CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 573

_id caadria2017_074
id caadria2017_074
authors Erhan, Halil, Chan, Janelynn, Fung, Gilbert, Shireen, Naghmi and Wang, Ivy
year 2017
title Understanding Cognitive Overload in Generative Design - An Epistemic Action Analysis
doi https://doi.org/10.52842/conf.caadria.2017.127
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 127-136
summary Choice overload is experienced when designers use generative systems to explore a large number of alternatives. In an experiment, we studied the epistemic actions designers perform to reduce their cognitive load caused by possible choice overload during design exploration. The participants were asked to select alternatives among a large set of solutions in a simulated design environment. For data encoding, we adapted an epistemic action analysis method to understand which actions occurs in what phase of design. Most epistemic actions are observed during criteria applying phase. The most frequent actions were 'clustering and grouping' and 'talking and gestures to guide attention'. Ultimately our goal is to answer if a system can alleviate the possible cognitive overload when working with a large number of alternatives, if so how they would look when implemented.
keywords generative design; parametric modeling; cognitive overload; selection; epistemic actions
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2017_016
id caadria2017_016
authors Lee, Ju Hyun, Ostwald, Michael J. and Yu, Rongrong
year 2017
title Investigating Visibility Properties in the Design of Aged-Care Facilities
doi https://doi.org/10.52842/conf.caadria.2017.365
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 365-374
summary This paper uses a Space Syntax approach - a computational and mathematical method using graph-based measurements - to undertake a comparative assessment of the visibility properties of three architectural plans with unusual spatial requirements. Specifically, the method is used to compare the spatio-visual properties of an idealised plan for a residential aged-care facility with the actual plans used for two facilities. The purpose of this analysis is to begin to examine the ways in which syntactical values and isovist properties can be used to capture spatial and social characteristics of plans designed for the physical and cognitive needs of an ageing populace. The application of this approach seeks to support a better understanding of the relationship between spaces and their social properties in the design of aged-care facilities.
keywords visibility analysis; Space Syntax; spatial cognition; social property
series CAADRIA
email
last changed 2022/06/07 07:52

_id ijac201715402
id ijac201715402
authors Alaçam, Sema; Orkan Zeynel Güzelci, Ethem Gürer and Saadet Zeynep Bac?noglu
year 2017
title Reconnoitring computational potentials of the vault-like forms: Thinking aloud on muqarnas tectonics
source International Journal of Architectural Computing vol. 15 - no. 4, 285-303
summary This study sheds light on a holistic understanding of muqarnas with its historical, philosophical and conceptual backgrounds on one hand and formal, structural and algorithmic principles on the other hand. The vault-like Islamic architectural element, muqarnas, is generally considered to be a non-structural decorative element. Various compositional approaches have been proposed to reveal the inner logic of these complex geometric elements. Each of these approaches uses different techniques such as measuring, unit-based decoding or three-dimensional interpretation of two-dimensional patterns. However, the reflections of the inner logic onto different contexts, such as the usage of different initial geometries, materials or performative concerns, were neglected. In this study, we offer a new schema to approach the performative aspects of muqarnas tectonics. This schema contains new sets of elements, properties and relations deriving partly from previous approaches and partly from the technique of folding. Thus, this study first reviews the previous approaches to analyse the geometric and constructional principles of muqarnas. Second, it explains the proposed scheme through a series of algorithmic form-finding experiments. In these experiments, we question whether ‘fold’, as one of the performative techniques of making three-dimensional forms, contributes to the analysis of muqarnas in both a conceptual and computational sense. We argue that encoding vault-like systems via geometric and algorithmic relations based on the logic of the ‘fold’ provides informative and intuitive feedback for form-finding, specifically in the earlier phases of design. While focusing on the performative potential of a specific fold operation, we introduced the concept of bifurcation to describe the generative characteristics of folding technique and the way of subdividing the form with respect to redistribution of the forces. Thus, in this decoding process, the bifurcated fold explains not only to demystify the formal logic of muqarnas but also to generate new forms without losing contextual conditions.
keywords Muqarnas, vault, layering, folding, force flow, bifurcation
series journal
email
last changed 2019/08/07 14:03

