CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia18_386
id acadia18_386
authors Chen, Canhui; Burry, Jane
year 2018
title (Re)calibrating Construction Simplicity and Design Complexity
doi https://doi.org/10.52842/conf.acadia.2018.386
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 386-393
summary Construction simplicity is crucial to cost control, however design complexity is often necessary in order to meet particular spatial performance criteria. This paper presents a case study of a semi-enclosed meeting pod that has a brief that must contend with the seemingly contradictory conditions of the necessary geometric complexities imperative to improved acoustic performance and cost control in construction. A series of deep oculi are introduced as architectural elements to link the pod interior to the outside environment. Their reveals also introduce sound reflection and scattering, which contribute to the main acoustic goal of improved speech privacy. Represented as a three-dimensional funnel like shape, the reveal to each opening is unique in size, depth and angle. Traditionally, the manufacturing of such bespoke architectural elements in many cases resulted in lengthy and costly manufacturing processes. This paper investigates how the complex oculi shape variations can be manufactured using one universal mold. A workflow using mathematical and computational operations, a standardized fabrication approach and customization through tooling results in a high precision digital process to create particular calculated geometries, recalibrated at each stage to account for the paradoxical inexactitudes and inevitable tolerances.
keywords work in progress,tolerance, developable surface, form finding, construction simplicity, material behavior
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id acadia18_126
id acadia18_126
authors Johns, Ryan Luke; Anderson, Jeffrey
year 2018
title Interfaces for Adaptive Assembly
doi https://doi.org/10.52842/conf.acadia.2018.126
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 126-135
summary While robotic tools have greatly expanded the scope of computational control and design freedom in architectural assembly, the vast majority of projects involving robotic customization depend on standardized, mass produced components. By relinquishing some design agency to automated systems which respond to on-site material variations, it is possible to produce methods of construction which rely on locally-sourced components with low embodied energy. Such adaptive automation can provide resource efficiency and the aesthetic advantages of natural or reclaimed materials, but can also beget technical challenges of increasing complexity. By expanding design goals to incorporate intuitive collaborative interfaces, technical gaps can be understood even by non-experts, and leveraged towards new forms of creative expression.

This paper presents the results of an interactive installation in which visitors can provide any variety of objects to a collaborative robotic manipulator (UR5) which recognizes part geometry and attempts to construct a dry-stacked wall from the material offerings. A visual and auditory interface provides suggestions and error messages to participants to facilitate an understanding of the acceptable material morphologies which can be used within the constraints of the system.

keywords full paper, materials & adaptive systems, non-production robotics, digital materials, representation + perception
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id acadia18_434
id acadia18_434
authors Meibodi, Mania Aghaei ; Jipa, Andrei; Giesecke, Rena; Shammas, Demetris; Bernhard, Mathias; Leschok, Matthias; Graser, Konrad; Dillenburger, Benjamin
year 2018
title Smart Slab. Computational design and digital fabrication of a lightweight concrete slab
doi https://doi.org/10.52842/conf.acadia.2018.434
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 434-443
summary This paper presents a computational design approach and novel digital fabrication method for an optimized lightweight concrete slab using a 3D-printed formwork. Smart Slab is the first concrete slab fabricated with a 3D-printed formwork. It is a lightweight concrete slab, displaying three-dimensional geometric differentiation on multiple scales. The optimization of slab systems can have a large impact on buildings: more compact slabs allow for more usable space within the same building volume, refined structural concepts allow for material reduction, and integrated prefabrication can reduce complexity on the construction site. Among the main challenges is that optimized slab geometries are difficult to fabricate in a conventional way because non-standard formworks are very costly. Novel digital fabrication methods such as additive manufacturing of concrete can provide a solution, but until now the material properties and the surface quality only allow for limited applications. The fabrication approach presented here therefore combines the geometric freedom of 3D binderjet printing of formworks with the structural performance of fiber reinforced concrete. Using 3D printing to fabricate sand formwork for concrete, enables the prefabrication of custom concrete slab elements with complex geometric features with great precision. In addition, space for building systems such as sprinklers and Lighting could be integrated in a compact way. The design of the slab is based on a holistic computational model which allows fast design optimization and adaptation, the integration of the planning of the building systems, and the coordination of the multiple fabrication processes involved with an export of all fabrication data. This paper describes the context, design drivers, and digital design process behind the Smart Slab, and then discusses the digital fabrication system used to produce it, focusing on the 3D-printed formwork. It shows that 3D printing is already an attractive alternative for custom formwork solutions, especially when strategically combined with other CNC fabrication methods. Note that smart slab is under construction and images of finished elements can be integrated within couple of weeks.
