CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2018_245
id caadria2018_245
authors Chowdhury, Shuva and Schnabel, Marc Aurel
year 2018
title An Algorithmic Methodology to Predict Urban Form - An Instrument for Urban Design
doi https://doi.org/10.52842/conf.caadria.2018.2.401
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 401-410
summary We question the recent practices of conventional and participatory urban design approaches and offer a middle approach by exploring computational design tools in the design system. On the one hand, the top-down urban planning approaches investigate urban form as a holistic matter which only can be calibrated by urban professionals. These approaches are not able to offer enough information to the end users to predict the urban form. On the other hand, the bottom-up urban design approaches cannot visualise predicted urban scenarios, and most often the design decisions stay as general assumptions. We developed and tested a parametric design platform combines both approaches where all the stakeholders can participate and visualise multiple urban scenarios in real-time feedback. Parametric design along with CIM modelling system has influenced urban designers for a new endeavour in urban design. This paper presents a methodology to generate and visualise urban form. We present a novel decision-making platform that combines city level and local neighbourhood data to aid participatory urban design decisions. The platform allows for stakeholder collaboration and engagement in complex urban design processes.
keywords knowledge-based system; algorithmic methodology ; design decision tool; urban form;
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2018_232
id ecaade2018_232
authors Al Bondakji, Louna, Chatzi, Anna-Maria, Heidari Tabar, Minoo, Wesseler, Lisa-Marie and Werner, Liss C.
year 2018
title VR-visualization of High-dimensional Urban Data
doi https://doi.org/10.52842/conf.ecaade.2018.2.773
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 773-780
summary The project aims to investigate the possibility of VR in a combination of visualizing high-dimensional urban data. Our study proposes a data-based tool for urban planners, architects, and researchers to 3D visualize and experience an urban quarter. Users have a possibility to choose a specific part of a city according to urban data input like "buildings, streets, and landscapes". This data-based tool is based on an algorithm to translate data from Shapefiles (.sh) in a form of a virtual cube model. The tool can be scaled and hence applied globally. The goal of the study is to improve understanding of the connection and analysis of high-dimensional urban data beyond a two-dimensional static graph or three-dimensional image. Professionals may find an optimized condition between urban data through abstract simulation. By implementing this tool in the early design process, researchers have an opportunity to develop a new vision for extending and optimizing urban materials.
keywords Abstract Urban Data Visualization; Virtual Reality; Geographical Information System
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_219
id ecaade2018_219
authors Bai, Nan, Ye, Wenqia, Li, Jianan, Ding, Huichao, Pienaru, Meram-Irina and Bunschoten, Raoul
year 2018
title Customised Collaborative Urban Design - A Collective User-based Urban Information System through Gaming
doi https://doi.org/10.52842/conf.ecaade.2018.1.419
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 419-428
summary As we step into a new data-based information age, it is important to get citizens involved in the whole design process. Our research tries to build up a user-based urban information system by collecting the data of neighborhood land use preference from all the residents through gaming. The result of each individual decision will be displayed in real time using Augmented Reality technology, while the collective decision dataset will be stored, analyzed and learnt by computer, forming an optimal layout that meets the highest demand of the community. A pre-experiment has been conducted in a. an abstract virtual site and b. an existing site by collecting opinions from 122 participants, which shows that the system works well as a new method for collaborative design. This system has the potential to be applied both in realistic planning processes, as a negotiation toolkit, and in virtual urban forming, in the case of computer games or space colonization.
keywords Collaborative Design; Customization; Urban Design; Gaming; Information System
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_405
id ecaade2018_405
authors Belém, Catarina and Leit?o, António
year 2018
title From Design to Optimized Design - An algorithmic-based approach
doi https://doi.org/10.52842/conf.ecaade.2018.2.549
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 549-558
summary Stringent requirements of efficiency and sustainability lead to the demand for buildings that have good performance regarding different criteria, such as cost, lighting, thermal, and structural, among others. Optimization can be used to ensure that such requirements are met. In order to optimize a design, it is necessary to generate different variations of the design, and to evaluate each variation regarding the intended criteria. Currently available design and evaluation tools often demand manual and time-consuming interventions, thus limiting design variations, and causing architects to completely avoid optimization or to postpone it to later stages of the design, when its benefits are diminished. To address these limitations, we propose Algorithmic Optimization, an algorithmic-based approach that combines an algorithmic description of building designs with automated simulation processes and with optimization processes. We test our approach on a daylighting optimization case study and we benchmark different optimization methods. Our results show that the proposed workflow allows to exclude manual interventions from the optimization process, thus enabling its automation. Moreover, the proposed workflow is able to support the architect in the choice of the optimization method, as it enables him to easily switch between different optimization methods.
