CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 281

_id ecaade2018_169
id ecaade2018_169
authors Kasahara, Maki, Matsushita, Kiwa and Mizutani, Akihiro
year 2018
title Learning from Generative Design System in the 60's - Case Study of Agricultural City Project by Kisho Kurokawa
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 95-102
doi https://doi.org/10.52842/conf.ecaade.2018.2.095
summary The concept of generative design in Architecture and Urbanism can be found in the 60's before the wide availability of computer technology. This paper decodes one of the urban projects by Metabolist in 1960, which was intended to be a generative system applicable to other sites and evolves over time. Through our analysis, we de-code the formulation process, and verified our hypothesis by re-coding into the program using the software, Rhinoceros and Grasshopper. We found that the determinate factors rule more at the macro level of the project, but the parameters are set by taking the local conditions into account. At the micro level, the system leaves more freedom to accommodate various needs, reflecting the philosophy of the Metabolists. The investigation on this historical predecessor can provide useful insights for parameter settings in future generative system design.
keywords Generative Design; Grasshopper; Kisho Kurokawa
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2018_232
id ecaade2018_232
authors Al Bondakji, Louna, Chatzi, Anna-Maria, Heidari Tabar, Minoo, Wesseler, Lisa-Marie and Werner, Liss C.
year 2018
title VR-visualization of High-dimensional Urban Data
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 773-780
doi https://doi.org/10.52842/conf.ecaade.2018.2.773
summary The project aims to investigate the possibility of VR in a combination of visualizing high-dimensional urban data. Our study proposes a data-based tool for urban planners, architects, and researchers to 3D visualize and experience an urban quarter. Users have a possibility to choose a specific part of a city according to urban data input like "buildings, streets, and landscapes". This data-based tool is based on an algorithm to translate data from Shapefiles (.sh) in a form of a virtual cube model. The tool can be scaled and hence applied globally. The goal of the study is to improve understanding of the connection and analysis of high-dimensional urban data beyond a two-dimensional static graph or three-dimensional image. Professionals may find an optimized condition between urban data through abstract simulation. By implementing this tool in the early design process, researchers have an opportunity to develop a new vision for extending and optimizing urban materials.
keywords Abstract Urban Data Visualization; Virtual Reality; Geographical Information System
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_164
id ecaade2018_164
authors Chang, Mei-Chih, Buš, Peter, Tartar, Ayça, Chirkin, Artem and Schmitt, Gerhard
year 2018
title Big-Data Informed Citizen Participatory Urban Identity Design
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 669-678
doi https://doi.org/10.52842/conf.ecaade.2018.2.669
summary The identity of an urban environment is important because it contributes to self-identity, a sense of community, and a sense of place. However, under present-day conditions, the identities of expanding cities are rapidly deteriorating and vanishing, especially in the case of Asian cities. Therefore, cities need to build their urban identity, which includes the past and points to the future. At the same time, cities need to add new features to improve their livability, sustainability, and resilience. In this paper, using data mining technologies for various types of geo-referenced big data and combine them with the space syntax analysis for observing and learning about the socioeconomic behavior and the quality of space. The observed and learned features are identified as the urban identity. The numeric features obtained from data mining are transformed into catalogued levels for designers to understand, which will allow them to propose proper designs that will complement or improve the local traditional features. A workshop in Taiwan, which focuses on a traditional area, demonstrates the result of the proposed methodology and how to transform a traditional area into a livable area. At the same time, we introduce a website platform, Quick Urban Analysis Kit (qua-kit), as a tool for citizens to participate in designs. After the workshop, citizens can view, comment, and vote on different design proposals to provide city authorities and stakeholders with their ideas in a more convenient and responsive way. Therefore, the citizens may deliver their opinions, knowledge, and suggestions for improvements to the investigated neighborhood from their own design perspective.
keywords Urban identity; unsupervised machine learning; Principal Component Analysis (PCA); citizen participated design; space syntax
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_301
id ecaade2018_301
authors Cocho-Bermejo, Ana, Birgonul, Zeynep and Navarro-Mateu, Diego
year 2018
title Adaptive & Morphogenetic City Research Laboratory
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 659-668
doi https://doi.org/10.52842/conf.ecaade.2018.2.659