keywords full paper, digital fabrication, computation, generative design, hybrid practices
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id ecaade2018_k01
id ecaade2018_k01
authors Miller, Harlen
year 2018
title Cultivating Next-GEN Designers - The Systematic Transfer of Knowledge
doi https://doi.org/10.52842/conf.ecaade.2018.1.025
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 25-34
summary This paper examines the topic of transferring technical knowledge in an expedited fashion to designers, and/or students, through various training programs, tools, workflows and protocols, while highlighting the invaluable cost knowledge sharing has on global design institutions and offices. We will revisit the timeless tribulations of the 'educator', acknowledging the inherent limitations associated with transferring technical knowledge from generation to generation within both a design practice and on an academic level. The conceptual design, workflow and construction of 'wasl Tower', UNStudio's latest 308m landmark structure, located in the city center of Dubai, will be referenced as a case-study to illustrate the importance of transferring knowledge within a specific project setting.
keywords Talent Pooling; Education; Complexity; Efficiency; Workflow
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2018_251
id ecaade2018_251
authors Park, Hyejin, Panya, David Stephen, Goo, Hyungmo, Kim, Teahoon and Seo, Jihyo
year 2018
title BIM-based Virtual Reality and Human Behavior Simulation For Safety Design
doi https://doi.org/10.52842/conf.ecaade.2018.2.823
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 823-832
summary The constant development of Building Information Modelling and Virtual reality in architecture and construction has gone beyond visualization and marketing in architecture to enhancing workflows of architects with assets such as immersion and interaction that assists Architects to make more informed decisions from design to construction. Using virtual reality complex decisions can be simulated and analyzed to produce iterations for the optimizing design. Recently, safety design to protect users from the risk of life has become an issue. BIM and VR for Safety Design is a beneficial collaboration for the designer to experience user safety in a virtual built environment immersively. There is a need for intensive experimentation and simulation into user-centered design safety due to the complexity of this part of the design process. The most unpredictable elements of user design safety is human behavior. this paper explores Human behavior using intelligent virtual agents in emergency situations, as this is when user safety is at highest risk in a built environment. In this paper, we explore the potential of a BIM based VR and human behavior simulation in relation to emergency situations.
keywords BIM; Virtual Reality; Safety simulation; Safety design; human behavior
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2018_107
id ecaade2018_107
authors Sopher, Hadas, Fisher-Gewirtzman, Dafna and Kalay, Yehuda E.
year 2018
title Use of Immersive Virtual Environment in the Design Studio - An Assessment Model
doi https://doi.org/10.52842/conf.ecaade.2018.2.843
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 843-852
summary The Architectural Studio is dedicated to teaching students the design process. Students learn by developing an architectural artefact in increasing complexity. They do so through three phases: structuring the problem, developing design proposals and converging decisions into a detailed solution state. This process has been taking place mostly in traditional physical settings. The advent of new technologies, most notably Immersive Virtual Environments (IVEs), introduces a new kind of setting that holds promise to influence the architectural learning process. This paper describes a model we have developed to assess the impact of IVE on this learning process. To do so, we have developed a method for coding learners' design decisions and the way they are developed, accounting for their educational settings - whether a traditional studio classroom or an IVE. The method consists of units we term Knowledge Construction Activities (KCAs) and reveals the relationship between the learning process and the educational setting in which it takes place, through time. The results revealed that the IVE supported extensive design development, especially during the second and third learning phases, calling for an informed integration of IVEs in future Studio syllabi.
keywords Design Studio; Knowledge Construction Activities; Immersion; Design process; Design analysis
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2018_1335
id sigradi2018_1335
authors Wang, Sining; Crolla, Kristof
year 2018
title Fuzzy set theory for parametric design: A case study of non-standard architectural practice in China
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 44-51
summary This paper introduces the fuzzy set theory to parametric architectural design and presents it as a strategy which architects can adopt to control a project’s complexity during the stage of design development. We discuss how the fuzzy set theory‘s ‘vagueness’ allows architects to delay their decision makings, especially when they are facing implementing situations where it is difficult to provide additional information needed for complex construction. In this study, we first introduce a metric for project complexity proposed by William Mitchell, who uses the notion of design content and construction content. Followed this we will explain the fuzzy set theory and its rationale for parametric designs.
