CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id acadia18_88
id acadia18_88
authors Jahn, Gwyllim; Newnham, Cameron; Beanland, Matthew
year 2018
title Making in Mixed Reality. Holographic design, fabrication, assembly and analysis of woven steel structures
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 88-97
doi https://doi.org/10.52842/conf.acadia.2018.088
summary The construction industry’s reliance on two-dimensional documentation results in inefficiency, inconsistency, waste, human error, and increased cost, and limits architectural experimentation with novel form, structure, material or fabrication approaches. We describe a software platform that enables designers to create interactive holographic instructions that translate design models into intelligent processes rather than static drawings. A prototypical project to design and construct a pavilion from bent mild steel tube illustrates the use of this software to develop applications assisting with the design, fabrication, assembly and analysis of the structure. We further demonstrate that fabrication within mixed reality environments can enable unskilled construction teams to assemble complex structures in short time frames and with minimal errors, and outline possibilities for further improvements.
keywords full paper, vr/ar/mr, digital fabrication, digital craft
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id ecaade2018_331
id ecaade2018_331
authors Trento, Armando and Fioravanti, Antonio
year 2018
title Contextual Capabilities Meet Human Behaviour - Round the peg and square the hole
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 613-620
doi https://doi.org/10.52842/conf.ecaade.2018.1.613
summary To improve environmental wellbeing and productivity, design innovation focuses on human's use-process, evolving individual space to flexible and specialized ones, according to the users' tasks - activity-based. BIM models supports sophisticated behaviours' simulation such as energy, acoustics, although it is not able to manage space use-processes. The present paper rather than a report of a case study or the presentation of a new methodology wants to contribute, together with previous works, in sketching a theroretical framework within which it is possible to compute the interaction between users and spaces (and vice versa). The quest is to reflect on possible paths for engineering knowledge and understanding, providing a BIM system the semantic information required to operate adaptively and achieve robust and innovative goal-directed behavior. Compared to current research on simulation systems, this research approach links Context, intended as spaces capabilities to Actor's Behavioural Knowledge including formalization of personality typologies and profiled behavioural patterns. By means of a classical problem solving metaphor, the "squared peg in a round hole" one, multiple categories for goal achievement are sketched, based on reciprocal Actors and Context behaviour adaptation.
keywords Use-process Knowledge; Behavioural Knowledge; Use Simulation; Cognitive Computing
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2018_377
id ecaade2018_377
authors Beaudry Marchand, Emmanuel, Dorta, Tomás and Pierini, Davide
year 2018
title Influence of Immersive Contextual Environments on Collaborative Ideation Cognition - Through design conversations, gestures and sketches
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 795-804
doi https://doi.org/10.52842/conf.ecaade.2018.2.795
summary In the design studio, Virtual Reality (VR) has mainly been included as a visualization tool to explore pre-designed ideas developed in traditional 3D software or using pen on paper. Meanwhile, a reshaping of the design process has been taking place, bringing forward interaction/experiential concerns and co-design approaches throughout disciplines in a push for a more thorough consideration of projects' contexts. This paper reports an exploratory study of how immersive contextual representations influence the co-ideation process. Audio-video recordings of co-ideation sessions (9) from a pedagogical studio were analyzed through verbal and representational (sketches and design gestures) exchanges as occurring in three different conditions: (a) pen on paper, immersive headset-free VR (b) without, and (c) with the use of contextual immersive environment (photogrammetric scans and 3D models). Results show that, although design conversations were similar across all conditions, design gestures were more often directly related to- than independent from the graphical representation only when using an immersive contextual environment. Furthermore, the rate of sketching episodes in general and sketching explanations were considerably lower in this condition. This could imply that use of pre-made context greatly reduces the need of sketching elements to support a clearer co-ideation.