_id sigradi2017_016
id sigradi2017_016
authors Alexandre da Silva, Geovany Jessé; Carlos Alejandro Nome, Lucy Donegan
year 2017
title Ferramentas de Projeto para análise da qualidade urbana: Relacionando forma, usos, densidade e configuração espacial na cidade de João Pessoa, Brasil. [Design tools to assess urban quality: Relating form, uses, density and spatial configuration in João Pessoa city, Brazil.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.123-129
summary This paper describes an experience in a Graduate course Architecture and Urbanism that used computational tools to analyze urban quality – considering form, uses, density and spatial configuration (based on visual and fields) – in different urban areas in the city of João Pessoa. Understanding that the city is a problem in organized complexity, different aspects condition the quality of use of spaces and reveal urban dynamics. Urban analysis aided by computational tools revealed successful in characterizing different problems and potentialities that can lay the foundation for interventions with more urban quality.
keywords Design computational tools; Study of urban form, uses and density; Urban space performance; Spatial configuration.
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia17_82
id acadia17_82
authors Andreani, Stefano; Sayegh, Allen
year 2017
title Augmented Urban Experiences: Technologically Enhanced Design Research Methods for Revealing Hidden Qualities of the Built Environment
doi https://doi.org/10.52842/conf.acadia.2017.082
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 82-91
summary The built environment is a complex juxtaposition of static matter and dynamic flows, tangible objects and human experiences, physical realities and digital spaces. This paper offers an alternative understanding of those dichotomies by applying experimental design research strategies that combine objective quantification and subjective perception of urban contexts. The assumption is that layers of measurable datasets can be afforded with personal feedback to reveal "hidden" characteristics of cities. Drawing on studies from data and cognitive sciences, the proposed method allows us to analyze, quantify and visualize the individual experience of the built environment in relation to different urban qualities. By operating in between the scientific domain and the design realm, four design research experiments are presented. Leveraging augmenting and sensing technologies, these studies investigate: (1) urban attractors and user attention, employing eye-tracking technologies during walking; (2) urban proxemics and sensory experience, applying proximity sensors and EEG scanners in varying contexts; (3) urban mood and spatial perception, using mobile applications to merge tangible qualities and subjective feelings; and (4) urban vibe and paced dynamics, combining vibration sensing and observational data for studying city beats. This work demonstrates that, by adopting a multisensory and multidisciplinary approach, it is possible to gain a more human-centered, and perhaps novel understanding of the built environment. A lexicon of experimented urban situations may become a reference for studying different typologies of environments from the user experience, and provide a framework to support creative intuition for the development of more engaging, pleasant, and responsive spaces and places.
keywords design methods; information processing; art and technology; hybrid practices
series ACADIA
email
last changed 2022/06/07 07:54

_id cf2017_702
id cf2017_702
authors Dortdivanlioglu, Hayri; Economou, Thanos
year 2017
title OUTLINING TERRAGNI: Calculating the Danteum’s and Mambretti Tomb’s Form and Meaning
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 702.
summary Despite his controversial political background, the leading architect of the Italian Rationalist Movement, Giuseppe Terragni, has attracted the attention of a large group of architectural scholars. He has often been acknowledged as an enigmatic figure whose architecture oscillated between classicism and modernism. This work offers formal generative analyses of the Mambretti Tomb and the Danteum, which are seen as the ‘quintessence’ of Terragni’s architecture. It provides a formal generation of these two projects in the form of parametric shape grammar. In doing so, this paper aims at unfolding the generative process of both projects in order to gain a deeper understanding into the ways that formal construction of Terragni’s architecture expresses meaning.
keywords Shape grammars, Generative design, Architectural language, Type and style, Italian rationalism
series CAAD Futures
email
last changed 2017/12/01 14:38

_id acadia17_266
id acadia17_266
authors Gonzalez Rojas,Paloma
year 2017
title Space and Motion: Data-Driven Model of 4D Pedestrian Behavior
doi https://doi.org/10.52842/conf.acadia.2017.266
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 266-273
summary The understanding of space relies on motion, as we experience space by crossing it in time, space’s fourth dimension. However, architects lack the necessary tools to incorporate people's motion into their design of space. As a consequence, architects fail to connect space with the motion of the people that inhabit their buildings, creating disorienting environments. Further, what if augmentation technology changes how we inhabit space and the static built environment does not fit people anymore? This paper explores the problem of developing a model from people's motion, to inform and augment the architecture design process in the early stages. As an outcome, I have designed a model based on data from human-space interaction obtained through field work. First, relevant behavior was identified and recorded. Second, a metric was extracted from the data and composed by speed, the 4th D dimension as time, and gestures. Third, the original behavior was rebuilt, producing a set of rules. The rules were combined to form the model of human-space interaction. This generalizable model provides a novel approach to designing space based on data from people. Moreover, this paper presents a means of incorporating inhabitants' behavior into digital design. Finally, the model contributes to the advancement of people's motion research for general applications, such as in transport engineering, robotics, and cognitive sciences.
keywords design methods; information processing; simulation & optimization; data visualization
series ACADIA
email
last changed 2022/06/07 07:51

