CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 574

_id ecaadesigradi2019_102
id ecaadesigradi2019_102
authors Passsaro, Andres Martin, Henriques, Gonçalo Castro, Sans?o, Adriana and Tebaldi, Isadora
year 2019
title Tornado Pavilion - Simplexity, almost nothing, but human expanded abilities
doi https://doi.org/10.52842/conf.ecaade.2019.1.305
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 305-314
summary In the context of the fourth industrial revolution, not all regions have the same access to technology for project development. These technological limitations do not necessarily result in worst projects and, on the contrary, can stimulate creativity and human intervention to overcome these shortcomings. We report here the design of a small pavilion with scarce budget and an ambitious goal to qualify a space through tactical urbanism. We develop the project in a multidisciplinary partnership between academy and industry, designing, manufacturing and assembling Tornado Pavilion, a complex structure using combined HIGH-LOW technologies, combining visual programming with analog manufacture and assembly. The design strategy uses SIMPLEXITY with ruled surfaces strategy to achieve a complex geometry. Due to the lack of automated mechanical cutting or assembly, we used human expanded abilities for the construction; instead of a swarm of robots, we had a motivated and synchronized swarm of students. The pavilion became a reference for local population that adopted it. This process thus shows that less or almost nothing (Sola-Morales 1995), need not to be boring (Venturi 1966) but less can be much more (Kolarevic 2017).
keywords Simplexity; CAD-CAM; Ruled Surfaces; expanded abilities; pavilion
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id ecaadesigradi2019_407
id ecaadesigradi2019_407
authors Capone, Mara, Lanzara, Emanuela, Marsillo, Laura and Nome Silva, Carlos Alejandro
year 2019
title Responsive complex surfaces manufacturing using origami
doi https://doi.org/10.52842/conf.ecaade.2019.2.715
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 715-724
summary Contemporary architecture is considered a dynamic system, capable of adapting to different needs, from environmental to functional ones. The term 'Adaptable Architecture' describes an architecture from which specific components can be changed in relation to external stimuli. This change could be executed by the building system itself, transformed manually or it could be any other ability to be transformed by external forces (Leliveld et al.2017). Adaptability concept is therefore linked to motion and to recent advances in kinetic architecture. In our research we are studying the rules that we can use to design a kinetic architecture using origami. Parametric design allows us to digitally simulate the movement of origami structures, we are testing algorithmic modeling to generate doubly curvature surfaces starting from a designed surface and not from the process. Our main goal is to study the relationship between geometry, motion and shape. We are interested, in particular, in complex surface manufacture using origami technique to design a kinetic and reactive ceiling.
keywords Origami; complex surface manufacture; responsive architecture; Applied Geometry
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_397
id ecaadesigradi2019_397
authors Cristie, Verina and Joyce, Sam Conrad
year 2019
title 'GHShot': a collaborative and distributed visual version control for Grasshopper parametric programming
doi https://doi.org/10.52842/conf.ecaade.2019.3.035
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 35-44
summary When working with parametric models, architects typically focus on using rather structuring them (Woodbury, 2010). As a result, increasing design complexity typically means a convoluted parametric model, amplifying known problems: 'hard to understand, modify, share and reuse' (Smith 2007; Davis 2011). This practice is in contrast with conventional software-programming where programmers are known to meticulously document and structure their code with versioning tool. In this paper, we argue that versioning tools could help to manage parametric modelling complexity, as it has been showing with software counterparts. Four key features of version control: committing, differentiating, branching, and merging, and how they could be implemented in a parametric design practice are discussed. Initial user test sessions with 5 student designers using GHShot Grasshopper version control plugin (Cristie and Joyce 2018, 2017) revealed that the plugin is useful to record and overview design progression, share model, and provide a fallback mechanism.
keywords Version Control; Parametric Design; Collaborative Design; Design Exploration
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id acadia21_530
id acadia21_530
authors Adel, Arash; Augustynowicz, Edyta; Wehrle, Thomas
year 2021
title Robotic Timber Construction
doi https://doi.org/10.52842/conf.acadia.2021.530
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by S. Parascho, J. Scott, and K. Dörfler. 530-537.
summary Several research projects (Gramazio et al. 2014; Willmann et al. 2015; Helm et al. 2017; Adel et al. 2018; Adel Ahmadian 2020) have investigated the use of automated assembly technologies (e.g., industrial robotic arms) for the fabrication of nonstandard timber structures. Building on these projects, we present a novel and transferable process for the robotic fabrication of bespoke timber subassemblies made of off-the-shelf standard timber elements. A nonstandard timber structure (Figure 2), consisting of four bespoke subassemblies: three vertical supports and a Zollinger (Allen 1999) roof structure, acts as the case study for the research and validates the feasibility of the proposed process.
series ACADIA
type project
email
last changed 2023/10/22 12:06

