CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2017_031
id caadria2017_031
authors Crolla, Kristof, Williams, Nicholas, Muehlbauer, Manuel and Burry, Jane
year 2017
title SmartNodes Pavilion - Towards Custom-optimized Nodes Applications in Construction
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 467-476
doi https://doi.org/10.52842/conf.caadria.2017.467
summary Recent developments in Additive Manufacturing are creating possibilities to make not only rapid prototypes, but directly manufactured customised components. This paper investigates the potential for combining standard building materials with customised nodes that are individually optimised in response to local load conditions in non-standard, irregular, or doubly curved frame structures. This research iteration uses as a vehicle for investigation the SmartNodes Pavilion, a temporary structure with 3D printed nodes built for the 2015 Bi-City Biennale of Urbanism/Architecture in Hong Kong. The pavilion is the most recent staged output of the SmartNodes Project. It builds on the findings in earlier iterations by introducing topologically constrained node forms that marry the principals of the evolved optimised node shape with topological constraints imposed to meet the printing challenges. The 4m high canopy scale prototype structure in this early design research iteration represents the node forms using plastic Fused Deposition Modelling (FDM).
keywords Digital Fabrication; Additive Manufacturing; File to Factory; Design Optimisation; 3D printing for construction
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2017_210
id ecaade2017_210
authors Jimenez Garcia, Manuel, Soler, Vicente and Retsin, Gilles
year 2017
title Robotic Spatial Printing
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 143-150
doi https://doi.org/10.52842/conf.ecaade.2017.2.143
summary There has been significant research into large-scale 3D printing processes with industrial robots. These were initially used to extrude in a layered manner. In recent years, research has aimed to make use of six degrees of freedom instead of three. These so called "spatial extrusion" methods are based on a toolhead, mounted on a robot arm, that extrudes a material along a non horizontal spatial vector. This method is more time efficient but up to now has suffered from a number of limiting geometrical and structural constraints. This limited the formal possibilities to highly repetitive truss-like patterns. This paper presents a generalised approach to spatial extrusion based on the notion of discreteness. It explores how discrete computational design methods offer increased control over the organisation of toolpaths, without compromising design intent while maintaining structural integrity. The research argues that, compared to continuous methods, discrete methods are easier to prototype, compute and manufacture. A discrete approach to spatial printing uses a single toolpath fragment as basic unit for computation. This paper will describe a method based on a voxel space. The voxel contains geometrical information, toolpath fragments, that is subsequently assembled into a continuous, kilometers long path. The path can be designed in response to different criteria, such as structural performance, material behaviour or aesthetics. This approach is similar to the design of meta-materials - synthetic composite materials with a programmed performance that is not found in natural materials. Formal differentiation and structural performance is achieved, not through continuous variation, but through the recombination of discrete toolpath fragments. Combining voxel-based modelling with notions of meta-materials and discrete design opens this domain to large-scale 3D printing. Please write your abstract here by clicking this paragraph.
keywords discrete; architecture; robotic fabrication; large scale printing; software; plastic extrusion
series eCAADe
email
last changed 2022/06/07 07:52

_id cf2017_567
id cf2017_567
authors Kim, Ikhwan; Lee, Injung; Lee, Ji-Hyun
year 2017
title The Expansion of Virtual Landscape in Digital Games: Classification of Virtual Landscapes Through Five principles
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 567-584.
summary This research established classification system which contains five principles and variables to classify the types of the virtual landscape in digital games. The principles of the classification are Story, Space Shape, Space and Action Dimension, User Complexity and Interaction Level. With this classification system, our research group found the most representative types of virtual landscape in the digital game market through 1996 to 2016. Although mathematically there can be 288 types of virtual landscape, only 68 types have been used in the game market in recent twenty years. Among the 68 types, we defined 3 types of virtual landscape as the most representative types based on the growth curve and a number of cases. Those three representative types of virtual landscapes are Generating / Face / 3D-3D / Single / Partial, Providing / Chain / 3D-3D / Single / Partial and Providing / Linear / 2D-2D / Single / Partial. With the result, the researchers will be able to establish the virtual landscape design framework for the future research.
keywords Digital Game, Virtual Landscape, Game Design, Game Classification
series CAAD Futures
email
last changed 2017/12/01 14:38

