CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2018_164
id ecaade2018_164
authors Chang, Mei-Chih, Buš, Peter, Tartar, Ayça, Chirkin, Artem and Schmitt, Gerhard
year 2018
title Big-Data Informed Citizen Participatory Urban Identity Design
doi https://doi.org/10.52842/conf.ecaade.2018.2.669
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 669-678
summary The identity of an urban environment is important because it contributes to self-identity, a sense of community, and a sense of place. However, under present-day conditions, the identities of expanding cities are rapidly deteriorating and vanishing, especially in the case of Asian cities. Therefore, cities need to build their urban identity, which includes the past and points to the future. At the same time, cities need to add new features to improve their livability, sustainability, and resilience. In this paper, using data mining technologies for various types of geo-referenced big data and combine them with the space syntax analysis for observing and learning about the socioeconomic behavior and the quality of space. The observed and learned features are identified as the urban identity. The numeric features obtained from data mining are transformed into catalogued levels for designers to understand, which will allow them to propose proper designs that will complement or improve the local traditional features. A workshop in Taiwan, which focuses on a traditional area, demonstrates the result of the proposed methodology and how to transform a traditional area into a livable area. At the same time, we introduce a website platform, Quick Urban Analysis Kit (qua-kit), as a tool for citizens to participate in designs. After the workshop, citizens can view, comment, and vote on different design proposals to provide city authorities and stakeholders with their ideas in a more convenient and responsive way. Therefore, the citizens may deliver their opinions, knowledge, and suggestions for improvements to the investigated neighborhood from their own design perspective.
keywords Urban identity; unsupervised machine learning; Principal Component Analysis (PCA); citizen participated design; space syntax
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_257
id ecaade2018_257
authors Guo, Zhe, Yin, Hao and Yuan, Philip F.
year 2018
title Spatial Redesign Method Based on Behavior Data Visualization System - UWB interior positioning technology based office space redesign method research
doi https://doi.org/10.52842/conf.ecaade.2018.2.577
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 577-584
summary There is a typical symbiotic relationship between behavior and space. Design and evaluation of space are also inseparable from people's behavioral needs. Therefore, the study of behavior patterns can be regarded as the process of exploring the relationship between human and space. Traditional behavioral research lacks precise micro-individual data and analytical tools to express complex environments, and is more inclined to macro and qualitative static analysis. With the maturity of indoor positioning technology, the use of big data as a medium to quantitatively study the laws of behavior has gradually penetrated into the micro-level of indoor space. This paper begins with a brief introduction of the behavioral performance research process in history. The paper then describes the method that constructs the observation, quantification and visualization process of behavior data by using UWB positioning technology and visualization implementation system through an on-site experiment of office space. The last part of this paper discusses the establishment of spatial redesign method by mining the behavior data, and translating the results into spatial attributes.
keywords behavior data visualization; UWB interior positioning technology; data mining; spatial redesign method
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2018_1875
id sigradi2018_1875
authors Kalantari, Cruze-Garza; Banner, Pamela; Contreras-Vidal, Jose Luis
year 2018
title Computationally Analyzing Biometric Data and Virtual Response Testing in Evaluating Learning Performance of Educational Setting Through
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 390-396
summary Due to construction costs, the human effects of innovations in architectural design can be expensive to test. Post-occupancy studies provide valuable data about what did and did not work in the past, but they cannot provide direct feedback for new ideas that have not yet been attempted. This presents designers with something of a dilemma. How can we harness the best potential of new technology and design innovation, while avoiding costly and potentially harmful mistakes? The current research use virtual immersion and biometric data to provide a new form of extremely rigorous human-response testing prior to construction. The researchers’ hypothesis was that virtual test runs can help designers to identify potential problems and successes in their work prior to its being physically constructed. The pilot study aims to develop a digital pre-occupancy toolset to understand the impact of different interior design variables of learning environment (independent variables) on learning performance (dependent variable). This project provides a practical toolset to test the potential human impacts of architectural design innovations. The research responds to a growing call in the field for evidence-based design and for an inexpensive means of evaluating the potential human effects of new designs. Our research will address this challenge by developing a prototype mobile brain-body imaging interface that can be used in conjunction with virtual immersion.