summary "Smart City" business model is guiding the development of future metropolises. Software industry sales to town halls for city management services efficiency improvement are, these days, a very pro?table business. Being the model decided by the industry, it can develop into a dangerous situation in which the basis of the new city design methodologies is decided by agents outside academia expertise. Drawing on complex science, social physics, urban economics, transportation theory, regional science and urban geography, the Lab is dedicated to the systematic analysis of, and theoretical speculation on, the recently coined "Science of Cities" discipline. On the research agenda there are questions arising from the synthesis of architecture, urban design, computer science and sociology. Collaboration with citizens through inclusion and empowerment, and, relationships "City-Data-Planner-Citizen" and "Citizen-Design-Science", configure Lab's methodology provoking a dynamic responsive process of design that is yet missing on the path towards the real responsive city.
keywords Smart City; Morphogenetic Urban Design; Internet of Things; Building Information Modelling; Evolutionary Algorithms; Machine Learning & Artificial Intelligence
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_w11
id ecaade2018_w11
authors Kunze, Antje, Marz, Michael and Wyka, Edyta
year 2018
title Smart Communities - Unleashing the Potential of Data for Smart Communities
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 69-70
doi https://doi.org/10.52842/conf.ecaade.2018.1.069
summary Are you excited about data, mapping and analytics and want to learn new skills? Then you'll love our hands-on workshop on how to collect and blend open and premium data with the cities' everyday planning and management tasks, analyze urban environments, and deliver the results in stunning 2D and 3D web mapping apps.
keywords smart city; GIS; data visualisation; data driven design
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2018_293
id caadria2018_293
authors Lee, Jisun and Lee, Hyunsoo
year 2018
title The Visible and Invisible Network of a Self-Organizing Town - Agent-Based Simulation for Investigating Urban Development Process
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 411-420
doi https://doi.org/10.52842/conf.caadria.2018.2.411
summary This study applies self-organization as a methodology to understand the complex process of city networks caused by interactions between spatial structures and individual behaviors. The agent-based simulations have been conducted to investigate the visible and invisible networks understanding the self-organized aspects of city development processes. To develop optimal future networks providing connectivity and accessibility this study investigates spatial network configurations from internal individual behavior and movement. As results, it was found that the spatial configurations of the agent movement trails match to the current district boundaries and the similar network patterns were seen in various control values of agent behavior settings. This study contributes to searching out the hierarchy of network structures which is an important factor for re-planning of the way system.
keywords Agent-based simulation; network analysis ; self organization ; urban development process ; Physarum polycephalum
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2018_1587
id sigradi2018_1587
authors Maia, Marcelo; Borges, Jéssica; Brito, Michele; de Sá, Ana Isabel
year 2018
title Internet of Things Technology and Policy in Belo Horizonte Public Transportation System
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 568-573
summary From a critical point of view regarding Smart Cities, this paper presents an overview of Brazilian policies concerning the application of Internet of Things (IoT) on public transportation systems, using as a case study the city of Belo Horizonte. We performed a critical analysis of its public transportation system considering the already installed IoT infrastructure, including mobile communication technology that uses distributed locative media among users. Our main focus was understanding its use, potential and political dimension, specially concerning terms of use and data distribution and sharing between users, public administration and private companies that compose the transportation system.
keywords urban transportation system; technopolitics; internet of things; smart city; instant city
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia18_72
id acadia18_72
authors Nagy, Danil; Stoddart, Jim; Villaggi, Lorenzo; Burger, Shane; Benjamin, David
year 2018
title Digital Dérive. Reconstructing urban environments based on human experience
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 72-81
doi https://doi.org/10.52842/conf.acadia.2018.072
summary This paper describes a novel method for reconstructing urban environments based on individual occupant experience. The method relies on a low-cost off-the-shelf 360-degree camera to capture video and audio data from a natural walk through the city. It then uses a custom workflow based on an open-source Structure from Motion (SfM) library to reconstruct a dense point cloud from images extracted from the 360-degree video. The point cloud and audio data are then represented within a virtual reality (VR) model, creating a multisensory environment that immerses the viewer into the subjective experience of the occupant.

