CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2017_234
id ecaade2017_234
authors Benetti, Alberto, Favargiotti, Sara and Ricci, Mos?
year 2017
title RE.S.U.ME. - REsilient and Smart Urban MEtabolism
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 1113-1120
doi https://doi.org/10.52842/conf.ecaade.2017.1.1113
summary New technologies and uncontrolled open-data policies lead public to a new way of approaching the built environment. To enlarge the competences of the professionals that work within the cities, we believe that providing a deep and dynamic knowledge on the heritage and urban built environment is the more effective solution to offer a unique support to the needs. By providing a boosted geographical database with detailed information about the status of each building, we aim to support the professional by providing a neat vision about vacant buildings available citywide. We think this knowledge is an important asset in covering every kind of public requests: from flat to rent to an abandoned building to restore or to drive better investors. The city of Trento will be the pilot project to test these statements.We studied the phenomenon of pushing new constructions rather investing on the reuse of abandoned buildings with the consequences of unsustainable land use. To address the work we adopted a comprehensive approach across the fields of urbanism, ICT engineering and social sciences. We believe that sharing knowledge and know-hows with municipalities, agencies, and citizens is the way to support better market strategies as well as urban transformation policies.
keywords Information Technology; Urban Metabolism; Re-cycle; Urban Reserves; Policy Decision-Making; Data-driven Analysis
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac201715203
id ijac201715203
authors Agirbas, Asli and Emel Ardaman
year 2017
title Macro-scale designs through topological deformations in the built environment
source International Journal of Architectural Computing vol. 15 - no. 2, 134-147
summary Design studies are being done on contemporary master-plans which may be applied in many locations worldwide. Advances in information technology are becoming the base model of design studies, and these may be more effective than the efforts of humans in the field of architecture and urban design. However, urban morphology variables and constants must be considered while designing contemporary master-plans in the existing built environment. The aims of this study were to extend the use of computer software for different applications and to make a topological work in the regional context. Accordingly, a case study was made using the nCloth simulation tools to create non-Euclidean forms while protecting the road system, which is one of the constant parameters of urban morphology in the built environment.
keywords Conceptual design, built environment, simulation, contemporary master-plans, urban morphology, topology
series other
type normal paper
email
last changed 2019/08/02 08:30

_id ecaade2017_199
id ecaade2017_199
authors Al-Douri, Ph.D., Firas
year 2017
title Computational and Modeling Tools - How effectively are Urban Designers and Planners using them Across the Design Development Process?
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 409-418
doi https://doi.org/10.52842/conf.ecaade.2017.1.409
summary Literature suggests that despite the increasing range and variety of computational tools and technologies, they have not really been employed for designing as extensively as it might be. This is due in part to the numerous challenges and impediments limiting their effective usage such as the methodological, procedural, and substantive factors and limitations, and skepticism about their impact of usage on the design process and outcome. The gap in our understanding of how advanced computational tools could support the design activities and design decision-making has expanded considerably to become a new area of inquiry with considerable room for the expansion of knowledge. This research is a single-case study that has been pursued in two phases: literature review and survey followed by analysis and discussion of the empirical results. The empirical observations were compared to the theoretical propositions and with results of similar research to highlight the areas and the extent to what the IT tools' usage have influenced the outcome of the design process. The comparison has helped highlight, explain, and justify the mechanism and improvements in the design outcome. Please write your abstract here by clicking this paragraph.
keywords Computational urban design; Urban Design Practice
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_240
id ecaade2017_240
authors Al-Sudani, Amer, Hussein, Hussein and Sharples, Steve
year 2017
title Sky View Factor Calculation - A computational-geometrical approach
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 673-682
doi https://doi.org/10.52842/conf.ecaade.2017.2.673
summary Sky view factor (SVF) is a well-known parameter in urban-climatic studies, but there is a lack of consensus on its effectiveness, especially with regard to the interpretation of changes in urban air temperatures. This led the authors to develop the new concept of the partial sky view factor (SVFp), which showed promise in a previous study. The objective of this study is to save the time associated with manual methods of calculating SVF and SVFp by developing a Rhino-Grasshopper component to quantify them via the hemispheric projection of a 3D model. In addition, a different approach, in terms of a hemispheric projection to calculate SVF, will be introduced by another component, and the pros and cons of each approach are considered. We will name these methods 'Ray Method' and 'Geometrical Method' respectively. The Ray Method has achieved a good balance between accuracy, processing time and urban scale and complexity compared to the Geometrical Method.
