CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 576

_id caadria2017_021
id caadria2017_021
authors Hwang, Ji-Hyoun and Lee, Hyunsoo
year 2017
title 3D Visual Simulation and Numerical Measurement of Privacy in Traditional Korean Palace
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 355-363
doi https://doi.org/10.52842/conf.caadria.2017.355
summary Traditional Korean architecture provides privacy through a proper balance of openness and enclosure through courtyard gardens. However, it is difficult to analyse privacy quantitatively in a three-dimensional space. The analysis of visual privacy is a significant issue in resolving conflicts and enhancing comfort. This paper develops a computational algorithm for simulating and measuring privacy on the concept of prospect and refuge: a design strategy for psychological wellbeing. In order to visualize privacy, the prospect area ratio (PAR) and refuge area ratio (RAR) are used in 3D visual simulations. PAR and RAR calculate the area ratio of the hiding space or the visible space in the images collected from the 3D model. In addition, parametric algorithms are proposed to calculate PAR/RAR automatically. Finally, this research demonstrates a case study of Gyeongbokgung, one of the five palace buildings in Korea, to show methods and processes of the quantitative analysis of visual privacy. The outcome of this paper contributes to quantitative confirmation of spatial characteristics that clearly distinguish between public space and private space of Gyeongbokgung. The proposed method also shows great potentials to quickly obtain the numeric value of privacy.
keywords 3D simulation; numerical measurement; traditional Korean palace; privacy
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia17_146
id acadia17_146
authors Black, Conor; Forwood, Ed
year 2017
title Game Engine Computation for Serious Engineering: Visualisation and Analysis of Building Facade Movements as a Consequence of Loads on the Primary Structure
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 146-153
doi https://doi.org/10.52842/conf.acadia.2017.146
summary This paper demonstrates the innovative use of game engines as a tool in the analysis and communication of complex structural engineering. It specifically looks at the relationship between a building’s primary structure and its façade. The analysis and visualisations, scripted using the Game Engine Unity3D, focuses on visualising the implications of movements from the primary structure [under various load cases] on the façade. This paper describes the novel process by which Unity3D is utilised to create an applet which imports displacements from structural software and post-processes the data to visualise the complex effect on façade panels according to its support conditions. It demonstrates that visualising facade movements in real-time, as opposed to current, static report-based descriptions, provide access for the comprehension of more complex building systems. This therefore has the possibility to reduce safety factors applied to facade movement joints.
keywords design methods; information processing; game engines; fabrication; simulation & optimization
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia17_212
id acadia17_212
authors De Luca, Francesco
year 2017
title Solar Form Finding: Subtractive Solar Envelope and Integrated Solar Collection Computational Method for High-Rise Buildings in Urban Environments
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 212-221
doi https://doi.org/10.52842/conf.acadia.2017.212
summary Daylight standards contribute significantly to the form of buildings and the urban environment. Direct solar access of existing and new buildings can be considered through the use of solar envelope and solar collection isosurface methods. The first determines the maximum volume and shape that new buildings cannot exceed to guarantee the required solar rights on existing surrounding facades. The latter predicts the portion of facades of new buildings that will receive the required direct sunlight hours in urban environments. Nowadays, environmental design software based on the existing methods permits the generation of solar envelopes and solar collection isosurfaces to use in the schematic design phase. Nevertheless, the existing methods and software present significant limitations when used to design buildings that must fulfil the Estonian daylight standard. Recent research has successfully developed computational workflows based on the existing methods and available tools to tackle such shortcomings. The present work uses the findings to propose a novel computational method to generate solar envelopes and integrate solar collection analysis. It is a subtractive form-finding method that is more efficient than the existing additive methods and other recent workflows when it is applied to high-rise buildings in fragmented urban environments. The tests performed show that the new method permits the realisation of compliant and larger solar envelopes, which furthermore embed formal properties. The objective of the research is to contribute to the development of computational methods and tools to integrate direct solar access performance efficiently into the design process.
keywords design methods; information processing; simulation & optimization; form finding
series ACADIA
email
last changed 2022/06/07 07:55

