CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2017_474
id cf2017_474
authors Arora, Mallika; Pineda, Sergio; Williams, P. Andrew; Harris, Kenneth D. M.; Kariuki, Benson M.
year 2017
title Polymorphic Adaptation
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 474-491.
summary Polymorphism, the ability of a substance to exist as multiple, different, crystalline solids is a subject of much interest in the fields of chemistry, pharmacy and crystallography. In some cases, polymorphs can be found to interconvert, usually in response to changes in the physical environment such as changes in temperature or pressure. The ability of structures composed of identical building blocks to interconvert is relevant to the field of architecture where architectural artefacts may require to respond to transient demands. Here we describe the phenomenon of polymorphism and the relevance to the architectural field, together with the development of a bespoke software plugin to allow polymorphic crystal structures to be used in design.
keywords Collaborative Design Research, Polymorphism, Digital Form Studies
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2017_134
id ecaade2017_134
authors Del Signore, Marcella
year 2017
title pneuSENSE - Transcoding social ecologies
doi https://doi.org/10.52842/conf.ecaade.2017.2.537
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 537-544
summary Cities are continuously produced through entropic processes that mediate between complex networked systems and the immediacy urban life. Emergent media technologies inform new relationships between information and matter, code and space to redefine new urban ecosystems. Modes of perceiving, experiencing and inhabiting cities are radically changing along with a radical transformation of the tools that we use to design. Cities as complex and systemic organisms require approaches that engage new multi-scalar strategies to connect the physical layer with the system of networked ecologies. This paper aims at investigating emerging and novel forms of reading and producing urban spaces reimagining the physical city through intelligent and mediated processes. Through data agency and responsive urban processes, the design methodology explored the materialization of a temporary pneumatic structure and membrane that tested material performance through fabrication and sensing practices through the pneuSENSE project developed in July 2016 in New York at the Brooklyn Navy Yard during the 'HyperCities' IaaC- Institute for Advanced Architecture of Catalonia - Global Summer School.
keywords responsive urban processes; data agency ; reciprocity between micro (body) and macro (environment); dynamics of social ecologies; mapped-environment
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia17_238
id acadia17_238
authors El-Zanfaly, Dina
year 2017
title A Multisensory Computational Model for Human-Machine Making and Learning
doi https://doi.org/10.52842/conf.acadia.2017.238
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 238-247
summary Despite the advancement of digital design and fabrication technologies, design practices still follow Alberti’s hylomorphic model of separating the design phase from the construction phase. This separation hinders creativity and flexibility in reacting to surprises that may arise during the construction phase. These surprises often come as a result of a mismatch between the sophistication allowed by the digital technologies and the designer’s experience using them. These technologies and expertise depend on one human sense, vision, ignoring other senses that could be shaped and used in design and learning. Moreover, pedagogical approaches in the design studio have not yet fully integrated digital technologies as design companions; rather, they have been used primarily as tools for representation and materialization. This research introduces a multisensory computational model for human-machine making and learning. The model is based on a recursive process of embodied, situated, multisensory interaction between the learner, the machines and the thing-in-the-making. This approach depends heavily on computational making, abstracting, and describing the making process. To demonstrate its effectiveness, I present a case study from a course I taught at MIT in which students built full-scale, lightweight structures with embedded electronics. This model creates a loop between design and construction that develops students’ sensory experience and spatial reasoning skills while at the same time enabling them to use digital technologies as design companions. The paper shows that making can be used to teach design while enabling the students to make judgments on their own and to improvise.
keywords education, society & culture; fabrication
series ACADIA
email
last changed 2022/06/07 07:55