This work questions the role of precision and fidelity in our experience and representation of a “real” physical environment. On the one hand, the resulting VR environment is less complete and has lower fidelity than digital environments created through traditional modeling and rendering workflows. On the other hand, because each point in the point cloud is literally sampled from the actual environment, the resulting model also captures more of the noise and imprecision that characterizes our world. The result is an uncanny immersive experience that is less precise than traditional digital environments, yet represents many more of the unique physical characteristics that define our urban experiences.

keywords full paper, urban design & analysis, representation + perception, interactive simulations, virtual reality
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id acadia18_30
id acadia18_30
authors Przybylski, Maya
year 2018
title Critical Computational Literacy: A Call for the Development of Socially Aware, Ethically Minded Research within ACADIA
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 30-35
doi https://doi.org/10.52842/conf.acadia.2018.030
summary As computational design matures and strives to move out of the studio/lab and into the real world, multiple dimensions of literacy, valuing the social, the political, and the ethical as well as the technical and the creative, must be acknowledged and supported. This paper evaluates the presence of research advancing socially aware, ethically minded issues currently found in ACADIA’s body of research and offers a strategy for shaping future work in this area. First, data from the CumInCAD index is used to provide a quantitative understanding of the degree to which these issues are represented in ACADIA’s history, with particular focus on the last decade. The paper goes on to articulate key offerings from the field of Software Studies to motivate and identify possible entry points for computational designers to further engage the social and ethical agencies tied to their work. Within this context, the paper argues that the set of lenses used to understand a project's digital components expands to include social, cultural, political, and ethical effects in addition to the technical realities of implementation. The analytical methods presented are intended to support a preliminary survey of ACADIA's literature and serve as a first step in identifying avenues for pursuing socially aware, ethically minded computational design research.
keywords work in progress, design theory & history, history/theory of computation, hybrid practices, ethics
series ACADIA
type paper
email
last changed 2022/06/07 08:00

_id ecaade2018_198
id ecaade2018_198
authors Servières, Myriam, Piga, Barbara, Morello, Eugenio, Requena, Ignacio, L'Her, Gwendoline, Saulnier-Sinan, Steven and Siret, Daniel
year 2018
title Envisioning Future Urban Scenarios - The outcomes of the international Mobiance 3 workshop on Sharing Cities, Ambient Commons and Urban Futures
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 693-700
doi https://doi.org/10.52842/conf.ecaade.2018.2.693
summary New digital devices, mainly mobile ones, raise new questions on architectural and urban design practices. People became ''sensors", being at the same time able to move into the city and to move into the information space. Mobiance, a mix between Mobile and Ambiance, is a research and creation process focused on the impacts of innovative ICT technologies, especially mobile, on urban design. This paper first presents the context of the third workshop based on the topic, then it introduces the proposals produced by participants; to conclude the contribution develops an analysis of these proposals based on the sharing society paradigm.
keywords : Mobile devices; Ambiance; Urban design; Sharing cities
series eCAADe
type normal paper
email
last changed 2022/06/07 07:57

