CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia20_382
id acadia20_382
authors Hosmer, Tyson; Tigas, Panagiotis; Reeves, David; He, Ziming
year 2020
title Spatial Assembly with Self-Play Reinforcement Learning
doi https://doi.org/10.52842/conf.acadia.2020.1.382
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 382-393.
summary We present a framework to generate intelligent spatial assemblies from sets of digitally encoded spatial parts designed by the architect with embedded principles of prefabrication, assembly awareness, and reconfigurability. The methodology includes a bespoke constraint-solving algorithm for autonomously assembling 3D geometries into larger spatial compositions for the built environment. A series of graph-based analysis methods are applied to each assembly to extract performance metrics related to architectural space-making goals, including structural stability, material density, spatial segmentation, connectivity, and spatial distribution. Together with the constraint-based assembly algorithm and analysis methods, we have integrated a novel application of deep reinforcement (RL) learning for training the models to improve at matching the multiperformance goals established by the user through self-play. RL is applied to improve the selection and sequencing of parts while considering local and global objectives. The user’s design intent is embedded through the design of partial units of 3D space with embedded fabrication principles and their relational constraints over how they connect to each other and the quantifiable goals to drive the distribution of effective features. The methodology has been developed over three years through three case study projects called ArchiGo (2017–2018), NoMAS (2018–2019), and IRSILA (2019-2020). Each demonstrates the potential for buildings with reconfigurable and adaptive life cycles.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_164p
id acadia20_164p
authors Lange, Christian; Ratoi, Lidia; Co Lim, Dominic; Hu, Jason; Baker, David M.; Yu, Vriko; Thompson, Phil
year 2020
title Reformative Coral Habitats
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 164-169
summary Coral reefs are some of the most diverse ecologies in the marine world. They are the habitat to tens of thousands of different marine species. However, these wildlife environments are endangered across the globe. Recent research estimates that around 75 percent of the remaining coral reefs are currently under threat. In 2018 after a devastating storm, Hong Kong lost around 80% of its existing corals. Consequently, a team consisting of marine biologists and architects at The University of Hong Kong has developed a series of performative structures that have been deployed in the city's waters in July 2020, intending to aid new coral growth over the coming years. The project was commissioned by the Agriculture, Fisheries, and Conservation Department (AFCD) and is part of an ongoing active management measure for coral restoration in Hoi Ha Wan Marine Park in Hong Kong. The following objectives were defined as part of the design and fabrication research of the project. To develop a design strategy that builds on the concept of biomimicry to allow for complex spaces to occur that would provide attributes against the detachment of the inserted coral fragment, hence could enhance a diverse marine life specific to the context of the cities water conditions. To generate an efficient printing path that accommodates the specific morphological design criteria and ensures structural integrity and the functional aspects of the design. To develop an efficient fabrication process with a DIW 3D printing methodology that considers warping, shrinkage, and cracking in the clay material. The research team developed a method that combined an algorithmic design approach for the design of different geometries with a digital additive manufacturing process utilizing robotic 3D clay printing. The overall fabrication strategy for the complex and large pieces sought to ensure structural longevity, optimize production time, and tackle the involved double-sided printing method. Overall, 128 tiles were printed, covering roughly 40sqm of the seabed.
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id sigradi2018_1802
id sigradi2018_1802
authors Scheeren, Rodrigo; Sperling, David M.
year 2018
title Technological appropriation and socio-technical adequacy in South America: applications of digital fabrication in architecture and design
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1347-1354
summary This paper presents part of an ongoing research about the state-of-the-art of digital fabrication in South America. From case studies, it shows the characteristics of technological appropriation in architectural and design processes and artifacts, under aspects of socio-technical adequacy, politics of fabrication and social innovation. The aim is to identify some specificities in technical, cultural and social activities, bound to local contexts and their political issues. The result is made up of six analysis categories that systematize the projects and allow a formal, functional, symbolic and political analysis, in addition to characteristics of local production.
