CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 373

_id ecaade2021_257
id ecaade2021_257
authors Cichocka, Judyta Maria, Loj, Szymon and Wloczyk, Marta Magdalena
year 2021
title A Method for Generating Regular Grid Configurations on Free-From Surfaces for Structurally Sound Geodesic Gridshells
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 493-502
doi https://doi.org/10.52842/conf.ecaade.2021.2.493
summary Gridshells are highly efficient, lightweight structures which can span long distances with minimal use of material (Vassallo & Malek 2017). One of the most promising and novel categories of gridshells are bending-active (elastic) systems (Lienhard & Gengnagel 2018), which are composed of flexible members (Kuijenhoven & Hoogenboom 2012). Timber elastic gridshells can be site-sprung or sequentially erected (geodesic). While a lot of research focus is on the site-sprung ones, the methods for design of sequentially-erected geodesic gridshells remained underdeveloped (Cichocka 2020). The main objective of the paper is to introduce a method of generating regular geodesic grid patterns on free-form surfaces and to examine its applicability to design structurally feasible geodesic gridshells. We adopted differential geometry methods of generating regular bidirectional geodesic grids on free-form surfaces. Then, we compared the structural performance of the regular and the irregular grids of the same density on three free-form surfaces. The proposed method successfully produces the regular geodesic grid patterns on the free-form surfaces with varying curvature-richness. Our analysis shows that gridshells with regular grid configurations perform structurally better than those with irregular patterns. We conclude that the presented method can be readily used and can expand possibilities of application of geodesic gridshells.
keywords elastic timber gridshell; bending-active structure; grid configuration optimization; computational differential geometry; material-based design methodology; free-form surface; pattern; geodesic
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2022_368
id ecaade2022_368
authors Das, Avishek, Brunsgaard, Camilla and Madsen, Claus Brondgaard
year 2022
title Understanding the AR-VR Based Architectural Design Workflow among Selected Danish Architecture Practices
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 381–388
doi https://doi.org/10.52842/conf.ecaade.2022.1.381
summary Virtual reality (VR) and augmented reality (AR) have been proposed to be additional architectural design mediums for at least 25 years (Dagit, 1993). Despite rapid technical and technological development, it has not been adopted into architectural design practices as compared to academia and research. Surveys from the American Institute of Architects (AIA) and Royal Institutes of British Architects (RIBA) demonstrate the state of architectural practices; 72% of architects and 65% of architects respectively are not using any kind of virtual, augmented, or mixed reality in their practices(RIBA and Microsoft, 2018; Hampson, 2020). In this paper, the authors investigate the state of practices, issues, challenges, and opportunities of the utilization of virtual, augmented, and mixed realities in six architectural practices in the Danish context. Three of the practices are large architectural practices, one medium-sized practice specializing in institutional, healthcare and cultural architecture, and one firm designing private family houses, kindergartens, daycares and places for people with disability and, one experimental design studio. All these practices have used VR/AR in their projects to various degrees. In recent years Danish architectural practices have been involved in various VR/AR-based exhibitions, demonstrations, and tool developments to promote the usage of the same in design practice. Through a set of qualitative interviews with personnel from key architectural practices, the authors would like to demonstrate the present state of practices. The investigation explores the usage of VR and AR in Danish architecture practices by identifying challenges and opportunities regarding skill levels, architectural typology, use cases, toolchains, and workflow and shows similarities and differences between traditional and VR-based design processes. The main findings show how VR/AR-based visualization helps architects to perceive spatiality and also ushers creativity through immersion and overlays.
