CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia18_342
id acadia18_342
authors Wu, Kaicong; Kilian, Axel
year 2018
title Robotic Equilibrium: Scaffold Free Arch Assemblies
doi https://doi.org/10.52842/conf.acadia.2018.342
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 342-349
summary Compression only arch structures are structurally highly efficient in force equilibrium. However, the material efficiency is offset by the traditional use of scaffolds to position materials and counter the out of equilibrium forces during assembly. We introduce a method of sequentially assembling compression only structures without a scaffold by robotically maintaining the compression equilibrium in every step. A two-arm collaborative robotic setup was used to maintain force equilibrium throughout arch assembly with the arms taking turns first hot wire cutting and placing blocks and providing a temporary scaffold to support the arch end point.

To test the approach, a single catenary arch was generated using form-finding techniques and sequentially built from foam blocks. Moving forward we show the relationship between the joint valence (largest number of joined branches) of a multi-branched structure and the minimum number of robotic arms required for assembly using our initial technique. With only two robotic arms available, the technique was further developed to reduce the required number of arms per arch branch from two to one by attaching caterpillar tracks at the block supporting end effector. This allows a human to load the next block and the arm to move forward along the arch while maintaining equilibrium. Results show that robotic equilibrium scaffold free arch assembly is possible and can reduce scaffold waste and maintain the material efficiency of compression only structures. Future work will explore further applications of assistive robotics in construction replacing static construction aids with dynamic sensory feedback of equilibrium forces.

keywords work in progress, collaborative sequential assembly, robotic equilibrium, compression only structures, form finding
series ACADIA
type paper
email
last changed 2022/06/07 07:57

_id acadia18_394
id acadia18_394
authors Adel, Arash; Thoma, Andreas; Helmreich, Matthias; Gramazio, Fabio; Kohler, Matthias
year 2018
title Design of Robotically Fabricated Timber Frame Structures
doi https://doi.org/10.52842/conf.acadia.2018.394
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 394-403
summary This paper presents methods for designing nonstandard timber frame structures, which are enabled by cooperative multi-robotic fabrication at building-scale. In comparison to the current use of automated systems in the timber industry for the fabrication of plate-like timber frame components, this research relies on the ability of robotic arms to spatially assemble timber beams into bespoke timber frame modules. This paper investigates the following topics: 1) A suitable constructive system facilitating a just-in-time robotic fabrication process. 2) A set of assembly techniques enabling cooperative multi-robotic spatial assembly of bespoke timber frame modules, which rely on a man-machine collaborative scenario. 3) A computational design process, which integrates architectural requirements, fabrication constraints, and assembly logic. 4) Implementation of the research in the design and construction of a multi-story building, which validates the developed methods and highlights the architectural implications of this approach.
keywords full paper, fabrication & robotics, generative design, computation, timber architecture
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id acadia18_98
id acadia18_98
authors Fox, Michael; Schulitz, Marc; Gershfeld, Mikhail; Cohen, Marc
year 2018
title Full Integration: Closing the Gap on Technology Readiness
doi https://doi.org/10.52842/conf.acadia.2018.098
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 98-107
summary This paper discusses the authors’ experiences and lessons learned through designing and constructing small- and large-scale robotic prototypes and the fully integrated use of VR and AR for design. Also of focus here are the methodological tools utilized to implement this student-led research in an interdisciplinary educational environment, as well as the design explorations of Mars habitation systems. Through the systems engineering approach, students will generate ideas that may or may not make it to the final design development stage, but may potentially be valuable to future real exploration habitats and mission architectures. The final prototype allows an assessment of the focus parameters, which are the vessels’ transformation capacities and layout adaption. The design objective of this project is to examine strategies for commonality between an interplanetary vehicle (IPV) and a Mars surface habitat. The presented design proposals address this challenge to create a common habitation system in both habitats so that crew members will be familiar with the layout, function, and location throughout the expedition. The design tools operate at the intersection of architectural layout design, mechanics, and structural design, and use origami folding techniques and structural form-finding concepts to generate shell action rigidity. In addition, the project develops a strategy for mobility and transformation of the surface habitat prior to its transformed configuration. The value here lies in understanding lessons from this strategy for both the design process as well as efficiency and optimization in design as a model for terrestrial design.
keywords full paper, bim, flexible structures, performance + simulation, representation + perception, building technologies, vr/ar/mr
series ACADIA
type paper
email
last changed 2022/06/07 07:50