keywords Fuzzy set theory; Parametric design; Non-standard façade; Local affordances; China
series SIGRADI
email
last changed 2021/03/28 19:59

_id acadia23_v1_196
id acadia23_v1_196
authors Bao, Ding Wen; Yan, Xin; Min Xie, Yi
year 2023
title Intelligent Form
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 196-201.
summary InterLoop employs previously developed workflows that enable multi-planar robotic bending of metal tubes with high accuracy and repeatability (Huang and Spaw 2022). The scale and complexity is managed by employing augmented reality (AR) technology in two capacities, fabrication and assembly (Jahn et al. 2018; Jahn, Newnham, and Berg 2022). The AR display overlays part numbers, bending sequences, expected geometry, and robot movements in real time as the robot fabrication is occurring. For assembly purposes, part numbers, centerlines, and their expected positional relationships are projected via quick response (QR) codes spatially tracked by the Microsoft Hololens 2 (Microsoft 2019). This is crucial due to the length and self-similarity of complex multi-planar parts that make them difficult to distinguish and orient correctly. Leveraging augmented reality technology and robotic fabrication uncovers a novel material expression in tubular structures with bundles, knots, and interweaving (Figure 1).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ecaade2018_187
id ecaade2018_187
authors Chatzivasileiadi, Aikaterini, Hosney Lila, Anas M., Lannon, Simon and Jabi, Wassim
year 2018
title The Effect of Reducing Geometry Complexity on Energy Simulation Results
doi https://doi.org/10.52842/conf.ecaade.2018.2.559
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 559-568
summary Accuracy and time are metrics inherently associated with the design process and the energy performance simulation of buildings. The accurate representation of the building is an essential requirement for energy analysis, which comes with the expense of time; however, this is in contrast with the need to minimise the simulation time in order to make it compatible with design times. This is a particularly interesting aspect in the case of complex geometries, which are often simplified for use in building energy performance simulation. The effects of this simplification on the accuracy of simulation results are not usually reported. This paper explored these effects through a systematic analysis of several test cases. The results indicate that the use of orthogonal prisms as simplified surrogates for buildings with complex shapes presents a worst-case scenario that should be avoided where possible. A significant reduction of geometry complexity by at least 50% can also be achieved with negligible effects on simulation results, while minimising the time requirements. Accuracy, however, deteriorates rapidly below a critical threshold.
keywords Building performance simulation; Energy analysis; Geometry simplification
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia21_444
id acadia21_444
authors Crawford, Assia
year 2021
title Mitochondrial Matrix
doi https://doi.org/10.52842/conf.acadia.2021.444
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 444-453.
summary The following project was created as part of an art residency with the Wellcome Centre for Mitochondrial Research (WCMR) at Newcastle University. The WCMR specializes in leading-edge research into mitochondrial disease, investigating causes, treatments, and ways of avoiding hereditary transmission. Mitochondria is believed to have started off as a separate species that through symbiosis came to be the powerhouse of each cell in our bodies (Hird 2009). Mitochondrial disease is a genetic disorder that is caused by genetic mutations of the DNA of the mitochondria or the cell that in turn affects the mitochondria (Bolano 2018). Mitochondria is a hereditary condition and can affect people at different stages in their lives. It can affect various organs and has a link to various types of conditions. Therefore, the patient experience is unique to each individual and the elusive nature of the condition can make it particularly challenging due to the complexity of the disorder as well as the inaccessible scale on which these variations occur (Chinnery 2014)
series ACADIA
type project
email
last changed 2023/10/22 12:06

_id ecaadesigradi2019_397
id ecaadesigradi2019_397
authors Cristie, Verina and Joyce, Sam Conrad
year 2019
title 'GHShot': a collaborative and distributed visual version control for Grasshopper parametric programming
doi https://doi.org/10.52842/conf.ecaade.2019.3.035
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 35-44
summary When working with parametric models, architects typically focus on using rather structuring them (Woodbury, 2010). As a result, increasing design complexity typically means a convoluted parametric model, amplifying known problems: 'hard to understand, modify, share and reuse' (Smith 2007; Davis 2011). This practice is in contrast with conventional software-programming where programmers are known to meticulously document and structure their code with versioning tool. In this paper, we argue that versioning tools could help to manage parametric modelling complexity, as it has been showing with software counterparts. Four key features of version control: committing, differentiating, branching, and merging, and how they could be implemented in a parametric design practice are discussed. Initial user test sessions with 5 student designers using GHShot Grasshopper version control plugin (Cristie and Joyce 2018, 2017) revealed that the plugin is useful to record and overview design progression, share model, and provide a fallback mechanism.
