CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia17_52
id acadia17_52
authors Ajlouni, Rima
year 2017
title Simulation of Sound Diffusion Patterns of Fractal-Based Surface Profiles
doi https://doi.org/10.52842/conf.acadia.2017.052
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 52-61
summary Acoustical design is one of the most challenging aspects of architecture. A complex system of competing influences (e.g., space geometry, size, proportion, material properties, surface detail, etc.) contribute to shaping the quality of the auditory experience. In particular, architectural surfaces affect the way that sound reflections propagate through space. By diffusing the reflected sound energy, surface designs can promote a more homogeneous auditory atmosphere by mitigating sharp and focused reflections. One of the challenges with designing an effective diffuser is the need to respond to a wide band of sound wavelengths, which requires the surface profile to precisely encode a range of detail sizes, depths and angles. Most of the available sound diffusers are designed to respond to a narrow band of frequencies. In this context, fractal-based surface designs can provide a unique opportunity for mitigating such limitations. A key principle of fractal geometry is its multilevel hierarchical order, which enables the same pattern to occur at different scales. This characteristic makes it a potential candidate for diffusing a wider band of sound wavelengths. However, predicting the reflection patterns of complicated fractal-based surface designs can be challenging using available acoustical software. These tools are often costly, complicated and are not designed for predicting early sound propagation paths. This research argues that writing customized algorithms provides a valuable, free and efficient alternative for addressing targeted acoustical design problems. The paper presents a methodology for designing and testing a customized algorithm for predicting sound diffusion patterns of fractal-based surfaces. Both quantitative and qualitative approaches were used to develop the code and evaluate the results.
keywords design methods; information processing; simulation & optimization; data visualization
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2021_257
id ecaade2021_257
authors Cichocka, Judyta Maria, Loj, Szymon and Wloczyk, Marta Magdalena
year 2021
title A Method for Generating Regular Grid Configurations on Free-From Surfaces for Structurally Sound Geodesic Gridshells
doi https://doi.org/10.52842/conf.ecaade.2021.2.493
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 493-502
summary Gridshells are highly efficient, lightweight structures which can span long distances with minimal use of material (Vassallo & Malek 2017). One of the most promising and novel categories of gridshells are bending-active (elastic) systems (Lienhard & Gengnagel 2018), which are composed of flexible members (Kuijenhoven & Hoogenboom 2012). Timber elastic gridshells can be site-sprung or sequentially erected (geodesic). While a lot of research focus is on the site-sprung ones, the methods for design of sequentially-erected geodesic gridshells remained underdeveloped (Cichocka 2020). The main objective of the paper is to introduce a method of generating regular geodesic grid patterns on free-form surfaces and to examine its applicability to design structurally feasible geodesic gridshells. We adopted differential geometry methods of generating regular bidirectional geodesic grids on free-form surfaces. Then, we compared the structural performance of the regular and the irregular grids of the same density on three free-form surfaces. The proposed method successfully produces the regular geodesic grid patterns on the free-form surfaces with varying curvature-richness. Our analysis shows that gridshells with regular grid configurations perform structurally better than those with irregular patterns. We conclude that the presented method can be readily used and can expand possibilities of application of geodesic gridshells.
keywords elastic timber gridshell; bending-active structure; grid configuration optimization; computational differential geometry; material-based design methodology; free-form surface; pattern; geodesic
series eCAADe
email
last changed 2022/06/07 07:56

_id cf2017_150
id cf2017_150
authors Reinhardt, Dagmar; Cabrera, Densil; Hunter, Matthew
year 2017
title A Mathematical Model Linking Form and Material for Sound Scattering: Design, Robotic Fabrication and Evaluation of Sound Scattering Discs: Relating Surface Form to Acoustic Performance
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 150-163.