keywords Immersive context; Design gestures; Design conversations; Sketches; Co-design studio; Design cognition
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia18_176
id acadia18_176
authors Bidgoli, Ardavan; Veloso,Pedro
year 2018
title DeepCloud. The Application of a Data-driven, Generative Model in Design
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 176-185
doi https://doi.org/10.52842/conf.acadia.2018.176
summary Generative systems have a significant potential to synthesize innovative design alternatives. Still, most of the common systems that have been adopted in design require the designer to explicitly define the specifications of the procedures and in some cases the design space. In contrast, a generative system could potentially learn both aspects through processing a database of existing solutions without the supervision of the designer. To explore this possibility, we review recent advancements of generative models in machine learning and current applications of learning techniques in design. Then, we describe the development of a data-driven generative system titled DeepCloud. It combines an autoencoder architecture for point clouds with a web-based interface and analog input devices to provide an intuitive experience for data-driven generation of design alternatives. We delineate the implementation of two prototypes of DeepCloud, their contributions, and potentials for generative design.
keywords full paper, design tools software computing + gaming, ai & machine learning, generative design, autoencoders
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id acadia18_424
id acadia18_424
authors Bucklin, Oliver; Drexler, Hans; Krieg, Oliver David; Menges, Achim
year 2018
title Integrated Solid Timber. A multi-requisite system for the computational design,fabrication, and construction of versatile building envelopes
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 424-433
doi https://doi.org/10.52842/conf.acadia.2018.424
summary The paper presents the development of a building system made from solid timber that fulfils the requirements of modern building skins while expanding the design possibilities through innovation in computational design and digital fabrication. Multiple strategies are employed to develop a versatile construction system that generates structure, enclosure and insulation while enabling a broad design space for contemporary architectural expression. The basic construction unit augments the comparatively high insulation values of solid timber by cutting longitudinal slits into beams, generating air chambers that further inhibit thermal conductivity. These units are further enhanced through a joinery system that uses advanced parametric modeling and computerized control to augment traditional joinery techniques. Prototypes of the system are tested at a building component level with digital models and physical laboratory tests. It is further evaluated in a demonstrator building to test development and further refine design, fabrication and assembly methods. Results are integrated into proposals for new methods of implementation. The results of the research thus far demonstrate the validity of the strategy, and continuing research will improve its viability as a building system.
keywords full paper, materials and adaptive systems, digital fabrication, digital craft
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id caadria2018_086
id caadria2018_086
authors Castelo Branco, Renata and Leit?o, António
year 2018
title Algorithmic Architectural Visualization
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 557-566
doi https://doi.org/10.52842/conf.caadria.2018.2.557
summary Digitally-generated visualizations, such as renders or movies, are, nowadays, commonly used as representation methods for architectural creations. This occurs not only in final stages of the process, with the goal of selling the product's image, but also in midst creation process to express concepts and ideas. Presently, the spread of parametric and algorithmic approaches to design creates a problem for visualization, as it enables the almost effortless change of 3D models, thus requiring repeated visualization efforts to keep up with the changes applied to the design. To solve this, we propose extending the algorithmic design approach to also include the high-level description of architectural image creation. The methodology, Algorithmic Architectural Visualization (AAV), also contemplates the required preparation settings for the visualization process, and includes possible visualization productions inspired by film techniques.
keywords Algorithmic Design; Architectural Visualization; Render; Film Grammar
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2018_227
id ecaade2018_227
authors Chatzitsakyris, Panagiotis
year 2018
title EventMode - A new computational design tool for integrating human activity data within the architectural design workflow
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 649-656
doi https://doi.org/10.52842/conf.ecaade.2018.1.649
summary Architectural designers are currently depending on a multitude of elaborate computational tools in order to explore, manipulate and visualize the geometric form of their building projects. However, if architecture can be perceived as the manipulation of geometric form in direct relation to human activities and events that take place inside it, then it is evident that such design parameters are not sufficiently represented in the currently available modeling software. Would it be possible to introduce the human activity element in the aforementioned computational tools in a way that informs the design process and improves the final building product? This paper attempts to answer this question by introducing a new experimental design tool that enables the creation of parametric human activity envelopes within three-dimensional digital models. The novel approach is that this tool enables the parametric interaction of these components with the actual building geometry and generates novel visual and data representations of the 3D model. The goal is to improve the decision-making process of architects as well as their clients by enabling them to evaluate and iterate their designs based not only on the building's form but also on the human spatial events that take place inside it. A prototype implementation demonstrates the tool's practical application through three design examples.
