CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 92

_id sigradi2018_1473
id sigradi2018_1473
authors Kimi Cogima, Camila; V. V. de Paiva, Pedro; Dezen-Kempter, Eloisa; G. De Carvalho, Marco Antonio
year 2018
title Digital scanning and BIM modeling for modern architecture preservation: the Oscar Niemeyer’s Church of Saint Francis of Assisi
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 457-462
summary The Building Information Modelling (BIM) technology enabled improvement in the design, construction and maintenance stages highly. In the field of existing buildings, including historical assets, this technology has not yet had the same impact. This paper presents a methodology to create an intelligent digital model for an outstanding building from modern architecture in Brazil using multiple reality-based technologies. The fusion of the different point cloud raw data generated a high-resolution Dense Surface Model (DSM), the base of an accurate and detailed parametric Model. This study demonstrated the potential of digital surveying, including low-cost sensors, and BIM for built heritage documentation.
keywords Reality-based surveying; Point cloud; As-is model; Building Information Modelling; Modern Heritage
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaaderis2023_45
id ecaaderis2023_45
authors Morton, David, Ahmed, Tarek MF and Humphery, Richard
year 2023
title BIM and Teaching in Architecture: Current thinking and approaches
source De Luca, F, Lykouras, I and Wurzer, G (eds.), Proceedings of the 9th eCAADe Regional International Symposium, TalTech, 15 - 16 June 2023, pp. 105–115
summary Increasing use of BIM has represented a continuing shift in traditional assumptions on how we navigate the design process. BIM is affording the student the ability to gain a greater understanding of their design ideas via the exploration of scale, spatial organisation and structure, amongst many other design layers, in increasing levels of detail, at the same point in the design process. Architectural education is at a delayed tipping point where architectural students are increasingly looking towards BIM to streamline their design process drawn by the production of realistic visualisation, but with a lack of knowledge and skill in its application. With a lack of guidance and understanding around the application of BIM, the use of BIM in this manner overlooks the potential of BIM to construct and test virtual simulations of proposed schemes, to support design enquiry. A historical concern for the pedagogy constructed around the students’ design process is the application of methods and techniques that support the progression through the design process, (Ambrose, 2014; dash mei & Safari, 2018). This study examines the design process of architectural students and the interaction between analogue and digital methods used in design. These primary modes of communication, offer the opportunity to query the roles and rules of traditional architectural conventions around ‘problem finding’ and ‘problem solving’, challenging the ‘traditional’ design process examined by pioneers like Bruner (1966) and Schon (1987). These approaches are distilled from the findings of the study and presented as guidance to those teaching in architectural aBIMemia to align pedagogic goals to methods of abstraction in this new era of design education reconsidering digital methods in design.
keywords BIM, BIM, Design Process, Architecture, Learning
series eCAADe
email
last changed 2024/02/05 14:28

_id ecaaderis2023_11
id ecaaderis2023_11
authors Sepúlveda, Abel, Eslamirad, Nasim, Seyed Salehi, Seyed Shahabaldin, Thalfeldt, Martin and De Luca, Francesco
year 2023
title Machine Learning-based Optimization Design Workflow based on Obstruction Angles for Building Facades
source De Luca, F, Lykouras, I and Wurzer, G (eds.), Proceedings of the 9th eCAADe Regional International Symposium, TalTech, 15 - 16 June 2023, pp. 15–24
summary This paper proposes a ML-based optimization design workflow based on obstruction angles for the optimization of building facades (i.e. g-value and window width). The optimization output consists of the optimal clustering of windows in order to ensure a desired level of daylight provision according to method 2 defined in the EN17307:2018 (i.e. based on Spatial Daylight Autonomy: sDA) and to not exceed a maximum level of specific cooling capacity (SCC). The independent variables or design parameters of the parametric model are: room orientation/dimensions, window dimensions, and obstruction angle (??). The ML prediction models were trained and tested with reliable simulation results using validate softwares. The total number of room combinations is 61440 for sDA and SCC simulations. The development of reliable (90% of right predictions) ML predictive models based on decision tree technique were calibrated. The optimal clustering of windows was done first by floors and secondly by the designer’s need to homogenize the external facade with similar glazing properties and window sizes, having impact on the annual heating consumption. The proposed method help designers to make accurate and faster design decisions during early design stages and renovation plans.
