CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 576

_id caadria2019_204
id caadria2019_204
authors Calixto, Victor, Gu, Ning and Celani, Gabriela
year 2019
title A Critical Framework of Smart Cities Development
doi https://doi.org/10.52842/conf.caadria.2019.2.685
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 685-694
summary This paper investigates through a review of the current literature on smart cities, reflecting different concepts across different political-social contexts, seeking to contribute to the establishment of a critical framework for smart cities development. The present work provides a review of the literature of 250 selected publications from four databases (Scielo, ScienceDirect, worldwide science, and Cumincad), covering the years from 2012 to 2018. Publications were categorised by the following steps: 3RC framework proposed by Kummitha and Crutzen (2017), the main political sectors of city planning, implementation strategies, computational techniques, and organisation rules. The information was analised graphically trying to identify tendencies along the time, and also, seeking to explore future possibilities for implementations in different political-social contexts. As a case of study, Australia and Brazil were compared using the proposed framework.
keywords smart city; smart cities; literature review
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia17_82
id acadia17_82
authors Andreani, Stefano; Sayegh, Allen
year 2017
title Augmented Urban Experiences: Technologically Enhanced Design Research Methods for Revealing Hidden Qualities of the Built Environment
doi https://doi.org/10.52842/conf.acadia.2017.082
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 82-91
summary The built environment is a complex juxtaposition of static matter and dynamic flows, tangible objects and human experiences, physical realities and digital spaces. This paper offers an alternative understanding of those dichotomies by applying experimental design research strategies that combine objective quantification and subjective perception of urban contexts. The assumption is that layers of measurable datasets can be afforded with personal feedback to reveal "hidden" characteristics of cities. Drawing on studies from data and cognitive sciences, the proposed method allows us to analyze, quantify and visualize the individual experience of the built environment in relation to different urban qualities. By operating in between the scientific domain and the design realm, four design research experiments are presented. Leveraging augmenting and sensing technologies, these studies investigate: (1) urban attractors and user attention, employing eye-tracking technologies during walking; (2) urban proxemics and sensory experience, applying proximity sensors and EEG scanners in varying contexts; (3) urban mood and spatial perception, using mobile applications to merge tangible qualities and subjective feelings; and (4) urban vibe and paced dynamics, combining vibration sensing and observational data for studying city beats. This work demonstrates that, by adopting a multisensory and multidisciplinary approach, it is possible to gain a more human-centered, and perhaps novel understanding of the built environment. A lexicon of experimented urban situations may become a reference for studying different typologies of environments from the user experience, and provide a framework to support creative intuition for the development of more engaging, pleasant, and responsive spaces and places.
keywords design methods; information processing; art and technology; hybrid practices
series ACADIA
email
last changed 2022/06/07 07:54

_id caadria2017_057
id caadria2017_057
authors Buš, Peter, Treyer, Lukas and Schmitt, Gerhard
year 2017
title Urban Autopoiesis - Towards Adaptive Future Cities
doi https://doi.org/10.52842/conf.caadria.2017.695
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 695-704
summary A city, defined as a unity of inhabitants with their environment and showing self-creating and self-maintaining properties, can be considered as an autopoietic system if we take into account its bottom-up processes with unpredictable behaviour of its components. Such a property can lead to self-creation of urban patterns. These processes are studied in well-known vernacular architectures and informal settlements around the world and they are able to adapt according to various conditions and forces. The main research objective is to establish a computational design-modelling framework for modelling autopoietic intricate characteristics of a city based on an adaptability, self-maintenance and self-generation of urban patterns with adequate visual representation.The paper introduces a modelling methodology that allows to combine planning tasks with inhabitants' interaction and data sources by using an interchange framework to model more complex urban dynamics. The research yields preliminary results tested in a simulation model of a redevelopment of Tanjong Pagar Waterfront, the container terminal in the city of Singapore being transformed into a new future centre as a conducted case study.