_id ecaade2018_165
id ecaade2018_165
authors Fisher-Gewirtzman, Dafna and Bruchim, Elad
year 2018
title Considering Variant Movement Velocities on the 3D Dynamic Visibility Analysis (DVA) - Simulating the perception of urban users: pedestrians, cyclists and car drivers.
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 569-576
doi https://doi.org/10.52842/conf.ecaade.2018.2.569
summary The objective of this research project is to simulate and evaluate the effect of movement velocity and cognitive abilities on the visual perception of three groups of urban users: pedestrians, cyclists and car drivers.The simulation and analysis is based on the 3D Dynamic Visual Analysis (DVA) (Fisher-Gewirtzman, 2017). This visibility analysis model was developed in the Rhinoceros and Grasshopper software environments and is based on the conceptual model presented in Fisher-Gewirtzman (2016): a 3D Line of Sight (LOS) visibility analysis, taking into account the integrated effect of the 3D geometry of the environment and the variant elements of the view (such as the sky, trees and vegetation, buildings and building types, roads, water etc.). In this paper, the current advancement of the existing model considers the visual perception of human users employing three types of movement in the urban environment--pedestrians, cyclists and drivers--is explored.We expect this research project to exemplify the contribution of such a quantification and evaluation model to evaluating existing urban structures, and for supporting future human perception-based urban design processes.
keywords visibility analysis and simulation; predicting perception of space; movement in the urban environment; pedestrians; cyclists; car drivers
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2017_029
id ecaade2017_029
authors Gadelhak, Mahmoud, Lang, Werner and Petzold, Frank
year 2017
title A Visualization Dashboard and Decision Support Tool for Building Integrated Performance Optimization
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 719-728
doi https://doi.org/10.52842/conf.ecaade.2017.1.719
summary Analyzing the results of multi-objective optimization and building performance simulation can be a very tedious process that requires navigating between different software and tools. There is a clear scarcity in visualization tools that combine methods for big data analysis and design decision support tools that integrate detailed information for each design and parameter. Having a single visualization tool that provides methods to both visualize and analyze a large amount of data, understand the relation between objectives and variables, and having the ability to compare and analyze the preferred designs thoroughly can support the process of design decision making. In this paper, previous attempts to develop better data visualization tools for both integrated building simulation and optimization outputs were analyzed, then guidelines and a visualization tool prototype that can be effective in decision making and analyzing multi-objective optimizations results was presented.
keywords Multi-objective optimization; Building Performance Simulation; Simulation; Visualization tools
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia20_382
id acadia20_382
authors Hosmer, Tyson; Tigas, Panagiotis; Reeves, David; He, Ziming
year 2020
title Spatial Assembly with Self-Play Reinforcement Learning
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 382-393.
doi https://doi.org/10.52842/conf.acadia.2020.1.382
summary We present a framework to generate intelligent spatial assemblies from sets of digitally encoded spatial parts designed by the architect with embedded principles of prefabrication, assembly awareness, and reconfigurability. The methodology includes a bespoke constraint-solving algorithm for autonomously assembling 3D geometries into larger spatial compositions for the built environment. A series of graph-based analysis methods are applied to each assembly to extract performance metrics related to architectural space-making goals, including structural stability, material density, spatial segmentation, connectivity, and spatial distribution. Together with the constraint-based assembly algorithm and analysis methods, we have integrated a novel application of deep reinforcement (RL) learning for training the models to improve at matching the multiperformance goals established by the user through self-play. RL is applied to improve the selection and sequencing of parts while considering local and global objectives. The user’s design intent is embedded through the design of partial units of 3D space with embedded fabrication principles and their relational constraints over how they connect to each other and the quantifiable goals to drive the distribution of effective features. The methodology has been developed over three years through three case study projects called ArchiGo (2017–2018), NoMAS (2018–2019), and IRSILA (2019-2020). Each demonstrates the potential for buildings with reconfigurable and adaptive life cycles.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia17_284
id acadia17_284
authors Hu, Zhengrong; Park, Ju Hong
year 2017
title HalO [Indoor Positioning Mobile Platform]: A Data-Driven, Indoor-Positioning System With Bluetooth Low Energy Technology To Datafy Indoor Circulation And Classify Social Gathering Patterns For Assisting Post Occupancy Evaluation
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 284-291
doi https://doi.org/10.52842/conf.acadia.2017.284
summary Post-Occupancy Evaluation (POE) as an integrated field between architecture and sociology has created practical guidelines for evaluating indoor human behavior within a built environment. This research builds on recent attempts to integrate datafication and machine learning into POE practices that may one day assist Building Information Modeling (BIM) and multi-agent modeling. This research is based on two premises: 1) that the proliferation of Bluetooth Low Energy (BLE) technology allows us to collect a building user’s data cost-effectively and 2) that the growing application of machine learning algorithms allows us to process, analyze and synthesize data efficiently. This study illustrates that the mobile platform HalO can serve as a generic tool for datafication and automation of data analysis of the movement of a building user. In this research, the iOS mobile application HalO, combined with BLE beacons enable building providers (architects, developers, engineers and facility managers etc.) to collect the user’s indoor location data. Triangulation was used to pinpoint the user’s indoor positions, and k-means clustering was applied to classify users into different gathering groups. Through four research procedures—Design Intention Analysis, Data Collection, Data Storage and Data Analysis—the visualized and classified data helps building providers to better evaluate building performance, optimize building operations and improve the accuracy of simulations.
keywords design methods; information processing; data mining; IoT; AI; machine learning
series ACADIA
email
last changed 2022/06/07 07:49

