CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 574

_id ecaade2017_234
id ecaade2017_234
authors Benetti, Alberto, Favargiotti, Sara and Ricci, Mos?
year 2017
title RE.S.U.ME. - REsilient and Smart Urban MEtabolism
doi https://doi.org/10.52842/conf.ecaade.2017.1.1113
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 1113-1120
summary New technologies and uncontrolled open-data policies lead public to a new way of approaching the built environment. To enlarge the competences of the professionals that work within the cities, we believe that providing a deep and dynamic knowledge on the heritage and urban built environment is the more effective solution to offer a unique support to the needs. By providing a boosted geographical database with detailed information about the status of each building, we aim to support the professional by providing a neat vision about vacant buildings available citywide. We think this knowledge is an important asset in covering every kind of public requests: from flat to rent to an abandoned building to restore or to drive better investors. The city of Trento will be the pilot project to test these statements.We studied the phenomenon of pushing new constructions rather investing on the reuse of abandoned buildings with the consequences of unsustainable land use. To address the work we adopted a comprehensive approach across the fields of urbanism, ICT engineering and social sciences. We believe that sharing knowledge and know-hows with municipalities, agencies, and citizens is the way to support better market strategies as well as urban transformation policies.
keywords Information Technology; Urban Metabolism; Re-cycle; Urban Reserves; Policy Decision-Making; Data-driven Analysis
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_146
id acadia17_146
authors Black, Conor; Forwood, Ed
year 2017
title Game Engine Computation for Serious Engineering: Visualisation and Analysis of Building Facade Movements as a Consequence of Loads on the Primary Structure
doi https://doi.org/10.52842/conf.acadia.2017.146
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 146-153
summary This paper demonstrates the innovative use of game engines as a tool in the analysis and communication of complex structural engineering. It specifically looks at the relationship between a building’s primary structure and its façade. The analysis and visualisations, scripted using the Game Engine Unity3D, focuses on visualising the implications of movements from the primary structure [under various load cases] on the façade. This paper describes the novel process by which Unity3D is utilised to create an applet which imports displacements from structural software and post-processes the data to visualise the complex effect on façade panels according to its support conditions. It demonstrates that visualising facade movements in real-time, as opposed to current, static report-based descriptions, provide access for the comprehension of more complex building systems. This therefore has the possibility to reduce safety factors applied to facade movement joints.
keywords design methods; information processing; game engines; fabrication; simulation & optimization
series ACADIA
email
last changed 2022/06/07 07:52

_id ecaade2017_100
id ecaade2017_100
authors Daniotti, Bruno, Lupica Spagnolo, Sonia, Mirarchi, Claudio, Pasini, Daniela and Pavan, Alberto
year 2017
title An Italian BIM-based portal to support collaborative design and construction - A case study on an enhanced use of information relying on a classification system and computational technical datasheets
doi https://doi.org/10.52842/conf.ecaade.2017.2.067
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 67-76
summary A great amount of information needs to be managed along the building life cycle in order to fulfil building codes, standards and regulations, client and user requirements. However, a lack of transparency in the information management and a lack of communication between stakeholders often bring to the adoption of solutions in the design process that do not meet the original requirements. Therefore, an ordered structure for information improves its storage, enhancing its visibility, traceability, usability and re-usability. In addition, for public works contracts and design contests, the use of specific electronic tools, such as building information electronic modelling tools, is often required for the information management. The paper presents the efforts devoted within the Italian building sector for proposing a standardized structure and developing tools for collecting, sharing and exchanging information between stakeholders involved in different stages of the building process. An enhanced use of information relying on the adoption of the standardized structure of information is presented, proposing dedicated applications for automating the process of information fruition.