keywords Version Control; Parametric Design; Collaborative Design; Design Exploration
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id sigradi2018_1492
id sigradi2018_1492
authors de Oliveira Junior, Jair Antonio; Hunold Lara, Arthur; Moretti Meirelles, Célia Regina
year 2018
title A Shelter in extreme environments: Prototyping of the riverine house in the Amazon
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 661-667
summary This article aims to contribute to the debate in the production of lightweight architectural structures, focusing on the dwelling, as well as design processes in extreme areas, resulting in the understanding of their formation processes. The report of the process of prototyping and BIM modeling of a floating riverfront housing, Solimões floodplain area, the city of Manacapuru, Amazonas in Brazil. In the context of the shelter, vernacular, what would be the most appropriate design processes for the complexity of social and environmental parameters, traditional technological resources in counterpart to the processes of the Digital Age, as a hybrid process, proposing mediation between traditional and scientific knowledge.
keywords Environment; BIM; Prototyping; Housing; Amazon
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_412
id ecaade2018_412
authors Flanagan, Robert
year 2018
title BIM’s Complexity and Ambiguity - BIM v. Paper Architecture
doi https://doi.org/10.52842/conf.ecaade.2018.1.265
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 265-270
summary Architects rely on the graphic language of words and art to bridge intention and design, just as it has always been. Yet, passing an idea or concept from mental imagery to design practice through 2D, 3D, and 4D design filters is especially challenging in BIM technology. Severe limitations hinder or even preclude BIMs use in certain complex design tasks, as identified in the Anti-Box, "The anti-box celebrates the death of the ninety-degree angle- in fact, every angle." (de Graaf 2017). Compatibility and constraints determine the most appropriate uses of BIM software, from designing mundane shopping mall developments to complex architectural engineering feats that stagger the imagination. BIM's main benefit is in the middle when it is creatively employed by professional architects in multi-discipline collaborations, well versed in symbolic representation, of designs conceived of multivalent design factors: narrative, form, function, multi-sensory access, materiality, space, and environment.
keywords BIM; analog; HIC; Constructivist; Chernikov; photomatch
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia18_226
id acadia18_226
authors Glynn, Ruairi; Abramovic, Vasilija; Overvelde, Johannes T. B.
year 2018
title Edge of Chaos. Towards intelligent architecture through distributed control systems based on Cellular Automata.
doi https://doi.org/10.52842/conf.acadia.2018.226
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 226-231
summary From the “Edge of Chaos”, a mathematical space discovered by computer scientist Christopher Langton (1997), compelling behaviors originate that exhibit both degrees of organization and instability creating a continuous dance between order and chaos. This paper presents a project intended to make this complex theory tangible through an interactive installation based on metamaterial research which demonstrates emergent behavior using Cellular Automata (CA) techniques, illustrated through sound, light and motion. We present a multi-sensory narrative approach that encourages playful exploration and contemplation on perhaps the biggest questions of how life could emerge from the disorder of the universe.

We argue a way of creating intelligent architecture, not through classical Artificial Intelligence (AI), but rather through Artificial Life (ALife), embracing the aesthetic emergent possibilities that can spontaneously arise from this approach. In order to make these ideas of emergent life more tangible we present this paper in four integrated parts, namely: narrative, material, hardware and computation. The Edge of Chaos installation is an explicit realization of creating emergent systems and translating them into an architectural design. Our results demonstrate the effectiveness of a custom CA for maximizing aesthetic impact while minimizing the live time of architectural kinetic elements.

