CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 576

_id sigradi2017_092
id sigradi2017_092
authors Larqué, Hugo; Barbara Marin, Juan Camilo Silva
year 2017
title BioRizom. Host Biotransducer based in mycotic rhizome [BioRizom. Host Biotransducer based in mycotic rhizome]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.640-643
summary The growth of urban settlements is a phenomenon on the rise. It is expected that more than 70% of the people will live in urban settlements by 2050. To be able to tackle and embrace this growth, we need alternative tools that help us to face these challenges. On this framework, this proposal aims to raise the paradigm of how the information can be gathered and used to equilibrate urban systems in terms of planning concerning the distribution of resources. To achieve this goal, the exchange of data through an organic system of biochemical interaction network is proposed.
keywords Smart City; Urban planning; Social Development; Bio-sensor; Internet of Things.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_067
id ecaade2017_067
authors Liu, Chenjun, Wang, Tsung-Hsien, Meagher, Mark and Peng, Chengzhi
year 2017
title Feather-inspired social media data processing for generating developable surfaces: Prototyping an affective architecture - Prototyping an affective architecture
doi https://doi.org/10.52842/conf.ecaade.2017.1.181
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 181-190
summary This paper presents the development of an interactive installation intended as a prototype of experimental affective architecture connected with social media data processing. Social moods and emotions are now spread more widely and faster than ever before due to pervasive uses of social media platforms. We explore how data processing of users' expressions and sharing of moods/emotions through social media can become a source of influences on shaping the form and behaviour of interactive architecture. The interactive prototyping method includes (1) a feather-inspired data-to-shape rule system together with the ShapeOp Library for generating strips as developable surfaces, (2) a physical computing platform built with Arduino micro-processor and shape memory alloy springs for actuation, and (3) physical model-making. As a prototype of social media aware affective architecture, an interactive installation design is proposed for a campus space where the actuation of the strip installation is linked to data processing of Twitter messages collated from users on campus. We reflect on the prototyping methodology and the implications of an architecture affected by people's expression of moods/emotions through social media.
keywords social media data processing; developable surfaces; interactive prototyping; shape memory alloy; elastic morphing; ShapeOp
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia17_212
id acadia17_212
authors De Luca, Francesco
year 2017
title Solar Form Finding: Subtractive Solar Envelope and Integrated Solar Collection Computational Method for High-Rise Buildings in Urban Environments
doi https://doi.org/10.52842/conf.acadia.2017.212
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 212-221
summary Daylight standards contribute significantly to the form of buildings and the urban environment. Direct solar access of existing and new buildings can be considered through the use of solar envelope and solar collection isosurface methods. The first determines the maximum volume and shape that new buildings cannot exceed to guarantee the required solar rights on existing surrounding facades. The latter predicts the portion of facades of new buildings that will receive the required direct sunlight hours in urban environments. Nowadays, environmental design software based on the existing methods permits the generation of solar envelopes and solar collection isosurfaces to use in the schematic design phase. Nevertheless, the existing methods and software present significant limitations when used to design buildings that must fulfil the Estonian daylight standard. Recent research has successfully developed computational workflows based on the existing methods and available tools to tackle such shortcomings. The present work uses the findings to propose a novel computational method to generate solar envelopes and integrate solar collection analysis. It is a subtractive form-finding method that is more efficient than the existing additive methods and other recent workflows when it is applied to high-rise buildings in fragmented urban environments. The tests performed show that the new method permits the realisation of compliant and larger solar envelopes, which furthermore embed formal properties. The objective of the research is to contribute to the development of computational methods and tools to integrate direct solar access performance efficiently into the design process.
keywords design methods; information processing; simulation & optimization; form finding
series ACADIA
email
last changed 2022/06/07 07:55

_id cf2017_402
id cf2017_402
authors Erhan, Halil; Shireen, Naghmi
year 2017
title Juxtaposed Designs Models: A Method for Parallel Exploration in Parametric CAD
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 402-412.