_id caadria2017_113
id caadria2017_113
authors Huang, Weixin, Lin, Yuming and Wu, Mingbo
year 2017
title Spatial-Temporal Behavior Analysis Using Big Data Acquired by Wi-Fi Indoor Positioning System
doi https://doi.org/10.52842/conf.caadria.2017.745
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 745-754
summary Understanding of people's spatial behavior is fundamental to architectural and urban design. However, traditional investigation methods applied in environmental behavior studies is highly limited regarding the amount of samples and regions it covers, which is not sufficient for the exploration of complex dynamic human behaviors and social activities in architectural space. Only recently the developments in indoor positioning system (IPS) and big data analysis technique have made it possible to conduct a full-time, full-coverage study on human environmental behavior. Among the variety IPS systems, the Wi-Fi IPS system is increasingly widely used because it is easy to be applied with acceptable cost. In this paper, we analyzed a 60-days anonymized data set, collected by a Wi-Fi IPS system with 110 Wi-Fi access points. The analysis revealed interesting patterns on people's behavior besides temporal spatial distribution, ranging from the cyclical fluctuation in human flow to behavioral patterns of sub-regions, some of which are not easy to be identified and interpreted by the traditional field observation. Through this case study, behavioral data from IPS system has exhibited great potential in bringing about profound changes in the study of environmental behavior.
keywords environmental behavior study; Wi-Fi; indoor positioning system; big data; spatial temporal behavior; ski resort
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2017_003
id caadria2017_003
authors Loh, Paul and Leggett, David
year 2017
title Tools as Agents in Design and Making Processes
doi https://doi.org/10.52842/conf.caadria.2017.799
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 799-808
summary The inversion of knowledge structure in electronics prototyping platform has allowed designers and architects to design and build reasonably stable mechatronic systems to aid novel material production; these new and hacked computer numeric controlled (CNC) machines are used to explore emerging material constructs and facilitate generative design processes. This paper examines tool making and questions the agentive capacity of such tools in design processes through a case study of a bespoke CNC machine which uses vacuum thermoforming techniques. Through understanding the agentive capacity of CNC tools, the authors suggest that the knowledge structure of tool making is distinctly different from fabrication workflow. This paper proposes an alternative means of understanding the capacity of CNC tools in the design and making process.
keywords Digital Fabrication; Tool Making; Electronics Prototyping; Digital Workflow
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2017_015
id caadria2017_015
authors Pelosi, Antony
year 2017
title Where am I? - Spatial Cognition Inside Building Information Models
doi https://doi.org/10.52842/conf.caadria.2017.643
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 643-652
summary How do we know what we are looking at while viewing inside Building Information Modelling (BIM) models? Current architectural software typically provides disconnected methods of aiding spatial cognition. There is a strong history of navigation tools developed for controlling our exploration and movement in BIM models, a study by Ruby Darken and John Sibert (1993) found these tools had a strong influence on people's behaviour and understanding of digital space. People perceive and navigate space differently depending on their individual experience with a BIM model, designers and architects build up a detailed cognitive map during the design of a project, while other people have a less detailed comprehension of a project, having only been exposed to select views. This paper will outline key strategies to improve how people comprehend digital space, supporting people in understanding distance and size while inside BIM models. Three design research projects will be presented. The result of the projects define three strategies; Architectural wayshowing, interior-aware transitions, and distance confirmation. Architectural wayshowing needs to be implemented during the design phase, while the remaining two need to be introduced into BIM editing and viewing software.
keywords Whiteout; wayshowing; spatial cognition; navigation; BIM
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2017_000
id sigradi2017_000
authors Roco Ibaceta, Miguel
year 2017
title Resilience Design
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017
summary The chosen theme, Resilience Design, evidences the researchers’ concern about issues related to our reality of climate change and natural disasters, associated with the states of vulnerability and risk, having wide effects on society and the way we inhabit territories. These matters are fundamental and highly relevant for the disciplines and in the fields of design and architecture, as they are also important for collaborative work with areas emerging from the arts and human sciences. Thinking about Resilience Design is to set ourselves on new scenarios of reflection and action which, supported by transdisciplinary thinking and collaborative design, allow us to develop a new approach towards our territories and their demands, one that is more contextualized and adjusted to their current and future requirements, a starting point to establish the key elements to drive change in our cities and society. In this sense, technology and digital development, parametric design, the use of Information and Communication Technologies (ICT) and Geographic Information Systems (GIS), in addition to work done with Building Information Modelling (BIM), among many others, have been delivering an enormous amount of tools and possibilities of interaction with living in society, leading to a substantive change in the way of understanding and relating to the built environment and the territories where buildings are sit. This demands a strong commitment to Social Responsibility from our disciplines, besides the necessary landing of cutting-edge technological and digital research and development onto our diverse realities, in order for them to be put at the service of communities in vulnerable environments or with a marked condition of risk, which are subject to constant processes of resilience. Working on Resilience Design allows to support research and productive processes, plus the appearance of new technologies in interdisciplinary contexts, which greatest value is to impact the processes of teaching and professional practice in the different areas related to human habitation. The new professionals will have to take action and immerse themselves into these new scenarios of change and constant adjustment.
series SIGRADI
email
last changed 2021/03/28 19:59