_id cf2017_337
id cf2017_337
authors Barber, Gabriela; Lafluf, Marcos; Amen, Fernando Garcia; Accuosto, Pablo
year 2017
title Interactive Projection Mapping in Heritage: The Anglo Case
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 337-348.
summary This work is the outcome of a multidisciplinary collaboration in the context of the VidiaLab (Laboratorio de Visualización Digital Avanzada). It proposes an application of interactive video mapping techniques as a form of experiencing the Fray Bentos industrial landscape, declared as a World Heritage Site by UNESCO in 2015. An immersive environment was created by enriching a physical scale model of the site with projected digital images and information, providing new and attractive ways of interaction with the cultural heritage. Proposals for future work and educational applications of the developed tools are also discussed.
keywords Video Mapping, New Media Art, Heritage, Museum, Human-Computer Interaction
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ijac201715106
id ijac201715106
authors Cardoso Llach, Daniel; Ardavan Bidgoli and Shokofeh Darbari
year 2017
title Assisted automation: Three learning experiences in architectural robotics
source International Journal of Architectural Computing vol. 15 - no. 1, 87-102
summary Fueled by long-standing dreams of both material efficiency and aesthetic liberation, robots have become part of mainstream architectural discourses, raising the question: How may we nurture an ethos of visual, tactile, and spatial exploration in technologies that epitomize the legacies of industrial automation—for example, the pursuit of managerial efficiency, control, and an ever-finer subdivision of labor? Reviewing and extending a growing body of research on architectural robotics pedagogy, and bridging a constructionist tradition of design education with recent studies of science and technology, this article offers both a conceptual framework and concrete strategies to incorporate robots into architectural design education in ways that foster a spirit of exploration and discovery, which is key to learning creative design. Through reflective accounts of three learning experiences, we introduce the notions “assisted automation” and “robotic embodiment” as devices to enrich current approaches to robot–human design, highlighting situated and embodied aspects of designing with robotic machines.
keywords Design education, architectural robotics, computational design, robot–human collaboration, studies of science and technology
series other
type normal paper
email
last changed 2019/08/02 08:28

_id caadria2017_101
id caadria2017_101
authors Dounas, Theodoros, Spaeth, Benjamin, Wu, Hao and Zhang, Chenke
year 2017
title Speculative Urban Types - A Cellular Automata Evolutionary Approach
doi https://doi.org/10.52842/conf.caadria.2017.313
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 313-322
summary The accelerated rate of urbanization in China is the motivator behind this paper. As a response to the observed monotonous housing developments in Suzhou Industrial Park (SIP) and elsewhere our method exploits Cellular Automata (CA) combined with fitness evaluation algorithms to explore speculatively the potential of building regulations for increased density and diversity through an automated design algorithm. The well-known Game of Life CA is extended from its original 2-dimensional functionality into the realm of three dimensions and enriched with the possibility of resizing the involved cells according to their function. Moreover our method integrates the "social condenser" as a means of diversifying functional distribution within the Cellular Automata as well as solar radiation as requested by the existing building regulation. The method achieves a densification of the development from 31% to 39% ratio of footprint to occupied volume whilst obeying the solar radiation rule and offering a more diverse functional occupation. This proof of concept demonstrates a solid approach to the automated design of housing developments at an urban scale with a ,yet limited, evaluation procedure including solar radiation which can be extended to other performance criteria in future work.
keywords integrated Speculation; Generative Urbanism; Cellular Automata
series CAADRIA
email
last changed 2022/06/07 07:55