summary This paper presents empirical research into the acoustic performance of randomized robotically fabricated patterns. Randomness is introduced as degrees of variations in code, both supported by quasi-predictable variations in a computational process, and the select changes through multiple variables in precise robotic fabrication that extend the spectrum for manufacturing diversity in micro-geometries that can change the acoustic response of space. Through physical acoustic testing of scale model 1:10 prototypes in a scale model reverberant box, and consecutive re-modelling of sound discs based on root mean square and depth comparison, a tendency for acoustic behaviours both for scattering and absorption could be demonstrated that relates low spatial frequency magnitude of surface modulation closely to scattering coefficient in a limited case study of six samples. As a result, the study presents a mathematical model that links form and material for sound scattering.
keywords Acoustic Micro-Patterns, Design Robotics, Scattering Coefficient
series CAAD Futures
email
last changed 2017/12/01 14:37

_id caadria2017_057
id caadria2017_057
authors Buš, Peter, Treyer, Lukas and Schmitt, Gerhard
year 2017
title Urban Autopoiesis - Towards Adaptive Future Cities
doi https://doi.org/10.52842/conf.caadria.2017.695
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 695-704
summary A city, defined as a unity of inhabitants with their environment and showing self-creating and self-maintaining properties, can be considered as an autopoietic system if we take into account its bottom-up processes with unpredictable behaviour of its components. Such a property can lead to self-creation of urban patterns. These processes are studied in well-known vernacular architectures and informal settlements around the world and they are able to adapt according to various conditions and forces. The main research objective is to establish a computational design-modelling framework for modelling autopoietic intricate characteristics of a city based on an adaptability, self-maintenance and self-generation of urban patterns with adequate visual representation.The paper introduces a modelling methodology that allows to combine planning tasks with inhabitants' interaction and data sources by using an interchange framework to model more complex urban dynamics. The research yields preliminary results tested in a simulation model of a redevelopment of Tanjong Pagar Waterfront, the container terminal in the city of Singapore being transformed into a new future centre as a conducted case study.
keywords Urban Metabolism; Urban Autopoiesis; Computational Interchange; Emergent Urban Strategies; Adaptive City
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2017_157
id ecaade2017_157
authors Date, Kartikeya, Schaumann, Davide and Kalay, Yehuda E.
year 2017
title A Parametric Approach To Simulating Use-Patterns in Buildings - The Case Of Movement
doi https://doi.org/10.52842/conf.ecaade.2017.2.503
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 503-510
summary We describe one of the three core use-pattern building blocks of a parametric approach to simulating use-patterns in buildings. Use-patterns are modeled as events which use specified descriptions of spaces, actors and activities which constitute them. The simulation system relies on three fundamental patterns of use - move, meet and do. The move pattern is considered in detail in this paper with specific reference to what we term the partial knowledge issue. Modeling decision making about how to move through the space (what path to take) depends on modeling the actor's partial access to knowledge. Visibility is used as an example of partial knowledge. The parametric approach described in the paper enables the clear separation of syntactical and semantic conditions which inform decisions and the coordination of decisions made by agents in a simulation of use-patterns. This approach contributes to extending the analytical capability of Building Information Models from the point of view of evaluating how a proposed building design may be used, given complex, interrelated patterns of use.
keywords Agent-Based Systems, Simulation, Use-Patterns, Design Tools
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2017_064
id sigradi2017_064
authors Fonseca Motta, Silvio Romero; Ana Clara Moura Mourão, Ana Clara Moura Mourão, Suellen Roquete Ribeiro, Julia Marion Florencio Kato
year 2017
title Simulation of Scenarios and Urban Analysis Using Parametric Modeling and Genetic Algorithm Based on Multicriteria Analysis
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.434-440
summary The present paper surveys a method of changing the adequacy level of variables in multicriteria analysis (MCA) using parametric modeling. The aim is to simulate if-then scenarios to support resilience designs. The case study is a MCA for Pampulha region, Belo Horizonte, Brazil. The parametric model was developed in Grasshopper software, and defines, by knowledge-driven, a set of weight for an increased environmental quality which generates an index of suitability for each territorial unit. The if-then simulation changes the level of adequacy of 3 variables using a genetic algorithm, which calculates new distribution patterns for the MCA adequacy level.
