CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 576

_id ecaade2023_44
id ecaade2023_44
authors Mayrhofer-Hufnagl, Ingrid and Ennemoser, Benjamin
year 2023
title From Linear to Manifold Interpolation: Exemplifying the paradigm shift through interpolation
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 419–429
doi https://doi.org/10.52842/conf.ecaade.2023.2.419
summary The advent of artificial intelligence, specifically neural networks, has marked a significant turning point in the field of computation. During such transformative times, we are often faced with a dearth of appropriate vocabulary, which forces us to rely on existing terms, regardless of their inadequacy. This paper argues that the term “interpolation,” typically used in deep learning (DL), is a prime example of this phenomenon. It is not uncommon for beginners to misunderstand its meaning, as DL pioneer Francois Chollet (2017) has noted. This misreading is especially true in the discipline of architecture, and this study aims to demonstrate how the meaning of “interpolation” has evolved in the second digital turn. We begin by illustrating, using 2D data, the difference between linear interpolation in the context of topological figures and its use in DL algorithms. We then demonstrate how 3DGANs can be employed to interpolate across different topologies in complex 3D space, highlighting the distinction between linear and manifold interpolation. In both 2D and 3D examples, our results indicate that the process does not involve continuous morphing but instead resembles the piecing together of a jigsaw puzzle to form many parts of a larger ambient space. Our study reveals how previous architectural research on DL has employed the term “interpolation” without clarifying the crucial differences from its use in the first digital turn. We demonstrate the new possibilities that manifold interpolation offers for architecture, which extend well beyond parametric variations of the same topology.
keywords Interpolation, 3D Generative Adversarial Networks, Deep Learning, Hybrid Space
series eCAADe
email
last changed 2023/12/10 10:49

_id ijac201715404
id ijac201715404
authors Miranda, Pablo
year 2017
title Computer utterances: Sequence and event in digital architecture
source International Journal of Architectural Computing vol. 15 - no. 4, 268-284
summary Barely a month before the end of World War II, a technical report begun circulating among allied scientists: the ‘First Draft of a Report on the EDVAC’, attributed to John von Neumann, described for the first time the design and implementation of the earliest stored-program computer. The ‘First Draft’ became the template followed by subsequent British and American computers, establishing the standard characteristics of most computing machines to date. This article looks at how the material and design choices described in this report influenced architecture, as it set up the technological matrix onto which a discipline relying on a tradition of drawn geometry would be eventually completely remediated. It consists of two parts: first, a theoretical section, analysing the repercussions for architecture of the type of computer laid out in the ‘First Draft’. Second, a description of a design experiment, a sort of information furniture, that tests and exemplifies some of the observations from the first section. This experiment examines the possibilities of an architecture that, moving beyond geometric representations, uses instead the programming of events as its rationale. The structure of this article reflects a methodology in which theoretical formulation and design experiments proceed in parallel. The theoretical investigation proposes concepts that can be tested and refined through design and conversely design work determines and encourages technical, critical and historical research. This relation is dialogical: theoretical investigation is not simply a rationalisation and explanation of earlier design work; inversely, the role of design is not just to illustrate previously formulated concepts. Both design and theorisation are interdependent but autonomous in their parallel development.
keywords Stored-program, Turing machine, Electronic Discrete Variable Automatic Computer, inscription/incorporation, geometry, sequence, event, information furniture, tangible interface, calm technoloy
series journal
email
last changed 2019/08/07 14:03

_id acadia17_18
id acadia17_18
authors Abdel-Rahman, Amira; Michalatos, Panagiotis
year 2017
title Magnetic Morphing
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 18-27
doi https://doi.org/10.52842/conf.acadia.2017.018
summary In an attempt to design shape-morphing multifunctional objects, this thesis uses programmable matter to design self-organizing multi-agent systems capable of morphing from one shape into another. The research looks at various precedents of self-assembly and modular robotics to design and prototype passive agents that could be cheaply mass-produced. Intelligence will be embedded into these agents on a material level, designing different local interactions to perform different global goals. The initial exploratory study looks at various examples from nature like plankton and molecules. Magnetic actuation is chosen as the external actuation force between agents. The research uses simultaneous digital and physical investigations to understand and design the interactions between agents. The project offers a systemic investigation of the effect of shape, interparticle forces, and surface friction on the packing and reconfiguration of granular systems. The ability to change the system state from a gaseous, liquid, then solid state offers new possibilities in the field of material computation, where one can design a "material" and change its properties on demand.
keywords material and construction; construction/robotics; smart materials; smart assembly/construction; simulation & optimization
series ACADIA
email
last changed 2022/06/07 07:52

