of human-space interaction. This generalizable model provides a novel approach to designing space based on data from people. Moreover, this paper presents a means of incorporating inhabitants' behavior into digital design. Finally, the model contributes to the advancement of people's motion research for general applications, such as in transport engineering, robotics, and cognitive sciences.
keywords design methods; information processing; simulation & optimization; data visualization
series ACADIA
email
last changed 2022/06/07 07:51

_id caadria2017_107
id caadria2017_107
authors Hu, Haojie, Luo, Zixuan, Chen, Yingnan, Bian, Qiuyi and Tong, Ziyu
year 2017
title Integration of Space Syntax into Agent-Based Pedestrian Simulation in Urban Open Space
doi https://doi.org/10.52842/conf.caadria.2017.325
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 325-334
summary MAS can be utilized to analyse macro rules of whole system by simulating a number of active agents. However, simply based on the parameter of specific environment quality and incomplete statistical setting of individual, models of pedestrian traffic in realistic open space have often been imperfect, because the behaviour of people cannot be rationally reflected to the complex characteristic of space. Space Syntax Theory breaks down the space into components and measures each with the straight sight-line of individuals, which can help analyse and quantify pedestrian flow in complicated real-life environment. In this situation, we make an attempt to combine these two in our research, in order to simulate the moving of pedestrian closer to reality. In this paper, Gulou Square, an urban open space close to centre of the city with a large flow of people, is selected as the study site. The results after plenty of simulations and contrast tests can be concluded that with the assistance of Space Syntax Theory, MAS can be more functional solving the problems in sophisticated real-life environment.
keywords Multi-agent system; Space Syntax; Open space; Visibility
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2017_083
id ecaade2017_083
authors Markusiewicz, Jacek and Krê¿lik, Adrian
year 2017
title Human-driven and machine-driven decisions in urban design and architecture - A comparison of two different methods in finding solutions to a complex problem
doi https://doi.org/10.52842/conf.ecaade.2017.1.505
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 505-514
summary The authors of the paper research the aspects of two approaches in human-computer collaboration to solve an urban scale problem: positioning a new cycling-pedestrian bridge in the city of Warsaw. The first approach is a machine-driven stochastic optimization combined with the shortest walk algorithm; the second one is a human-centered process involving an interactive table as a way of communication and data input. Both approaches were explored as part of a one-week student workshop. The article covers the undertaken techniques in detail and presents the outcomes of both studies. It concludes with a reflection on the necessity to inspire a discussion about the future of the architecture among apprentices of the profession: with all the potential threats and opportunities deriving from computer automation.
keywords interface; TUI; optimization; PSO; generative design; programming
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2017_071
id sigradi2017_071
authors Bueno, Ernesto; Antônio Carlos de Quadros Gonçalves Neto, Caio Henrique Mehl
year 2017
title Análise de variações no desempeno lumínico do Centro Cívico de Curitiba através de modelagem e simulação paramétrica [Analysis of variations in daylight performance of the Curitiba Civic Center through parametric modeling and simulation]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.486-490
summary To ensure access to sunlight in urban planning, specialized software is available. Mainly used in the initial stages, these tools allow the study of the environmental performance of the proposal. However, neighborhood impact is seen as a secondary aspect, usually evaluated with GIS tools, simulating pre-existing or proposed situations. However, visual programming tools allow, data processing in addition to parametric modeling, streamlining the process of analysis of architectural and urban pre-existences and proposals. From a case study, we present a methodology that uses these tools to demonstrate the loss of daylight performance of open spaces due to urban densification.
keywords Urban daylight performance; Environmental performance simulation; Parametric urban modeling; Grasshopper.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_157
id ecaade2017_157
authors Date, Kartikeya, Schaumann, Davide and Kalay, Yehuda E.