_id acadia17_446
id acadia17_446
authors Nejur, Andrei; Steinfeld, Kyle
year 2017
title Ivy: Progress in Developing Practical Applications for a Weighted-Mesh Representation for Use in Generative Architectural Design
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 446- 455
doi https://doi.org/10.52842/conf.acadia.2017.446
summary This paper presents progress in the development of practical applications for graph representations of meshes for a variety of problems relevant to generative architectural design (GAD). In previous work (Nejur and Steinfeld 2016), the authors demonstrated that while approaches to marrying mesh and graph representations drawn from computer graphics (CG) can be effective within the domains of applications for which they have been developed, they have not adequately addressed wider classes of problems in GAD. There, the authors asserted that a generalized framework for working with graph representations of meshes can effectively bring recent advances in mesh segmentation to bear on GAD problems, a utility demonstrated through the development of a plug-in for the visual programming environment Grasshopper. Here, we describe a number of implemented solutions to mesh segmentation and transformation problems, articulated as a series of additional features developed as a part of this same software. Included are problems of mesh segmentation approached through the creation of acyclic connected graphs (trees); problems of mesh transformations, such as those that unfold a segmented mesh in anticipation of fabrication; and problems of geometry generation in relation to a segmented mesh, as demonstrated through a generalized approach to mesh weaving. We present these features in the context of their potential applications in GAD and provide a limited set of examples for their use.
keywords design methods; information processing
series ACADIA
email
last changed 2022/06/07 07:58

_id acadia17_650
id acadia17_650
authors Zayas, Luisel; Brugmann, Dustin; Clifford, Brandon; McGee, Wes; Durham, James
year 2017
title Quarra Cairn: Incremental Stability Through Shifting and Removal of Mass
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 650- 659
doi https://doi.org/10.52842/conf.acadia.2017.650
summary Recent advances in integrating physical logic into computation strategies have brought the mastermakers mentality back to the forefront of the digital era, yet a long-standing problem persists: ongoing efforts to develop reciprocal structures with gravitational forces tend to generate forms that are unable to be constructed without massive falsework. This paper explores the potential to intelligently remove material from the interior of a column drum in order to produce a leaning column that could contribute to solving this age-old problem. The paper describes the computation and fabrication logic required, then demonstrates a full-scale prototype and some of the discoveries that emerged as a result of the computation process.
keywords material and construction; fabrication
series ACADIA
email
last changed 2022/06/07 07:57

