CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaaderis2018_120
id ecaaderis2018_120
authors Georgiou, Odysseas and Georgiou, Michail
year 2018
title ZEBRA | COMPUTING MOIRE ANIMATIONS
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 49-56
keywords This paper documents the development and application of a set of computational tools under the name ZEBRA to support and facilitate the design, simulation and realization of two and three-dimensional moiré animation installation. Additionally to traditional two-dimensional moiré animations, the authors implemented the above tools to examine a novel approach which combines the depth of field and motion of the spectator to achieve a large-scale, analogue animation effect in three dimensions. The tools were established to aid the design of an interactive sculptural installation for a memorial in Cyprus which was completed in March 2017. ZEBRA is currently in beta testing and will be launched as a plugin for Grasshopper 3D in the near future.
series eCAADe
email
last changed 2018/05/29 14:33

_id caadria2018_010
id caadria2018_010
authors Han, Lu and Cardoso Llach, Daniel
year 2018
title Ludi: A Concurrent Physical and Digital Modeling Environment
doi https://doi.org/10.52842/conf.caadria.2018.1.515
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 515-523
summary This paper explores the potential of a concurrent physical and digital modeling environment. We describe a prototype for a novel design modeling interface where users can take advantage of the affordances of both physical and digital modeling environments, and work back and forth between the two. Using Processing, along with the Kinect depth sensor, the system uses depth data read from a physical modeling space to produce an enhanced digital representation in real time. Users can design by moving and stacking wooden blocks in a physical space, which is represented (and enhanced) digitally as a "voxel space," which can in turn be edited digitally. The result is a proof-of-concept concurrent physical and digital modeling environment combining design affordances specific to each media: the physical space offers tactile and embodied forms of design inter-action, and the digital space offers parametric editing capabilities, along with the capacity to view the modeling space from different perspectives, and perform basic analyses on designs. Following a brief review of experimental computational and tangible interaction design interfaces, the paper discusses the system's implementation, its limitations, and future steps.
keywords Computational Design; Processing; Concurrent Modeling Environment; Tangible Interaction
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2018_266
id ecaade2018_266
authors Zhang, Catty Dan and Sayegh, Allen
year 2018
title Multi-dimensional Medium-printing - Prototyping Robotic Thermal Devices for Sculpting Airflow
doi https://doi.org/10.52842/conf.ecaade.2018.1.841
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 841-850
summary This research investigates the design and prototyping of fabrication machines that utilize multi-dimensional printing techniques to sculpt an invisible medium- airflow, inspired by its unique materiality, philosophical value, sensorial aspects, and increasing considerations of atmosphere and climate in architectural research and design. A series of robotic thermal devices were developed to modulate animated geometry sequences through scripted movements, designated coordinates, and temperature fluctuations. This paper elaborates in depth multi-stage developments and experiments that integrate various systems, fabrication processes, optical experiments and computational analysis. It situates the experimental process of the medium-driven fabrication with possible applications in architectural design as envisioning alternative environmental systems utilizing thermal byproducts under aesthetic and experiential considerations.
keywords Airflow; Robotics; Additive Manufacturing; Fabrication; Atmosphere
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2018_162
id ecaade2018_162
authors Alkadri, Miktha, Turrin, Michela and Sariyildiz, Sevil
year 2018
title Toward an Environmental Database - Exploring the material properties from the point cloud data of the existing environment
doi https://doi.org/10.52842/conf.ecaade.2018.2.263
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 263-270
summary The utilization of point cloud as a 3D laser scanning product has reached across multi-disciplines in terms of data processing, data visualization, and data analysis. This study particularly investigates further the use of typical attributes of raw point cloud data consisting of XYZ (position information), RGB (colour information) and I (intensity information). By exploring the optical and thermal properties of the given point cloud data, it aims at compensating the material and texture information that is usually remained behind by architects during the conceptual design stage. Calculation of the albedo, emissivity and the reflectance values from the existing context specifically direct the architects to predict the type of materials for the proposed design in order to keep the balance of the surrounding Urban Heat Island (UHI) effect. Therefore, architects can have a comprehensive analysis of the existing context to deal with the microclimate condition before a design decision phase.
