CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia17_62
id acadia17_62
authors Al-Assaf, Nancy S.; Clayton, Mark J.
year 2017
title Representing the Aesthetics of Richard Meier’s Houses Using Building Information Modeling
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 62-71
doi https://doi.org/10.52842/conf.acadia.2017.062
summary Beyond its widespread use for representing technical aspects and matters of building and construction science, Building information modeling (BIM) can be used to represent architectural relationships and rules drawn from aesthetic theory. This research suggests that BIM provides not only vocabulary but also syntactical tools that can be used to capture an architectural language. In a case study using Richard Meier’s language for single-family detached houses, a BIM template has been devised to represent the aesthetic concepts and relations therein. The template employs parameterized conceptual mass objects, syntactical rules, and a library of architectonic elements, such as walls, roofs, columns, windows, doors, and railings. It constrains any design produced using the template to a grammatically consistent expression or style. The template has been used as the starting point for modeling the Smith House, the Douglas House, and others created by the authors, demonstrating that the aesthetic template is general to many variations. Designing with the template to produce a unique but conforming design further illustrates the generality and expressiveness of the language. Having made the formal language explicit, in terms of syntactical rules and vocabulary, it becomes easier to vary the formal grammar and concrete vocabulary to produce variant languages and styles. Accordingly, this approach is not limited to a specific style, such as Richard Meier's. Future research can be conducted to demonstrate how designing with BIM can support stylistic change. Adoption of this approach in practice could improve the consistency of architectural designs and their coherence to defined styles, potentially increasing the general level of aesthetic expression in our built environment.
keywords design methods; information processing; BIM; education
series ACADIA
email
last changed 2022/06/07 07:54

_id caadria2019_626
id caadria2019_626
authors Hahm, Soomeen, Maciel, Abel, Sumitiomo, Eri and Lopez Rodriguez, Alvaro
year 2019
title FlowMorph - Exploring the human-material interaction in digitally augmented craftsmanship
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 553-562
doi https://doi.org/10.52842/conf.caadria.2019.1.553
summary It has been proposed that, after the internet age, we are now entering a new era of the '/Augmented Age/' (King, 2016). Physician Michio Kaku imagined the future of architects will be relying heavily on Augmented Reality technology (Kaku, 2015). Augmented reality technology is not a new technology and has been evolving rapidly. In the last three years, the technology has been applied in mainstream consumer devices (Coppens, 2017). This opened up possibilities in every aspect of our daily lives and it is expected that this will have a great impact on every field of consumer's technology in near future, including design and fabrication. What is the future of design and making? What kind of new digital fabrication paradigm will emerge from inevitable technological development? What kind of impact will this have on the built environment and industry? FlowMorph is a research project developed in the Bartlett School of Architecture, B-Pro AD with the collaboration of the authors and students as a 12 month MArch programme, we developed a unique design project trying to answer these questions which will be introduced in this paper.
keywords Augmented Reality, Mixed Reality, Virtual Reality, Design Augmentation, Digital Fabrication, Cognition models, Conceptual Designing, Design Process, Design by Making, Generative Design, Computational Design, Human-Machine Collaboration, Human-Computer Collaboration, Human intuition in digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia17_360
id acadia17_360
authors L'Huillier, Nicole; Machover, Tod
year 2017
title Spaces That Perform Themselves: Multisensory Kinetic Environment for Sonic-Spatial Composition
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 360- 365
doi https://doi.org/10.52842/conf.acadia.2017.360
summary Building on the understanding of music and architecture as creators of spatial experience, this paper presents a novel way of unfolding music’s spatial qualities in the physical world. Spaces That Perform Themselves arose as an innovative response to the current relationship between sound and space, where we build static spaces to contain dynamic sounds. What if we change the static parameter of spaces and start building dynamic spaces to contain dynamic sounds? This project combines architectural theories with musical mastery and computation to create an environment as kinetically undulant and emotionally varied as music itself. To achieve this, a multisensory kinetic room is built in order to augment our sonic perception through a cross-modal spatial choreography that combines sound, spatial movement, light, color and vibration. By breaking down boundaries between disciplines, the possibilities of a new type of architectural typology that morphs responsively with a musical piece can be explored. As a result, spatial and musical composition can exist as one synchronous entity. Spaces That Perform Themselves seeks to contribute a novel perspective to the discourse on leveraging today’s technology to provide a setting to enrich and augment the way we relate with the built environment. This project’s objective is to enhance our perception and challenge models of thinking by presenting a post-humanistic phenomenological encounter of the world.