keywords Multicriteria analysis; Parametric modeling; Genetic algorithm; Urban analysis; Scenario simulation.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_138
id ecaade2017_138
authors Nerla, Maria Giuditta, Erioli, Alessio and Garai, Massimo
year 2017
title Modulated corrugations by differential growth - Integrated FRP tectonics towards a new approach to sustainability, fusing architectural and energy design for a new students’ space
doi https://doi.org/10.52842/conf.ecaade.2017.2.593
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 593-602
summary This Master Thesis research investigates the concept of 'integrated tectonics' as a new way of thinking sustainability in architecture, intended as an ecology of different, integrated factors which take part in a seamless design-to-fabrication process. In particular, this new paradigm is applied to the design of a pavilion made of a fiber-reinforced (FRP) sandwich shell integrating multiple systems and performances. A differential growth algorithm mimicking cellular tissue development modulates performance across the surface through ornamental features in the form of corrugated patterns. Iterative feedback simulations allow the exploration of the mutual relations connecting morphogenesis and performance distribution patterns at the architectural scale. Problems connected to simulation inaccuracies and difficult software integration are discussed. A 1:2 scale prototype of a shell portion was fabricated to test material properties and production feasibility.
keywords Fiber-reinforced polymers (FRP); integrated tectonics; differential growth; composite materials; ecology; sustainability
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2017_074
id sigradi2017_074
authors Nisenbaum, Marcio; José Ripper Kós
year 2017
title Paisagens Sonoras Digitais: metodologia de representação dos sons urbanos por meio de motor de jogo. [Digital soundscapes: urban sound representation methodology based on game engine.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.505-512
summary This paper discusses about soundscape notation possibilities and structures a methodology for representing urban sounds based on game engine technology. Recently, new forms of sound visualization and auralization techniques have emerged within the research fields of Soundscape and Noise Pollution studies. The development of digital media, such as game engines, introduced new forms of audiovisual 3d representations, combining geometry and sound in a structured interactive computational space. This paper addresses these novel methods of representation and reflects upon their contribution for soundscape studies through an ongoing study case.
keywords Soundscapes; Simulation; Game engine; Digital medium.
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2017_049
id ecaade2017_049
authors Osorio, Filipa, Paio, Alexandra, Oliveira, Sancho, Casale, Andrea, Valenti, Graziano and Calvano, Michele
year 2017
title Foldable Responsive Surfaces - Two Design Studios with a Comprehensive Workflow
doi https://doi.org/10.52842/conf.ecaade.2017.2.355
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 355-362
summary The adopted methodology was defined by a multidisciplinary team with a strong believe in the efficiency of learning-by-doing design studios which resulted in an experimental digital workflow to create responsive surfaces based on the geometry of Rigid Origami. The workflow comprehends all the matters related to the creation of such surfaces, from the conception and definition of the surface's design using Rigid Origami's geometry, passing through the virtual simulation of the movement, digital fabrication and material's choice, then the mechanics behind the movement, interaction programming, and the assembly of it all in real scale prototypes.
keywords Design Studio; Learning-by-doing; Rigid Origami Geometry; Responsive Surfaces; Parametric Design; Digital Fabrication
series eCAADe
email
last changed 2022/06/07 08:00

_id caadria2017_175
id caadria2017_175
authors Smolik, Andrei, Chang, Tengwen and Datta, Sambit
year 2017
title Prototyping Responsive Carrier-Component Envelopes
doi https://doi.org/10.52842/conf.caadria.2017.521
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 521-528
summary The capacity to respond dynamically to changes in external and internal environments open new possibilities in the interaction between buildings, humans and the environment. The development of dynamic envelopes requires the integration of various systems- geometric, structural, and electronic-responsive and their interaction. The paper reports the results from the "Dynamic Cloud Project" and presents a design and fabrication methodology to integrate kinetic behaviour with material constraints; the simulation of responses by connecting components with programmable input and behaviour. The paper presents a modular, component-driven systems construction based on a carrier-component surface geometry called responsive carrier-component envelope (RCCE) and describes the modelling, fabrication and assembly of such envelopes. The protocols developed in the project are reported in the paper and highlight the opportunities and consequences of how local components relate to the whole carrier envelope with multiple constraints and scale considerations. The results of the prototyping and experimentation with this project are reported in the paper. The paper also discusses future applications of the research and outlines new possibilities and design opportunities in prototyping responsive carrier-component envelopes.