keywords Sky view factor; parametric design; Rhino - Grasshopper; urban morphology; partial Sky view factor
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2017_016
id sigradi2017_016
authors Alexandre da Silva, Geovany Jessé; Carlos Alejandro Nome, Lucy Donegan
year 2017
title Ferramentas de Projeto para análise da qualidade urbana: Relacionando forma, usos, densidade e configuração espacial na cidade de João Pessoa, Brasil. [Design tools to assess urban quality: Relating form, uses, density and spatial configuration in João Pessoa city, Brazil.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.123-129
summary This paper describes an experience in a Graduate course Architecture and Urbanism that used computational tools to analyze urban quality – considering form, uses, density and spatial configuration (based on visual and fields) – in different urban areas in the city of João Pessoa. Understanding that the city is a problem in organized complexity, different aspects condition the quality of use of spaces and reveal urban dynamics. Urban analysis aided by computational tools revealed successful in characterizing different problems and potentialities that can lay the foundation for interventions with more urban quality.
keywords Design computational tools; Study of urban form, uses and density; Urban space performance; Spatial configuration.
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2017_072
id sigradi2017_072
authors Amaral de Andrade, Bruno; Camila Marques Zyngier, Camila Marques Zyngier, Ana Clara Mourão Moura
year 2017
title Roteiro Metodológico para Gamificação do Geodesign Aplicado ao Planejamento Urbano: Por uma Experiência Lúdica no Projeto de Futuros Alternativos para a Cidade com Crianças [Methodological Guide for the Gamification of Geodesign Applied to Urban Planning: For a Ludic Experience on the Project of Alternative Futures for the City with Children]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.491-495
summary This article aims to present a Methodological Guide to add gamification elements to the Geodesign framework when planning the future of the city, using Geogames such Minecraft, with the participation of children in Tirol, in Brazil. The problematic tackled is related to the challenges that participants of a Geodesign workshop face when co-designing projects as alternative futures for the territory, such as losing engagement and involvement. To support the participants overcome these challenges we incorporate playfulness into the some of the Geodesign workshop phases enhancing geovisualization, collaboration and cognition.
keywords Geodesign; Geogames; Geovisualization; Participatory Planning; Chindren’s Design.
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia17_82
id acadia17_82
authors Andreani, Stefano; Sayegh, Allen
year 2017
title Augmented Urban Experiences: Technologically Enhanced Design Research Methods for Revealing Hidden Qualities of the Built Environment
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 82-91
doi https://doi.org/10.52842/conf.acadia.2017.082
summary The built environment is a complex juxtaposition of static matter and dynamic flows, tangible objects and human experiences, physical realities and digital spaces. This paper offers an alternative understanding of those dichotomies by applying experimental design research strategies that combine objective quantification and subjective perception of urban contexts. The assumption is that layers of measurable datasets can be afforded with personal feedback to reveal "hidden" characteristics of cities. Drawing on studies from data and cognitive sciences, the proposed method allows us to analyze, quantify and visualize the individual experience of the built environment in relation to different urban qualities. By operating in between the scientific domain and the design realm, four design research experiments are presented. Leveraging augmenting and sensing technologies, these studies investigate: (1) urban attractors and user attention, employing eye-tracking technologies during walking; (2) urban proxemics and sensory experience, applying proximity sensors and EEG scanners in varying contexts; (3) urban mood and spatial perception, using mobile applications to merge tangible qualities and subjective feelings; and (4) urban vibe and paced dynamics, combining vibration sensing and observational data for studying city beats. This work demonstrates that, by adopting a multisensory and multidisciplinary approach, it is possible to gain a more human-centered, and perhaps novel understanding of the built environment. A lexicon of experimented urban situations may become a reference for studying different typologies of environments from the user experience, and provide a framework to support creative intuition for the development of more engaging, pleasant, and responsive spaces and places.
keywords design methods; information processing; art and technology; hybrid practices
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2017_101
id ecaade2017_101
authors Ayoub, Mohammed and Wissa, Magdi
year 2017
title Daylight Optimization - A Parametric Study of Urban Façades Design within Hybrid Settlements in Hot-Desert Climate
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 193-202
doi https://doi.org/10.52842/conf.ecaade.2017.2.193
summary Unprecedented growth of hybrid settlements causes deterioration to the indoor environmental quality. Due to their narrow street-networks and fully packed urban fabric, lower floors are subjected to severe overshadow condition, which has adverse effects on the health of the inhabitants. This paper aims to investigate techniques to mitigate the under-lit indoor environment for a group of buildings with variable heights and orientations, with regard to the urban façades parameters. It reflects an intervention in an existing hybrid settlements, within hot-desert climate, to alter façades configurations for daylight optimization, and ultimately recover the lost indoor quality of users in such contexts.
