CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 576

_id acadia17_350
id acadia17_350
authors Leach, Neil
year 2017
title Zoom Space: The Limits of Representation
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 350- 359
doi https://doi.org/10.52842/conf.acadia.2017.350
summary What happens when we reduce architecture to the logic of representation? This question is set in perspective by the recent re-emergence of certain discourses in architecture that see the world in terms of style, and that privilege the appearance and form of a design over its performance and the processes that generate it. This in turn is being fed by certain digital platforms that encourage the user to see the world solely in visual terms. The issue comes to a head with the practice of zooming in and out on the computer screen, a practice that helps architects to operate seemingly effortlessly at a range of different scales, from jewelry through to the city, but is not without its problems. This paper looks first at the challenges of operating at different scales by drawing on insights from the world of biology, and considers the performance-based issues being overlooked in this process of zooming in and out. It then goes on to theorize the problem by drawing upon the distinction between extensive and intensive properties as promoted by Manuel DeLanda following the work of Gilles Deleuze and Félix Guattari, and considers the relevance of this distinction for architectural design. The paper concludes that we can never escape representation, but by focusing solely on it at the expense of performance—and vice versa—we are overlooking an important factor that defines architecture.
keywords design methods; information processing; representation; form finding
series ACADIA
email
last changed 2022/06/07 07:52

_id cf2019_009
id cf2019_009
authors Veloso, Pedro; Jinmo Rhee and Ramesh Krishnamurti
year 2019
title Multi-agent space planning: a literature review (2008-2017)
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 52-74
summary In this paper we review the research on multi-agent space planning (MASP) during the period of 2008-2017. By MASP, we refer to space planning (SP) methods based on online mobile agents that map local perceptions to actions in the environment, generating spatial representation. We group two precedents and sixteen recent MASP prototypes into three categories: (1) agents as moving spatial units, (2) agents that occupy a space, and (3) agents that partition a space. In order to compare the prototypes, we identify the occurrence of features in terms of representation, objectives, and control procedures. Upon analysis of occurrences and correlations of features in the types, we present gaps and challenges for future MASP research. We point to the limits of current systems to solve spatial conflicts and to incorporate architectural knowledge. Finally, we suggest that behavioral learning offers a promising path for robust and autonomous MASP systems in the architectural domain.
keywords Space planning; Agent-based modeling; Multi-agent systems; Generative systems
series CAAD Futures
email
last changed 2019/07/29 14:08

_id ijac201715302
id ijac201715302
authors Borges de Vasconselo, Tássias and David Sperling
year 2017
title From representational to parametric and algorithmic interactions: A panorama of Digital Architectural Design teaching in Latin America
source International Journal of Architectural Computing vol. 15 - no. 3, 215-229
summary This study focuses on the context of graphic representation technologies and digital design on Architectural teaching in Latin America. From categories proposed by Oxman and Kotnik and through a mapping study framed by a systematic review in CumInCAD database, it is presented a panorama of the state-of-art of the digital design on Architectural teaching in the region, between 2006 and 2015. The results suggest a context of coexistence of representational interaction and parametric interaction, as well as a transition from one to another and the emergence of the first experiments in algorithmic interaction. As this mapping shows an ongoing movement toward Digital Architectural Design in Latin America in the last decade, and points out its dynamics in space in time, it could contribute to strengthen a crowdthinking network on this issue in the region and with other continents.
keywords Computer-aided architectural design, Digital Architectural Design teaching, interaction with digital media, levels of design computability, Latin America, mapping study
series journal
email
last changed 2019/08/07 14:03