keywords Urban Metabolism; Urban Autopoiesis; Computational Interchange; Emergent Urban Strategies; Adaptive City
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2017_143
id ecaade2017_143
authors Pizzigoni, Attilio, Paris, Vittorio, Micheletti, Andrea and Ruscica, Giuseppe
year 2017
title Advanced tools and algorithms for parametric landscape urbanism
doi https://doi.org/10.52842/conf.ecaade.2017.1.461
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 461-470
summary In the last decades, urban design has been influenced by its relationship with landscape. This has led to a new approach formalised and called Landscape Urbanism. Defining specific reading and analysis instruments together with proper design methods, capable of a transdisciplinary dialogue with geography, plant and biological world's languages, landscape urbanism can undoubtedly obtain more performing purposes than the ones achieved by traditional urban planning. Moreover, new digital tools are appearing, providing urbanism with new instruments for an advanced and interactive way to design cities in close relationship with landscape. The process starts with the acquisition of large quantity of data, like georeferenced maps in conjunction with relevant information about the territory, such as traffic and atmospheric pollution data, important buildings and monuments or significant landscape elements (rivers, mountains, etc.). All this information is combined onto multiple layers in order to be used by different design algorithms, connected by multi-dimensional arrays, whose reciprocal relations are dynamically controlled by architects and engineers. We will present here the case study of an ecological and regenerative infrastructure for the city of Bergamo designed on the basis of these principles, using a convenient combination of parametric tools.
keywords algorithmic city planning; landscape urbanism; post-urban architecture
series eCAADe
email
last changed 2022/06/07 08:00

_id cf2017_101
id cf2017_101
authors Chen, Nai Chun; Zhang, Yan; Stephens, Marrisa; Nagakura, Takehiko; Larson, Kent
year 2017
title Urban Data Mining with Natural Language Processing: Social Media as Complementary Tool for Urban Decision Making
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 101-109.
summary The presence of web2.0 and traceable mobile devices creates new opportunities for urban designers to understand cities through an analysis of user-generated data. The emergence of “big data” has resulted in a large amount of information documenting daily events, perceptions, thoughts, and emotions of citizens, all annotated with the location and time that they were recorded. This data presents an unprecedented opportunity to gauge public opinion about the topic of interest. Natural language processing with social media is a novel tool complementary to traditional survey methods. In this paper, we validate these methods using tourism data from Trip-Advisor in Andorra. “Natural language processing” (NLP) detects patterns within written languages, enabling researchers to infer sentiment by parsing sentences from social media. We applied sentiment analysis to reviews of tourist attractions and restaurants. We found that there were distinct geographic regions in Andorra where amenities were reviewed as either uniformly positive or negative. For example, correlating negative reviews of parking availability with land use data revealed a shortage of parking associated with a known traffic congestion issue, validating our methods. We believe that the application of NLP to social media data can be a complementary tool for urban decision making.
keywords Short Paper, Urban Design Decision Making, Social Media, Natural Language Processing
series CAAD Futures
email
last changed 2017/12/01 14:37

_id caadria2017_002
id caadria2017_002
authors Haeusler, M. Hank, Muehlbauer, Manuel, Bohnenberger, Sascha and Burry, Jane
year 2017
title Furniture Design Using Custom-Optimised Structural Nodes
doi https://doi.org/10.52842/conf.caadria.2017.841
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 841-850
summary Additive manufacturing techniques and materials have evolved rapidly during the last decade. Applications in architecture, engineering and construction are getting more attention as 3D printing is trying to find its place in the industry. Due to high material prices for metal 3d printing and in-homogenous material behaviour in printed plastic, 3D printing has not yet had a very significant impact at the scale of buildings. Limitations on scale, cost, and structural performance have also hindered the advancement of the technology and research up to this point. The research presented here takes a case study for the application of 3D printing at a furniture scale based on a novel custom optimisation approach for structural nodes. Through the concentration of non-standard geometry on the highly complex custom optimised nodes, 3D printers at industrial product scale could be used for the additive manufacture of the structural nodes. This research presents a design strategy with a digital process chain using parametric modeling, virtual prototyping, structural simulation, custom optimisation and additive CAD/CAM for a digital workflow from design to production. Consequently, the digital process chain for the development of structural nodes was closed in a holistic manner at a suitable scale.
