CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2017_101
id cf2017_101
authors Chen, Nai Chun; Zhang, Yan; Stephens, Marrisa; Nagakura, Takehiko; Larson, Kent
year 2017
title Urban Data Mining with Natural Language Processing: Social Media as Complementary Tool for Urban Decision Making
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 101-109.
summary The presence of web2.0 and traceable mobile devices creates new opportunities for urban designers to understand cities through an analysis of user-generated data. The emergence of “big data” has resulted in a large amount of information documenting daily events, perceptions, thoughts, and emotions of citizens, all annotated with the location and time that they were recorded. This data presents an unprecedented opportunity to gauge public opinion about the topic of interest. Natural language processing with social media is a novel tool complementary to traditional survey methods. In this paper, we validate these methods using tourism data from Trip-Advisor in Andorra. “Natural language processing” (NLP) detects patterns within written languages, enabling researchers to infer sentiment by parsing sentences from social media. We applied sentiment analysis to reviews of tourist attractions and restaurants. We found that there were distinct geographic regions in Andorra where amenities were reviewed as either uniformly positive or negative. For example, correlating negative reviews of parking availability with land use data revealed a shortage of parking associated with a known traffic congestion issue, validating our methods. We believe that the application of NLP to social media data can be a complementary tool for urban decision making.
keywords Short Paper, Urban Design Decision Making, Social Media, Natural Language Processing
series CAAD Futures
email
last changed 2017/12/01 14:37

_id acadia17_28
id acadia17_28
authors Aguiar, Rita; Cardoso, Carmo; Leit?o,António
year 2017
title Algorithmic Design and Analysis Fusing Disciplines
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 28-37
doi https://doi.org/10.52842/conf.acadia.2017.028
summary In the past, there has been a rapid evolution in computational tools to represent and analyze architectural designs. Analysis tools can be used in all stages of the design process, but they are often only used in the final stages, where it might be too late to impact the design. This is due to the considerable time and effort typically needed to produce the analytical models required by the analysis tools. A possible solution would be to convert the digital architectural models into analytical ones, but unfortunately, this often results in errors and frequently the analytical models need to be built almost from scratch. These issues discourage architects from doing a performance-oriented exploration of their designs in the early stages of a project. To overcome these issues, we propose Algorithmic Design and Analysis, a method for analysis that is based on adapting and extending an algorithmic-based design representation so that the modeling operations can generate the elements of the analytical model containing solely the information required by the analysis tool. Using this method, the same algorithm that produces the digital architectural model can also automatically generate analytical models for different types of analysis. Using the proposed method, there is no information loss and architects do not need additional work to perform the analysis. This encourages architects to explore several design alternatives while taking into account the design’s performance. Moreover, when architects know the set of design variations they wish to analyze beforehand, they can easily automate the analysis process.
keywords design methods; information processing; simulation & optimization; BIM; generative system
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2017_199
id ecaade2017_199
authors Al-Douri, Ph.D., Firas
year 2017
title Computational and Modeling Tools - How effectively are Urban Designers and Planners using them Across the Design Development Process?
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 409-418
doi https://doi.org/10.52842/conf.ecaade.2017.1.409
summary Literature suggests that despite the increasing range and variety of computational tools and technologies, they have not really been employed for designing as extensively as it might be. This is due in part to the numerous challenges and impediments limiting their effective usage such as the methodological, procedural, and substantive factors and limitations, and skepticism about their impact of usage on the design process and outcome. The gap in our understanding of how advanced computational tools could support the design activities and design decision-making has expanded considerably to become a new area of inquiry with considerable room for the expansion of knowledge. This research is a single-case study that has been pursued in two phases: literature review and survey followed by analysis and discussion of the empirical results. The empirical observations were compared to the theoretical propositions and with results of similar research to highlight the areas and the extent to what the IT tools' usage have influenced the outcome of the design process. The comparison has helped highlight, explain, and justify the mechanism and improvements in the design outcome. Please write your abstract here by clicking this paragraph.