keywords optimization, daylight, thermal comfort, cooling capacity, machine-learning predictive model, office buildings, cold climates
series eCAADe
email
last changed 2024/02/05 14:28

_id ecaade2018_424
id ecaade2018_424
authors Barczik, Günter
year 2018
title From Body Movement to Sculpture to Space - Employing Immersive Technologies to Design with the whole Body
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 781-788
doi https://doi.org/10.52842/conf.ecaade.2018.2.781
summary We present and discuss an experimental student design and research project that investigates how architectural design can be enhanced via immersive technologies. Specifically, by employing not a 2D interface for designers' thoughts, but a 3D interface and thereby activating the whole body instead of merely head and hands.
keywords Virtual Reality; Design Tools; Design Concepts; Design Methods
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_197
id ecaade2018_197
authors Fuchkina, Ekaterina, Schneider, Sven, Bertel, Sven and Osintseva, Iuliia
year 2018
title Design Space Exploration Framework - A modular approach to flexibly explore large sets of design variants of parametric models within a single environment
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 367-376
doi https://doi.org/10.52842/conf.ecaade.2018.2.367
summary Parametric modelling allows to relatively easily generate large sets of design variants (so called design space). Typically, a designer intuitively moves through this design space, resulting in one or several satisfying solutions. Due to the theoretically large number of variants that can be created with parametric models, obviously, there is a high probability that potentially good solutions could be missed, which is not at least because of human cognitive limitations. Consequently, it is necessary to develop a certain strategy to support designers in order to search for design solutions. Even though, various methods to systematically approach large data sets exist, the application of them in the design process is a special case, firstly, due to the existence of many non-specifiable and subjective dimensions (e.g. aesthetics) and secondly because of the multiple ways how designers actually search for solutions. This demands for a more flexible approach to design space exploration. This paper investigates how different methods can be combined to support the exploration of design spaces. Therefore, a conceptual framework with a modular architecture is proposed and its prototypical implementation is demonstrated.
keywords Design Space Exploration; Parametric design
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_474
id ecaadesigradi2019_474
authors Nunes de Vasconcelos, Guilherme, Malard, Maria Lucia, van Stralen, Mateus, Campomori, Maurício, Canavezzi de Abreu, Sandro, Lobosco, Tales, Flach Gomes, Isabella and Duarte Costa Lima, Lucas
year 2019
title Do we still need CAVEs?
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 133-142
doi https://doi.org/10.52842/conf.ecaade.2019.3.133
summary This paper discusses the relevance of CAVE systems in comparison with virtual and augmented reality head-mounted displays in terms of immersion experience, costs, maintenance, ease to use, interactivity, and social interaction. It is based on a comparative study of a systematic literature review comprising the works available at CumInCAD and IEEE databases in the period from 1998-2018, and empirical data from technical visits made to five CAVEs in Europe. The discussion seeks to cover the limits of each technology and questions the need for CAVEs nowadays.
keywords CAVE; Virtual Reality; head mounted display; Augmented reality
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id sigradi2022_297
id sigradi2022_297
authors Roco, Miguel
year 2022
title ePortfolio as a Techno-pedagogical Strategy for Networked Learning in the Architectural Design Studio
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 1075–1086
summary This paper shows and describes the experience of the ePortfolio implementation in architectural training for promoting Networked Learning (NL). The aim was to analyze the potential of ePortfolio, as a techno-pedagogical strategy to develop and enhance connections and learning integrations among students who belong in the second year of the Architectural Design Studio. The research had a descriptive methodology with a mixed approach over fourteen cohorts of the same training cycle across the years 2012 to 2018, considering a total of 336 students. The results reveal that ePortfolio, conceived inside the techno-pedagogical model, articulates a set of learning connections between students and learning situations and promotes the construction of an active collaboration net, which evidence NL development in the formative process.
keywords ePortfolio, Networked Learning, ICT, Architectural Teaching, Techno-pedagogy
series SIGraDi
email
last changed 2023/05/16 16:57

_id ecaade2023_10
id ecaade2023_10
authors Sepúlveda, Abel, Eslamirad, Nasim and De Luca, Francesco
year 2023
title Machine Learning Approach versus Prediction Formulas to Design Healthy Dwellings in a Cold Climate
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 359–368
doi https://doi.org/10.52842/conf.ecaade.2023.2.359
summary This paper presents a study about the prediction accuracy of daylight provision and overheating levels in dwellings when considering different methods (machine learning vs prediction formulas), training, and validation data sets. An existing high-rise building located in Tallinn, Estonia was considered to compare the best ML predictive method with novel prediction formulas. The quantification of daylight provision was conducted according to the European daylight standard EN 17037:2018 (based on minimum Daylight Factor (minDF)) and overheating level in terms of the degree-hour (DH) metric included in local regulations. The features included in the dataset are the minDF and DH values related to different combinations of design parameters: window-to-floor ratio, level of obstruction, g-value, and visible transmittance of the glazing system. Different training and validation data sets were obtained from a main data set of 5120 minDF values and 40960 DH values obtained through simulation with Radiance and EnergyPlus, respectively. For each combination of training and validation dataset, the accuracy of the ML model was quantified and compared with the accuracy of the prediction formulas. According to our results, the ML model could provide more accurate minDF/DH predictions than by using the prediction formulas for the same design parameters. However, the amount of room combinations needed to train the machine-learning model is larger than for the calibration of the prediction formulas. The paper discuss in detail the method to use in practice, depending on time and accuracy concerns.