year 2017
title A Parametric Approach To Simulating Use-Patterns in Buildings - The Case Of Movement
doi https://doi.org/10.52842/conf.ecaade.2017.2.503
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 503-510
summary We describe one of the three core use-pattern building blocks of a parametric approach to simulating use-patterns in buildings. Use-patterns are modeled as events which use specified descriptions of spaces, actors and activities which constitute them. The simulation system relies on three fundamental patterns of use - move, meet and do. The move pattern is considered in detail in this paper with specific reference to what we term the partial knowledge issue. Modeling decision making about how to move through the space (what path to take) depends on modeling the actor's partial access to knowledge. Visibility is used as an example of partial knowledge. The parametric approach described in the paper enables the clear separation of syntactical and semantic conditions which inform decisions and the coordination of decisions made by agents in a simulation of use-patterns. This approach contributes to extending the analytical capability of Building Information Models from the point of view of evaluating how a proposed building design may be used, given complex, interrelated patterns of use.
keywords Agent-Based Systems, Simulation, Use-Patterns, Design Tools
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2017_164
id ecaade2017_164
authors De Luca, Francesco
year 2017
title From Envelope to Layout - Buildings Massing and Layout Generation for Solar Access in Urban Environments
doi https://doi.org/10.52842/conf.ecaade.2017.2.431
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 431-440
summary The use of daylight for the inhabitants health and comfort purposes and for the energy efficiency of buildings influences significantly the shape and outlook of urban environments. The solar envelope and solar collection surface are methods to define the massing of buildings for direct solar access requirements. They have been recently improved to be used in the design of buildings in relation to the Estonian daylight standard. Nevertheless the solar collection method can be applied only to single buildings with simple shape. The present research investigates the direct solar access performance of building clusters with multiple layouts in different urban areas in the city of Tallinn. Result show that different patterns perform in significant different ways whereas the same cluster types have the best and the least performances in all the cases.
keywords Urban design; Direct solar access; Solar envelope; Environmental analysis; Computational design
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2017_007
id sigradi2017_007
authors Gronda, Ma. Luciana; Mauro Chiarella
year 2017
title Materialidad Digital. Análisis de estrategias de Arquitectura Orientada al Desempeño transferibles al Diseño Resiliente [Digital Materiality. Analysis of Performance-Oriented Architecture strategies transferable to Resilient Design]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.51-59
summary The general objective of the research is to contribute to the critical conceptualization of experimental architectural practices in the context of the production suggested by Digital Materiality from a global perspective. Performance Oriented Architecture is the capacity that material systems have for Active, Responsive or Living Performance. These three lines of action, analyzed with antecedents, suggest efficient forms of symbiosis with the environment, starting from the application of Biomimetic research methodologies. Strategic possibilities for implementation are identified where technology, interdisciplinary and with creativity, offers access to Resilient Design solutions to adapt to the consequences of a design subordinated to the needs of industrialization.
keywords Digital Materiality; Performance; Biomimetic Research; Resilient Design.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_011
id ecaade2017_011
authors Haeusler, M. Hank, Asher, Rob and Booth, Lucy
year 2017
title Urban Pinboard - Development of a platform to access open source data to optimise urban planning performance
doi https://doi.org/10.52842/conf.ecaade.2017.1.439
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 439-448
summary In this paper we present our research to design and develop 'Urban Pinboard', a platform to optimise urban planning process and performance. We argue that second machine age general purpose technologies can now be accessed for city modelling. Based on the observation that: GIS does offer a depository that can display urban data; data sets exist but often stored at different locations; there is a discrepancy of access to planning information; and the data often are not accessible to private / public sector and the general public on one location, Urban Pinboard aims to address these problems as an integrated digital platform that enables the public, private and community sectors to connect by contributing ideas, comments and proposals on all planning issues in a single platform. The paper outlines the background research, methodology and introduces the Urban Pinboard's features to create a single source of truth for planning data.
