CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2017_057
id caadria2017_057
authors Buš, Peter, Treyer, Lukas and Schmitt, Gerhard
year 2017
title Urban Autopoiesis - Towards Adaptive Future Cities
doi https://doi.org/10.52842/conf.caadria.2017.695
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 695-704
summary A city, defined as a unity of inhabitants with their environment and showing self-creating and self-maintaining properties, can be considered as an autopoietic system if we take into account its bottom-up processes with unpredictable behaviour of its components. Such a property can lead to self-creation of urban patterns. These processes are studied in well-known vernacular architectures and informal settlements around the world and they are able to adapt according to various conditions and forces. The main research objective is to establish a computational design-modelling framework for modelling autopoietic intricate characteristics of a city based on an adaptability, self-maintenance and self-generation of urban patterns with adequate visual representation.The paper introduces a modelling methodology that allows to combine planning tasks with inhabitants' interaction and data sources by using an interchange framework to model more complex urban dynamics. The research yields preliminary results tested in a simulation model of a redevelopment of Tanjong Pagar Waterfront, the container terminal in the city of Singapore being transformed into a new future centre as a conducted case study.
keywords Urban Metabolism; Urban Autopoiesis; Computational Interchange; Emergent Urban Strategies; Adaptive City
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2017_056
id caadria2017_056
authors Carreiro, Miguel, Andrade, Marina A. P. and Sales Dias, Miguel
year 2017
title Cognition and Evaluation of Architecture Environments Based on Geometric Contour References and Aesthetic Judgements
doi https://doi.org/10.52842/conf.caadria.2017.581
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 581-590
summary This paper presents the outline and the achieved results of an experimental study developed to understand the differences on how close architecture spaces with distinct geometric characteristics at contour level, including rounded, curvilinear and sharp, rectilinear elements, are perceived and evaluated. In order to do so, eighteen virtual reality architecture spaces were evaluated by thirty-two test-subjects according to like/dislike aesthetic judgments. As expected, the tested subjects showed a higher level of preference for spaces with rounded, curvilinear contour elements. On another way, when the level of space curvature was high, considering the whole space surface and not only the contour of plan transitions, the level of preference decreased significantly. These results support the idea that rounded, curvilinear elements are interpreted as being more pleasant and preferred than sharp, rectilinear ones and create new knowledge on the how the levels of such preference are more accurate for moderate rather than radical curvature rates.
keywords Geometric contour; Architecture space environment; Curve, rounded, angular and rectilinear; aesthetic judgement; experimental study.
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2017_110
id caadria2017_110
authors Di Mascio, Danilo
year 2017
title 3D Representations of Cities in Video Games as Designed Outcomes
doi https://doi.org/10.52842/conf.caadria.2017.033
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 33-42
summary The following paper proposes a way of reading and systematizing 3d representations of cities in video games. These representations are the result of a complex design problem not solely limited to 3d graphical representations. In fact, every 3d city is a designed artefact, an outcome of a design process that shares many common points with the architectural design process. Four main characteristics of 3d cities in videogames have been identified and described, namely: interaction/gameplay, narrative, architectural and urban representations, and graphical representations. The study of 3d cities in video games can also let us reflect on and improve our real cities. This piece of writing is part of a larger project that intends to investigate aspects of video games that can bring innovative approaches and theories into architecture and related fields. A further aim of the work is to raise interest and awareness on the topic and generate further discussions.
keywords 3d representations; 3d cities; video games; cities in video games; interaction
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:55

_id caadria2017_149
id caadria2017_149
authors Dickey, Rachel
year 2017
title Soft Systems - Rethinking Indeterminacy in Architecture as Opportunity Driven Research
doi https://doi.org/10.52842/conf.caadria.2017.811
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 811-820
summary The research projects in this paper examine the notion of soft systems relative to machine induced material consequences. It asks, how might we integrate processes and methods which leave tolerances for indeterminacy and flexibility into design and construction? The two projects outlined investigate change of state materials paired with automation strategies, focusing on additive processes with thermally induced material configurations and programmable matter with magnetically controlled formations.