keywords Computational urban design; Urban Design Practice
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac201715402
id ijac201715402
authors Alaçam, Sema; Orkan Zeynel Güzelci, Ethem Gürer and Saadet Zeynep Bac?noglu
year 2017
title Reconnoitring computational potentials of the vault-like forms: Thinking aloud on muqarnas tectonics
source International Journal of Architectural Computing vol. 15 - no. 4, 285-303
summary This study sheds light on a holistic understanding of muqarnas with its historical, philosophical and conceptual backgrounds on one hand and formal, structural and algorithmic principles on the other hand. The vault-like Islamic architectural element, muqarnas, is generally considered to be a non-structural decorative element. Various compositional approaches have been proposed to reveal the inner logic of these complex geometric elements. Each of these approaches uses different techniques such as measuring, unit-based decoding or three-dimensional interpretation of two-dimensional patterns. However, the reflections of the inner logic onto different contexts, such as the usage of different initial geometries, materials or performative concerns, were neglected. In this study, we offer a new schema to approach the performative aspects of muqarnas tectonics. This schema contains new sets of elements, properties and relations deriving partly from previous approaches and partly from the technique of folding. Thus, this study first reviews the previous approaches to analyse the geometric and constructional principles of muqarnas. Second, it explains the proposed scheme through a series of algorithmic form-finding experiments. In these experiments, we question whether ‘fold’, as one of the performative techniques of making three-dimensional forms, contributes to the analysis of muqarnas in both a conceptual and computational sense. We argue that encoding vault-like systems via geometric and algorithmic relations based on the logic of the ‘fold’ provides informative and intuitive feedback for form-finding, specifically in the earlier phases of design. While focusing on the performative potential of a specific fold operation, we introduced the concept of bifurcation to describe the generative characteristics of folding technique and the way of subdividing the form with respect to redistribution of the forces. Thus, in this decoding process, the bifurcated fold explains not only to demystify the formal logic of muqarnas but also to generate new forms without losing contextual conditions.
keywords Muqarnas, vault, layering, folding, force flow, bifurcation
series journal
email
last changed 2019/08/07 14:03

_id sigradi2017_016
id sigradi2017_016
authors Alexandre da Silva, Geovany Jessé; Carlos Alejandro Nome, Lucy Donegan
year 2017
title Ferramentas de Projeto para análise da qualidade urbana: Relacionando forma, usos, densidade e configuração espacial na cidade de João Pessoa, Brasil. [Design tools to assess urban quality: Relating form, uses, density and spatial configuration in João Pessoa city, Brazil.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.123-129
summary This paper describes an experience in a Graduate course Architecture and Urbanism that used computational tools to analyze urban quality – considering form, uses, density and spatial configuration (based on visual and fields) – in different urban areas in the city of João Pessoa. Understanding that the city is a problem in organized complexity, different aspects condition the quality of use of spaces and reveal urban dynamics. Urban analysis aided by computational tools revealed successful in characterizing different problems and potentialities that can lay the foundation for interventions with more urban quality.
keywords Design computational tools; Study of urban form, uses and density; Urban space performance; Spatial configuration.
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2017_009
id sigradi2017_009
authors Alves de Oliveira, Amanda Aline; Tatiana Sakurai
year 2017
title Fabricação digital e DIY: Pesquisa de soluções para a criação de um mobiliário nômade [Digital fabrication and DIY: Research of solutions for the creation of a nomadic furniture]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.67-74
summary This article reflects about creation, through the analysis of joints and furniture that are easily assembly and disassembly destined for young people in constant territorial displacement situations. Obtained by digital fabrication in the largest public network of free Fab Labs in the world, which is provided by the City Hall of São Paulo and the maker culture present in these units. Thus, are used, bibliographic and iconographic analysis and drawings for a better understanding of this furniture that had as reference for the analysis the following books: Nomadic Furniture volumes 1 and 2 written by Victor Papanek and James Hennessey.
keywords Disassembly; Joints; Digital manufacturing; Furniture; Mobility
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_181
id ecaade2017_181
authors Balaban, Özgün and Tunçer, Bige
year 2017
title Visualizing and Analising Urban Leisure Runs by Using Sports Tracking Data
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 533-540
doi https://doi.org/10.52842/conf.ecaade.2017.1.533
summary Recently there has been a significant growth on the usage of personal fitness applications running on smart phones or fitness devices. These applications record millions of GPS points generated from the paths of runners. This data can be analyzed to comprehend behavior of runners within a specific location. In this study, using data generated from several sources such as Endomondo and Strava and other complementary data such as climate data, population data etc., we aim to find out the factors affecting running behavior in urban settings. For this purpose, visualizations of running activities are plotted with different variables by using BIG-DID, a software tool we developed as part of this study. Additionally, an evaluation of the tools used or can be used for data analysis and visualizations discussed. Finally, a linear regression model is introduced, which will be further developed in later stages of this study.
