CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia23_v3_157
id acadia23_v3_157
authors C Niquille, Simone
year 2023
title Model Home
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Well, hello. Thanks for having me. Hopefully, not everyone is too exhausted. But we'll get through it. So, you know, in some ways I feel like a guest, an intruder -- there's different words -- to a conference such as this. I am trained as a graphic designer and a photographer. But somehow, you know, I find myself between disciplines. And one of them is architecture. What we will talk about today is a project that started around 2018 called ""Model Home"", which is sort of the larger chapter. Most of the work I do is either in writing essays, as well as film. There's not enough time to show the film today, but if you are interested, just come and ask me after.
series ACADIA
type keynote
email
last changed 2024/04/17 13:59

_id ecaade2022_398
id ecaade2022_398
authors Dzurilla, Dalibor and Achten, Henri
year 2022
title What’s Happening to Architectural Sketching? - Interviewing architects about transformation from traditional to digital architectural sketching as a communicational tool with clients
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 389–398
doi https://doi.org/10.52842/conf.ecaade.2022.1.389
summary The paper discusses 23 interviewed architects in practice about the role of traditional and digital sketching (human-computer interaction) in communication with the client. They were selected from 1995 to 2018 (the interval of graduation) from three different countries: the Czech Republic (CR), Slovakia (SR), Netherland (NR). To realize three blending areas that impact the approach to sketching: (I) Traditional hand and physical model studies (1995-2003). (II)Transition form - designing by hand and PC (2004–2017). (III) Mainly digital and remote forms of designing (2018–now). Interviews helped transform 31 “parameters of tools use” from the previous theoretical framework narrowed down into six main areas: (1) Implementation; (2)Affordability; (3)Timesaving; (4) Drawing support; (5) Representativeness; (6) Transportability. Paper discusses findings from interviewees: (A) Implementation issues are above time and price. (B) Strongly different understanding of what digital sketching is. From drawing in Google Slides by mouse to sketching in Metaverse. (C) Substantial reduction of traditional sketching (down to a total of 3% of the time) at the expense of growing responsibilities. (D) 80% of respondents do not recommend sketching in front of the client. Also, other interesting findings are further described in the discussion.
keywords Architectural Sketch, Digital Sketch, Effective Visual Communication
series eCAADe
email
last changed 2024/04/22 07:10

_id sigradi2018_1735
id sigradi2018_1735
authors R. R. Lima, Adriana; A. C. Perrone, Rafael
year 2018
title From object to process; conceptual matrices in architecture's expanded field
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 123-129
summary The article focuses on the development of a diagrammatic method of design processes based on the elaboration of conceptual matrices that embrace the reading of some of Zaha Hadid 's design projects. The object of study is approached through its formative process, considering its continuous evolution, in a dynamic field of interactions and mediations. The architectural works studied, generated several diagrams through the research of their 'formative concepts' (Clark & Pause)i, later defined, as 'operative categories'. The definition follows the understanding of the architect's work as non-linear sequences of projective actions. The project`s study, found similar strategies, which are generated as projective series, through similar spatial expressions and methods of conception.
keywords Design Processes; Digital Technology; Contemporary Architecture
series SIGRADI
email
last changed 2021/03/28 19:59

_id acadia23_v3_169
id acadia23_v3_169
authors Kanngieser, AM
year 2023
title Ethics and Ecocidal Listening: Oceanic Refractions as an Artistic Case Study
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary In 2018 I was invited to visit the archipelago of Kiribati, located in the Pacific Ocean around 1000 miles from Hawaii. A big ocean state, Kiribati holds a land mass of around 315 sq. miles and an oceanic economic zone of 1,328,890 sq. mi. Tarawa, the most inhabited of the islands peaks at around 3 m above sea level. I went to Kiribati in part to meet with Dr Teweiariki Teaero, a renowned scholar, poet and educator who had directed the Oceania Center at the University of the South Pacific in Fiji for many years before returning to his homeland where at the time he had been planning on running for government. Teweiariki spoke with me at length about the status of Kiribati as one of the already most critically affected frontline nations. I asked him what was a lesson for non-Pacific Islanders to learn about understanding everyday life there. He said to me “Two ears, one mouth, don’t talk too much. Learn to listen more. Not only to hear, but to be able to develop another thing and that is to be able to interpret. These things are different, they occur at different levels. The hearing and the interpretation of the sound…it’s very much part of our world” (Teaero 2018).