keywords robotics; 3d printing; digital fabrication; automation; indeterminacy
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2017_101
id caadria2017_101
authors Dounas, Theodoros, Spaeth, Benjamin, Wu, Hao and Zhang, Chenke
year 2017
title Speculative Urban Types - A Cellular Automata Evolutionary Approach
doi https://doi.org/10.52842/conf.caadria.2017.313
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 313-322
summary The accelerated rate of urbanization in China is the motivator behind this paper. As a response to the observed monotonous housing developments in Suzhou Industrial Park (SIP) and elsewhere our method exploits Cellular Automata (CA) combined with fitness evaluation algorithms to explore speculatively the potential of building regulations for increased density and diversity through an automated design algorithm. The well-known Game of Life CA is extended from its original 2-dimensional functionality into the realm of three dimensions and enriched with the possibility of resizing the involved cells according to their function. Moreover our method integrates the "social condenser" as a means of diversifying functional distribution within the Cellular Automata as well as solar radiation as requested by the existing building regulation. The method achieves a densification of the development from 31% to 39% ratio of footprint to occupied volume whilst obeying the solar radiation rule and offering a more diverse functional occupation. This proof of concept demonstrates a solid approach to the automated design of housing developments at an urban scale with a ,yet limited, evaluation procedure including solar radiation which can be extended to other performance criteria in future work.
keywords integrated Speculation; Generative Urbanism; Cellular Automata
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2017_125
id caadria2017_125
authors Huang, Jian Ming
year 2017
title Integrating Computational Design and Traditional Crafts - A Reinvention of Bamboo Structures
doi https://doi.org/10.52842/conf.caadria.2017.437
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 437-444
summary Abstract: This paper searches for an alternative design method of integrating traditional material craft and computational design. It begins by analyzing Chinese philosophical view of nature, and proposes a natural design built method. The paper demonstrates the idea with two bamboo structure projects. In China, bamboo is closely linked to culture values and traditional craftsmanship. The projects research on the formation logic of bamboo system, and employs computational design method to activate the system formation. The projects strive to investigate computational design with unique eastern characteristics, to find out how it can help to reinvent its traditional values, and to search for a unification of formation logic and material sensibility.
keywords Craftsmanship; materiality; form finding; bamboo
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2017_113
id caadria2017_113
authors Huang, Weixin, Lin, Yuming and Wu, Mingbo
year 2017
title Spatial-Temporal Behavior Analysis Using Big Data Acquired by Wi-Fi Indoor Positioning System
doi https://doi.org/10.52842/conf.caadria.2017.745
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 745-754
summary Understanding of people's spatial behavior is fundamental to architectural and urban design. However, traditional investigation methods applied in environmental behavior studies is highly limited regarding the amount of samples and regions it covers, which is not sufficient for the exploration of complex dynamic human behaviors and social activities in architectural space. Only recently the developments in indoor positioning system (IPS) and big data analysis technique have made it possible to conduct a full-time, full-coverage study on human environmental behavior. Among the variety IPS systems, the Wi-Fi IPS system is increasingly widely used because it is easy to be applied with acceptable cost. In this paper, we analyzed a 60-days anonymized data set, collected by a Wi-Fi IPS system with 110 Wi-Fi access points. The analysis revealed interesting patterns on people's behavior besides temporal spatial distribution, ranging from the cyclical fluctuation in human flow to behavioral patterns of sub-regions, some of which are not easy to be identified and interpreted by the traditional field observation. Through this case study, behavioral data from IPS system has exhibited great potential in bringing about profound changes in the study of environmental behavior.