keywords Algorithmic Design; Algorithmic Analysis; Algorithmic Optimization; Lighting optimization; Black-Box optimization
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2018_056
id caadria2018_056
authors Chirkin, Artem, Pishniy, Maxim and Sender, Arina
year 2018
title Generilized Visibility-Based Design Evaluation Using GPU
doi https://doi.org/10.52842/conf.caadria.2018.2.483
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 483-492
summary Visibility plays an important role in perception and use of an urban design, and thus often becomes a target of design analysis. This work presents a fast method of evaluating various visibility-based design characteristics, such as isovists or insolation exploiting the GPU rendering pipeline and compute shaders. The proposed method employs a two-stage algorithm on each point of interest. First, it projects the visible space around a vantage point onto an equirectangular map. Second, it folds the map using a flexibly defined function into a single value that is associated with the vantage point. Being executed on a grid of points in a 3D scene, it can be visualized as a heat map or utilized by another algorithm for further design analysis. The developed system provides nearly real-time analysis tools for an early-stage design process to a broad audience via web services.
keywords design analysis; design evaluation; GPU; isovist; insolation
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2018_1383
id sigradi2018_1383
authors Correia Fernandes, Gabriela; Bertola Duarte, Rovenir; Ferreira de Oliveira, Beatriz; Medri Striquer Souza, Giovana
year 2018
title Towards a democratic approach on public lighting: remote systems based on Metadesign
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 60-67
summary This research explores Metadesign(Giaccardi, 2003)as an innovative framework on the design of urban lighting systems. We hypothesize that a system based on this mode of design can bring breakthroughs that could cope with ill-defined problems in urban lighting design. Therefore, the aim is to propose alighting system in support of participation through interaction at use time. In this sense, by comprehending lighting infrastructures as sociotechnical environments, we believe Metadesign could cope with emergent needs arising in the context of personally meaningful activities andcould empower users to engage actively in their systems development and evolution.
keywords Metadesign; Participation at use time; Sociotechnical systems; Urban lighting design
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_433
id ecaade2018_433
authors Daher, Elie, Kubicki, Sylvain and Pak, Burak
year 2018
title Participation-based Parametric Design in Early Stages - A participative design process for spatial planning in office building
doi https://doi.org/10.52842/conf.ecaade.2018.1.429
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 429-438
summary The term participation has been used to define different activities, such as civil debate, communication, consultation, delegation, self-help construction, political decisions. However, participation in design started from the idea that individuals whom being affected by a design project must contribute to the design process. Recently, designers have been moving closer to the future users and developing new ways to empower them to get involved in the design process. In this paper we rethink the way the early design process is developed in a participatory approach thanks to parametric methods. A use case is proposed showing the potential of parametric design methods to empower the participation of users in the design of their facilities. The use case is dealing in particular with the spatial planning of an office building where the users together with the spatial planning team are able to design the layout spatial configuration by 1) fixing the objectives, 2) manipulating the model, 3)modifying some parameters, 4) visualizing the iterations and evaluating in a real-time each solution in an interactive 3D environment and together with facility managers 5) choosing the configuration of the spatial layout.
keywords Computational design; Participatory design; Optimization ; Parametric design
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_255
id ecaade2018_255
authors Danesh, Foroozan, Baghi, Ali and Kalantari, Saleh
year 2018
title Programmable Paper Cutting - A Method to Digitally Fabricate Transformable, Complex Structural Geometry
doi https://doi.org/10.52842/conf.ecaade.2018.2.489
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 489-498
summary This paper presents a computational approach to generating architectural forms for large spanning structures based on a "paper-cutting" technique. Using this approach, a flat sheet is cut and scored in such a way that a small application of force prompts it to expand into a three-dimensional structure. Our computational system can be used to estimate optimal cutting patterns and to predict the resulting structural characteristics, thereby providing greater rigor to what has previously been an ad-hoc and experimental design approach. To develop the model, we analyzed paper-cutting techniques, extracted the relevant formative parameters, and created a simulation using finite element analysis. We then used a data-mining approach through 400 simulations and applied a regression analysis to create a prediction model. Given a small number of input variables from the designer, this model can rapidly and precisely predict the transformation volume of a paper-cutting pattern. Additional structural characteristics will be modelled in future work. The use of this tool makes paper-cut design approaches more practical by changing a non-systematic, labor-intensive design process into a more precise and efficient one.
