CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 595

_id caadria2018_008
id caadria2018_008
authors Crolla, Kristof, Cheng, Paul Hung Hon, Chan, Ding Yuen Shan, Chan, Arthur Ngo Foon and Lau, Darwin
year 2018
title Inflatable Architecture Production with Cable-Driven Robots
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 9-18
doi https://doi.org/10.52842/conf.caadria.2018.1.009
summary This paper argues for alternative methods for the in-situ integration of robotics in architectural construction. Rather than promoting off-site pre-fabrication through industrial robot applications, it advocates for suspended, light-weight, cable-driven robots that allow flexible and safe onsite implementation. This paper uses the topic of large-scale inflatable architectural realisation as a study case to test the application of such a robot, here with a laser-cutter as end-effecter. This preliminary study covers the design, development, prototyping, and practical testing of an inherently scale-less cable-driven laser-cutter setup. This setup allows for the non-size specific cutting of inflatable structures' components which can be designed with common physics simulation engines. The developed robotic proof of concept forms the basis for several further and future study possibilities that merge the field of architectural design and implementation with mechanical and automation engineering.
keywords Cable-driven robots; In-situ robotic fabrication; Large-scale fabrication; Inflatable architecture; Cross-disciplinarily
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2018_217
id caadria2018_217
authors Zhang, Le-Min, Jeng, Tay-Sheng and Zhang, Ruo-Xi
year 2018
title Integration of Virtual Reality, 3-D Eye-Tracking, and Protocol Analysis for Re-Designing Street Space
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 431-440
doi https://doi.org/10.52842/conf.caadria.2018.1.431
summary The objective of this paper is to develop an eye-tracking technology combined with a virtual reality system for an experimental study of an historical street design. Using protocol analysis, a set of design objects, parameters, and subjects are randomly selected for evaluation of the virtual street space of an ancient city. 3-D point-cloud data of spatial behaviors are tracked and analyzed. It is concluded that people with different cultural backgrounds each have a considerably different perception of the street space's characteristics. The methodology described in this paper can be used for spatial design of urban space in the future.
keywords Virtual Reality; Eye-Tracking; Protocol Analysis; Street Space
series CAADRIA
email
last changed 2022/06/07 07:57

_id acadia22pr_124
id acadia22pr_124
authors Ago, Viola; Tursack, Hans
year 2022
title Understorey - A Pavilion in Parts
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 124-129.
summary In the summer of 2018, our collaboration was awarded a University Design Fellowship from the Exhibit Columbus organization to design, fabricate, and build a large pavilion in Columbus, Indiana as part of a biannual contemporary architecture exhibition. Our proposal for the competition was a pavilion that would double as an ecological education center. Our inspiration for this program was triggered in part by our reading of Jane Bennett’s materialist philosophy outlined in her book Vibrant Matter (2009). Through Bennett’s lens, our design rendered our site’s context as an animate field, replete with pre-existing material composites that we wanted to celebrate through a series of displays, information boards, and artificial lighting. In this, the installation would feature samples of local plants, minerals, and rocks, indigenous to Southern Indiana.
series ACADIA
type project
email
last changed 2024/02/06 14:06

_id ecaade2018_438
id ecaade2018_438
authors Das, Subhajit
year 2018
title Interactive Artificial Life Based Systems, Augmenting Design Generation and Evaluation by Embedding Expert Opinion - A Human Machine dialogue for form finding.
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 85-94
doi https://doi.org/10.52842/conf.ecaade.2018.1.085
summary Evolution of natural life and subsequently selection of life forms is an interesting topic that has been explored multiple times. This area of research and its application has high relevance in evolutionary design and automated design generation. Taking inspiration from Charles Darwin's theory, all biological species were formed by the process of evolution based on natural selection of the fittest (Darwin, n.d.) this paper explains exploratory research showcasing semi-automatic design generation. This is realized by an interactive artificial selection tool, where the designer or the end user makes key decisions steering the propagation and breeding of future design artifacts. This paper, describes two prototypes and their use cases, highlighting interaction based optimal design selection. One of the prototypes explains a 2d organic shape creator using a metaball shape approach, while the other discusses a spatial layout generation technique for conceptual design.