keywords environmental behavior study; Wi-Fi; indoor positioning system; big data; spatial temporal behavior; ski resort
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2017_021
id caadria2017_021
authors Hwang, Ji-Hyoun and Lee, Hyunsoo
year 2017
title 3D Visual Simulation and Numerical Measurement of Privacy in Traditional Korean Palace
doi https://doi.org/10.52842/conf.caadria.2017.355
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 355-363
summary Traditional Korean architecture provides privacy through a proper balance of openness and enclosure through courtyard gardens. However, it is difficult to analyse privacy quantitatively in a three-dimensional space. The analysis of visual privacy is a significant issue in resolving conflicts and enhancing comfort. This paper develops a computational algorithm for simulating and measuring privacy on the concept of prospect and refuge: a design strategy for psychological wellbeing. In order to visualize privacy, the prospect area ratio (PAR) and refuge area ratio (RAR) are used in 3D visual simulations. PAR and RAR calculate the area ratio of the hiding space or the visible space in the images collected from the 3D model. In addition, parametric algorithms are proposed to calculate PAR/RAR automatically. Finally, this research demonstrates a case study of Gyeongbokgung, one of the five palace buildings in Korea, to show methods and processes of the quantitative analysis of visual privacy. The outcome of this paper contributes to quantitative confirmation of spatial characteristics that clearly distinguish between public space and private space of Gyeongbokgung. The proposed method also shows great potentials to quickly obtain the numeric value of privacy.
keywords 3D simulation; numerical measurement; traditional Korean palace; privacy
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2017_109
id caadria2017_109
authors Imanishi, Naoki, Hinoki, Shinichiro, Muraoka, Mizuki, Tateyama, Ran, Abe, U-ichi, Kensuke, Hotta and Ikeda, Yasushi
year 2017
title Bamboo Concrete Shells - An Adaptable Construction Method Using Onsite Materials in a Remote Location
doi https://doi.org/10.52842/conf.caadria.2017.445
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 445-455
summary This paper proposes an on site construction support system using digital techniques to solve the issue of logistical inconvenience on remote islands, where industrialized construction methods are absent. Transporting heavy machinery is costly and difficult in isolated rural areas. In addition, introducing materials from outside creates a heavy ecological footprint when building. Locally produced construction materials resolve many of these issues. To test the potential of building within these constraints a case study site on an isolated island of Japan, named Kuchinoerabu, was chosen. A concrete shell structure was created using locally sourced bamboo as reinforcement. Through the study, several technical issues are revealed. Significantly, there is broad variation in the material properties of bamboo, and reducing errors when using unskilled labor is difficult. The system nominally manages the following functions: 1) Synchronizing data between CAD and the materialized form; 2) Checking errors between the target form and the one that was actually produced; 3) Inputting material characteristics on site. 4) Making a structural analysis, and reflecting its execution during construction. These functions minimize the margin of error, and aid an unskilled labor force to work more accurately.
keywords Bamboo; natural material; digital construction
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2017_142
id caadria2017_142
authors Kaijima, Sawako, Tan, Ying Yi and Lee, Tat Lin
year 2017
title Functionally Graded Architectural Detailing using Multi-Material Additive Manufacturing
doi https://doi.org/10.52842/conf.caadria.2017.427
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 427-436
summary The paper presents a future architectural detailing strategy enabled by the design of functionally graded materials (FGM). In specific, our proposal suggests the possibility of removing mechanical fasteners and adhesives from joint details. This is achieved by combining the principles of interlocking joineries found in traditional timber structures and current Multi-Material Additive Manufacturing (MMAM) technology to materialise FGMs. FGM belongs to a class of advanced materials characterised by variation in properties as the dimension varies by combining two or more materials at a microscopic scale (Mahamood et al. 2012). FGM is ubiquitous in nature and, when properly designed, can exhibit superior performance characteristics compared to objects comprised of homogeneous material properties. With the aim of developing interlocking details with improved performance, reliability, and design flexibility, we focus on controlling material stiffness, joint fitting, and geometry through the design of the microscopic material layout. A case study design will be presented to illustrate the process.
