CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2018_232
id ecaade2018_232
authors Al Bondakji, Louna, Chatzi, Anna-Maria, Heidari Tabar, Minoo, Wesseler, Lisa-Marie and Werner, Liss C.
year 2018
title VR-visualization of High-dimensional Urban Data
doi https://doi.org/10.52842/conf.ecaade.2018.2.773
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 773-780
summary The project aims to investigate the possibility of VR in a combination of visualizing high-dimensional urban data. Our study proposes a data-based tool for urban planners, architects, and researchers to 3D visualize and experience an urban quarter. Users have a possibility to choose a specific part of a city according to urban data input like "buildings, streets, and landscapes". This data-based tool is based on an algorithm to translate data from Shapefiles (.sh) in a form of a virtual cube model. The tool can be scaled and hence applied globally. The goal of the study is to improve understanding of the connection and analysis of high-dimensional urban data beyond a two-dimensional static graph or three-dimensional image. Professionals may find an optimized condition between urban data through abstract simulation. By implementing this tool in the early design process, researchers have an opportunity to develop a new vision for extending and optimizing urban materials.
keywords Abstract Urban Data Visualization; Virtual Reality; Geographical Information System
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_210
id ecaade2018_210
authors Ezzat, Mohammed
year 2018
title A Computational Tool for Mapping the Users' Urban Cognition - A Framework and a Representation for the Evolutionary Optimization of the Fuzzy Binary Relation between the Urban Conceptions of "Us" and "Others"
doi https://doi.org/10.52842/conf.ecaade.2018.1.667
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 667-676
summary The paper proposes a computational tool for simulating the users' urban cognitive systems, or more specifically the long-term memory associated with the knowledge of urbanism and its related urban visual features. The tool builds on our comprehensive theory of Urbanism, which presents a monolithic, structured, comprehensive, professional conception of Urbanism based on which any relativistic users' urban conceptions could be predicted as a restructuring of the professional conception. These versatile relativistic conceptions would emerge based on a nurturing environment, which is a conception of the empirical/anthropological collected data of the intended users' reflections against their preferred constructed urban environments. Once the users' conceptions of Urbanism are formulated, which is the first phase of the simulation, the users' impressions against any examined urban constructs are attainable, which is the second phase of the simulation. The two phases, the framework, would be monolithically represented by a proposed novel cellular graph. The proposed computational tool is thought of as a robust technique for the computational incorporation of the users' urban identity, and some of its constituents could be considered as a needed common platform of communication for a successful Human-Computer interaction in the field of urban analysis/design.
keywords a comprehensive model of Urbanism; a default professional conception of Urbanism; the relativistic users' conceptions of Urbanism ; recognized extracted urban features ; the users' urban identity; A comprehensive theory for space syntax:
series eCAADe
email
last changed 2022/06/07 07:55

_id ijac201816304
id ijac201816304
authors Miao, Yufan; Reinhard Koenig, Katja Knecht, Kateryna Konieva, Peter Buš and Mei-Chih Chang
year 2018
title Computational urban design prototyping: Interactive planning synthesis methods—a case study in Cape Town
source International Journal of Architectural Computing vol. 16 - no. 3, 212-226
summary This article is motivated by the fact that in Cape Town, South Africa, approximately 7.5 million people live in informal settlements and focuses on potential upgrading strategies for such sites. To this end, we developed a computational method for rapid urban design prototyping. The corresponding planning tool generates urban layouts including street network, blocks, parcels and buildings based on an urban designer’s specific requirements. It can be used to scale and replicate a developed urban planning concept to fit different sites. To facilitate the layout generation process computationally, we developed a new data structure to represent street networks, land parcellation, and the relationship between the two. We also introduced a nested parcellation strategy to reduce the number of irregular shapes generated due to algorithmic limitations. Network analysis methods are applied to control the distribution of buildings in the communities so that preferred neighborhood relationships can be considered in the design process. Finally, we demonstrate how to compare designs based on various urban analysis measures and discuss the limitations that arise when we apply our method in practice, especially when dealing with more complex urban design scenarios.
keywords Procedural modeling, spatial synthesis, generative design, urban planning
series journal
email
last changed 2019/08/07 14:03

_id caadria2018_332
id caadria2018_332
authors van Ameijde, Jeroen and Song, Yutao
year 2018
title Data-Driven Urban Porosity - Incorporating Parameters of Public Space into a Generative Urban Design Process
doi https://doi.org/10.52842/conf.caadria.2018.1.173
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 173-182
summary This paper presents an urban design project for a new city district, using generative design processes in architecture and urbanism developed over several years within academic research and practice work. The paper discusses the opportunities and challenges found when using a data-driven urban design methodology in relation to the complex logistical, social and economical networks of new urban centers.