keywords Paper-cut?; Transformable geometry; Design method; Model prediction; Data mining; Regression analysis
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2018_292
id caadria2018_292
authors Eid Mohamed, Basem, ElKaftangui, Mohamed and Zureikat, Rana
year 2018
title {In}Formed Panels - Towards Rethinking the Precast Concrete Industry in the UAE
doi https://doi.org/10.52842/conf.caadria.2018.1.287
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 287-296
summary The convergence of digital design and fabrication technologies have offered architects and designers the means by which to develop customized architectural artifacts, ones that goes beyond the standards of "one size fits all". Such applications have been applied extensively in various architectural practices, and specifically in the realm of industrialized building production, given that they present a suitable model. Although unrecognized within standard precast concrete production, current research acknowledges the need for advanced computer applications for shifting the industry into a digitized process. This paper represent a critical phase of an ongoing research endeavor that aims at rethinking the precast concrete production in the UAE, and MENA region for housing typologies. The project explores possibilities of a new protocol that is focused from design to production, relying on performative design strategies, and possible optimized for large format 3D printing of concrete elements. The aim is to develop an integrated façade panels system that is tailored for design and production; an approach that goes beyond current industry practices.
keywords Precast Concrete; Industrialized Construction; Evolutionary Design; Optimization
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_398
id ecaadesigradi2019_398
authors Fink, Theresa and Koenig, Reinhard
year 2019
title Integrated Parametric Urban Design in Grasshopper / Rhinoceros 3D - Demonstrated on a Master Plan in Vienna
doi https://doi.org/10.52842/conf.ecaade.2019.3.313
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 313-322
summary By 2050 an estimated 70 percent of the world's population will live in megacities with more than 10 million citizens (Renner 2018). This growth calls for new target-oriented, interdisciplinary methods in urban planning and design in cities to meet sustainable development targets. In response, this paper exemplifies an integrated urban design process on a master plan project in Vienna. The objective is to investigate the potential towards a holistic, digital, urban design process aimed at the development of a practical methodology for future designs. The presented urban design process includes analyses and simulation tools within Rhinoceros 3D and its plug-in Grasshopper as quality-enhancing mediums that facilitate the creative approaches in the course of the project. The increase in efficiency and variety of design variants shows a promising future for the practical suitability of this approach.
keywords urban design; parametric modeling; urban simulation; design evaluation; environmental performance
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id acadia18_98
id acadia18_98
authors Fox, Michael; Schulitz, Marc; Gershfeld, Mikhail; Cohen, Marc
year 2018
title Full Integration: Closing the Gap on Technology Readiness
doi https://doi.org/10.52842/conf.acadia.2018.098
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 98-107
summary This paper discusses the authors’ experiences and lessons learned through designing and constructing small- and large-scale robotic prototypes and the fully integrated use of VR and AR for design. Also of focus here are the methodological tools utilized to implement this student-led research in an interdisciplinary educational environment, as well as the design explorations of Mars habitation systems. Through the systems engineering approach, students will generate ideas that may or may not make it to the final design development stage, but may potentially be valuable to future real exploration habitats and mission architectures. The final prototype allows an assessment of the focus parameters, which are the vessels’ transformation capacities and layout adaption. The design objective of this project is to examine strategies for commonality between an interplanetary vehicle (IPV) and a Mars surface habitat. The presented design proposals address this challenge to create a common habitation system in both habitats so that crew members will be familiar with the layout, function, and location throughout the expedition. The design tools operate at the intersection of architectural layout design, mechanics, and structural design, and use origami folding techniques and structural form-finding concepts to generate shell action rigidity. In addition, the project develops a strategy for mobility and transformation of the surface habitat prior to its transformed configuration. The value here lies in understanding lessons from this strategy for both the design process as well as efficiency and optimization in design as a model for terrestrial design.