_id ecaade2023_259
id ecaade2023_259
authors Sonne-Frederiksen, Povl Filip, Larsen, Niels Martin and Buthke, Jan
year 2023
title Point Cloud Segmentation for Building Reuse - Construction of digital twins in early phase building reuse projects
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 327–336
doi https://doi.org/10.52842/conf.ecaade.2023.2.327
summary Point cloud processing has come a long way in the past years. Advances in computer vision (CV) and machine learning (ML) have enabled its automated recognition and processing. However, few of those developments have made it through to the Architecture, Engineering and Construction (AEC) industry. Here, optimizing those workflows can reduce time spent on early-phase projects, which otherwise could be spent on developing innovative design solutions. Simplifying the processing of building point cloud scans makes it more accessible and therefore, usable for design, planning and decision-making. Furthermore, automated processing can also ensure that point clouds are processed consistently and accurately, reducing the potential for human error. This work is part of a larger effort to optimize early-phase design processes to promote the reuse of vacant buildings. It focuses on technical solutions to automate the reconstruction of point clouds into a digital twin as a simplified solid 3D element model. In this paper, various ML approaches, among others KPConv Thomas et al. (2019), ShapeConv Cao et al. (2021) and Mask-RCNN He et al. (2017), are compared in their ability to apply semantic as well as instance segmentation to point clouds. Further it relies on the S3DIS Armeni et al. (2017), NYU v2 Silberman et al. (2012) and Matterport Ramakrishnan et al. (2021) data sets for training. Here, the authors aim to establish a workflow that reduces the effort for users to process their point clouds and obtain object-based models. The findings of this research show that although pure point cloud-based ML models enable a greater degree of flexibility, they incur a high computational cost. We found, that using RGB-D images for classifications and segmentation simplifies the complexity of the ML model but leads to additional requirements for the data set. These can be mitigated in the initial process of capturing the building or by extracting the depth data from the point cloud.
keywords Point Clouds, Machine Learning, Segmentation, Reuse, Digital Twins
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2017_085
id ecaade2017_085
authors Agustí-Juan, Isolda, Hollberg, Alexander and Habert, Guillaume
year 2017
title Integration of environmental criteria in early stages of digital fabrication
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 185-192
doi https://doi.org/10.52842/conf.ecaade.2017.2.185
summary The construction sector is responsible for a big share of the global energy, resource demand and greenhouse gas emissions. As such, buildings and their designers are key players for carbon mitigation actions. Current research in digital fabrication is beginning to reveal its potential to improve the sustainability of the construction sector. To evaluate the environmental performance of buildings, life cycle assessment (LCA) is commonly employed. Recent research developments have successfully linked LCA to CAD and BIM tools for a faster evaluation of environmental impacts. However, these are only partially applicable to digital fabrication, because of differences in the design process. In contrast to conventional construction, in digital fabrication the geometry is the consequence of the definition of functional, structural and fabrication parameters during design. Therefore, this paper presents an LCA-based method for design-integrated environmental assessment of digitally fabricated building elements. The method is divided into four levels of detail following the degree of available information during the design process. Finally, the method is applied to the case study "Mesh Mould", a digitally fabricated complex concrete wall that does not require any formwork. The results prove the applicability of the method and highlight the environmental benefits digital fabrication can provide.
keywords Digital fabrication; Parametric LCA; Early design; Sustainability
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_138
id acadia17_138
authors Berry, Jaclyn; Park, Kat
year 2017
title A Passive System for Quantifying Indoor Space Utilization
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 138-145
doi https://doi.org/10.52842/conf.acadia.2017.138
summary This paper presents the development of a prototype for a new sensing device for anonymously evaluating space utilization, which includes usage factors such as occupancy levels, congregation and circulation patterns. This work builds on existing methods and technology for measuring building performance, human comfort and occupant experience in post-occupancy evaluations as well as pre-design strategic planning. The ability to collect data related to utilization and occupant experience has increased significantly due to the greater accessibility of sensor systems in recent years. As a result, designers are exploring new methods to empirically verify spatial properties that have traditionally been considered more qualitative in nature. With this premise, this study challenges current strategies that rely heavily on manual data collection and survey reports. The proposed sensing device is designed to supplement the traditional manual method with a new layer of automated, unbiased data that is capable of capturing environmental and social qualities of a given space. In a controlled experiment, the authors found that the data collected from the sensing device can be extrapolated to show how layout, spatial interventions or other design factors affect circulation, congregation, productivity, and occupancy in an office setting. In the future, this sensing device could provide designers with real-time feedback about how their designs influence occupants’ experiences, and thus allow the designers to base what are currently intuition-based decisions on reliable data and evidence.
keywords design methods; information processing; smart buildings; IoT
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia17_170
id acadia17_170
authors Byrne, Ultan
year 2017
title Point-Cloud-Paint: A Software Tool for Speculative Urban Design Using Three-Dimensional Digital Collage
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 170-177
doi https://doi.org/10.52842/conf.acadia.2017.170
summary Beginning from a provocation in Auguste Blanqui’s Eternity by the Stars, this paper reports on a new methodology of digital collage for urban design. The research is situated relative to the current discourses surrounding both voxelization and point-cloud data structures in order to motivate the concept of a recombinant approach to design in existing cities. Building on these sources, and with reference to recent developments in mesh shape composition techniques, the paper presents the resulting software implementation “Point-Cloud-Paint”: a tool that enables collage-based combinatorial experimentation with urban point-cloud data.
keywords simulation; representation; design methods; information processing
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_407
id ecaadesigradi2019_407
authors Capone, Mara, Lanzara, Emanuela, Marsillo, Laura and Nome Silva, Carlos Alejandro
year 2019
title Responsive complex surfaces manufacturing using origami
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 715-724
doi https://doi.org/10.52842/conf.ecaade.2019.2.715
summary Contemporary architecture is considered a dynamic system, capable of adapting to different needs, from environmental to functional ones. The term 'Adaptable Architecture' describes an architecture from which specific components can be changed in relation to external stimuli. This change could be executed by the building system itself, transformed manually or it could be any other ability to be transformed by external forces (Leliveld et al.2017). Adaptability concept is therefore linked to motion and to recent advances in kinetic architecture. In our research we are studying the rules that we can use to design a kinetic architecture using origami. Parametric design allows us to digitally simulate the movement of origami structures, we are testing algorithmic modeling to generate doubly curvature surfaces starting from a designed surface and not from the process. Our main goal is to study the relationship between geometry, motion and shape. We are interested, in particular, in complex surface manufacture using origami technique to design a kinetic and reactive ceiling.
keywords Origami; complex surface manufacture; responsive architecture; Applied Geometry
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ijac201715106
id ijac201715106
authors Cardoso Llach, Daniel; Ardavan Bidgoli and Shokofeh Darbari
year 2017
title Assisted automation: Three learning experiences in architectural robotics
source International Journal of Architectural Computing vol. 15 - no. 1, 87-102
summary Fueled by long-standing dreams of both material efficiency and aesthetic liberation, robots have become part of mainstream architectural discourses, raising the question: How may we nurture an ethos of visual, tactile, and spatial exploration in technologies that epitomize the legacies of industrial automation—for example, the pursuit of managerial efficiency, control, and an ever-finer subdivision of labor? Reviewing and extending a growing body of research on architectural robotics pedagogy, and bridging a constructionist tradition of design education with recent studies of science and technology, this article offers both a conceptual framework and concrete strategies to incorporate robots into architectural design education in ways that foster a spirit of exploration and discovery, which is key to learning creative design. Through reflective accounts of three learning experiences, we introduce the notions “assisted automation” and “robotic embodiment” as devices to enrich current approaches to robot–human design, highlighting situated and embodied aspects of designing with robotic machines.
keywords Design education, architectural robotics, computational design, robot–human collaboration, studies of science and technology
series other
type normal paper
email
last changed 2019/08/02 08:28