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2018_188
id ecaade2018_188
authors Coppens, Adrien, Mens, Tom and Gallas, Mohamed-Anis
year 2018
title Parametric Modelling Within Immersive Environments - Building a Bridge Between Existing Tools and Virtual Reality Headsets
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 711-716
doi https://doi.org/10.52842/conf.ecaade.2018.2.711
summary Even though architectural modelling radically evolved over the course of its history, the current integration of Augmented Reality (AR) and Virtual Reality (VR) components in the corresponding design tasks is mostly limited to enhancing visualisation. Little to none of these tools attempt to tackle the challenge of modelling within immersive environments, that calls for new input modalities in order to move away from the traditional mouse and keyboard combination. In fact, relying on 2D devices for 3D manipulations does not seem to be effective as it does not offer the same degrees of freedom. We therefore present a solution that brings VR modelling capabilities to Grasshopper, a popular parametric design tool. Together with its associated proof-of-concept application, our extension offers a glimpse at new perspectives in that field. By taking advantage of them, one can edit geometries with real-time feedback on the generated models, without ever leaving the virtual environment. The distinctive characteristics of VR applications provide a range of benefits without obstructing design activities. The designer can indeed experience the architectural models at full scale from a realistic point-of-view and truly feels immersed right next to them.
keywords Computer-aided Design; Parametric modelling; Virtual Reality; Architectural modelling; Human-Computer Interaction
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2018_008
id caadria2018_008
authors Crolla, Kristof, Cheng, Paul Hung Hon, Chan, Ding Yuen Shan, Chan, Arthur Ngo Foon and Lau, Darwin
year 2018
title Inflatable Architecture Production with Cable-Driven Robots
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 9-18
doi https://doi.org/10.52842/conf.caadria.2018.1.009
summary This paper argues for alternative methods for the in-situ integration of robotics in architectural construction. Rather than promoting off-site pre-fabrication through industrial robot applications, it advocates for suspended, light-weight, cable-driven robots that allow flexible and safe onsite implementation. This paper uses the topic of large-scale inflatable architectural realisation as a study case to test the application of such a robot, here with a laser-cutter as end-effecter. This preliminary study covers the design, development, prototyping, and practical testing of an inherently scale-less cable-driven laser-cutter setup. This setup allows for the non-size specific cutting of inflatable structures' components which can be designed with common physics simulation engines. The developed robotic proof of concept forms the basis for several further and future study possibilities that merge the field of architectural design and implementation with mechanical and automation engineering.
keywords Cable-driven robots; In-situ robotic fabrication; Large-scale fabrication; Inflatable architecture; Cross-disciplinarily
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2018_255
id ecaade2018_255
authors Danesh, Foroozan, Baghi, Ali and Kalantari, Saleh
year 2018
title Programmable Paper Cutting - A Method to Digitally Fabricate Transformable, Complex Structural Geometry
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 489-498
doi https://doi.org/10.52842/conf.ecaade.2018.2.489
summary This paper presents a computational approach to generating architectural forms for large spanning structures based on a "paper-cutting" technique. Using this approach, a flat sheet is cut and scored in such a way that a small application of force prompts it to expand into a three-dimensional structure. Our computational system can be used to estimate optimal cutting patterns and to predict the resulting structural characteristics, thereby providing greater rigor to what has previously been an ad-hoc and experimental design approach. To develop the model, we analyzed paper-cutting techniques, extracted the relevant formative parameters, and created a simulation using finite element analysis. We then used a data-mining approach through 400 simulations and applied a regression analysis to create a prediction model. Given a small number of input variables from the designer, this model can rapidly and precisely predict the transformation volume of a paper-cutting pattern. Additional structural characteristics will be modelled in future work. The use of this tool makes paper-cut design approaches more practical by changing a non-systematic, labor-intensive design process into a more precise and efficient one.
