CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 620

_id ecaade2018_309
id ecaade2018_309
authors Aºut, Serdar, Eigenraam, Peter and Christidi, Nikoletta
year 2018
title Re-flex: Responsive Flexible Mold for Computer Aided Intuitive Design and Materialization
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 717-726
doi https://doi.org/10.52842/conf.ecaade.2018.1.717
summary The paper presents an ongoing research about the design and a possible use of a responsive flexible mold. The mold is developed by integrating its precedents with automation and Human-Computer Interaction (HCI). The objective of the design is to provide an immersive design tool which has direct link to fabrication. It allows intuitive interaction to its user in order to help with the design and production of complex forms by supporting the designer's implicit skills with computer. The paper presents the design by illustrating the use of the hardware such as the actuators, the sensor and the projector; and by defining the workflow within the software. The paper concludes with the description of a possible use case in which the system is used to design and materialize an object in different scales.
keywords Design tools development; Digital fabrication and robotics; Human-computer interaction in design; Shape, form and geometry; Inventive Making
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_219
id ecaade2018_219
authors Bai, Nan, Ye, Wenqia, Li, Jianan, Ding, Huichao, Pienaru, Meram-Irina and Bunschoten, Raoul
year 2018
title Customised Collaborative Urban Design - A Collective User-based Urban Information System through Gaming
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 419-428
doi https://doi.org/10.52842/conf.ecaade.2018.1.419
summary As we step into a new data-based information age, it is important to get citizens involved in the whole design process. Our research tries to build up a user-based urban information system by collecting the data of neighborhood land use preference from all the residents through gaming. The result of each individual decision will be displayed in real time using Augmented Reality technology, while the collective decision dataset will be stored, analyzed and learnt by computer, forming an optimal layout that meets the highest demand of the community. A pre-experiment has been conducted in a. an abstract virtual site and b. an existing site by collecting opinions from 122 participants, which shows that the system works well as a new method for collaborative design. This system has the potential to be applied both in realistic planning processes, as a negotiation toolkit, and in virtual urban forming, in the case of computer games or space colonization.
keywords Collaborative Design; Customization; Urban Design; Gaming; Information System
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_178
id ecaade2018_178
authors Kroc, Tomasz and Walczak, Bartosz M.
year 2018
title GIS Technologies Implementation Based on The EU Directive Inspire - A case study of the Pabianice city
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 489-496
doi https://doi.org/10.52842/conf.ecaade.2018.1.489
summary This paper presents the experience of implementating GIS technologies at a county town urban planning department. The necessity to implement GIS technology is partly dictated by the requirements of the INSPIRE Directive. The discussed case provides valuable information about the problems and challenges that cities have in Poland, while performing their obligations under the directive. The process of preparing the necessary geographical database corresponding to existing planning documents raises many legal and technical problems. The presented case illustrates the whole process associated with the preparation of digitization and publication of urban plans. At the same time, it is worth to see the numerous benefits that the city obtains after publishing GIS data. Attention should also be paid to the further development of GIS and the chances of their use, especially in urban centers.
keywords INSPIRE; GIS technologies implementation; urban planning; sharing geographic dates
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2018_385
id ecaade2018_385
authors Schulz, Daniel, Reiter, Felix, Metche, Alexander and Werner, Liss C.
year 2018
title Data Flow - a GIS based interactive planning tool for educational facilities
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 497-506
doi https://doi.org/10.52842/conf.ecaade.2018.1.497
summary This paper describes the development of a Grasshopper-based planning support tool for urban planning. The tool aims at the analysis of demand in educational facilities and the optimization of their location and capacities. It was developed for the use case of Berlin using only publicly available resources and data sets. Through preprocessed GIS- and statistical data plus an easy-access interface, the tool encourages people from different backgrounds and even those with no professional knowledge in planning, to engage in urban decision making. Although being initially aimed at contributing to a moderated participation process, the tool's simple GUI (graphical user interface) and open source backend, make it usable in any setup - without a briefed advisor or the need for later professional evaluation by another party.