keywords full paper, bim, flexible structures, performance + simulation, representation + perception, building technologies, vr/ar/mr
series ACADIA
type paper
email
last changed 2022/06/07 07:50

_id caadria2018_161
id caadria2018_161
authors Huang, Xiaoran, White, Marcus and Burry, Mark
year 2018
title Design Globally, Immerse Locally - A Synthetic Design Approach by Integrating Agent Based Modelling with Virtual Reality
doi https://doi.org/10.52842/conf.caadria.2018.1.473
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 473-482
summary The last three decades have witnessed the explosion of technology and its impact on the architecture discipline which has drastically changed the methods of design. New techniques such as Agent-based modeling (ABM) and Virtual Reality (VR) have been widely implemented in architectural and urban design domains, yet the potential integration between these two methods remains arguably unexploited. The investigation in this paper aims to probe the following questions: How can architects and urban designers be informed more comprehensively by melding ABM and VR techniques at the preliminary/conceptual design stage? Which platform is considered more appropriate to facilitate a user-friendly system and reduces the steep learning curve? And what are the potential benefits of this approach in architectural education, particularly for the design studio environment? With those questions, we proposed a prototype in Unity, a multi-platform development tool that originated from the game industry, to simulate and visualize pedestrian behaviors in urban environments with immersive design experience and tested it in a scenario-based case study. This approach has also been further tested in an architectural design studio, demonstrating its technical feasibility as well as the potential contributions to the pedagogy.
keywords Agent based modelling; Virtual Reality; Urban Design
series CAADRIA
email
last changed 2022/06/07 07:49

_id ecaade2018_353
id ecaade2018_353
authors Juzwa, Nina and Krotowski, Tomasz
year 2018
title Sketch - Computer - Imagination - Reflections on Architecture Education Methodology
doi https://doi.org/10.52842/conf.ecaade.2018.1.583
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 583-588
summary The article underlines the problem of introducing computer techniques into the education process in master degree studies in architecture. Following the consumer society, developing technologies, changing social values architecture education changed its continuous principle into two-level system. The system well known from other fields of education results in diversified level of knowledge between admitted students on master studies. This fact in together with large exercise groups and a relatively short time allocated with the project requires methodical approach in relationship between a student and a teacher. The article focuses on complexity of a design process within different stages. Special attention is placed to an early design phase of shaping an architecture form because it demands different ways of presentation including freehand sketching, physical modelling and digital modelling. These tools correspond to the subsequent three phases of the design process, starting with exploration of the idea and context, functional decisions and determining the aesthetics. In authors opinion, the first phase of teaching process held without the use of computer techniques led to a higher originality of the architecture concept and increased efficiency in design process.
keywords sketch; computer ; architect's vision; shaping the architecture
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia20_164p
id acadia20_164p
authors Lange, Christian; Ratoi, Lidia; Co Lim, Dominic; Hu, Jason; Baker, David M.; Yu, Vriko; Thompson, Phil
year 2020
title Reformative Coral Habitats
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 164-169
summary Coral reefs are some of the most diverse ecologies in the marine world. They are the habitat to tens of thousands of different marine species. However, these wildlife environments are endangered across the globe. Recent research estimates that around 75 percent of the remaining coral reefs are currently under threat. In 2018 after a devastating storm, Hong Kong lost around 80% of its existing corals. Consequently, a team consisting of marine biologists and architects at The University of Hong Kong has developed a series of performative structures that have been deployed in the city's waters in July 2020, intending to aid new coral growth over the coming years. The project was commissioned by the Agriculture, Fisheries, and Conservation Department (AFCD) and is part of an ongoing active management measure for coral restoration in Hoi Ha Wan Marine Park in Hong Kong. The following objectives were defined as part of the design and fabrication research of the project. To develop a design strategy that builds on the concept of biomimicry to allow for complex spaces to occur that would provide attributes against the detachment of the inserted coral fragment, hence could enhance a diverse marine life specific to the context of the cities water conditions. To generate an efficient printing path that accommodates the specific morphological design criteria and ensures structural integrity and the functional aspects of the design. To develop an efficient fabrication process with a DIW 3D printing methodology that considers warping, shrinkage, and cracking in the clay material. The research team developed a method that combined an algorithmic design approach for the design of different geometries with a digital additive manufacturing process utilizing robotic 3D clay printing. The overall fabrication strategy for the complex and large pieces sought to ensure structural longevity, optimize production time, and tackle the involved double-sided printing method. Overall, 128 tiles were printed, covering roughly 40sqm of the seabed.
