CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia17_28
id acadia17_28
authors Aguiar, Rita; Cardoso, Carmo; Leit?o,António
year 2017
title Algorithmic Design and Analysis Fusing Disciplines
doi https://doi.org/10.52842/conf.acadia.2017.028
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 28-37
summary In the past, there has been a rapid evolution in computational tools to represent and analyze architectural designs. Analysis tools can be used in all stages of the design process, but they are often only used in the final stages, where it might be too late to impact the design. This is due to the considerable time and effort typically needed to produce the analytical models required by the analysis tools. A possible solution would be to convert the digital architectural models into analytical ones, but unfortunately, this often results in errors and frequently the analytical models need to be built almost from scratch. These issues discourage architects from doing a performance-oriented exploration of their designs in the early stages of a project. To overcome these issues, we propose Algorithmic Design and Analysis, a method for analysis that is based on adapting and extending an algorithmic-based design representation so that the modeling operations can generate the elements of the analytical model containing solely the information required by the analysis tool. Using this method, the same algorithm that produces the digital architectural model can also automatically generate analytical models for different types of analysis. Using the proposed method, there is no information loss and architects do not need additional work to perform the analysis. This encourages architects to explore several design alternatives while taking into account the design’s performance. Moreover, when architects know the set of design variations they wish to analyze beforehand, they can easily automate the analysis process.
keywords design methods; information processing; simulation & optimization; BIM; generative system
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2017_184
id ecaade2017_184
authors Almeida, Daniel and Sousa, José Pedro
year 2017
title Tradition and Innovation in Digital Architecture - Reviewing the Serpentine Gallery Pavilion 2005
doi https://doi.org/10.52842/conf.ecaade.2017.1.267
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 267-276
summary Please write your aToday, in a moment when digital technologies are taking command of many architectural design and construction processes, it is important to examine the place and role of traditional ones. Designed by Álvaro Siza and Eduardo Souto de Moura in collaboration with Cecil Balmond, the Serpentine Gallery Pavilion 2005 reflects the potential of combining those two different approaches in the production of innovative buildings. For inquiring this argument, this paper investigates the development of this project from its conception to construction with a double goal: to uncover the relationship between analogical and digital processes, and to understand the architects' role in a geographically distributed workflow, which involved the use of computational design and robotic fabrication technologies. To support this examination, the authors designed and fabricated a 1:3 scale prototype of part of the Pavilion, which also served to check and reflect on the technological evolution since then, which is setting different conditions for design development and collaboration.bstract here by clicking this paragraph.
keywords Serpentine Gallery Pavilion; Computational Design; Digital Fabrication; Wooden Construction; Architectural Representation;
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_002
id ecaade2017_002
authors Costa, Fábio, Eloy, Sara, Sales Dias, Miguel and Lopes, Mariana
year 2017
title ARch4models - A tool to augment physical scale models
doi https://doi.org/10.52842/conf.ecaade.2017.1.711
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 711-718
summary This paper focus on the development and evaluation of a computer tool that enriches physical scale models of buildings, which are commonly used during architecture and civil engineering design processes. The main goal of this work is to enable designers, namely architects, to use the affordances of the physical scale models, by enhancing them with digital characteristics that can be easily changed, allowing an enriched interaction of the designer with such models. Our in-house developed Augmented Reality tool, referred to as ARch4models, augments the user experience with visual features and interactive capabilities, not possible to accomplish with physical models (see this video in https://goo.gl/5zbdTQ). The tool allows the coherent registration between the real and the digital in the same space. Satisfaction evaluation studies were conducted that have shown that ARch4models improves the building design process when compared with a traditional methodology employing solely physical scale models.
keywords augmented reality; architecture; physical scale model; 3D model; AEC design process
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2017_055
id sigradi2017_055
authors Jipa, Andrei; Mathias Bernhard, Nicolas Ruffray, Dr. Timothy Wangler, Prof. Dr. Flatt, Robert; Benjamin Dillenburger
year 2017
title SkelETHon Formwork - 3D Printed Plastic Formwork for Load-Bearing Concrete Structures
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.379-387
summary The imperative need for complex geometries in architecture is driving innovation towards an unconstrained fabrication freedom in building components. Fabrication constraints are a critical obstacle when material efficiency through complex, optimized topologies is sought. To address this constraint, this research investigates the use of 3D printed plastic formwork for fibre reinforced concrete at large scale. This novel construction method makes complex topologies and precise details possible for full-scale, load bearing structures. To demonstrate its potential applications, SkelETHon —a functional four-meter-long concrete canoe— was designed, built and raced in a regatta on the Rhine river (Figure 1).