keywords urban planning; data visualization; gamification; education; GIS
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia18_394
id acadia18_394
authors Adel, Arash; Thoma, Andreas; Helmreich, Matthias; Gramazio, Fabio; Kohler, Matthias
year 2018
title Design of Robotically Fabricated Timber Frame Structures
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 394-403
doi https://doi.org/10.52842/conf.acadia.2018.394
summary This paper presents methods for designing nonstandard timber frame structures, which are enabled by cooperative multi-robotic fabrication at building-scale. In comparison to the current use of automated systems in the timber industry for the fabrication of plate-like timber frame components, this research relies on the ability of robotic arms to spatially assemble timber beams into bespoke timber frame modules. This paper investigates the following topics: 1) A suitable constructive system facilitating a just-in-time robotic fabrication process. 2) A set of assembly techniques enabling cooperative multi-robotic spatial assembly of bespoke timber frame modules, which rely on a man-machine collaborative scenario. 3) A computational design process, which integrates architectural requirements, fabrication constraints, and assembly logic. 4) Implementation of the research in the design and construction of a multi-story building, which validates the developed methods and highlights the architectural implications of this approach.
keywords full paper, fabrication & robotics, generative design, computation, timber architecture
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ecaade2018_389
id ecaade2018_389
authors Algeciras-Rodriguez, Jose
year 2018
title Stochastic Hybrids - From references to design options through Self-Organizing Maps methodology.
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 119-128
doi https://doi.org/10.52842/conf.ecaade.2018.1.119
summary This ongoing research aims to define a general assisted design method to offer non-trivial design options, where form is produced by merging characteristics from initial reference samples collection that serves as an input set. This project explores design processes laying on the use of non-linear procedures and experiments with Self-Organizing Map (SOM), as neural networks algorithms, to generate geometries. All processes are applied to a set of models representing classic sculpture, whose characteristics are encoded by the SOM process. The result of it is a set of new geometry resembling characteristics from the original references. This method produces hybrid forms that acquire characteristics from several input references. The resulting hybrid entities are intended to be non-trivial solutions to specific design situations, so far, at the stage of this research, mainly formal requirements.
keywords Self-Orgnizing Maps; Cognitive Space; Design Options; Form Finding; Artificial Intelligence
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_261
id ecaade2018_261
authors Austern, Guy, Capeluto, Isaac Guedi and Grobman, Yasha Jacob
year 2018
title Rationalization and Optimization of Concrete Façade Panels
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 727-734
doi https://doi.org/10.52842/conf.ecaade.2018.1.727
summary The presented research develops methods for introducing fabrication constraints into architectural design, a process often referred to as design rationalization. In the first stage of the research, a computational method for evaluating the fabrication potential of geometries was developed. The method predicts the feasibility, material use and machining time of a geometry in relation to different fabrication techniques. It uses geometric properties to mathematically estimate these parameters without simulating the actual machining. The second stage of the research describes processes for adapting architectural designs to their fabrication technique. The evaluation method previously developed is used as a fitness criterion for a computational optimization algorithm aimed at adapting concrete façade elements to the fabrication constraints of their molds. A case study demonstrates how the optimization process succeeded in improving the feasibility of different geometries within a time-frame suitable to the architectural design process, and without significant changes to the initial design.
keywords Optimization; Digital Fabrication; Rationalization; Computational Design Process
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2018_181
id caadria2018_181
authors Chun, Junho, Lee, Juhun and Park, Daekwon
year 2018
title TOPO-JOINT - Topology Optimization Framework for 3D-Printed Building Joints
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 205-214
doi https://doi.org/10.52842/conf.caadria.2018.1.205
summary Joints and connectors are often the most complex element in building assemblies and systems. To ensure the performance of the assemblies and systems, it is critical to optimize the geometry and configurations of the joints based on key functional requirements (e.g., stiffness and thermal exchange). The proposed research focuses on developing a multi-objective topology optimization framework that can be utilized to design highly customized joints and connections for building applications. The optimized joints that often resemble tree structures or bones are fabricated using additive manufacturing techniques. This framework is built upon the integration of high-fidelity topology optimization algorithms, additive manufacturing, computer simulations and parametric design. Case studies and numerical applications are presented to demonstrate the validity and effectiveness of the proposed optimization and additive manufacturing framework. Optimal joint designs from a variety of architectural and structural design considerations, such as stiffness, thermal exchange, and vibration are discussed to provide an insightful interpretation of these interrelationships and their impact on joint performance.