summary Computational tools mainly support authoring single-state models, which fall short in enabling designers to work with multiple solutions side-byside. This is a natural design behaviour commonly observed when designers use other media or improvise digital tools to explore alternatives. In this paper we attempt to formalize a method that aims to help designers to create multiple design alternatives derived from a base parametric model and its controllers. The goal is to change alternative designs such that each alternative can respond to changes as their internal structures allow. We present five assumptions on the tools that this can be achieved and also a parametric design pattern to be used in similar situations. Despite the complexity of the models, we can demonstrate the possibility of working with multiple solutions in architectural design.
keywords -
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2018_412
id ecaade2018_412
authors Flanagan, Robert
year 2018
title BIM’s Complexity and Ambiguity - BIM v. Paper Architecture
doi https://doi.org/10.52842/conf.ecaade.2018.1.265
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 265-270
summary Architects rely on the graphic language of words and art to bridge intention and design, just as it has always been. Yet, passing an idea or concept from mental imagery to design practice through 2D, 3D, and 4D design filters is especially challenging in BIM technology. Severe limitations hinder or even preclude BIMs use in certain complex design tasks, as identified in the Anti-Box, "The anti-box celebrates the death of the ninety-degree angle- in fact, every angle." (de Graaf 2017). Compatibility and constraints determine the most appropriate uses of BIM software, from designing mundane shopping mall developments to complex architectural engineering feats that stagger the imagination. BIM's main benefit is in the middle when it is creatively employed by professional architects in multi-discipline collaborations, well versed in symbolic representation, of designs conceived of multivalent design factors: narrative, form, function, multi-sensory access, materiality, space, and environment.
keywords BIM; analog; HIC; Constructivist; Chernikov; photomatch
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2017_109
id caadria2017_109
authors Imanishi, Naoki, Hinoki, Shinichiro, Muraoka, Mizuki, Tateyama, Ran, Abe, U-ichi, Kensuke, Hotta and Ikeda, Yasushi
year 2017
title Bamboo Concrete Shells - An Adaptable Construction Method Using Onsite Materials in a Remote Location
doi https://doi.org/10.52842/conf.caadria.2017.445
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 445-455
summary This paper proposes an on site construction support system using digital techniques to solve the issue of logistical inconvenience on remote islands, where industrialized construction methods are absent. Transporting heavy machinery is costly and difficult in isolated rural areas. In addition, introducing materials from outside creates a heavy ecological footprint when building. Locally produced construction materials resolve many of these issues. To test the potential of building within these constraints a case study site on an isolated island of Japan, named Kuchinoerabu, was chosen. A concrete shell structure was created using locally sourced bamboo as reinforcement. Through the study, several technical issues are revealed. Significantly, there is broad variation in the material properties of bamboo, and reducing errors when using unskilled labor is difficult. The system nominally manages the following functions: 1) Synchronizing data between CAD and the materialized form; 2) Checking errors between the target form and the one that was actually produced; 3) Inputting material characteristics on site. 4) Making a structural analysis, and reflecting its execution during construction. These functions minimize the margin of error, and aid an unskilled labor force to work more accurately.
keywords Bamboo; natural material; digital construction
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia17_330
id acadia17_330
authors Krietemeyer, Bess; Bartosh, Amber; Covington, Lorne
year 2017
title Shared Realities: A Method for Adaptive Design Incorporating Real-Time User Feedback using Virtual Reality and 3D Depth-Sensing Systems
doi https://doi.org/10.52842/conf.acadia.2017.330
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 330- 339
summary When designing interactive architectural systems and environments, the ability to gather user feedback in real time provides valuable insight into how the system is received and ultimately performs. However, physically testing or simulating user behavior with an interactive system outside of the actual context of use can be challenging due to time constraints and assumptions that do not reflect accurate social, behavioral, or environmental conditions. Employing evidence based, user-centered design practices from the field of human–computer interaction (HCI) coupled with emerging architectural design methodologies creates new opportunities for achieving optimal system performance and design usability for interactive architectural systems. This paper presents a methodology for developing a mixed reality computational workflow combining 3D depth sensing and virtual reality (VR) to enable iterative user-centered design. Using an interactive museum installation as a case study, user pointcloud data is observed via VR at full scale and in real time for a new design feedback experience. Through this method, the designer is able to virtually position him/herself among the museum installation visitors in order to observe their actual behaviors in context and iteratively make modifications instantaneously. In essence, the designer and user effectively share the same prototypical design space in different realities. Experimental deployment and preliminary results of the shared reality workflow are presented to demonstrate the viability of the method for the museum installation case study and for future interactive architectural design applications. Contributions to computational design, technical challenges, and ethical considerations are discussed for future work.