keywords Concrete; 3D Printing; Formwork; Digital Fabrication; Canoe;
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia17_350
id acadia17_350
authors Leach, Neil
year 2017
title Zoom Space: The Limits of Representation
doi https://doi.org/10.52842/conf.acadia.2017.350
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 350- 359
summary What happens when we reduce architecture to the logic of representation? This question is set in perspective by the recent re-emergence of certain discourses in architecture that see the world in terms of style, and that privilege the appearance and form of a design over its performance and the processes that generate it. This in turn is being fed by certain digital platforms that encourage the user to see the world solely in visual terms. The issue comes to a head with the practice of zooming in and out on the computer screen, a practice that helps architects to operate seemingly effortlessly at a range of different scales, from jewelry through to the city, but is not without its problems. This paper looks first at the challenges of operating at different scales by drawing on insights from the world of biology, and considers the performance-based issues being overlooked in this process of zooming in and out. It then goes on to theorize the problem by drawing upon the distinction between extensive and intensive properties as promoted by Manuel DeLanda following the work of Gilles Deleuze and Félix Guattari, and considers the relevance of this distinction for architectural design. The paper concludes that we can never escape representation, but by focusing solely on it at the expense of performance—and vice versa—we are overlooking an important factor that defines architecture.
keywords design methods; information processing; representation; form finding
series ACADIA
email
last changed 2022/06/07 07:52

_id caadria2017_185
id caadria2017_185
authors McGinley, Tim, Abroe, Brett, Kroll, David, Murphy, Matt, Sare, Tessa and Gu, Ning
year 2017
title Agile X UniSA Pavilion: Agile Principles and the Parametric Paradox
doi https://doi.org/10.52842/conf.caadria.2017.169
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 169-178
summary The world is experiencing an ever increasing pace of change and yet our design processes typically follow a waterfall model that make can make change and adaptation difficult. Digital design approaches provide an opportunity to develop agile solutions that are more open to change in the design process. This paper proposes the development of immaterial architectures wherein the material expression is left to later in the design process when there is greater certainty. We describe a series of 3 workshops that employ aspects of agile software development methodologies into architecture. The workshops proposed 3 immaterial pavilions for Delft, Adelaide and Tianjin. This first cycle of three workshops resulted in the design, fabrication and installation of the Agile X UniSA Pavilion in Adelaide. This paper discusses the applicability of agile development methodologies to this process and details a series of adaptations to provide a set of appropriate agile development principles for architecture.
keywords Agile; Architecture pavilion; Immaterial architecture; Parametric paradox; Collaboration
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia17_544
id acadia17_544
authors Schleicher, Simon; La Magna, Riccardo; Zabel, Joshua
year 2017
title Bending-active Sandwich Shells: Studio One Research Pavilion 2017
doi https://doi.org/10.52842/conf.acadia.2017.544
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 544- 551
summary The goal of this paper is to advance the research on bending-active structures by investigating the system’s inherent structural characteristics and introducing an alternative approach to their design and fabrication. With this project, the authors propose the use of sandwich-structured composites to improve the load-bearing behavior of bending-active shells. By combining digital form-finding and form-conversion processes, it becomes possible to discretize a double-curved shell geometry into an assembly of single-curved sandwich strips. Due to the clever use of bending in the construction process, these strips can be made out of inexpensive and flat sheet materials. The assembly itself takes advantage of two fundamentally different structural states. When handled individually, the thin panels are characterized by their high flexibility, yet when cross-connected to a sandwich, they gain bending stiffness and increase the structure’s rigidity. To explain the possible impacts of this approach, the paper will discuss the advantages and disadvantages of bending-active structures in general and outline the potential of sandwich shells in particular. Furthermore, the authors will address the fundamental question of how to build a load-bearing system from flexible parts by using the practical example of the Studio One Research Pavilion. To illustrate this project in more detail, the authors will present the digital design process involved as well as demonstrate the technical feasibility of this approach through a built prototype in full scale. Finally, the authors will conclude with a critical discussion of the design approach proposed here and point out interesting topics for future research.