keywords Big Data; Urban Visualization; Fitness Applications; Leisure Runs
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2017_034
id sigradi2017_034
authors Barrozo do Amaral Villares, Alexandre; Daniel de Carvalho Moreira
year 2017
title Python on the Landscape of Programming Tools for Design and Architectural Education
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.237-241
summary Currently most professional modeling and computer graphics software packages embed a scripting language. This is an early report on collecting data about software applications and coding tools geared towards the educational environment, preparing a listing for further evaluation and analysis of platforms. An increase in the adoption of Python as the embedded scripting syntax in many established tools can already be recognized, therefore the creation of educational materials on Python for design and architectural education merits further attention. Other insights on the educational potential of the available tools might be gained by advancing the data collection and evaluation work.
keywords Education; Design; Architecture; Programming; Python.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_148
id ecaade2017_148
authors Baseta, Efilena, Sollazzo, Aldo, Civetti, Laura, Velasco, Dolores and Garcia-Amorós, Jaume
year 2017
title Photoreactive wearable: A computer generated garment with embedded material knowledge - A computer generated garment with embedded material knowledge
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 317-326
doi https://doi.org/10.52842/conf.ecaade.2017.2.317
summary Driven by technology, this multidisciplinary research focuses on the implementation of a photomechanical material into a reactive wearable that aims to protect the body from the ultraviolet radiation deriving from the sun. In this framework, the wearable becomes an active, supplemental skin that not only protects the human body but also augments its functions, such as movement and respiration. The embedded knowledge enables the smart material to sense and exchange data with the environment in order to passively actuate a system that regulates the relation between the body and its surroundings in an attempt to maintain equilibrium. The design strategy is defined by 4 sequential steps: a) The definition of the technical problem, b) the analysis of the human body, c) the design of the reactive material system, as well as d) the digital simulations and the digital fabrication of the system. The aforementioned design strategies allow for accuracy as well as high performance optimization and predictability in such complex design tasks, enabling the creation of customized products, designed for individuals.
keywords smart materials; wearable technology; data driven design; reactive garment; digital fabrication; performance simulations
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_208
id ecaade2017_208
authors Beaudry Marchand, Emmanuel, Han, Xueying and Dorta, Tomás
year 2017
title Immersive retrospection by video-photogrammetry - UX assessment tool of interactions in museums, a case study
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 729-738
doi https://doi.org/10.52842/conf.ecaade.2017.2.729
summary Studying interactions in museums often omits to consider the complexity of the space and the visitors' behaviors. Visitors' walking paths do not provide enough insight of their user experience (UX) since they are distant from the experiential realities. Videogrammetry can convey such dimensions of an environmental experience. Because of limitations of real-time playback, a twofold approach is suggested: "immersive videos" combined with "photogrammetric models". A granular optimal experience assessment method using retrospection interviews is also applied providing a finer evaluation of the perceived experience through time. This method permits to characterize museum interactive installations, according to the perceived challenges and skills of the interaction's task, based this time on immersive retrospection. This paper proposes the "Immersive retrospection" by "Immersive video-photogrammetry" as a UX assessment tool of interactions in museums. A hybrid virtual environment was used in this study, allowing social VR without the use of headsets, through a life-sized projection of interactive 3D content. The study showed that Immersive video-photogrammetry facilitates the recall of memories and allows a deepened self-observation analysis.
keywords immersive retrospection; photogrammetry; videogrammetry; UX assessment; museum environments
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_234
id ecaade2017_234
authors Benetti, Alberto, Favargiotti, Sara and Ricci, Mos?
year 2017
title RE.S.U.ME. - REsilient and Smart Urban MEtabolism
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 1113-1120
doi https://doi.org/10.52842/conf.ecaade.2017.1.1113
summary New technologies and uncontrolled open-data policies lead public to a new way of approaching the built environment. To enlarge the competences of the professionals that work within the cities, we believe that providing a deep and dynamic knowledge on the heritage and urban built environment is the more effective solution to offer a unique support to the needs. By providing a boosted geographical database with detailed information about the status of each building, we aim to support the professional by providing a neat vision about vacant buildings available citywide. We think this knowledge is an important asset in covering every kind of public requests: from flat to rent to an abandoned building to restore or to drive better investors. The city of Trento will be the pilot project to test these statements.We studied the phenomenon of pushing new constructions rather investing on the reuse of abandoned buildings with the consequences of unsustainable land use. To address the work we adopted a comprehensive approach across the fields of urbanism, ICT engineering and social sciences. We believe that sharing knowledge and know-hows with municipalities, agencies, and citizens is the way to support better market strategies as well as urban transformation policies.