keywords Virtual Reality, Augmented Reality, Architectural Design Practice, Denmark
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2020_098
id caadria2020_098
authors Davidova, Marie and McMeel, Dermott
year 2020
title Codesigning with Blockchain for Synergetic Landscapes - The CoCreation of Blockchain Circular Economy through Systemic Design
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 333-342
doi https://doi.org/10.52842/conf.caadria.2020.2.333
summary The paper is exploring methodology within the work in progress research by design through teaching project called 'Synergetic Landscapes'. It discusses codesign and cocreation processes that are crossing the academia, NGOs and applied practice within so called 'real life codesign laboratory' (Davidová, Pánek, & Pánková, 2018). This laboratory performs in real time and real life environment. The work investigates synergised bio-digital (living, non-living, physical, analogue, digital and virtual) prototypical interventions in urban environment that are linked to circular economy and life cycles systems running on blockchain. It represents a holistic systemic interactive and performing approach to design processes that involve living, habitational and edible, social and reproductive, circular and token economic systems. Those together are to cogenerate synergetic landscapes.
keywords codesign; blockchain; systemic design; prototyping; bio-digital design
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia20_382
id acadia20_382
authors Hosmer, Tyson; Tigas, Panagiotis; Reeves, David; He, Ziming
year 2020
title Spatial Assembly with Self-Play Reinforcement Learning
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 382-393.
doi https://doi.org/10.52842/conf.acadia.2020.1.382
summary We present a framework to generate intelligent spatial assemblies from sets of digitally encoded spatial parts designed by the architect with embedded principles of prefabrication, assembly awareness, and reconfigurability. The methodology includes a bespoke constraint-solving algorithm for autonomously assembling 3D geometries into larger spatial compositions for the built environment. A series of graph-based analysis methods are applied to each assembly to extract performance metrics related to architectural space-making goals, including structural stability, material density, spatial segmentation, connectivity, and spatial distribution. Together with the constraint-based assembly algorithm and analysis methods, we have integrated a novel application of deep reinforcement (RL) learning for training the models to improve at matching the multiperformance goals established by the user through self-play. RL is applied to improve the selection and sequencing of parts while considering local and global objectives. The user’s design intent is embedded through the design of partial units of 3D space with embedded fabrication principles and their relational constraints over how they connect to each other and the quantifiable goals to drive the distribution of effective features. The methodology has been developed over three years through three case study projects called ArchiGo (2017–2018), NoMAS (2018–2019), and IRSILA (2019-2020). Each demonstrates the potential for buildings with reconfigurable and adaptive life cycles.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2018_103
id ecaade2018_103
authors Kepczynska-Walczak, Anetta
year 2018
title Building Information Modelling for 2020+ Realm - Contemporary practice and future perspectives
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 271-280
doi https://doi.org/10.52842/conf.ecaade.2018.1.271
summary The paper discusses the future possible trajectories of information technologies applied to Architecture, Engineering and Construction (AEC) domain. Specifically, it focuses on Building Information Modelling (BIM) being a key subject in the context of understanding the challenge of computing for a better tomorrow. In this respect it presents Polish situation as one of the European Union countries aiming at implementing BIM on the national level. What is more, it reveals findings derived from experience of teaching BIM and from questionnaires prepared for BIM learners. A comparative study of two types of representatives, viz. architecture students and experienced professionals, both acquiring BIM skills, has been conducted. The results show different approach and key obstacles associated with teaching, learning and comprehending BIM. Furthermore, on the one hand the study reveals discrepancy between research, academic experiments and everyday practice. On the other hand it emphasises specific characteristics of this domain enhanced with dynamic pace of change in technology, leading to conclusions that BIM should be placed on lifelong learning trajectory. Despite numerous obstacles the adoption of BIM is facing it concludes that it has arguments and potential to become 2020+ realm.
keywords Building Information Modelling; BIM; Lifelong Learning; architectural practice
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2020_434
id caadria2020_434
authors Lange, Christian, Ratoi, Lidia and Co, Dominic Lim
year 2020
title Reformative Coral Habitats - Rethinking Artificial Reef structures through a robotic 3D clay printing method.