keywords Design Methods and Information Processing; Generative System; Simulation & Optimization; Urban Planning and Design; Public Space Design
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2018_138
id ecaade2018_138
authors Abdulmawla, Abdulmalik, Schneider, Sven, Bielik, Martin and Koenig, Reinhard
year 2018
title Integrated Data Analysis for Parametric Design Environment - mineR: a Grasshopper plugin based on R
doi https://doi.org/10.52842/conf.ecaade.2018.2.319
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 319-326
summary In this paper we introduce mineR- a tool that integrates statistical data analysis inside the parametric design environment Grasshopper. We first discuss how the integration of statistical data analysis would improve the parametric modelling workflow. Then we present the statistical programming language R. Thereafter, we show how mineR is built to facilitate the use of R in the context of parametric modelling. Using two example cases, we demonstrate the potential of implementing mineR in the context of urban design and analysis. Finally, we discuss the results and possible further developments.
keywords Statistical Data Analysis; Parametric Design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_172
id ecaade2018_172
authors Al-Douri, Firas
year 2018
title The Employment of Digital Simulation in the Planning Departments in US Cities - How does it affect design and decision-making processes?
doi https://doi.org/10.52842/conf.ecaade.2018.2.539
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 539-548
summary The increased interactivity of digital simulation tools has offered a wide range of opportunities that may provoke a paradigmatic shift in urban design practice. Yet, research results did not provide any clear evidence that such shift seems to exist. Further studies are required to examine the methods and impact of their usage on decision-making and design outcome. To that goal, this research uses the single-case study design that has been pursued in three phases: literature review, online survey, and semi-structured interviews. The results have shown inadequacies, inconsistency, and ineffectiveness of usage of the tools that are most appropriate to the design activities of each phase and thus a limited impact on critical areas of the decision-making. The impact of the tools' usage is found to be correlated with not only the extent of their usage, but also with a variety of procedural and substantive factors such as the plan methodology, extent of tool's usage, choice of the appropriate tool, and planners' skills and capabilities in using those tools.
keywords Urban Simulation ; Urban Design Practice
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_164
id ecaade2018_164
authors Chang, Mei-Chih, Buš, Peter, Tartar, Ayça, Chirkin, Artem and Schmitt, Gerhard
year 2018
title Big-Data Informed Citizen Participatory Urban Identity Design
doi https://doi.org/10.52842/conf.ecaade.2018.2.669
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 669-678
summary The identity of an urban environment is important because it contributes to self-identity, a sense of community, and a sense of place. However, under present-day conditions, the identities of expanding cities are rapidly deteriorating and vanishing, especially in the case of Asian cities. Therefore, cities need to build their urban identity, which includes the past and points to the future. At the same time, cities need to add new features to improve their livability, sustainability, and resilience. In this paper, using data mining technologies for various types of geo-referenced big data and combine them with the space syntax analysis for observing and learning about the socioeconomic behavior and the quality of space. The observed and learned features are identified as the urban identity. The numeric features obtained from data mining are transformed into catalogued levels for designers to understand, which will allow them to propose proper designs that will complement or improve the local traditional features. A workshop in Taiwan, which focuses on a traditional area, demonstrates the result of the proposed methodology and how to transform a traditional area into a livable area. At the same time, we introduce a website platform, Quick Urban Analysis Kit (qua-kit), as a tool for citizens to participate in designs. After the workshop, citizens can view, comment, and vote on different design proposals to provide city authorities and stakeholders with their ideas in a more convenient and responsive way. Therefore, the citizens may deliver their opinions, knowledge, and suggestions for improvements to the investigated neighborhood from their own design perspective.
keywords Urban identity; unsupervised machine learning; Principal Component Analysis (PCA); citizen participated design; space syntax
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2018_245
id caadria2018_245
authors Chowdhury, Shuva and Schnabel, Marc Aurel
year 2018
title An Algorithmic Methodology to Predict Urban Form - An Instrument for Urban Design
doi https://doi.org/10.52842/conf.caadria.2018.2.401
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 401-410
summary We question the recent practices of conventional and participatory urban design approaches and offer a middle approach by exploring computational design tools in the design system. On the one hand, the top-down urban planning approaches investigate urban form as a holistic matter which only can be calibrated by urban professionals. These approaches are not able to offer enough information to the end users to predict the urban form. On the other hand, the bottom-up urban design approaches cannot visualise predicted urban scenarios, and most often the design decisions stay as general assumptions. We developed and tested a parametric design platform combines both approaches where all the stakeholders can participate and visualise multiple urban scenarios in real-time feedback. Parametric design along with CIM modelling system has influenced urban designers for a new endeavour in urban design. This paper presents a methodology to generate and visualise urban form. We present a novel decision-making platform that combines city level and local neighbourhood data to aid participatory urban design decisions. The platform allows for stakeholder collaboration and engagement in complex urban design processes.