keywords Digital fabrication; Contemporary architecture; Technological appropriation; Socio-technical adequacy; South America
series SIGRADI
email
last changed 2021/03/28 19:59

_id caadria2018_228
id caadria2018_228
authors Newton, David
year 2018
title Accommodating Change and Open-Ended Search in Design Optimization
doi https://doi.org/10.52842/conf.caadria.2018.2.175
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 175-184
summary Many real-world architectural multi-objective problems (MOPs) are dynamic and may have objectives, decision variables, and constraints that change during the optimization process. These problems are known as dynamic MOPs (DMOPs). Dynamic multi-objective evolutionary algorithms (DMOEAs) have emerged in the fields of optimization, operations research, and computer science as one way to address the challenges posed by DMOPs. DMOEAs offer new capacities for exploration and interaction with the designer, but they have not yet been studied in the field of architecture. This research addresses these issues through the development of a unique interactive DMOEA-based design tool for the conceptual design phase. We propose a new modification to the popular nondominated sorting genetic algorithm II (NSGA-II), that we call the dynamic progressive for architecture NSGA-II (DPA-NSGA-II). We show that DPA-NSGA-II outperforms NSGA-II in finding novel solutions.
keywords algorithmic design; multi-objective optimization; evolutionary computation; parametric design; generative design
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2018_1724
id sigradi2018_1724
authors Ramos Pacheco, Paula; Sperling, David M.
year 2018
title From DiY to DiWO: from Crafting to Digital Collaboration
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1313-1320
summary Cultural changes based on recent development of information technologies suggests that knowledge could be spread with less control and greater accessibility, allowing the emergence of communities that launch alternatives like, for example, networks of laboratories for manufacturing. However, similar ambitions regarding the creation of alternatives to industrial production can be identified in the countercultural context of the 1960s and 1970s. This article traces some comparisons between these two historical moments with the goal of investigate how do-it-yourself (DiY) appears (again) in the design scene today as do-it-with-others (DiWO), establishing approximations and distances between two selected objects of study.
keywords Open Design; Collaboration; Do-it-yourself; Do-it-with-others; Maker Movement
series SIGRADI
email
last changed 2021/03/28 19:59

_id acadia18_276
id acadia18_276
authors Bilotti, Jeremy; Norman, Bennett; Rosenwasser, David; Leo Liu, Jingyang; Sabin, Jenny
year 2018
title Robosense 2.0. Robotic sensing and architectural ceramic fabrication
doi https://doi.org/10.52842/conf.acadia.2018.276
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 276-285
summary Robosense 2.0: Robotic Sensing and Architectural Ceramic Fabrication demonstrates a generative design process based on collaboration between designers, robotic tools, advanced software, and nuanced material behavior. The project employs fabrication tools which are typically used in highly precise and predetermined applications, but uniquely thematizes the unpredictable aspects of these processes as applied to architectural component design. By integrating responsive sensing systems, this paper demonstrates real-time feedback loops which consider the spontaneous agency and intuition of the architect (or craftsperson) rather than the execution of static or predetermined designs. This paper includes new developments in robotics software for architectural design applications, ceramic-deposition 3D printing, sensing systems, materially-driven pattern design, and techniques with roots in the arts and crafts. Considering the increasing accessibility and advancement of 3D printing and robotic technologies, this project seeks to challenge the erasure of materiality: when mistakes or accidents caused by inconsistencies in natural material are avoided or intentionally hidden. Instead, the incorporation of material and user-input data yields designs which are imbued with more nuanced traces of making. This paper suggests the potential for architects and craftspeople to maintain a more direct and active relationship with the production of their designs.