series ACADIA
type keynote
email
last changed 2024/04/17 14:00

_id caadria2018_142
id caadria2018_142
authors Zeng, Jia, Xing, Kai and Sun, Cheng
year 2018
title A Parametric Approach for Ascertaining Daylighting in Unit Offices with Perforated Solar Screens in Daylight Climate of Northeast China
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 133-142
doi https://doi.org/10.52842/conf.caadria.2018.2.133
summary Perforated solar screens (PSS) are broadly adopted, providing obvious control over daylight, and also affecting heating and cooling loads. In this paper, a parametric information model is proposed for analyzing daylight of unit offices with PSS, aiming to ascertain the impact exerted by PSS design variables on daylighting, i.e. perforation size, porosity, overhanging distance and perforation width/height ratio. As the results uncover, in comparison to cases of no shading, PSS can reduce overlighting possibility and increase quantity of useful daylight percentage in the near and middle zones of room, but decrease illuminance in the far zone. Porosity is the factor of most significance with UDI100-2000 inclining maximally by 65%. Overhanging distance and width/height ratio rank behind and larger overhanging distance and ratio at 1 are recommend with more useful daylight in the maximum range. Perforation size is of the least importance.
keywords Perforated solar screens; Dynamic daylight performance simulation; The Northeast China; Parametric design
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2018_103
id caadria2018_103
authors Liu, Chang, Zhang, Xu and Nagakura, Takehiko
year 2018
title PanoFrame: A Lightweight Panoramic Video Editing Tool for Storytelling with Spatial Content
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 567-576
doi https://doi.org/10.52842/conf.caadria.2018.2.567
summary As low-cost panoramic cameras become prevalent among non-professional consumers, an easy-to-use panoramic video editing tool is required for emerging storytellers. This paper proposes a lightweight online panoramic video editing tool for storytelling and explores a method of interpreting the same spatial content from different perspectives with panoramic videos. We conducted three experiments using different groups of participants to test how people create, understand, and interact with a panoramic video story in the proposed tool. The results reveal that this tool enables storytellers to work collaboratively and create multiple narratives from a panoramic video, and the generated panoramic video narratives are also more attractive to audiences than the raw video. This tool has the potential to be an ever-growing crowdsourcing community with a database of multiple narratives and creates opportunities for designers to record, learn about and present architectural and urban space from multiple perspectives.
keywords Storytelling; panoramic video; spatial content; multiple perspective narrative; crowdsourcing
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2018_306
id caadria2018_306
authors Liu, Jie, Ma, Hongtao, Tang, Ning, Xu, Weiguo and Luo, Dan
year 2018
title Kinetair: Interactive Stairs with Multiple Functions
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 369-378
doi https://doi.org/10.52842/conf.caadria.2018.2.369
summary Kinetair is an interactive stairs prototype which could change its appearance according to the surrounding conditions, providing a diversity of functions, such as stairs, exhibition walls, furniture and so on. This research is based on the Interactive Architecture theory, integrating with digital fabrication technology. This paper will illustrate the origin of the concept, the concept development process, the fabrication process and the various possible application of Kinetair. This experiment evokes us to rethink the fundamental meanings of the architecture components in a brand new perspective, and stimulates designers to explore the new features of conventional constructions with cutting-edge technologies.