keywords design methods; information processing; education; art and technology; hybrid practices; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia17_382
id acadia17_382
authors Melenbrink, Nathan; Kassabian, Paul; Menges, Achim; Werfel, Justin
year 2017
title Towards Force-aware Robot Collectives for On-site Construction
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 382- 391
doi https://doi.org/10.52842/conf.acadia.2017.382
summary Due to the irregular and variable environments in which most construction projects take place, the topic of on-site automation has previously been largely neglected in favor of off-site prefabrication. While prefabrication has certain obvious economic and schedule benefits, a number of potential applications would benefit from a fully autonomous robotic construction system capable of building without human supervision or intervention; for example, building in remote environments, or building structures whose form changes over time. Previous work using a swarm approach to robotic assembly generally neglected to consider forces acting on the structure, which is necessary to guarantee against failure during construction. In this paper we report on key findings for how distributed climbing robots can use local force measurements to assess aspects of global structural state. We then chart out a broader trajectory for the affordances of distributed on-site construction in the built environment and position our contributions within this research agenda. The principles explored in simulation are demonstrated in hardware, including solutions for force-sensing as well as a climbing robot.
keywords material and construction; physics; construction/robotics; simulation & optimization
series ACADIA
email
last changed 2022/06/07 07:58

_id ecaade2017_199
id ecaade2017_199
authors Al-Douri, Ph.D., Firas
year 2017
title Computational and Modeling Tools - How effectively are Urban Designers and Planners using them Across the Design Development Process?
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 409-418
doi https://doi.org/10.52842/conf.ecaade.2017.1.409
summary Literature suggests that despite the increasing range and variety of computational tools and technologies, they have not really been employed for designing as extensively as it might be. This is due in part to the numerous challenges and impediments limiting their effective usage such as the methodological, procedural, and substantive factors and limitations, and skepticism about their impact of usage on the design process and outcome. The gap in our understanding of how advanced computational tools could support the design activities and design decision-making has expanded considerably to become a new area of inquiry with considerable room for the expansion of knowledge. This research is a single-case study that has been pursued in two phases: literature review and survey followed by analysis and discussion of the empirical results. The empirical observations were compared to the theoretical propositions and with results of similar research to highlight the areas and the extent to what the IT tools' usage have influenced the outcome of the design process. The comparison has helped highlight, explain, and justify the mechanism and improvements in the design outcome. Please write your abstract here by clicking this paragraph.
keywords Computational urban design; Urban Design Practice
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_110
id acadia17_110
authors Arnowitz, Ethan; Morse, Christopher; Greenberg, Donald P.
year 2017
title vSpline: Physical Design and the Perception of Scale in Virtual Reality
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 110-117
doi https://doi.org/10.52842/conf.acadia.2017.110
summary Virtual reality provides a heightened sense of immersion and spatial awareness that provides a unique opportunity for designers to perceive and evaluate scale and space. At the same time, traditional sketches and small-size physical models provide tactile feedback that allow designers to create, comprehend, and explore complex geometric relationships. Through the development of vSpline, a modeling application for virtual reality, we explore the potential for design within a virtual spatial environment to blur the boundaries between digital and physical stages of design, and seek to combine the best of both virtual and analog worlds. By using spline-based closed meshes created directly in three-dimensional space, our software provides the capabilities to design, modify, and save the information in the virtual world and seamlessly convert the data to evaluate the printing of 3D physical models. We identify and discuss important questions that arise regarding relationships of perception of scale, digital-to-physical domains, and new methods of input and manipulation within a 3D immersive space.