keywords material and construction
series ACADIA
email
last changed 2022/06/07 07:57

_id sigradi2017_072
id sigradi2017_072
authors Amaral de Andrade, Bruno; Camila Marques Zyngier, Camila Marques Zyngier, Ana Clara Mourão Moura
year 2017
title Roteiro Metodológico para Gamificação do Geodesign Aplicado ao Planejamento Urbano: Por uma Experiência Lúdica no Projeto de Futuros Alternativos para a Cidade com Crianças [Methodological Guide for the Gamification of Geodesign Applied to Urban Planning: For a Ludic Experience on the Project of Alternative Futures for the City with Children]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.491-495
summary This article aims to present a Methodological Guide to add gamification elements to the Geodesign framework when planning the future of the city, using Geogames such Minecraft, with the participation of children in Tirol, in Brazil. The problematic tackled is related to the challenges that participants of a Geodesign workshop face when co-designing projects as alternative futures for the territory, such as losing engagement and involvement. To support the participants overcome these challenges we incorporate playfulness into the some of the Geodesign workshop phases enhancing geovisualization, collaboration and cognition.
keywords Geodesign; Geogames; Geovisualization; Participatory Planning; Chindren’s Design.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_031
id ecaade2017_031
authors Castelo Branco, Renata and Leit?o, António
year 2017
title Integrated Algorithmic Design - A single-script approach for multiple design tasks
doi https://doi.org/10.52842/conf.ecaade.2017.1.729
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 729-738
summary Many great architectural endeavors today engage in a multi software approach, as each specialty involved needs a different software, and different task required from the architect, such as 3D modeling, analysis or rendering, also benefit from the use of different tools. Combining them in the same process is not always a successful endeavor. A more effective portability mechanism is needed, and Algorithmic Design (AD) has the potential to become one. This paper explores the advantages of the algorithmic approach to the design process, and proposes a methodology capable of integrating the different tools and paradigms currently used in architecture. The methodology is based on the development of a computer program that describes not only the intended model, but also additional tasks, such as the required analysis and rendering. It takes advantage of CAD, BIM and analysis tools, with little effort when it comes to the transition between them.
keywords Algorithmic Design; CAD; BIM; Analysis tools
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2017_244
id ecaade2017_244
authors Chaltiel, Stephanie, Bravo, Maite and Chronis, Angelos
year 2017
title Digital fabrication with Virtual and Augmented Reality for Monolithic Shells
doi https://doi.org/10.52842/conf.ecaade.2017.2.211
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 211-218
summary The digital fabrication of monolithic shell structures is presenting some challenges related to the interface between computational design and fabrication techniques, such as the methods chosen for the suitable parametrization of the geometry based on materiality characteristics and construction constrains, the digital optimization criteria of variables, and the translation of the relevant code used for digital fabrication. Specifically, the translation from the digital to the physical when a definite materiality appears during the digital fabrication process proves to be a crucial step, which is typically approached as a linear and predetermined sequence. This often-difficult step offers the potential of embedding a certain level of interactivity between the fabricator and the materialized model during the fabrication process in order to allow for real time adjustments or corrections. This paper features monolithic shell construction processes that promote a simple interface of live interaction between the fabricator and the tool control during the digital fabrication process. The implementation of novel digital and physical methods will be explored, offering the possibility of being combined with automated fabrication actions controlled by real time inputs with virtual reality [VR] influenced by 3d scanning and 3d CAD programs, and the possibility of incorporating augmented reality [AR].
