CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2018_050
id caadria2018_050
authors Lo, Tian Tian and Schnabel, Marc Aurel
year 2018
title Virtual & Augmented Studio Environment (VASE) - Developing the Virtual Reality Eco-System for Design Studios
doi https://doi.org/10.52842/conf.caadria.2018.1.443
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 443-452
summary Virtual Reality (VR) is being revived in major disciplines, including architecture. VR is no longer only employed for basic operations, such as construction of 3D models, dynamic renderings, closed-loop interaction, inside-out perspective and enhance sensory feedback. This paper explains how over the past twenty years technologies and software have evolved that a new eco-system for design processes have risen. This paper discusses how students made full use of both software and equipment in the whole design process; from ideas exploration to site analysis to form generation to design realization. Students have been exposed to a whole range of digital software tools in the beginning. As most of them were already familiar with modelling software, they have in particular been introduced to animation software, game engines and even 3D documentation software such as photogrammetry. Most importantly, they were led to IVE. The paper points out the benefits of adopting such methodology and the difficulties faced by the students at the various stages of the design process.
keywords Design Studio; Virtual Reality; Software and Equipment; Design Exchange
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2018_197
id caadria2018_197
authors Rogers, Jessie, Schnabel, Marc Aurel and Lo, Tian Tian
year 2018
title Digital Culture - An Interconnective Design Methodology Ecosystem
doi https://doi.org/10.52842/conf.caadria.2018.1.493
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 493-502
summary Transitioning away from traditional design methodology, for example, paper sketching, CAAD works, and 'flat screen' rendering, this paper proposes a new methodological ecosystem of which tests its validity within a studio-based case study. The focus will prove whether dynamic implementation and interconnectivity of evolving design tools can create richness and complexity of a design outcome through arbitrary phases of a generative design methodology ecosystem. Processes tested include combinations of agent simulations, artistic image processing analysis, site photogrammetry, 3D immersive sketching both abstract and to site-scale, parametric design generation, and virtual reality style presentations. Enhancing the process of design with evolving techniques in a generative way which dynamically interconnects will stimulate a digital culture of design generation that includes new aspects of interest and introduces innovative opportunities within all corners of the architectural realm. Methodology components within this ecosystem of interaction prove that the architecture cannot be as rich and complex without the utilisation of all strengths within each unique design tool.
keywords Methodology Ecosystem; Simulation; Immersive; Virtual Reality; Photogrammetry
series CAADRIA
email
last changed 2022/06/07 07:56

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