keywords Paper-cut?; Transformable geometry; Design method; Model prediction; Data mining; Regression analysis
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2018_292
id ecaade2018_292
authors Dennemark, Martin, Aicher, Andreas, Schneider, Sven and Hailu, Tesfaye
year 2018
title Generative Hydrology Network Analysis - A parametric approach to water infrastructure based urban planning
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 327-334
doi https://doi.org/10.52842/conf.ecaade.2018.2.327
summary Urban water systems need to be dimensioned well to be economical and distribute water in a good quality to all consumers. Their pipe sizes are dependent on demand and location of consuming nodes. Within uncertain development of cities, planning sustainable hydraulic networks is challenging. This paper explores, how the definition of urban design parameters can be supported using parametric urban design models and computational water network analysis. For the latter we developed new components for Grasshopper based on the open accessible water analysis tool EPANET. In two example cases we demonstrate potential applications of this tool for water-sensitive planning of emerging cities to find optimal positions for water sources or pipe diameters. In subsequent research, this could be used to derive probability-based recommendations for the dimensioning of a water network within uncertain growth.
keywords water infrastructure; urban planning; parametric design; uncertainty; emerging cities
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_398
id ecaadesigradi2019_398
authors Fink, Theresa and Koenig, Reinhard
year 2019
title Integrated Parametric Urban Design in Grasshopper / Rhinoceros 3D - Demonstrated on a Master Plan in Vienna
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 313-322
doi https://doi.org/10.52842/conf.ecaade.2019.3.313
summary By 2050 an estimated 70 percent of the world's population will live in megacities with more than 10 million citizens (Renner 2018). This growth calls for new target-oriented, interdisciplinary methods in urban planning and design in cities to meet sustainable development targets. In response, this paper exemplifies an integrated urban design process on a master plan project in Vienna. The objective is to investigate the potential towards a holistic, digital, urban design process aimed at the development of a practical methodology for future designs. The presented urban design process includes analyses and simulation tools within Rhinoceros 3D and its plug-in Grasshopper as quality-enhancing mediums that facilitate the creative approaches in the course of the project. The increase in efficiency and variety of design variants shows a promising future for the practical suitability of this approach.
keywords urban design; parametric modeling; urban simulation; design evaluation; environmental performance
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaade2018_197
id ecaade2018_197
authors Fuchkina, Ekaterina, Schneider, Sven, Bertel, Sven and Osintseva, Iuliia
year 2018
title Design Space Exploration Framework - A modular approach to flexibly explore large sets of design variants of parametric models within a single environment
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 367-376
doi https://doi.org/10.52842/conf.ecaade.2018.2.367
summary Parametric modelling allows to relatively easily generate large sets of design variants (so called design space). Typically, a designer intuitively moves through this design space, resulting in one or several satisfying solutions. Due to the theoretically large number of variants that can be created with parametric models, obviously, there is a high probability that potentially good solutions could be missed, which is not at least because of human cognitive limitations. Consequently, it is necessary to develop a certain strategy to support designers in order to search for design solutions. Even though, various methods to systematically approach large data sets exist, the application of them in the design process is a special case, firstly, due to the existence of many non-specifiable and subjective dimensions (e.g. aesthetics) and secondly because of the multiple ways how designers actually search for solutions. This demands for a more flexible approach to design space exploration. This paper investigates how different methods can be combined to support the exploration of design spaces. Therefore, a conceptual framework with a modular architecture is proposed and its prototypical implementation is demonstrated.