keywords full paper, fabrication & robotics, robotic production, digital fabrication, digital craft
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id acadia18_424
id acadia18_424
authors Bucklin, Oliver; Drexler, Hans; Krieg, Oliver David; Menges, Achim
year 2018
title Integrated Solid Timber. A multi-requisite system for the computational design,fabrication, and construction of versatile building envelopes
doi https://doi.org/10.52842/conf.acadia.2018.424
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 424-433
summary The paper presents the development of a building system made from solid timber that fulfils the requirements of modern building skins while expanding the design possibilities through innovation in computational design and digital fabrication. Multiple strategies are employed to develop a versatile construction system that generates structure, enclosure and insulation while enabling a broad design space for contemporary architectural expression. The basic construction unit augments the comparatively high insulation values of solid timber by cutting longitudinal slits into beams, generating air chambers that further inhibit thermal conductivity. These units are further enhanced through a joinery system that uses advanced parametric modeling and computerized control to augment traditional joinery techniques. Prototypes of the system are tested at a building component level with digital models and physical laboratory tests. It is further evaluated in a demonstrator building to test development and further refine design, fabrication and assembly methods. Results are integrated into proposals for new methods of implementation. The results of the research thus far demonstrate the validity of the strategy, and continuing research will improve its viability as a building system.
keywords full paper, materials and adaptive systems, digital fabrication, digital craft
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id lasg_whitepapers_2019_123
id lasg_whitepapers_2019_123
authors Hosale, Mark-David
year 2019
title Worldmaking as Techné; Participatory Art, Music, and Architecture
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.123 - 132
summary This article is an adaptation of a talk given by Mark-David Hosale at the [Worldmaking as Techné: Participatory Art, Music, and Architecture] book launch that took place at the Toronto Media Arts Centre on September 26th 2018.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id ecaade2018_151
id ecaade2018_151
authors Kirschner, Ursula and Sperling, David
year 2018
title Mapping Urban Information as an Interdisciplinary Method for Geography, Art and Architecture Representations
doi https://doi.org/10.52842/conf.ecaade.2018.2.215
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 215-224
summary In the current context, access to daily realities is becoming increasingly mediated and processed by maps, flooding us with spatial data that appears to be objective but needs to be questioned, or even disputed. On the other hand, there are some relevant aspects of the urban experience that elude the main maps provided by apps or big data visualizing projects. So this article points out alternative ways of mapping urban information in this context, by means of presenting and discussing the methodology and results of a mapping workshop carried out at a German university in 2017 with interdisciplinary groups of students. The aim was to provide new insights and readings of the contemporary city. We explored and invented the urban with a mix of creative research methods.
keywords urban mapping information; critical cartography; urban spirit; cooperative urban exploration
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia18_358
id acadia18_358
authors Lara Ditzel, Patricio; Balas, Leonard; Kalina, Olga; Vasey, Lauren; Bechert, Simon; Krieg ,Oliver David; Menges, Achim; Knippers, Jan
year 2018
title Integrative Fabrication of Sandwich Shells. An integrative approach to design of robotically fabricated wood- based sandwich segmented shells
doi https://doi.org/10.52842/conf.acadia.2018.358
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 358-365
summary This paper presents the development of an integrative and adaptive robotic fabrication process for the production of wooden-based segmented shells of variable thickness. A material and construction process is presented whereby an industrial robot with a two-degree of freedom end-effector acts as active form-work, positioning flexible strips of plywood so they can be assembled into a structurally performative configuration and then filled with a polyurethane expandable foam. The resulting material system is a structurally performative and doubly curved sandwich composite which performs well in bending. This paper discusses the construction process and the material system, methods for structural analysis, an adaptive robotic fabrication process, as well as a computational design tool which integrates material constraints, robotic constraints, and structural performance. The resulting construction system expands the design possibilities for robotic fabrication in wood, particularly as a viable material system for implementation directly in an on-site condition.