keywords Digital fabrication; node optimisation; structural performance; 3D printing; carbon fibre.
series CAADRIA
email
last changed 2022/06/07 07:49

_id sigradi2017_095
id sigradi2017_095
authors Kirschner, Ursula
year 2017
title A Hermeneutic Interpretation of Concepts in a Cooperative Multicultural Working Project [A Hermeneutic Interpretation of Concepts in a Cooperative Multicultural Working Project]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.659-665
summary What are frontier zones in contemporary urban cities? This research project was developed in cooperation with an interdisciplinary group of researchers and students from Brazil and Germany and launched with an International Summer School in São Paulo in 2015. Its aim was to explore and invent urban spaces using the method of documentary film making as a medium to provide new insights and readings of the contemporary city. In Germany we analyzed these film productions by examining the main topics of the frontier zones in São Paulo. The method of documentary film making was once again chosen for the hermeneutic interpretation.
keywords Perception of space; documentary film making; hermeneutic analysis
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_248
id ecaade2017_248
authors Liapi, Katherine, Papantoniou, Andreana and Nousias, Chrysostomos
year 2017
title Square tessellation patterns on curved surfaces:In search of a parametric design method
doi https://doi.org/10.52842/conf.ecaade.2017.2.371
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 371-378
summary Methods for Tessellating a flat surface with regular or semi-regular patterns of polygons have already been addressed in literature and can be easily parameterized. For the tessellation of curved surfaces using patterns of one or more regular polygons there is not a uniquely defined approach to the problem within the context of architectural research and applications. This paper is focused on the tessellation of curved surfaces with square tiles, where the tessellation pattern consists of four squares with partly overlapping sides. In this study double curvature surfaces were considered first, and subsequently surfaces of more complex geometry such as minimal surfaces. Specifically, a method for the square tessellation of two types of doubly curved surfaces, the spherical and the ellipsoidal, is discussed and presented in the paper. In addition, the square tessellation of two types of minimal surfaces, the catenoid and the helicoid, have also been examined and presented. For each one of the surfaces that have been considered, an algorithm that generates the distribution of the planar square surfaces on the surface and renders possible the parametric description of the problem, was developed and presented in the paper. A discussion on boundary conditions for each developed method is also included. The Grasshopper visual programming language has been used for the parametric description and display of the results in a graphic environment. The research discussed in this paper can find application in several real world problems including surface paneling, or space packing of polyhedral structural units on a curved surface.
keywords square tessellation, curved surface tiling, ellipsoid tessellation, minimal surfaces tessellation, geometric appxoximation methods
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2018_1405
id sigradi2018_1405
authors Massara Rocha, Bruno; Santo Athié, Katherine
year 2018
title Emerging senses from Smart Cities phenomenon
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 434-441
summary The paper analyses the emerging senses from the Smart Cities phenomenon, using as background Lemos (2017), Maia (2013), Rozestraten (2016), Söderström, Paache & Klauser (2014) and evaluating the speeches found in the SmartCity Expo Curitiba. We identified three basic senses: the binary utopia/ficcion, business and informational city, discussed by philosophers such as Foucault (2017), Lévy (2011) e Harvey (2014). The results outline the importance of political role of technology and adverts that it must not be controlled by business. Finally, the paper concludes that the smartest technology is one that opens space to the inclusion of greater human expressivity and subjectivity, not inducing a space of control.
keywords Smart cities; Digital technologies; Technopolitics;
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_003
id ecaade2017_003
authors Yu, Kuai, Haeusler, M. Hank and Fabbri, Alessandra
year 2017
title Parametric master planning via topological analysis using GIS data
doi https://doi.org/10.52842/conf.ecaade.2017.1.429
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 429-438
summary This paper discusses parametricism in regards to urban planning and infrastructure. The objective is to bridge GIS data (using FLUX) and the parametric design process together into urban master planning. Creating a tool which generates the infrastructure and grid system automatically using specified manual user inputs, allowing for further generation of 3D forms from the block patterns. It also critically analyses the traditional master planning approach of grid system division in regards to topography, and how classical urban designers did not consider topographical constraints when a square grid system was employed to structure a city. The analysis of existing parametric master plans will also show that data driven planning has not put topography as a significant hierarchical. Through case studies using the developed tool, a clearer understanding of how topography can shape infrastructure can be understood. The analysis of topography is the main driving data iteration point which generates the infrastructure, grid, and division systems.