keywords design methods; information processing; hci; VR; AR; mixed reality; computer vision
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia17_350
id acadia17_350
authors Leach, Neil
year 2017
title Zoom Space: The Limits of Representation
doi https://doi.org/10.52842/conf.acadia.2017.350
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 350- 359
summary What happens when we reduce architecture to the logic of representation? This question is set in perspective by the recent re-emergence of certain discourses in architecture that see the world in terms of style, and that privilege the appearance and form of a design over its performance and the processes that generate it. This in turn is being fed by certain digital platforms that encourage the user to see the world solely in visual terms. The issue comes to a head with the practice of zooming in and out on the computer screen, a practice that helps architects to operate seemingly effortlessly at a range of different scales, from jewelry through to the city, but is not without its problems. This paper looks first at the challenges of operating at different scales by drawing on insights from the world of biology, and considers the performance-based issues being overlooked in this process of zooming in and out. It then goes on to theorize the problem by drawing upon the distinction between extensive and intensive properties as promoted by Manuel DeLanda following the work of Gilles Deleuze and Félix Guattari, and considers the relevance of this distinction for architectural design. The paper concludes that we can never escape representation, but by focusing solely on it at the expense of performance—and vice versa—we are overlooking an important factor that defines architecture.
keywords design methods; information processing; representation; form finding
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia17_482
id acadia17_482
authors Penman, Scott
year 2017
title Toward Computational Play
doi https://doi.org/10.52842/conf.acadia.2017.482
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 482- 491
summary The day is not far off when autonomous, artificially intelligent agents will be employed in creative industries such as architecture and design. Artificial intelligence is rapidly becoming ubiquitous, and it has absorbed many capabilities once thought beyond its reach. As such, it is critical that we reflect on the relationship between AI and design. Design is often tasked with pushing the envelope in the quest for novel meaning and experience. Designers can’t always rely upon existing models to judge their work. Operating like this requires a curious and open mind, a willingness to eschew reward and occasionally break the rules, and a desire to explore for the sake of exploring. These behaviors fly in the face of traditional implementations of computation and raise difficult questions about the autonomy and subjectivity of artificially intelligent machines. This paper proposes computational play as a field of research that covers how and why designers roam as freely as they do, what the creative potential of such exploration might be, and how such techniques might responsibly be implemented in computational machines. The work argues that autotelism, defined as internal motivation, is an essential aspect of play and outlines how it can be incorporated in a computational framework. The work also demonstrates a proof-of-concept in the form of an autonomous drawing machine that is able to plot a drawing, view the drawing, and make decisions based on what it sees, bringing computational vision and computational drawing together into a cyclical process that permits the use of autotelic play behavior.
keywords design methods; information processing; art and technology; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 08:00

_id acadia17_544
id acadia17_544
authors Schleicher, Simon; La Magna, Riccardo; Zabel, Joshua
year 2017
title Bending-active Sandwich Shells: Studio One Research Pavilion 2017
doi https://doi.org/10.52842/conf.acadia.2017.544
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 544- 551
summary The goal of this paper is to advance the research on bending-active structures by investigating the system’s inherent structural characteristics and introducing an alternative approach to their design and fabrication. With this project, the authors propose the use of sandwich-structured composites to improve the load-bearing behavior of bending-active shells. By combining digital form-finding and form-conversion processes, it becomes possible to discretize a double-curved shell geometry into an assembly of single-curved sandwich strips. Due to the clever use of bending in the construction process, these strips can be made out of inexpensive and flat sheet materials. The assembly itself takes advantage of two fundamentally different structural states. When handled individually, the thin panels are characterized by their high flexibility, yet when cross-connected to a sandwich, they gain bending stiffness and increase the structure’s rigidity. To explain the possible impacts of this approach, the paper will discuss the advantages and disadvantages of bending-active structures in general and outline the potential of sandwich shells in particular. Furthermore, the authors will address the fundamental question of how to build a load-bearing system from flexible parts by using the practical example of the Studio One Research Pavilion. To illustrate this project in more detail, the authors will present the digital design process involved as well as demonstrate the technical feasibility of this approach through a built prototype in full scale. Finally, the authors will conclude with a critical discussion of the design approach proposed here and point out interesting topics for future research.