keywords Information Technology; Urban Metabolism; Re-cycle; Urban Reserves; Policy Decision-Making; Data-driven Analysis
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_099
id ecaade2017_099
authors Bialkowski, Sebastian
year 2017
title tOpos - GPGPU Accelerated Structural Optimisation Utility for Architects
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 679-688
doi https://doi.org/10.52842/conf.ecaade.2017.1.679
summary The paper focuses on possibilities of already known engineering procedures such as Finite Element Method or Topology Optimisation for effective implementation in architectural design process. The existing attempts of complex engineering algorithms implementation, as a form finding approach will be discussed. By intersecting architectural form evaluation with engineering analysis complemented by optimisation algorithms, the new quality of contemporary architecture design process may appears.
keywords topology optimisation; design support tools; complex geometries; General Programming GPU
series eCAADe
email
last changed 2022/06/07 07:52

_id ijac201715101
id ijac201715101
authors Bieg, Kory and Clay Odom
year 2017
title Lumifoil and Tschumi: Virtual projections and architectural interventions
source International Journal of Architectural Computing vol. 15 - no. 1, 6-17
summary This article introduces the theoretical and technical framework for the design of a temporary rooftop canopy on the red generator—one of the buildings designed by Bernard Tschumi for the Florida International University School of Architecture. The project, Lumifoil, was designed using both top-down and bottom-up computational techniques, including surface modeling via projected geometries and scripted cellular subdivisions and assemblies. Lumifoil attempts to synthesize these two often-conflicting design approaches into a generative design process which leverages context, form, surface, and structure as affective and effective actors. Lumifoil is the result of a design methodology which is both active and reactive to existing conditions of the site and new opportunities afforded by the program. It is contextual in its top-down relationship to Tschumi’s existing building and theory, generative in how details emerge bottom-up through scripts which lack any reference to site, and emergent in the resulting synthetic processes and effects which are produced. Through this methodological development, the project both tracks and responds to popular architectural theory and design from the mid-1990s to today. The theoretical underpinnings of the project build upon the idea that the actual (the real-life physical manifestation of matter) and the virtual (the potential for an object to be) are two constantly shifting paradigms in which design processes can intervene to help develop an architectural solution from a range of possibilities. The technical aspect of the project includes the collaborative workflow between the architecture offices of OTA+ and studio MODO with Arup Engineers to resolve structural issues using parametric modeling tools and structural analysis software. The final project is entirely parametric and fabrication is completely automated.
keywords Tschumi, Parametric, Installation, Generative, Projection
series other
type normal paper
email
last changed 2019/08/02 08:16

_id acadia17_146
id acadia17_146
authors Black, Conor; Forwood, Ed
year 2017
title Game Engine Computation for Serious Engineering: Visualisation and Analysis of Building Facade Movements as a Consequence of Loads on the Primary Structure
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 146-153
doi https://doi.org/10.52842/conf.acadia.2017.146
summary This paper demonstrates the innovative use of game engines as a tool in the analysis and communication of complex structural engineering. It specifically looks at the relationship between a building’s primary structure and its façade. The analysis and visualisations, scripted using the Game Engine Unity3D, focuses on visualising the implications of movements from the primary structure [under various load cases] on the façade. This paper describes the novel process by which Unity3D is utilised to create an applet which imports displacements from structural software and post-processes the data to visualise the complex effect on façade panels according to its support conditions. It demonstrates that visualising facade movements in real-time, as opposed to current, static report-based descriptions, provide access for the comprehension of more complex building systems. This therefore has the possibility to reduce safety factors applied to facade movement joints.
keywords design methods; information processing; game engines; fabrication; simulation & optimization
series ACADIA
email
last changed 2022/06/07 07:52

_id sigradi2017_014
id sigradi2017_014
authors Bonilla Vallejo, Mario Andres; Denise Mônaco dos Santos, Douglas Lopes de Souza, Pena Martinez, Andressa Carmo
year 2017
title La práctica de la colaboración en los procesos digitales de diseño: Investigación - Acción [The practice of collaboration in digital processes design: Investigation action]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.106-113
summary This paper aims to present reflections on the practice of collaboration in the project JAM! Diálogos emergentes e processos digitais de projeto. For this, we analyzed the interaction and communication of a geographically distributed work team in Brazil, through a research - action methodology. Here be considered as main aspects the digital tools and technologies that support the development of remote architectural projects. Therefore, advances in the CSCW area taken into account for such analysis. This work linked to a master's research that be carry out at the Federal University of Viçosa
keywords Process design; Collaboration; Groupware; Collective intelligence.