keywords design generation; implicit surfaces; artificial life; decision making; artificial selection; spatial layout generation
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2020_098
id caadria2020_098
authors Davidova, Marie and McMeel, Dermott
year 2020
title Codesigning with Blockchain for Synergetic Landscapes - The CoCreation of Blockchain Circular Economy through Systemic Design
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 333-342
doi https://doi.org/10.52842/conf.caadria.2020.2.333
summary The paper is exploring methodology within the work in progress research by design through teaching project called 'Synergetic Landscapes'. It discusses codesign and cocreation processes that are crossing the academia, NGOs and applied practice within so called 'real life codesign laboratory' (Davidová, Pánek, & Pánková, 2018). This laboratory performs in real time and real life environment. The work investigates synergised bio-digital (living, non-living, physical, analogue, digital and virtual) prototypical interventions in urban environment that are linked to circular economy and life cycles systems running on blockchain. It represents a holistic systemic interactive and performing approach to design processes that involve living, habitational and edible, social and reproductive, circular and token economic systems. Those together are to cogenerate synergetic landscapes.
keywords codesign; blockchain; systemic design; prototyping; bio-digital design
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2022_398
id ecaade2022_398
authors Dzurilla, Dalibor and Achten, Henri
year 2022
title What’s Happening to Architectural Sketching? - Interviewing architects about transformation from traditional to digital architectural sketching as a communicational tool with clients
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 389–398
doi https://doi.org/10.52842/conf.ecaade.2022.1.389
summary The paper discusses 23 interviewed architects in practice about the role of traditional and digital sketching (human-computer interaction) in communication with the client. They were selected from 1995 to 2018 (the interval of graduation) from three different countries: the Czech Republic (CR), Slovakia (SR), Netherland (NR). To realize three blending areas that impact the approach to sketching: (I) Traditional hand and physical model studies (1995-2003). (II)Transition form - designing by hand and PC (2004–2017). (III) Mainly digital and remote forms of designing (2018–now). Interviews helped transform 31 “parameters of tools use” from the previous theoretical framework narrowed down into six main areas: (1) Implementation; (2)Affordability; (3)Timesaving; (4) Drawing support; (5) Representativeness; (6) Transportability. Paper discusses findings from interviewees: (A) Implementation issues are above time and price. (B) Strongly different understanding of what digital sketching is. From drawing in Google Slides by mouse to sketching in Metaverse. (C) Substantial reduction of traditional sketching (down to a total of 3% of the time) at the expense of growing responsibilities. (D) 80% of respondents do not recommend sketching in front of the client. Also, other interesting findings are further described in the discussion.
keywords Architectural Sketch, Digital Sketch, Effective Visual Communication
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia18_000
id acadia18_000
authors Anzalone, Phillip; Del Signore,Marcella; Wit, Andrew John (eds.)
year 2018
title ACADIA 2018: Re/Calibration: On Imprecision and Infidelity
source Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7, Mexico City, Mexico 18-20 October, 2018, 482 p.
doi https://doi.org/10.52842/conf.acadia.2018
summary Contained in this years paper proceedings are an unbiased mixed of the precise/imprecise and the computationally faithful/unfaithful. The juxtaposition of this seeming contradictory research and/or projects paints a picture of a broadening computational discourse at the intersection of art, science and technology. The presented research mediates physical, digital, virtual and mixed realities, bridges scales from the singular material compounds to the complex conglomerations associated with the urban environment, and all the while pushing against the limits of design both on Earth and beyond. This year’s conference calls into question how we within the disciplines of architecture and design as well as those outside view the role of computation, production and advanced technologies such as robotics and artificial intelligence within architecture, design and the built environment.
series ACADIA
last changed 2022/06/07 07:49

_id caadria2018_235
id caadria2018_235
authors Araullo, Rebekah
year 2018
title 3D Growth Morphology - Tectonics of Custom Shapes in Reciprocal Systems
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 307-316
doi https://doi.org/10.52842/conf.caadria.2018.1.307
summary Traditionally, Reciprocal Frame (RF) structures feature the use of linear materials such as rods, beams and bars. Their potential in varied curvature and doubly-curved forms illustrate ongoing advances in computation and fabrication. Flexible to using small available materials that span large areas, RF systems appeal as a popular research topic to demonstrate tectonic and engineering feats. However, RF using planar materials is a non-traditional application and is not widely explored in research. This paper discusses RF research projects that feature planar custom shapes with unique 3D tectonic capabilities. Their aesthetic properties and structural opportunities will be discussed and evaluated. The objective of this paper is to examine the use of planar materials and highlight the potential of irregular 3D reciprocal systems. The use of custom shapes in a reciprocal system and their unique growth morphologies presents a novel direction in the practice of reciprocal systems.