keywords point cloud data; material characteristics; albedo; emissivity; reflectance value
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2018_342
id caadria2018_342
authors Bhagat, Nikita, Rybkowski, Zofia, Kalantar, Negar, Dixit, Manish, Bryant, John and Mansoori, Maryam
year 2018
title Modulating Natural Ventilation to Enhance Resilience Through Modifying Nozzle Profiles - Exploring Rapid Prototyping Through 3D-Printing
doi https://doi.org/10.52842/conf.caadria.2018.2.185
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 185-194
summary The study aimed to develop and test an environmentally friendly, easily deployable, and affordable solution for socio-economically challenged populations of the world. 3D-printing (additive manufacturing) was used as a rapid prototyping tool to develop and test a façade system that would modulate air velocity through modifying nozzle profiles to utilize natural cross ventilation techniques in order to improve human comfort in buildings. Constrained by seasonal weather and interior partitions which block the ability to cross ventilate, buildings can be equipped to perform at reduced energy loads and improved internal human comfort by using a façade system composed of retractable nozzles developed through this empirical research. This paper outlines the various stages of development and results obtained from physically testing different profiles of nozzle-forms that would populate the façade system. In addition to optimizing nozzle profiles, the team investigated the potential of collapsible tube systems to permit precise placement of natural ventilation directed at occupants of the built space.
keywords Natural ventilation; Wind velocity; Rapid prototyping; 3D-printing; Nozzle profiles
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia23_v1_166
id acadia23_v1_166
authors Chamorro Martin, Eduardo; Burry, Mark; Marengo, Mathilde
year 2023
title High-performance Spatial Composite 3D Printing
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 166-171.
summary This project explores the advantages of employing continuum material topology optimization in a 3D non-standard lattice structure through fiber additive manufacturing processes (Figure 1). Additive manufacturing (AM) has gained rapid adoption in architecture, engineering, and construction (AEC). However, existing optimization techniques often overlook the mechanical anisotropy of AM processes, resulting in suboptimal structural properties, with a focus on layer-by-layer or planar processes. Materials, processes, and techniques considering anisotropy behavior (Kwon et al. 2018) could enhance structural performance (Xie 2022). Research on 3D printing materials with high anisotropy is limited (Eichenhofer et al. 2017), but it holds potential benefits (Liu et al. 2018). Spatial lattices, such as space frames, maximize structural efficiency by enhancing flexural rigidity and load-bearing capacity using minimal material (Woods et al. 2016). From a structural design perspective, specific non-standard lattice geometries offer great potential for reducing material usage, leading to lightweight load-bearing structures (Shelton 2017). The flexibility and freedom of shape inherent to AM offers the possibility to create aggregated continuous truss-like elements with custom topologies.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id caadria2018_181
id caadria2018_181
authors Chun, Junho, Lee, Juhun and Park, Daekwon
year 2018
title TOPO-JOINT - Topology Optimization Framework for 3D-Printed Building Joints
doi https://doi.org/10.52842/conf.caadria.2018.1.205
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 205-214
summary Joints and connectors are often the most complex element in building assemblies and systems. To ensure the performance of the assemblies and systems, it is critical to optimize the geometry and configurations of the joints based on key functional requirements (e.g., stiffness and thermal exchange). The proposed research focuses on developing a multi-objective topology optimization framework that can be utilized to design highly customized joints and connections for building applications. The optimized joints that often resemble tree structures or bones are fabricated using additive manufacturing techniques. This framework is built upon the integration of high-fidelity topology optimization algorithms, additive manufacturing, computer simulations and parametric design. Case studies and numerical applications are presented to demonstrate the validity and effectiveness of the proposed optimization and additive manufacturing framework. Optimal joint designs from a variety of architectural and structural design considerations, such as stiffness, thermal exchange, and vibration are discussed to provide an insightful interpretation of these interrelationships and their impact on joint performance.
keywords Topology optimization; parametric design; 3d printing
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2018_1412
id sigradi2018_1412
authors de Oliveira Gomes, Emerson Bruno; da Silva Machado, Rodrigo Carlos; Machado Gomes, Cristiani; de Souza Xavier, Luis Gustavo
year 2018
title The Virtual Reality as a tool to analyze modifications in the architecture of the city. Case study: the historical center of the city of Belém-Pará.
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 860-865
summary This paper presents the partial results of a research that experiments the use of Virtual Reality (VR) in the analysis of future interventions in the architecture of the city of Belém. The objective was the virtual reconstruction of part of the port area of the city, as it was about 100 years. The methods include a historical survey of the site, visits to obtain photographs and measurements, as well as the digital reconstruction of buildings (external faces only). The experiment used Sketchup software for modeling, Unity 3D for rendering and navigation, and HTC Vive glasses for immersion.