keywords knowledge-based system; algorithmic methodology ; design decision tool; urban form;
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2021_089
id caadria2021_089
authors Cristie, Verina, Ibrahim, Nazim and Joyce, Sam Conrad
year 2021
title Capturing and Evaluating Parametric Design Exploration in a Collaborative Environment - A study case of versioning for parametric design
doi https://doi.org/10.52842/conf.caadria.2021.2.131
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 131-140
summary Although parametric modelling and digital design tools have become ubiquitous in digital design, there is a limited understanding of how designers apply them in their design processes (Yu et al., 2014). This paper looks at the use of GHShot versioning tool developed by the authors (Cristie & Joyce, 2018; 2019) used to capture and track changes and progression of parametric models to understand early-stage design exploration and collaboration empirically. We introduce both development history graph-based metrics (macro-process) and parametric model and geometry change metric (micro-process) as frameworks to explore and understand the captured progression data. These metrics, applied to data collected from three cohorts of classroom collaborative design exercises, exhibited students' distinct modification patterns such as major and complex creation processes or minor parameter explorations. Finally, with the metrics' applicability as an objective language to describe the (collaborative) design process, we recommend using versioning for more data-driven insight into parametric design exploration processes.
keywords Design exploration; parametric design; history recording; version control; collaborative design
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2018_255
id ecaade2018_255
authors Danesh, Foroozan, Baghi, Ali and Kalantari, Saleh
year 2018
title Programmable Paper Cutting - A Method to Digitally Fabricate Transformable, Complex Structural Geometry
doi https://doi.org/10.52842/conf.ecaade.2018.2.489
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 489-498
summary This paper presents a computational approach to generating architectural forms for large spanning structures based on a "paper-cutting" technique. Using this approach, a flat sheet is cut and scored in such a way that a small application of force prompts it to expand into a three-dimensional structure. Our computational system can be used to estimate optimal cutting patterns and to predict the resulting structural characteristics, thereby providing greater rigor to what has previously been an ad-hoc and experimental design approach. To develop the model, we analyzed paper-cutting techniques, extracted the relevant formative parameters, and created a simulation using finite element analysis. We then used a data-mining approach through 400 simulations and applied a regression analysis to create a prediction model. Given a small number of input variables from the designer, this model can rapidly and precisely predict the transformation volume of a paper-cutting pattern. Additional structural characteristics will be modelled in future work. The use of this tool makes paper-cut design approaches more practical by changing a non-systematic, labor-intensive design process into a more precise and efficient one.
keywords Paper-cut?; Transformable geometry; Design method; Model prediction; Data mining; Regression analysis
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2018_329
id ecaade2018_329
authors De Luca, Francesco, Nejur, Andrei and Dogan, Timur
year 2018
title Facade-Floor-Cluster - Methodology for Determining Optimal Building Clusters for Solar Access and Floor Plan Layout in Urban Environments
doi https://doi.org/10.52842/conf.ecaade.2018.2.585
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 585-594
summary Daylight standards are one of the main factors for the shape and image of cities. With urbanization and ongoing densification of cities, new planning regulations are emerging in order to manage access to sun light. In Estonia a daylight standard defines the rights of light for existing buildings and the direct solar access requirement for new premises. The solar envelope method and environmental simulations to compute direct sun light hours on building façades can be used to design buildings that respect both daylight requirements. However, no existing tool integrates both methods in an easy to use manner. Further, the assessment of façade performance needs to be related to the design of interior layouts and of building clusters to be meaningful to architects. Hence, the present work presents a computational design workflow for the evaluation and optimisation of high density building clusters in urban environments in relation to direct solar access requirements and selected types of floor plans.