_id cf2017_115
id cf2017_115
authors Alambeigi, Pantea; Chen, Canhui; Burry, Jane; Cheng, Eva
year 2017
title Shape the Design with Sound Performance Prediction: A Case Study for Exploring the Impact of Early Sound Performance Prediction on Architectural Design
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 115-127.
summary Acoustics is typically considered only late in developed design or even post occupancy, if at all, for specification of finishes and furnishing, and typically with a remedial mindset. In this paper, the role of sound performance as a design driver in increasing the speech privacy of a semi-enclosed meeting space in an open plan interior is studied. Sound performance prediction is applied as an imperative input to inform the meeting space design. The design is the second iteration in an evolving series of meeting spaces, and therefore has benefited from both subjective experiments and objective measurements performed with the first meeting space prototype. This study promotes a design method that offers a strong relationship between the digital simulation of sound performance and design development. By improving the speech privacy of a meeting space by means of purely form, geometry and design decisions, the significance of architecture in tuning the sound performance of a space is investigated.
keywords Sound Performance Prediction, Sound Simulation, Meeting Space, Architectural Design
series CAAD Futures
email
last changed 2017/12/01 14:37

_id ecaade2017_069
id ecaade2017_069
authors D'Uva, Domenico
year 2017
title Unfolding the design of architecture as a strategy to assess intellectual property - Bridle pirating architecture
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 297-302
doi https://doi.org/10.52842/conf.ecaade.2017.1.297
summary Modeling tools are evolving the process of architectural design from the use ordinary digital tool into a role of creator of complex shapes, through coding configurations. These procedures are becoming the structural ground of the architectural shape, going beyond their sole tools role. The increasing in importance of such codes implies a major level of awareness for their use, which is worth of a deeper analysis. The system of relations among parts in an architectural design picks a single configuration among infinite others, because it is produced by a design process which find its fulfillment in the final portray. Through the spreading of digital design tools, such final configuration becomes a step in a clearly reproducible process. The project is achieved through a series of starting conditions, which undergo a parametric process, that produces the final result. An identical parametric process can be applied under slightly different starting conditions and produce completely different results. These results are connected with the code which produced them, but is the authorship still property of the original author?
keywords Morphogenesis; Parametric; Authorship
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2017_011
id sigradi2017_011
authors de Freitas Pires, Janice; Alice Theresinha Cybis Pereira
year 2017
title Modelagem Paramétrica da Geometria Complexa de Estruturas Regenerativas na Arquitetura [Parametric Modeling of Complex Geometry of Regenerative Structures in Architecture]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.84-92
summary The regenerative architecture emerges with an approach beyond the sustainability of buildings, seeking to extend the relationship with the environment, in order to promote the regeneration of living systems, through a complete understanding of the place to design regenerative structures. In this work, with a didactic objective, a study is carried out on the principles of regenerative architecture and its association with recurrent complex geometries in nature, structuring parametric modeling processes of such geometries.
keywords Regenerative architecture; Complex geometry; Teaching architecture; Parametric modeling.
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2017_023
id sigradi2017_023
authors Folga, Alejandro; Espinosa Claudia
year 2017
title El fotomontaje en sección como herramienta del proyecto de paisaje [The photomontage in section as a tool of the landscape project]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.168-173
summary In landscape design a vertical section is a representation that, comparatively, is less used than in architecture. However, given the current complexity of urban intervention, the section is a graphical tool of analytical and communicative interest to complement the information that plants give us. The paper is structured in three parts: the first presents the theoretical-conceptual framework of the research, in the second, some notable examples are studied, and in the third, a photomontage exercise is carried out in a course with students of landscaping.
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia17_266
id acadia17_266
authors Gonzalez Rojas,Paloma
year 2017
title Space and Motion: Data-Driven Model of 4D Pedestrian Behavior
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 266-273
doi https://doi.org/10.52842/conf.acadia.2017.266
summary The understanding of space relies on motion, as we experience space by crossing it in time, space’s fourth dimension. However, architects lack the necessary tools to incorporate people's motion into their design of space. As a consequence, architects fail to connect space with the motion of the people that inhabit their buildings, creating disorienting environments. Further, what if augmentation technology changes how we inhabit space and the static built environment does not fit people anymore? This paper explores the problem of developing a model from people's motion, to inform and augment the architecture design process in the early stages. As an outcome, I have designed a model based on data from human-space interaction obtained through field work. First, relevant behavior was identified and recorded. Second, a metric was extracted from the data and composed by speed, the 4th D dimension as time, and gestures. Third, the original behavior was rebuilt, producing a set of rules. The rules were combined to form the model of human-space interaction. This generalizable model provides a novel approach to designing space based on data from people. Moreover, this paper presents a means of incorporating inhabitants' behavior into digital design. Finally, the model contributes to the advancement of people's motion research for general applications, such as in transport engineering, robotics, and cognitive sciences.
keywords design methods; information processing; simulation & optimization; data visualization
series ACADIA
email
last changed 2022/06/07 07:51