keywords Virtual reality; Architecture; History; Engine games
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia20_164p
id acadia20_164p
authors Lange, Christian; Ratoi, Lidia; Co Lim, Dominic; Hu, Jason; Baker, David M.; Yu, Vriko; Thompson, Phil
year 2020
title Reformative Coral Habitats
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 164-169
summary Coral reefs are some of the most diverse ecologies in the marine world. They are the habitat to tens of thousands of different marine species. However, these wildlife environments are endangered across the globe. Recent research estimates that around 75 percent of the remaining coral reefs are currently under threat. In 2018 after a devastating storm, Hong Kong lost around 80% of its existing corals. Consequently, a team consisting of marine biologists and architects at The University of Hong Kong has developed a series of performative structures that have been deployed in the city's waters in July 2020, intending to aid new coral growth over the coming years. The project was commissioned by the Agriculture, Fisheries, and Conservation Department (AFCD) and is part of an ongoing active management measure for coral restoration in Hoi Ha Wan Marine Park in Hong Kong. The following objectives were defined as part of the design and fabrication research of the project. To develop a design strategy that builds on the concept of biomimicry to allow for complex spaces to occur that would provide attributes against the detachment of the inserted coral fragment, hence could enhance a diverse marine life specific to the context of the cities water conditions. To generate an efficient printing path that accommodates the specific morphological design criteria and ensures structural integrity and the functional aspects of the design. To develop an efficient fabrication process with a DIW 3D printing methodology that considers warping, shrinkage, and cracking in the clay material. The research team developed a method that combined an algorithmic design approach for the design of different geometries with a digital additive manufacturing process utilizing robotic 3D clay printing. The overall fabrication strategy for the complex and large pieces sought to ensure structural longevity, optimize production time, and tackle the involved double-sided printing method. Overall, 128 tiles were printed, covering roughly 40sqm of the seabed.
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id caadria2018_050
id caadria2018_050
authors Lo, Tian Tian and Schnabel, Marc Aurel
year 2018
title Virtual & Augmented Studio Environment (VASE) - Developing the Virtual Reality Eco-System for Design Studios
doi https://doi.org/10.52842/conf.caadria.2018.1.443
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 443-452
summary Virtual Reality (VR) is being revived in major disciplines, including architecture. VR is no longer only employed for basic operations, such as construction of 3D models, dynamic renderings, closed-loop interaction, inside-out perspective and enhance sensory feedback. This paper explains how over the past twenty years technologies and software have evolved that a new eco-system for design processes have risen. This paper discusses how students made full use of both software and equipment in the whole design process; from ideas exploration to site analysis to form generation to design realization. Students have been exposed to a whole range of digital software tools in the beginning. As most of them were already familiar with modelling software, they have in particular been introduced to animation software, game engines and even 3D documentation software such as photogrammetry. Most importantly, they were led to IVE. The paper points out the benefits of adopting such methodology and the difficulties faced by the students at the various stages of the design process.
keywords Design Studio; Virtual Reality; Software and Equipment; Design Exchange
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2018_046
id caadria2018_046
authors Lu, Siliang and Cochran Hameen, Erica
year 2018
title Integrated IR Vision Sensor for Online Clothing Insulation Measurement
doi https://doi.org/10.52842/conf.caadria.2018.1.565
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 565-573
summary As one of the most important building systems, HVAC plays a key role in creating a comfortable thermal environment. Predicted Mean Vote (PMV), an index that predicts the mean value of the votes of a large group of persons on the thermal sensation scale, has been adopted to evaluate the built environment. Compared to environmental factors, clothing insulation can be much harder to measure in the field. The existing research on real-time clothing insulation measurement mainly focuses on expensive infrared thermography (IR) cameras. Therefore, to ensure cost-effectiveness, the paper has proposed a solution consisting of a normal camera, IR and air temperature sensors and Arduino Nanos to measure clothing insulation in real-time. Moreover, the algorithm includes the initialization from clothing classification with pre-trained neural network and optimization of the clothing insulation calculation. A total of 8 tests have been conducted with garments for spring/fall, summer and winter. The current results have shown the accuracy of T-shirt classification can reach over 90%. Moreover, compared with the results with IR cameras and reference values, the accuracies of the proposed sensing system vary with different clothing types. Research shall be further conducted and be applied into the dynamic PMV-based HVAC control system.
keywords clothing insulation; skin temperature; clothing classification; IR temperature sensor; Optimization
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaaderis2018_118
id ecaaderis2018_118
authors Symeonidou, Ioanna
year 2018
title Revisiting ancient Greek technology with digital media
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 21-26
keywords This paper presents design research on ancient Greek technological achievements and their reinterpretation in the contemporary world. The research involved the study of ancient greek technology and its respective digital representation and led to a semester-long design studio within the product design curriculum at the International Hellenic University. The students would study the morphology of ancient Greek technological devices through their 3D reconstruction and prototyping. The paper will present the results of the aforementioned design studio, commenting on the methodology, the learning theories adopted and the learning outcomes.