_id sigradi2017_078
id sigradi2017_078
authors Brandão, Filipe; Ricardo Correia, Alexandra Paio
year 2017
title Rhythms of Renewal of the City
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.534-540
summary In the last few years, building renovation has gained an unprecedented relevance in Portugal, yet it is an asymmetric and urban phenomenon for the study of which, in space and in time, traditional statistic tools have limitations. Using computational tools, it is possible to generate maps that correlate building permits georeferenced data and their processing time. Using Lisbon City Hall database of planning applications and georeferenced vector information, two approaches are developed to represent the internal dynamic of renewal of the city between 2010 and 2016. These maps can be useful to improve the accessibility of planning information to citizens.
keywords Urban renewal; Building renovation; Lisbon; Time; Representation
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_412
id ecaade2018_412
authors Flanagan, Robert
year 2018
title BIM’s Complexity and Ambiguity - BIM v. Paper Architecture
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 265-270
doi https://doi.org/10.52842/conf.ecaade.2018.1.265
summary Architects rely on the graphic language of words and art to bridge intention and design, just as it has always been. Yet, passing an idea or concept from mental imagery to design practice through 2D, 3D, and 4D design filters is especially challenging in BIM technology. Severe limitations hinder or even preclude BIMs use in certain complex design tasks, as identified in the Anti-Box, "The anti-box celebrates the death of the ninety-degree angle- in fact, every angle." (de Graaf 2017). Compatibility and constraints determine the most appropriate uses of BIM software, from designing mundane shopping mall developments to complex architectural engineering feats that stagger the imagination. BIM's main benefit is in the middle when it is creatively employed by professional architects in multi-discipline collaborations, well versed in symbolic representation, of designs conceived of multivalent design factors: narrative, form, function, multi-sensory access, materiality, space, and environment.
keywords BIM; analog; HIC; Constructivist; Chernikov; photomatch
series eCAADe
email
last changed 2022/06/07 07:51

_id ascaad2021_065
id ascaad2021_065
authors Fraschini, Matteo; Julian Raxworthy
year 2021
title Territories Made by Measure: The Parametric as a Way of Teaching Urban Design Theory
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 494-506
summary Design tools like Grasshopper are often used to either generate novel forms, to automate certain design processes or to incorporate scientific factors. However, any Grasshopper definition has certain assumptions about design and space built into it from its earliest genesis, when the initial algorithm is set out. Correspondingly, implicit theoretical positions are built into definitions, and therefore its results. Approaching parametric design as a question of architectural, landscape architectural or urban design theory allows the breaking down of traditional boundaries between the technical and the historical or theoretical, and the way parametric design, and urban design history & theory, can be conveyed in the teaching environment. Once the boundaries between software and history & theory are transgressed, Grasshopper can be a way of testing the principles embedded in historical designs and thus these two disciplines can be joined. In urban design, there is an inherent clash between an ideal model and existing urban geography or morphology, and also between formal (qualitative) and numerical (quantitative) aspects. If a model provides a necessary vision for future development, an existing topography then results from the continuous human and natural modifications of a territory. To explore this hypothesis, the “Urban Design Representation” subject in the Master of Urban Design program at the University of Cape Town taught in 2017 & 2018 was approached “parametrically” from these two opposite, albeit convergent, starting points: the conceptual/rational versus the physical/empiric representations of a territory. In this framework, Grasshopper was used to represent typical standards and parameters of modern urban planning (for example, Floor/Area Ratio, height and distance between buildings, site coverage, etc), and a typological approach was adopted to study and “decode” the relationship between public and private space, between the street, the block and topography, between solids and voids. This methodology permits a cross-comparison of different urban design models and the immediate evaluation of their formal outputs derived from parametric data.
series ASCAAD
email
last changed 2021/08/09 13:13

_id acadia17_274
id acadia17_274
authors Hosseini, S. Vahab; Taron, Joshua M.; Alim, Usman R.
year 2017
title Optically Illusive Architecture: Producing Depthless Objects Using Principles of Linear Perspective
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 274-283
doi https://doi.org/10.52842/conf.acadia.2017.274
summary Architecture is a discipline with a long history of engagement with representational techniques borrowed from artforms such as painting and drawing. Historically, these techniques enable artists to translate three-dimensional space into a two-dimensional medium, while architecture tends to work in reverse, using the latter to express yet-to-be-realized projects in the former. This investigation leads to specific methods of linear perspectival representation that manipulate our perception of spatial depth, such as trompe l’oeil and anamorphic projection. Referencing these methods, we introduce the concept of an optically illusive architecture. While referencing a wide range of visually deceptive effects, we focus on synthesizing two-dimensional patterns into three-dimensional objects for the purpose of producing a depthless reading of three-dimensional space. In this paper, we outline optically illusive architecture and look at the initial stages of a design experiment that attempts to bring the perception of flatness into a three-dimensional object. This is achieved by building a simple algorithm that reverses linear perspectival projection to produce two-dimensional effects through a three-dimensional physical object. We analyze the results by comparing the two- and three-dimensional projections against one another from varying points of view in space, and speculate on the possible applications for such a design.
keywords design methods; information processing; form finding; representation
series ACADIA
email
last changed 2022/06/07 07:50