keywords virtual reality; augmented reality; monolithic shells
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_397
id ecaadesigradi2019_397
authors Cristie, Verina and Joyce, Sam Conrad
year 2019
title 'GHShot': a collaborative and distributed visual version control for Grasshopper parametric programming
doi https://doi.org/10.52842/conf.ecaade.2019.3.035
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 35-44
summary When working with parametric models, architects typically focus on using rather structuring them (Woodbury, 2010). As a result, increasing design complexity typically means a convoluted parametric model, amplifying known problems: 'hard to understand, modify, share and reuse' (Smith 2007; Davis 2011). This practice is in contrast with conventional software-programming where programmers are known to meticulously document and structure their code with versioning tool. In this paper, we argue that versioning tools could help to manage parametric modelling complexity, as it has been showing with software counterparts. Four key features of version control: committing, differentiating, branching, and merging, and how they could be implemented in a parametric design practice are discussed. Initial user test sessions with 5 student designers using GHShot Grasshopper version control plugin (Cristie and Joyce 2018, 2017) revealed that the plugin is useful to record and overview design progression, share model, and provide a fallback mechanism.
keywords Version Control; Parametric Design; Collaborative Design; Design Exploration
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id acadia17_212
id acadia17_212
authors De Luca, Francesco
year 2017
title Solar Form Finding: Subtractive Solar Envelope and Integrated Solar Collection Computational Method for High-Rise Buildings in Urban Environments
doi https://doi.org/10.52842/conf.acadia.2017.212
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 212-221
summary Daylight standards contribute significantly to the form of buildings and the urban environment. Direct solar access of existing and new buildings can be considered through the use of solar envelope and solar collection isosurface methods. The first determines the maximum volume and shape that new buildings cannot exceed to guarantee the required solar rights on existing surrounding facades. The latter predicts the portion of facades of new buildings that will receive the required direct sunlight hours in urban environments. Nowadays, environmental design software based on the existing methods permits the generation of solar envelopes and solar collection isosurfaces to use in the schematic design phase. Nevertheless, the existing methods and software present significant limitations when used to design buildings that must fulfil the Estonian daylight standard. Recent research has successfully developed computational workflows based on the existing methods and available tools to tackle such shortcomings. The present work uses the findings to propose a novel computational method to generate solar envelopes and integrate solar collection analysis. It is a subtractive form-finding method that is more efficient than the existing additive methods and other recent workflows when it is applied to high-rise buildings in fragmented urban environments. The tests performed show that the new method permits the realisation of compliant and larger solar envelopes, which furthermore embed formal properties. The objective of the research is to contribute to the development of computational methods and tools to integrate direct solar access performance efficiently into the design process.
keywords design methods; information processing; simulation & optimization; form finding
series ACADIA
email
last changed 2022/06/07 07:55

_id ecaade2017_214
id ecaade2017_214
authors Donato, Vincenzo, Giannetti, Stefano and Bocconcino, Maurizio Marco
year 2017
title H-BIM and web-database to deal with the loss of information due to catastrophic events - The digital reconstruction of San Salvatore's Church in Campi di Norcia (Italy)
doi https://doi.org/10.52842/conf.ecaade.2017.1.119
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 119-128
summary Nowadays , we are able to produce geometric models of historical buildings at different scales of detail, using photos and measurements. This is true when you are observing something that is still under your eyes. We are faced more and more with lack of preservation actions and maintenance activities, policies framed without foresight, unexpected natural events, etc., that are forcing professionals and researchers to operate without usual data. In such cases, we need a consistent repository to collect and distribute data to produce information.Furthermore, we need to "give intelligence" to these repositories, in order to query them with respect to geometrical instances, topological issues, historical features, etc. This last aspect, (archives and databases connected with geometrical aspects), lead our digital model to a new dimension, the informative one (where spatial, temporal, historical and building parameters work together), that should always characterize speculative actions towards the constitution of a wealth of knowledge. We need to work on the efficiency of the process to reach effective methodologies of survey.
keywords cultural heritage; Structure from Motion (SfM); loss information; H-BIM; web-database
series eCAADe
email
last changed 2022/06/07 07:55

_id cf2017_402
id cf2017_402
authors Erhan, Halil; Shireen, Naghmi
year 2017
title Juxtaposed Designs Models: A Method for Parallel Exploration in Parametric CAD
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 402-412.
summary Computational tools mainly support authoring single-state models, which fall short in enabling designers to work with multiple solutions side-byside. This is a natural design behaviour commonly observed when designers use other media or improvise digital tools to explore alternatives. In this paper we attempt to formalize a method that aims to help designers to create multiple design alternatives derived from a base parametric model and its controllers. The goal is to change alternative designs such that each alternative can respond to changes as their internal structures allow. We present five assumptions on the tools that this can be achieved and also a parametric design pattern to be used in similar situations. Despite the complexity of the models, we can demonstrate the possibility of working with multiple solutions in architectural design.