_id caadria2019_664
id caadria2019_664
authors Zhou, Yifan, Zhang, Liming, Wang, Xiang, Chen, Zhewen and Yuan, Philip F.
year 2019
title Exploration of Computational Design and Robotic Fabrication with Wire-Arc Additive Manufacturing Techniques
doi https://doi.org/10.52842/conf.caadria.2019.1.143
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 143-152
summary This paper discussed the exploration of computational design and robotic fabrication with Wire-Arc Additive Manufacturing techniques in a robotic metal printing workshop in Digital Futures 2018. Based on the previous research on structural-performance based design and robotic fabrication, this year's workshop mainly focused on the Wire-Arc Additive Manufacturing techniques and its possible outcomes. A prototype chair was tested for preparation. And the final target of the workshop was to build a bridge about 11m across the river. Through this metal printed bridge project, several computational optimization methods were applied to fulfill the final design. And Wire-Arc Additive Manufacturing techniques with robotic fabrication were carried out during the fabrication process.
keywords computational design; robotic fabrication; wire-arc additive manufacturing techniques
series CAADRIA
email
last changed 2022/06/07 07:57

_id acadia18_404
id acadia18_404
authors Clifford, Brandon; McGee, Wes
year 2018
title Cyclopean Cannibalism. A method for recycling rubble
doi https://doi.org/10.52842/conf.acadia.2018.404
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 404-413
summary Each year, the United States discards 375 million tons of concrete construction debris to landfills (U.S. EPA 2016), but this is a new paradigm. Past civilizations cannibalized their constructions to produce new architectures (Hopkins 2005). This paper interrogates one cannibalistic methodology from the past known as cyclopean masonry in order to translate this valuable method into a contemporary digital procedure. The work contextualizes the techniques of this method and situates them into procedural recipes which can be applied in contemporary construction. A full-scale prototype is produced utilizing the described method; demolition debris is gathered, scanned, and processed through an algorithmic workflow. Each rubble unit is then minimally carved by a robotic arm and set to compose a new architecture from discarded rubble debris. The prototype merges ancient construction thinking with digital design and fabrication methodologies. It poses material cannibalism as a means of combating excessive construction waste generation.
keywords full paper, cyclopean, algorithmic, robotic fabrication, stone, shape grammars, computation
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id cdrf2021_286
id cdrf2021_286
authors Yimeng Wei, Areti Markopoulou, Yuanshuang Zhu,Eduardo Chamorro Martin, and Nikol Kirova
year 2021
title Additive Manufacture of Cellulose Based Bio-Material on Architectural Scale
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_27
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary There are severe environmental and ecological issues once we evaluate the architecture industry with LCA (Life Cycle Assessment), such as emission of CO2 caused by necessary high temperature for producing cement and significant amounts of Construction Demolition Waste (CDW) in deteriorated and obsolete buildings. One of the ways to solve these problems is Bio-Material. CELLULOSE and CHITON is the 1st and 2nd abundant substance in nature (Duro-Royo, J.: Aguahoja_ProgrammableWater-based Biocomposites for Digital Design and Fabrication across Scales. MIT, pp. 1–3 (2019)), which means significantly potential for architectural dimension production. Meanwhile, renewability and biodegradability make it more conducive to the current problem of construction pollution. The purpose of this study is to explore Cellulose Based Biomaterial and bring it into architectural scale additive manufacture that engages with performance in the material development, with respect to time of solidification and control of shrinkage, as well as offering mechanical strength. At present, the experiments have proved the possibility of developing a cellulose-chitosan- based composite into 3D-Printing Construction Material (Sanandiya, N.D., Vijay, Y., Dimopoulou, M., Dritsas, S., Fernandez, J.G.: Large-scale additive manufacturing with bioinspired cellulosic materials. Sci. Rep. 8(1), 1–5 (2018)). Moreover, The research shows that the characteristics (Such as waterproof, bending, compression, tensile, transparency) of the composite can be enhanced by different additives (such as xanthan gum, paper fiber, flour), which means it can be customized into various architectural components based on Performance Directional Optimization. This solution has a positive effect on environmental impact reduction and is of great significance in putting the architectural construction industry into a more environment-friendly and smart state.
series cdrf
email
last changed 2022/09/29 07:53