keywords BIM-based portal; Standardized information; Computational technical datasheets
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2018_243
id ecaade2018_243
authors Gardner, Nicole
year 2018
title Architecture-Human-Machine (re)configurations - Examining computational design in practice
doi https://doi.org/10.52842/conf.ecaade.2018.2.139
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 139-148
summary This paper outlines a research project that explores the participation in, and perception of, advanced technologies in architectural professional practice through a sociotechnical lens and presents empirical research findings from an online survey distributed to employees in five large-scale architectural practices in Sydney, Australia. This argues that while the computational design paradigm might be well accepted, understood, and documented in academic research contexts, the extent and ways that computational design thinking and methods are put-into-practice has to date been less explored. In engineering and construction, technology adoption studies since the mid 1990s have measured information technology (IT) use (Howard et al. 1998; Samuelson and Björk 2013). In architecture, research has also focused on quantifying IT use (Cichocka 2017), as well as the examination of specific practices such as building information modelling (BIM) (Cardoso Llach 2017; Herr and Fischer 2017; Son et al. 2015). With the notable exceptions of Daniel Cardoso Llach (2015; 2017) and Yanni Loukissas (2012), few scholars have explored advanced technologies in architectural practice from a sociotechnical perspective. This paper argues that a sociotechnical lens can net valuable insights into advanced technology engagement to inform pedagogical approaches in architectural education as well as strategies for continuing professional development.
keywords Computational design; Sociotechnical system; Technology adoption
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2020_431
id caadria2020_431
authors Kim, Jong Bum, Balakrishnan, Bimal and Aman, Jayedi
year 2020
title Environmental Performance-based Community Development - A parametric simulation framework for Smart Growth development in the United States
doi https://doi.org/10.52842/conf.caadria.2020.1.873
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 873-882
summary Smart Growth is an urban design movement initiated by Environmental Protection Agency (EPA) in the United States (Smart Growth America, 2019). The regulations of Smart Growth control urban morphologies such as building height, use, position, section configurations, façade configurations, and materials, which have an explicit association with energy performances. This research aims to analyze and visualize the impact of Smart Growth developments on environmental performances. This paper presents a parametric modeling and simulation framework for Smart Growth developments that can model the potential community development scenarios, simulate the environmental footprints of each parcel, and visualize the results of modeling and simulation. We implemented and examined the proposed framework through a case study of two Smart Growth regulations: Columbia Unified Development Code (UDC) in Missouri (City of Columbia Missouri, 2017) and Overland Park Downtown Form-based Code (FBC) in Kansas City (City of Overland Park, 2017, 2019). Last, we discuss the implementation results, the limitations of the proposed framework, and the future work. We anticipate that the proposed method can improve stakeholders' understanding of how Smart Growth developments are associated with potential environmental footprints from an expeditious and thorough exploration of what-if scenarios of the multiple development schemes.
keywords Smart Growth; Building Information Modeling (BIM); Parametric Simulation; Solar Radiation
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2017_086
id caadria2017_086
authors Koh, Immanuel, Keel, Paul and Huang, Jeffrey
year 2017
title Decoding Parametric Design Data - Towards a Heterogeneous Design Search Space Remix
doi https://doi.org/10.52842/conf.caadria.2017.117
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 117-126
summary Designers or Non-Designers are not able to effectively access, view, search, discover, collect, reuse, remix and share parametric design data (PDD) for either professional or educational purposes. PDD here refers to the meta-data of 3D models generated by visual dataflow modelling software packages used in CAD/CAM industry. This ineffectiveness is a direct consequence of the deliberately proprietary nature of most PDD file formats and the restricted use within their respective desktop-based software environments. This paper presents an initial software prototype capable of automating the process of decoding a commonly used PDD file format and then re-encoding it with new set of metrics to facilitate multiple PDD searchability, comparability and interoperability, via an integrated web interface querying a design data repository. All PDDs are conceptualized as genealogies of numerical or geometric transformations and explicitly encoded with a graph-based data structure. The goal is to eventually learn from its own big data and begin to artificially generate novel PDDs heterogeneously.