series eCAADe
email
last changed 2018/05/29 14:33

_id ecaade2018_122
id ecaade2018_122
authors Varinlioglu, Guzden and Kasali, Altug
year 2018
title Virtual Reality for a Better Past
doi https://doi.org/10.52842/conf.ecaade.2018.2.243
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 243-250
summary This paper aims at proposing a model for designing a virtual reality experience through the case of TeosVR, in which our interdisciplinary research group created a three-dimensional repository of the architectural heritage of the ancient city of Teos. It offers a three-dimensional modeling and representation system incorporating archeologists' interpretations of an excavation site with limited restitution data. The intention is to test the archeologists' hypotheses using digital tools. Thus, the application created a platform to enhance interactions among experts, including archeologists, architects, engineers, and historians. This paper presents partial findings of our project, which provided the opportunity to observe communication between individuals from interdisciplinary backgrounds.
keywords digital heritage; virtual reality; digital reconstruction; boundary object
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia18_386
id acadia18_386
authors Chen, Canhui; Burry, Jane
year 2018
title (Re)calibrating Construction Simplicity and Design Complexity
doi https://doi.org/10.52842/conf.acadia.2018.386
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 386-393
summary Construction simplicity is crucial to cost control, however design complexity is often necessary in order to meet particular spatial performance criteria. This paper presents a case study of a semi-enclosed meeting pod that has a brief that must contend with the seemingly contradictory conditions of the necessary geometric complexities imperative to improved acoustic performance and cost control in construction. A series of deep oculi are introduced as architectural elements to link the pod interior to the outside environment. Their reveals also introduce sound reflection and scattering, which contribute to the main acoustic goal of improved speech privacy. Represented as a three-dimensional funnel like shape, the reveal to each opening is unique in size, depth and angle. Traditionally, the manufacturing of such bespoke architectural elements in many cases resulted in lengthy and costly manufacturing processes. This paper investigates how the complex oculi shape variations can be manufactured using one universal mold. A workflow using mathematical and computational operations, a standardized fabrication approach and customization through tooling results in a high precision digital process to create particular calculated geometries, recalibrated at each stage to account for the paradoxical inexactitudes and inevitable tolerances.
keywords work in progress,tolerance, developable surface, form finding, construction simplicity, material behavior
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id ecaade2018_339
id ecaade2018_339
authors Fereos, Pavlos, Tsiliakos, Marios and Jaschke, Clara
year 2018
title Spaceship Tectonics - Design Computation Pedagogy for Generative Sci-Fi Building Skins
doi https://doi.org/10.52842/conf.ecaade.2018.2.357
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 357-366
summary Sci-Fi architecture, both as digital or physical representations, despite their inherent intricacy, lack the spatial depth of a structured interior, material definition or program information. This discrepancy, combined with the plethora of available sci-fi motifs, inspired the development of an integrated teaching approach with the academic objective to utilize computational methods for analysis, reproduction and composition of generative building skins, and consequently architecture, which aims to be 'outside of this world' as a sci-fi design quality-enriched result of our reality. The proposed methodology is implemented at the Spaceship Architecture Design Studio at the University of Innsbruck. Its capacity to achieve a successful assimilation of design computation in the curriculum is subsequently assessed by the documentation and quantitative/qualitative evaluation of the designs developed during two academic years, in line with a generative facade articulation schema, without however undermining the rest of the virtues of tectonic spaces. The introduction of a theme like sci-fi where the design objective is not clearly defined, is examined in comparison to similar approaches, towards the corroboration of the pedagogical method proposed.
keywords Pedagogy; Computation; Facade Design; Generative; Sci-Fi; Patterns
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2018_301
id caadria2018_301
authors Fereos, Pavlos, Tsiliakos, Marios and Jaschke, Clara
year 2018
title Spaceship Architecture - A Sci-Fi Pedagogical Approach to Design Computation
doi https://doi.org/10.52842/conf.caadria.2018.1.081
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 81-90
summary The analysis of make-belief drawings and models of Sci-Fi spaceships and architecture, leaves architects usually in absence of interior, material or program information. The spatial depth of sci-fi digital or physical models is virtually non-existent and unresolved. This discrepancy within sci-fi scenarios inspired the development of an integrated teaching methodology within design studios, with the academic objective to utilize computational methods for analysis, reproduction and eventually composition, while assessing its capacity to achieve a successful assimilation of design computation in the curriculum. The Spaceship Architecture Design Studio at University of Innsbruck's Institute for Experimental Architecture.hochbau follows a procedural approach in which the design objective is not predefined. Yet, it aims to be 'outside of this world' as a sci-fi architectural quality-enriched result of our reality, via a design oriented course with immersive computational strategies.