keywords Signal Processing; Brain; EEG; Virtual Reality; Big Data; Learning Performance
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia18_118
id acadia18_118
authors Kalantari, Saleh; Contreras-Vidal, Jose Luis; Smith, Joshua Stanton; Cruz-Garza, Jesus; Banner, Pamela
year 2018
title Evaluating Educational Settings through Biometric Data and Virtual Response Testing
doi https://doi.org/10.52842/conf.acadia.2018.118
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 118-125
summary The physical design of the learning environment has been shown to contribute significantly to student performance and educational outcomes. However, the existing literature on this topic relies primarily on generalized observations rather than on rigorous empirical testing. Broad trends in environmental impacts have been noted, but there is a lack of detailed evidence about how specific design variables can affect learning performance. The goal of this study was to apply a new approach in examining classroom design innovations. We developed a protocol to evaluate the effectiveness of classroom designs by measuring the physical responses of study participants as they interacted with different designs using a virtual reality platform. Our hypothesis was that virtual “test runs” can help designers to identify potential problems and successes in their work prior to its being physically constructed. The results of our initial pilot study indicated that this approach could yield important results about human responses to classroom design, and that the virtual environment seemed to be a reliable testing substitute when compared against real classroom environments. In addition to leading toward practical conclusions about specific classroom design variables, this project provides a new kind of research method and toolset to test the potential human impacts of a wide variety of architectural innovations.
keywords work in progress, signal processing, eeg, virtual reality, big data, learning performance
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id sigradi2018_1333
id sigradi2018_1333
authors Lica Chokyu, Margaret
year 2018
title Shape Grammar and Social Housing: recognizing patterns in favelas’ buildings
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 170-175
summary Social Housing is worldwide problem, especially in underdeveloped countries. In Brazil, people do solve this issue with self-made houses, in irregular land occupations. As a result, those informal settlements, also known as favelas, proliferate in medium and big cities all over the country, in very poor infrastructure. On the other hand, governmental policies for social housing development are often criticized, because of several reasons, including architectural design, frequently unfit for the families assisted. The present work observes the architecture developed in self-made houses at Favela da Rocinha and presents Shape Grammar as an instrument for analysis of frequent solutions, in order to provide data for adequate architectural design.
keywords Shape grammar; Favelas; Informal architecture, Teaching observation
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_382
id ecaade2018_382
authors Tsitsipa, Vasiliki, Achillias, George and Parthenios, Panagiotis
year 2018
title Using Big Data to Design User-Centric Museums - From visitors loyal to museums to museums loyal to users
doi https://doi.org/10.52842/conf.ecaade.2018.2.233
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 233-242
summary With a view to design-led digital applications that meet the material world, we create hybrid spaces, where the user/visitor is active and takes part in one action in the material and virtual world. So, today, museums all over the world face the opportunity to re-invent themselves and their relationships with their visitors. They establish a complex non-linear dynamic ecosystem. ?his transformation brings out series of queries, such as the role of the architect that redefines the museum process and the new terms in the museum context. This paper refers to the dynamic changes that define a hybrid environment, describes the transformation into a user-centric museum and the approach to create visitor/user-centered museum and how this was applied into the Archaeological Museum in Chania, Crete. A museum that places visitors at the center of its mission.