keywords Performance-driven Design; Urban Design; Direct Solar Access; Environmental Simulations and Evaluations; Parametric Modelling
series eCAADe
email
last changed 2022/06/07 07:55

_id ijac201816102
id ijac201816102
authors Harmon, Brendan A.; Anna Petrasova, Vaclav Petras, Helena Mitasova and Ross Meentemeyer
year 2018
title Tangible topographic modeling for landscape architects
source International Journal of Architectural Computing vol. 16 - no. 1, 4-21
summary We present Tangible Landscape—a technology for rapidly and intuitively designing landscapes informed by geospatial modeling, analysis, and simulation. It is a tangible interface powered by a geographic information system that gives three- dimensional spatial data an interactive, physical form so that users can naturally sense and shape it. Tangible Landscape couples a physical and a digital model of a landscape through a real-time cycle of physical manipulation, three-dimensional scanning, spatial computation, and projected feedback. Natural three-dimensional sketching and real-time analytical feedback should aid landscape architects in the design of high performance landscapes that account for physical and ecological processes. We conducted a series of studies to assess the effectiveness of tangible modeling for landscape architects. Landscape architecture students, academics, and professionals were given a series of fundamental landscape design tasks—topographic modeling, cut-and-fill analysis, and water flow modeling. We assessed their performance using qualitative and quantitative methods including interviews, raster statistics, morphometric analyses, and geospatial simulation. With tangible modeling, participants built more accurate models that better represented morphological features than they did with either digital or analog hand modeling. When tangibly modeling, they worked in a rapid, iterative process informed by real-time geospatial analytics and simulations. With the aid of real-time simulations, they were able to quickly understand and then manipulate how complex topography controls the flow of water.
keywords Human–computer interaction, tangible interfaces, tangible interaction, landscape architecture, performance, geospatial modeling, topographic modeling, hydrological modeling
series journal
email
last changed 2019/08/07 14:03

_id caadria2018_022
id caadria2018_022
authors Hymes, Connor and Klemmt, Christoph
year 2018
title Discrete Swarm Logics
doi https://doi.org/10.52842/conf.caadria.2018.1.133
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 133-142
summary The logics of agent-based behaviors have found interest in architectural design for their possibility to generate self-organizing geometries. However, the resulting free-form geometries are usually complex and costly to construct as buildings. Recently architects have proposed discrete components to create a cost-effective computational designs. This research explores the possibilities of discretizing agent-based simulations to make their bottom-up behaviors and resulting geometries more easily usable for economic construction. Different types of discretization have been explored. The simulations have been evaluated as a design tool at scales from the urban to the detail. The outcomes at the larger scale provide design possibilities, but with little influence on construction costs. At the smaller scale, the geometric assemblies show good possibilities for an economic design and a feasible construction, by altering, but not compromising, the emergent self-organizing principles that guide the simulations.
keywords discrete; swarm; agent; simulation
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2018_w11
id ecaade2018_w11
authors Kunze, Antje, Marz, Michael and Wyka, Edyta
year 2018
title Smart Communities - Unleashing the Potential of Data for Smart Communities
doi https://doi.org/10.52842/conf.ecaade.2018.1.069
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 69-70
summary Are you excited about data, mapping and analytics and want to learn new skills? Then you'll love our hands-on workshop on how to collect and blend open and premium data with the cities' everyday planning and management tasks, analyze urban environments, and deliver the results in stunning 2D and 3D web mapping apps.
keywords smart city; GIS; data visualisation; data driven design
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2018_123
id ecaade2018_123
authors Loos, Lennert and De Laet, Lars
year 2018
title A Structurally Informed Design Process by Real-time Data Visualisations
doi https://doi.org/10.52842/conf.ecaade.2018.1.687
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 687-696
summary This paper will discuss data visualisation in structural engineering for comparing design alternatives. By having the structural information of all different design proposals at hand, the designer is able to make informed design decisions. The authors developed a tool for creating interactive graphs while designing structures in a parametric design environment. In this work a case study of different structural design alternatives of a stadium roof is presented. Based on this design case, some graphs and the new informed design approach will be explained. Also the implementation of the tool within a parametric design environment with its advantages and issues is discussed.
keywords Data visualisation; Computer-aided design; Decision making; Structural design
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2018_065
id caadria2018_065
authors Makki, Mohammed and Showkatbakhsh, Milad
year 2018
title Control of Morphological Variation Through Population Based Fitness Criteria
doi https://doi.org/10.52842/conf.caadria.2018.1.153
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 153-162
summary A primary challenge for the application of an evolutionary process as a design tool is the ability to maintain variation amongst design solutions while simultaneously increasing in fitness. The 'golden rule' of balancing exploration versus exploitation of solutions within the population becomes more critical when the solution set is required to present a controlled degree of phenotypic variation but ensure that convergence of the solution set continues towards increased levels of fitness. The experiments presented within this paper address the control of variation throughout the simulation by means of incorporating a population-based fitness criterion that is utilised as a fitness objective and is calculated dynamically throughout the algorithmic run in both single and multi objective design problems.