keywords design methods; information processing; hci; vr; ar; mixed reality; digital craft; manual craft
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2017_280
id ecaade2017_280
authors Baldissara, Matteo, Perna, Valerio, Saggio, Antonino and Stancato, Gabriele
year 2017
title Plug-In Design - Reactivating the Cities with responsive Micro-Architectures. The Reciprocal Experience
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 571-580
doi https://doi.org/10.52842/conf.ecaade.2017.2.571
summary Every city has under utilized spaces that create a series of serious negative effects. Waiting for major interventions, those spaces can be reactivated and revitalized with soft temporary projects: micro interventions that light up the attention, give new meaning and add a new reading to abandoned spaces. We can call this kind of operations "plug-in design", inheriting the term from computer architecture: interventions which aim to involve the citizens and activate the environment, engage multiple catalyst processes and civil actions. Plug-in design interventions are by all meanings experimental, they seek for interaction with the users, locally and globally. Information Technology - with its parametric and site-specific capabilities and interactive features - can be instrumental to create such designs and generate a new consciousness of the existing environment. With this paper we will illustrate how two low-budget interventions have re-activated a forgotten public space. Parametric design with a specific script allowing site-specific design, materials and structure optimization and a series of interactive features, will be presented through Reciprocal 1.0 and Reciprocal 2.0 projects which have been built in 2016 in Italy by the nITro group.
keywords reciprocal frame; parametric design; responsive technology; plug-in design; interactivity; re-activate
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2018_333
id caadria2018_333
authors Cupkova, Dana, Byrne, Daragh and Cascaval, Dan
year 2018
title Sentient Concrete - Developing Embedded Thermal and Thermochromic Interactions for Architecture and Built Environment
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 545-554
doi https://doi.org/10.52842/conf.caadria.2018.2.545
summary Historically, architectural design focused on adaptation of built environment to serve human needs. Recently embedded computation and digital fabrication have advanced means to actuate physical infrastructure in real-time. These 'reactive spaces' have typically explored movement and media as a means to achieve reactivity and physical deformation (Chatting et al. 2017). However, here we recontextualize 'reactive' as finding new mechanisms for permanent and non-deformable everyday materials and environments. In this paper, we describe our ongoing work to create a series of complex forms - modular concrete panels - using thermal, tactile and thermochromic responses controlled by embedded networked system. We create individualized pathways to thermally actuate these surfaces and explore expressive methods to respond to the conditions around these forms - the environment, the systems that support them, their interaction and relationships to human occupants. We outline the design processes to achieve thermally adaptive concrete panels, illustrate interactive scenarios that our system enables, and discuss opportunities for new forms of interactivity within the built environment.
keywords Responsive environments; Geometrically induced thermodynamics; Ambient devices; Internet of things; Modular electronic systems
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia17_202
id acadia17_202
authors Cupkova, Dana; Promoppatum, Patcharapit
year 2017
title Modulating Thermal Mass Behavior Through Surface Figuration
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 202-211
doi https://doi.org/10.52842/conf.acadia.2017.202
summary This research builds upon a previous body of work focused on the relationship between surface geometry and heat transfer coefficients in thermal mass passive systems. It argues for the design of passive systems with higher fidelity to multivariable space between performance and perception. Rooted in the combination of form and matter, the intention is to instrumentalize design principles for the choreography of thermal gradients between buildings and their environment from experiential, spatial and topological perspectives (Figure 1). Our work is built upon the premise that complex geometries can be used to improve both the aesthetic and thermodynamic performance of passive building systems (Cupkova and Azel 2015) by actuating thermal performance through geometric parameters primarily due to convection. Currently, the engineering-oriented approach to the design of thermal mass relies on averaged thermal calculations (Holman 2002), which do not adequately describe the nuanced differences that can be produced by complex three-dimensional geometries of passive thermal mass systems. Using a combination of computational fluid dynamic simulations with physically measured data, we investigate the relationship of heat transfer coefficients related to parameters of surface geometry. Our measured results suggest that we can deliberately and significantly delay heat absorption re-radiation purely by changing the geometric surface pattern over the same thermal mass. The goal of this work is to offer designers a more robust rule set for understanding approximate thermal lag behaviors of complex geometric systems, with a focus on the design of geometric properties rather than complex thermal calculations.
keywords design methods; information processing; physics; smart materials
series ACADIA
email
last changed 2022/06/07 07:56

_id ecaade2017_116
id ecaade2017_116
authors Dickey, Rachel
year 2017
title Ontological Instrumentation in Architecture - A Collection of Prototypes Engaging Bodies and Machines from the Inside Out
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 667-672
doi https://doi.org/10.52842/conf.ecaade.2017.2.667
summary This paper provides a theoretical discourse on ontological instruments in design by exploring the ways in which design and technology might help get us back to an understanding of our own humanity. The intent of this theoretical discourse is to illuminate the possibilities of what can be, by looking at history as a way to see the world with perspective and as a predictor of what may happen. Another objective is to demonstrate the proof of those possibilities through the presentation of two design research projects which actualize those ideas. The first project is a prototype for an interactive chair that explores the calming effects of conscious and synchronized breathing. The second project is a reinterpretation of the veil and explores the relationship between the individual and the public. Both projects are artistic and performative in character and are embedded in a theoretical discourse on ontological instruments and investigate the opportunities of interaction of the human body with the environment moderated by technology.