keywords user-centric museum; hypersonalisation; museography; experience; architecture
series eCAADe
email
last changed 2022/06/07 07:57

_id caadria2018_237
id caadria2018_237
authors Yi, Taeha, Lee, Injung, Lee, Chae-Seok, Lee, Gi Bbeum, Kim, Meereh and Lee, Ji-Hyun
year 2018
title Interactive Data Acquisition for CBR System Based Smart Home Assistant - Utilizing Function-Behavior-Structure Framework
doi https://doi.org/10.52842/conf.caadria.2018.2.525
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 525-534
summary This research aims to develop a Case-Based Reasoning (CBR) system that recommends services to users in IoT environment. To develop this system, we establish a framework that designs raw data into analyzable information using Function-Behavior-Structure properties. Also, we develop an interactive flow of data acquisition that builds up cases gradually by gathering data through conversational interactions between the system and its user. This research develop a prototype of this system based on simulated cases. Finally, the prototype of this system was evaluated by experts in the field of system design to verify how the service (solution) recommended by system is similar with them. The results of this evaluation showed an agreement of average 54%, but found that there was a big difference from the experts in the specific context. This result implies that it is necessary to improve the context awareness in the reasoning process of this system.
keywords Case Based Reasoning; Function-Behavior-Structure framework; Service recommendation; IoT environment; Conversation
series CAADRIA
email
last changed 2022/06/07 07:57

_id acadia18_186
id acadia18_186
authors Yin, Hao; Guo, Zhe; Zhao, Yao; Yuan, Philip F.
year 2018
title Behavior Visualization System Based on UWB Positioning Technology
doi https://doi.org/10.52842/conf.acadia.2018.186
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 186-195
summary This paper takes behavioral performance as a starting point and uses ultra-wideband (UWB) positioning technology and visualization methods to accurately collect and present in-place behavioral data so as to explore the behavioral characteristics of space users. In this process, we learned the observation, quantification, and presentation of behavioral data from the evolution of behavioral research. Secondly, after a comparative analysis of four types of indoor positioning technologies, we selected UWB-positioning technology and the JavaScript programming language as the development tools for a behavior visualization system. Next, we independently developed the behavior visualization system, which required a deep understanding of the working principle of UWB technology and the visualization method of the JavaScript programming language. Finally, the system was applied to an actual space, collecting and presenting users’ behavioral characteristics and habits in order to verify the applicability of the system in the field of behavioral research.
keywords full paper, design tools, ai + machine learning, big data, behavioral performance + simulation
series ACADIA
type paper
email
last changed 2022/06/07 07:57

_id acadia18_176
id acadia18_176
authors Bidgoli, Ardavan; Veloso,Pedro
year 2018
title DeepCloud. The Application of a Data-driven, Generative Model in Design
doi https://doi.org/10.52842/conf.acadia.2018.176
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 176-185
summary Generative systems have a significant potential to synthesize innovative design alternatives. Still, most of the common systems that have been adopted in design require the designer to explicitly define the specifications of the procedures and in some cases the design space. In contrast, a generative system could potentially learn both aspects through processing a database of existing solutions without the supervision of the designer. To explore this possibility, we review recent advancements of generative models in machine learning and current applications of learning techniques in design. Then, we describe the development of a data-driven generative system titled DeepCloud. It combines an autoencoder architecture for point clouds with a web-based interface and analog input devices to provide an intuitive experience for data-driven generation of design alternatives. We delineate the implementation of two prototypes of DeepCloud, their contributions, and potentials for generative design.
keywords full paper, design tools software computing + gaming, ai & machine learning, generative design, autoencoders
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id ecaade2018_135
id ecaade2018_135
authors Briscoe, Danelle
year 2018
title Living Wall - Information Workflow and Collaboration
doi https://doi.org/10.52842/conf.ecaade.2018.1.207
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 207-212
summary Beyond the benefits of standard documentation agreeance and project management coordination, many architects and other design professionals express concern over the limitation of Building Information Modelling (BIM) process may have on the design process, or better yet social responsibility or ecological benefit. For Living Wall facade exploration, this research suggests BIM is arguably an effective tool to support innovation in the design process, as well as promote collaboration between ecology and architecture disciplines. Ecological measures and data collection evidence further validates BIM procedural clarity and recognizes building façade exploration both technologically and environmentally.