keywords interactive stairs; stair design; kinetic structure; dynamic design; adaptive form
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2018_162
id ecaade2018_162
authors Alkadri, Miktha, Turrin, Michela and Sariyildiz, Sevil
year 2018
title Toward an Environmental Database - Exploring the material properties from the point cloud data of the existing environment
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 263-270
doi https://doi.org/10.52842/conf.ecaade.2018.2.263
summary The utilization of point cloud as a 3D laser scanning product has reached across multi-disciplines in terms of data processing, data visualization, and data analysis. This study particularly investigates further the use of typical attributes of raw point cloud data consisting of XYZ (position information), RGB (colour information) and I (intensity information). By exploring the optical and thermal properties of the given point cloud data, it aims at compensating the material and texture information that is usually remained behind by architects during the conceptual design stage. Calculation of the albedo, emissivity and the reflectance values from the existing context specifically direct the architects to predict the type of materials for the proposed design in order to keep the balance of the surrounding Urban Heat Island (UHI) effect. Therefore, architects can have a comprehensive analysis of the existing context to deal with the microclimate condition before a design decision phase.
keywords point cloud data; material characteristics; albedo; emissivity; reflectance value
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2018_1483
id sigradi2018_1483
authors Dias Maciel, Sérgio; de Amorim, Arivaldo Leão; de Souza Checcucci, Érica; Bomfim Santos, Kyane
year 2018
title The creative process in architectural design on a digital environment: an experience with beginner students
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1010-1016
summary This article presents some results in the architectural design course, which were obtained by under graduate students in two experimental class organized at Federal University of Bahia in 2016 and 2017 years. The class Studio I, with incoming students (2016) and Integrated Digital Studio, with beginners and sophomore students (2017), were planned to have their activities developed in a digital environment, using geometric modeling as the main resource for the architectural design. The results obtained show maturity and autonomy of the students related to architectural designing and the use of digital resources.
keywords Architectural design; Architectural design teaching; Geometric Modeling; CAAD
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_133
id ecaade2018_133
authors Eloy, Sara, Ourique, Lázaro, Woessner, Uwe, Kieferle, Joachim and Schotte, Wolfgang
year 2018
title How Present am I - Three virtual reality facilities testing the fear of falling
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 717-726
doi https://doi.org/10.52842/conf.ecaade.2018.2.717
summary Virtual reality environments have long been used in studies related to architecture simulation. The main objective of this paper is to measure the sense of presence that different virtual reality devices provide to users so as to evaluate their effectiveness when used to simulate real environments and draw conclusions of people's behaviors when using them. The study also aims at investigating, in a quantitative way, the influence of architectural elements on the comfort of use of a built environment, namely considering the fear of falling reported by adults while using these architectural elements. Using a between-subjects design randomly distributed between two experimental conditions (safe and unsafe), a set of three studies were conducted in three different virtual reality environments using a 5-sided-CAVE, a Powerwall or a Head Mounted Display. The study shows that immersive virtual reality devices give users a higher sense of presence than semi-immersive ones. One of the conclusions of the study is that a higher sense of presence helps to enhance the building spaces perceived impacts on users (in this case the fear of falling).
keywords Virtual Reality; Presence; Fear of falling; CAVE; HMD; Powerwall
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2018_141
id ecaade2018_141
authors Hermund, Anders, Klint, Lars Simon, Bundgaard, Ture Slot and Noël Meedom Meldgaard Bj?rnson-Langen, Rune
year 2018
title The Perception of Architectural Space in Reality, in Virtual Reality, and through Plan and Section Drawings - A case study of the perception of architectural atmosphere
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 735-744
doi https://doi.org/10.52842/conf.ecaade.2018.2.735
summary This paper presents the findings from a comparative study of an architectural space communicated as the space itself and its two different representations, i.e. a virtual reality model and traditional plan and section drawings. Using eye tracking technology in combination with qualitative questionnaires, a case study of an architectural space is investigated in physical reality, a virtual reality 3D BIM model, and finally through representation of the space in plan and section drawings. In this study, the virtual reality scenario seems closer to reality than the experience of the same space experienced through plan and section drawings. There is an overall higher correlation of both the conscious reflections and the less conscious behaviour between the real physical architectural space and the virtual reality space, than there is between the real space and the space communicated through plan and section drawings. We can conclude that the scenario with the best overall size estimations, compared to the actual measures, is the virtual reality scenario. The paper further discusses the future applications of virtual reality in architecture.