keywords Software development; web-based GIS platform; Urban Planning; planning data
series eCAADe
email
last changed 2022/06/07 07:49

_id caadria2017_113
id caadria2017_113
authors Huang, Weixin, Lin, Yuming and Wu, Mingbo
year 2017
title Spatial-Temporal Behavior Analysis Using Big Data Acquired by Wi-Fi Indoor Positioning System
doi https://doi.org/10.52842/conf.caadria.2017.745
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 745-754
summary Understanding of people's spatial behavior is fundamental to architectural and urban design. However, traditional investigation methods applied in environmental behavior studies is highly limited regarding the amount of samples and regions it covers, which is not sufficient for the exploration of complex dynamic human behaviors and social activities in architectural space. Only recently the developments in indoor positioning system (IPS) and big data analysis technique have made it possible to conduct a full-time, full-coverage study on human environmental behavior. Among the variety IPS systems, the Wi-Fi IPS system is increasingly widely used because it is easy to be applied with acceptable cost. In this paper, we analyzed a 60-days anonymized data set, collected by a Wi-Fi IPS system with 110 Wi-Fi access points. The analysis revealed interesting patterns on people's behavior besides temporal spatial distribution, ranging from the cyclical fluctuation in human flow to behavioral patterns of sub-regions, some of which are not easy to be identified and interpreted by the traditional field observation. Through this case study, behavioral data from IPS system has exhibited great potential in bringing about profound changes in the study of environmental behavior.
keywords environmental behavior study; Wi-Fi; indoor positioning system; big data; spatial temporal behavior; ski resort
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2017_066
id cf2017_066
authors Jenney, Sarah Louise; Petzold, Frank
year 2017
title Question of Perspective: Information Visualisation in Games and its Possible Application in Planning Communication
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 66-83.
summary The densification of urban spaces is a major challenge for future cities. With new forms of online consultation, we observe a movement towards open government in urban planning. A stronger participation between a more diverse body of players in a networked environment, is unveiling various discrepancies in the understanding of projects by the different actors in planning, due to access to and the comprehension of planning information. To recognise and utilise the associated capabilities of current transformations, communication between the actors in planning and their sharing of knowledge is vitally important. Information visualisation is an essential form of communication, prompting this explorative paper in considering elements specific to games visualisation and their implications for urban planning. Based on a framework for information visualisation in games it was found that the specifications for actor groups in planning processes mirror the specifications specific to target audience groups in games.
keywords Gamification, Urban Design, Information Visualisation, Collaborative Design, Public Participation
series CAAD Futures
email
last changed 2017/12/01 14:37

_id sigradi2017_033
id sigradi2017_033
authors Juliani Pereira, Vinícius; Juliana Harrison Henno
year 2017
title O Pensamento Algorítmico Associado ao Origami no Contexto de um Laboratório de Fabricação Digital [The algorithmic thinking associated with Origami at a digital fabrication laboratory context]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.231-236
summary This article addresses an experiment carried out in the context of a digital fabrication laboratory and which purpose was to introduce basic algorithm concepts through the practice of Origami. The logical thinking associated with the area of programming is not common in the Brazilian educational institutions curriculum. This reality is noticeable in the environment of a FabLab, since it has a day dedicated to the free access and use of the community. No prerequisites are needed in order to attend the open day, enabling people to have access to numerically controlled equipments. For a conscientious use of these technologies it is important that the user have knowledge of the algorithmic logic allowing them to go beyond the basic functions inherent to each machine. The activity documented in this article intend to make the algorithmic logic accessible to a lay public insofar as the participant can identify similarities between the programming language and the development stages of the millennial technique of the paper fold.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_151
id ecaade2018_151
authors Kirschner, Ursula and Sperling, David
year 2018
title Mapping Urban Information as an Interdisciplinary Method for Geography, Art and Architecture Representations
doi https://doi.org/10.52842/conf.ecaade.2018.2.215
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 215-224
summary In the current context, access to daily realities is becoming increasingly mediated and processed by maps, flooding us with spatial data that appears to be objective but needs to be questioned, or even disputed. On the other hand, there are some relevant aspects of the urban experience that elude the main maps provided by apps or big data visualizing projects. So this article points out alternative ways of mapping urban information in this context, by means of presenting and discussing the methodology and results of a mapping workshop carried out at a German university in 2017 with interdisciplinary groups of students. The aim was to provide new insights and readings of the contemporary city. We explored and invented the urban with a mix of creative research methods.