keywords Dynamic envelope; carrier component mesh; sensor interaction; interactive architecture; digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia17_670
id acadia17_670
authors Zwierzycki, Mateusz; Vestartas, Petras; Heinrich, Mary Katherine; Ayres, Phil
year 2017
title High Resolution Representation and Simulation of Braiding Patterns
doi https://doi.org/10.52842/conf.acadia.2017.670
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 670- 679
summary From the hand-crafted to the highly engineered, braided structures have demonstrated broad versatility across scales, materials, and performance types, leading to their use in a plethora of application domains. Despite this prevalence, braided structures have seen little exploration within a contemporary architectural context. Within the flora robotica project, complex braided structures are a core element of the architectural vision, driving a need for generalized braid design modeling tools that can support fabrication. Due to limited availability of existing suitable tools, this interest motivates the development of a digital toolset for design exploration. In this paper, we present our underlying methods of braid topology representation and physics-based simulation for hollow tubular braids. We contextualize our approach in the literature where existing methods for this class of problem are not directly suited to our application, but offer important foundations. Generally, the tile generation method we employ is an already known approach, but we meaningfully extend it to increase the flexibility and scope of topologies able to be modeled. Our methods support design workflows with both predetermined target geometries and generative, adaptive inputs. This provides a high degree of design agency by supporting real-time exploration and modification of topologies. We address some common physical simulation problems, mainly the overshooting problem and collision detection optimization, for which we develop dynamic simulation constraints. This enables unrolling into realistically straight strips, our key fabrication-oriented contribution. We conclude by outlining further work, specifically the design and realization of physical braids, fabricated robotically or by hand.
keywords design methods; information processing; fabrication; digital craft; manual craft; representation
series ACADIA
email
last changed 2022/06/07 07:57

_id caadria2017_094
id caadria2017_094
authors Matthews, Linda and Perin, Gavin
year 2017
title A Productive Ambiguity:Diffraction Aberrations as a Template for the Architectural Surface
doi https://doi.org/10.52842/conf.caadria.2017.571
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 571-580
summary The hi-resolution imaging of public urban space for both promotional and surveillance purposes is now undertaken by a range of ubiquitous visioning technology such as Internet webcams, drones (UAV's) and high-altitude aircraft cameras. The ability to control and manipulate these types of images is a growing concern in an increasingly 'envisioned' environment. One approach is to disrupt or modify the 'emission signatures' of urban surfaces, which requires an understanding of the digital algorithms used to assemble and transmit image content into grids of visual data. Recent scaled tests show that Fraunhofer diffraction algorithms can interfere with the smooth transmission of image data. When these algorithmic patterns are physically constructed into a building façade, they create natural disruption glitches in the camera's successful transmission of visual data. The paper details how the quantum of visual aberration in the digital portrayal of the city can be determined by algorithm-based façade patterning.
keywords surveillance; camoufleur; envisioned; algorithms; diffraction; façades; aberration
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2017_189
id caadria2017_189
authors Reinhardt, Dagmar and Cabrera, Densil
year 2017
title Randomness in Robotically Fabricated Micro-Acoustic Patterns
doi https://doi.org/10.52842/conf.caadria.2017.853
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 853-862
summary Randomness can introduce degrees of variation as part of a highly controlled design process, which can be of particular significance in the context of acoustic performance in architecture. This paper presents research into robotic fabrication of surfaces with acoustic micro-patterns that can change the acoustic response of space. It explores the design affordances for acoustically efficient 1:10 scale model prototypes, from parametric modeling to scale model production to physical evaluation. Acoustic reflective properties of surface patterns are investigated for scattering coefficients, in order to derive statistical data on acoustic properties of these surfaces, and to deduce design rules. The robotic subtractive process particularly invests variations and disturbances to originally coded fabrication sequences that lead to different pattern outcomes. Changes to protocols and workflows change the equations of design through shuffling of multiple criteria: from multiple sequences in a production process to intuitive impacts of the designer on a preset tooling and workpath; from computational design code to acoustic effect.