keywords Reciprocal Frames; Spaceframes; Computational Design; Digital Fabrication; RF Growth Morphology
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2018_033
id caadria2018_033
authors Bai, Nan and Huang, Weixin
year 2018
title Quantitative Analysis on Architects Using Culturomics - Pattern Study of Prizker Winners Based on Google N-gram Data
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 257-266
doi https://doi.org/10.52842/conf.caadria.2018.2.257
summary Quantitative studies using the corpus Google Ngram, namely Culturomics, have been analyzing the implicit patterns of culture changes. Being the top-standard prize in the field of Architecture since 1979, the Pritzker Prize has been increasingly diversified in the recent years. This study intends to reveal the implicit pattern of Pritzker Winners using the method of Culturomics, based on the corpus of Google Ngram to reveal the relationship of the sign of their fame and the fact of prize-winning. 48 architects including 32 awarded and 16 promising are analyzed in the printed corpus of English language between 1900 and 2008. Multiple regression models and multiple imputation methods are used during the data processing. Self-Organizing Map is used to define clusters among the awarded and promising architects. Six main clusters are detected, forming a 3×2 network of fame patterns. Most promising architects can be told from the clustering, according to their similarity to the more typical prize winners. The method of Culturomics could expand the sight of architecture study, giving more possibilities to reveal the implicit patterns of the existing empirical world.
keywords Culturomics; Google Ngram; Pritzker Prize; Fame Pattern; Self-Organizing Map
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2018_342
id caadria2018_342
authors Bhagat, Nikita, Rybkowski, Zofia, Kalantar, Negar, Dixit, Manish, Bryant, John and Mansoori, Maryam
year 2018
title Modulating Natural Ventilation to Enhance Resilience Through Modifying Nozzle Profiles - Exploring Rapid Prototyping Through 3D-Printing
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 185-194
doi https://doi.org/10.52842/conf.caadria.2018.2.185
summary The study aimed to develop and test an environmentally friendly, easily deployable, and affordable solution for socio-economically challenged populations of the world. 3D-printing (additive manufacturing) was used as a rapid prototyping tool to develop and test a façade system that would modulate air velocity through modifying nozzle profiles to utilize natural cross ventilation techniques in order to improve human comfort in buildings. Constrained by seasonal weather and interior partitions which block the ability to cross ventilate, buildings can be equipped to perform at reduced energy loads and improved internal human comfort by using a façade system composed of retractable nozzles developed through this empirical research. This paper outlines the various stages of development and results obtained from physically testing different profiles of nozzle-forms that would populate the façade system. In addition to optimizing nozzle profiles, the team investigated the potential of collapsible tube systems to permit precise placement of natural ventilation directed at occupants of the built space.
keywords Natural ventilation; Wind velocity; Rapid prototyping; 3D-printing; Nozzle profiles
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2018_132
id ecaade2018_132
authors Bialkowski, Sebastian
year 2018
title Topology Optimisation Influence on Architectural Design Process - Enhancing Form Finding Routine by tOpos Toolset utilisation
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 139-148
doi https://doi.org/10.52842/conf.ecaade.2018.1.139
summary The paper focuses on possibilities of already known engineering procedures such as Finite Element Method or Topology Optimisation for effective implementation in architectural design process. The existing attempts of complex engineering algorithms implementation, as a form finding approach will be discussed. By intersecting architectural form evaluation with engineering analysis complemented by optimisation algorithms, the new quality of contemporary architecture design process may appears.
keywords topology optimisation; design support tools; complex geometries; General Programing GPU; CUDA
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2018_125
id caadria2018_125
authors Bungbrakearti, Narissa, Cooper-Wooley, Ben, Odolphi, Jorke, Doherty, Ben, Fabbri, Alessandra, Gardner, Nicole and Haeusler, M. Hank
year 2018
title HOLOSYNC - A Comparative Study on Mixed Reality and Contemporary Communication Methods in a Building Design Context
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 401-410
doi https://doi.org/10.52842/conf.caadria.2018.1.401
summary The integration of technology into the design process has enabled us to communicate through various modes of virtuality, while more traditional face-to-face collaborations are becoming less frequent, specifically for large scale companies. Both modes of communication have benefits and disadvantages - virtual communication enables us to connect over large distances, however can often lead to miscommunication, while face-to-face communication builds stronger relationship, however may be problematic for geographically dispersed teams. Mixed Reality is argued to be a hybrid of face-to-face and virtual communication, and is yet to be integrated into the building design process. Despite its current limitations, such as field of view, Mixed Reality is an effective tool that generates high levels of nonverbal and verbal communication, and encourages a high and equal level of participation in comparison to virtual and face-to-face communication. Being a powerful communication tool for complex visualisations, it would be best implemented in the later stages of the building design process where teams can present designs to clients or where multiple designers can collaborate over final details.