keywords Design Decoder; Design Space Exploration; Parametric Design; Visual Analytics; Design Data
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2017_190
id caadria2017_190
authors Rasmussen, Troels A. and Merritt, Timothy R.
year 2017
title ProjecTables - Augmented CNC Tools for Sustainable Creative Practices
doi https://doi.org/10.52842/conf.caadria.2017.757
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 757-766
summary CNC cutting machines have become essential tools for designers and architects enabling rapid prototyping, model-building and production of high quality components. Designers often cut from new materials, discarding the irregularly shaped remains. We introduce ProjecTables, a visual augmented reality system for interactive packing of model parts onto sheet materials. ProjecTables enables designers to (re)use scrap materials for CNC cutting that would have been previously thrown away, at the same time supporting aesthetic choices related to wood grain, avoiding surface blemishes, and other relevant material properties. We conducted evaluations of ProjecTables with design students from Aarhus School of Architecture, demonstrating that participants could quickly and easily place and orient model parts reducing material waste. Contextual interviews and ideation sessions led to a deeper understanding of current work practices and sustainability issues with CNC cutting-machines, and identified useful features for interactive packing to reduce waste while supporting aesthetic concerns for exhibition quality design projects.
keywords CNC cutting; sustainability; digital fabrication; visual augmentation
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2017_054
id ecaade2017_054
authors Abramovic, Vasilija, Glynn, Ruairi and Achten, Henri
year 2017
title ROAMNITURE - Multi-Stable Soft Robotic Structures
doi https://doi.org/10.52842/conf.ecaade.2017.1.327
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 327-336
summary The rise in robotics is not only changing fabrication research in architecture but increasingly providing opportunities for animating the materiality of architecture, offering responsive, performative and adaptive design possibilities for the built environment. A fundamental challenge with robotics is its suitability to safe, and comfortable use in proximity to the human body. Here we present the preliminary results of the Roamniture Project, a hybrid approach to developing kinetic architecture based on a combination of rigid and soft body dynamics.
keywords Kinetic Architecture; Soft Robotics; Soft Architecture; Furniture
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia21_530
id acadia21_530
authors Adel, Arash; Augustynowicz, Edyta; Wehrle, Thomas
year 2021
title Robotic Timber Construction
doi https://doi.org/10.52842/conf.acadia.2021.530
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by S. Parascho, J. Scott, and K. Dörfler. 530-537.
summary Several research projects (Gramazio et al. 2014; Willmann et al. 2015; Helm et al. 2017; Adel et al. 2018; Adel Ahmadian 2020) have investigated the use of automated assembly technologies (e.g., industrial robotic arms) for the fabrication of nonstandard timber structures. Building on these projects, we present a novel and transferable process for the robotic fabrication of bespoke timber subassemblies made of off-the-shelf standard timber elements. A nonstandard timber structure (Figure 2), consisting of four bespoke subassemblies: three vertical supports and a Zollinger (Allen 1999) roof structure, acts as the case study for the research and validates the feasibility of the proposed process.
series ACADIA
type project
email
last changed 2023/10/22 12:06

_id caadria2017_147
id caadria2017_147
authors Agirachman, Fauzan Alfi, Ozawa, Yo, Indraprastha, Aswin, Shinozaki, Michihiko, Sitompul, Irene Debora Meilisa, Nuraeni, Ruri, Chirstanti, Augustine Nathania, Putra, Andrew Cokro and Zefanya, Teresa
year 2017
title Reimagining Braga - Remodeling Bandung's Historical Colonial Streetscape in Virtual Reality
doi https://doi.org/10.52842/conf.caadria.2017.023
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 23-32
summary This paper presents the experience of the first phase of remodeling existing historical and colonial district in Bandung, Indonesia, including existing building façade, streetscape and street furniture. Braga Street is chosen as study case because it is a well-known historical street in Bandung with art deco style buildings constructed during Dutch colonial era. By remodeling it, it could help stakeholders to evaluate existing Braga street condition, to test any modification of buildings along the street and to determine specific regulation for the street. In this case, we use Unity3D and Oculus Rift DK2 for remodeling current situation. We gathered feedback from respondents using a questionnaire given after they experienced the model in VR. Many lessons learned from modeling process and respondents' feedback: higher frame rate to make seamless VR experience by having all components on a low poly model and provide smoother movement to prevent visual discomfort. This paper's conclusion gives suggestions for anyone who want to start architecture modeling in virtual reality for the very first time and how to optimize it.