keywords Optimization, Daylight, Thermal Comfort, Overheating, Machine Learning, Predictive Model, Dwellings, Cold Climates
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaadesigradi2019_370
id ecaadesigradi2019_370
authors Sperling, David, Vizioli, Simone Helena Tanoue, Botasso, Gabriel Braulio, Tiberti, Mateus Segnini, Santana, Eduardo Felipe Zambom and Sígolo, Brianda de Oliveira Ordonho
year 2019
title Crossing Timelines - Main research topics in the histories of eCAADe and SIGraDi
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 407-416
doi https://doi.org/10.52842/conf.ecaade.2019.1.407
summary Being in tune with the joint eCAADe and SIGraDi conference, this paper systematizes and analyzes data related to the set of papers presented in the history of the conferences of both societies. Which paths traced from eCAADe and SIGraDi brought us to the "architecture in the age of the fourth industrial revolution"? This paper describes a bibliometric study focused on eCCADe and SIGraDi papers from 2003 to 2018 retrieved from CumInCad by using an open source software developed by the team for this research. The most used keywords and most cited authors, cross-citations between societies and time series about this data were synthesized, recovering part of the histories of these societies. Some similarities and differences between them are pointed out allowing to understand their past for better drawing their future.
keywords CAAD; History; Bibliometrics; Cumincad; eCAADe; SIGraDi
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_101
id ecaadesigradi2019_101
authors Tebaldi, Isadora, Henriques, Gonçalo Castro and Passaro, Andres Martin
year 2019
title A Generative System for the Terrain Vague - Transcarioca Bus Expressway in Rio de Janeiro
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 35-44
doi https://doi.org/10.52842/conf.ecaade.2019.1.035
summary The transport infrastructures are important elements in the cities, but, as there is a lack of planning, they tear through the urban fabric and leave empty spaces. Due to government and private disinterest, these spaces become vacant, forgotten and degraded. However, these extensive Terrain Vague offer new potential for urban use. To exploit this potential, we need methodologies that can offer personalised, extensive, feasible urban solutions. For this, we propose a computational generative system, following a 4-step methodology: 1) Site analyses and Terrain Vague identification; 2) Site classification according to parameters based on a "visual grammar"; 3) Algorithm associating space properties with geometric transformation to generate solutions: namely transformative operations in public spaces, additive transformations in semi-public spaces and subtractive operations in semi-private spaces; 4) Solution evaluation and development, according to shade criteria, spatial hierarchy and volumetric density. With our own algorithms combined with genetic algorithms, we guided the evolution of 50 volumetric solutions. The exponential increase in information requires new methodologies (Schwab, 2018). Results show the potential of computational methodologies to produce extensive urban solutions. This research, developed in a final graduation project in Architecture, aims at stimulating generative methodologies in undergraduate courses.
keywords Terrain Vague; generative systems; parametric urbanism; genetic algorithms
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id caadria2018_122
id caadria2018_122
authors Leung, Emily, Asher, Rob, Butler, Andrew, Doherty, Ben, Fabbri, Alessandra, Gardner, Nicole and Haeusler, M. Hank
year 2018
title Redback BIM - Developing 'De-Localised' Open-Source Architecture-Centric Tools
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 21-30
doi https://doi.org/10.52842/conf.caadria.2018.2.021
summary Emerging technologies that use data have contributed to the success of communication all over the world. Social media and gaming industries have already taken advantage of the web to provide synchronous communication and updated information. Conversely, existing methods of communication within the AEC industry require multiple platforms, such as emails and file sharing services in conjunction with 3D Modelling software, to inform changes made by stakeholders, resulting in file duplication and limited accessibility to the latest version, while augmenting existing practice's inefficiency. As communication is critical to the success of a project and should be enhanced, Redback BIM promises to establish a workflow for a dynamic platform, while achieving similar results to that of a 3D modelling program hosted on the web. Using existing open-source web development software, multiple users will be able to collaboratively organise and synchronise changes made to the design scheme in real-time. Features such as this would enable more fluid communication between multiple stakeholders within the life of a project.