_id cf2017_648
id cf2017_648
authors Dounas, Theodoros; Spaeth, A. Benjamin; Wu, Hao; Zhang, Chenke
year 2017
title Dense Urban Typologies and the Game of Life: Evolving Cellular Automata
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 648-666.
summary The ongoing rate of urbanization in China is the motivator behind this paper. As a response to the observed monotonous housing developments in Suzhou Industrial Park (SIP) and elsewhere our method exploits Cellular Automata (CA) combined with fitness evaluation algorithms to explore speculatively the potential of existing developments and respective building regulations for increased density and diversity through an automated design algorithm. The well-known Game of Life CA is extended from its original 2-dimensional functionality into the realm of three dimensions and enriched with the opportunity of resizing the involved cells according to their function. Moreover our method integrates an earlier technique of constrcuctivists namely the “social condenser” as a means of diversifying functional distribution within the Cellular Automata as well as solar radiation as requested by the existing building regulation. The method achieves a densification of the development from 31% to 39% ratio of footprint to occupied volume whilst obeying the solar radiation rule and offering a more diverse functional occupation. This proof of concept demonstrates a solid approach to the automated design of housing developments at an urban scale with a ,yet limited, evaluation procedure including solar radiation which can be extended to other performance criteria in future work.
keywords Evolutionary Design, Generative Urbanism, Integrated Strategy
series CAAD Futures
email
last changed 2017/12/01 14:38

_id acadia17_248
id acadia17_248
authors Felbrich, Benjamin; Fru?h, Nikolas; Prado, Marshall; Saffarian, Saman; Solly, James; Vasey, Lauren; Knippers, Jan; Menges, Achim
year 2017
title Multi-Machine Fabrication: An Integrative Design Process Utilising an Autonomous UAV and Industrial Robots for the Fabrication of Long-Span Composite Structures
doi https://doi.org/10.52842/conf.acadia.2017.248
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 248-259
summary Fiber composite materials have tremendous potential in architectural applications due to their high strength-to-weight ratio and their ability to be formed into complex shapes. Novel fabrication processes can be based on the unique affordances and characteristics of fiber composites. Because these materials are lightweight and have high tensile strength, a radically different approach to fabrication becomes possible, which combines low-payload yet long-range machines—such as unmanned aerial vehicles (UAV)—with strong, precise, yet limited-reach industrial robots. This collaborative concept enables a scalable fabrication setup for long-span fiber composite construction. This paper describes the integrated design process and design development of a large-scale cantilevering demonstrator, in which the fabrication setup, robotic constraints, material behavior, and structural performance were integrated in an iterative design process.
keywords material and construction; fabrication; construction; robotics
series ACADIA
email
last changed 2022/06/07 07:50

_id acadia17_260
id acadia17_260
authors Goldman, Melissa; Myers, Carolina
year 2017
title Freezing the Field: Robotic Extrusion Techniques Using Magnetic Fields
doi https://doi.org/10.52842/conf.acadia.2017.260
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 260-265
summary The introduction of robotics into the field of 3D printing allows designers and fabricators to truly print in three dimensions, focusing more on the volumetric properties of the extrusion rather than two-dimensional slicing and, furthermore, introducing forces that can defy gravity. This paper introduces a new method of robotic extrusion using magnetic fields to construct ferrostructures. Using a custom tool and ferromagnetic material, the research develops a construction process utilizing the off-plane toolpaths of a 6-axis industrial robotic arm to pull, attract, and repel material into a hardened structure. The ferromagnetic liquid forms spikes and connections around the invisible magnetic fields, and upon hardening, freezes the field into a new physical artifact. This extrusion process allows a fabrication that defies gravity. The robotic fabrication process allows microextrusions to build off of one another, scaling the result to approach an architectural scale and bringing a new freedom to the designer and the fabricator.
keywords material and construction; fabrication; construction/robotics
series ACADIA
email
last changed 2022/06/07 07:51