keywords prosthesis; cyborgs; robots; technology; humanity; culture
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2017_074
id caadria2017_074
authors Erhan, Halil, Chan, Janelynn, Fung, Gilbert, Shireen, Naghmi and Wang, Ivy
year 2017
title Understanding Cognitive Overload in Generative Design - An Epistemic Action Analysis
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 127-136
doi https://doi.org/10.52842/conf.caadria.2017.127
summary Choice overload is experienced when designers use generative systems to explore a large number of alternatives. In an experiment, we studied the epistemic actions designers perform to reduce their cognitive load caused by possible choice overload during design exploration. The participants were asked to select alternatives among a large set of solutions in a simulated design environment. For data encoding, we adapted an epistemic action analysis method to understand which actions occurs in what phase of design. Most epistemic actions are observed during criteria applying phase. The most frequent actions were 'clustering and grouping' and 'talking and gestures to guide attention'. Ultimately our goal is to answer if a system can alleviate the possible cognitive overload when working with a large number of alternatives, if so how they would look when implemented.
keywords generative design; parametric modeling; cognitive overload; selection; epistemic actions
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia17_266
id acadia17_266
authors Gonzalez Rojas,Paloma
year 2017
title Space and Motion: Data-Driven Model of 4D Pedestrian Behavior
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 266-273
doi https://doi.org/10.52842/conf.acadia.2017.266
summary The understanding of space relies on motion, as we experience space by crossing it in time, space’s fourth dimension. However, architects lack the necessary tools to incorporate people's motion into their design of space. As a consequence, architects fail to connect space with the motion of the people that inhabit their buildings, creating disorienting environments. Further, what if augmentation technology changes how we inhabit space and the static built environment does not fit people anymore? This paper explores the problem of developing a model from people's motion, to inform and augment the architecture design process in the early stages. As an outcome, I have designed a model based on data from human-space interaction obtained through field work. First, relevant behavior was identified and recorded. Second, a metric was extracted from the data and composed by speed, the 4th D dimension as time, and gestures. Third, the original behavior was rebuilt, producing a set of rules. The rules were combined to form the model of human-space interaction. This generalizable model provides a novel approach to designing space based on data from people. Moreover, this paper presents a means of incorporating inhabitants' behavior into digital design. Finally, the model contributes to the advancement of people's motion research for general applications, such as in transport engineering, robotics, and cognitive sciences.
keywords design methods; information processing; simulation & optimization; data visualization
series ACADIA
email
last changed 2022/06/07 07:51

_id caadria2017_040
id caadria2017_040
authors Haslop, Blaire, Schnabel, Marc Aurel and Aydin, Serdar
year 2017
title Glitch Space - Experiments on Digital Decay to Remap the Anatomy of Glitch in 3D
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 591-600
doi https://doi.org/10.52842/conf.caadria.2017.591
summary This research informs of a series of experimental design practices for the understanding computational glitches in architecture which appears to be equivalently a 'given' as well as an 'informed'. 'Glitch-space' is introduced to navigate the discussion through a spatial interpretation of digital decay. Currently glitches are only explored as forms of 2D art. We however, look to reconnect the underlying data to its digital architectural spatial form. Our methodology a systematic iterative process of transformational change to explore design emergence on the base of computational glitches. A numerical data driven process is explored using decayed files which are turned into 3D formal expressions. In this context, stereoscopic techniques are experimented, helping understand further how glitch can be performed within a 3D virtual environment. Ultimately we explore digital architectural form existing solely in the digital realm that confidently expresses glitch in both its design process and aesthetic outcome. Thus, our research intends to bring a level of authenticity with the notion of 'glitch-space' by discussing 3D interpretations of glitch in an architectural form.