keywords Architectural representation; Virtual Reality; Perception; Tradition
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2018_280
id ecaade2018_280
authors Herthogs, Pieter, Tunçer, Bige, Schläpfer, Markus and He, Peijun
year 2018
title A Weighted Graph Model to Estimate People's Presence in Public Space - The Visit Potential Model
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 611-620
doi https://doi.org/10.52842/conf.ecaade.2018.2.611
summary In this paper, we introduce the Visit Potential Model (VPM), an integrated model to evaluate public space characteristics. It is an initial attempt to model and predict the potential presence of people in public places (i.e. their Visit Potential); the presence and flux of people being the underlying driver of all public space. We achieved this by combining a proposed universal law of visit frequencies in cities with a gravity measure for accessibility. We also demonstrate how this model can be extended to represent public space quality and liveliness throughout the hours of the day - a crucial concept in public space design. The paper primarily discusses the development of the calculation model, describing three variants to calculate Visit Potential values for public spaces: based on a public space's accessibility to people, the potential number of people visiting attractors, and the number of people moving through and occupying a public space.
keywords public space quality; liveliness; weighted graphs; accessibility; walkability
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia20_382
id acadia20_382
authors Hosmer, Tyson; Tigas, Panagiotis; Reeves, David; He, Ziming
year 2020
title Spatial Assembly with Self-Play Reinforcement Learning
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 382-393.
doi https://doi.org/10.52842/conf.acadia.2020.1.382
summary We present a framework to generate intelligent spatial assemblies from sets of digitally encoded spatial parts designed by the architect with embedded principles of prefabrication, assembly awareness, and reconfigurability. The methodology includes a bespoke constraint-solving algorithm for autonomously assembling 3D geometries into larger spatial compositions for the built environment. A series of graph-based analysis methods are applied to each assembly to extract performance metrics related to architectural space-making goals, including structural stability, material density, spatial segmentation, connectivity, and spatial distribution. Together with the constraint-based assembly algorithm and analysis methods, we have integrated a novel application of deep reinforcement (RL) learning for training the models to improve at matching the multiperformance goals established by the user through self-play. RL is applied to improve the selection and sequencing of parts while considering local and global objectives. The user’s design intent is embedded through the design of partial units of 3D space with embedded fabrication principles and their relational constraints over how they connect to each other and the quantifiable goals to drive the distribution of effective features. The methodology has been developed over three years through three case study projects called ArchiGo (2017–2018), NoMAS (2018–2019), and IRSILA (2019-2020). Each demonstrates the potential for buildings with reconfigurable and adaptive life cycles.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ijac201816404
id ijac201816404
authors Kousoulas, Stavros
year 2018
title Shattering the black box: Technicities of architectural manipulation
source International Journal of Architectural Computing vol. 16 - no. 4, 295-305
summary This article attempts to reverse a fallacy often met in architectural theories and practices: that of a supposed input which through processes of what one can broadly call translations generates a built output. The input–output fallacy produces an architectural black box that treats both architectural thinking and doing as a mere process of projecting, representing and annotating ‘properly’ what will later be executed. On the contrary, a manipulative account of architecture as an active process of ecological engineering will pave the way for not only reversing the fallacy but also towards a particular understanding of architectural practices: architectural technicities and their reticular, affective potentials. Drawing on the theories of Gilbert Simondon, André Leroi-Gourhan, Gilles Deleuze and Felix Guattari, I will examine how architecture can be genealogically approached as a reticular technicity which evolves by a reciprocal concretisation of its technical objects and a generalisation of its active practitioners: no longer the application of transcendental design rules, of symbolic deductions or statistical inductions but rather abductive heuristics of affective techniques; no input nor output but practices of sensorial amplification via material manipulation and vice versa.