_id sigradi2017_057
id sigradi2017_057
authors Gomes, Micke Rogério; Sérgio de Lima Saraiva Junior, Sérgio de Lima Saraiva Junior
year 2017
title Da Prototipagem ao DIY: Criação de mobiliário de baixo custo a partir de modelagem e fabricação digitais [From Prototyping to DIY: Creating low-cost furniture from digital modeling and manufacturing]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.393-397
summary This paper discusses the potential of digital fabrication for assisting people in building low cost furniture. It is analyzed what motivates people to join the “Do-it-Yourself” culture, and proposes the construction of a desk from reused materials, combined with joints and components that are digitally designed and become available online. Finally, the paper discusses the possibilities of digital fabrication to adapt to a context that is not inserted in the industrial environment and highlights the research potentials to increase the user autonomy.
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia17_266
id acadia17_266
authors Gonzalez Rojas,Paloma
year 2017
title Space and Motion: Data-Driven Model of 4D Pedestrian Behavior
doi https://doi.org/10.52842/conf.acadia.2017.266
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 266-273
summary The understanding of space relies on motion, as we experience space by crossing it in time, space’s fourth dimension. However, architects lack the necessary tools to incorporate people's motion into their design of space. As a consequence, architects fail to connect space with the motion of the people that inhabit their buildings, creating disorienting environments. Further, what if augmentation technology changes how we inhabit space and the static built environment does not fit people anymore? This paper explores the problem of developing a model from people's motion, to inform and augment the architecture design process in the early stages. As an outcome, I have designed a model based on data from human-space interaction obtained through field work. First, relevant behavior was identified and recorded. Second, a metric was extracted from the data and composed by speed, the 4th D dimension as time, and gestures. Third, the original behavior was rebuilt, producing a set of rules. The rules were combined to form the model of human-space interaction. This generalizable model provides a novel approach to designing space based on data from people. Moreover, this paper presents a means of incorporating inhabitants' behavior into digital design. Finally, the model contributes to the advancement of people's motion research for general applications, such as in transport engineering, robotics, and cognitive sciences.
keywords design methods; information processing; simulation & optimization; data visualization
series ACADIA
email
last changed 2022/06/07 07:51

_id sigradi2017_039
id sigradi2017_039
authors González Böhme, Luis Felipe; Francisco Javier Quitral Zapata, Sandro Maino Ansaldo, Marcela Hurtado Saldías
year 2017
title Reconstrucción robotizada del patrimonio arquitectónico chileno en madera [Robotic reconstruction of Chilean wooden architectural heritage]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.267-272
summary We present a proof of concept of parametric 3D models of fully associative geometry and milling tool paths for the robotic machining of traditional timber joints, using a visual robot-programming environment integrated into a popular CAD software. A representative sample of traditional timber joints was obtained from a field survey conducted in Valparaíso, Chile. Each specimen was theoretically validated in nearly half a hundred carpentry treatises and manuals corresponding to the historical period in which the surveyed buildings were built. Parametric robotic milling prototypes were experimentally validated in manufacturing process using two industrial robots with different spindles and cutting tools.
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2017_002
id caadria2017_002
authors Haeusler, M. Hank, Muehlbauer, Manuel, Bohnenberger, Sascha and Burry, Jane
year 2017
title Furniture Design Using Custom-Optimised Structural Nodes
doi https://doi.org/10.52842/conf.caadria.2017.841
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 841-850
summary Additive manufacturing techniques and materials have evolved rapidly during the last decade. Applications in architecture, engineering and construction are getting more attention as 3D printing is trying to find its place in the industry. Due to high material prices for metal 3d printing and in-homogenous material behaviour in printed plastic, 3D printing has not yet had a very significant impact at the scale of buildings. Limitations on scale, cost, and structural performance have also hindered the advancement of the technology and research up to this point. The research presented here takes a case study for the application of 3D printing at a furniture scale based on a novel custom optimisation approach for structural nodes. Through the concentration of non-standard geometry on the highly complex custom optimised nodes, 3D printers at industrial product scale could be used for the additive manufacture of the structural nodes. This research presents a design strategy with a digital process chain using parametric modeling, virtual prototyping, structural simulation, custom optimisation and additive CAD/CAM for a digital workflow from design to production. Consequently, the digital process chain for the development of structural nodes was closed in a holistic manner at a suitable scale.
keywords Digital fabrication; node optimisation; structural performance; 3D printing; carbon fibre.
series CAADRIA
email
last changed 2022/06/07 07:49