keywords Daylight Optimization; Urban Façade; Simulation; Hybrid Settlements ; Parametric Design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_181
id ecaade2017_181
authors Balaban, Özgün and Tunçer, Bige
year 2017
title Visualizing and Analising Urban Leisure Runs by Using Sports Tracking Data
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 533-540
doi https://doi.org/10.52842/conf.ecaade.2017.1.533
summary Recently there has been a significant growth on the usage of personal fitness applications running on smart phones or fitness devices. These applications record millions of GPS points generated from the paths of runners. This data can be analyzed to comprehend behavior of runners within a specific location. In this study, using data generated from several sources such as Endomondo and Strava and other complementary data such as climate data, population data etc., we aim to find out the factors affecting running behavior in urban settings. For this purpose, visualizations of running activities are plotted with different variables by using BIG-DID, a software tool we developed as part of this study. Additionally, an evaluation of the tools used or can be used for data analysis and visualizations discussed. Finally, a linear regression model is introduced, which will be further developed in later stages of this study.
keywords Big Data; Urban Visualization; Fitness Applications; Leisure Runs
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac202018203
id ijac202018203
authors Beattie , Hamish; Daniel Brown and Sara Kindon
year 2020
title Solidarity through difference: Speculative participatory serious urban gaming (SPS-UG)
source International Journal of Architectural Computing vol. 18 - no. 2, 141-154
summary This article discusses the methodology and results of the Maslow’s Palace workshops project, which engages with current debates surrounding the democratisation of digital urban design technology and stakeholder decision making, through the implementation of a speculative oriented approach to serious gaming. The research explores how serious games might be used to help marginalised communities consider past, future and present community experiences, reconcile dissimilar assumptions, generate social capital building and design responses and prime participants for further long-term design engagement processes through a new approach called Speculative Participatory Serious Urban Gaming. Empirical material for this research was gathered from a range of case study workshops prepared with three landfill-based communities and external partners throughout 2017. Results show the approach helped participants develop shared norms, values and collective understandings of sensitive topics and develop ideas for future action through ‘collective tinkering.
keywords Participatory design, urban design, social capital, serious games
series journal
email
last changed 2020/11/02 13:34

_id caadria2019_388
id caadria2019_388
authors Beattie, Hamish, Brown, Daniel and Kindon, Sara
year 2019
title Functional Fiction to Collective Action - Values-Based Participatory Urban Design Gaming
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 737-746
doi https://doi.org/10.52842/conf.caadria.2019.1.737
summary This paper discusses the methodology and results of the Maslow's Palace workshops project, which engages with current debates surrounding the democratisation of digital urban design technology and stakeholder decision making, through the implementation of a speculative oriented approach to serious gaming. The research explores how serious games might be used to help marginalised communities consider past, future and present community experiences, reconcile dissimilar assumptions, generate social capital building and design responses and prime participants for further long term design engagement processes. Empirical material for this research was gathered from a range of case study workshops prepared with three landfill-based communities and external partners throughout 2017. Results show the approach helped participants develop shared norms, values and understandings of sensitive topics and develop ideas for future action through "collective tinkering".
keywords Participatory design; urban design; social capital; serious games; slum upgrading
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2017_155
id ecaade2017_155
authors Beir?o, José Nuno and de Klerk, Rui
year 2017
title CIM-St - A Design Grammar for Street Cross Sections
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 619-628
doi https://doi.org/10.52842/conf.ecaade.2017.2.619
summary The design of streets plays an essential role in shaping the quality of our cities. In particular, the design of a street's cross section determines in many aspects the realm of its use, enhancing or reducing its ability for being walkable streets or traffic oriented streets. This paper shows a street cross section design interface where designs are controlled by an ontology and a parametric design system supported by a shape grammar. The ontology provides a semantically ordered vocabulary of shapes, symbols and descriptions upon which the grammar is defined. This paper focuses on the grammar definitions and its translation into a design oriented interface.