keywords Living Wall; BIM; data collection
series eCAADe
email
last changed 2022/06/07 07:54

_id lasg_whitepapers_2019_063
id lasg_whitepapers_2019_063
authors Börner, Katy; and Andreas Bueckle
year 2019
title Envisioning Intelligent Interactive Systems; Data Visualizations for Sentient Architecture
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.063 - 088
summary This paper presents data visualizations of an intelligent environment that were designed to serve the needs of two stakeholder groups: visitors wanting to understand how that environment operates, and developers interested in optimizing it. The visualizations presented here were designed for [Amatria], a sentient sculpture built by the Living Architecture Systems Group (LASG) at Indiana University Bloomington, IN, USA, in the spring of 2018. They are the result of an extended collaboration between LASG and the Cyberinfrastructure for Network Science Center (CNS) at Indiana University. We introduce [Amatria], review related work on the visualization of smart environments and sentient architectures, and explain how the Data Visualization Literacy Framework (DVL-FW) can be used to develop visualizations of intelligent interactive systems (IIS) for these two stakeholder groups.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id sigradi2018_1329
id sigradi2018_1329
authors Campos Fialho, Beatriz; A. Costa, Heliara; Logsdon, Louise; Minto Fabrício, Márcio
year 2018
title CAD and BIM tools in Teaching of Graphic Representation for Engineering
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 961-968
summary BIM technology has represented an advance and a break of the design process’ paradigm, impacting both academia and construction market. Reporting a didactic experience in the Civil Engineering graduation, this article aims to understand the teaching and learning process of graphic representation, by using CAD and BIM tools. The research included Literature Review and Empirical Study, whose data collection was based on the application of questionnaires, practical exercises and theoretical test with the students. As a contribution, we highline the complementary nature of the tools and the potentialities of BIM for teaching graphic representation.
keywords Graphic Representation; CAD System Education; CAE System Education. BIM
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_227
id ecaade2018_227
authors Chatzitsakyris, Panagiotis
year 2018
title EventMode - A new computational design tool for integrating human activity data within the architectural design workflow
doi https://doi.org/10.52842/conf.ecaade.2018.1.649
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 649-656
summary Architectural designers are currently depending on a multitude of elaborate computational tools in order to explore, manipulate and visualize the geometric form of their building projects. However, if architecture can be perceived as the manipulation of geometric form in direct relation to human activities and events that take place inside it, then it is evident that such design parameters are not sufficiently represented in the currently available modeling software. Would it be possible to introduce the human activity element in the aforementioned computational tools in a way that informs the design process and improves the final building product? This paper attempts to answer this question by introducing a new experimental design tool that enables the creation of parametric human activity envelopes within three-dimensional digital models. The novel approach is that this tool enables the parametric interaction of these components with the actual building geometry and generates novel visual and data representations of the 3D model. The goal is to improve the decision-making process of architects as well as their clients by enabling them to evaluate and iterate their designs based not only on the building's form but also on the human spatial events that take place inside it. A prototype implementation demonstrates the tool's practical application through three design examples.
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2018_301
id ecaade2018_301
authors Cocho-Bermejo, Ana, Birgonul, Zeynep and Navarro-Mateu, Diego
year 2018
title Adaptive & Morphogenetic City Research Laboratory
doi https://doi.org/10.52842/conf.ecaade.2018.2.659
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 659-668
summary "Smart City" business model is guiding the development of future metropolises. Software industry sales to town halls for city management services efficiency improvement are, these days, a very pro?table business. Being the model decided by the industry, it can develop into a dangerous situation in which the basis of the new city design methodologies is decided by agents outside academia expertise. Drawing on complex science, social physics, urban economics, transportation theory, regional science and urban geography, the Lab is dedicated to the systematic analysis of, and theoretical speculation on, the recently coined "Science of Cities" discipline. On the research agenda there are questions arising from the synthesis of architecture, urban design, computer science and sociology. Collaboration with citizens through inclusion and empowerment, and, relationships "City-Data-Planner-Citizen" and "Citizen-Design-Science", configure Lab's methodology provoking a dynamic responsive process of design that is yet missing on the path towards the real responsive city.
