CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures
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This paper presents the results of an interactive installation in which visitors can provide any variety of objects to a collaborative robotic manipulator (UR5) which recognizes part geometry and attempts to construct a dry-stacked wall from the material offerings. A visual and auditory interface provides suggestions and error messages to participants to facilitate an understanding of the acceptable material morphologies which can be used within the constraints of the system.
This paper makes the case that video game technology and its audiences have reached a state of technical capability that could allow for architectural platforms to emerge, one in which players could learn, create, and share architectural designs. Such a platform comes with a series of ethical imperatives, questions of value proposition, and liabilities, as well as a high potential to communicate and proliferate architectural knowledge and know-how. Common’hood, currently under development, will be used as a case study to engage the development of an ethical architectural platform that develops a proposition towards authorship, ownership, and collective engagement.
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