keywords Mixed Reality; Communication; Hololens; Collaboration; Virtual
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2018_278
id caadria2018_278
authors Caetano, In?s, Ilunga, Guilherme, Belém, Catarina, Aguiar, Rita, Feist, Sofia, Bastos, Francisco and Leit?o, António
year 2018
title Case Studies on the Integration of Algorithmic Design Processes in Traditional Design Workflows
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 111-120
doi https://doi.org/10.52842/conf.caadria.2018.1.111
summary Algorithmic design processes have enormous potential for architecture. Even though some large design offices have already incorporated such processes in their workflow, so far, these have not been seriously considered by the large majority of traditional small-scale studios. Nevertheless, as the integration of algorithmic techniques inside architectural studios does not require mastering programming skills, but rather taking advantage of a collaborative design process, small design studios are therefore able of using such strategies within their workflow. This paper discusses a series of challenges presented by one of these studios, where we had to integrate algorithmic design processes with the studio's traditional workflow.
keywords Collaborative design; Algorithmic design; Design strategies; Design workflow processes
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2018_086
id caadria2018_086
authors Castelo Branco, Renata and Leit?o, António
year 2018
title Algorithmic Architectural Visualization
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 557-566
doi https://doi.org/10.52842/conf.caadria.2018.2.557
summary Digitally-generated visualizations, such as renders or movies, are, nowadays, commonly used as representation methods for architectural creations. This occurs not only in final stages of the process, with the goal of selling the product's image, but also in midst creation process to express concepts and ideas. Presently, the spread of parametric and algorithmic approaches to design creates a problem for visualization, as it enables the almost effortless change of 3D models, thus requiring repeated visualization efforts to keep up with the changes applied to the design. To solve this, we propose extending the algorithmic design approach to also include the high-level description of architectural image creation. The methodology, Algorithmic Architectural Visualization (AAV), also contemplates the required preparation settings for the visualization process, and includes possible visualization productions inspired by film techniques.
keywords Algorithmic Design; Architectural Visualization; Render; Film Grammar
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2018_156
id caadria2018_156
authors Chee, Ryan Wei Shen, Tan, Wei Lin, Goh, Wei Hern, Amtsberg, Felix and Dritsas, Stylianos
year 2018
title Locally Differentiated Concrete by Digitally Controlled Injection
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 195-204
doi https://doi.org/10.52842/conf.caadria.2018.1.195
summary This paper presents a digital fabrication process for concrete which may be deployed for surface texturing, volumetric modification of material properties and 2D and 3D forming. We process concrete in its slurry state by locally injecting chemicals in solution which cause vigorous effervescent reaction to take place. By precise and controlled dispensing, using computer software and robotic hardware developed, we produce local differentiation in the finally set concrete artefacts. Our work contributes to additive and subtractive 3D manufacturing as well as functionally graded materials fabrication.
keywords Digital Fabrication; Additive Manufacturing; Functionally Graded Materials; Architectural Robotics.
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2018_056
id caadria2018_056
authors Chirkin, Artem, Pishniy, Maxim and Sender, Arina
year 2018
title Generilized Visibility-Based Design Evaluation Using GPU
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 483-492
doi https://doi.org/10.52842/conf.caadria.2018.2.483
summary Visibility plays an important role in perception and use of an urban design, and thus often becomes a target of design analysis. This work presents a fast method of evaluating various visibility-based design characteristics, such as isovists or insolation exploiting the GPU rendering pipeline and compute shaders. The proposed method employs a two-stage algorithm on each point of interest. First, it projects the visible space around a vantage point onto an equirectangular map. Second, it folds the map using a flexibly defined function into a single value that is associated with the vantage point. Being executed on a grid of points in a 3D scene, it can be visualized as a heat map or utilized by another algorithm for further design analysis. The developed system provides nearly real-time analysis tools for an early-stage design process to a broad audience via web services.