_id sigradi2017_050
id sigradi2017_050
authors Frogheri, Daniela; Fernando Meneses-Carlos, Alberto T. Estévez
year 2017
title Morfologías resilientes: Desde lo digital a la materia [Resilient morphologies: From digital to matter]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.344-351
summary This paper presents a research applied to the development of resilient morphologies from the digital environment to its materialization.The work consists in the generation of such morphologies understood as parametric-associative systems, constituted by proliferations of components defined through formal languages, and in the study of their various types of resilience, both in the digital environment and in their physical materialization.
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2017_008
id caadria2017_008
authors Hua, Hao and Jia, Tingli
year 2017
title Fabricating Without CAD Models - Experiments with G-code and KUKA KRL
doi https://doi.org/10.52842/conf.caadria.2017.883
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 883-892
summary This research focuses on the transformation from design to fabrication without CAD models. In contrast to the conventional "design - modeling - fabrication" workflow, which involves multiple software, we experimented with a method of programming the bespoke fabrication process, and consequently defining the artifact. Algebraic models are employed to specify the materialization process carried out by various CNC machines. We used the programming language Java to create machine instructions for 3D printers, milling machines, and robots. In this method, design and production are not two separated processes; rather we regarded them as two aspects of one whole activity. Proficiency in machines and materials could contribute to design innovation.
keywords digital fabrication; computational design; java; G-code; Kuka
series CAADRIA
email
last changed 2022/06/07 07:49

_id sigradi2017_056
id sigradi2017_056
authors Iglesias, Rodrigo Martin; Francesco Milano, Karen Antorveza
year 2017
title Rotoscoping Architecture, Productive and Morphogenetic Processes
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.388-392
summary This paper presents the partial advances of a research project that is developing a series of theoretical, empirical and collaborative experiences, carried out through the modality of exercises implemented as workshops and produced in collaboration with groups of students, in which we study the implicit or potential relationships between the parametric generation of the form and the digital manufacturing techniques, including their feedback, as well as their possibilities of mediation between the categories of digital representation, materials and manufacturing. In particular we will take here the experiences made around the sectioning materialization strategy.
keywords Rotoscopy; Morphogenesis; Sectioning; Hybridization; Digital Handcraft.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_220
id ecaade2017_220
authors Quartara, Andrea and Figliola, Angelo
year 2017
title Tangible Computing - Manufacturing of Intertwined Logics
doi https://doi.org/10.52842/conf.ecaade.2017.2.115
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 115-122
summary This paper explores the process of digital materialization through robotic fabrication techniques by presenting three wooden projects. The analysis of the case studies is oriented to underline the impact that computation had on architectural construction due to its methodological and instrumental innovations over the last decades. The absorption of computing and digital fabrication logics within the discipline is explored from either an architectural point of view and from the improvements related to automation of the constructive process. On the one hand the case studies are caught because of the desire to expand material complexity and, on the other hand because of the integration with other technological systems. The narrative allows gathering pros and cons in three different investigative macro areas: material culture, methodological oversights, and operative setbacks coming from digital machine and communicational constraints. This analytical investigation helps the definition of a new pathway for future researches, looking forward the assimilation of digital materiality learning in building construction.
keywords computational design; file-to-factory; large-scale robotic woodworking; new production methods
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia17_512
id acadia17_512
authors Rossi, Andrea; Tessmann, Oliver
year 2017
title Collaborative Assembly of Digital Materials
doi https://doi.org/10.52842/conf.acadia.2017.512
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 512- 521
summary Current developments in design-to-production workflows aim to allow architects to quickly prototype designs that result from advanced design processes while also embedding the constraints imposed by selected fabrication equipment. However, the enduring physical separation between design space and fabrication space, together with a continuous approach to both design, via NURBs modeling software, and fabrication, through irreversible material processing methods, limit the possibilities to extend the advantages of a “digital” approach (Ward 2010), such as full editability and reversibility, to physical realizations. In response to such issues, this paper proposes a processto allow the concurrent design and fabrication of discrete structures in a collaborative process between human designer and a 6-axis robotic arm. This requires the development of design and materialization procedures for discrete aggregations, including the modeling of assembly constraints, as well as the establishment of a communication platform between human and machine actors. This intends to offer methods to increase the accessibility of discrete design methodologies, as well as to hint at possibilities for overcoming the division between design and manufacturing (Carpo 2011; Bard et al. 2014), thus allowing intuitive design decisions to be integrated directly within assembly processes (Johns 2014).
keywords material and construction; construction/robotics; smart assembly/construction; generative system
series ACADIA
email
last changed 2022/06/07 07:56

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