_id ecaade2017_210
id ecaade2017_210
authors Jimenez Garcia, Manuel, Soler, Vicente and Retsin, Gilles
year 2017
title Robotic Spatial Printing
doi https://doi.org/10.52842/conf.ecaade.2017.2.143
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 143-150
summary There has been significant research into large-scale 3D printing processes with industrial robots. These were initially used to extrude in a layered manner. In recent years, research has aimed to make use of six degrees of freedom instead of three. These so called "spatial extrusion" methods are based on a toolhead, mounted on a robot arm, that extrudes a material along a non horizontal spatial vector. This method is more time efficient but up to now has suffered from a number of limiting geometrical and structural constraints. This limited the formal possibilities to highly repetitive truss-like patterns. This paper presents a generalised approach to spatial extrusion based on the notion of discreteness. It explores how discrete computational design methods offer increased control over the organisation of toolpaths, without compromising design intent while maintaining structural integrity. The research argues that, compared to continuous methods, discrete methods are easier to prototype, compute and manufacture. A discrete approach to spatial printing uses a single toolpath fragment as basic unit for computation. This paper will describe a method based on a voxel space. The voxel contains geometrical information, toolpath fragments, that is subsequently assembled into a continuous, kilometers long path. The path can be designed in response to different criteria, such as structural performance, material behaviour or aesthetics. This approach is similar to the design of meta-materials - synthetic composite materials with a programmed performance that is not found in natural materials. Formal differentiation and structural performance is achieved, not through continuous variation, but through the recombination of discrete toolpath fragments. Combining voxel-based modelling with notions of meta-materials and discrete design opens this domain to large-scale 3D printing. Please write your abstract here by clicking this paragraph.
keywords discrete; architecture; robotic fabrication; large scale printing; software; plastic extrusion
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2017_094
id ecaade2017_094
authors Jovanovic, Marko, Vucic, Marko, Mitov, Dejan, Tepavèeviæ, Bojan, Stojakovic, Vesna and Bajsanski, Ivana
year 2017
title Case Specific Robotic Fabrication of Foam Shell Structures
doi https://doi.org/10.52842/conf.ecaade.2017.2.135
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 135-142
summary Most recent developments in the design of free form shells pursue new approaches in digital fabrication based on material properties and construction-aware design. In this research we proposed an alternative approach based on implementation of expanded polystyrene (EPS), a non-standard material for shells, in the process of industrial robot fabrication that enables fast and precise cutting of building elements. Main motivation for using EPS as a building material was driven by numerous advantages when compared to commonly used materials such as: recycleability, cost-efficiency, high earthquake resistance, durability and short assembly time. We describe case specific fabrication approach based on numerous production constraints (size of the panels, limited robot workspace, in situ conditions) that directly design the process.
keywords computational design; shell structures; robotic fabrication; hot-wire cutting; multi-robot control
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2017_056
id ecaade2017_056
authors Kontovourkis, Odysseas
year 2017
title Multi-objective design optimization and robotic fabrication towards sustainable construction - The example of a timber structure in actual scale
doi https://doi.org/10.52842/conf.ecaade.2017.1.337
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 337-346
summary This paper attempts to reconsider the role of advanced tools and their effective implementation in the field of Architecture, Engineering and Construction (AEC) through the concept of sustainable construction. In parallel, the paper aims to discuss and find common ground for communication between industrial and experimental processes guided by sustainable criteria, an area of investigation that is currently in the forefront of the research work conducted in our robotic construction laboratory. Within this frame, an ongoing work into the design, analysis and automated construction of a timber structure in actual scale is exemplified and used as a pilot study for further discussion. Specifically, the structure consists of superimposed layers of timber elements that are robotically cut and assembled together, formulating the overall structural system. In order to achieve a robust, reliable and economically feasible solution and to control the automated construction process, a multi-objective design optimization process using evolutionary principles is applied. Our purpose is to investigate possibilities for sustainable construction considering minimization of cost and material waste, and in parallel, discussing issues related to the environmental impact and the feasibility of solutions to be realized in actual scale.
keywords Multi-objective optimization; robotic fabrication; cost and material waste minimization; sustainable construction; timber structure
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia17_374
id acadia17_374
authors Manninger, Sandra; del Campo, Matias
year 2017
title Plato's Columns: Platonic Geometries vs. Vague Gestures in Robotic Construction
doi https://doi.org/10.52842/conf.acadia.2017.374
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 374- 381
summary This paper examines the inherent possibilities for architectural production in automated deposition modeling techniques, primarily explored through the use of industrial robots in combination with plastic deposition heads. These robots, in combination with various polymers, toolpaths and colorations, served as a design ecology for the exploration of emergent behaviors in robotic construction. The relationship between geometry (Euclidian, topological, fractal), mechanical properties of material (plasticity, elasticity, viscosity, resilience), optical properties (color, absorbance, transmittance, scattering), and the gestural qualities of robotic toolpaths constitute the palette adopted for the presented project. The project combines the rigor of a platonic body (Figure 2) with the emergent properties of vague gestures. The introduction of moments of uncertainty in the process produces glitches that are embraced as an opportunity to find novel aesthetic conditions. The profound entanglement with the post-digital realm is discussed as the discursive plane of thinking applied to the project.
keywords design methods; information processing fabrication; construction/robotics; form finding; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 07:59