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2017_049
id sigradi2017_049
authors Braida, Frederico; Cheyenne Azevedo, Izabela Ferreira, Janaina Castro, Janaina Castro
year 2017
title Projetando com blocos de montar: Residências mínimas no contexto da cidade contemporânea [Design with building blocks: Compact homes in the context of the contemporary city]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.335-343
summary This paper presents the results of the creation of a game, composed of building blocks, conceived as didactic material for the minimum residences design. The game was designed to be produced by rapid prototyping and digital manufacturing resources. Methodologically, the research was based on both a literature review and an empirical research on the use of a set of building blocks. The text shows the critical analysis and reflections on the results achieved with a workshop entitled "Designing compact homes with building blocks".
keywords Building blocks; Rapid prototyping; Digital fabrication; Education; Architecture.
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2017_069
id sigradi2017_069
authors Briones Lazo, Carolina; Carolina Soto Ogueta
year 2017
title La enseñanza de BIM en Chile, el desafío de un cambio de enfoque centrado en la metodología por sobre la tecnología. [BIM education in Chile, the challenge of a shift of focus centered on methodology over technology.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.470-478
summary This article presents the level of adoption of BIM in Chile referring to recent studies carried out in the country, demonstrating that there has not been a significant increase in the use of this methodology by the industry. According to the analysis of international cases on educational frameworks, the authors argue that the development of a national education strategy for BIM with a focus on defining BIM capabilities required to assume the national mandate 2020, along with promoting collaborative work environments and active learning methodologies would be very beneficial.
keywords Building Information Modelling; Metodología BIM; Adopción de BIM; Estrategia de enseñanza de BIM.
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2017_071
id sigradi2017_071
authors Bueno, Ernesto; Antônio Carlos de Quadros Gonçalves Neto, Caio Henrique Mehl
year 2017
title Análise de variações no desempeno lumínico do Centro Cívico de Curitiba através de modelagem e simulação paramétrica [Analysis of variations in daylight performance of the Curitiba Civic Center through parametric modeling and simulation]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.486-490
summary To ensure access to sunlight in urban planning, specialized software is available. Mainly used in the initial stages, these tools allow the study of the environmental performance of the proposal. However, neighborhood impact is seen as a secondary aspect, usually evaluated with GIS tools, simulating pre-existing or proposed situations. However, visual programming tools allow, data processing in addition to parametric modeling, streamlining the process of analysis of architectural and urban pre-existences and proposals. From a case study, we present a methodology that uses these tools to demonstrate the loss of daylight performance of open spaces due to urban densification.
keywords Urban daylight performance; Environmental performance simulation; Parametric urban modeling; Grasshopper.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_031
id ecaade2017_031
authors Castelo Branco, Renata and Leit?o, António
year 2017
title Integrated Algorithmic Design - A single-script approach for multiple design tasks
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 729-738
doi https://doi.org/10.52842/conf.ecaade.2017.1.729
summary Many great architectural endeavors today engage in a multi software approach, as each specialty involved needs a different software, and different task required from the architect, such as 3D modeling, analysis or rendering, also benefit from the use of different tools. Combining them in the same process is not always a successful endeavor. A more effective portability mechanism is needed, and Algorithmic Design (AD) has the potential to become one. This paper explores the advantages of the algorithmic approach to the design process, and proposes a methodology capable of integrating the different tools and paradigms currently used in architecture. The methodology is based on the development of a computer program that describes not only the intended model, but also additional tasks, such as the required analysis and rendering. It takes advantage of CAD, BIM and analysis tools, with little effort when it comes to the transition between them.
keywords Algorithmic Design; CAD; BIM; Analysis tools
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2017_031
id sigradi2017_031
authors Chaves Galvão, Carolina M.; Fernando Galvão, Eliton Siqueira
year 2017
title Patrimônio (Moderno) Digital como ação resiliente [Digital (Modern) Heritage as resilience action]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.219-222
summary The Modern Heritage in Aracaju is still a little researched subject and the available works need to be reviewed and expanded. This paper presents the first results of a work dedicated to the analysis and registration of the Modern Heritage as a resilient action to the losses suffered, so that this heritage will resist in time and persist in the memory, enabling future research and conservation actions. The case study was the Hora Oliveira residence, which was modeled using Revit © from the development of a template, in which information about original materials and pathologies present in the building were inserted.
keywords Digital heritage; Modern Architecture; Aracaju; Hora Oliveira residence.
series SIGRADI
email
last changed 2021/03/28 19:58

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