_id sigradi2017_080
id sigradi2017_080
authors Meneses-Carlos, Fernando; Daniela Frogheri
year 2017
title Espacios habitables sensibles: Microorganismos como herramientas de diseño [Sensitive habitable spaces: Microorganisms as design tools.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.550-559
summary This article aims to validate the possibility of including technology from micobiologies and synthetic biology in architecture and design. For this analysis, five projects are presented: a project of our own, developed by the research group, another with a direct application in architecture and three additional projects form the world of microbiology, which review topics such as energy generation, materials production and improving air quality thought microorganisms. This analysis, aims to legitimate, and expose the advantages and limits of a potential union between the molecular world and the design of the habitable space.
keywords Architecture, Microorganisms, Sensitive, Emergency; Monads
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_105
id ecaade2017_105
authors Miodragovic Vella, Irina and Kotnik, Toni
year 2017
title Stereotomy, an Early Example of a Material System
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 251-258
doi https://doi.org/10.52842/conf.ecaade.2017.2.251
summary Stereotomy originated as a technique that accumulated theoretical and practical knowledge on stone material properties and construction. At its peak in the nineteenth century, by pushing the structure and construction limits, it gained the ability of using "the weight of the stone against itself by making it hover in space through the very weight that should make it fall down" (Perrault 1964, cited Etelin, 2012). The modern architectural tectonics, based on structural comprehension in architecture, found no value in stereotomy beyond its early, Gothic period. Similarly, digital architectural theory recognized in Gothic the early examples of a material systems. This paper reassesses stereotomy at its fundamental levels, as a material system based on generative processes that assimilate structure and construction through parameterization. In this way, a theoretical framework is established that exposes stereotomy's intrinsic potentials: the continuity of historic and contemporary examples, overlaps between current research endeavours, and its genuine relevance for contemporary digital architecture.
keywords stereotomy, material system, Abeille vault, parametric design
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2017_074
id sigradi2017_074
authors Nisenbaum, Marcio; José Ripper Kós
year 2017
title Paisagens Sonoras Digitais: metodologia de representação dos sons urbanos por meio de motor de jogo. [Digital soundscapes: urban sound representation methodology based on game engine.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.505-512
summary This paper discusses about soundscape notation possibilities and structures a methodology for representing urban sounds based on game engine technology. Recently, new forms of sound visualization and auralization techniques have emerged within the research fields of Soundscape and Noise Pollution studies. The development of digital media, such as game engines, introduced new forms of audiovisual 3d representations, combining geometry and sound in a structured interactive computational space. This paper addresses these novel methods of representation and reflects upon their contribution for soundscape studies through an ongoing study case.
keywords Soundscapes; Simulation; Game engine; Digital medium.
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2017_308
id ecaade2017_308
authors Pellitteri, Giuseppe and Riccobono, Alessia
year 2017
title New digital trends in current architecture - A comprehensive critical examination
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 251-260
doi https://doi.org/10.52842/conf.ecaade.2017.1.251
summary The research presented is about digital revolution in architecture, which has contributed to the birth of new figurative trends. The work was conducted through the definition of a framework to identify and classify architectural design elements that should be attributed to the methods and techniques of design computing, then applied to sixty prominent recent architectures which are acknowledged products of digital means. The early results suggest that a new era is coming, where the conceptual starting point of designers is often born in the digital space, taking advantage of the augmented representation skills to control and manipulate form. We will also do an overview of these new architectural trends, discussing both causes and cultural roots and identifying eventual criticisms and further developments.
keywords digital design thinking; contemporary architecture; design process; digital trends
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia17_474
id acadia17_474
authors Peng, Wenzhe; Zhang, Fan; Nagakura, Takehiko
year 2017
title Machines’ Perception of Space: Employing 3D Isovist Methods and a Convolutional Neural Network in Architectural Space Classification
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 474- 481
doi https://doi.org/10.52842/conf.acadia.2017.474
summary Simple and common architectural elements can be combined to create complex spaces. Different spatial compositions of elements define different spatial boundaries, and each produces a unique local spatial experience to observers inside the space. Therefore an architectural style brings about a distinct spatial experience. While multiple representation methods are practiced in the field of architecture, there lacks a compelling way to capture and identify spatial experiences. Describing an observer’s spatial experiences quantitatively and efficiently is a challenge. In this paper, we propose a method that employs 3D isovist methods and a convolutional neural network (CNN) to achieve recognition of local spatial compositions. The case studies conducted validate that this methodology works well in capturing and identifying local spatial conditions, illustrates the pattern and frequency of their appearance in designs, and indicates peculiar spatial experiences embedded in an architectural style. The case study used small designs by Mies van der Rohe and Aldo van Eyck. The contribution of this paper is threefold. First, it introduces a sampling method based on 3D Isovist that generates a 2D image that can be used to represent a 3D space from a specific observation point. Second, it employs a CNN model to extract features from the sampled images, then classifies their corresponding space. Third, it demonstrates a few case studies where this space classification method is applied to different architectural styles.
keywords design methods; information processing; AI; machine learning; computer vision; representation
series ACADIA
email
last changed 2022/06/07 08:00