keywords Digital Decay; Glitch; Digital Design Methods; Glitch-space; Data Interpretation
series CAADRIA
email
last changed 2022/06/07 07:49

_id caadria2017_127
id caadria2017_127
authors Herr, Christiane M. and Fischer, Thomas
year 2017
title Challenges to the Adoption of BIM in the Chinese AEC Industries - An Extended BIM Adoption Model
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 179-187
doi https://doi.org/10.52842/conf.caadria.2017.179
summary Despite strong encouragement by government guidelines and promoting efforts by the software industry, BIM is adopted at relatively slow speeds in construction industries across the world. The study presented in this paper examines the challenges to BIM adoption faced in particular in the Chinese construction industry across architecture, engineering and construction. We review recent literature addressing BIM adoption, develop a critique of common approaches to BIM adoption, and then propose our own, extended model to describe and assess BIM adoption processes. To demonstrate the model's suitability to evaluate temporal and collaborative dimensions during BIM adoption processes, we present results from a detailed survey we conducted among Chinese AEC professionals based on the extended model of BIM adoption and discuss how current Chinese BIM adoption in practice diverges from overseas BIM adoption strategies.
keywords BIM; Chinese construction practice; BIM workflow; cross-disciplinary collaboration; AEC
series CAADRIA
email
last changed 2022/06/07 07:49

_id acadia20_382
id acadia20_382
authors Hosmer, Tyson; Tigas, Panagiotis; Reeves, David; He, Ziming
year 2020
title Spatial Assembly with Self-Play Reinforcement Learning
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 382-393.
doi https://doi.org/10.52842/conf.acadia.2020.1.382
summary We present a framework to generate intelligent spatial assemblies from sets of digitally encoded spatial parts designed by the architect with embedded principles of prefabrication, assembly awareness, and reconfigurability. The methodology includes a bespoke constraint-solving algorithm for autonomously assembling 3D geometries into larger spatial compositions for the built environment. A series of graph-based analysis methods are applied to each assembly to extract performance metrics related to architectural space-making goals, including structural stability, material density, spatial segmentation, connectivity, and spatial distribution. Together with the constraint-based assembly algorithm and analysis methods, we have integrated a novel application of deep reinforcement (RL) learning for training the models to improve at matching the multiperformance goals established by the user through self-play. RL is applied to improve the selection and sequencing of parts while considering local and global objectives. The user’s design intent is embedded through the design of partial units of 3D space with embedded fabrication principles and their relational constraints over how they connect to each other and the quantifiable goals to drive the distribution of effective features. The methodology has been developed over three years through three case study projects called ArchiGo (2017–2018), NoMAS (2018–2019), and IRSILA (2019-2020). Each demonstrates the potential for buildings with reconfigurable and adaptive life cycles.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2017_301
id ecaade2017_301
authors Kalantari, Saleh and Ghandi, Mona
year 2017
title Data-responsive Architectural Design Processes
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 503-512
doi https://doi.org/10.52842/conf.ecaade.2017.2.503.2
summary Current advancements in information technology and mechanical components offer incredible new possibilities for innovation in architecture. Many aspects of our physical environment are becoming integrated with information systems, a phenomenon that has been referred to as the "Internet of Things." The implications and applications of this technology are far-reaching, and students who are learning about design in today's environment have a bewildering array of new tools available for their exploration. This paper reviews some of the central concepts of contemporary data-driven design, and describes how these concepts can be used in a pedagogical framework to encourage student innovation. The authors provide details about their work with students in IDR Studios, and highlight some of the innovative design solutions created by students using information-based toolsets. This research provides a pedagogical framework for helping design students to engage with new technological resources as they work to develop the architectural intelligence.
keywords Adaptive Systems; Internet of Things; Big Data; Data Driven Design Process
series eCAADe
email
last changed 2022/06/07 07:52

_id cf2017_349
id cf2017_349
authors Kim, Eonyong; Kim, Kibum; Choo, Seungyeon; Ryu, Jikeun
year 2017
title Rule-based Security Planning System for Practical Application
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 349-359.
summary Security planning is a vital part of the operation and management phase in a building’s life cycle. Ideally, this will be addressed during the building design phase. However, reality often differs from this ideal. In the real world, information such as floor plans tend to insufficiently describe or imperfectly match physical buildings, and must be surveyed and re-worked during security planning. Because of this, security companies require two kinds of staff: those in the security business and those in charge of planning, including floor plan verification. This research focused on creating an efficient way to help staff in this work environment develop a system of security planning for buildings and facilities using a rule-based approach in a tailormade CAD system. In this research, we developed a new 3D CAD system for desktops and mobile devices, which specializes in security planning using a game-engine. To avoid errors during security planning, a rule-based check system was developed and integrated into the CAD system. The rule-set of this rule base was built from the security planning manual, including guidelines on equipment layout and wiring in various situations, which could then be used in the development of an automated check. This research describes the method of system development and final results.