keywords Functionality Graded Material; Multi-Material Additive Manufacturing ; Architectural Detailing; Interlocking Joints
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2017_016
id caadria2017_016
authors Lee, Ju Hyun, Ostwald, Michael J. and Yu, Rongrong
year 2017
title Investigating Visibility Properties in the Design of Aged-Care Facilities
doi https://doi.org/10.52842/conf.caadria.2017.365
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 365-374
summary This paper uses a Space Syntax approach - a computational and mathematical method using graph-based measurements - to undertake a comparative assessment of the visibility properties of three architectural plans with unusual spatial requirements. Specifically, the method is used to compare the spatio-visual properties of an idealised plan for a residential aged-care facility with the actual plans used for two facilities. The purpose of this analysis is to begin to examine the ways in which syntactical values and isovist properties can be used to capture spatial and social characteristics of plans designed for the physical and cognitive needs of an ageing populace. The application of this approach seeks to support a better understanding of the relationship between spaces and their social properties in the design of aged-care facilities.
keywords visibility analysis; Space Syntax; spatial cognition; social property
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2017_174
id caadria2017_174
authors Wurzer, Gabriel and Lorenz, Wolfgang
year 2017
title Fracam - Cell Phone Application to Measure Box Counting Dimension
doi https://doi.org/10.52842/conf.caadria.2017.725
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 725-734
summary There are two kinds of algorithms: those that are 'better' with respect to accuracy and those that are 'faster'. In the past, fractal analysis by means of box-counting - including both, binary and greyscale analysis - has been focused on the former. In our work, however, we want to aim at the second category: algorithms that are fast and easy to use, without losing view on significance. To this end we have devised a cell phone application which let users grasp and analyse photographs regarding the box-counting dimension of e.g. facades. The application includes two measurement methods for binary images, based on threshold conversions, and one for greyscale images. Accuracy has been tested on deterministic fractals with known fractal dimension. As a matter of fact we are able to produce what was formerly constraint to scientific implementations or discourse on every day's hardware.
keywords Fractal analysis; Differential Box-counting; Fractal dimension; Cell phone application
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2017_131
id caadria2017_131
authors Abe, U-ichi, Hotta, Kensuke, Hotta, Akito, Takami, Yosuke, Ikeda, Hikaru and Ikeda, Yasushi
year 2017
title Digital Construction - Demonstration of Interactive Assembly Using Smart Discrete Papers with RFID and AR codes
doi https://doi.org/10.52842/conf.caadria.2017.075
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 75-84
summary This paper proposes and examines a new way of cooperation between human workers and machine intelligence in architectural scale construction. For the transfer of construction information between the physical and digital world, mature technologies such as Radio Frequency IDentifier (RFID), and emerging technologies like Augmented Reality (AR) are used in parallel to supplement each other. Dynamic data flow is implemented to synchronize digital and physical models by following the ID signatures of individual building parts. The contributions of this paper includes the demonstration of current technological limitations, and the proposal of a hybrid system between human and computer, which is tested in order to explore the possibilities of digitally enhanced construction methods.
keywords Digital Construction; Augmented Reality; Human-Machine interaction
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2017_147
id caadria2017_147
authors Agirachman, Fauzan Alfi, Ozawa, Yo, Indraprastha, Aswin, Shinozaki, Michihiko, Sitompul, Irene Debora Meilisa, Nuraeni, Ruri, Chirstanti, Augustine Nathania, Putra, Andrew Cokro and Zefanya, Teresa
year 2017
title Reimagining Braga - Remodeling Bandung's Historical Colonial Streetscape in Virtual Reality
doi https://doi.org/10.52842/conf.caadria.2017.023
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 23-32
summary This paper presents the experience of the first phase of remodeling existing historical and colonial district in Bandung, Indonesia, including existing building façade, streetscape and street furniture. Braga Street is chosen as study case because it is a well-known historical street in Bandung with art deco style buildings constructed during Dutch colonial era. By remodeling it, it could help stakeholders to evaluate existing Braga street condition, to test any modification of buildings along the street and to determine specific regulation for the street. In this case, we use Unity3D and Oculus Rift DK2 for remodeling current situation. We gathered feedback from respondents using a questionnaire given after they experienced the model in VR. Many lessons learned from modeling process and respondents' feedback: higher frame rate to make seamless VR experience by having all components on a low poly model and provide smoother movement to prevent visual discomfort. This paper's conclusion gives suggestions for anyone who want to start architecture modeling in virtual reality for the very first time and how to optimize it.