_id ecaade2017_109
id ecaade2017_109
authors Koehler, Daniel
year 2017
title The city as an element of architecture - Discrete automata as an outlook beyond bureaucratic means
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 523-532
doi https://doi.org/10.52842/conf.ecaade.2017.1.523
summary This paper contributes to investigations in the field of aggregative architecture, discrete material assemblies, combinatorial ontologies and their possible up-scaling and implications on urban design. It argues that the digital definition of being discrete is not compatible with earlier, semantic definitions and their connotations on larger scales. Comparable to the breakthroughs in additive assembly by the use of discrete computation this paper demonstrates that the upscaling of discrete notions leads to considerations on the nesting and grouping of parts, here referred to as mereology. Via the means of an exemplary study it introduces the vocabulary of mereology and shows how complex compositions can be articulated with a collection of part-to-whole relations.
keywords mereology; discrete automata ; aggregative architecture; part-to-whole relations; urban design
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia17_350
id acadia17_350
authors Leach, Neil
year 2017
title Zoom Space: The Limits of Representation
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 350- 359
doi https://doi.org/10.52842/conf.acadia.2017.350
summary What happens when we reduce architecture to the logic of representation? This question is set in perspective by the recent re-emergence of certain discourses in architecture that see the world in terms of style, and that privilege the appearance and form of a design over its performance and the processes that generate it. This in turn is being fed by certain digital platforms that encourage the user to see the world solely in visual terms. The issue comes to a head with the practice of zooming in and out on the computer screen, a practice that helps architects to operate seemingly effortlessly at a range of different scales, from jewelry through to the city, but is not without its problems. This paper looks first at the challenges of operating at different scales by drawing on insights from the world of biology, and considers the performance-based issues being overlooked in this process of zooming in and out. It then goes on to theorize the problem by drawing upon the distinction between extensive and intensive properties as promoted by Manuel DeLanda following the work of Gilles Deleuze and Félix Guattari, and considers the relevance of this distinction for architectural design. The paper concludes that we can never escape representation, but by focusing solely on it at the expense of performance—and vice versa—we are overlooking an important factor that defines architecture.
keywords design methods; information processing; representation; form finding
series ACADIA
email
last changed 2022/06/07 07:52