keywords work in progress, fabrication & robotics, materials & adaptive systems
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id ecaade2018_234
id ecaade2018_234
authors Loh, Paul, Leggett, David and Prohasky, Daniel
year 2018
title CNC Adjustable Mould to Eliminate Waste in Concrete Casting
doi https://doi.org/10.52842/conf.ecaade.2018.1.735
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 735-742
summary Fabricating complex curvature in concrete panel typically required unique one-off formwork which is usually computer numerically controlled (CNC) milled, generating enormous waste as a by-product. What if, we can produce complex curvature in concrete with minimal or no immediate construction waste? This paper presents a novel machine designed by a team of architects and engineer to eliminate waste in concrete casting. Using a hyperbolic paraboloid geometric model, the machine produces variable shape using a single mould design reducing waste and cost to the casting process. The paper discussed the design framework of the system and its fabrication workflow. The outcome is digitally scanned and verified to satisfy industry standard. The paper concludes by reviewing the application of the system and highlighting the need for future research into digital fabrication and design that is less wasteful and waste conscious to better the process of constructing our built environment.
keywords Digital fabrication; Concrete casting; Adjustable mould
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2018_1785
id sigradi2018_1785
authors Mendonça, David; Passaro, Andrés; Castro Henriques, Gonçalo
year 2018
title WikiHouse: A Generativeandparametric tool to customize curved geometries
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 714-718
summary Current research departs from the WikiHouse an open-source constructive system that enables self-construction and customization in engineered wood. The public platform favours the design and construction using CNC technology and digital manufacture. However, the system application and form vocabulary are bounded to orthogonal profiles geometry. Current research intended to automate the system in an algorithm and to expand the design to curved geometries, what was tested using digital fabrication in 1:1. The system developed allows the personalization of solutions of shell-like geometries that might use less material in more robust solutions, opening new design possibilities for the system.
keywords WikiHouse; Digital fabrication; Open Source; Parametric design; curved geometries
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaaderis2023_45
id ecaaderis2023_45
authors Morton, David, Ahmed, Tarek MF and Humphery, Richard
year 2023
title BIM and Teaching in Architecture: Current thinking and approaches
source De Luca, F, Lykouras, I and Wurzer, G (eds.), Proceedings of the 9th eCAADe Regional International Symposium, TalTech, 15 - 16 June 2023, pp. 105–115
summary Increasing use of BIM has represented a continuing shift in traditional assumptions on how we navigate the design process. BIM is affording the student the ability to gain a greater understanding of their design ideas via the exploration of scale, spatial organisation and structure, amongst many other design layers, in increasing levels of detail, at the same point in the design process. Architectural education is at a delayed tipping point where architectural students are increasingly looking towards BIM to streamline their design process drawn by the production of realistic visualisation, but with a lack of knowledge and skill in its application. With a lack of guidance and understanding around the application of BIM, the use of BIM in this manner overlooks the potential of BIM to construct and test virtual simulations of proposed schemes, to support design enquiry. A historical concern for the pedagogy constructed around the students’ design process is the application of methods and techniques that support the progression through the design process, (Ambrose, 2014; dash mei & Safari, 2018). This study examines the design process of architectural students and the interaction between analogue and digital methods used in design. These primary modes of communication, offer the opportunity to query the roles and rules of traditional architectural conventions around ‘problem finding’ and ‘problem solving’, challenging the ‘traditional’ design process examined by pioneers like Bruner (1966) and Schon (1987). These approaches are distilled from the findings of the study and presented as guidance to those teaching in architectural aBIMemia to align pedagogic goals to methods of abstraction in this new era of design education reconsidering digital methods in design.
keywords BIM, BIM, Design Process, Architecture, Learning
series eCAADe
email
last changed 2024/02/05 14:28

_id acadia18_72
id acadia18_72
authors Nagy, Danil; Stoddart, Jim; Villaggi, Lorenzo; Burger, Shane; Benjamin, David
year 2018
title Digital Dérive. Reconstructing urban environments based on human experience
doi https://doi.org/10.52842/conf.acadia.2018.072
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 72-81
summary This paper describes a novel method for reconstructing urban environments based on individual occupant experience. The method relies on a low-cost off-the-shelf 360-degree camera to capture video and audio data from a natural walk through the city. It then uses a custom workflow based on an open-source Structure from Motion (SfM) library to reconstruct a dense point cloud from images extracted from the 360-degree video. The point cloud and audio data are then represented within a virtual reality (VR) model, creating a multisensory environment that immerses the viewer into the subjective experience of the occupant.