keywords Virtual reality; historical building; digital reconstruction; streetscape
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2017_035
id caadria2017_035
authors Al-Qattan, Emad, Yan, Wei and Galanter, Philip
year 2017
title Establishing Parametric Relationships for Design Objects Through Tangible Interaction
doi https://doi.org/10.52842/conf.caadria.2017.147
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 147-156
summary This paper presents a method for translating physical interaction with design objects into parametric relationships. A framework of the method is created to automate the generation of parametric equations as modeling constraints. The prototypes developed for this work link digital models with their physical counterparts to create a hybrid and tangible interface that enables user interaction. The prototypes investigate linear and non-linear types of object relationships for creating parametric models. The results demonstrate a novel approach in architectural design that assists users in creating complex geometric relationships through intuitive interaction.
keywords Physical Computing; Parametric Design; Building Information Modeling; Tangible Interaction
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia17_82
id acadia17_82
authors Andreani, Stefano; Sayegh, Allen
year 2017
title Augmented Urban Experiences: Technologically Enhanced Design Research Methods for Revealing Hidden Qualities of the Built Environment
doi https://doi.org/10.52842/conf.acadia.2017.082
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 82-91
summary The built environment is a complex juxtaposition of static matter and dynamic flows, tangible objects and human experiences, physical realities and digital spaces. This paper offers an alternative understanding of those dichotomies by applying experimental design research strategies that combine objective quantification and subjective perception of urban contexts. The assumption is that layers of measurable datasets can be afforded with personal feedback to reveal "hidden" characteristics of cities. Drawing on studies from data and cognitive sciences, the proposed method allows us to analyze, quantify and visualize the individual experience of the built environment in relation to different urban qualities. By operating in between the scientific domain and the design realm, four design research experiments are presented. Leveraging augmenting and sensing technologies, these studies investigate: (1) urban attractors and user attention, employing eye-tracking technologies during walking; (2) urban proxemics and sensory experience, applying proximity sensors and EEG scanners in varying contexts; (3) urban mood and spatial perception, using mobile applications to merge tangible qualities and subjective feelings; and (4) urban vibe and paced dynamics, combining vibration sensing and observational data for studying city beats. This work demonstrates that, by adopting a multisensory and multidisciplinary approach, it is possible to gain a more human-centered, and perhaps novel understanding of the built environment. A lexicon of experimented urban situations may become a reference for studying different typologies of environments from the user experience, and provide a framework to support creative intuition for the development of more engaging, pleasant, and responsive spaces and places.
keywords design methods; information processing; art and technology; hybrid practices
series ACADIA
email
last changed 2022/06/07 07:54

_id caadria2017_115
id caadria2017_115
authors Araullo, Rebekah and Haeusler, M. Hank
year 2017
title Asymmetrical Double-Notch Connection System in Planar Reciprocal Frame Structures
doi https://doi.org/10.52842/conf.caadria.2017.539
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 539-548
summary Reciprocal Frame Structures (RF) have broad application potentials. Flexible to using small available materials, they span large areas, including varied curvature and doubly-curved forms. Although not many buildings using RF have been constructed to date, records indicate RF efficiencies where timber was widely used in structures predating modern construction. For reasons of adaptability and economy, advances in computation and fabrication precipitated increase in research into RF structures as a contemporary architectural typology. One can observe that linear timber such as rods and bars feature in extensive RF research. However, interest in planar RF has only recently emerged in research. Hence one can argue that planar RF provides depth to explore new design possibilities. This paper contributes to the growing knowledge of planar RF by presenting a design project that demonstrates an approach in notching systems to explore design and structural performance. The design project, the developed design workflow, fabrication, assembly and evaluation are discussed in this paper.