_id ecaade2017_105
id ecaade2017_105
authors Miodragovic Vella, Irina and Kotnik, Toni
year 2017
title Stereotomy, an Early Example of a Material System
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 251-258
doi https://doi.org/10.52842/conf.ecaade.2017.2.251
summary Stereotomy originated as a technique that accumulated theoretical and practical knowledge on stone material properties and construction. At its peak in the nineteenth century, by pushing the structure and construction limits, it gained the ability of using "the weight of the stone against itself by making it hover in space through the very weight that should make it fall down" (Perrault 1964, cited Etelin, 2012). The modern architectural tectonics, based on structural comprehension in architecture, found no value in stereotomy beyond its early, Gothic period. Similarly, digital architectural theory recognized in Gothic the early examples of a material systems. This paper reassesses stereotomy at its fundamental levels, as a material system based on generative processes that assimilate structure and construction through parameterization. In this way, a theoretical framework is established that exposes stereotomy's intrinsic potentials: the continuity of historic and contemporary examples, overlaps between current research endeavours, and its genuine relevance for contemporary digital architecture.
keywords stereotomy, material system, Abeille vault, parametric design
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia17_000
id acadia17_000
authors Nagakura, Takehiko; Tibbits, Skylar; Iba?ez, Mariana and Mueller, Caitlin (eds.)
year 2017
title ACADIA 2017: DISCIPLINES & DISRUPTION
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), 706 p.
doi https://doi.org/10.52842/conf.acadia.2017
summary The Proceedings of the ACADIA 2017 conference contains peer reviewed research papers presented at the 37th annual conference of the Association for Computer Aided Design in Architecture. Disciplines & Disruption initiates a dialog about the state of the discipline of architecture and the impact of technology in shaping or disrupting design, methods and cultural fronts. For the past 30 years, distinctive advancements in technologies have delivered unprecedented possibilities to architects and enabled new expressions, performance, materials, fabrication and construction processes. Simultaneously, digital technology has permeated the social fabric around architecture with broad influences ranging from digital preservation to design with the developing world. Driven by technological, data and material advances, architecture now witnesses the moment of disruption, whereby formerly distinct areas of operation become increasingly connected and accessible to architecture's sphere of concerns in ways never before possible. Distinctions between design and making, building and urban scale, architecture and engineering, real and virtual, on site and remote, physical and digital data, professionals and crowds, are diminishing as technology increases the designer's reach far beyond the confines of the drafting board. This conference provides a platform to investigate the shifting landscape of the discipline today, and to help define and navigate the future.
keywords Computer Aided Design, ACADIA, ACADIA 2017, ACADIA Conference, Architecture
series ACADIA
email
last changed 2022/06/07 07:49

_id acadia23_v1_242
id acadia23_v1_242
authors Noel, Vernelle A.
year 2023
title Carnival + AI: Heritage, Immersive virtual spaces, and Machine Learning
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 242-245.
summary Built on a Situated Computations framework, this project explores preservation, reconfiguration, and presentation of heritage through immersive virtual experiences, and machine learning for new understandings and possibilities (Noel 2020; 2017; Leach and Campo 2022; Leach 2021). Using the Trinidad and Tobago Carnival - hereinafter referred to as Carnival - as a case study, Carnival + AI is a series of immersive experiences in design, culture, and artificial intelligence (AI). These virtual spaces create new digital modes of engaging with cultural heritage and reimagined designs of traditional sculptures in the Carnival (Noel 2021). The project includes three virtual events that draw on real events in the Carnival: (1) the Virtual Gallery, which builds on dancing sculptures in the Carnival and showcases AI-generated designs; (2) Virtual J’ouvert built on J’ouvert in Carnival with AI-generated J’ouvert characters specific; and (3) Virtual Mas which builds on the masquerade.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ecaade2017_232
id ecaade2017_232
authors Ostrowska-Wawryniuk, Karolina, Markusiewicz, Jacek and S³yk, Jan
year 2017
title Descriptive Geometry 2.0 - Define vs. design
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 425-430
doi https://doi.org/10.52842/conf.ecaade.2017.2.425
summary The article presents the 'Digital Geometry Techniques' course taught at the second year of the undergraduate course at the Faculty of Architecture in the Warsaw University of Technology - WUT. The course introduces mathematical theory and generative modeling in order to prepare the students to consciously plan their creative process and to choose the set of tools according to an initial analysis of modeling constraints. The students gain knowledge on advanced CAAD techniques through learning functions of a particular program, and also by tackling geometry-related problems derived from real-world architectural projects. They are able to develop individual solutions using adequate techniques. We present three different students' semester works as examples to reflect on the significance of mathematics and algorithmization in the process of problem solving and form creation in architecture and urban design.
keywords project based learning; generative design; architectural curriculum; conceptual thinking; geometry; programming
series eCAADe
email
last changed 2022/06/07 08:00