keywords Design Space Exploration; Parametric design
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2018_052
id caadria2018_052
authors Fung, Enrica and Crolla, Kristof
year 2018
title Choreographed Architecture - Body-Spatial Exploration
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 101-110
doi https://doi.org/10.52842/conf.caadria.2018.1.101
summary This paper presents a design-methodological case study that looks into the practical expansion of conventional conceptual architectural design media by incorporating contemporary technology of motion capture. It discusses challenges of integrating dance movement as a real-time input parameter for architectural design that aims at translating body motion into space. The paper consists of four parts, beginning with a historic background overview of scientists, physiologists, artists, choreographers, and architects who have attempted capturing body motion and turning the motion into space. The second part of the paper discusses the iterative development of the 'Dance Machine' as a methodological tool for the integration of motion capture into conceptual architectural design. Thirdly, the paper discusses tested design applications of the 'Dance Machine' by looking at two sited applications. Finally, the overall methodology is critically assessed and discussed in the light of continuous development of creative applications of motion capturing technology. The paper concludes by highlighting the architectural potential found in specific qualities of dance and by advocating for a broader palette of tools, techniques, and input methods for the conceptual design of architecture.
keywords Choreographed architecture; Motion capture; Conceptual design media; Space design; Human body
series CAADRIA
email
last changed 2022/06/07 07:50

_id ijac201816204
id ijac201816204
authors Gengnagel, Christoph; Riccardo La Magna, Mette Ramsgaard Thomsen and Martin Tamke
year 2018
title Shaping hybrids – Form finding of new material systems
source International Journal of Architectural Computing vol. 16 - no. 2, 91-103
summary Form-finding processes are an integral part of structural design. Because of their limitations, the classic approaches to finding a form – such as hanging models and the soap-film analogy – play only a minor role. The various possibilities of digital experimentation in the context of structural optimisation create new options for the designer generating forms, while enabling control over a wide variety of parameters. A complete mapping of the mechanical properties of a structure in a continuum mechanics model is possible but so are simplified modelling strategies which take into account only the most important properties of the structure, such as iteratively approximating to a solution via representations of kinematic states. Form finding is thus an extremely complex process, determined both by the freely selected parameters and by design decisions.
keywords Bending active, form finding, hybrid structures, simulation, textile architecture
series journal
email
last changed 2019/08/07 14:03

_id sigradi2018_1693
id sigradi2018_1693
authors Granero, Adriana Edith
year 2018
title The Inclusion of decentralized and self-organized system in the process of construction of design thinking
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 115-122
summary This work exposes the possible composition of a system composed of "crowd-working" of static, inert, flexible architecture elements, similar or identical entities, the "tesserae" and the integration with the link generated with Artificial Intelligence artifacts, a complex adaptive system, as a first experimental step to developments of Nanomaterials and systems that respond to the construction of the projective thought of the architectural envelope. The research responds to a general strategy of theoretical revision, with inductive and mixed methods. The exploration work examines the relative space within the idea of reason and the social function of architecture.
keywords Self-organized; Decentralized; Nanorrobotic; Parametrism; Architectural Envelope
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_001
id ecaade2018_001
authors Kepczynska-Walczak, A, Bialkowski, S (eds.)
year 2018
title Computing for a better tomorrow, Volume 2
source Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, 860 p.
doi https://doi.org/10.52842/conf.ecaade.2018.2
summary The theme of the 36th eCAADe Conference is Computing for a better tomorrow. When we consider the aims of research activities, design efforts and mastering towards ideal solutions in the area of digital technologies in the built environment, such as CAD, CAM, CAE, BIM, FM, GIS, VR, AR and others, we may realise the actual reason for that is to make life better, healthier, prettier, happier, more sustainable and smarter. The usefulness of undertaken studies might be tested and proved by the noticeable shared approach of putting humans and their environments in a central position: man and the environment, nature and design, art and technology... Natural disasters and climate change, crime and terrorism, disabilities and society ageing - architects, designers and scientists active in the built environment domain are not able to eliminate all the risk, dangers and problems of contemporary world. On the other hand, they have social and moral responsibilities to address human needs and take up this multifaceted challenge. It involves a co-operation and, moreover, an interdisciplinary and user-oriented approach. The complexity of raised problems should not discourage us, on the contrary, it should stimulate activities towards living up to human dreams of a better and sustainable tomorrow. This calls for a revision of methods and tools applied in research, teaching and practice. Where are we? What are the milestones and roadmaps at the end of the second decade of the 21st century? Do we really take the most of the abundance of accumulated knowledge? Or we skip to explore another undiscovered domains? We invited academicians, researchers, professionals and students from all over the world to address the multifaceted notions of using computing in architectural and related domains for developing a better tomorrow. Approaches discussing the theme from the perspective of computer aided design education; design processes and methods; design tool developments; and novel design applications, as well as real world experiments and case studies were welcomed. In order to specifically address some of the questions above, we defined subthemes and organised specific sessions around these subthemes, during the conference as well as in the proceedings.