This work questions the role of precision and fidelity in our experience and representation of a “real” physical environment. On the one hand, the resulting VR environment is less complete and has lower fidelity than digital environments created through traditional modeling and rendering workflows. On the other hand, because each point in the point cloud is literally sampled from the actual environment, the resulting model also captures more of the noise and imprecision that characterizes our world. The result is an uncanny immersive experience that is less precise than traditional digital environments, yet represents many more of the unique physical characteristics that define our urban experiences.

keywords full paper, urban design & analysis, representation + perception, interactive simulations, virtual reality
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id ecaade2018_323
id ecaade2018_323
authors Newton, David
year 2018
title Multi-Objective Qualitative Optimization (MOQO) in Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2018.1.187
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 187-196
summary Architectural design problems are often multi-objective in nature, involving both qualitative and quantitative objectives. Previous research has focused exclusively on the development of multi-objective optimization algorithms that work with multiple quantitative objectives. No previous research has looked at the topic of multi-objective qualitative optimization (MOQO), in which multiple qualitative objectives are optimized simultaneously. This research addresses MOQO through the development of a unique multi-objective optimization algorithm for the conceptual design phase that uses three-dimensional convolutional neural networks (3D CNNs) to measure user-defined qualities in architectural massing models.
keywords multi-objective optimization; generative design; multi-objective qualitative optimization; algorithmic design
series eCAADe
email
last changed 2022/06/07 07:58

_id ijac201816403
id ijac201816403
authors Pantazis, Evangelos and David Gerber
year 2018
title A framework for generating and evaluating façade designs using a multi-agent system approach
source International Journal of Architectural Computing vol. 16 - no. 4, 248-270
summary Digital design paradigms in architecture have been rooted in representational models which are geometry centered and therefore fail to capture building complexity holistically. Due to a lack of computational design methodologies, existing digital design workflows do little in predicting design performance in the early design stage and in most cases analysis and design optimization are done after a design is fixed. This work proposes a new computational design methodology, intended for use in the area of conceptual design of building design. The proposed methodology is implemented into a multi-agent system design toolkit which facilitates the generation of design alternatives using stochastic algorithms and their evaluation using multiple environmental performance metrics. The method allows the user to probabilistically explore the solution space by modeling the design parameters’ architectural design components (i.e. façade panel) into modular programming blocks (agents) which interact in a bottom-up fashion. Different problem requirements (i.e. level of daylight inside a space, openings) described into agents’ behavior allow for the coupling of data from different engineering fields (environmental design, structural design) into the a priori formation of architectural geometry. In the presented design experiment, a façade panel is modeled into an agent-based fashion and the multi-agent system toolkit is used to generate and evolve alternative façade panel configurations based on environmental parameters (daylight, energy consumption). The designer can develop the façade panel geometry, design behaviors, and performance criteria to evaluate the design alternatives. The toolkit relies on modular and functionally specific programming modules (agents), which provide a platform for façade design exploration by combining existing three-dimensional modeling and analysis software.