keywords Topology optimization; parametric design; 3d printing
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2023_375
id sigradi2023_375
authors Consalter Diniz, Maria Luisa, Polverini Boeing, Lais, dos Santos Carvalho, Wendel and Bertola Duarte, Rovenir
year 2023
title Natural Language Processing, Sentiment Analysis, and Urban Studies: A Systematic Review
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1761–1772
summary This paper discusses the potential of using data from social media and location data platforms to create cartographies that enhance our understanding of urban dynamics. Natural Language Processing (NLP) and sentiment analysis are highlighted as essential tools for comprehending and categorizing this data. The study conducted a systematic review of NLP and sentiment analysis applications in urban studies, covering 27 peer-reviewed journals and conference papers published between 2018 and 2023. The research classified applications into six categories: urban livability, governance and management, user and landscape perception, land use and zoning, public health, and transportation and mobility. Most studies primarily relied on data from social media platforms like Twitter and location data sources such as Google Maps and Trip Advisor. Challenges include dealing with irrelevant or misleading information in publicly available data and limited accuracy when analyzing sentiments of non-English-speaking populations.
keywords Natural language processing, Sentiment analysis, Urban studies, Digital cartographies, Systematic review.
series SIGraDi
email
last changed 2024/03/08 14:09

_id caadria2021_089
id caadria2021_089
authors Cristie, Verina, Ibrahim, Nazim and Joyce, Sam Conrad
year 2021
title Capturing and Evaluating Parametric Design Exploration in a Collaborative Environment - A study case of versioning for parametric design
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 131-140
doi https://doi.org/10.52842/conf.caadria.2021.2.131
summary Although parametric modelling and digital design tools have become ubiquitous in digital design, there is a limited understanding of how designers apply them in their design processes (Yu et al., 2014). This paper looks at the use of GHShot versioning tool developed by the authors (Cristie & Joyce, 2018; 2019) used to capture and track changes and progression of parametric models to understand early-stage design exploration and collaboration empirically. We introduce both development history graph-based metrics (macro-process) and parametric model and geometry change metric (micro-process) as frameworks to explore and understand the captured progression data. These metrics, applied to data collected from three cohorts of classroom collaborative design exercises, exhibited students' distinct modification patterns such as major and complex creation processes or minor parameter explorations. Finally, with the metrics' applicability as an objective language to describe the (collaborative) design process, we recommend using versioning for more data-driven insight into parametric design exploration processes.
keywords Design exploration; parametric design; history recording; version control; collaborative design
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2018_433
id ecaade2018_433
authors Daher, Elie, Kubicki, Sylvain and Pak, Burak
year 2018
title Participation-based Parametric Design in Early Stages - A participative design process for spatial planning in office building
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 429-438
doi https://doi.org/10.52842/conf.ecaade.2018.1.429
summary The term participation has been used to define different activities, such as civil debate, communication, consultation, delegation, self-help construction, political decisions. However, participation in design started from the idea that individuals whom being affected by a design project must contribute to the design process. Recently, designers have been moving closer to the future users and developing new ways to empower them to get involved in the design process. In this paper we rethink the way the early design process is developed in a participatory approach thanks to parametric methods. A use case is proposed showing the potential of parametric design methods to empower the participation of users in the design of their facilities. The use case is dealing in particular with the spatial planning of an office building where the users together with the spatial planning team are able to design the layout spatial configuration by 1) fixing the objectives, 2) manipulating the model, 3)modifying some parameters, 4) visualizing the iterations and evaluating in a real-time each solution in an interactive 3D environment and together with facility managers 5) choosing the configuration of the spatial layout.
keywords Computational design; Participatory design; Optimization ; Parametric design
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_438
id ecaade2018_438
authors Das, Subhajit
year 2018
title Interactive Artificial Life Based Systems, Augmenting Design Generation and Evaluation by Embedding Expert Opinion - A Human Machine dialogue for form finding.