keywords Architecture; Computation ; Evolution; Urban; Variation
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia18_72
id acadia18_72
authors Nagy, Danil; Stoddart, Jim; Villaggi, Lorenzo; Burger, Shane; Benjamin, David
year 2018
title Digital Dérive. Reconstructing urban environments based on human experience
doi https://doi.org/10.52842/conf.acadia.2018.072
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 72-81
summary This paper describes a novel method for reconstructing urban environments based on individual occupant experience. The method relies on a low-cost off-the-shelf 360-degree camera to capture video and audio data from a natural walk through the city. It then uses a custom workflow based on an open-source Structure from Motion (SfM) library to reconstruct a dense point cloud from images extracted from the 360-degree video. The point cloud and audio data are then represented within a virtual reality (VR) model, creating a multisensory environment that immerses the viewer into the subjective experience of the occupant.

This work questions the role of precision and fidelity in our experience and representation of a “real” physical environment. On the one hand, the resulting VR environment is less complete and has lower fidelity than digital environments created through traditional modeling and rendering workflows. On the other hand, because each point in the point cloud is literally sampled from the actual environment, the resulting model also captures more of the noise and imprecision that characterizes our world. The result is an uncanny immersive experience that is less precise than traditional digital environments, yet represents many more of the unique physical characteristics that define our urban experiences.

keywords full paper, urban design & analysis, representation + perception, interactive simulations, virtual reality
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id ijac201816305
id ijac201816305
authors Patt, Trevor Ryan
year 2018
title Multiagent approach to temporal and punctual urban redevelopment in dynamic, informal contexts
source International Journal of Architectural Computing vol. 16 - no. 3, 199-211
summary This article presents design research speculating on computationally enabled planning approaches for urban sites where informal developments make conventional masterplans ineffectual. The project advances the thesis that the spatial complexity of urban sites can be effectively studied through a network or mesh representation and that rapid change in informal settlements is not an obstacle to planned redevelopment but can be addressed through dynamic modeling and punctual interventions. In this way, the rapid turnover of the built environment can be a mechanism through which to introduce directed planning without canceling out bottom-up actions. In the case study presented, we use a multiagent approach that is able to adapt to a continuously changing context. The agents are driven by weighted random walks and compute localized analyses of the morphology of the network of public space as they move. The information generated by the multiagent simulation is aggregated to identify potential modifications to the urban fabric, with an emphasis on pedestrian connectivity.
keywords Adaptive planning, multiagent systems, urban morphology, network analysis, spectral clustering, informal urbanism, generative design, participatory frameworks
series journal
email
last changed 2019/08/07 14:03

_id ecaade2018_385
id ecaade2018_385
authors Schulz, Daniel, Reiter, Felix, Metche, Alexander and Werner, Liss C.
year 2018
title Data Flow - a GIS based interactive planning tool for educational facilities
doi https://doi.org/10.52842/conf.ecaade.2018.1.497
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 497-506
summary This paper describes the development of a Grasshopper-based planning support tool for urban planning. The tool aims at the analysis of demand in educational facilities and the optimization of their location and capacities. It was developed for the use case of Berlin using only publicly available resources and data sets. Through preprocessed GIS- and statistical data plus an easy-access interface, the tool encourages people from different backgrounds and even those with no professional knowledge in planning, to engage in urban decision making. Although being initially aimed at contributing to a moderated participation process, the tool's simple GUI (graphical user interface) and open source backend, make it usable in any setup - without a briefed advisor or the need for later professional evaluation by another party.
keywords urban planning; data visualization; gamification; education; GIS
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2018_335
id ecaade2018_335
authors Seifert, Nils and Petzold, Frank
year 2018
title Architects & Algorithms - Developing Interactive Visualizations for Architectural Communication
doi https://doi.org/10.52842/conf.ecaade.2018.1.361
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 361-370
summary The paper presents the concept and results of a seminar that addresses the intersecting fields of architecture and urbanism, data and information visualization as well as information technology. In the first part of the paper, an introduction to the seminar topic and relevance in the context of architectural education and practice is given. Subsequently, the course concept, the learning contents and the corresponding learning objectives are presented. In the second part, selected student projects are shown as exemplary course results. In the conclusion, the results of the seminar for students, teachers and research implications are discussed. The overall aim of this publication is to draw on the experience gained in this field of education to offer starting points for others in developing similar teaching concepts and support for their implementation.
keywords Urban Planning; Programming; Information Design; Data Visualization; Smart City; Processing
series eCAADe
email
last changed 2022/06/07 07:56

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