_id acadia17_340
id acadia17_340
authors Landim, Gabriele; Digiandomenico, Dyego; Amaro, Jean; Pratschke, Anja; Tramontano, Marcelo; Toledo, Claudio
year 2017
title Architectural Optimization and Open Source Development: Nesting and Genetic Algorithms
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 340- 349
doi https://doi.org/10.52842/conf.acadia.2017.340
summary This research presents a general overview of performance-oriented architectural design and how the rise of parametric modeling and algorithm-aided design enable an integrated environment for project design, simulation and optimization. For optimization processes, one of the most used methods in architectural problem solving is genetic algorithms (GAs). However, as the use of GAs becomes more common in the architecture, it is possible to identify a lack of clarity about the methods and procedures operated by the algorithms. Thus, this research seeks to contribute to the field through the implementation of an open source optimization plugin whose method of implemented algorithms, a GA and a nesting algorithm, can be accessed for evaluation, improvement and adaptation to other architectural problems. In the same way, it discusses the relevance of the openness and clarity of the methods employed in optimization processes in architecture. The proposed plugin was tested in an experiment that verified the feasibility of the development of the open source plugin and the efficiency of the method in solving the chosen architectural problem.
keywords algorithm-aided design; optimization; genetic algorithm; nesting; open source; computational / artistic cultures; generative system; simulation & optimization; design methods; information processing
series ACADIA
email
last changed 2022/06/07 07:52