series eCAADe
last changed 2022/06/07 07:49

_id ecaade2018_000
id ecaade2018_000
authors Kepczynska-Walczak, A, Bialkowski, S (eds.)
year 2018
title Computing for a better tomorrow, Volume 1
source Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, 858 p.
doi https://doi.org/10.52842/conf.ecaade.2018.1
summary The theme of the 36th eCAADe Conference is Computing for a better tomorrow. When we consider the aims of research activities, design efforts and mastering towards ideal solutions in the area of digital technologies in the built environment, such as CAD, CAM, CAE, BIM, FM, GIS, VR, AR and others, we may realise the actual reason for that is to make life better, healthier, prettier, happier, more sustainable and smarter. The usefulness of undertaken studies might be tested and proved by the noticeable shared approach of putting humans and their environments in a central position: man and the environment, nature and design, art and technology... Natural disasters and climate change, crime and terrorism, disabilities and society ageing - architects, designers and scientists active in the built environment domain are not able to eliminate all the risk, dangers and problems of contemporary world. On the other hand, they have social and moral responsibilities to address human needs and take up this multifaceted challenge. It involves a co-operation and, moreover, an interdisciplinary and user-oriented approach. The complexity of raised problems should not discourage us, on the contrary, it should stimulate activities towards living up to human dreams of a better and sustainable tomorrow. This calls for a revision of methods and tools applied in research, teaching and practice. Where are we? What are the milestones and roadmaps at the end of the second decade of the 21st century? Do we really take the most of the abundance of accumulated knowledge? Or we skip to explore another undiscovered domains? We invited academicians, researchers, professionals and students from all over the world to address the multifaceted notions of using computing in architectural and related domains for developing a better tomorrow. Approaches discussing the theme from the perspective of computer aided design education; design processes and methods; design tool developments; and novel design applications, as well as real world experiments and case studies were welcomed. In order to specifically address some of the questions above, we defined subthemes and organised specific sessions around these subthemes, during the conference as well as in the proceedings.
series eCAADe
last changed 2022/06/07 07:49

_id caadria2018_314
id caadria2018_314
authors Kim, Jin Sung, Song, Jae Yeol and Lee, Jin Kook
year 2018
title Approach to the Extraction of Design Features of Interior Design Elements Using Image Recognition Technique
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 287-296
doi https://doi.org/10.52842/conf.caadria.2018.2.287
summary This paper aims to propose deep learning-based approach to the auto-recognition of their design features of interior design elements using given digital images. The recently image recognition technique using convolutional neural networks has shown great success in the various field of research and industry. The open-source frameworks and pre-trained image recognition models supporting image recognition task enable us to easily retrain the models to apply them on any domain. This paper describes how to apply such techniques on interior design process and depicts some demonstration results in that approaches. Furniture that is one of the most common interior design elements has sub-feature including implicit design features, such as style, shape, function as well as explicit properties, such as component, materials, and size. This paper shows to retrain the model to extract some of the features for efficiently managing and utilizing such design information. The target element is chair and the target design features are limited to functional features, materials, seating capacity and design style. Total 3933 chair images dataset and 6 retrained image recognition models were utilized for retraining. Through the combination of those multiple models, inference demonstration also has been described.
keywords Deep learning; Image recognition; Interior design elements; Design feature; Chair
series CAADRIA
email
last changed 2022/06/07 07:52

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