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id acadia18_358
id acadia18_358
authors Lara Ditzel, Patricio; Balas, Leonard; Kalina, Olga; Vasey, Lauren; Bechert, Simon; Krieg ,Oliver David; Menges, Achim; Knippers, Jan
year 2018
title Integrative Fabrication of Sandwich Shells. An integrative approach to design of robotically fabricated wood- based sandwich segmented shells
doi https://doi.org/10.52842/conf.acadia.2018.358
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 358-365
summary This paper presents the development of an integrative and adaptive robotic fabrication process for the production of wooden-based segmented shells of variable thickness. A material and construction process is presented whereby an industrial robot with a two-degree of freedom end-effector acts as active form-work, positioning flexible strips of plywood so they can be assembled into a structurally performative configuration and then filled with a polyurethane expandable foam. The resulting material system is a structurally performative and doubly curved sandwich composite which performs well in bending. This paper discusses the construction process and the material system, methods for structural analysis, an adaptive robotic fabrication process, as well as a computational design tool which integrates material constraints, robotic constraints, and structural performance. The resulting construction system expands the design possibilities for robotic fabrication in wood, particularly as a viable material system for implementation directly in an on-site condition.
keywords work in progress, fabrication & robotics, materials & adaptive systems
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id caadria2018_322
id caadria2018_322
authors Lu, Hangxin, Gu, Jiaxi, Li, Jin, Lu, Yao, Müller, Johannes, Wei, Wenwen and Schmitt, Gerhard
year 2018
title Evaluating Urban Design Ideas from Citizens from Crowdsourcing and Participatory Design
doi https://doi.org/10.52842/conf.caadria.2018.2.297
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 297-306
summary Participatory planning aims at engaging multiple stakeholders including citizens in various stages of planning projects. Adopting participatory design approach in the early stage of planning project facilitates the ideation process of citizens. We have implemented a participatory design study during the 2017 Beijing Design Week and have conducted an interactive design project called "Design your perfect Dashilar: You Place it!". Participants including local residents and visitors were asked to redesign the Yangmeizhu street, a historical street located in Dashilar area by rearranging the buildings of residential, commercial, administration, and cultural functionalities. Apart from using digital design tools, questionnaires, interviews, and sensor network were applied to collect personal preferences data. Computational approaches were used to extract features from designs and personal preferences. In this paper, we illustrate the implementation of the participatory design and the possible applications by combining with crowdsourcing. Participatory design data and citizens profiles with personal preferences were analysed and their correlations were computed. By using crowdsourcing and participatory design, this study shows that the digitalization of participatory design with data science perspective can indicate the implicit requirements, needs and design ideas of citizens.
keywords Participatory design; Crowdsourcing; Human computation; Citizen Design Science; Human Computer Interaction
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2018_065
id caadria2018_065
authors Makki, Mohammed and Showkatbakhsh, Milad
year 2018
title Control of Morphological Variation Through Population Based Fitness Criteria
doi https://doi.org/10.52842/conf.caadria.2018.1.153
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 153-162
summary A primary challenge for the application of an evolutionary process as a design tool is the ability to maintain variation amongst design solutions while simultaneously increasing in fitness. The 'golden rule' of balancing exploration versus exploitation of solutions within the population becomes more critical when the solution set is required to present a controlled degree of phenotypic variation but ensure that convergence of the solution set continues towards increased levels of fitness. The experiments presented within this paper address the control of variation throughout the simulation by means of incorporating a population-based fitness criterion that is utilised as a fitness objective and is calculated dynamically throughout the algorithmic run in both single and multi objective design problems.