keywords Security Planning, Operation and Management, Rule Base, BIM, CAD
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2017_274
id ecaade2017_274
authors Lanham, Thomas, Shaifa, Irvin, Poustinchi, Ebrahim and Luhan, Gregory
year 2017
title Craft and Digital Consequences - Micro-Hybrid Explorations at (Full) Scale
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 327-336
doi https://doi.org/10.52842/conf.ecaade.2017.2.327
summary This paper presents a comprehensive project-based research investigation that uses both drawing and modeling to challenge conventional design space. Situated at the University of Kentucky-College of Design Applied Computation Center (CoDACC) in Lexington, KY, this independent undergraduate research project reveals an immersive framework that develops, evaluates, and assesses both graphic and three-dimensional information at full scale. This research provides a framework that seamlessly negotiates analog and digital means of communication and prototyping. This paper outlines the micro-hybrid design process to frame topics germane to today's increasingly complex built environment. The paper also includes the micro-hybrid decision-making matrix and discusses the evaluation of the produced artifacts. The research demonstrates how the micro-hybrid process can reveal both the craft and consequences related to design experimentation and construction. Further, the micro-hybrid process has been shown to deepen a student's understanding of the composition of materials and a student's awareness of forces and structural loads, which in turn has produced a deeper appreciation for the principles of structures and an improved mastery of manufacturing jointing details.
keywords Digital; Pedagogy; Fabrication; Experimentation; Simulation
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2017_085
id caadria2017_085
authors Lee, Yong-Ju, Kim, Mi-Kyoung and Jun, Han-Jong
year 2017
title Green Standard for Energy and Environmental Design - The Development of an Assessment System Based on a Green BIM Template
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 623-632
doi https://doi.org/10.52842/conf.caadria.2017.623
summary To construct a building that meets the requirements of certification in terms of environmental friendliness, there must be a process that considers the certification criteria from the initial design phase. However, there are numerous complicated task performance procedures to analyse many required items in detail as well as perceive and apply the data requirements efficiently. Currently, Building Information Modeling (BIM) is gaining attention as a solution for environmental problems in architecture. BIM shows precisely how a virtual building is modelled in the real world, thereby providing an objective information and analysis through a simulation. However, the result values of BIM library or modelling may turn out differently as a result of the work environment of designers or users that is not standardized. Therefore, this study applies the modelled and extracted BIM data using the template and library established in the BIM add-in planning and design phase to review in advance the Green Standard for Energy and Environmental Design (G-SEED) assessment by item and manual input of users with the BIM-based (add-in) G-SEED assessment system, thereby providing support to enable users to establish specific strategies in designing green buildings.
keywords GBT; G-SEED; BIM System; BIM Add-in; Apartment
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia17_366
id acadia17_366
authors Lin, Yuming; Huang, Weixin
year 2017
title Behavior Analysis and Individual Labeling Using Data from Wi-Fi IPS
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 366- 373
doi https://doi.org/10.52842/conf.acadia.2017.366
summary It is fairly important for architects and urban designers to understand how different people interact with the environment. However, traditional investigation methods for studying environmental behavior are quite limited in their coverage of samples and regions, which are not sufficient to delve into the behavioral differences of people. Only recently, the development of indoor positioning systems (IPS) and data-mining techniques has made it possible to collect full-time, full-coverage data for behavioral difference research and individualized identification. In our research, the Wi-Fi IPS system is chosen among the various IPS systems as the data source due to its extensive applicability and acceptable cost. In this paper, we analyzed a 60-day anonymized dataset from a ski resort, collected by a Wi-Fi IPS system with 110 Wi-Fi access points. Combining this with mobile phone data and questionnaires, we revealed some interesting characteristics of tourists from different origins through spatial-temporal behavioral data, and further conducted individual labeling through supervised learning. Through this case study, temporal-spatial behavioral data from an IPS system exhibited great potential in revealing individual characteristics besides exploring group differences, shedding light on the prospect of architectural space personalization.
keywords design methods; information processing; data mining; big data
series ACADIA
email
last changed 2022/06/07 07:59

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