keywords design analysis; design evaluation; GPU; isovist; insolation
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2018_245
id caadria2018_245
authors Chowdhury, Shuva and Schnabel, Marc Aurel
year 2018
title An Algorithmic Methodology to Predict Urban Form - An Instrument for Urban Design
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 401-410
doi https://doi.org/10.52842/conf.caadria.2018.2.401
summary We question the recent practices of conventional and participatory urban design approaches and offer a middle approach by exploring computational design tools in the design system. On the one hand, the top-down urban planning approaches investigate urban form as a holistic matter which only can be calibrated by urban professionals. These approaches are not able to offer enough information to the end users to predict the urban form. On the other hand, the bottom-up urban design approaches cannot visualise predicted urban scenarios, and most often the design decisions stay as general assumptions. We developed and tested a parametric design platform combines both approaches where all the stakeholders can participate and visualise multiple urban scenarios in real-time feedback. Parametric design along with CIM modelling system has influenced urban designers for a new endeavour in urban design. This paper presents a methodology to generate and visualise urban form. We present a novel decision-making platform that combines city level and local neighbourhood data to aid participatory urban design decisions. The platform allows for stakeholder collaboration and engagement in complex urban design processes.
keywords knowledge-based system; algorithmic methodology ; design decision tool; urban form;
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2018_181
id caadria2018_181
authors Chun, Junho, Lee, Juhun and Park, Daekwon
year 2018
title TOPO-JOINT - Topology Optimization Framework for 3D-Printed Building Joints
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 205-214
doi https://doi.org/10.52842/conf.caadria.2018.1.205
summary Joints and connectors are often the most complex element in building assemblies and systems. To ensure the performance of the assemblies and systems, it is critical to optimize the geometry and configurations of the joints based on key functional requirements (e.g., stiffness and thermal exchange). The proposed research focuses on developing a multi-objective topology optimization framework that can be utilized to design highly customized joints and connections for building applications. The optimized joints that often resemble tree structures or bones are fabricated using additive manufacturing techniques. This framework is built upon the integration of high-fidelity topology optimization algorithms, additive manufacturing, computer simulations and parametric design. Case studies and numerical applications are presented to demonstrate the validity and effectiveness of the proposed optimization and additive manufacturing framework. Optimal joint designs from a variety of architectural and structural design considerations, such as stiffness, thermal exchange, and vibration are discussed to provide an insightful interpretation of these interrelationships and their impact on joint performance.
keywords Topology optimization; parametric design; 3d printing
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2018_333
id caadria2018_333
authors Cupkova, Dana, Byrne, Daragh and Cascaval, Dan
year 2018
title Sentient Concrete - Developing Embedded Thermal and Thermochromic Interactions for Architecture and Built Environment
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 545-554
doi https://doi.org/10.52842/conf.caadria.2018.2.545
summary Historically, architectural design focused on adaptation of built environment to serve human needs. Recently embedded computation and digital fabrication have advanced means to actuate physical infrastructure in real-time. These 'reactive spaces' have typically explored movement and media as a means to achieve reactivity and physical deformation (Chatting et al. 2017). However, here we recontextualize 'reactive' as finding new mechanisms for permanent and non-deformable everyday materials and environments. In this paper, we describe our ongoing work to create a series of complex forms - modular concrete panels - using thermal, tactile and thermochromic responses controlled by embedded networked system. We create individualized pathways to thermally actuate these surfaces and explore expressive methods to respond to the conditions around these forms - the environment, the systems that support them, their interaction and relationships to human occupants. We outline the design processes to achieve thermally adaptive concrete panels, illustrate interactive scenarios that our system enables, and discuss opportunities for new forms of interactivity within the built environment.
keywords Responsive environments; Geometrically induced thermodynamics; Ambient devices; Internet of things; Modular electronic systems
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2018_259
id caadria2018_259
authors Doyle, Shelby, Forehand, Leslie, Hunt, Erin, Loughrey, Nick, Schneider, Sarah and Senske, Nick
year 2018
title Cyborg Sessions - A Case Study for Gender Equity in Technology
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 71-80
doi https://doi.org/10.52842/conf.caadria.2018.1.071
summary This paper discusses the ongoing lack of gender equity in architecture - specifically the shortfall of women in design technology - and presents a robotics workshop in the United States as a case study and method to challenge this inequality. The goals of this paper are to 1.) define a research agenda for documenting and understanding gender equity in design technology and 2.) to offer evidence-based strategies from STEM education and this architecture case study for improving the representation of women in this field.
keywords Gender; Equality; Women; Feminism; Robotics
series CAADRIA
email
last changed 2022/06/07 07:55

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