_id cf2017_389
id cf2017_389
authors Sorrou, Marilena; Meagher, Mark
year 2017
title Flat Form: A Software Design for Capturing the Contribution of Personality and Ordinary Activities in the Design Process
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 389-401.
summary Flat form is an ongoing research that introduces a workflow that aims to enhance the contribution of the user during the design process. At first, implicit as well as explicit data, about both space as a living place and the user as a personality, will be captured. Then, the data will be analyzed in order to build an ontology that will eventually be visualized in human readable format. After that, an external application will evaluate the resulting data structure, pointing out any potential conflict between the spatial arrangement and the user’s desires. The outcome will be visualized in a form of a topological diagram that will constitute a new augmented “active” memory for the architect.
keywords Participatory Design, Ontology, Topological Representation, Human-Computer Interaction
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2017_183
id ecaade2017_183
authors Wendell, Augustus and Altin, Ersin
year 2017
title Learning Space - Incorporating spatial simulations in design history coursework
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 261-266
doi https://doi.org/10.52842/conf.ecaade.2017.1.261
summary Art and architectural history education has long relied on photographic imagery. The geography of architectural history often demands an analog representation for the built form and photographic recordings have long been the widely adopted standard. In many cases, specific buildings have been taught for generations based on a handful of historical exposures. The impact of this precedent is an imperfect and highly privileged conception of architectural forms. Students learn only of a particular viewpoint of any given building, rather than understanding the building as a whole. Augmenting the tradition of select and static imagery in the classroom with new technologies can create a more comprehensive understanding of architectural precedents. This paper discusses an experiment conducted in Spring 2017 in presenting an architectural case study to a history class using a Virtual Reality 3D experience in comparison to a set of canonical photographs.
keywords Unreal Engine; Virtual Reality; Photography; 3D; Education
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2017_050
id ecaade2017_050
authors Cursi, Stefano, Simeone, Davide and Coraglia, Ugo Maria
year 2017
title An ontology-based platform for BIM semantic enrichment
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 649-656
doi https://doi.org/10.52842/conf.ecaade.2017.2.649
summary In its application to design phases, BIM has progressively shown limits in terms of semantic representation and efficiency of supporting collaboration. This paper investigates the possibilities related to BIM representation enrichment through semantic web approaches, in order to represent knowledge rather than information and presents a prototypal application oriented to the integration of the informative model of the building with a knowledge base developed by means of ontologies, providing a more structured system of interconnected information.
keywords BIM; Semantic enrichment; Knowledge Management; Ontologies
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2017_001
id sigradi2017_001
authors Tanoue, Simone; Paulo Castral, Joubert Lancha
year 2017
title Oficina digital: Experiência projetual para a Tulha da Fazenda do Pinhal [Digital workshop: Project experience for the Tulha of Fazenda do Pinhal]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.16-20
summary The workshop was conceived as a laboratory of practices that articulate the exercise of the Project with the Digital Free Drawing to check the theoretical presuppositions of this research. It was intended to verify the limits of the analogical drawing in the digital platforms observing to directly influence of the drawing in the construction of the thought. The results allow us to point out that this is not a simple change of support but the possibility of a synergy between two logics of spellings, and the processes of cognition arising from such logics, in the teaching of Architecture Project.
keywords Digital free drawing; Pen display; Projective process; Graphic representation
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2017_021
id ecaade2017_021
authors Agirbas, Asli
year 2017
title The Use of Simulation for Creating Folding Structures - A Teaching Model
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 325-332
doi https://doi.org/10.52842/conf.ecaade.2017.1.325
summary In architectural education, the demand for creating forms with a non-Euclidean geometry, which can only be achieved by using the computer-aided design tools, is increasing. The teaching of this subject is a great challenge for both students and instructors, because of the intensive nature of architecture undergraduate programs. Therefore, for the creation of those forms with a non-Euclidean geometry, experimental work was carried out in an elective course based on the learning visual programming language. The creation of folding structures with form-finding by simulation was chosen as the subject of the design production which would be done as part of the content of the course. In this particular course, it was intended that all stages should be experienced, from the modeling in the virtual environment to the digital fabrication. Hence, in their early years of architectural education, the students were able to learn versatile thinking by experiencing, simultaneously, the use of simulation in the environment of visual programming language, the forming space by using folding structures, the material-based thinking and the creation of their designs suitable to the digital fabrication.
keywords Folding Structures; CAAD; Simulation; Form-finding; Architectural Education
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_52
id acadia17_52
authors Ajlouni, Rima
year 2017
title Simulation of Sound Diffusion Patterns of Fractal-Based Surface Profiles
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 52-61
doi https://doi.org/10.52842/conf.acadia.2017.052
summary Acoustical design is one of the most challenging aspects of architecture. A complex system of competing influences (e.g., space geometry, size, proportion, material properties, surface detail, etc.) contribute to shaping the quality of the auditory experience. In particular, architectural surfaces affect the way that sound reflections propagate through space. By diffusing the reflected sound energy, surface designs can promote a more homogeneous auditory atmosphere by mitigating sharp and focused reflections. One of the challenges with designing an effective diffuser is the need to respond to a wide band of sound wavelengths, which requires the surface profile to precisely encode a range of detail sizes, depths and angles. Most of the available sound diffusers are designed to respond to a narrow band of frequencies. In this context, fractal-based surface designs can provide a unique opportunity for mitigating such limitations. A key principle of fractal geometry is its multilevel hierarchical order, which enables the same pattern to occur at different scales. This characteristic makes it a potential candidate for diffusing a wider band of sound wavelengths. However, predicting the reflection patterns of complicated fractal-based surface designs can be challenging using available acoustical software. These tools are often costly, complicated and are not designed for predicting early sound propagation paths. This research argues that writing customized algorithms provides a valuable, free and efficient alternative for addressing targeted acoustical design problems. The paper presents a methodology for designing and testing a customized algorithm for predicting sound diffusion patterns of fractal-based surfaces. Both quantitative and qualitative approaches were used to develop the code and evaluate the results.
keywords design methods; information processing; simulation & optimization; data visualization
series ACADIA
email
last changed 2022/06/07 07:54