keywords -
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2018_412
id ecaade2018_412
authors Flanagan, Robert
year 2018
title BIM’s Complexity and Ambiguity - BIM v. Paper Architecture
doi https://doi.org/10.52842/conf.ecaade.2018.1.265
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 265-270
summary Architects rely on the graphic language of words and art to bridge intention and design, just as it has always been. Yet, passing an idea or concept from mental imagery to design practice through 2D, 3D, and 4D design filters is especially challenging in BIM technology. Severe limitations hinder or even preclude BIMs use in certain complex design tasks, as identified in the Anti-Box, "The anti-box celebrates the death of the ninety-degree angle- in fact, every angle." (de Graaf 2017). Compatibility and constraints determine the most appropriate uses of BIM software, from designing mundane shopping mall developments to complex architectural engineering feats that stagger the imagination. BIM's main benefit is in the middle when it is creatively employed by professional architects in multi-discipline collaborations, well versed in symbolic representation, of designs conceived of multivalent design factors: narrative, form, function, multi-sensory access, materiality, space, and environment.
keywords BIM; analog; HIC; Constructivist; Chernikov; photomatch
series eCAADe
email
last changed 2022/06/07 07:51

_id ascaad2021_065
id ascaad2021_065
authors Fraschini, Matteo; Julian Raxworthy
year 2021
title Territories Made by Measure: The Parametric as a Way of Teaching Urban Design Theory
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 494-506
summary Design tools like Grasshopper are often used to either generate novel forms, to automate certain design processes or to incorporate scientific factors. However, any Grasshopper definition has certain assumptions about design and space built into it from its earliest genesis, when the initial algorithm is set out. Correspondingly, implicit theoretical positions are built into definitions, and therefore its results. Approaching parametric design as a question of architectural, landscape architectural or urban design theory allows the breaking down of traditional boundaries between the technical and the historical or theoretical, and the way parametric design, and urban design history & theory, can be conveyed in the teaching environment. Once the boundaries between software and history & theory are transgressed, Grasshopper can be a way of testing the principles embedded in historical designs and thus these two disciplines can be joined. In urban design, there is an inherent clash between an ideal model and existing urban geography or morphology, and also between formal (qualitative) and numerical (quantitative) aspects. If a model provides a necessary vision for future development, an existing topography then results from the continuous human and natural modifications of a territory. To explore this hypothesis, the “Urban Design Representation” subject in the Master of Urban Design program at the University of Cape Town taught in 2017 & 2018 was approached “parametrically” from these two opposite, albeit convergent, starting points: the conceptual/rational versus the physical/empiric representations of a territory. In this framework, Grasshopper was used to represent typical standards and parameters of modern urban planning (for example, Floor/Area Ratio, height and distance between buildings, site coverage, etc), and a typological approach was adopted to study and “decode” the relationship between public and private space, between the street, the block and topography, between solids and voids. This methodology permits a cross-comparison of different urban design models and the immediate evaluation of their formal outputs derived from parametric data.
series ASCAAD
email
last changed 2021/08/09 13:13

_id ecaade2017_053
id ecaade2017_053
authors Gül, Leman Figen
year 2017
title Studying Architectural Massing Strategies in Co-design - Mobile Augmented Reality Tool versus 3D Virtual World
doi https://doi.org/10.52842/conf.ecaade.2017.2.703
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 703-710
summary Researchers attempt to offer new design tools and technologies to support design process facilitating alternative visualization and representation techniques. This paper describes a comparison study that took place in the Department of Architecture, at the Istanbul Technical University between 2016-2017. We compare when architects designed mass volumes of buildings in an marker-based mobile Augmented Reality (AR) application with that of when they used a collaborative 3D Virtual World. The massing strategy in the AR environment was an additive approach that is to collaboratively design the small parts to make the whole. Alignment and arrangement of the parts were not the main concerns of the designers in AR, instead the functional development of the design proposal, bodily engagements with the design representation, framing and re-framing of the given context and parameters become the discussion topics.