keywords Master Plan; Parametricism; Urban Design; GIS Data; Topography Optimisation; FLUX
series eCAADe
email
last changed 2022/06/07 07:57

_id caadria2017_136
id caadria2017_136
authors Zhang, Cheng and Ong, Lijing
year 2017
title Optimization of Window-Wall-Ratio using BIM-based Energy Simulation
doi https://doi.org/10.52842/conf.caadria.2017.397
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 397-405
summary In this research, sensitivity analysis is applied to investigate the impact from U-values of walls, U-value of windows, and the window-to-wall ratio. The purpose is to find the co-relationship between those parameters with the building energy performance, including embedded energy in materials and operational energy during the lifecycle. Building Information Modeling (BIM) is used as a platform to obtain the material quantities and carry on energy simulation. A case study is applied for a manufactory plant in Suzhou, China. By applying both local sensitivity analysis and global sensitivity analysis, it is found that thermal properties of walls have insignificant impact on Operational Energy to Embodied Energy (OE-EE) relationship of Window-Wall-Ratio (WWR) whereas changing thermal properties of windows affects the OE-EE relationship behaviour of WWR. Lowering U-value of windows brings positive impact to the OE-EE relationship of WWR, and vice versa. Therefore, suggestions are made as reducing/increasing U-value of windows while increasing/decreasing the WWR of building.
keywords Building Informaion Modeling; Window-Wall-Ratio; energy simulation
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2017_110
id caadria2017_110
authors Di Mascio, Danilo
year 2017
title 3D Representations of Cities in Video Games as Designed Outcomes
doi https://doi.org/10.52842/conf.caadria.2017.033
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 33-42
summary The following paper proposes a way of reading and systematizing 3d representations of cities in video games. These representations are the result of a complex design problem not solely limited to 3d graphical representations. In fact, every 3d city is a designed artefact, an outcome of a design process that shares many common points with the architectural design process. Four main characteristics of 3d cities in videogames have been identified and described, namely: interaction/gameplay, narrative, architectural and urban representations, and graphical representations. The study of 3d cities in video games can also let us reflect on and improve our real cities. This piece of writing is part of a larger project that intends to investigate aspects of video games that can bring innovative approaches and theories into architecture and related fields. A further aim of the work is to raise interest and awareness on the topic and generate further discussions.
keywords 3d representations; 3d cities; video games; cities in video games; interaction
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:55

_id ecaade2017_255
id ecaade2017_255
authors Heinrich, Mary Katherine, Ayres, Phil and Bar-Yam, Yaneer
year 2017
title A Multiscale Model of Morphological Complexity in Cities - Characterising Emergent Homogeneity and Heterogeneity
doi https://doi.org/10.52842/conf.ecaade.2017.2.561
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 561-570
summary Approaches from complex systems science can support design decision-making by extracting important information about key dependencies from large, unstructured data sources. This paper presents an initial case study applying such approaches to city structure, by characterising low-level features and aggregate properties of artifact morphology in urban areas. First, shape analysis is used to describe microscale artifact clusters, analysed in aggregate to characterise macroscale homogeneity and heterogeneity. The characterisation is used to analyse real-world example cities, from both historic maps and present-day crowdsourced data, testing against two performance evaluation criteria. Next, the characterisation is used to generate simple artificial morphologies, suggesting directions for future development. Finally, results and extensions are discussed, including real-world applications for decision support.