keywords Virtual reality; historical building; digital reconstruction; streetscape
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac201715203
id ijac201715203
authors Agirbas, Asli and Emel Ardaman
year 2017
title Macro-scale designs through topological deformations in the built environment
source International Journal of Architectural Computing vol. 15 - no. 2, 134-147
summary Design studies are being done on contemporary master-plans which may be applied in many locations worldwide. Advances in information technology are becoming the base model of design studies, and these may be more effective than the efforts of humans in the field of architecture and urban design. However, urban morphology variables and constants must be considered while designing contemporary master-plans in the existing built environment. The aims of this study were to extend the use of computer software for different applications and to make a topological work in the regional context. Accordingly, a case study was made using the nCloth simulation tools to create non-Euclidean forms while protecting the road system, which is one of the constant parameters of urban morphology in the built environment.
keywords Conceptual design, built environment, simulation, contemporary master-plans, urban morphology, topology
series other
type normal paper
email
last changed 2019/08/02 08:30

_id ecaade2017_021
id ecaade2017_021
authors Agirbas, Asli
year 2017
title The Use of Simulation for Creating Folding Structures - A Teaching Model
doi https://doi.org/10.52842/conf.ecaade.2017.1.325
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 325-332
summary In architectural education, the demand for creating forms with a non-Euclidean geometry, which can only be achieved by using the computer-aided design tools, is increasing. The teaching of this subject is a great challenge for both students and instructors, because of the intensive nature of architecture undergraduate programs. Therefore, for the creation of those forms with a non-Euclidean geometry, experimental work was carried out in an elective course based on the learning visual programming language. The creation of folding structures with form-finding by simulation was chosen as the subject of the design production which would be done as part of the content of the course. In this particular course, it was intended that all stages should be experienced, from the modeling in the virtual environment to the digital fabrication. Hence, in their early years of architectural education, the students were able to learn versatile thinking by experiencing, simultaneously, the use of simulation in the environment of visual programming language, the forming space by using folding structures, the material-based thinking and the creation of their designs suitable to the digital fabrication.
keywords Folding Structures; CAAD; Simulation; Form-finding; Architectural Education
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_38
id acadia17_38
authors Ahlquist, Sean; McGee, Wes; Sharmin, Shahida
year 2017
title PneumaKnit: Actuated Architectures Through Wale- and Course-Wise Tubular Knit-Constrained Pneumatic Systems
doi https://doi.org/10.52842/conf.acadia.2017.038
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 38-51
summary This research explores the development of seamless pneumatically actuated systems whose motion is controlled by the combination of differentially knitted textiles and standardized thin-walled silicone tubing. This work proposes a fundamental material strategy that addresses challenges ranging from soft robotics to pneumatic architecture. Research in soft robotics seeks to achieve complex motions through non-mechanical monolithic systems, comprised of highly articulated shapes molded with a combination of elastic and inelastic materials. Inflatables in architecture focus largely on the active structuring of static forms, as facade systems or as structured envelopes. An emerging use of pneumatic architecture proposes morphable, adaptive systems accomplished through differentiated mechanically interconnected components. In the research described in this paper, a wide array of capabilities in motion and geometric articulation are accomplished through the design of knitted sleeves that generate a series of actuated “elbows.” As opposed to molding silicone bladders, differentiation in motion is generated through the more facile ability of changing stitch structure, and shaping of the knitted textile sleeve, which constrains the standard silicone tubing. The relationship between knit differentiation, pneumatic pressure, and the resultant motion profile is studied initially with individual actuators, and ultimately in propositions for larger seamless assemblies. As opposed to a cellular study of individual components, this research proposes structures with multi-scalar articulation, from fiber and stitch to overall form, composed into seamless, massively deformable architectures.