_id caadria2017_017
id caadria2017_017
authors Park, Hyejin, Lee, Seunghyun, Kim, Eonyong and Choo, Seungyeon
year 2017
title A Proposal for Building Safety Diagnosis Processes using BIM-based Reverse Engineering Technology
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 673-682
doi https://doi.org/10.52842/conf.caadria.2017.673
summary Recently, the aging of buildings is accelerating around the world. In line with this, architectural structures constructed long time ago require life extension and ongoing management and protection for improvement, because they are too deteriorated. In particular, since structural safety inspection and analysis in building is very important, 'DFS (Design For Safety)'system has been introduced and conducted at the national level in Korea for the whole building life cycle management system encompassing the entire design, work commencement, construction, and completion stages. However, we do not have a system ranging from repair and reinforcement work plans in doing safety design, structural inspection and analysis to ongoing safety inspection. Therefore, it is necessary to establish a system to produce and share integrated information and conduct a research to manage architectural structure across the whole life cycle. Accordingly, this study aims to propose BIM-based reverse engineering technology for generating a safety management model based on laser scanner, verify the investigation items to be utilized of the design when building safety, and seek ways to utilize them for safety design.
keywords BIM; reverse engineering; building safety diagnosis; laser scanning; design for safety
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2017_079
id ecaade2017_079
authors Qabshoqa, Mohammad, Kocaturk, Tuba and Kiviniemi, Arto
year 2017
title A value-driven perspective to understand Data-driven futures in Architecture
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 407-416
doi https://doi.org/10.52842/conf.ecaade.2017.2.407
summary This paper reports on an investigation of the potentials of data utilisation in Architecture from a value generation and business creation points of view, based on an ongoing PhD research by the first author. It is of crucial importance to, first, identify what data actually signifies for Architecture, and secondly to explore how the value obtained through data-driven approaches in other industries could potentially be transferred and applied in our professional context. These objectives have been achieved through a qualitative comparative analysis of various cases. Additionally, the paper discusses the multiplicity of factors which contribute to different interpretations and utilisation of data with reference to various value systems embedded into our profession (e.g. design as ideology, design as profession, design as service). A comparative analysis of the existing data utilisation methods in connection with various value systems provide crucial insights in order to answer the following questions: How can data assess values in architectural design/practice? How can data utilisation give way to the emergence of new values for the profession?
keywords Big Data in Architecture; Data-Driven Architecture Design; Data in Architecture Design; Computational Data Design; Digital Value in Architecture
series eCAADe
email
last changed 2022/06/07 07:58

_id caadria2017_123
id caadria2017_123
authors Raonic, Aleksandra and Raonic, Milos
year 2017
title Digital Tools, Analogue Minds - A Project-based Framework for Understanding the Dialogue In-between
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 561-570
doi https://doi.org/10.52842/conf.caadria.2017.561
summary This paper is situated in a specific research by design setting, where the realised work of architecture has been generated with digital tools operated by analogue minds of designers. It examines the relation- ship between the two entities, the designer and the tools, in an attempt to understand their specific roles better, trusting that this can lead to anew ways of enhancing the design process. Through revisiting the processes, methods, techniques and tools employed within various design-cycles of the project, authors present their own /designerly/ experience, pointing to both the potentials and limitations of the digital tools used. The attention is drawn to the importance for a human designer to have a critical awareness of the true nature of the computational systems and the capacity of both to adapt to the given context, in order to be able to embrace them and use to their full potentials.
keywords project-based learning; design exploration; digital tools; design cognition; low-cost conditions
series CAADRIA
email
last changed 2022/06/07 08:00

_id acadia17_512
id acadia17_512
authors Rossi, Andrea; Tessmann, Oliver
year 2017
title Collaborative Assembly of Digital Materials
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 512- 521
doi https://doi.org/10.52842/conf.acadia.2017.512
summary Current developments in design-to-production workflows aim to allow architects to quickly prototype designs that result from advanced design processes while also embedding the constraints imposed by selected fabrication equipment. However, the enduring physical separation between design space and fabrication space, together with a continuous approach to both design, via NURBs modeling software, and fabrication, through irreversible material processing methods, limit the possibilities to extend the advantages of a “digital” approach (Ward 2010), such as full editability and reversibility, to physical realizations. In response to such issues, this paper proposes a processto allow the concurrent design and fabrication of discrete structures in a collaborative process between human designer and a 6-axis robotic arm. This requires the development of design and materialization procedures for discrete aggregations, including the modeling of assembly constraints, as well as the establishment of a communication platform between human and machine actors. This intends to offer methods to increase the accessibility of discrete design methodologies, as well as to hint at possibilities for overcoming the division between design and manufacturing (Carpo 2011; Bard et al. 2014), thus allowing intuitive design decisions to be integrated directly within assembly processes (Johns 2014).
keywords material and construction; construction/robotics; smart assembly/construction; generative system
series ACADIA
email
last changed 2022/06/07 07:56