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 463-472
doi https://doi.org/10.52842/conf.caadria.2020.2.463
summary In 2018 after Typhoon Mangkhut hit Hong Kong, the city lost around 80% of its existing corals. As a consequence, a team consisting of marine biologists and architects have developed a series of performative structures that will be deployed in Hong Kong waters intending to aid new coral growth over the coming years. This paper describes the present research that focuses on the design and fabrication of artificial reef structures utilizing a robotic 3d clay printing method addressing the specificities of Hong Kong marine ecologies. The paper describes further the algorithmic design methodology, the optimization processes in the generation of the printing path, and the methodology for the fabrication processes during the production cycle to achieve even quality and prevent cracking during the drying process.
keywords Digital Fabrication; 3D clay printing; Artificial Coral Reefs; Computational Design
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia20_574
id acadia20_574
authors Nguyen, John; Peters, Brady
year 2020
title Computational Fluid Dynamics in Building Design Practice
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 574-583.
doi https://doi.org/10.52842/conf.acadia.2020.1.574
summary This paper provides a state-of-the-art of computational fluid dynamics (CFD) in the building industry. Two methods were used to find this new knowledge: a series of interviews with leading architecture, engineering, and software professionals; and a series of tests in which CFD software was evaluated using comparable criteria. The paper reports findings in technology, workflows, projects, current unmet needs, and future directions. In buildings, airflow is fundamental for heating and cooling, as well as occupant comfort and productivity. Despite its importance, the design of airflow systems is outside the realm of much of architectural design practice; but with advances in digital tools, it is now possible for architects to integrate air flow into their building design workflows (Peters and Peters 2018). As Chen (2009) states, “In order to regulate the indoor air parameters, it is essential to have suitable tools to predict ventilation performance in buildings.” By enabling scientific data to be conveyed in a visual process that provides useful analytical information to designers (Hartog and Koutamanis 2000), computer performance simulations have opened up new territories for design “by introducing environments in which we can manipulate and observe” (Kaijima et al. 2013). Beyond comfort and productivity, in recent months it has emerged that air flow may also be a matter of life and death. With the current global pandemic of SARS-CoV-2, it is indoor environments where infections most often happen (Qian et al. 2020). To design architecture in a post-COVID-19 environment will require an in-depth understanding of how air flows through space.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_340
id acadia20_340
authors Soana, Valentina; Stedman, Harvey; Darekar, Durgesh; M. Pawar, Vijay; Stuart-Smith, Robert
year 2020
title ELAbot
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 340-349.
doi https://doi.org/10.52842/conf.acadia.2020.1.340
summary This paper presents the design, control system, and elastic behavior of ELAbot: a robotic bending active textile hybrid (BATH) structure that can self-form and transform. In BATH structures, equilibrium emerges from interaction between tensile (form active) and elastically bent (bending active) elements (Ahlquist and Menges 2013; Lienhard et al. 2012). The integration of a BATH structure with a robotic actuation system that controls global deformations enables the structure to self-deploy and achieve multiple three-dimensional states. Continuous elastic material actuation is embedded within an adaptive cyber-physical network, creating a novel robotic architectural system capable of behaving autonomously. State-of-the-art BATH research demonstrates their structural efficiency, aesthetic qualities, and potential for use in innovative architectural structures (Suzuki and Knippers 2018). Due to the lack of appropriate motor-control strategies that exert dynamic loading deformations safely over time, research in this field has focused predominantly on static structures. Given the complexity of controlling the material behavior of nonlinear kinetic elastic systems at an architectural scale, this research focuses on the development of a cyber-physical design framework where physical elastic behavior is integrated into a computational design process, allowing the control of large deformations. This enables the system to respond to conditions that could be difficult to predict in advance and to adapt to multiple circumstances. Within this framework, control values are computed through continuous negotiation between exteroceptive and interoceptive information, and user/designer interaction.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2018_164