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 85-94
doi https://doi.org/10.52842/conf.ecaade.2018.1.085
summary Evolution of natural life and subsequently selection of life forms is an interesting topic that has been explored multiple times. This area of research and its application has high relevance in evolutionary design and automated design generation. Taking inspiration from Charles Darwin's theory, all biological species were formed by the process of evolution based on natural selection of the fittest (Darwin, n.d.) this paper explains exploratory research showcasing semi-automatic design generation. This is realized by an interactive artificial selection tool, where the designer or the end user makes key decisions steering the propagation and breeding of future design artifacts. This paper, describes two prototypes and their use cases, highlighting interaction based optimal design selection. One of the prototypes explains a 2d organic shape creator using a metaball shape approach, while the other discusses a spatial layout generation technique for conceptual design.
keywords design generation; implicit surfaces; artificial life; decision making; artificial selection; spatial layout generation
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2018_w03
id ecaade2018_w03
authors Dorta, Tomás, Beaudry Marchand, Emmanuel and Sopher, Hadas
year 2018
title Co-Design in HYVE-3D - Representational Ecosystem, Design Conversations and Knowledge Construction Activities
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 53-56
doi https://doi.org/10.52842/conf.ecaade.2018.1.053
summary The aim of this workshop is to introduce participants to the co-design approach using a Social VR system (without headsets): Hyve-3D (Hybrid Virtual Environment 3D). The system affords simultaneous multi-user co-design (local and remote) using 3D sketches (exportable as vectors) and imported 3D textured geometries, photogrammetry models and point-clouds. Participants will be trained to use the suitable representational ecosystem and the verbal protocols specific for co-design as a particular kind of collaborative design where each will be simultaneously ideating ad-hoc projects instead of cooperating (where individual designs are put together in a later stage).
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia20_382
id acadia20_382
authors Hosmer, Tyson; Tigas, Panagiotis; Reeves, David; He, Ziming
year 2020
title Spatial Assembly with Self-Play Reinforcement Learning
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 382-393.
doi https://doi.org/10.52842/conf.acadia.2020.1.382
summary We present a framework to generate intelligent spatial assemblies from sets of digitally encoded spatial parts designed by the architect with embedded principles of prefabrication, assembly awareness, and reconfigurability. The methodology includes a bespoke constraint-solving algorithm for autonomously assembling 3D geometries into larger spatial compositions for the built environment. A series of graph-based analysis methods are applied to each assembly to extract performance metrics related to architectural space-making goals, including structural stability, material density, spatial segmentation, connectivity, and spatial distribution. Together with the constraint-based assembly algorithm and analysis methods, we have integrated a novel application of deep reinforcement (RL) learning for training the models to improve at matching the multiperformance goals established by the user through self-play. RL is applied to improve the selection and sequencing of parts while considering local and global objectives. The user’s design intent is embedded through the design of partial units of 3D space with embedded fabrication principles and their relational constraints over how they connect to each other and the quantifiable goals to drive the distribution of effective features. The methodology has been developed over three years through three case study projects called ArchiGo (2017–2018), NoMAS (2018–2019), and IRSILA (2019-2020). Each demonstrates the potential for buildings with reconfigurable and adaptive life cycles.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2018_161
id caadria2018_161
authors Huang, Xiaoran, White, Marcus and Burry, Mark
year 2018
title Design Globally, Immerse Locally - A Synthetic Design Approach by Integrating Agent Based Modelling with Virtual Reality
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 473-482
doi https://doi.org/10.52842/conf.caadria.2018.1.473
summary The last three decades have witnessed the explosion of technology and its impact on the architecture discipline which has drastically changed the methods of design. New techniques such as Agent-based modeling (ABM) and Virtual Reality (VR) have been widely implemented in architectural and urban design domains, yet the potential integration between these two methods remains arguably unexploited. The investigation in this paper aims to probe the following questions: How can architects and urban designers be informed more comprehensively by melding ABM and VR techniques at the preliminary/conceptual design stage? Which platform is considered more appropriate to facilitate a user-friendly system and reduces the steep learning curve? And what are the potential benefits of this approach in architectural education, particularly for the design studio environment? With those questions, we proposed a prototype in Unity, a multi-platform development tool that originated from the game industry, to simulate and visualize pedestrian behaviors in urban environments with immersive design experience and tested it in a scenario-based case study. This approach has also been further tested in an architectural design studio, demonstrating its technical feasibility as well as the potential contributions to the pedagogy.