_id lasg_whitepapers_2019_291
id lasg_whitepapers_2019_291
authors Sabin, Jenny
year 2019
title Lumen
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.291 - 318
summary This paper documents the computational design methods, digital fabrication strategies, and generative design process for [Lumen], winner of MoMA & MoMA PS1’s 2017 Young Architects Program. The project was installed in the courtyard at MoMA PS1 in Long Island City, New York, during the summer of 2017. Two lightweight 3D digitally knitted fabric canopy structures composed of responsive tubular and cellular components employ recycled textiles, photo-luminescent and solar active yarns that absorb and store UV energy, change color, and emit light. This environment offers spaces of respite, exchange, and engagement as a 150 x 75-foot misting system responds to visitors’ proximity, activating fabric stalactites that produce a refreshing micro-climate. Families of robotically prototyped and woven recycled spool chairs provide seating throughout the courtyard. The canopies are digitally fabricated with over 1,000,000 yards of high tech responsive yarn and are supported by three 40+ foot tensegrity towers and the surrounding matrix of courtyard walls. Material responses to sunlight as well as physical participation are integral parts of our exploratory approach to the 2017 YAP brief. The project is mathematically generated through form-finding simulations informed by the sun, site, materials, program, and the material morphology of knitted cellular components. Resisting a biomimetic approach, [Lumen] employs an analogic design process where complex material behavior and processes are integrated with personal engagement and diverse programs. The comprehensive installation was designed by Jenny Sabin Studio and fabricated by Shima Seiki WHOLEGARMENT, Jacobsson Carruthers, and Dazian with structural engineering by Arup and lighting by Focus Lighting.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id acadia18_444
id acadia18_444
authors Sabin, Jenny; Pranger, Dillon; Binkley, Clayton; Strobel, Kristen; Liu, Jingyang (Leo)
year 2018
title Lumen
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 444-455
doi https://doi.org/10.52842/conf.acadia.2018.444
summary This paper documents the computational design methods, digital fabrication strategies, and generative design process for Lumen, winner of MoMA & MoMA PS1’s 2017 Young Architects Program. The project was installed in the courtyard at MoMA PS1 in Long Island City, New York, during the summer of 2017. Two lightweight 3D digitally knitted fabric canopy structures composed of responsive tubular and cellular components employ recycled textiles, photo-luminescent and solar active yarns that absorb and store UV energy, change color, and emit light. This environment offers spaces of respite, exchange, and engagement as a 150 x 75-foot misting system responds to visitors’ proximity, activating fabric stalactites that produce a refreshing micro-climate. Families of robotically prototyped and woven recycled spool chairs provide seating throughout the courtyard. The canopies are digitally fabricated with over 1,000,000 yards of high tech responsive yarn and are supported by three 40+ foot tensegrity towers and the surrounding matrix of courtyard walls. Material responses to sunlight as well as physical participation are integral parts of our exploratory approach to the 2017 YAP brief. The project is mathematically generated through form-finding simulations informed by the sun, site, materials, program, and the material morphology of knitted cellular components. Resisting a biomimetic approach, Lumen employs an analogic design process where complex material behavior and processes are integrated with personal engagement and diverse programs. The comprehensive installation was designed by Jenny Sabin Studio and fabricated by Shima Seiki WHOLEGARMENT, Jacobsson Carruthers, and Dazian with structural engineering by Arup and lighting by Focus Lighting.
keywords full paper, materials & adaptive systems, digital fabrication, flexible structures, performance + simulation
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id acadia17_600
id acadia17_600
authors Tabrizian, Payam; Harmon, Brendan; Petrasova, Anna; Petras, Vaclav; Mitasova, Helena; Meentemeyer, Ross
year 2017
title Tangible Immersion for Ecological Design
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 600- 609
doi https://doi.org/10.52842/conf.acadia.2017.600
summary We introduce tangible immersion—virtual reality coupled with tangible interaction—to foster interdisciplinary collaboration in a critical yet creative design process. Integrating tangible, embodied interaction with geospatial modeling and immersive virtual environments (IVE) can make 3D modeling fast and natural, while enhancing it with realistic graphics and quantitative analytics. We have developed Tangible Landscape, a technology that links a physical model with a geographic information system and 3D-modeling platform through a real-time cycle of interaction, 3D scanning, geospatial computation, and 3D rendering. With this technology, landscape architects, other professionals, and the public can collaboratively explore design alternatives through an iterative process of intuitive ideation, geocomputational analysis, realistic rendering, and critical analysis. This is demonstrated with a test case for interdisciplinary problem-solving, in which a landscape architect and geoscientist use Tangible Landscape to collaboratively design landforms, hydrologic systems, planting, and a trail network for a brownfield site. Using this tangible immersive environment they rapidly explored alternative scenarios. We discuss how the participants used real-time analytics to collaboratively assess trade-offs between environmental and experiential factors, balancing landscape complexity, biodiversity, remediation capacity, and aesthetics. Together they explored how the relationship between landforms and natural processes affected the performance of the designed landscape. Technologies that couple tangible geospatial modeling with IVEs have the potential to transform the design process by breaking down disciplinary boundaries, but may also offer new ways to imagine space and democratize design.
keywords design methods; information processing; simulation & optimization; collaboration; VR; AR; mixed reality
series ACADIA
email
last changed 2022/06/07 07:56