keywords Complex systems; morphology; shape analysis; urban planning
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2017_006
id ecaade2017_006
authors Valipour, Ehsan and Tayyebisoudkolaei, Samira
year 2017
title Establishment of Space syntax to read and analyze urban network; the case of study, Famagusta city of Cyprus
doi https://doi.org/10.52842/conf.ecaade.2017.1.031
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 31-36
summary Architects and designers should be familiar with the city developmental process to know about all the city aspects if they are hidden the whole time. This matter shows the importance of studying the urban sections to find out the city critical points. The method is the space syntax in one view which is the consideration of urban network analysis and it would be presented by graphs and maps by a computational description of the selected places. The main target of the space syntax establishment is to study the urban network issue by clarifying the most logical routes in the urban road network. This study has the aim to implement the space syntax as a method to determine urban network problems in order to achieve the new suggestions to increase the urban network integration. In this regards, Famagusta city in Cyprus is chosen to study to present the new suggestion.
keywords Space syntax, studying spaces, urban road network, Famagusta city
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2017_072
id ecaade2017_072
authors Varinlioglu, Guzden, Aslankan, Ali, Alankus, Gazihan and Mura, Gokhan
year 2017
title Raising Awareness for Digital Heritage through Serious Game - The Teos of Dionysos
doi https://doi.org/10.52842/conf.ecaade.2017.1.647
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 647-654
summary In this study, the serious game is conceptualized as a digital medium to convert archaeological knowledge into playable interactions via a case study in the ancient city of Teos. The Teos of Dionysos Game is a digital platform that allows players without specialist computer skills to explore the archaeological knowledge and experience an ancient urban setup. A mythological story about the God Dionysos has been verbally and visually transcribed and adapted for four distinctive settings of this ancient site. The familiar realm of an interactive space, navigated by intuitive behaviours in a game setting, conveys archaeological data, allowing players to build an empathic understanding of ancient architecture. Diverse stakeholders have already tested a mobile game prototype in a workshop, which explored whether those without a prior historical background can advance their existing knowledge through activities that aim at providing entertainment.
keywords digital heritage; serious game; puzzle; mobile game; public awareness
series eCAADe
email
last changed 2022/06/07 07:58

_id caadria2017_147
id caadria2017_147
authors Agirachman, Fauzan Alfi, Ozawa, Yo, Indraprastha, Aswin, Shinozaki, Michihiko, Sitompul, Irene Debora Meilisa, Nuraeni, Ruri, Chirstanti, Augustine Nathania, Putra, Andrew Cokro and Zefanya, Teresa
year 2017
title Reimagining Braga - Remodeling Bandung's Historical Colonial Streetscape in Virtual Reality
doi https://doi.org/10.52842/conf.caadria.2017.023
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 23-32
summary This paper presents the experience of the first phase of remodeling existing historical and colonial district in Bandung, Indonesia, including existing building façade, streetscape and street furniture. Braga Street is chosen as study case because it is a well-known historical street in Bandung with art deco style buildings constructed during Dutch colonial era. By remodeling it, it could help stakeholders to evaluate existing Braga street condition, to test any modification of buildings along the street and to determine specific regulation for the street. In this case, we use Unity3D and Oculus Rift DK2 for remodeling current situation. We gathered feedback from respondents using a questionnaire given after they experienced the model in VR. Many lessons learned from modeling process and respondents' feedback: higher frame rate to make seamless VR experience by having all components on a low poly model and provide smoother movement to prevent visual discomfort. This paper's conclusion gives suggestions for anyone who want to start architecture modeling in virtual reality for the very first time and how to optimize it.
keywords Virtual reality; historical building; digital reconstruction; streetscape
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac201715203
id ijac201715203
authors Agirbas, Asli and Emel Ardaman
year 2017
title Macro-scale designs through topological deformations in the built environment
source International Journal of Architectural Computing vol. 15 - no. 2, 134-147
summary Design studies are being done on contemporary master-plans which may be applied in many locations worldwide. Advances in information technology are becoming the base model of design studies, and these may be more effective than the efforts of humans in the field of architecture and urban design. However, urban morphology variables and constants must be considered while designing contemporary master-plans in the existing built environment. The aims of this study were to extend the use of computer software for different applications and to make a topological work in the regional context. Accordingly, a case study was made using the nCloth simulation tools to create non-Euclidean forms while protecting the road system, which is one of the constant parameters of urban morphology in the built environment.