keywords Architecture; Computation ; Evolution; Urban; Variation
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia18_434
id acadia18_434
authors Meibodi, Mania Aghaei ; Jipa, Andrei; Giesecke, Rena; Shammas, Demetris; Bernhard, Mathias; Leschok, Matthias; Graser, Konrad; Dillenburger, Benjamin
year 2018
title Smart Slab. Computational design and digital fabrication of a lightweight concrete slab
doi https://doi.org/10.52842/conf.acadia.2018.434
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 434-443
summary This paper presents a computational design approach and novel digital fabrication method for an optimized lightweight concrete slab using a 3D-printed formwork. Smart Slab is the first concrete slab fabricated with a 3D-printed formwork. It is a lightweight concrete slab, displaying three-dimensional geometric differentiation on multiple scales. The optimization of slab systems can have a large impact on buildings: more compact slabs allow for more usable space within the same building volume, refined structural concepts allow for material reduction, and integrated prefabrication can reduce complexity on the construction site. Among the main challenges is that optimized slab geometries are difficult to fabricate in a conventional way because non-standard formworks are very costly. Novel digital fabrication methods such as additive manufacturing of concrete can provide a solution, but until now the material properties and the surface quality only allow for limited applications. The fabrication approach presented here therefore combines the geometric freedom of 3D binderjet printing of formworks with the structural performance of fiber reinforced concrete. Using 3D printing to fabricate sand formwork for concrete, enables the prefabrication of custom concrete slab elements with complex geometric features with great precision. In addition, space for building systems such as sprinklers and Lighting could be integrated in a compact way. The design of the slab is based on a holistic computational model which allows fast design optimization and adaptation, the integration of the planning of the building systems, and the coordination of the multiple fabrication processes involved with an export of all fabrication data. This paper describes the context, design drivers, and digital design process behind the Smart Slab, and then discusses the digital fabrication system used to produce it, focusing on the 3D-printed formwork. It shows that 3D printing is already an attractive alternative for custom formwork solutions, especially when strategically combined with other CNC fabrication methods. Note that smart slab is under construction and images of finished elements can be integrated within couple of weeks.
keywords full paper, digital fabrication, computation, generative design, hybrid practices
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id ijac201816304
id ijac201816304
authors Miao, Yufan; Reinhard Koenig, Katja Knecht, Kateryna Konieva, Peter Buš and Mei-Chih Chang
year 2018
title Computational urban design prototyping: Interactive planning synthesis methods—a case study in Cape Town
source International Journal of Architectural Computing vol. 16 - no. 3, 212-226
summary This article is motivated by the fact that in Cape Town, South Africa, approximately 7.5 million people live in informal settlements and focuses on potential upgrading strategies for such sites. To this end, we developed a computational method for rapid urban design prototyping. The corresponding planning tool generates urban layouts including street network, blocks, parcels and buildings based on an urban designer’s specific requirements. It can be used to scale and replicate a developed urban planning concept to fit different sites. To facilitate the layout generation process computationally, we developed a new data structure to represent street networks, land parcellation, and the relationship between the two. We also introduced a nested parcellation strategy to reduce the number of irregular shapes generated due to algorithmic limitations. Network analysis methods are applied to control the distribution of buildings in the communities so that preferred neighborhood relationships can be considered in the design process. Finally, we demonstrate how to compare designs based on various urban analysis measures and discuss the limitations that arise when we apply our method in practice, especially when dealing with more complex urban design scenarios.
keywords Procedural modeling, spatial synthesis, generative design, urban planning
series journal
email
last changed 2019/08/07 14:03

_id ecaade2018_110
id ecaade2018_110
authors Nguyen, Binh Vinh Duc, Watlom, Thanonchai, Peng, Chengzhi and Wang, Tsung-Hsien
year 2018
title Prototyping Adaptive Architecture - Balancing Flexibility of Folding Patterns and Adaptability of Micro-Kinetic Movements
doi https://doi.org/10.52842/conf.ecaade.2018.2.391
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 391-400
summary The design process of dynamic architecture has been an emerging topic in recent studies, in which researchers try to find an effective method of generating and controlling adaptive components. In this paper, we present a digital-physical modelling process that seeks to explore tectonic fusion of origami folding patterns and micro-kinetic movements. A flexible modular prototype system is developed and evaluated through combining origami-based fabrication simulation and mathematical characterisation mimicking the pinecone's nastic movements. The modular design system is then applied to an urban site as a test case study. The results show how the pinecone-like nastic movements may be translated into design and fabrication of an adaptive architecture. We discuss the lessons learned from the digital-physical prototyping process finding the balance between geometric flexibility and micro-kinetic adaptability.
keywords adaptive architecture; origami folding patterns; micro-kinetic movements; pinecone; parametric modelling; digital-physical prototyping
series eCAADe
email
last changed 2022/06/07 07:58

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