_id ecaade2020_121
id ecaade2020_121
authors Trossman Haifler, Yaala and Fisher-Gewirtzman, Dafna
year 2020
title Urban Well-Being in Dense Cities - The influence of densification strategies, experiment in virtual reality
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 323-332
doi https://doi.org/10.52842/conf.ecaade.2020.1.323
summary Urban morphology significantly impacts resident's well-being. This study examines the impact of urban environments on the sense of well-being, using virtual reality as a research environment. Most of the world's population already live in urban localities; and it is expected that in two decades, more than 70% of the total population of the planet will be city dwellers(UN 2018). This study examines the impact of various urban configurations on dwellers well-being. Participants were presented with simulated pedestrian movement through 24 virtual urban environments. The environments differed by density level, spatial configurations, vegetation, and commerce. Participants assessed each alternative through structured questionnaires. It has been found that the density and presence of vegetation and commerce in the urban area have a significant impact on the subject's well-being in urban environments. extreme levels of densification have a negative effect on subjects' feelings, but vegetation and commerce, especially at the high levels of density, can improve them. In this research we established the framework for planning principles that can improve urban densification processes. An understanding of the wellbeing of urban dwellers, and the parameters that can influence this, will help urban designers and planners in creating better urbanized future environments.
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2018_166
id ecaade2018_166
authors Unger, Pawe³ and Rom?o, Luís
year 2018
title The Game of Urban Attractiveness - Shape Grammars and Cellular Automata Based Tool for Prediction of Human's Behaviour in Cities
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 629-638
doi https://doi.org/10.52842/conf.ecaade.2018.2.629
summary This paper presents a way to predict people's interest in a public space based on a space's "attractiveness" as a movement attractor. Two generative systems are integrated into the prediction model. The Cellular Automata (CA) is the core of simulation engine and the Shape Grammars (SG) is a descriptive language for the CA rules. Both, CA and SG exhibit complementary features counteracting each other's drawbacks. Having translated social behaviour into a set of rules, the CA algorithm applies them to distinguish people's leisure interest attractors from places with a minor attractiveness. The tool is designed to be used at various urban scales by city planners and venture capitalists. It is dedicated towards the early stage of planning process to evaluate the future attractiveness of places. The case study is located in the central district of Lisbon, Bairro Alto. One of the important aspects are description of the rules with SG and interpretation of the CA results. Implemented in Python for Grasshopper and visualised in Rhinoceros3D. The article does not present the final solution, rather is an experimental attempt to interpret and describe the already explored urban context of Cellular Automata.
keywords Behaviour Prediction; Cellular Automata; Shape Grammars; Space Attractiveness; Urban Simulation
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia18_342
id acadia18_342
authors Wu, Kaicong; Kilian, Axel
year 2018
title Robotic Equilibrium: Scaffold Free Arch Assemblies
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 342-349
doi https://doi.org/10.52842/conf.acadia.2018.342
summary Compression only arch structures are structurally highly efficient in force equilibrium. However, the material efficiency is offset by the traditional use of scaffolds to position materials and counter the out of equilibrium forces during assembly. We introduce a method of sequentially assembling compression only structures without a scaffold by robotically maintaining the compression equilibrium in every step. A two-arm collaborative robotic setup was used to maintain force equilibrium throughout arch assembly with the arms taking turns first hot wire cutting and placing blocks and providing a temporary scaffold to support the arch end point.

To test the approach, a single catenary arch was generated using form-finding techniques and sequentially built from foam blocks. Moving forward we show the relationship between the joint valence (largest number of joined branches) of a multi-branched structure and the minimum number of robotic arms required for assembly using our initial technique. With only two robotic arms available, the technique was further developed to reduce the required number of arms per arch branch from two to one by attaching caterpillar tracks at the block supporting end effector. This allows a human to load the next block and the arm to move forward along the arch while maintaining equilibrium. Results show that robotic equilibrium scaffold free arch assembly is possible and can reduce scaffold waste and maintain the material efficiency of compression only structures. Future work will explore further applications of assistive robotics in construction replacing static construction aids with dynamic sensory feedback of equilibrium forces.

keywords work in progress, collaborative sequential assembly, robotic equilibrium, compression only structures, form finding
series ACADIA
type paper
email
last changed 2022/06/07 07:57