keywords Augmented reality, virtual world, massing strategies; protocol analysis
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2017_109
id caadria2017_109
authors Imanishi, Naoki, Hinoki, Shinichiro, Muraoka, Mizuki, Tateyama, Ran, Abe, U-ichi, Kensuke, Hotta and Ikeda, Yasushi
year 2017
title Bamboo Concrete Shells - An Adaptable Construction Method Using Onsite Materials in a Remote Location
doi https://doi.org/10.52842/conf.caadria.2017.445
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 445-455
summary This paper proposes an on site construction support system using digital techniques to solve the issue of logistical inconvenience on remote islands, where industrialized construction methods are absent. Transporting heavy machinery is costly and difficult in isolated rural areas. In addition, introducing materials from outside creates a heavy ecological footprint when building. Locally produced construction materials resolve many of these issues. To test the potential of building within these constraints a case study site on an isolated island of Japan, named Kuchinoerabu, was chosen. A concrete shell structure was created using locally sourced bamboo as reinforcement. Through the study, several technical issues are revealed. Significantly, there is broad variation in the material properties of bamboo, and reducing errors when using unskilled labor is difficult. The system nominally manages the following functions: 1) Synchronizing data between CAD and the materialized form; 2) Checking errors between the target form and the one that was actually produced; 3) Inputting material characteristics on site. 4) Making a structural analysis, and reflecting its execution during construction. These functions minimize the margin of error, and aid an unskilled labor force to work more accurately.
keywords Bamboo; natural material; digital construction
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2017_014
id ecaade2017_014
authors Ireland, Tim
year 2017
title Teaching architecture students to code - Thrills and spills
doi https://doi.org/10.52842/conf.ecaade.2017.1.363
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 363-372
summary This paper will present the introduction of computer programming for design to students at the Leicester School of Architecture (LSA). It will describe the course and teachings, explain the trials and tribulations, and illustrate the results. An important weight on students of architecture, when it comes to the inclusion of coding into their architectural education, is the pressure of meeting certain professional criteria. The MArch Architecure course results in a professional level award that is prescribed by the ARB, and accredited by the RIBA for Part II exemption from their examinations. Consequently, students are required to articulate through their design work that they have met the learning outcomes associated with the stipulated professional criteria. Given the task of meeting the learning outcomes is challenging enough, the pressure of then learning to code, and to apply that skill to the design process in the course of the traditional process is a pressure few students of architecture seem willing to take on. The paper will conclude with a discussion as to the merits of coding and reason why students of architecture should learn to code.
keywords Programming; Code; Processing; Teaching; Architectural Education
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia17_330
id acadia17_330
authors Krietemeyer, Bess; Bartosh, Amber; Covington, Lorne
year 2017
title Shared Realities: A Method for Adaptive Design Incorporating Real-Time User Feedback using Virtual Reality and 3D Depth-Sensing Systems
doi https://doi.org/10.52842/conf.acadia.2017.330
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 330- 339
summary When designing interactive architectural systems and environments, the ability to gather user feedback in real time provides valuable insight into how the system is received and ultimately performs. However, physically testing or simulating user behavior with an interactive system outside of the actual context of use can be challenging due to time constraints and assumptions that do not reflect accurate social, behavioral, or environmental conditions. Employing evidence based, user-centered design practices from the field of human–computer interaction (HCI) coupled with emerging architectural design methodologies creates new opportunities for achieving optimal system performance and design usability for interactive architectural systems. This paper presents a methodology for developing a mixed reality computational workflow combining 3D depth sensing and virtual reality (VR) to enable iterative user-centered design. Using an interactive museum installation as a case study, user pointcloud data is observed via VR at full scale and in real time for a new design feedback experience. Through this method, the designer is able to virtually position him/herself among the museum installation visitors in order to observe their actual behaviors in context and iteratively make modifications instantaneously. In essence, the designer and user effectively share the same prototypical design space in different realities. Experimental deployment and preliminary results of the shared reality workflow are presented to demonstrate the viability of the method for the museum installation case study and for future interactive architectural design applications. Contributions to computational design, technical challenges, and ethical considerations are discussed for future work.
keywords design methods; information processing; hci; VR; AR; mixed reality; computer vision
series ACADIA
email
last changed 2022/06/07 07:52

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