_id acadia17_28
id acadia17_28
authors Aguiar, Rita; Cardoso, Carmo; Leit?o,António
year 2017
title Algorithmic Design and Analysis Fusing Disciplines
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 28-37
doi https://doi.org/10.52842/conf.acadia.2017.028
summary In the past, there has been a rapid evolution in computational tools to represent and analyze architectural designs. Analysis tools can be used in all stages of the design process, but they are often only used in the final stages, where it might be too late to impact the design. This is due to the considerable time and effort typically needed to produce the analytical models required by the analysis tools. A possible solution would be to convert the digital architectural models into analytical ones, but unfortunately, this often results in errors and frequently the analytical models need to be built almost from scratch. These issues discourage architects from doing a performance-oriented exploration of their designs in the early stages of a project. To overcome these issues, we propose Algorithmic Design and Analysis, a method for analysis that is based on adapting and extending an algorithmic-based design representation so that the modeling operations can generate the elements of the analytical model containing solely the information required by the analysis tool. Using this method, the same algorithm that produces the digital architectural model can also automatically generate analytical models for different types of analysis. Using the proposed method, there is no information loss and architects do not need additional work to perform the analysis. This encourages architects to explore several design alternatives while taking into account the design’s performance. Moreover, when architects know the set of design variations they wish to analyze beforehand, they can easily automate the analysis process.
keywords design methods; information processing; simulation & optimization; BIM; generative system
series ACADIA
email
last changed 2022/06/07 07:54

_id ijac201715402
id ijac201715402
authors Alaçam, Sema; Orkan Zeynel Güzelci, Ethem Gürer and Saadet Zeynep Bac?noglu
year 2017
title Reconnoitring computational potentials of the vault-like forms: Thinking aloud on muqarnas tectonics
source International Journal of Architectural Computing vol. 15 - no. 4, 285-303
summary This study sheds light on a holistic understanding of muqarnas with its historical, philosophical and conceptual backgrounds on one hand and formal, structural and algorithmic principles on the other hand. The vault-like Islamic architectural element, muqarnas, is generally considered to be a non-structural decorative element. Various compositional approaches have been proposed to reveal the inner logic of these complex geometric elements. Each of these approaches uses different techniques such as measuring, unit-based decoding or three-dimensional interpretation of two-dimensional patterns. However, the reflections of the inner logic onto different contexts, such as the usage of different initial geometries, materials or performative concerns, were neglected. In this study, we offer a new schema to approach the performative aspects of muqarnas tectonics. This schema contains new sets of elements, properties and relations deriving partly from previous approaches and partly from the technique of folding. Thus, this study first reviews the previous approaches to analyse the geometric and constructional principles of muqarnas. Second, it explains the proposed scheme through a series of algorithmic form-finding experiments. In these experiments, we question whether ‘fold’, as one of the performative techniques of making three-dimensional forms, contributes to the analysis of muqarnas in both a conceptual and computational sense. We argue that encoding vault-like systems via geometric and algorithmic relations based on the logic of the ‘fold’ provides informative and intuitive feedback for form-finding, specifically in the earlier phases of design. While focusing on the performative potential of a specific fold operation, we introduced the concept of bifurcation to describe the generative characteristics of folding technique and the way of subdividing the form with respect to redistribution of the forces. Thus, in this decoding process, the bifurcated fold explains not only to demystify the formal logic of muqarnas but also to generate new forms without losing contextual conditions.
keywords Muqarnas, vault, layering, folding, force flow, bifurcation
series journal
email
last changed 2019/08/07 14:03