keywords De-localised Workspaces; Web-based Software Platforms; Data; Open-source; Collaboration
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2018_180
id caadria2018_180
authors Mekawy, Mohammed and Petzold, Frank
year 2018
title BIM-Based Model Checking in the Early Design Phases of Precast Concrete Structures
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 71-80
doi https://doi.org/10.52842/conf.caadria.2018.2.071
summary Designers often carry out their work in the early design stages with disregard to prefabrication requirements, leading to poorly thought out design decisions in terms of precast concrete planning efficiency. If precast expertise could be integrated early into design schemes, this would improve design efficiency, reduce errors and misalignments, and save time at every design iteration. The objective is not to replace precast domain experts, but to help architects make better-informed design decisions. This research is part of a wider investigation that aims to develop a rule-based expert system to support an automated review of precast concrete requirements in BIM models in the early design stages, proactively providing feedback for design decision support. This specific paper summarizes the theoretical part of the research and proposes a way to formalize precast expert knowledge as rule-sets in a tabular form that can be later programmed and integrated in a BIM platform for automated checking of BIM models.
keywords Precast Concrete; Rule-based checking; BIM-based model checking; Expert system; Decision tables
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2018_284
id caadria2018_284
authors Mühlhaus, Michael, Jenney, Sarah Louise and Petzold, Frank
year 2018
title Take a Look Through My Eyes: An Augmented Reality Planning Communication System
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 379-388
doi https://doi.org/10.52842/conf.caadria.2018.1.379
summary Participation and communication in urban planning, visualisation, spatial perception, and motivation through gamification are discussed and system requirements derived. An augmented reality multi-client communication prototype is described improving transparency and utilising local expertise in planning processes. The selection, processing and visualisation of planning data takes individual stakeholders knowledge and skill levels, cultural backgrounds, and interests into account to facilitate understanding through moderation and the ability to change perspective.
keywords Augmented Reality; Gameification; Communication; Public Participation; Visualisation
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2018_1426
id sigradi2018_1426
authors Nisenbaum, Marcio; Vilas Boas, Naylor; Ripper Kós, José
year 2018
title Urban digital simulators as knowledge catalysts: a case study on the soundscape of Rio de Janeiro city center
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1134-1141
summary This paper discusses about urban digital simulators, focusing on soundscape representation aided by game engines. Digital modelling techniques have evolved and new approaches emerged, offering novel ways of experiencing the digital realm. Within soundscapes studies, the videogame media and the game design process offer interesting ways of dealing with sound phenomena, space and time. This paper describes a prototype, as part of an ongoing lab research, that simulates the soundscape of a specific site in Rio de Janeiro using game engine technology,
keywords Simulator; Sound landscape; Soundscape; Video game
series SIGRADI
email
last changed 2021/03/28 19:59

_id caadria2018_016
id caadria2018_016
authors Zahedi, Ata and Petzold, Frank
year 2018
title Utilization of Simulation Tools in Early Design Phases Through Adaptive Detailing Strategies
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 11-20
doi https://doi.org/10.52842/conf.caadria.2018.2.011
summary Decisions taken at early stages of building design have a significant effect on the planning steps for the entire lifetime of the project as well as the performance of the building throughout its lifecycle (MacLeamy 2004). Building Information Modelling (BIM) could bring forward and enhance the planning and decision-making processes by enabling the direct reuse of data hold by the model for diverse analysis and simulation tasks (Borrmann et al. 2015). The architect today besides a couple of simplified simulation tools almost exclusively uses his know-how for evaluating and comparing design variants in the early stages of design. This paper focuses on finding new ways to facilitate the use of analytical and simulation tools during the important early phases of conceptual building design, where the models are partially incomplete. The necessary enrichment and proper detailing of the design model could be achieved by means of dialogue-based interaction concepts with analytical and simulation tools through adaptive detailing strategies. This concept is explained using an example scenario for design process. A generic description of the aimed dialog-based interface to various simulation tools will also be discussed in this paper using an example scenario.
keywords BIM; Early Design Stages; Adaptive Detailing ; Communication Protocols; Design Variants
series CAADRIA
email
last changed 2022/06/07 07:57

_id sigradi2018_1602
id sigradi2018_1602
authors Domício de Meneses, Vítor; Ribeiro Cardoso, Daniel
year 2018
title Participatory processes in the contemporary city: what is the role of Information and Communication Technologies?