_id caadria2017_155
id caadria2017_155
authors Cichocka, Judyta Maria, Browne, Will Neil and Rodriguez, Edgar
year 2017
title Optimization in the Architectural Practice - An International Survey
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 387-396
doi https://doi.org/10.52842/conf.caadria.2017.387
summary For several years great effort has been devoted to the study of Architectural Design Optimization (ADO). However, although in the recent years ADO has attracted much attention from academia, optimization methods and tools have had a limited influence on the architectural profession. The aim of the study is to reveal users' expectations from the optimization tools and define limitations preventing wide-spread adaptation of the optimization solvers in the architectural practice. The paper presents the results of the survey "Optimization in the architectural practice" conducted between December 2015 and February 2016 on 165 architectural trainees and practising architects from 34 countries. The results show that there is a need for an interactive multi-objective optimization tool, as 78% respondents declared that a multi-objective optimization is more necessary in their practice than a single objective one and 91% of them acknowledged the need for choice of promising solutions during optimization process. Finally, it has been found that daylight, structure and geometry are three top factors which architects are interested in optimizing.
keywords Architectural Design Optimization; Optimizaiton Techniques; Generic Solvers; Multi-criteria Decision Making
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2017_201
id ecaade2017_201
authors De Azambuja Varela, Pedro and Sousa, José Pedro
year 2017
title Fabricating Stereotomy - Variable moulds for cast voussoirs
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 193-200
doi https://doi.org/10.52842/conf.ecaade.2017.2.193.2
summary Recent developments in digital design and fabrication tools have led architects and researchers to renew the interest in stereotomy. This interest converges with a growing ecological and economical conscience that matches classic stereotomy raw material needs: compression resistance materials. However, material resources or prefabrication time are still major counterparts for the adoption of this construction system. This paper focuses in exploring techniques that profit from the interdependency between built form and fabrication technique, foraging methodologies that allow for stereotomic block creation with simpler resources. The premise is to explore faster, cheaper, more accessible ways to build stereotomic structures. The technique developed in this research explores alternatives to the traditional cutting of stone by expanding techniques for variable moulds to form solid voussoirs.
keywords stereotomy; voussoir; mould; variable production; robotic fabrication
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia17_212
id acadia17_212
authors De Luca, Francesco
year 2017
title Solar Form Finding: Subtractive Solar Envelope and Integrated Solar Collection Computational Method for High-Rise Buildings in Urban Environments
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 212-221
doi https://doi.org/10.52842/conf.acadia.2017.212
summary Daylight standards contribute significantly to the form of buildings and the urban environment. Direct solar access of existing and new buildings can be considered through the use of solar envelope and solar collection isosurface methods. The first determines the maximum volume and shape that new buildings cannot exceed to guarantee the required solar rights on existing surrounding facades. The latter predicts the portion of facades of new buildings that will receive the required direct sunlight hours in urban environments. Nowadays, environmental design software based on the existing methods permits the generation of solar envelopes and solar collection isosurfaces to use in the schematic design phase. Nevertheless, the existing methods and software present significant limitations when used to design buildings that must fulfil the Estonian daylight standard. Recent research has successfully developed computational workflows based on the existing methods and available tools to tackle such shortcomings. The present work uses the findings to propose a novel computational method to generate solar envelopes and integrate solar collection analysis. It is a subtractive form-finding method that is more efficient than the existing additive methods and other recent workflows when it is applied to high-rise buildings in fragmented urban environments. The tests performed show that the new method permits the realisation of compliant and larger solar envelopes, which furthermore embed formal properties. The objective of the research is to contribute to the development of computational methods and tools to integrate direct solar access performance efficiently into the design process.
keywords design methods; information processing; simulation & optimization; form finding
series ACADIA
email
last changed 2022/06/07 07:55