keywords Agent based modelling; Virtual Reality; Urban Design
series CAADRIA
email
last changed 2022/06/07 07:49

_id caadria2018_077
id caadria2018_077
authors Imanishi, Naoki, Ogihara, Hisayuki, Mohammed Aqil, Cheddadi, Hotta, Kensuke and Ikeda, Yasushi
year 2018
title Adaptable Design-Construction Method for Remote-Location - Experiment with Reverse-Engineering System to Expand the Possibilities of Natural Materials with Bamboo Concrete Shell as a Case Study
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 327-336
doi https://doi.org/10.52842/conf.caadria.2018.1.327
summary In this paper, the aim is to develop a construction system that utilizes digital technology which measures the completed shape and checks its degree of safety. This is because in the case of conventional construction, it is assumed that drawing and structure are consistent by using advanced construction techniques. However, it cannot always be assumed that there are correct composition parts and advanced construction techniques in all geographical areas. Under such conditions, and through the use of digital technology, it can be easier to integrate the errors that occurred while the structure is being built as part of the construction process rather than to try to make the structure consistent with the original design.
keywords Remote-Locaton; Natural material; Adaptable model; Construction process; Bamboo
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2018_000
id ecaade2018_000
authors Kepczynska-Walczak, A, Bialkowski, S (eds.)
year 2018
title Computing for a better tomorrow, Volume 1
source Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, 858 p.
doi https://doi.org/10.52842/conf.ecaade.2018.1
summary The theme of the 36th eCAADe Conference is Computing for a better tomorrow. When we consider the aims of research activities, design efforts and mastering towards ideal solutions in the area of digital technologies in the built environment, such as CAD, CAM, CAE, BIM, FM, GIS, VR, AR and others, we may realise the actual reason for that is to make life better, healthier, prettier, happier, more sustainable and smarter. The usefulness of undertaken studies might be tested and proved by the noticeable shared approach of putting humans and their environments in a central position: man and the environment, nature and design, art and technology... Natural disasters and climate change, crime and terrorism, disabilities and society ageing - architects, designers and scientists active in the built environment domain are not able to eliminate all the risk, dangers and problems of contemporary world. On the other hand, they have social and moral responsibilities to address human needs and take up this multifaceted challenge. It involves a co-operation and, moreover, an interdisciplinary and user-oriented approach. The complexity of raised problems should not discourage us, on the contrary, it should stimulate activities towards living up to human dreams of a better and sustainable tomorrow. This calls for a revision of methods and tools applied in research, teaching and practice. Where are we? What are the milestones and roadmaps at the end of the second decade of the 21st century? Do we really take the most of the abundance of accumulated knowledge? Or we skip to explore another undiscovered domains? We invited academicians, researchers, professionals and students from all over the world to address the multifaceted notions of using computing in architectural and related domains for developing a better tomorrow. Approaches discussing the theme from the perspective of computer aided design education; design processes and methods; design tool developments; and novel design applications, as well as real world experiments and case studies were welcomed. In order to specifically address some of the questions above, we defined subthemes and organised specific sessions around these subthemes, during the conference as well as in the proceedings.