id ecaade2018_164
authors Chang, Mei-Chih, Buš, Peter, Tartar, Ayça, Chirkin, Artem and Schmitt, Gerhard
year 2018
title Big-Data Informed Citizen Participatory Urban Identity Design
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 669-678
doi https://doi.org/10.52842/conf.ecaade.2018.2.669
summary The identity of an urban environment is important because it contributes to self-identity, a sense of community, and a sense of place. However, under present-day conditions, the identities of expanding cities are rapidly deteriorating and vanishing, especially in the case of Asian cities. Therefore, cities need to build their urban identity, which includes the past and points to the future. At the same time, cities need to add new features to improve their livability, sustainability, and resilience. In this paper, using data mining technologies for various types of geo-referenced big data and combine them with the space syntax analysis for observing and learning about the socioeconomic behavior and the quality of space. The observed and learned features are identified as the urban identity. The numeric features obtained from data mining are transformed into catalogued levels for designers to understand, which will allow them to propose proper designs that will complement or improve the local traditional features. A workshop in Taiwan, which focuses on a traditional area, demonstrates the result of the proposed methodology and how to transform a traditional area into a livable area. At the same time, we introduce a website platform, Quick Urban Analysis Kit (qua-kit), as a tool for citizens to participate in designs. After the workshop, citizens can view, comment, and vote on different design proposals to provide city authorities and stakeholders with their ideas in a more convenient and responsive way. Therefore, the citizens may deliver their opinions, knowledge, and suggestions for improvements to the investigated neighborhood from their own design perspective.
keywords Urban identity; unsupervised machine learning; Principal Component Analysis (PCA); citizen participated design; space syntax
series eCAADe
email
last changed 2022/06/07 07:56

_id lasg_whitepapers_2019_063
id lasg_whitepapers_2019_063
authors Börner, Katy; and Andreas Bueckle
year 2019
title Envisioning Intelligent Interactive Systems; Data Visualizations for Sentient Architecture
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.063 - 088
summary This paper presents data visualizations of an intelligent environment that were designed to serve the needs of two stakeholder groups: visitors wanting to understand how that environment operates, and developers interested in optimizing it. The visualizations presented here were designed for [Amatria], a sentient sculpture built by the Living Architecture Systems Group (LASG) at Indiana University Bloomington, IN, USA, in the spring of 2018. They are the result of an extended collaboration between LASG and the Cyberinfrastructure for Network Science Center (CNS) at Indiana University. We introduce [Amatria], review related work on the visualization of smart environments and sentient architectures, and explain how the Data Visualization Literacy Framework (DVL-FW) can be used to develop visualizations of intelligent interactive systems (IIS) for these two stakeholder groups.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id caadria2018_161
id caadria2018_161
authors Huang, Xiaoran, White, Marcus and Burry, Mark
year 2018
title Design Globally, Immerse Locally - A Synthetic Design Approach by Integrating Agent Based Modelling with Virtual Reality
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 473-482
doi https://doi.org/10.52842/conf.caadria.2018.1.473
summary The last three decades have witnessed the explosion of technology and its impact on the architecture discipline which has drastically changed the methods of design. New techniques such as Agent-based modeling (ABM) and Virtual Reality (VR) have been widely implemented in architectural and urban design domains, yet the potential integration between these two methods remains arguably unexploited. The investigation in this paper aims to probe the following questions: How can architects and urban designers be informed more comprehensively by melding ABM and VR techniques at the preliminary/conceptual design stage? Which platform is considered more appropriate to facilitate a user-friendly system and reduces the steep learning curve? And what are the potential benefits of this approach in architectural education, particularly for the design studio environment? With those questions, we proposed a prototype in Unity, a multi-platform development tool that originated from the game industry, to simulate and visualize pedestrian behaviors in urban environments with immersive design experience and tested it in a scenario-based case study. This approach has also been further tested in an architectural design studio, demonstrating its technical feasibility as well as the potential contributions to the pedagogy.