keywords Smart City; Morphogenetic Urban Design; Internet of Things; Building Information Modelling; Evolutionary Algorithms; Machine Learning & Artificial Intelligence
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_139
id ecaade2018_139
authors Cudzik, Jan and Radziszewski, Kacper
year 2018
title Artificial Intelligence Aided Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2018.1.077
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 77-84
summary Tools and methods used by architects always had an impact on the way building were designed. With the change in design methods and new approaches towards creation process, they became more than ever before crucial elements of the creation process. The automation of architects work has started with computational functions that were introduced to traditional computer-aided design tools. Nowadays architects tend to use specified tools that suit their specific needs. In some cases, they use artificial intelligence. Despite many similarities, they have different advantages and disadvantages. Therefore the change in the design process is more visible and unseen before solution are brought in the discipline. The article presents methods of applying the selected artificial intelligence algorithms: swarm intelligence, neural networks and evolutionary algorithms in the architectural practice by authors. Additionally research shows the methods of analogue data input and output approaches, based on vision and robotics, which in future combined with intelligence based algorithms, might simplify architects everyday practice. Presented techniques allow new spatial solutions to emerge with relatively simple intelligent based algorithms, from which many could be only accomplished with dedicated software. Popularization of the following methods among architects, will result in more intuitive, general use design tools.
keywords computer aideed design; artificial intelligence,; evolutionary algorithms; swarm behaviour; optimization; parametric design
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia18_336
id acadia18_336
authors Forren, James; Nicholas, Claire
year 2018
title Lap, Twist, Knot. Intentionality in digital-analogue making environments
doi https://doi.org/10.52842/conf.acadia.2018.336
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 336-341
summary This paper discusses a theoretical approach and method of making in computational design and construction. The project examines digital and analogue building practices through a social anthropological and STS lens to better understand the use of technology in complex making environments. We position this with respect to contemporary investigations of materials in architecture which use physical and virtual prototyping and collaborative building. Our investigation extends this work by parsing complex making through ethnographic analysis. In doing so we seek to recalibrate computational design methods which privilege rote execution of digital form. This inquiry challenges ideas of agency and intention as ‘enabled’ by new technologies or materials. Rather, we investigate the troubling (as well as extension) of explicit designer intentions by the tacit intentions of technologies. Our approach is a trans-disciplinary investigation synthesizing architectural making and ethnographic analysis. We draw on humanistic and social science theories which examine activities of human-technology exchange and architectural practices of algorithmic design and fabrication. We investigate experimental design processes through prototyping architectural components and assemblies. These activities are examined by collecting data on human-technology interactions through field notes, journals, sketches, and video recordings. Our goal is to foster (and acknowledge) more complex, socially constructed methods of design and fabrication. This work in progress, using a cement composite fabric, is a preliminary study for a larger project looking at complex making in coordination with public engagement.
keywords work in progress, illusory dichotomies, design theory & history, materials/adaptive systems, collaboration, hybrid practices
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id caadria2018_010
id caadria2018_010
authors Han, Lu and Cardoso Llach, Daniel
year 2018
title Ludi: A Concurrent Physical and Digital Modeling Environment
doi https://doi.org/10.52842/conf.caadria.2018.1.515
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 515-523
summary This paper explores the potential of a concurrent physical and digital modeling environment. We describe a prototype for a novel design modeling interface where users can take advantage of the affordances of both physical and digital modeling environments, and work back and forth between the two. Using Processing, along with the Kinect depth sensor, the system uses depth data read from a physical modeling space to produce an enhanced digital representation in real time. Users can design by moving and stacking wooden blocks in a physical space, which is represented (and enhanced) digitally as a "voxel space," which can in turn be edited digitally. The result is a proof-of-concept concurrent physical and digital modeling environment combining design affordances specific to each media: the physical space offers tactile and embodied forms of design inter-action, and the digital space offers parametric editing capabilities, along with the capacity to view the modeling space from different perspectives, and perform basic analyses on designs. Following a brief review of experimental computational and tangible interaction design interfaces, the paper discusses the system's implementation, its limitations, and future steps.