keywords Abduction, concretisation, Leroi-Gourhan, Simondon, technicity
series journal
email
last changed 2019/08/07 14:04

_id sigradi2018_1510
id sigradi2018_1510
authors Lafluf Cuevas, Marcos; Barber Sarasola, Gabriela; García Amen, Fernando
year 2018
title Emerging ecosystems of information and city: Anglo digital repository
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1023-1030
summary This paper focuses on the implementation of a digital repository and content management of the Museo de la Revolución Industrial, in Fray Bentos, as part of a project carried out in the context of the I+D project "La ciudad inteligente; un palimpsesto digital", currently under development in the Laboratory of Advanced Digital Visualization (Vidialab) of the Faculty of Architecture, Design and Urbanism (FADU). The project main theme is the emerging paradigm of Smart Cities with focus on the territory as an integral cultural landscape. The experience, implementation, processed involved and related topics, are described and analyzed theoretically, in the search of architectural and historical heritage dissemination.
keywords Heritage; Smart City; TIC; Digital repository; Dissemination of heritage; Free software
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia20_574
id acadia20_574
authors Nguyen, John; Peters, Brady
year 2020
title Computational Fluid Dynamics in Building Design Practice
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 574-583.
doi https://doi.org/10.52842/conf.acadia.2020.1.574
summary This paper provides a state-of-the-art of computational fluid dynamics (CFD) in the building industry. Two methods were used to find this new knowledge: a series of interviews with leading architecture, engineering, and software professionals; and a series of tests in which CFD software was evaluated using comparable criteria. The paper reports findings in technology, workflows, projects, current unmet needs, and future directions. In buildings, airflow is fundamental for heating and cooling, as well as occupant comfort and productivity. Despite its importance, the design of airflow systems is outside the realm of much of architectural design practice; but with advances in digital tools, it is now possible for architects to integrate air flow into their building design workflows (Peters and Peters 2018). As Chen (2009) states, “In order to regulate the indoor air parameters, it is essential to have suitable tools to predict ventilation performance in buildings.” By enabling scientific data to be conveyed in a visual process that provides useful analytical information to designers (Hartog and Koutamanis 2000), computer performance simulations have opened up new territories for design “by introducing environments in which we can manipulate and observe” (Kaijima et al. 2013). Beyond comfort and productivity, in recent months it has emerged that air flow may also be a matter of life and death. With the current global pandemic of SARS-CoV-2, it is indoor environments where infections most often happen (Qian et al. 2020). To design architecture in a post-COVID-19 environment will require an in-depth understanding of how air flows through space.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaaderis2018_000
id ecaaderis2018_000
authors Odysseas Kontovourkis
year 2018
title Sustainable Computational Workflows (Front Matter)
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. i-xii
keywords At a time when sustainability plays a key role in the way different disciplines approach development and production, the role of digital technology is crucial, as through smart and efficient techniques, it can lead to the creative design, analysis, evaluation and fabrication of solutions that are ecologically and economically viable and socially accessible. On the other hand, recent developments in the socio-economic context have caused changes and redevelopments in Europe, particularly in the Mediterranean region, which have a direct impact and affect the overall reflection on how new technologies, currently in open source and with a widely accessible status, contribute to a better and more sustainable future, without running isolated or far beyond today’s reality.