keywords material and construction
series ACADIA
email
last changed 2022/06/07 07:57

_id caadria2017_052
id caadria2017_052
authors Sun, Chengyu, Xu, Diqiong, Daria, Kryvko and Tao, Peihong
year 2017
title A "Bounded Adoption" Strategy and its Performance Evaluation of Virtual Reality Technologies Applied in Online Architectural Education
doi https://doi.org/10.52842/conf.caadria.2017.043
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 43-52
summary Thousands of online virtual experiments are being developed by hundreds of National Virtual Experimental Teaching Demonstration Centers run by top universities in China. According to an analysis on the existing VR technologies accessible in market and the conditions of domestic universities, a "bounded adoption" strategy was raised by Tongji University, when it dealing with a daily teaching context. It puts the manpower and financial resources into the design of virtual experiments, so-called 'contents building', rather than equipment purchasing as before. After three new experiments built, an evaluation on their contributions to learning performance is conducted immediately, which tries to understand whether the strategy works and how to move on. As one of these experiments, learning a historic Chinese temple in an online way is compared with other four learning methods from traditional ways to hybrid ways. The result indicates that the VR technologies applied with the "bounded adoption" strategy have a positive coherence to high learning performance, especially in form oriented recognition task, which plays a key role in architectural education. Meanwhile, the current design of virtual task involving building process has to be improved.
keywords Architectural education; Online experiment; Virtual reality; Performance evaluation
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2017_208
id ecaade2017_208
authors Beaudry Marchand, Emmanuel, Han, Xueying and Dorta, Tomás
year 2017
title Immersive retrospection by video-photogrammetry - UX assessment tool of interactions in museums, a case study
doi https://doi.org/10.52842/conf.ecaade.2017.2.729
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 729-738
summary Studying interactions in museums often omits to consider the complexity of the space and the visitors' behaviors. Visitors' walking paths do not provide enough insight of their user experience (UX) since they are distant from the experiential realities. Videogrammetry can convey such dimensions of an environmental experience. Because of limitations of real-time playback, a twofold approach is suggested: "immersive videos" combined with "photogrammetric models". A granular optimal experience assessment method using retrospection interviews is also applied providing a finer evaluation of the perceived experience through time. This method permits to characterize museum interactive installations, according to the perceived challenges and skills of the interaction's task, based this time on immersive retrospection. This paper proposes the "Immersive retrospection" by "Immersive video-photogrammetry" as a UX assessment tool of interactions in museums. A hybrid virtual environment was used in this study, allowing social VR without the use of headsets, through a life-sized projection of interactive 3D content. The study showed that Immersive video-photogrammetry facilitates the recall of memories and allows a deepened self-observation analysis.
keywords immersive retrospection; photogrammetry; videogrammetry; UX assessment; museum environments
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_234
id ecaade2017_234
authors Benetti, Alberto, Favargiotti, Sara and Ricci, Mos?
year 2017
title RE.S.U.ME. - REsilient and Smart Urban MEtabolism
doi https://doi.org/10.52842/conf.ecaade.2017.1.1113
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 1113-1120
summary New technologies and uncontrolled open-data policies lead public to a new way of approaching the built environment. To enlarge the competences of the professionals that work within the cities, we believe that providing a deep and dynamic knowledge on the heritage and urban built environment is the more effective solution to offer a unique support to the needs. By providing a boosted geographical database with detailed information about the status of each building, we aim to support the professional by providing a neat vision about vacant buildings available citywide. We think this knowledge is an important asset in covering every kind of public requests: from flat to rent to an abandoned building to restore or to drive better investors. The city of Trento will be the pilot project to test these statements.We studied the phenomenon of pushing new constructions rather investing on the reuse of abandoned buildings with the consequences of unsustainable land use. To address the work we adopted a comprehensive approach across the fields of urbanism, ICT engineering and social sciences. We believe that sharing knowledge and know-hows with municipalities, agencies, and citizens is the way to support better market strategies as well as urban transformation policies.