_id sigradi2017_026
id sigradi2017_026
authors Martini, Sebastián; Mauro Chiarella
year 2017
title Didactica Maker. Estrategias colaborativas de aprendizaje STEM en Diseño Industrial. [Makers Didactics. STEM Learning collaborative strategies in Industrial Design.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.186-192
summary In this presentation will be exposed a work of verification of the research carried out for the Master's degree in University Teaching about the implications of Maker Culture in the teaching-learning processes into Industrial Design. From this exploration, we are interested in proposing an exercise for the subject IMD-DI, that develop an action process where it is possible catalyze the educational advantages of Maker Culture, STEAM education and the disciplinary transversality within a strategy on problem-based learning as a way of approach and knowledge generation.
keywords Maker culture; Makerspace; STEM; PBL; Collaborative working
series SIGRADI
email
last changed 2021/03/28 19:58

_id ijac201715105
id ijac201715105
authors Nahmad Vazque, Alicia and Wassim Jabi
year 2017
title Investigations in robotic-assisted design: Strategies for symbiotic agencies in material-directed generative design processes
source International Journal of Architectural Computing vol. 15 - no. 1, 70-86
summary The research described in this article utilises a phase-changing material, three-dimensional scanning technologies and a six-axis industrial robotic arms as vehicles to enable a novel framework where robotic technology is utilised as an ‘amplifier’ of the design process to realise geometries that derive from both constructive visions and architectural visions through iterative feedback loops between them. The robot in this scenario is not a fabrication tool but the enabler of an environment where the material, robotic and human agencies interact. This article describes the exploratory research for the development of a dialogic design process, sets the framework for its implementation, carries out an evaluation based on designer use and concludes with a set of observations. One of the main findings of this article is that a deeper collaboration that acknowledges the potential of these tools, in a learning-by-design method, can lead to new choreographies for architectural design and fabrication.
keywords Robotic fabrication, human-machine networks, digital design, agency
series other
type normal paper
email
last changed 2019/08/02 08:28

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 28HOMELOGIN (you are user _anon_202510 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002