_id cf2017_333
id cf2017_333
authors Çavuso?lu, Ömer Halil; Çagdas, Gülen
year 2017
title Why Do We Need Building Information Modeling (BIM) in Conceptual Design Phase?
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 333.
summary Many researchers point out that, in conceptual design, many significant decisions are taken to directly affect functional qualities, the performance of the building, aesthetics, and the relationship of the building with the natural environment and climate, even if there is no certain and valid information to create and obtain satisfactory design solution. The focus of the study is to observe and explore how BIM can be used in conceptual design phase and also to investigate how and how effectively BIM can help architects during the process. To develop an understanding to these aims, a case study implementation within sketching and BIM environments which consists of three stages was carried out in an educational setting by three participants who are undergraduate degree students of Faculty of Architecture. Qualitative research methods were used as research methodology and the findings of the implementation were discussed with prominent related literature in the same context.
keywords BIM, Building Information Modeling, Conceptual Design Phase, Conceptual Design Analysis, Energy Modeling
series CAAD Futures
email
last changed 2017/12/01 14:38

_id acadia17_28
id acadia17_28
authors Aguiar, Rita; Cardoso, Carmo; Leit?o,António
year 2017
title Algorithmic Design and Analysis Fusing Disciplines
doi https://doi.org/10.52842/conf.acadia.2017.028
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 28-37
summary In the past, there has been a rapid evolution in computational tools to represent and analyze architectural designs. Analysis tools can be used in all stages of the design process, but they are often only used in the final stages, where it might be too late to impact the design. This is due to the considerable time and effort typically needed to produce the analytical models required by the analysis tools. A possible solution would be to convert the digital architectural models into analytical ones, but unfortunately, this often results in errors and frequently the analytical models need to be built almost from scratch. These issues discourage architects from doing a performance-oriented exploration of their designs in the early stages of a project. To overcome these issues, we propose Algorithmic Design and Analysis, a method for analysis that is based on adapting and extending an algorithmic-based design representation so that the modeling operations can generate the elements of the analytical model containing solely the information required by the analysis tool. Using this method, the same algorithm that produces the digital architectural model can also automatically generate analytical models for different types of analysis. Using the proposed method, there is no information loss and architects do not need additional work to perform the analysis. This encourages architects to explore several design alternatives while taking into account the design’s performance. Moreover, when architects know the set of design variations they wish to analyze beforehand, they can easily automate the analysis process.
keywords design methods; information processing; simulation & optimization; BIM; generative system
series ACADIA
email
last changed 2022/06/07 07:54