_id acadia17_72
id acadia17_72
authors Alfaiate, Pedro; Caetano, In?s; Leit?o, António
year 2017
title Luna Moth: Supporting Creativity in the Cloud
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 72-81
doi https://doi.org/10.52842/conf.acadia.2017.072
summary Algorithmic design allows architects to design using a programming-based approach. Current algorithmic design environments are based on existing computer-aided design applications or building information modeling applications, such as AutoCAD, Rhinoceros 3D, or Revit, which, due to their complexity, fail to give architects the immediate feedback they need to explore algorithmic design. In addition, they do not address the current trend of moving applications to the cloud to improve their availability. To address these problems, we propose a software architecture for an algorithmic design integrated development environment (IDE), based on web technologies, that is more interactive than competing algorithmic design IDEs. Besides providing an intuitive editing interface which facilitates programming tasks for architects, its performance can be an order of magnitude faster than current algorithmic design IDEs, thus supporting real-time feedback with more complex algorithmic design programs. Moreover, our solution also allows architects to export the generated model to their preferred computer-aided design applications. This results in an algorithmic design environment that is accessible from any computer, while offering an interactive editing environment that integrates into the architect’s workflow.
keywords design methods; information processing; generative system; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 07:54

_id ijac201715101
id ijac201715101
authors Bieg, Kory and Clay Odom
year 2017
title Lumifoil and Tschumi: Virtual projections and architectural interventions
source International Journal of Architectural Computing vol. 15 - no. 1, 6-17
summary This article introduces the theoretical and technical framework for the design of a temporary rooftop canopy on the red generator—one of the buildings designed by Bernard Tschumi for the Florida International University School of Architecture. The project, Lumifoil, was designed using both top-down and bottom-up computational techniques, including surface modeling via projected geometries and scripted cellular subdivisions and assemblies. Lumifoil attempts to synthesize these two often-conflicting design approaches into a generative design process which leverages context, form, surface, and structure as affective and effective actors. Lumifoil is the result of a design methodology which is both active and reactive to existing conditions of the site and new opportunities afforded by the program. It is contextual in its top-down relationship to Tschumi’s existing building and theory, generative in how details emerge bottom-up through scripts which lack any reference to site, and emergent in the resulting synthetic processes and effects which are produced. Through this methodological development, the project both tracks and responds to popular architectural theory and design from the mid-1990s to today. The theoretical underpinnings of the project build upon the idea that the actual (the real-life physical manifestation of matter) and the virtual (the potential for an object to be) are two constantly shifting paradigms in which design processes can intervene to help develop an architectural solution from a range of possibilities. The technical aspect of the project includes the collaborative workflow between the architecture offices of OTA+ and studio MODO with Arup Engineers to resolve structural issues using parametric modeling tools and structural analysis software. The final project is entirely parametric and fabrication is completely automated.
keywords Tschumi, Parametric, Installation, Generative, Projection
series other
type normal paper
email
last changed 2019/08/02 08:16

_id sigradi2017_014
id sigradi2017_014
authors Bonilla Vallejo, Mario Andres; Denise Mônaco dos Santos, Douglas Lopes de Souza, Pena Martinez, Andressa Carmo
year 2017
title La práctica de la colaboración en los procesos digitales de diseño: Investigación - Acción [The practice of collaboration in digital processes design: Investigation action]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.106-113
summary This paper aims to present reflections on the practice of collaboration in the project JAM! Diálogos emergentes e processos digitais de projeto. For this, we analyzed the interaction and communication of a geographically distributed work team in Brazil, through a research - action methodology. Here be considered as main aspects the digital tools and technologies that support the development of remote architectural projects. Therefore, advances in the CSCW area taken into account for such analysis. This work linked to a master's research that be carry out at the Federal University of Viçosa
keywords Process design; Collaboration; Groupware; Collective intelligence.
series SIGRADI
email
last changed 2021/03/28 19:58

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