series eCAADe
last changed 2022/06/07 07:49

_id ecaade2018_317
id ecaade2018_317
authors Kontovourkis, Odysseas and Doumanidis, Constantine C
year 2018
title ICARUS Project - An Open Source Platform for Computer Programming in Architectural Teaching and Research
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 341-350
doi https://doi.org/10.52842/conf.ecaade.2018.1.341
summary This paper, presents an ongoing work entitled ICARUS, an abbreviation for 'Integrating Computerized ARchitecture with USers'. The aim of this work is to develop an open source platform for computer programming implemented in architecture, for teaching and research. In particular, the platform provides the framework for a simplified and user friendly textual programming methodology for the needs of our architectural institution. It consists of several modules like coding, plug-in and repository development, targeting to be publicly available in the future. The platform is created based on the Python programming language, which is run in Grasshopper, a plug-in for Rhino 3D. In the first phase of ICARUS development, several case studies within the framework of a postgraduate course are conducted, aiming at providing an overview of its potentials, limitations and generally, its impact on establishing a useful methodology for algorithmic thinking among students with little or no prior computer programming skills.
keywords Computer programming; Open source platform; Parametric design; Plug-in development; Algorithmic thinking
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2018_193
id ecaade2018_193
authors Ostrowska-Wawryniuk, Karolina and Nazar, Krzysztof
year 2018
title Generative BIM Automation Strategies for Prefabricated Multi-Family Housing Design
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 247-256
doi https://doi.org/10.52842/conf.ecaade.2018.1.247
summary The increasing housing shortage in contemporary Poland calls for efficient ways of design and construction. In the context of time efficiency and shrinking manpower, prefabrication is considered as one of the means of introducing low and middle income housing to the market. The article presents the process of developing an experimental tool for aiding multi-family housing architectural design with the use of prefabrication. We use the potential of BIM technology as a flexible environment for comparing multiple design options and, therefore, supporting the decision-making process. The presented experiment is realized in the Autodesk Revit environment and incorporates custom generative scripts developed in Dynamo-for-Revit and Grasshopper. The prototype tool analyzes an input Revit model and simulates a prefabricated alternative based on the user-specified boundary conditions. We present our approach to the analyzing and the splitting of the input model as well as five different strategies of performing the simulation within the Revit environment.
keywords Building Information Modeling; generative BIM; residential building design; prefabrication; design automation; Dynamo
series eCAADe
email
last changed 2022/06/07 08:00

_id caadria2018_198
id caadria2018_198
authors Reinhardt, Dagmar, Candido, Christhina, Cabrera, Densil, Wozniak-O'Connor, Dylan, Watt, Rodney, Bickerton, Chris, Titchkosky, Ninotschka and Houda, Maryam
year 2018
title Onsite Robotic Fabrication for Flexible Workspaces - Towards Design and Robotic Fabrication of an Integrated Responsive Ceiling System for A Workspace Environment
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 59-68
doi https://doi.org/10.52842/conf.caadria.2018.1.059
summary Open, flexible workspaces were introduced decades ago, but architectural design approaches to ceiling systems have not changed substantially. This paper discusses the development of strategies and prototypes for a lightweight, integrated ceiling structure that is robotically woven. Through geometrically complex, fibre-reinforced building elements that are produced onsite, a new distribution system for data and light can be provided and support individual and multi-group collaborations in an contemporary open-plan office for maximum flexibility. The paper introduces applied design research with case studies that test robotic weaving on an architectural ceiling. The second part contextualises the presented work by linking it to workspace scenarios and an on-site robotic process with a resulting data distribution that is designed to produce degrees of freedom for high flexibility in use, allowing occupants to organise the workspace layout autonomously so that workflow constellations in different teams can be adequately expressed through space. The paper concludes with a discussion of a framework for robotic methods developed for the carbon-fibre overhead weaving processes, followed by conclusions and outlook towards future potentials.
keywords open collaborative workspace; robotic onsite weaving; carbon fiber; integrated ceiling systems
series CAADRIA
email
last changed 2022/06/07 08:00

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