keywords Computational Design; Processing; Concurrent Modeling Environment; Tangible Interaction
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2018_310
id ecaade2018_310
authors Jabi, Wassim, Aish, Robert, Lannon, Simon, Chatzivasileiadi, Aikaterini and Wardhana, Nicholas Mario
year 2018
title Topologic - A toolkit for spatial and topological modelling
doi https://doi.org/10.52842/conf.ecaade.2018.2.449
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 449-458
summary This paper describes non-manifold topology (NMT) as it relates to the field of architecture and presents Topologic, an open-source software modelling library enabling hierarchical and topological representations of architectural spaces, buildings and artefacts through NMT. Topologic is designed as a core library and additional plugins to visual data flow programming (VDFP) software. The software architecture and class hierarchy are explained and two domain-specific demonstrative tools (TopologicEnergy and TopologicStructure) are presented to illustrate how third-party software developers could use Topologic to build their own solutions. The paper concludes with a reflection on the benefits and limitations of NMT in the design and simulation workflows and outlines future work.
keywords Non-manifold topology; Visual data flow programming; Building performance simulation; Structural analysis; Computational design; Building information modelling
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2018_1473
id sigradi2018_1473
authors Kimi Cogima, Camila; V. V. de Paiva, Pedro; Dezen-Kempter, Eloisa; G. De Carvalho, Marco Antonio
year 2018
title Digital scanning and BIM modeling for modern architecture preservation: the Oscar Niemeyer’s Church of Saint Francis of Assisi
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 457-462
summary The Building Information Modelling (BIM) technology enabled improvement in the design, construction and maintenance stages highly. In the field of existing buildings, including historical assets, this technology has not yet had the same impact. This paper presents a methodology to create an intelligent digital model for an outstanding building from modern architecture in Brazil using multiple reality-based technologies. The fusion of the different point cloud raw data generated a high-resolution Dense Surface Model (DSM), the base of an accurate and detailed parametric Model. This study demonstrated the potential of digital surveying, including low-cost sensors, and BIM for built heritage documentation.
keywords Reality-based surveying; Point cloud; As-is model; Building Information Modelling; Modern Heritage
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2018_210
id caadria2018_210
authors Lin, Yuqiong, Zheng, Jingyun, Yao, Jiawei and Yuan, Philip F.
year 2018
title Research on Physical Wind Tunnel and Dynamic Model Based Building Morphology Generation Method
doi https://doi.org/10.52842/conf.caadria.2018.2.165
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 165-174
summary The change of the building morphology directly affects the surrounding environment, while the evaluation of these environment data becomes the main basis for the genetic iterations of the building morphology. Indeed, due to the complexity of the outdoor natural ventilation, multiple factors in the site could be the main reasons for the change of air flow. Thus, the architect is suggested to take the wind environment as the main morphology generation factor in the early stage of the building design. Based on the research results of 2017 DigitalFUTURE Wind Tunnel Visualization Workshop, a novel self-form-finding method in design infancy has been proposed. This method uses Arduino to carry out the dynamic design of the building model, which can not only connect the sensor to monitor the wind environment data, but also contribute the building model to correlate with the wind environment data in real time. The integration of the Arduino platform and the physical wind tunnel can create the possibility of continuous and real-time physical changes, data collection and wind environment simulation, using quantitative environmental factors to control building morphology, and finally achieve the harmony among the building, environment and human.
keywords Physical wind tunnel; dynamic model; building morphology generation; environmental performance design; wind environment visualization
series CAADRIA
email
last changed 2022/06/07 07:59

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