_id caadria2018_217
id caadria2018_217
authors Zhang, Le-Min, Jeng, Tay-Sheng and Zhang, Ruo-Xi
year 2018
title Integration of Virtual Reality, 3-D Eye-Tracking, and Protocol Analysis for Re-Designing Street Space
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 431-440
doi https://doi.org/10.52842/conf.caadria.2018.1.431
summary The objective of this paper is to develop an eye-tracking technology combined with a virtual reality system for an experimental study of an historical street design. Using protocol analysis, a set of design objects, parameters, and subjects are randomly selected for evaluation of the virtual street space of an ancient city. 3-D point-cloud data of spatial behaviors are tracked and analyzed. It is concluded that people with different cultural backgrounds each have a considerably different perception of the street space's characteristics. The methodology described in this paper can be used for spatial design of urban space in the future.
keywords Virtual Reality; Eye-Tracking; Protocol Analysis; Street Space
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2018_000
id caadria2018_000
authors T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.)
year 2018
title CAADRIA 2018: Learning, Prototyping and Adapting, Volume 1
source Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, 578 p.
doi https://doi.org/10.52842/conf.caadria.2018.1
summary Rapidly evolving technologies are increasingly shaping our societies as well as our understanding of the discipline of architecture. Computational developments in fields such as machine learning and data mining enable the creation of learning networks that involve architects alongside algorithms in developing new understanding. Such networks are increasingly able to observe current social conditions, plan, decide, act on changing scenarios, learn from the consequences of their actions, and recognize patterns out of complex activity networks. While digital technologies have already enabled architecture to transcend static physical boxes, new challenges of the present and visions for the future continue to call for both innovative responses integrating emerging technologies into experimental architectural practice and their critical reflection. In this process, the capability of adapting to complex social and environmental challenges through learning, prototyping and verifying solution proposals in the context of rapidly shifting realities has become a core challenge to the architecture discipline. Supported by advancing technologies, architects and researchers are creating new frameworks for digital workflows that engage with new challenges in a variety of ways. Learning networks that recognize patterns from massive data, rapid prototyping systems that flexibly iterate innovative physical solutions, and adaptive design methods all contribute to a flexible and networked digital architecture that is able to learn from both past and present to evolve towards a promising vision of the future.
series CAADRIA
last changed 2022/06/07 07:49

_id caadria2018_001
id caadria2018_001
authors T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.)
year 2018
title CAADRIA 2018: Learning, Prototyping and Adapting, Volume 2
source Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, 610 p.
doi https://doi.org/10.52842/conf.caadria.2018.2
summary Rapidly evolving technologies are increasingly shaping our societies as well as our understanding of the discipline of architecture. Computational developments in fields such as machine learning and data mining enable the creation of learning networks that involve architects alongside algorithms in developing new understanding. Such networks are increasingly able to observe current social conditions, plan, decide, act on changing scenarios, learn from the consequences of their actions, and recognize patterns out of complex activity networks. While digital technologies have already enabled architecture to transcend static physical boxes, new challenges of the present and visions for the future continue to call for both innovative responses integrating emerging technologies into experimental architectural practice and their critical reflection. In this process, the capability of adapting to complex social and environmental challenges through learning, prototyping and verifying solution proposals in the context of rapidly shifting realities has become a core challenge to the architecture discipline. Supported by advancing technologies, architects and researchers are creating new frameworks for digital workflows that engage with new challenges in a variety of ways. Learning networks that recognize patterns from massive data, rapid prototyping systems that flexibly iterate innovative physical solutions, and adaptive design methods all contribute to a flexible and networked digital architecture that is able to learn from both past and present to evolve towards a promising vision of the future.
series CAADRIA
last changed 2022/06/07 07:49

_id acadia18_000
id acadia18_000
authors Anzalone, Phillip; Del Signore,Marcella; Wit, Andrew John (eds.)
year 2018
title ACADIA 2018: Re/Calibration: On Imprecision and Infidelity
source Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7, Mexico City, Mexico 18-20 October, 2018, 482 p.
doi https://doi.org/10.52842/conf.acadia.2018
summary Contained in this years paper proceedings are an unbiased mixed of the precise/imprecise and the computationally faithful/unfaithful. The juxtaposition of this seeming contradictory research and/or projects paints a picture of a broadening computational discourse at the intersection of art, science and technology. The presented research mediates physical, digital, virtual and mixed realities, bridges scales from the singular material compounds to the complex conglomerations associated with the urban environment, and all the while pushing against the limits of design both on Earth and beyond. This year’s conference calls into question how we within the disciplines of architecture and design as well as those outside view the role of computation, production and advanced technologies such as robotics and artificial intelligence within architecture, design and the built environment.
series ACADIA
last changed 2022/06/07 07:49