_id acadia17_222
id acadia17_222
authors Dierichs, Karola; Wood, Dylan; Correa, David; Menges, Achim
year 2017
title Smart Granular Materials: Prototypes for Hygroscopically Actuated Shape-Changing Particles
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 222-231
doi https://doi.org/10.52842/conf.acadia.2017.222
summary Hygroscopically Actuated Granular Materials are a new class of designed granular materials in architecture. Granular materials are large numbers of particles that are only in loose contact with each other. If the individual particle in such a granular material is defined in its geometry and material make-up, one can speak of a designed granular material. In recent years these designed granular materials have been explored as architectural construction systems. Since the particles are not bound to each other, granular materials are rapidly reconfigurable and recyclable. Yet one of the biggest assets of designed granular materials is the fact that their overall behavior can be designed by altering the geometry or material make-up of the individual composing particles. Up until now mainly non-actuated granular materials have been investigated. These are designed granular materials in which the geometry of the particle stays the same over time. The proposed Hygroscopically Actuated Granular Materials are systems consisting of time-variable particle geometries. Their potential lies in the fact that one and the same granular system can be designed to display different mechanical behaviors over the course of time. The research presented here encompasses three case studies, which complement each other both with regard to the development of the particle system and the applied construction processes. All three cases are described both with regard to the methods used and the eventual outcome aiming at a potential design system for Hygroscopically Actuated Granular Materials. To conclude, these results are compared and directions of further research are indicated.
keywords material and construction; smart materials; smart assembly/construction
series ACADIA
email
last changed 2022/06/07 07:55

_id acadia17_284
id acadia17_284
authors Hu, Zhengrong; Park, Ju Hong
year 2017
title HalO [Indoor Positioning Mobile Platform]: A Data-Driven, Indoor-Positioning System With Bluetooth Low Energy Technology To Datafy Indoor Circulation And Classify Social Gathering Patterns For Assisting Post Occupancy Evaluation
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 284-291
doi https://doi.org/10.52842/conf.acadia.2017.284
summary Post-Occupancy Evaluation (POE) as an integrated field between architecture and sociology has created practical guidelines for evaluating indoor human behavior within a built environment. This research builds on recent attempts to integrate datafication and machine learning into POE practices that may one day assist Building Information Modeling (BIM) and multi-agent modeling. This research is based on two premises: 1) that the proliferation of Bluetooth Low Energy (BLE) technology allows us to collect a building user’s data cost-effectively and 2) that the growing application of machine learning algorithms allows us to process, analyze and synthesize data efficiently. This study illustrates that the mobile platform HalO can serve as a generic tool for datafication and automation of data analysis of the movement of a building user. In this research, the iOS mobile application HalO, combined with BLE beacons enable building providers (architects, developers, engineers and facility managers etc.) to collect the user’s indoor location data. Triangulation was used to pinpoint the user’s indoor positions, and k-means clustering was applied to classify users into different gathering groups. Through four research procedures—Design Intention Analysis, Data Collection, Data Storage and Data Analysis—the visualized and classified data helps building providers to better evaluate building performance, optimize building operations and improve the accuracy of simulations.
keywords design methods; information processing; data mining; IoT; AI; machine learning
series ACADIA
email
last changed 2022/06/07 07:49