keywords pedagogy; computation; sci-fi; academia; teaching
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2018_280
id caadria2018_280
authors Hanaoka, Ikuya, Tanaka, Seigo, Lee, Alric and Hotta, Kensuke
year 2018
title Sight Depth Illusion with Perforated Plane - Evaluate in Mixed Reality with Head Mounted Display
doi https://doi.org/10.52842/conf.caadria.2018.1.411
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 411-420
summary This paper examines the existence of a visual illusion with depth of sight involving a perforated panel layered above another plane, evaluates the illusion's properties with virtual projection on a see-through, head-mounted display, and illustrates the relation between the veridical and perceived distances through a mathematical expression. The result would be indicative to egocentric spatial analysis research, and reveal potentials as a reference point for a new architectural design tool.
keywords Sight Depth; Kansei Engeneering; Mixed Reality
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia20_574
id acadia20_574
authors Nguyen, John; Peters, Brady
year 2020
title Computational Fluid Dynamics in Building Design Practice
doi https://doi.org/10.52842/conf.acadia.2020.1.574
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 574-583.
summary This paper provides a state-of-the-art of computational fluid dynamics (CFD) in the building industry. Two methods were used to find this new knowledge: a series of interviews with leading architecture, engineering, and software professionals; and a series of tests in which CFD software was evaluated using comparable criteria. The paper reports findings in technology, workflows, projects, current unmet needs, and future directions. In buildings, airflow is fundamental for heating and cooling, as well as occupant comfort and productivity. Despite its importance, the design of airflow systems is outside the realm of much of architectural design practice; but with advances in digital tools, it is now possible for architects to integrate air flow into their building design workflows (Peters and Peters 2018). As Chen (2009) states, “In order to regulate the indoor air parameters, it is essential to have suitable tools to predict ventilation performance in buildings.” By enabling scientific data to be conveyed in a visual process that provides useful analytical information to designers (Hartog and Koutamanis 2000), computer performance simulations have opened up new territories for design “by introducing environments in which we can manipulate and observe” (Kaijima et al. 2013). Beyond comfort and productivity, in recent months it has emerged that air flow may also be a matter of life and death. With the current global pandemic of SARS-CoV-2, it is indoor environments where infections most often happen (Qian et al. 2020). To design architecture in a post-COVID-19 environment will require an in-depth understanding of how air flows through space.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2018_1681
id sigradi2018_1681
authors Paglis, Julia; Brandão, Guilherme; Lima, Fernando; Serdoura, Francisco
year 2018
title Urban Analysis and Space Syntax Theory: study and mapping of the city of Juiz de Fora, Brazil
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 602-608
summary This paper is a result of a research that uses the Space Syntax Theory for analysis of the city of Juiz de Fora, Brazil. After elaborating the axial map, based on data collection available by the City Hall, some analysis of the city were made using the syntactic measures: Integration HH, Mean Depth and Total Depth. The focus of the analysis was on the central area of the city, called "Central Triangle". As a result, the analyzes make it possible to identify that the initial urban center remains as the point of convergence of several urban areas of the city, consolidating itself as an area with great potential.
keywords Space Syntax; Urban analysis; Central area; Juiz de Fora
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2018_189
id ecaade2018_189
authors Zardo, Paola, Quadrado Mussi, Andréa and Lima da Silva, Juliano
year 2018
title The Role of Digital Technologies in Promoting Contemporary and Collaborative Design Processes
doi https://doi.org/10.52842/conf.ecaade.2018.1.469
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 469-478
summary Digital technologies and contemporary CAAD systems are increasingly being adopted in architectural practice. Thus, their impacts on buildings design process need to be addressed and explored, as there are signs of a potential revolution in AEC industry. This paper presents a methodology and preliminary results of a work-in-progress for a Master of Science dissertation. The main purpose of the study is to find similarities in practice in order to determine main characteristics and fundamentals of contemporary design process. It consists of a design praxiology approach according to Cross' taxonomy of design research. Three project cases developed by digital processes and explored by secondary data from literature reviews, complemented by documentary research, are presented as preliminary results, as well as their main similarities. Through the analysis of the cases, it was verified that the presence of BIM, parametric modeling and digital fabrication overlaps and promotes holistic and largely collaborative design processes. The role of collaboration is highlighted, which was presented as a key factor for the success of the projects. Future results from the described methodology should allow a more detailed and in-depth characterization of the contemporary design process.
keywords digital technologies; contemporary design process; design praxiology
series eCAADe
email
last changed 2022/06/07 07:57

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