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1292-1297
summary Urban planning is composed of actions that bring together actors and diverse interests and, therefore, many obstacles. Participation is a fundamental factor for the success of these processes in search of fairer cities as it promotes the exacerbation of conflicts. This research investigates the role of Technologies and Information and Communication (TICs) in participatory processes. For this, virtual participation devices were raised and a connection was made from the established connections between governors and governed. Thus, the objective is to study the potential of ICT use in the construction of more coherent participatory processes.
keywords Participation; City; Information and Communication Technologies
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_412
id ecaade2018_412
authors Flanagan, Robert
year 2018
title BIM’s Complexity and Ambiguity - BIM v. Paper Architecture
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 265-270
doi https://doi.org/10.52842/conf.ecaade.2018.1.265
summary Architects rely on the graphic language of words and art to bridge intention and design, just as it has always been. Yet, passing an idea or concept from mental imagery to design practice through 2D, 3D, and 4D design filters is especially challenging in BIM technology. Severe limitations hinder or even preclude BIMs use in certain complex design tasks, as identified in the Anti-Box, "The anti-box celebrates the death of the ninety-degree angle- in fact, every angle." (de Graaf 2017). Compatibility and constraints determine the most appropriate uses of BIM software, from designing mundane shopping mall developments to complex architectural engineering feats that stagger the imagination. BIM's main benefit is in the middle when it is creatively employed by professional architects in multi-discipline collaborations, well versed in symbolic representation, of designs conceived of multivalent design factors: narrative, form, function, multi-sensory access, materiality, space, and environment.
keywords BIM; analog; HIC; Constructivist; Chernikov; photomatch
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2018_1483
id sigradi2018_1483
authors Dias Maciel, Sérgio; de Amorim, Arivaldo Leão; de Souza Checcucci, Érica; Bomfim Santos, Kyane
year 2018
title The creative process in architectural design on a digital environment: an experience with beginner students
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1010-1016
summary This article presents some results in the architectural design course, which were obtained by under graduate students in two experimental class organized at Federal University of Bahia in 2016 and 2017 years. The class Studio I, with incoming students (2016) and Integrated Digital Studio, with beginners and sophomore students (2017), were planned to have their activities developed in a digital environment, using geometric modeling as the main resource for the architectural design. The results obtained show maturity and autonomy of the students related to architectural designing and the use of digital resources.
keywords Architectural design; Architectural design teaching; Geometric Modeling; CAAD
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2018_1510
id sigradi2018_1510
authors Lafluf Cuevas, Marcos; Barber Sarasola, Gabriela; García Amen, Fernando
year 2018
title Emerging ecosystems of information and city: Anglo digital repository
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1023-1030
summary This paper focuses on the implementation of a digital repository and content management of the Museo de la Revolución Industrial, in Fray Bentos, as part of a project carried out in the context of the I+D project "La ciudad inteligente; un palimpsesto digital", currently under development in the Laboratory of Advanced Digital Visualization (Vidialab) of the Faculty of Architecture, Design and Urbanism (FADU). The project main theme is the emerging paradigm of Smart Cities with focus on the territory as an integral cultural landscape. The experience, implementation, processed involved and related topics, are described and analyzed theoretically, in the search of architectural and historical heritage dissemination.
keywords Heritage; Smart City; TIC; Digital repository; Dissemination of heritage; Free software
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_138
id ecaade2018_138
authors Abdulmawla, Abdulmalik, Schneider, Sven, Bielik, Martin and Koenig, Reinhard
year 2018
title Integrated Data Analysis for Parametric Design Environment - mineR: a Grasshopper plugin based on R
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 319-326
doi https://doi.org/10.52842/conf.ecaade.2018.2.319
summary In this paper we introduce mineR- a tool that integrates statistical data analysis inside the parametric design environment Grasshopper. We first discuss how the integration of statistical data analysis would improve the parametric modelling workflow. Then we present the statistical programming language R. Thereafter, we show how mineR is built to facilitate the use of R in the context of parametric modelling. Using two example cases, we demonstrate the potential of implementing mineR in the context of urban design and analysis. Finally, we discuss the results and possible further developments.
keywords Statistical Data Analysis; Parametric Design
series eCAADe
email
last changed 2022/06/07 07:54

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