_id sigradi2017_081
id sigradi2017_081
authors Patiño Mazo, Ever; David Andrés Torreblanca Díaz, Andrés Valencia-Escobar, Alejandro Zuleta Gil
year 2017
title Proceso Generativo de Texturas Paramétricas Bioinspiradas: Modelo Metodológico de experimentación [Generative Process of Bioinspired Parametric Textures: Methodological Model of Experimentation.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.560-567
summary This article presents the development of a bioinspired generative model based on principles of biological growth, which aim is to build of an on line open source textures repertoire that can be used in design and / or architecture projects. The project is developed in three phases: (i) characterization and abstraction of biological referents, (ii) definition of the transformations and (iii) fabrication of the repertory. This text is focused on the second phase, in addition to the assignation of the experiments using the Taguchi method. Finally, all the phases were validated by means of a case study.
keywords Sistemas generativos; Bioinspiración; Fabricación digital; Taguchi; Repertorio de texturas.
series SIGRADI
email
last changed 2021/03/28 19:59

_id acadia17_482
id acadia17_482
authors Penman, Scott
year 2017
title Toward Computational Play
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 482- 491
doi https://doi.org/10.52842/conf.acadia.2017.482
summary The day is not far off when autonomous, artificially intelligent agents will be employed in creative industries such as architecture and design. Artificial intelligence is rapidly becoming ubiquitous, and it has absorbed many capabilities once thought beyond its reach. As such, it is critical that we reflect on the relationship between AI and design. Design is often tasked with pushing the envelope in the quest for novel meaning and experience. Designers can’t always rely upon existing models to judge their work. Operating like this requires a curious and open mind, a willingness to eschew reward and occasionally break the rules, and a desire to explore for the sake of exploring. These behaviors fly in the face of traditional implementations of computation and raise difficult questions about the autonomy and subjectivity of artificially intelligent machines. This paper proposes computational play as a field of research that covers how and why designers roam as freely as they do, what the creative potential of such exploration might be, and how such techniques might responsibly be implemented in computational machines. The work argues that autotelism, defined as internal motivation, is an essential aspect of play and outlines how it can be incorporated in a computational framework. The work also demonstrates a proof-of-concept in the form of an autonomous drawing machine that is able to plot a drawing, view the drawing, and make decisions based on what it sees, bringing computational vision and computational drawing together into a cyclical process that permits the use of autotelic play behavior.
keywords design methods; information processing; art and technology; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 08:00

_id ecaade2017_169
id ecaade2017_169
authors Zupancic, Tadeja, Verbeke, Johan, Herneoja, Aulikki and Achten, Henri
year 2017
title Competences for Digital Leadership in Architecture
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 289-296
doi https://doi.org/10.52842/conf.ecaade.2017.1.289
summary The use of "digital technology" - computer software, new material application, rapid prototyping, Computer Aided Manufacturing, Virtual Reality, collaborative design - is no longer a novel and innovative aspect of architectural design. In fact, many offices and architects use a varied mix of these technologies in their daily practice. We can observe that digital technology has become a mature part of architectural practice. In this paper, we want to outline an outstanding level of excellence in the use of digital technologies that enable certain widely acknowledged offices (for example Foster and Partners, UN Studio, BIG, and so on) to take their design work to high degree of quality and performance. We call this level and phenomenon "digital leadership." Digital leadership goes beyond technical digital skills. It is an integrated and holistic approach that makes no distinction between "architectural design" and "digital technology" and in fact creates a new blend of both. We propose that digital leadership has six key areas: Technological Ecologies; Creativity, Knowledge Processes, and Experimentation; Design and Research; Human Resources and Leadership; Collaborative and Explorative Environments and Impact of Digital Leadership. These are discussed in more detail in this paper.
keywords architecture; digital leadership competences; research by design; creative practice; design research; impact
series eCAADe
email
last changed 2022/06/07 07:57