_id cf2017_115
id cf2017_115
authors Alambeigi, Pantea; Chen, Canhui; Burry, Jane; Cheng, Eva
year 2017
title Shape the Design with Sound Performance Prediction: A Case Study for Exploring the Impact of Early Sound Performance Prediction on Architectural Design
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 115-127.
summary Acoustics is typically considered only late in developed design or even post occupancy, if at all, for specification of finishes and furnishing, and typically with a remedial mindset. In this paper, the role of sound performance as a design driver in increasing the speech privacy of a semi-enclosed meeting space in an open plan interior is studied. Sound performance prediction is applied as an imperative input to inform the meeting space design. The design is the second iteration in an evolving series of meeting spaces, and therefore has benefited from both subjective experiments and objective measurements performed with the first meeting space prototype. This study promotes a design method that offers a strong relationship between the digital simulation of sound performance and design development. By improving the speech privacy of a meeting space by means of purely form, geometry and design decisions, the significance of architecture in tuning the sound performance of a space is investigated.
keywords Sound Performance Prediction, Sound Simulation, Meeting Space, Architectural Design
series CAAD Futures
email
last changed 2017/12/01 14:37

_id sigradi2017_016
id sigradi2017_016
authors Alexandre da Silva, Geovany Jessé; Carlos Alejandro Nome, Lucy Donegan
year 2017
title Ferramentas de Projeto para análise da qualidade urbana: Relacionando forma, usos, densidade e configuração espacial na cidade de João Pessoa, Brasil. [Design tools to assess urban quality: Relating form, uses, density and spatial configuration in João Pessoa city, Brazil.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.123-129
summary This paper describes an experience in a Graduate course Architecture and Urbanism that used computational tools to analyze urban quality – considering form, uses, density and spatial configuration (based on visual and fields) – in different urban areas in the city of João Pessoa. Understanding that the city is a problem in organized complexity, different aspects condition the quality of use of spaces and reveal urban dynamics. Urban analysis aided by computational tools revealed successful in characterizing different problems and potentialities that can lay the foundation for interventions with more urban quality.
keywords Design computational tools; Study of urban form, uses and density; Urban space performance; Spatial configuration.
series SIGRADI
email
last changed 2021/03/28 19:58

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 28HOMELOGIN (you are user _anon_676115 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002