keywords Information Technology; Urban Metabolism; Re-cycle; Urban Reserves; Policy Decision-Making; Data-driven Analysis
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_138
id acadia17_138
authors Berry, Jaclyn; Park, Kat
year 2017
title A Passive System for Quantifying Indoor Space Utilization
doi https://doi.org/10.52842/conf.acadia.2017.138
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 138-145
summary This paper presents the development of a prototype for a new sensing device for anonymously evaluating space utilization, which includes usage factors such as occupancy levels, congregation and circulation patterns. This work builds on existing methods and technology for measuring building performance, human comfort and occupant experience in post-occupancy evaluations as well as pre-design strategic planning. The ability to collect data related to utilization and occupant experience has increased significantly due to the greater accessibility of sensor systems in recent years. As a result, designers are exploring new methods to empirically verify spatial properties that have traditionally been considered more qualitative in nature. With this premise, this study challenges current strategies that rely heavily on manual data collection and survey reports. The proposed sensing device is designed to supplement the traditional manual method with a new layer of automated, unbiased data that is capable of capturing environmental and social qualities of a given space. In a controlled experiment, the authors found that the data collected from the sensing device can be extrapolated to show how layout, spatial interventions or other design factors affect circulation, congregation, productivity, and occupancy in an office setting. In the future, this sensing device could provide designers with real-time feedback about how their designs influence occupants’ experiences, and thus allow the designers to base what are currently intuition-based decisions on reliable data and evidence.
keywords design methods; information processing; smart buildings; IoT
series ACADIA
email
last changed 2022/06/07 07:52

_id cf2017_667
id cf2017_667
authors Cichocka, Judyta; Migalska, Agata; Browne, Will N.; Rodriguez, Edgar
year 2017
title SILVEREYE– the implementation of Particle Swarm Optimization algorithm in a design optimization tool
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 667.
summary Engineers and architects are now turning to use computational aids in order to analyze and solve complex design problems. Most of these problems can be handled by techniques that exploit Evolutionary Computation (EC). However existing EC techniques are slow [8] and hard to understand, thus disengaging the user. Swarm Intelligence (SI) relies on social interaction, of which humans have a natural understanding, as opposed to the more abstract concept of evolutionary change. The main aim of this research is to introduce a new solver Silvereye, which implements Particle Swarm Optimization (PSO) in the Grasshopper framework, as the algorithm is hypothesized to be fast and intuitive. The second objective is to test if SI is able to solve complex design problems faster than ECbased solvers. Experimental results on a complex, single-objective high-dimensional benchmark problem of roof geometry optimization provide statistically significant evidence of computational inexpensiveness of the introduced tool.
keywords Architectural Design Optimization (ADO), Particle Swarm Optimization (PSO), Swarm Intelligence (SI), Evolutionary Computation (EC), Structural Optimization
series CAAD Futures
email
last changed 2017/12/01 14:38

_id acadia17_284
id acadia17_284
authors Hu, Zhengrong; Park, Ju Hong
year 2017
title HalO [Indoor Positioning Mobile Platform]: A Data-Driven, Indoor-Positioning System With Bluetooth Low Energy Technology To Datafy Indoor Circulation And Classify Social Gathering Patterns For Assisting Post Occupancy Evaluation
doi https://doi.org/10.52842/conf.acadia.2017.284
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 284-291
summary Post-Occupancy Evaluation (POE) as an integrated field between architecture and sociology has created practical guidelines for evaluating indoor human behavior within a built environment. This research builds on recent attempts to integrate datafication and machine learning into POE practices that may one day assist Building Information Modeling (BIM) and multi-agent modeling. This research is based on two premises: 1) that the proliferation of Bluetooth Low Energy (BLE) technology allows us to collect a building user’s data cost-effectively and 2) that the growing application of machine learning algorithms allows us to process, analyze and synthesize data efficiently. This study illustrates that the mobile platform HalO can serve as a generic tool for datafication and automation of data analysis of the movement of a building user. In this research, the iOS mobile application HalO, combined with BLE beacons enable building providers (architects, developers, engineers and facility managers etc.) to collect the user’s indoor location data. Triangulation was used to pinpoint the user’s indoor positions, and k-means clustering was applied to classify users into different gathering groups. Through four research procedures—Design Intention Analysis, Data Collection, Data Storage and Data Analysis—the visualized and classified data helps building providers to better evaluate building performance, optimize building operations and improve the accuracy of simulations.