_id acadia18_312
id acadia18_312
authors Ariza, Inés; Mirjan, Ammar; Gandia, Augusto; Casas, Gonzalo; Cros, Samuel; Gramazio, Fabio; Kohler, Matthias.
year 2018
title In Place Detailing. Combining 3D printing and robotic assembly
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 312-321
doi https://doi.org/10.52842/conf.acadia.2018.312
summary This research presents a novel construction method that links robotic assembly and in place 3D printing. Rather than producing custom joints in a separate prefabrication process, our approach enables creating highly customized connection details that are 3D printed directly onto off-the-shelf building members during their assembly process. Challenging the current fashion of highly predetermined joints in digital construction, detailing in place offers an adaptive fabrication method, enabling the expressive tailoring of connection details addressing its specific architectural conditions. In the present research, the in place detailing strategy is explored through robotic wire arc additive manufacturing (WAAM), a metal 3D printing technique based on MIG welding. The robotic WAAM process coupled with localization and path-planning strategies allows a local control of the detail geometry enabling the fabrication of customized welded connections that can compensate material and construction tolerances. The paper outlines the potential of 3D printing in place details, describes methods and techniques to realize them and shows experimental results that validate the approach.
keywords work in progress, fabrication & robotics, robotic production, materials/adaptive systems, architectural detailing
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id sigradi2023_39
id sigradi2023_39
authors Borges, Marina, Karantino, Lucas and Gorges, Diego
year 2023
title Walkability: Digital Parametric Process for Analyzing and Evaluating Walkability Criteria in Peripheral Central Regions of Belo Horizonte
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 397–408
summary According to one of the Sustainable Development Goals (UN, 2018), it is important for cities to be inclusive, safe, resilient, and sustainable. Therefore, it is necessary to value pedestrians and consequently active mobility, giving priority to the concepts of the Transportation Oriented Development (TOD) methodology. Although the Master Plan (BELO HORIZONTE, 2019) proposes that areas located in regional centralities are enhancing active mobility, can residents actually benefit from these resources at a walkable distance to access basic services? Thus, the aim of this research is to utilize digital technologies to visualize, analyze, and assess pedestrians' access conditions to commerce and basic services, identifying areas lacking infrastructure. The goal is for the model to serve as a reference for the development of public policies. To achieve this, metadata was used for parametric modeling to study walkability in the peripheral region of the city of Belo Horizonte.
keywords Walkability, Urban Data Analysis, Urban Design, Parametric Urbanism, Algorithmic Logic
series SIGraDi
email
last changed 2024/03/08 14:07

_id caadria2019_204
id caadria2019_204
authors Calixto, Victor, Gu, Ning and Celani, Gabriela
year 2019
title A Critical Framework of Smart Cities Development
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 685-694
doi https://doi.org/10.52842/conf.caadria.2019.2.685
summary This paper investigates through a review of the current literature on smart cities, reflecting different concepts across different political-social contexts, seeking to contribute to the establishment of a critical framework for smart cities development. The present work provides a review of the literature of 250 selected publications from four databases (Scielo, ScienceDirect, worldwide science, and Cumincad), covering the years from 2012 to 2018. Publications were categorised by the following steps: 3RC framework proposed by Kummitha and Crutzen (2017), the main political sectors of city planning, implementation strategies, computational techniques, and organisation rules. The information was analised graphically trying to identify tendencies along the time, and also, seeking to explore future possibilities for implementations in different political-social contexts. As a case of study, Australia and Brazil were compared using the proposed framework.
keywords smart city; smart cities; literature review
series CAADRIA
email
last changed 2022/06/07 07:54

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