keywords robotic subtractive manufacturing; micro-acoustic patterns; sound scattering; design thinking
series CAADRIA
email
last changed 2022/06/07 08:00

_id acadia17_18
id acadia17_18
authors Abdel-Rahman, Amira; Michalatos, Panagiotis
year 2017
title Magnetic Morphing
doi https://doi.org/10.52842/conf.acadia.2017.018
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 18-27
summary In an attempt to design shape-morphing multifunctional objects, this thesis uses programmable matter to design self-organizing multi-agent systems capable of morphing from one shape into another. The research looks at various precedents of self-assembly and modular robotics to design and prototype passive agents that could be cheaply mass-produced. Intelligence will be embedded into these agents on a material level, designing different local interactions to perform different global goals. The initial exploratory study looks at various examples from nature like plankton and molecules. Magnetic actuation is chosen as the external actuation force between agents. The research uses simultaneous digital and physical investigations to understand and design the interactions between agents. The project offers a systemic investigation of the effect of shape, interparticle forces, and surface friction on the packing and reconfiguration of granular systems. The ability to change the system state from a gaseous, liquid, then solid state offers new possibilities in the field of material computation, where one can design a "material" and change its properties on demand.
keywords material and construction; construction/robotics; smart materials; smart assembly/construction; simulation & optimization
series ACADIA
email
last changed 2022/06/07 07:52

_id ecaade2017_021
id ecaade2017_021
authors Agirbas, Asli
year 2017
title The Use of Simulation for Creating Folding Structures - A Teaching Model
doi https://doi.org/10.52842/conf.ecaade.2017.1.325
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 325-332
summary In architectural education, the demand for creating forms with a non-Euclidean geometry, which can only be achieved by using the computer-aided design tools, is increasing. The teaching of this subject is a great challenge for both students and instructors, because of the intensive nature of architecture undergraduate programs. Therefore, for the creation of those forms with a non-Euclidean geometry, experimental work was carried out in an elective course based on the learning visual programming language. The creation of folding structures with form-finding by simulation was chosen as the subject of the design production which would be done as part of the content of the course. In this particular course, it was intended that all stages should be experienced, from the modeling in the virtual environment to the digital fabrication. Hence, in their early years of architectural education, the students were able to learn versatile thinking by experiencing, simultaneously, the use of simulation in the environment of visual programming language, the forming space by using folding structures, the material-based thinking and the creation of their designs suitable to the digital fabrication.
keywords Folding Structures; CAAD; Simulation; Form-finding; Architectural Education
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_28
id acadia17_28
authors Aguiar, Rita; Cardoso, Carmo; Leit?o,António
year 2017
title Algorithmic Design and Analysis Fusing Disciplines
doi https://doi.org/10.52842/conf.acadia.2017.028
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 28-37
summary In the past, there has been a rapid evolution in computational tools to represent and analyze architectural designs. Analysis tools can be used in all stages of the design process, but they are often only used in the final stages, where it might be too late to impact the design. This is due to the considerable time and effort typically needed to produce the analytical models required by the analysis tools. A possible solution would be to convert the digital architectural models into analytical ones, but unfortunately, this often results in errors and frequently the analytical models need to be built almost from scratch. These issues discourage architects from doing a performance-oriented exploration of their designs in the early stages of a project. To overcome these issues, we propose Algorithmic Design and Analysis, a method for analysis that is based on adapting and extending an algorithmic-based design representation so that the modeling operations can generate the elements of the analytical model containing solely the information required by the analysis tool. Using this method, the same algorithm that produces the digital architectural model can also automatically generate analytical models for different types of analysis. Using the proposed method, there is no information loss and architects do not need additional work to perform the analysis. This encourages architects to explore several design alternatives while taking into account the design’s performance. Moreover, when architects know the set of design variations they wish to analyze beforehand, they can easily automate the analysis process.