_id cf2017_249
id cf2017_249
authors Agirbas, Asli
year 2017
title Teaching Design by Coding in Architecture Undergraduate Education: A Case Study with Islamic Patterns
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 249-258.
summary Computer-aided design has found its role in the undergraduate education of architects, and presently design by coding is also gradually finding further prominence in accord with the increasing demand by students who wish to learn more about this topic. This subject is included in an integrated manner in some studio courses on architecture design in some schools, or it is taught separately in elsewhere. In terms of the separate course on coding, the principal difficulty is that actual applications of the method can rarely be included due to time limitations and the fact that it is conducted separately from the studio course on architecture. However, within the framework of the architectural education, in order to learn about the coding it is necessary to consider it along with the design process, and this versatile thinking can only be achieved by the application of the design. In this study, an elective undergraduate course is considered in the context of design and to yield a versatile thinking strategy while learning the language of visual programming. The course progressed under the theoretical framework of shape grammar from the design stage through to the digital fabrication process, and the experimental studies were carried out on the selected topic of Islamic pattern. A method was proposed to improve the productivity of such courses, and an evaluation of the results is presented.
keywords Islamic Patterns, Shape Grammars, Architectural Education, Parametric Design, CAAD.
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2017_021
id ecaade2017_021
authors Agirbas, Asli
year 2017
title The Use of Simulation for Creating Folding Structures - A Teaching Model
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 325-332
doi https://doi.org/10.52842/conf.ecaade.2017.1.325
summary In architectural education, the demand for creating forms with a non-Euclidean geometry, which can only be achieved by using the computer-aided design tools, is increasing. The teaching of this subject is a great challenge for both students and instructors, because of the intensive nature of architecture undergraduate programs. Therefore, for the creation of those forms with a non-Euclidean geometry, experimental work was carried out in an elective course based on the learning visual programming language. The creation of folding structures with form-finding by simulation was chosen as the subject of the design production which would be done as part of the content of the course. In this particular course, it was intended that all stages should be experienced, from the modeling in the virtual environment to the digital fabrication. Hence, in their early years of architectural education, the students were able to learn versatile thinking by experiencing, simultaneously, the use of simulation in the environment of visual programming language, the forming space by using folding structures, the material-based thinking and the creation of their designs suitable to the digital fabrication.
keywords Folding Structures; CAAD; Simulation; Form-finding; Architectural Education
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_28
id acadia17_28
authors Aguiar, Rita; Cardoso, Carmo; Leit?o,António
year 2017
title Algorithmic Design and Analysis Fusing Disciplines
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 28-37
doi https://doi.org/10.52842/conf.acadia.2017.028
summary In the past, there has been a rapid evolution in computational tools to represent and analyze architectural designs. Analysis tools can be used in all stages of the design process, but they are often only used in the final stages, where it might be too late to impact the design. This is due to the considerable time and effort typically needed to produce the analytical models required by the analysis tools. A possible solution would be to convert the digital architectural models into analytical ones, but unfortunately, this often results in errors and frequently the analytical models need to be built almost from scratch. These issues discourage architects from doing a performance-oriented exploration of their designs in the early stages of a project. To overcome these issues, we propose Algorithmic Design and Analysis, a method for analysis that is based on adapting and extending an algorithmic-based design representation so that the modeling operations can generate the elements of the analytical model containing solely the information required by the analysis tool. Using this method, the same algorithm that produces the digital architectural model can also automatically generate analytical models for different types of analysis. Using the proposed method, there is no information loss and architects do not need additional work to perform the analysis. This encourages architects to explore several design alternatives while taking into account the design’s performance. Moreover, when architects know the set of design variations they wish to analyze beforehand, they can easily automate the analysis process.
keywords design methods; information processing; simulation & optimization; BIM; generative system
series ACADIA
email
last changed 2022/06/07 07:54

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