keywords Conceptual design, built environment, simulation, contemporary master-plans, urban morphology, topology
series other
type normal paper
email
last changed 2019/08/02 08:30

_id acadia17_62
id acadia17_62
authors Al-Assaf, Nancy S.; Clayton, Mark J.
year 2017
title Representing the Aesthetics of Richard Meier’s Houses Using Building Information Modeling
doi https://doi.org/10.52842/conf.acadia.2017.062
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 62-71
summary Beyond its widespread use for representing technical aspects and matters of building and construction science, Building information modeling (BIM) can be used to represent architectural relationships and rules drawn from aesthetic theory. This research suggests that BIM provides not only vocabulary but also syntactical tools that can be used to capture an architectural language. In a case study using Richard Meier’s language for single-family detached houses, a BIM template has been devised to represent the aesthetic concepts and relations therein. The template employs parameterized conceptual mass objects, syntactical rules, and a library of architectonic elements, such as walls, roofs, columns, windows, doors, and railings. It constrains any design produced using the template to a grammatically consistent expression or style. The template has been used as the starting point for modeling the Smith House, the Douglas House, and others created by the authors, demonstrating that the aesthetic template is general to many variations. Designing with the template to produce a unique but conforming design further illustrates the generality and expressiveness of the language. Having made the formal language explicit, in terms of syntactical rules and vocabulary, it becomes easier to vary the formal grammar and concrete vocabulary to produce variant languages and styles. Accordingly, this approach is not limited to a specific style, such as Richard Meier's. Future research can be conducted to demonstrate how designing with BIM can support stylistic change. Adoption of this approach in practice could improve the consistency of architectural designs and their coherence to defined styles, potentially increasing the general level of aesthetic expression in our built environment.
keywords design methods; information processing; BIM; education
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2017_199
id ecaade2017_199
authors Al-Douri, Ph.D., Firas
year 2017
title Computational and Modeling Tools - How effectively are Urban Designers and Planners using them Across the Design Development Process?
doi https://doi.org/10.52842/conf.ecaade.2017.1.409
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 409-418
summary Literature suggests that despite the increasing range and variety of computational tools and technologies, they have not really been employed for designing as extensively as it might be. This is due in part to the numerous challenges and impediments limiting their effective usage such as the methodological, procedural, and substantive factors and limitations, and skepticism about their impact of usage on the design process and outcome. The gap in our understanding of how advanced computational tools could support the design activities and design decision-making has expanded considerably to become a new area of inquiry with considerable room for the expansion of knowledge. This research is a single-case study that has been pursued in two phases: literature review and survey followed by analysis and discussion of the empirical results. The empirical observations were compared to the theoretical propositions and with results of similar research to highlight the areas and the extent to what the IT tools' usage have influenced the outcome of the design process. The comparison has helped highlight, explain, and justify the mechanism and improvements in the design outcome. Please write your abstract here by clicking this paragraph.
keywords Computational urban design; Urban Design Practice
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2017_072
id sigradi2017_072
authors Amaral de Andrade, Bruno; Camila Marques Zyngier, Camila Marques Zyngier, Ana Clara Mourão Moura
year 2017
title Roteiro Metodológico para Gamificação do Geodesign Aplicado ao Planejamento Urbano: Por uma Experiência Lúdica no Projeto de Futuros Alternativos para a Cidade com Crianças [Methodological Guide for the Gamification of Geodesign Applied to Urban Planning: For a Ludic Experience on the Project of Alternative Futures for the City with Children]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.491-495
summary This article aims to present a Methodological Guide to add gamification elements to the Geodesign framework when planning the future of the city, using Geogames such Minecraft, with the participation of children in Tirol, in Brazil. The problematic tackled is related to the challenges that participants of a Geodesign workshop face when co-designing projects as alternative futures for the territory, such as losing engagement and involvement. To support the participants overcome these challenges we incorporate playfulness into the some of the Geodesign workshop phases enhancing geovisualization, collaboration and cognition.
keywords Geodesign; Geogames; Geovisualization; Participatory Planning; Chindren’s Design.
series SIGRADI
email
last changed 2021/03/28 19:58

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 28HOMELOGIN (you are user _anon_669117 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002