keywords Agent based modelling; Virtual Reality; Urban Design
series CAADRIA
email
last changed 2022/06/07 07:49

_id acadia21_530
id acadia21_530
authors Adel, Arash; Augustynowicz, Edyta; Wehrle, Thomas
year 2021
title Robotic Timber Construction
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by S. Parascho, J. Scott, and K. Dörfler. 530-537.
doi https://doi.org/10.52842/conf.acadia.2021.530
summary Several research projects (Gramazio et al. 2014; Willmann et al. 2015; Helm et al. 2017; Adel et al. 2018; Adel Ahmadian 2020) have investigated the use of automated assembly technologies (e.g., industrial robotic arms) for the fabrication of nonstandard timber structures. Building on these projects, we present a novel and transferable process for the robotic fabrication of bespoke timber subassemblies made of off-the-shelf standard timber elements. A nonstandard timber structure (Figure 2), consisting of four bespoke subassemblies: three vertical supports and a Zollinger (Allen 1999) roof structure, acts as the case study for the research and validates the feasibility of the proposed process.
series ACADIA
type project
email
last changed 2023/10/22 12:06

_id acadia20_164p
id acadia20_164p
authors Lange, Christian; Ratoi, Lidia; Co Lim, Dominic; Hu, Jason; Baker, David M.; Yu, Vriko; Thompson, Phil
year 2020
title Reformative Coral Habitats
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 164-169
summary Coral reefs are some of the most diverse ecologies in the marine world. They are the habitat to tens of thousands of different marine species. However, these wildlife environments are endangered across the globe. Recent research estimates that around 75 percent of the remaining coral reefs are currently under threat. In 2018 after a devastating storm, Hong Kong lost around 80% of its existing corals. Consequently, a team consisting of marine biologists and architects at The University of Hong Kong has developed a series of performative structures that have been deployed in the city's waters in July 2020, intending to aid new coral growth over the coming years. The project was commissioned by the Agriculture, Fisheries, and Conservation Department (AFCD) and is part of an ongoing active management measure for coral restoration in Hoi Ha Wan Marine Park in Hong Kong. The following objectives were defined as part of the design and fabrication research of the project. To develop a design strategy that builds on the concept of biomimicry to allow for complex spaces to occur that would provide attributes against the detachment of the inserted coral fragment, hence could enhance a diverse marine life specific to the context of the cities water conditions. To generate an efficient printing path that accommodates the specific morphological design criteria and ensures structural integrity and the functional aspects of the design. To develop an efficient fabrication process with a DIW 3D printing methodology that considers warping, shrinkage, and cracking in the clay material. The research team developed a method that combined an algorithmic design approach for the design of different geometries with a digital additive manufacturing process utilizing robotic 3D clay printing. The overall fabrication strategy for the complex and large pieces sought to ensure structural longevity, optimize production time, and tackle the involved double-sided printing method. Overall, 128 tiles were printed, covering roughly 40sqm of the seabed.
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id ijac202018202
id ijac202018202
authors Pasquero, Claudia and Marco Poletto
year 2020
title Bio-digital aesthetics as value system of post-Anthropocene architecture
source International Journal of Architectural Computing vol. 18 - no. 2, 120-140
summary It is timely within the Anthropocene era, more than ever before, to search for a non-anthropocentric mode of reasoning, and consequently designing. The PhotoSynthetica Consortium, established in 2018 and including London-based ecoLogicStudio, the Urban Morphogenesis Lab (Bartlett School of Architecture, University College London) and the Synthetic Landscape Lab (University of Innsbruck, Austria), has therefore been pursuing architecture as a research-based practice, exploring the interdependence of digital and biological intelligence in design by working directly with non-human living organisms. The research focuses on the diagrammatic capacity of these organisms in the process of growing and becoming part of complex bio-digital architectures. A key remit is training architects’ sensibility at recognising patterns of reasoning across disciplines, materialities and technological regimes, thus expanding the practice’s repertoire of aesthetic qualities. Recent developments in evolutionary psychology demonstrate that the human sense of beauty and pleasure is part of a co-evolutionary system of mind and surrounding environment. In these terms, human senses of beauty and pleasure have evolved as selection mechanisms. Cultivating and enhancing them compensate and integrate the functions of logical thinking to gain a systemic view on the planet Earth and the dramatic changes it is currently undergoing. This article seeks to illustrate, through a series of recent research projects, how a renewed appreciation of beauty in architecture has evolved into an operational tool to design and measure its actual ecological intelligence.