series eCAADe
email
last changed 2018/05/29 14:33

_id ecaaderis2023_11
id ecaaderis2023_11
authors Sepúlveda, Abel, Eslamirad, Nasim, Seyed Salehi, Seyed Shahabaldin, Thalfeldt, Martin and De Luca, Francesco
year 2023
title Machine Learning-based Optimization Design Workflow based on Obstruction Angles for Building Facades
source De Luca, F, Lykouras, I and Wurzer, G (eds.), Proceedings of the 9th eCAADe Regional International Symposium, TalTech, 15 - 16 June 2023, pp. 15–24
summary This paper proposes a ML-based optimization design workflow based on obstruction angles for the optimization of building facades (i.e. g-value and window width). The optimization output consists of the optimal clustering of windows in order to ensure a desired level of daylight provision according to method 2 defined in the EN17307:2018 (i.e. based on Spatial Daylight Autonomy: sDA) and to not exceed a maximum level of specific cooling capacity (SCC). The independent variables or design parameters of the parametric model are: room orientation/dimensions, window dimensions, and obstruction angle (??). The ML prediction models were trained and tested with reliable simulation results using validate softwares. The total number of room combinations is 61440 for sDA and SCC simulations. The development of reliable (90% of right predictions) ML predictive models based on decision tree technique were calibrated. The optimal clustering of windows was done first by floors and secondly by the designer’s need to homogenize the external facade with similar glazing properties and window sizes, having impact on the annual heating consumption. The proposed method help designers to make accurate and faster design decisions during early design stages and renovation plans.
keywords optimization, daylight, thermal comfort, cooling capacity, machine-learning predictive model, office buildings, cold climates
series eCAADe
email
last changed 2024/02/05 14:28

_id acadia20_340
id acadia20_340
authors Soana, Valentina; Stedman, Harvey; Darekar, Durgesh; M. Pawar, Vijay; Stuart-Smith, Robert
year 2020
title ELAbot
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 340-349.
doi https://doi.org/10.52842/conf.acadia.2020.1.340
summary This paper presents the design, control system, and elastic behavior of ELAbot: a robotic bending active textile hybrid (BATH) structure that can self-form and transform. In BATH structures, equilibrium emerges from interaction between tensile (form active) and elastically bent (bending active) elements (Ahlquist and Menges 2013; Lienhard et al. 2012). The integration of a BATH structure with a robotic actuation system that controls global deformations enables the structure to self-deploy and achieve multiple three-dimensional states. Continuous elastic material actuation is embedded within an adaptive cyber-physical network, creating a novel robotic architectural system capable of behaving autonomously. State-of-the-art BATH research demonstrates their structural efficiency, aesthetic qualities, and potential for use in innovative architectural structures (Suzuki and Knippers 2018). Due to the lack of appropriate motor-control strategies that exert dynamic loading deformations safely over time, research in this field has focused predominantly on static structures. Given the complexity of controlling the material behavior of nonlinear kinetic elastic systems at an architectural scale, this research focuses on the development of a cyber-physical design framework where physical elastic behavior is integrated into a computational design process, allowing the control of large deformations. This enables the system to respond to conditions that could be difficult to predict in advance and to adapt to multiple circumstances. Within this framework, control values are computed through continuous negotiation between exteroceptive and interoceptive information, and user/designer interaction.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2018_380
id ecaade2018_380
authors Symeonidou, Ioanna
year 2018
title Furniture Design with Digital Media - A participative educational experiment of digital craftsmanship
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 417-426
doi https://doi.org/10.52842/conf.ecaade.2018.2.417
summary The paper discusses the methodology, educational process and design outcome of the studio course "Furniture Design with Digital Media: From Design To Production" which took place at International Hellenic University in Thessaloniki, Greece. 20 students and young professionals participated in the course working in teams to produce a series of models which would later develop into a full-scale furniture piece. The workshop aimed to offer an experiential learning opportunity, showcasing the entire digital workflow employed for furniture design, from design to production. The design methodology employed digital design strategies, linked with material constraints, optimization and adaptation of the design for digital fabrication equipment. This educational experiment led to the production of a full-scale furniture prototype which was digitally fabricated and is currently on exhibit at the premises of the International Hellenic University in Thessaloniki.
keywords furniture design; parametric design; digital fabrication; experiential learning ; CNC milling
series eCAADe
email
last changed 2022/06/07 07:56

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