keywords Generative design, multi-agent systems, façade design, agent-based modeling, stochastic search
series journal
email
last changed 2019/08/07 14:04

_id ecaade2018_251
id ecaade2018_251
authors Park, Hyejin, Panya, David Stephen, Goo, Hyungmo, Kim, Teahoon and Seo, Jihyo
year 2018
title BIM-based Virtual Reality and Human Behavior Simulation For Safety Design
doi https://doi.org/10.52842/conf.ecaade.2018.2.823
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 823-832
summary The constant development of Building Information Modelling and Virtual reality in architecture and construction has gone beyond visualization and marketing in architecture to enhancing workflows of architects with assets such as immersion and interaction that assists Architects to make more informed decisions from design to construction. Using virtual reality complex decisions can be simulated and analyzed to produce iterations for the optimizing design. Recently, safety design to protect users from the risk of life has become an issue. BIM and VR for Safety Design is a beneficial collaboration for the designer to experience user safety in a virtual built environment immersively. There is a need for intensive experimentation and simulation into user-centered design safety due to the complexity of this part of the design process. The most unpredictable elements of user design safety is human behavior. this paper explores Human behavior using intelligent virtual agents in emergency situations, as this is when user safety is at highest risk in a built environment. In this paper, we explore the potential of a BIM based VR and human behavior simulation in relation to emergency situations.
keywords BIM; Virtual Reality; Safety simulation; Safety design; human behavior
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2018_248
id ecaade2018_248
authors Silcock, David, Rushton, Hannah, Rogers, Jessie and Schnabel, Marc Aurel
year 2018
title Tangible and Intangible Digital Heritage - Creating Virtual Environments to Engage Public Interpretation
doi https://doi.org/10.52842/conf.ecaade.2018.2.225
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 225-232
summary This research developed an immersive, multi-dimensional Virtual Experience of the 'Gordon Wilson Flats', a Modern apartment block constructed during the 1950s in Wellington, New Zealand. The project explored methods to virtually reconstruct the spatial qualities of the building and document the flats in both their current and original states within the context of Wellington City. This digital heritage project documents both the tangible and intangible characteristics of the building to inform public discussion focused upon the flats. This approach was in an effort to capture the effect of time on the buildings tangible elements, and with the addition of oral histories, develop a narrative which is intended to facilitate architectural understanding and heighten engagement within the immersive virtual environment. This paper presents a digital methodology for the creation of a digital heritage experience with the purpose of engaging and informing public discussion.
keywords Digital Heritage; Virtual Reality ; Immersive Environments ; Modern Architectural Heritage; Digital Methodology
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_370
id ecaadesigradi2019_370
authors Sperling, David, Vizioli, Simone Helena Tanoue, Botasso, Gabriel Braulio, Tiberti, Mateus Segnini, Santana, Eduardo Felipe Zambom and Sígolo, Brianda de Oliveira Ordonho
year 2019
title Crossing Timelines - Main research topics in the histories of eCAADe and SIGraDi
doi https://doi.org/10.52842/conf.ecaade.2019.1.407
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 407-416
summary Being in tune with the joint eCAADe and SIGraDi conference, this paper systematizes and analyzes data related to the set of papers presented in the history of the conferences of both societies. Which paths traced from eCAADe and SIGraDi brought us to the "architecture in the age of the fourth industrial revolution"? This paper describes a bibliometric study focused on eCCADe and SIGraDi papers from 2003 to 2018 retrieved from CumInCad by using an open source software developed by the team for this research. The most used keywords and most cited authors, cross-citations between societies and time series about this data were synthesized, recovering part of the histories of these societies. Some similarities and differences between them are pointed out allowing to understand their past for better drawing their future.
keywords CAAD; History; Bibliometrics; Cumincad; eCAADe; SIGraDi
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id sigradi2018_1370
id sigradi2018_1370
authors Torreblanca Díaz, David Andrés
year 2018
title Bio-inspired parametric textures applications in academic design projects
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 997-1003
summary Designers, architects and different creative professionals have used biomimicry, as a recurrent tool to solve human problems through the identification of strategies, characteristics and solutions in nature. This article presents the first highlighted experiences of bio-inspired parametric textures applications in academia, particularly in final degree projects, which are carried out through the methodology proposed in the bio-inspired parametric textures research project. This paper is divided into two parts: the first part is focused on bio-inspired textures applications methodology; the second part is oriented to show two cases of final degree projects in the industrial design career.
keywords Biomimetics; Experimental morphology; Digital manufacturing; Parametric design; Design
series SIGRADI
email
last changed 2021/03/28 19:59

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