keywords design methods; information processing; simulation & optimization; BIM; generative system
series ACADIA
email
last changed 2022/06/07 07:54

_id cf2017_115
id cf2017_115
authors Alambeigi, Pantea; Chen, Canhui; Burry, Jane; Cheng, Eva
year 2017
title Shape the Design with Sound Performance Prediction: A Case Study for Exploring the Impact of Early Sound Performance Prediction on Architectural Design
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 115-127.
summary Acoustics is typically considered only late in developed design or even post occupancy, if at all, for specification of finishes and furnishing, and typically with a remedial mindset. In this paper, the role of sound performance as a design driver in increasing the speech privacy of a semi-enclosed meeting space in an open plan interior is studied. Sound performance prediction is applied as an imperative input to inform the meeting space design. The design is the second iteration in an evolving series of meeting spaces, and therefore has benefited from both subjective experiments and objective measurements performed with the first meeting space prototype. This study promotes a design method that offers a strong relationship between the digital simulation of sound performance and design development. By improving the speech privacy of a meeting space by means of purely form, geometry and design decisions, the significance of architecture in tuning the sound performance of a space is investigated.
keywords Sound Performance Prediction, Sound Simulation, Meeting Space, Architectural Design
series CAAD Futures
email
last changed 2017/12/01 14:37

_id acadia17_146
id acadia17_146
authors Black, Conor; Forwood, Ed
year 2017
title Game Engine Computation for Serious Engineering: Visualisation and Analysis of Building Facade Movements as a Consequence of Loads on the Primary Structure
doi https://doi.org/10.52842/conf.acadia.2017.146
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 146-153
summary This paper demonstrates the innovative use of game engines as a tool in the analysis and communication of complex structural engineering. It specifically looks at the relationship between a building’s primary structure and its façade. The analysis and visualisations, scripted using the Game Engine Unity3D, focuses on visualising the implications of movements from the primary structure [under various load cases] on the façade. This paper describes the novel process by which Unity3D is utilised to create an applet which imports displacements from structural software and post-processes the data to visualise the complex effect on façade panels according to its support conditions. It demonstrates that visualising facade movements in real-time, as opposed to current, static report-based descriptions, provide access for the comprehension of more complex building systems. This therefore has the possibility to reduce safety factors applied to facade movement joints.
keywords design methods; information processing; game engines; fabrication; simulation & optimization
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia17_154
id acadia17_154
authors Brown, Nathan; Mueller, Caitlin
year 2017
title Designing With Data: Moving Beyond The Design Space Catalog
doi https://doi.org/10.52842/conf.acadia.2017.154
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 154-163
summary Design space catalogs, which present a collection of different options for selection by human designers, have become commonplace in architecture. Increasingly, these catalogs are rapidly generated using parametric models and informed by simulations that describe energy usage, structural efficiency, daylight availability, views, acoustic properties, and other aspects of building performance. However, by conceiving of computational methods as a means for fostering interactive, collaborative, guided, expert-dependent design processes, many opportunities remain to improve upon the originally static archetype of the design space catalog. This paper presents developments in the areas of interaction, automation, simplification, and visualization that seek to improve on the current catalog model while also describing a vision for effective computer-aided, performance-based design processes in the future.
keywords design methods; information processing; simulation & optimization; data visualization
series ACADIA
email
last changed 2022/06/07 07:54

_id acadia17_170
id acadia17_170
authors Byrne, Ultan
year 2017
title Point-Cloud-Paint: A Software Tool for Speculative Urban Design Using Three-Dimensional Digital Collage
doi https://doi.org/10.52842/conf.acadia.2017.170
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 170-177
summary Beginning from a provocation in Auguste Blanqui’s Eternity by the Stars, this paper reports on a new methodology of digital collage for urban design. The research is situated relative to the current discourses surrounding both voxelization and point-cloud data structures in order to motivate the concept of a recombinant approach to design in existing cities. Building on these sources, and with reference to recent developments in mesh shape composition techniques, the paper presents the resulting software implementation “Point-Cloud-Paint”: a tool that enables collage-based combinatorial experimentation with urban point-cloud data.
keywords simulation; representation; design methods; information processing
series ACADIA
email
last changed 2022/06/07 07:54

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