keywords Parametric Design; Ontologies; Compound Grammars; Street Cross Section; Urban Design Systems
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2017_071
id sigradi2017_071
authors Bueno, Ernesto; Antônio Carlos de Quadros Gonçalves Neto, Caio Henrique Mehl
year 2017
title Análise de variações no desempeno lumínico do Centro Cívico de Curitiba através de modelagem e simulação paramétrica [Analysis of variations in daylight performance of the Curitiba Civic Center through parametric modeling and simulation]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.486-490
summary To ensure access to sunlight in urban planning, specialized software is available. Mainly used in the initial stages, these tools allow the study of the environmental performance of the proposal. However, neighborhood impact is seen as a secondary aspect, usually evaluated with GIS tools, simulating pre-existing or proposed situations. However, visual programming tools allow, data processing in addition to parametric modeling, streamlining the process of analysis of architectural and urban pre-existences and proposals. From a case study, we present a methodology that uses these tools to demonstrate the loss of daylight performance of open spaces due to urban densification.
keywords Urban daylight performance; Environmental performance simulation; Parametric urban modeling; Grasshopper.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_173
id ecaade2017_173
authors Buš, Peter, Hess, Tanja, Treyer, Lukas, Knecht, Katja and Lu, Hangxin
year 2017
title On-site participation linking idea sketches and information technologies - User-driven Customised Environments
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 543-550
doi https://doi.org/10.52842/conf.ecaade.2017.1.543
summary The paper introduces the methodology related to the topic of citizen-driven urban design and revises the idea of on-site participation of end-users, which could prospectively lead to customisation of architectural and urban space in a full-scale. The research in the first phase addresses the engagement of information technologies used for idea sketching in participatory design workshop related to local urban issues in the city of Chur in Switzerland by means of the Skity tool, the sketching on-line platform running on all devices. Skity allows user, which can be individual citizens or a community, to sketch, build, and adapt their ideas for the improvement of an urban locality. The participant is the expert of the locality because he or she lives in this place every day. The content of this paper is focused on the participatory design research project conducted as a study at the ETH Zürich and the Hochschule für Technik und Wirtschaft HTW in Chur in collaboration with Future Cities Laboratory in Singapore, mainly concentrated on the first step of the methodological approach introduced here.
keywords responsive cities; urban mass-customisation; idea sketching; ideation; on-site participation; citizen design science
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2017_057
id caadria2017_057
authors Buš, Peter, Treyer, Lukas and Schmitt, Gerhard
year 2017
title Urban Autopoiesis - Towards Adaptive Future Cities
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 695-704
doi https://doi.org/10.52842/conf.caadria.2017.695
summary A city, defined as a unity of inhabitants with their environment and showing self-creating and self-maintaining properties, can be considered as an autopoietic system if we take into account its bottom-up processes with unpredictable behaviour of its components. Such a property can lead to self-creation of urban patterns. These processes are studied in well-known vernacular architectures and informal settlements around the world and they are able to adapt according to various conditions and forces. The main research objective is to establish a computational design-modelling framework for modelling autopoietic intricate characteristics of a city based on an adaptability, self-maintenance and self-generation of urban patterns with adequate visual representation.The paper introduces a modelling methodology that allows to combine planning tasks with inhabitants' interaction and data sources by using an interchange framework to model more complex urban dynamics. The research yields preliminary results tested in a simulation model of a redevelopment of Tanjong Pagar Waterfront, the container terminal in the city of Singapore being transformed into a new future centre as a conducted case study.
keywords Urban Metabolism; Urban Autopoiesis; Computational Interchange; Emergent Urban Strategies; Adaptive City
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia17_170
id acadia17_170
authors Byrne, Ultan
year 2017
title Point-Cloud-Paint: A Software Tool for Speculative Urban Design Using Three-Dimensional Digital Collage
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 170-177
doi https://doi.org/10.52842/conf.acadia.2017.170
summary Beginning from a provocation in Auguste Blanqui’s Eternity by the Stars, this paper reports on a new methodology of digital collage for urban design. The research is situated relative to the current discourses surrounding both voxelization and point-cloud data structures in order to motivate the concept of a recombinant approach to design in existing cities. Building on these sources, and with reference to recent developments in mesh shape composition techniques, the paper presents the resulting software implementation “Point-Cloud-Paint”: a tool that enables collage-based combinatorial experimentation with urban point-cloud data.