keywords work in progress, complexity, responsive architecture, distributed computing, emergence, installation, interactive architecture, cellular automata
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id caadria2018_270
id caadria2018_270
authors Houda, Maryam and Reinhardt, Dagmar
year 2018
title Structural Optimisation for 3D Printing Bespoke Geometries
doi https://doi.org/10.52842/conf.caadria.2018.1.235
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 235-244
summary Current advances in 3D printing technology enable novel design explorations with the potential to inform printing deposition through generative scripting and structural performance analysis. This paper presents ongoing research that involves three scales of operation; a global geometry for multi-skin cellular mesh densities; localised skin-porosity detailing, and material structural optimisation. Centering on a chair as a test case scenario, the research explores the affordances of a serialised, multi-material 3D printing process in the context of digital instruction, customisation, and material efficiency. The paper discusses two case studies with consecutive optimisation, and outlines the benefits and limitations of 3D printing for structural optimisation and multi-material grading in the additive process.
keywords 3D Printing; Bespoke Complexity; Digital Instruction; Mass Customisation; Multi-Material Grading; Robotic Deposition; Structural Optimisation
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia23_v1_180
id acadia23_v1_180
authors Huang, Lee-Su; Spaw, Gregory
year 2023
title InterLoop
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 180-187.
summary InterLoop employs previously developed workflows that enable multi-planar robotic bending of metal tubes with high accuracy and repeatability (Huang and Spaw 2022). The scale and complexity is managed by employing augmented reality (AR) technology in two capacities, fabrication and assembly (Jahn et al. 2018; Jahn, Newnham, and Berg 2022). The AR display overlays part numbers, bending sequences, expected geometry, and robot movements in real time as the robot fabrication is occurring. For assembly purposes, part numbers, centerlines, and their expected positional relationships are projected via quick response (QR) codes spatially tracked by the Microsoft Hololens 2 (Microsoft 2019). This is crucial due to the length and self-similarity of complex multi-planar parts that make them difficult to distinguish and orient correctly. Leveraging augmented reality technology and robotic fabrication uncovers a novel material expression in tubular structures with bundles, knots, and interweaving (Figure 1).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ecaade2018_353
id ecaade2018_353
authors Juzwa, Nina and Krotowski, Tomasz
year 2018
title Sketch - Computer - Imagination - Reflections on Architecture Education Methodology
doi https://doi.org/10.52842/conf.ecaade.2018.1.583
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 583-588
summary The article underlines the problem of introducing computer techniques into the education process in master degree studies in architecture. Following the consumer society, developing technologies, changing social values architecture education changed its continuous principle into two-level system. The system well known from other fields of education results in diversified level of knowledge between admitted students on master studies. This fact in together with large exercise groups and a relatively short time allocated with the project requires methodical approach in relationship between a student and a teacher. The article focuses on complexity of a design process within different stages. Special attention is placed to an early design phase of shaping an architecture form because it demands different ways of presentation including freehand sketching, physical modelling and digital modelling. These tools correspond to the subsequent three phases of the design process, starting with exploration of the idea and context, functional decisions and determining the aesthetics. In authors opinion, the first phase of teaching process held without the use of computer techniques led to a higher originality of the architecture concept and increased efficiency in design process.
keywords sketch; computer ; architect's vision; shaping the architecture
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2018_000
id ecaade2018_000
authors Kepczynska-Walczak, A, Bialkowski, S (eds.)
year 2018
title Computing for a better tomorrow, Volume 1
doi https://doi.org/10.52842/conf.ecaade.2018.1
source Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, 858 p.
summary The theme of the 36th eCAADe Conference is Computing for a better tomorrow. When we consider the aims of research activities, design efforts and mastering towards ideal solutions in the area of digital technologies in the built environment, such as CAD, CAM, CAE, BIM, FM, GIS, VR, AR and others, we may realise the actual reason for that is to make life better, healthier, prettier, happier, more sustainable and smarter. The usefulness of undertaken studies might be tested and proved by the noticeable shared approach of putting humans and their environments in a central position: man and the environment, nature and design, art and technology... Natural disasters and climate change, crime and terrorism, disabilities and society ageing - architects, designers and scientists active in the built environment domain are not able to eliminate all the risk, dangers and problems of contemporary world. On the other hand, they have social and moral responsibilities to address human needs and take up this multifaceted challenge. It involves a co-operation and, moreover, an interdisciplinary and user-oriented approach. The complexity of raised problems should not discourage us, on the contrary, it should stimulate activities towards living up to human dreams of a better and sustainable tomorrow. This calls for a revision of methods and tools applied in research, teaching and practice. Where are we? What are the milestones and roadmaps at the end of the second decade of the 21st century? Do we really take the most of the abundance of accumulated knowledge? Or we skip to explore another undiscovered domains? We invited academicians, researchers, professionals and students from all over the world to address the multifaceted notions of using computing in architectural and related domains for developing a better tomorrow. Approaches discussing the theme from the perspective of computer aided design education; design processes and methods; design tool developments; and novel design applications, as well as real world experiments and case studies were welcomed. In order to specifically address some of the questions above, we defined subthemes and organised specific sessions around these subthemes, during the conference as well as in the proceedings.