keywords urban mapping information; critical cartography; urban spirit; cooperative urban exploration
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2017_291
id ecaade2017_291
authors Koltsova Jenne, Anastasia, Tunçer, Bige, Beir?o, José Nuno and Schmitt, Gerhard
year 2017
title Stratification of Public Spaces based on Qualitative Attribute Measurement
doi https://doi.org/10.52842/conf.ecaade.2017.2.581
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 581-590
summary This paper presents a computational setup for public space quality attribute measurement that leverages GIS technologies, remote access and actual databases. The goal of this research study is to objectify public space qualities established by prior research and verify these in a specific context. In particular, this work uses liveliness as a quality criterion for public space and analyses its interrelationship to space descriptive attributes represented by the objective characteristics of the existing public spaces. The main motivation of this research is to provide for better understanding of public space characteristics that support vibrant social life within contemporary urban settings in Europe.
keywords Urban Design; Public Space Quality; Liveliness; Integrative Analysis; Parametric Modelling; GIS
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia17_366
id acadia17_366
authors Lin, Yuming; Huang, Weixin
year 2017
title Behavior Analysis and Individual Labeling Using Data from Wi-Fi IPS
doi https://doi.org/10.52842/conf.acadia.2017.366
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 366- 373
summary It is fairly important for architects and urban designers to understand how different people interact with the environment. However, traditional investigation methods for studying environmental behavior are quite limited in their coverage of samples and regions, which are not sufficient to delve into the behavioral differences of people. Only recently, the development of indoor positioning systems (IPS) and data-mining techniques has made it possible to collect full-time, full-coverage data for behavioral difference research and individualized identification. In our research, the Wi-Fi IPS system is chosen among the various IPS systems as the data source due to its extensive applicability and acceptable cost. In this paper, we analyzed a 60-day anonymized dataset from a ski resort, collected by a Wi-Fi IPS system with 110 Wi-Fi access points. Combining this with mobile phone data and questionnaires, we revealed some interesting characteristics of tourists from different origins through spatial-temporal behavioral data, and further conducted individual labeling through supervised learning. Through this case study, temporal-spatial behavioral data from an IPS system exhibited great potential in revealing individual characteristics besides exploring group differences, shedding light on the prospect of architectural space personalization.
keywords design methods; information processing; data mining; big data
series ACADIA
email
last changed 2022/06/07 07:59

_id ecaadesigradi2019_102
id ecaadesigradi2019_102
authors Passsaro, Andres Martin, Henriques, Gonçalo Castro, Sans?o, Adriana and Tebaldi, Isadora
year 2019
title Tornado Pavilion - Simplexity, almost nothing, but human expanded abilities
doi https://doi.org/10.52842/conf.ecaade.2019.1.305
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 305-314
summary In the context of the fourth industrial revolution, not all regions have the same access to technology for project development. These technological limitations do not necessarily result in worst projects and, on the contrary, can stimulate creativity and human intervention to overcome these shortcomings. We report here the design of a small pavilion with scarce budget and an ambitious goal to qualify a space through tactical urbanism. We develop the project in a multidisciplinary partnership between academy and industry, designing, manufacturing and assembling Tornado Pavilion, a complex structure using combined HIGH-LOW technologies, combining visual programming with analog manufacture and assembly. The design strategy uses SIMPLEXITY with ruled surfaces strategy to achieve a complex geometry. Due to the lack of automated mechanical cutting or assembly, we used human expanded abilities for the construction; instead of a swarm of robots, we had a motivated and synchronized swarm of students. The pavilion became a reference for local population that adopted it. This process thus shows that less or almost nothing (Sola-Morales 1995), need not to be boring (Venturi 1966) but less can be much more (Kolarevic 2017).