_id ijac201715101
id ijac201715101
authors Bieg, Kory and Clay Odom
year 2017
title Lumifoil and Tschumi: Virtual projections and architectural interventions
source International Journal of Architectural Computing vol. 15 - no. 1, 6-17
summary This article introduces the theoretical and technical framework for the design of a temporary rooftop canopy on the red generator—one of the buildings designed by Bernard Tschumi for the Florida International University School of Architecture. The project, Lumifoil, was designed using both top-down and bottom-up computational techniques, including surface modeling via projected geometries and scripted cellular subdivisions and assemblies. Lumifoil attempts to synthesize these two often-conflicting design approaches into a generative design process which leverages context, form, surface, and structure as affective and effective actors. Lumifoil is the result of a design methodology which is both active and reactive to existing conditions of the site and new opportunities afforded by the program. It is contextual in its top-down relationship to Tschumi’s existing building and theory, generative in how details emerge bottom-up through scripts which lack any reference to site, and emergent in the resulting synthetic processes and effects which are produced. Through this methodological development, the project both tracks and responds to popular architectural theory and design from the mid-1990s to today. The theoretical underpinnings of the project build upon the idea that the actual (the real-life physical manifestation of matter) and the virtual (the potential for an object to be) are two constantly shifting paradigms in which design processes can intervene to help develop an architectural solution from a range of possibilities. The technical aspect of the project includes the collaborative workflow between the architecture offices of OTA+ and studio MODO with Arup Engineers to resolve structural issues using parametric modeling tools and structural analysis software. The final project is entirely parametric and fabrication is completely automated.
keywords Tschumi, Parametric, Installation, Generative, Projection
series other
type normal paper
email
last changed 2019/08/02 08:16

_id sigradi2017_007
id sigradi2017_007
authors Gronda, Ma. Luciana; Mauro Chiarella
year 2017
title Materialidad Digital. Análisis de estrategias de Arquitectura Orientada al Desempeño transferibles al Diseño Resiliente [Digital Materiality. Analysis of Performance-Oriented Architecture strategies transferable to Resilient Design]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.51-59
summary The general objective of the research is to contribute to the critical conceptualization of experimental architectural practices in the context of the production suggested by Digital Materiality from a global perspective. Performance Oriented Architecture is the capacity that material systems have for Active, Responsive or Living Performance. These three lines of action, analyzed with antecedents, suggest efficient forms of symbiosis with the environment, starting from the application of Biomimetic research methodologies. Strategic possibilities for implementation are identified where technology, interdisciplinary and with creativity, offers access to Resilient Design solutions to adapt to the consequences of a design subordinated to the needs of industrialization.
keywords Digital Materiality; Performance; Biomimetic Research; Resilient Design.
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2017_054
id caadria2017_054
authors Leit?o, António, Castelo Branco, Renata and Cardoso, Carmo
year 2017
title Algorithmic-Based Analysis - Design and Analysis in a Multi Back-end Generative Tool
doi https://doi.org/10.52842/conf.caadria.2017.137
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 137-146
summary Estimating a building's performance is part of the engineering and architecture discipline. Nowadays, this estimation is done using analysis tools. In many cases, these analysis tools require specialized building models that are simplifications of the actual models. Unfortunately, the adaptations that need to be done to an existing model are tiresome and make the architect less willing to evaluate variations of the building design. Moreover, in the case of buildings with complex shapes, the analyses tend to be less reliable. These problems also occur when algorithmic approaches are used to generate the building design, as the algorithmic script needs to be adapted to satisfy the requirements of the analysis tool, or the manual adaptation of the generated model needs to be repeated each time the script is executed. To solve these issues we propose Algorithmic-Based Analysis. This is a Generative Design method that, utilizing a single algorithmic-based representation of a building, can generate not only the traditional CAD or BIM model, but also specialized models for use in different kinds of analysis.
keywords Generative Design; Building Performance; Analysis; Performance-based Design; Algorithmic-Based Analysis
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia17_426
id acadia17_426
authors Moorman, Andrew
year 2017
title Pattern Making and Learning: Non-Routine Practices in Generative Design
doi https://doi.org/10.52842/conf.acadia.2017.426
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 426- 435
summary We now witness an upsurge in mainstream generative design tools fortified by simulation that speed up the concealed linear synthesis of optimized design alternatives. In pursuit of optimality, these tools saturate local machines or cloud servers with analysis and design iteration data, only to discard it once the procedure has concluded. Largely absent, however, are tools for an active, adaptive relationship with design exploration and the reuse of corresponding design data and metadata. In Pattern Making and Pattern Learning, we propose that these characteristics are mutually beneficial. This paper presents a series of revisions to the optimization framework for routine design synthesis that examine a potential symbiosis between the production of large datasets (big data) and non-routine practices of making in design. Our engagement with iterative design exercises is twofold: as a supply of computer-generated design information to foster user intuition and explore the design space on non-objective terms, and as a supply of human-generated design information to learn artifacts of user preference in the interest of design software personalization. These concepts are applied to the generation of functionally graded patterning in chair design, combining methods of physical production with programmable sheet material behavior through a custom interactive synthesis framework.
keywords design methods; information processing; ai & machine learning; simulation & optimization; generative system
series ACADIA
email
last changed 2022/06/07 07:58