_id acadia17_298
id acadia17_298
authors Johnson, Jason S.; Gardner, Guy
year 2017
title Pareidolic Formations
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 298- 307
doi https://doi.org/10.52842/conf.acadia.2017.298
summary The use of ornament in public space has been contested throughout history, and attitudes towards the articulation of building surfaces have shifted over time. Antoine Picon has argued that the use of ornament to communicate meaning and identity is returning to a place of cultural prominence. Well-established digital design and fabrication technologies have given rise to projects that integrate performance and aesthetics through the exploitation of form, pattern and ornament. These techniques allow the designer to inscribe and overlay data generated through performance simulation and environmental analysis, and formal relationships and fabrication processes onto materials and spatial fields, creating novel configurations and effects. Operating at a scale between object and building, public art, sculpture and architectural ornament allow for a particular type of interdisciplinary experimentation and hybrid practice. Three recent public art proposals illustrate an approach that composites multiple datasets to generate new relationships between aesthetic, environmental and functional considerations in order to activate public space. The proposals presented here put forward a set of tactics that can be deployed towards embedding overlapping data in public spaces. These proposals use pattern to form and form to pattern workflows as a way to produce multiple potential readings through pareidolia. This paper presents an investigation into how contemporary digital design and fabrication processes can bridge between performance and perception, and how ornament and pattern might be deployed for both formal and performative purposes to help foster a more personalized relationship with the urban spaces we occupy.
keywords education, society & culture; data mining; form finding; education
series ACADIA
email
last changed 2022/06/07 07:52

_id ecaade2017_094
id ecaade2017_094
authors Jovanovic, Marko, Vucic, Marko, Mitov, Dejan, Tepavèeviæ, Bojan, Stojakovic, Vesna and Bajsanski, Ivana
year 2017
title Case Specific Robotic Fabrication of Foam Shell Structures
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 135-142
doi https://doi.org/10.52842/conf.ecaade.2017.2.135
summary Most recent developments in the design of free form shells pursue new approaches in digital fabrication based on material properties and construction-aware design. In this research we proposed an alternative approach based on implementation of expanded polystyrene (EPS), a non-standard material for shells, in the process of industrial robot fabrication that enables fast and precise cutting of building elements. Main motivation for using EPS as a building material was driven by numerous advantages when compared to commonly used materials such as: recycleability, cost-efficiency, high earthquake resistance, durability and short assembly time. We describe case specific fabrication approach based on numerous production constraints (size of the panels, limited robot workspace, in situ conditions) that directly design the process.
keywords computational design; shell structures; robotic fabrication; hot-wire cutting; multi-robot control
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia17_350
id acadia17_350
authors Leach, Neil
year 2017
title Zoom Space: The Limits of Representation
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 350- 359
doi https://doi.org/10.52842/conf.acadia.2017.350
summary What happens when we reduce architecture to the logic of representation? This question is set in perspective by the recent re-emergence of certain discourses in architecture that see the world in terms of style, and that privilege the appearance and form of a design over its performance and the processes that generate it. This in turn is being fed by certain digital platforms that encourage the user to see the world solely in visual terms. The issue comes to a head with the practice of zooming in and out on the computer screen, a practice that helps architects to operate seemingly effortlessly at a range of different scales, from jewelry through to the city, but is not without its problems. This paper looks first at the challenges of operating at different scales by drawing on insights from the world of biology, and considers the performance-based issues being overlooked in this process of zooming in and out. It then goes on to theorize the problem by drawing upon the distinction between extensive and intensive properties as promoted by Manuel DeLanda following the work of Gilles Deleuze and Félix Guattari, and considers the relevance of this distinction for architectural design. The paper concludes that we can never escape representation, but by focusing solely on it at the expense of performance—and vice versa—we are overlooking an important factor that defines architecture.
keywords design methods; information processing; representation; form finding
series ACADIA
email
last changed 2022/06/07 07:52

_id ecaade2017_309
id ecaade2017_309
authors Lo Turco, Massimiliano, Zich, Ursula, Astolfi, Arianna, Shtrepi, Louena and Botto Poaola, Matteo
year 2017
title From digital design to physical model - Origami techniques applied to dynamic paneling shapes for acoustic performance control
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 77-86
doi https://doi.org/10.52842/conf.ecaade.2017.2.077
summary The recent trend toward non-standard and free form architecture has generated a lot of debate among the Scientific Community. The reasons can be found in the renewed interest in organic shapes, in addition to recent and powerful capabilities of parametric platforms. In this regard, the Visual Programming Language (VPL) interface gives a high level of freedom and control for conceiving complex shapes. The geometric problems in identifying a suitable shape have been addressed by relying on the study of Origami. The control of variable geometry has required the use of algorithmic models that ensure fast changes and free control of the model, besides a physical one made of rigid cardboard to simulate its rigid-foldability. The aim is to present a prototype of an adaptive structure, with an acoustic application, to control sound quality and perception in spaces where this has a central role, such as theatres or concert halls.
keywords parametric modeling; generative design; shape and form studies; acoustics conditions; digital Representation
series eCAADe
email
last changed 2022/06/07 07:59

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