keywords Bio-digital, bio-computation, bio-city, effectiveness, empathy, impact, sensing
series journal
email
last changed 2020/11/02 13:34

_id acadia23_v1_220
id acadia23_v1_220
authors Ruan, Daniel; Adel, Arash
year 2023
title Robotic Fabrication of Nail Laminated Timber: A Case Study Exhibition
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 220-225.
summary Previous research projects (Adel, Agustynowicz, and Wehrle 2021; Adel Ahmadian 2020; Craney and Adel 2020; Adel et al. 2018; Apolinarska et al. 2016; Helm et al. 2017; Willmann et al. 2015; Oesterle 2009) have explored the use of comprehensive digital design-to-fabrication workflows for the construction of nonstandard timber structures employing robotic assembly technologies. More recently, the Robotically Fabricated Structure (RFS), a bespoke outdoor timber pavilion, demonstrated the potential for highly articulated timber architecture using short timber elements and human-robot collaborative assembly (HRCA) (Adel 2022). In the developed HRCA process, a human operator and a human fabricator work alongside industrial robotic arms in a shared working environment, enabling collaborative fabrication approaches. Building upon this research, we present an exploration adapting HRCA to nail-laminated timber (NLT) fabrication, demonstrated through a case study exhibition (Figures 1 and 2).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ecaade2020_445
id ecaade2020_445
authors Spiegelhalter, Thomas, Andia, Alfredo, Levente, Juhasz and Namuduri, Srikanth
year 2020
title Part 1: The Integrated Decision Support System - Generative and synthetic biological design imaginations for the Miami bay area
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 11-20
doi https://doi.org/10.52842/conf.ecaade.2020.2.011
summary In less than 150 years our carbon society transformed the planet. Today more than 50% of ecologies in the world are determined by unsustainable industrialization processes. The latest IPCC reports show that we are quickly arriving at points of no return in the warming of our planet. We cannot afford to continue in the same direction, we need a new imagination. As part of an E.U.-US funded $1.9 million research project we have been working on multiple projects for the future of the Miami islands since 2018:1. We developed a generative GIS-BIM based Python API for mapping and optimization of carbon-neutral design workflows. It includes genetic design combinatorics with intuitive graphical Dynamo-Python-Grasshopper programming with experimental design results. 2. We worked on a series of design research for the Miami Bay that envisions islands, living shorelines, programmable soils, and infrastructures that grow by themselves using synthetic biology.
keywords Automated Workflows, Synthetic Biology, Artificial Intelligence, Architecture, Sea-level Rise
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2023_342
id sigradi2023_342
authors Stumpp, Monika Maria, Braga, Gisele Pinna, Souza, Caroline Morais de and Manica, Carlo Rossano
year 2023
title BIM Modeling: Government Guidance in Three Brazilian Notebooks
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 589–600
summary This article presents preliminary results of a research under development at the Federal University of Rio Grande do Sul on BIM notebooks. It aims to study notebooks produced by Brazilian government agencies to identify characteristics and focuses of the content presented. In this step, notebooks from the states of Santa Catarina (2018), Paraná (2018) and the Federal District (2020) were mapped. Such notebooks were prepared from 2018 and define guidelines for contracting and elaborating public building projects developed based on the BIM methodology in order to satisfactorily meet the needs of the States within the scope of the Executive Branch in relation to public building projects developed in BIM . They are also used as annexes in public notices, for contracting projects, works and services developed in BIM.