keywords design methods; information processing; data mining; IoT; AI; machine learning
series ACADIA
email
last changed 2022/06/07 07:49

_id caadria2017_113
id caadria2017_113
authors Huang, Weixin, Lin, Yuming and Wu, Mingbo
year 2017
title Spatial-Temporal Behavior Analysis Using Big Data Acquired by Wi-Fi Indoor Positioning System
doi https://doi.org/10.52842/conf.caadria.2017.745
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 745-754
summary Understanding of people's spatial behavior is fundamental to architectural and urban design. However, traditional investigation methods applied in environmental behavior studies is highly limited regarding the amount of samples and regions it covers, which is not sufficient for the exploration of complex dynamic human behaviors and social activities in architectural space. Only recently the developments in indoor positioning system (IPS) and big data analysis technique have made it possible to conduct a full-time, full-coverage study on human environmental behavior. Among the variety IPS systems, the Wi-Fi IPS system is increasingly widely used because it is easy to be applied with acceptable cost. In this paper, we analyzed a 60-days anonymized data set, collected by a Wi-Fi IPS system with 110 Wi-Fi access points. The analysis revealed interesting patterns on people's behavior besides temporal spatial distribution, ranging from the cyclical fluctuation in human flow to behavioral patterns of sub-regions, some of which are not easy to be identified and interpreted by the traditional field observation. Through this case study, behavioral data from IPS system has exhibited great potential in bringing about profound changes in the study of environmental behavior.
keywords environmental behavior study; Wi-Fi; indoor positioning system; big data; spatial temporal behavior; ski resort
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2017_291
id ecaade2017_291
authors Koltsova Jenne, Anastasia, Tunçer, Bige, Beir?o, José Nuno and Schmitt, Gerhard
year 2017
title Stratification of Public Spaces based on Qualitative Attribute Measurement
doi https://doi.org/10.52842/conf.ecaade.2017.2.581
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 581-590
summary This paper presents a computational setup for public space quality attribute measurement that leverages GIS technologies, remote access and actual databases. The goal of this research study is to objectify public space qualities established by prior research and verify these in a specific context. In particular, this work uses liveliness as a quality criterion for public space and analyses its interrelationship to space descriptive attributes represented by the objective characteristics of the existing public spaces. The main motivation of this research is to provide for better understanding of public space characteristics that support vibrant social life within contemporary urban settings in Europe.
keywords Urban Design; Public Space Quality; Liveliness; Integrative Analysis; Parametric Modelling; GIS
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2017_227
id ecaade2017_227
authors Lima, Elton C., Vieira, Aline, Mendes, Leticia T. and Griz, Cristiana
year 2017
title “Houses for everybody” Brazilian competition - An application of shape grammar and space syntax for analyzing low-income housing
doi https://doi.org/10.52842/conf.ecaade.2017.2.463
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 463-470
summary This article focuses on the use of both shape grammar and space syntax as tools to identify and encode the principles and rules behind the design of low-income housing in Brazilian context. The idea is to use such rules as part of a methodology for analyzing quality space in social housing plans and aims to understand to which attributes of contemporary society redefine certain patterns of familial social conduct, particularly their ways of living and how these attributes impact housing spatial patterns.king this paragraph.
keywords shape grammar; space syntax; design methodology
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2017_100
id sigradi2017_100
authors Meneses-Carlos, Fernando; Daniela Frogheri
year 2017
title Entre el autor y la emergencia social: Una respuesta legítima al contexto [Between the author and the social emergence: a legitimate response to the context]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.699-707
summary This paper will address the possibility of a design based on social emergence in contrast with author based design in a realized project. It will discuss the process and its implications within the theory and technological framework of this experience, simultaneously legitimizing the possibility of applying design and digital fabrication technologies in the Latin American context, exposing advantages and disadvantages of the experiment, concluding with a couple scenarios, one in which design is marginalized to technique, and the other were it broadens its field of knowledge.
keywords Architecture; Participative Design; Emergency; Social; Facilitator.
series SIGRADI
email
last changed 2021/03/28 19:58

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