keywords simulation; representation; design methods; information processing
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2017_061
id ecaade2017_061
authors Castellari, Dario and Erioli, Alessio
year 2017
title Hydroassemblies - Unit-based system for the symbiosis of urban spaces and greeneries through hydraulic driven tectonics
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 661-670
doi https://doi.org/10.52842/conf.ecaade.2017.1.661
summary Hydroassemblies is a research thesis that investigates the architectural potential of a unit-based modular system that can recursively grow in space guided by hydrodynamic principles in order to generate intricate tectonic assemblies, integrating the roles of spatial articulator, water collector/distributor and plant cultivation substrate to foster a symbiotic relation with the urban environment. By implementing principles of circulatory systems in biology, the authors developed a system that grows through recursive formation of loops and articulates its tectonic via a continuous, interconnected branching network. The founding process improves upon a combinatorial algorithm of discrete parts, considering how iterative interactions at the local level have a feedback impact on the growth process at the whole system scale. The paper explores how features, spatial and perceptive qualities, affordances and opportunities emerge at the global scale of the formation from the interplay of local behavioral principles and environmental conditions. The provided implementation is a proof of concept of the production of complex qualities by means of massive quantities of simple elements and interactions.
keywords tectonics; combinatorics; unit-based system; branching network
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia17_178
id acadia17_178
authors Charbel, Hadin; López, Déborah
year 2017
title In(di)visible: Computing Immersive Environments through Hybrid Senses
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 178-189
doi https://doi.org/10.52842/conf.acadia.2017.178
summary The research presented in this paper seeks to examine how architecture and computational tools can be used to communicate on multiple levels by incorporating a series of qualitative and quantitative measures as criteria for a spatial and architectural design. Air is taken as a material that has the capacity to create boundaries, yet unless under extreme conditions often remains invisible. Varying in qualities such as temperature, humidity and pollution, the status of air is highly local to a particular context. The research explores how rendering air visible through an architectural intervention made of networked sentient prototypes can be used in the reation of a responsive outdoor public space. Although humans' ability to perceive and respond to stimuli is highly advanced, it is nevertheless limited in its spectrum. Within the urban context specifically, the information, material and flux being produced is becoming ever more complex and incomprehensible. While computational tools, sensors and data are increasingly accessible, advancements in the fields of cognitive sciences and biometrics are unraveling how the mind and body works. These developments are explored in tandem and applied through a proposed methodology. The project aims to negotiate the similarities and differences between humans and machines with respect to the urban environment. The hypothesis is that doing so will create a rich output, irreducible to a singular reading while heightening user experience and emphasizing a sense of place.
keywords design methods; information processing; hybrid practices; data visualization; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 07:55

_id cf2017_051
id cf2017_051
authors Chen, Kian Wee; Janssen, Patrick; Norford, Leslie
year 2017
title Automatic Parameterisation of Semantic 3D City Models for Urban Design Optimisation
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 51-65.
summary We present an auto-parameterisation tool, implemented in Python, that takes in a semantic model, in CityGML format, and outputs a parametric model. The parametric model is then used for design optimisation of solar availability and urban ventilation potential. We demonstrate the tool by parameterising a CityGML model regarding building height, orientation and position and then integrate the parametric model into an optimisation process. For example, the tool parameterises the orientation of a design by assigning each building an orientation parameter. The parameter takes in a normalised value from an optimisation algorithm, maps the normalised value to a rotation value and rotates the buildings. The solar and ventilation performances of the rotated design is then evaluated. Based on the evaluation results, the optimisation algorithm then searches through the parameter values to achieve the optimal performances. The demonstrations show that the tool eliminates the need to set up a parametric model manually, thus making optimisation more accessible to designers.
keywords City Information Modelling, Conceptual Urban Design, Parametric Modelling, Performance-Based Urban Design
series CAAD Futures
email
last changed 2017/12/01 14:37

_id cf2017_084
id cf2017_084
authors Chen, Kian Wee; Janssen, Patrick; Norford, Leslie
year 2017
title Automatic Generation of Semantic 3D City Models from Conceptual Massing Models
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 84-100.
summary We present a workflow to automatically generate semantic 3D city models from conceptual massing models. In the workflow, the massing design is exported as a Collada file. The auto-conversion method, implemented as a Python library, identifies city objects by analysing the relationships between the geometries in the Collada file. For example, if the analysis shows that a closed poly surface satisfies certain geometrical relationships, it is automatically converted to a building. The advantage of this workflow is that no extra modelling effort is required, provided the designers are consistent in the geometrical relationships while modelling their massing design. We will demonstrate the feasibility of the workflow using three examples of increasing complexity. With the success of the demonstrations, we envision the utoconversion of massing models into semantic models will facilitate the sharing of city models between domain-specific experts and enhance communications in the urban design process.
keywords Interoperability, GIS, City Information Modelling, Conceptual Urban Design, Collaborative Urban Design Process
series CAAD Futures
email
last changed 2017/12/01 14:37

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