keywords material and construction; fabrication; construction/robotics
series ACADIA
email
last changed 2022/06/07 07:54

_id acadia17_62
id acadia17_62
authors Al-Assaf, Nancy S.; Clayton, Mark J.
year 2017
title Representing the Aesthetics of Richard Meier’s Houses Using Building Information Modeling
doi https://doi.org/10.52842/conf.acadia.2017.062
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 62-71
summary Beyond its widespread use for representing technical aspects and matters of building and construction science, Building information modeling (BIM) can be used to represent architectural relationships and rules drawn from aesthetic theory. This research suggests that BIM provides not only vocabulary but also syntactical tools that can be used to capture an architectural language. In a case study using Richard Meier’s language for single-family detached houses, a BIM template has been devised to represent the aesthetic concepts and relations therein. The template employs parameterized conceptual mass objects, syntactical rules, and a library of architectonic elements, such as walls, roofs, columns, windows, doors, and railings. It constrains any design produced using the template to a grammatically consistent expression or style. The template has been used as the starting point for modeling the Smith House, the Douglas House, and others created by the authors, demonstrating that the aesthetic template is general to many variations. Designing with the template to produce a unique but conforming design further illustrates the generality and expressiveness of the language. Having made the formal language explicit, in terms of syntactical rules and vocabulary, it becomes easier to vary the formal grammar and concrete vocabulary to produce variant languages and styles. Accordingly, this approach is not limited to a specific style, such as Richard Meier's. Future research can be conducted to demonstrate how designing with BIM can support stylistic change. Adoption of this approach in practice could improve the consistency of architectural designs and their coherence to defined styles, potentially increasing the general level of aesthetic expression in our built environment.
keywords design methods; information processing; BIM; education
series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2017_016
id sigradi2017_016
authors Alexandre da Silva, Geovany Jessé; Carlos Alejandro Nome, Lucy Donegan
year 2017
title Ferramentas de Projeto para análise da qualidade urbana: Relacionando forma, usos, densidade e configuração espacial na cidade de João Pessoa, Brasil. [Design tools to assess urban quality: Relating form, uses, density and spatial configuration in João Pessoa city, Brazil.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.123-129
summary This paper describes an experience in a Graduate course Architecture and Urbanism that used computational tools to analyze urban quality – considering form, uses, density and spatial configuration (based on visual and fields) – in different urban areas in the city of João Pessoa. Understanding that the city is a problem in organized complexity, different aspects condition the quality of use of spaces and reveal urban dynamics. Urban analysis aided by computational tools revealed successful in characterizing different problems and potentialities that can lay the foundation for interventions with more urban quality.
keywords Design computational tools; Study of urban form, uses and density; Urban space performance; Spatial configuration.
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2017_015
id sigradi2017_015
authors Almeida, Adriane Borda; Juçara Nunes da Silva
year 2017
title Referenciais Didáticos de Arquitetura a partir de Gaudí e Gehry: Entre Forças e Fraquezas, Ameaças e Oportunidades [Didactic References of Architecture from Gaudí and Gehry: Between Strengths and Weaknesses, Threats and Opportunities]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.114-122
summary The challenges on the ways of producing and teaching architecture, in the face of new digital technologies, led us to develop guidelines for updating didactic strategies in the area of teaching geometry and graphic representation in architecture courses. In order to do so, it is proposed to use the SWOT matrix as a way to cross-check what is being discussed. To identify the factors of the matrix, in the research environment we identify Opportunities and Threats and, using as examples the works of the Sagrada Familia Temple and the Guggenheim Museum, we identify Strenghts and Weaknesses.