keywords BIM, documentation, Brazilian notebooks, Categories, Analysis
series SIGraDi
email
last changed 2024/03/08 14:07

_id ecaade2020_121
id ecaade2020_121
authors Trossman Haifler, Yaala and Fisher-Gewirtzman, Dafna
year 2020
title Urban Well-Being in Dense Cities - The influence of densification strategies, experiment in virtual reality
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 323-332
doi https://doi.org/10.52842/conf.ecaade.2020.1.323
summary Urban morphology significantly impacts resident's well-being. This study examines the impact of urban environments on the sense of well-being, using virtual reality as a research environment. Most of the world's population already live in urban localities; and it is expected that in two decades, more than 70% of the total population of the planet will be city dwellers(UN 2018). This study examines the impact of various urban configurations on dwellers well-being. Participants were presented with simulated pedestrian movement through 24 virtual urban environments. The environments differed by density level, spatial configurations, vegetation, and commerce. Participants assessed each alternative through structured questionnaires. It has been found that the density and presence of vegetation and commerce in the urban area have a significant impact on the subject's well-being in urban environments. extreme levels of densification have a negative effect on subjects' feelings, but vegetation and commerce, especially at the high levels of density, can improve them. In this research we established the framework for planning principles that can improve urban densification processes. An understanding of the wellbeing of urban dwellers, and the parameters that can influence this, will help urban designers and planners in creating better urbanized future environments.
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia23_v3_71
id acadia23_v3_71
authors Vassigh, Shahin; Bogosian, Biayna
year 2023
title Envisioning an Open Knowledge Network (OKN) for AEC Roboticists
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The construction industry faces numerous challenges related to productivity, sustainability, and meeting global demands (Hatoum and Nassereddine 2020; Carra et al. 2018; Barbosa, Woetzel, and Mischke 2017; Bock 2015; Linner 2013). In response, the automation of design and construction has emerged as a promising solution. In the past three decades, researchers and innovators in the Architecture, Engineering, and Construction (AEC) fields have made significant strides in automating various aspects of building construction, utilizing computational design and robotic fabrication processes (Dubor et al. 2019). However, synthesizing innovation in automation encounters several obstacles. First, there is a lack of an established venue for information sharing, making it difficult to build upon the knowledge of peers. First, the absence of a well-established platform for information sharing hinders the ability to effectively capitalize on the knowledge of peers. Consequently, much of the research remains isolated, impeding the rapid dissemination of knowledge within the field (Mahbub 2015). Second, the absence of a standardized and unified process for automating design and construction leads to the individual development of standards, workflows, and terminologies. This lack of standardization presents a significant obstacle to research and learning within the field. Lastly, insufficient training materials hinder the acquisition of skills necessary to effectively utilize automation. Traditional in-person robotics training is resource-intensive, expensive, and designed for specific platforms (Peterson et al. 2021; Thomas 2013).
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id sigradi2018_1349
id sigradi2018_1349
authors Fialho Silva, Carolina
year 2018
title White Cube in Evolution: Lighting and Digital Technology in Beyeler Foundation Architecture
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, Săo Carlos 7 - 9 November 2018, pp. 52-59
summary This document aims to analyze the lighting system design at the Beyeler Foundation, which is controlled by digital devices. The domination of light is considered its architectural achievement, which generates a peculiar spatial effect. The discussion draws on the white cube concept, as applied in exhibition spaces, on the notion of device, as proposed by Flusser, and on the black box expounded by Latour's theory. The design is understood as the evolution of the white cube, since it maintains the premise of neutral space, but also remains open to the external environment through a glass roof equipped with computerized shutters.
keywords Museum architecture lighting; Digital technology; White cube; Device; Black box
series SIGRADI
email
last changed 2021/03/28 19:58

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 18HOMELOGIN (you are user _anon_513021 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002