keywords Simplexity; CAD-CAM; Ruled Surfaces; expanded abilities; pavilion
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id ecaade2017_163
id ecaade2017_163
authors S?rensen, Jesper Bendix and Svidt, Kjeld
year 2017
title BIM-based Multiuser Collaborative Virtual Environments for end user involvement
doi https://doi.org/10.52842/conf.ecaade.2017.1.111
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 111-118
summary This paper examines the potential of utilizing virtual mock-ups in end user involvement processes. To access if virtual mock-ups can optimize existing processes, current workflows using physical full-scale mock-ups on several projects are explored. Requirements regarding the traditional workflows are captured through a series of interviews and observational studies. The identified use hereof is then analyzed and consolidated into system requirements and visions of a potential virtual supplement. Based on the identified requirements, a live prototype is developed supporting multiuser experiences in interactive environments through multiple and various devices such as CAVEs, HMD´s and touch devices supporting multi touch co-creation. Finally, the prototype is tested together with end users in ongoing projects to validate the potential of virtual mock-ups and to further detail the requirements to such a system.
keywords User Involvement; Virtual full-scale Mock-ups; Virtual Reality; Co-creation
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2017_118
id ecaade2017_118
authors Shehu, Mateos and Yunitsyna, Anna
year 2017
title Generative computational tools for the design of Urban Morphology
doi https://doi.org/10.52842/conf.ecaade.2017.1.477
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 477-482
summary Today more than 50% of the population is located in cities. This is an essential need, considering the facilities that urban life offers in contrast to the rural one. But, despite the benefits this migration brings to the individuals, it is also associated with some degree of unpredicted behavior which harms the community. In the recent years Albania, like most developing countries, has been facing problems with both informality and the inability to come up with concrete design solutions to adapt quick changes. From this perspective, this paper illustrates a research done to encompass new tools in the urban design practice of Albania for the overcoming of the current design difficulties.It describes a new approach to assess the problematics in the city of Tirana, and implement an algorithmic procedure which creates urban design proposals similar but not limited to the existing ones. Together with other evaluation tools, these new proposals can be tested in terms of energy efficiency, solar access and ventilation performance with the ultimate goal of creating a unified work model which not only will speed up the process but also improve its overall design efficiency.
keywords Parametric Urbanism; Urban Morphology; Sustainability
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia17_660
id acadia17_660
authors Zivkovic, Sasa; Battaglia, Christopher
year 2017
title Open Source Factory: Democratizing Large-Scale Fabrication Systems
doi https://doi.org/10.52842/conf.acadia.2017.660
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 660- 669
summary Open source frameworks have enabled widespread access to desktop-scale additive manufacturing technology and software, but very few highly hackable large-scale or industrial open source equipment platforms exist. As research trajectories continue to move towards large-scale experimentation and full-scale building construction in robotic and digital fabrication, access to industrial fabrication equipment is critical. Large-scale digital fabrication equipment usually requires extensive start-up investments which becomes a prohibitive factor for open research. Expanding on the idea of the Fab Lab as well as the RepRap movement, the Open Source Factory takes advantage of disciplinary expertise and trans-disciplinary knowledge in construction machine design accumulated over the past decade. With the goal to democratize access to large-scale industrial fabrication equipment, this paper outlines the creation of two full-scale fabrication systems: a RepRap based large-scale 3-axis open source CNC gantry and a 6-axis industrial robot system based on a decommissioned KUKA KR200/2. Both machines offer radically different economic frameworks for implementing research in advanced full scale robotic fabrication into contexts of pedagogy, the research lab, practice, or small scale local building industry. This research demonstrates that such equipment can be implemented by building on the current knowledge base in the field. If industrial robots and other large-scale fabrication tools become accessible for all, the collective sharing of research and the development of new ideas in full-scale robotic building construction can be substantially accelerated.
keywords education, society & culture; CAM; prototyping; construction/robotics; education; digital heritage
series ACADIA
email
last changed 2022/06/07 07:57

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