keywords Reciprocal Frame Structures; Space Frames; Computational Design; Digital Fabrication; Deployable Architecture
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2017_182
id caadria2017_182
authors Austin, Matthew
year 2017
title The Other Digital - What is the Glitch in Architecture?
doi https://doi.org/10.52842/conf.caadria.2017.551
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 551-559
summary This paper will discuss and investigate the issues with the concept of 'glitch' in architecture. There are currently two definitions that sit in a symbiotic relationship with each other; Moradi's (2004) and Menkman's (2011). This paper will explore the implications of these two approaches, while investigating the possibility of a third, unique definition (the encoded transform), and what effect they have on the possibility for a 'glitch architecture'. The paper will then focus on the glitches' capacity to be disruptive within the design process. In the context of architecture, it has been previously argued that the inclusion of glitches within a design process can easily create a process that does not 'converge' to a desired design outcome, but instead shifts haphazardly within a set of family resemblances (Austin & Perin 2015). Further to this, it will be revealed that this 'divergent' quality of glitches is due to the encoded nature of architectural production.
keywords Glitch aesthetics; Theory; Algorithmic Design; Process.
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2017_055
id caadria2017_055
authors Caetano, In?s and Leit?o, António
year 2017
title Integration of an Algorithmic BIM Approach in a Traditional Architecture Studio
doi https://doi.org/10.52842/conf.caadria.2017.633
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 633-642
summary Algorithmic BIM combines BIM and Generative Design (GD), merging the potentialities of both approaches. In this paper we describe the design process of a set of parametric facades developed using Algorithmic-BIM, and how this approach was integrated into the design workflow of two architectural studios. We demonstrate how the integration of GD together with BIM influenced the whole design process and also the selection of the final solution. Some of the limitations found during the entire process are also addressed in the paper, such as tight deadlines and financial constraints. Finally, we explain the pros and cons of using this design method compared to a traditional BIM approach, and we discuss the implementation of this paradigm in a traditional design practice. This work was developed using Rosetta, an IDE for Generative Design that supports scripts using different programming languages and allows the generation and edition of 3D models in a variety of CAD and BIM applications. The result of this work is an information model of three parametric facades for a residential building, from which we can extract material quantities and construction performance tests.
keywords Generative design; collaborative design; CAD-BIM portability; parametric facade design
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2017_037
id sigradi2017_037
authors Cenci, Laline; Rodreigo Garcia Alvarado
year 2017
title Modelado paramétrico y fabricación digital para la concepción de edificios de museo ambientalmente adecuados para el clima subtropical húmedo de Brasil. [Parametric modeling and digital manufacturing for the conception of museum buildings environmentally suitable for the subtropical wetland climate of Brazil.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.257-261
summary Museums exhibit a growing development in the world, promoting buildings with significant expressions. Nevertheless, the relation of the building and its environmental performance is fundamental in the conception of new buildings. The problem originates in the early stages of design, where it is not possible to evaluate it environmentally. The methodology uses three art museum buildings in the humid subtropical climate of Brazil, whose geometries are completely different. After analyzing and relating its performance to its environmental and geometric characteristics a parametric modeling tool is proposed and the digital manufacture as a product of the process has been carried out.
keywords Parametric Modeling; Digital Manufacturing; Art museums; Environmental Compatibility; Subtropical Humid Climate of Brazil.
series SIGRADI
email
last changed 2021/03/28 19:58

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