keywords Geometry; Design; Technologies of Representation; Didactic Speech.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_184
id ecaade2017_184
authors Almeida, Daniel and Sousa, José Pedro
year 2017
title Tradition and Innovation in Digital Architecture - Reviewing the Serpentine Gallery Pavilion 2005
doi https://doi.org/10.52842/conf.ecaade.2017.1.267
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 267-276
summary Please write your aToday, in a moment when digital technologies are taking command of many architectural design and construction processes, it is important to examine the place and role of traditional ones. Designed by Álvaro Siza and Eduardo Souto de Moura in collaboration with Cecil Balmond, the Serpentine Gallery Pavilion 2005 reflects the potential of combining those two different approaches in the production of innovative buildings. For inquiring this argument, this paper investigates the development of this project from its conception to construction with a double goal: to uncover the relationship between analogical and digital processes, and to understand the architects' role in a geographically distributed workflow, which involved the use of computational design and robotic fabrication technologies. To support this examination, the authors designed and fabricated a 1:3 scale prototype of part of the Pavilion, which also served to check and reflect on the technological evolution since then, which is setting different conditions for design development and collaboration.bstract here by clicking this paragraph.
keywords Serpentine Gallery Pavilion; Computational Design; Digital Fabrication; Wooden Construction; Architectural Representation;
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
doi https://doi.org/10.52842/conf.acadia.2017.102
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id acadia17_118
id acadia17_118
authors As, Imdat; Nagakura, Takehiko
year 2017
title Crowdsourcing the Obama Presidential Center: An Alternative Design Delivery Model: Democratizing Architectural Design
doi https://doi.org/10.52842/conf.acadia.2017.118
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 118-127
summary In this article, we present crowdsourcing as a design delivery method for publicly funded buildings, and compare it to the traditional Request for Proposals (RFP). We explore the potential of crowdsourcing through the use of an online design competition for the Obama Presidential Center in Chicago, IL, which the authors administered at Arcbazar.com, a crowdsourcing platform. Competition procedures have been applied in architectural practice since antiquity, from the Parthenon and the Hagia Sophia to thousands of seminal buildings around the globe. However, with the advent of digital technologies and outreach to a more interconnected world, crowdsourcing allows even the most mundane design challenges to go through the fair competition protocol. We argue that crowdsourcing can help democratize architectural design acquisition by giving a level playing field to designers, and produce a more just, competitive, and creative design product.
keywords design methods; information processing; hybrid practices; crowdsourcing
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2017_280
id ecaade2017_280
authors Baldissara, Matteo, Perna, Valerio, Saggio, Antonino and Stancato, Gabriele
year 2017
title Plug-In Design - Reactivating the Cities with responsive Micro-Architectures. The Reciprocal Experience
doi https://doi.org/10.52842/conf.ecaade.2017.2.571
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 571-580
summary Every city has under utilized spaces that create a series of serious negative effects. Waiting for major interventions, those spaces can be reactivated and revitalized with soft temporary projects: micro interventions that light up the attention, give new meaning and add a new reading to abandoned spaces. We can call this kind of operations "plug-in design", inheriting the term from computer architecture: interventions which aim to involve the citizens and activate the environment, engage multiple catalyst processes and civil actions. Plug-in design interventions are by all meanings experimental, they seek for interaction with the users, locally and globally. Information Technology - with its parametric and site-specific capabilities and interactive features - can be instrumental to create such designs and generate a new consciousness of the existing environment. With this paper we will illustrate how two low-budget interventions have re-activated a forgotten public space. Parametric design with a specific script allowing site-specific design, materials and structure optimization and a series of interactive features, will be presented through Reciprocal 1.0 and Reciprocal 2.0 projects which have been built in 2016 in Italy by the nITro group.
keywords reciprocal frame; parametric design; responsive technology; plug-in design; interactivity; re-activate
series eCAADe
email
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