_id acadia17_436
id acadia17_436
authors Nagy, Danil; Villaggi, Lorenzo; Zhao, Dale; Benjamin, David
year 2017
title Beyond Heuristics: A Novel Design Space Model for Generative Space Planning in Architecture
doi https://doi.org/10.52842/conf.acadia.2017.436
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 436- 445
summary This paper proposes a novel design space model that can be used in applications of generative space planning in architecture. The model is based on a novel data structure that allows fast subdivision and merge operations on planar regions in a floor plan. It is controlled by a relatively small set of input parameters and evaluated for performance using a set of congestion metrics, which allows it to be optimized by a metaheuristic such as a genetic algorithm (GA). The paper also presents a set of guidelines and methods for analyzing and visualizing the quality of the model through low-resolution sampling of the design space. The model and analysis methods are demonstrated through an application in the design of an exhibit hall layout. The paper concludes by speculating on the potential of such models to disrupt the architectural profession by allowing designers to break free of common "heuristics" or rules of thumb and explore a wider range of design options than would be possible using traditional methods.
keywords design methods; information processing; simulation & optimization; generative system; data visualization
series ACADIA
email
last changed 2022/06/07 07:59

_id caadria2017_072
id caadria2017_072
authors Nakapan, Walaiporn, Ku, Yee Kee and Pattanasirimongkol, Apiwat
year 2017
title The Mathematical Logic Behind Lai Thai - A Geometric and Parametric Analysis of the Traditional Thai Pattern, Kanok Sam Tua
doi https://doi.org/10.52842/conf.caadria.2017.241
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 241-250
summary This paper investigates Lai Thai, a traditional Thai pattern whose grid structure and frame pattern have been clearly defined, in textbooks, as being created by freehand drawing. There are similarities between Lai Thai and patterns that are referred to as Look Thai. In this paper, one reference that Thai artisans follow: the "Kanok Sam Tua" pattern is analysed. Geometric analysis for the external frame and parametric analysis for the interior frame were used to unveil the underlying mathematical logic of the traditional Thai pattern Kanok Sam Tua, which is created from two triangles, and a circle. The results show that the exterior frame of the pattern follows three main rules related to (1) Proportion, (2) Point, and (3) Direction. This research also demonstrates that Lai Thai can be investigated using geometric and parametric analysis. In addition, it reveals that there is stochastic mathematical logic hidden behind the metaphorical Thai lotus bud design.
keywords Thai pattern; Mathematical logic; Visual algorithm; Generative art and architecture
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2017_232
id ecaade2017_232
authors Ostrowska-Wawryniuk, Karolina, Markusiewicz, Jacek and S³yk, Jan
year 2017
title Descriptive Geometry 2.0 - Define vs. design
doi https://doi.org/10.52842/conf.ecaade.2017.2.425
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 425-430
summary The article presents the 'Digital Geometry Techniques' course taught at the second year of the undergraduate course at the Faculty of Architecture in the Warsaw University of Technology - WUT. The course introduces mathematical theory and generative modeling in order to prepare the students to consciously plan their creative process and to choose the set of tools according to an initial analysis of modeling constraints. The students gain knowledge on advanced CAAD techniques through learning functions of a particular program, and also by tackling geometry-related problems derived from real-world architectural projects. They are able to develop individual solutions using adequate techniques. We present three different students' semester works as examples to reflect on the significance of mathematics and algorithmization in the process of problem solving and form creation in architecture and urban design.
keywords project based learning; generative design; architectural curriculum; conceptual thinking; geometry; programming
series eCAADe
email
last changed 2022/06/07 08:00

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