series eCAADe
last changed 2022/06/07 07:49

_id ecaade2018_001
id ecaade2018_001
authors Kepczynska-Walczak, A, Bialkowski, S (eds.)
year 2018
title Computing for a better tomorrow, Volume 2
doi https://doi.org/10.52842/conf.ecaade.2018.2
source Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, 860 p.
summary The theme of the 36th eCAADe Conference is Computing for a better tomorrow. When we consider the aims of research activities, design efforts and mastering towards ideal solutions in the area of digital technologies in the built environment, such as CAD, CAM, CAE, BIM, FM, GIS, VR, AR and others, we may realise the actual reason for that is to make life better, healthier, prettier, happier, more sustainable and smarter. The usefulness of undertaken studies might be tested and proved by the noticeable shared approach of putting humans and their environments in a central position: man and the environment, nature and design, art and technology... Natural disasters and climate change, crime and terrorism, disabilities and society ageing - architects, designers and scientists active in the built environment domain are not able to eliminate all the risk, dangers and problems of contemporary world. On the other hand, they have social and moral responsibilities to address human needs and take up this multifaceted challenge. It involves a co-operation and, moreover, an interdisciplinary and user-oriented approach. The complexity of raised problems should not discourage us, on the contrary, it should stimulate activities towards living up to human dreams of a better and sustainable tomorrow. This calls for a revision of methods and tools applied in research, teaching and practice. Where are we? What are the milestones and roadmaps at the end of the second decade of the 21st century? Do we really take the most of the abundance of accumulated knowledge? Or we skip to explore another undiscovered domains? We invited academicians, researchers, professionals and students from all over the world to address the multifaceted notions of using computing in architectural and related domains for developing a better tomorrow. Approaches discussing the theme from the perspective of computer aided design education; design processes and methods; design tool developments; and novel design applications, as well as real world experiments and case studies were welcomed. In order to specifically address some of the questions above, we defined subthemes and organised specific sessions around these subthemes, during the conference as well as in the proceedings.
series eCAADe
last changed 2022/06/07 07:49

_id caadria2018_126
id caadria2018_126
authors Khean, Nariddh, Kim, Lucas, Martinez, Jorge, Doherty, Ben, Fabbri, Alessandra, Gardner, Nicole and Haeusler, M. Hank
year 2018
title The Introspection of Deep Neural Networks - Towards Illuminating the Black Box - Training Architects Machine Learning via Grasshopper Definitions
doi https://doi.org/10.52842/conf.caadria.2018.2.237
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 237-246
summary Machine learning is yet to make a significant impact in the field of architecture and design. However, with the combination of artificial neural networks, a biologically inspired machine learning paradigm, and deep learning, a hierarchical subsystem of machine learning, the predictive capabilities of machine learning processes could prove a valuable tool for designers. Yet, the inherent knowledge gap between the fields of architecture and computer science has meant the complexity of machine learning, and thus its potential value and applications in the design of the built environment remain little understood. To bridge this knowledge gap, this paper describes the development of a learning tool directed at architects and designers to better understand the inner workings of machine learning. Within the parametric modelling environment of Grasshopper, this research develops a framework to express the mathematic and programmatic operations of neural networks in a visual scripting language. This offers a way to segment and parametrise each neural network operation into a basic expression. Unpacking the complexities of machine learning in an intermediary software environment such as Grasshopper intends to foster the broader adoption of artificial intelligence in architecture.
keywords machine learning; neural network; action research; supervised learning; education
series CAADRIA
email
last changed 2022/06/07 07:52

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