_id ecaade2018_124
id ecaade2018_124
authors Asanowicz, Aleksander
year 2018
title Digital Architectural Composition in Virtual Space
doi https://doi.org/10.52842/conf.ecaade.2018.2.703
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 703-710
summary The paper is divided into two main parts. The first part refers to the history of attempts to use VR technology in the process of architectural space creation in a dynamic way. The second part presents the experiment carried out at our Faculty, in which we implemented VR in the Digital Architectural Composition course. This experiment was divided into two parts. In the both parts Google Blocks software was used. In the first part we have used the first exercises which was completed by students during the first semester in a traditional way (a cardboard mock-up) and then in the third semester as a digital model in Cinema 4D. It was a Solid form with. In the second part of this experiment we asked students to create a sketch of walk through space and they can created their own shapes in their design. The analysis of the results allows to formulate the thesis that there is a qualitative revolution in the area of human-computer interface. The main conclusion is that Virtual Reality eliminates the boundaries between the spectator and the space and that the idea - Designing Become a Place" is still actual.
keywords Architectural composition; virtual reality; direct design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2022_368
id ecaade2022_368
authors Das, Avishek, Brunsgaard, Camilla and Madsen, Claus Brondgaard
year 2022
title Understanding the AR-VR Based Architectural Design Workflow among Selected Danish Architecture Practices
doi https://doi.org/10.52842/conf.ecaade.2022.1.381
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 381–388
summary Virtual reality (VR) and augmented reality (AR) have been proposed to be additional architectural design mediums for at least 25 years (Dagit, 1993). Despite rapid technical and technological development, it has not been adopted into architectural design practices as compared to academia and research. Surveys from the American Institute of Architects (AIA) and Royal Institutes of British Architects (RIBA) demonstrate the state of architectural practices; 72% of architects and 65% of architects respectively are not using any kind of virtual, augmented, or mixed reality in their practices(RIBA and Microsoft, 2018; Hampson, 2020). In this paper, the authors investigate the state of practices, issues, challenges, and opportunities of the utilization of virtual, augmented, and mixed realities in six architectural practices in the Danish context. Three of the practices are large architectural practices, one medium-sized practice specializing in institutional, healthcare and cultural architecture, and one firm designing private family houses, kindergartens, daycares and places for people with disability and, one experimental design studio. All these practices have used VR/AR in their projects to various degrees. In recent years Danish architectural practices have been involved in various VR/AR-based exhibitions, demonstrations, and tool developments to promote the usage of the same in design practice. Through a set of qualitative interviews with personnel from key architectural practices, the authors would like to demonstrate the present state of practices. The investigation explores the usage of VR and AR in Danish architecture practices by identifying challenges and opportunities regarding skill levels, architectural typology, use cases, toolchains, and workflow and shows similarities and differences between traditional and VR-based design processes. The main findings show how VR/AR-based visualization helps architects to perceive spatiality and also ushers creativity through immersion and overlays.
keywords Virtual Reality, Augmented Reality, Architectural Design Practice, Denmark
series eCAADe
email
last changed 2024/04/22 07:10

_id sigradi2018_1483
id sigradi2018_1483
authors Dias Maciel, Sérgio; de Amorim, Arivaldo Leão; de Souza Checcucci, Érica; Bomfim Santos, Kyane
year 2018
title The creative process in architectural design on a digital environment: an experience with beginner students
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1010-1016
summary This article presents some results in the architectural design course, which were obtained by under graduate students in two experimental class organized at Federal University of Bahia in 2016 and 2017 years. The class Studio I, with incoming students (2016) and Integrated Digital Studio, with beginners and sophomore students (2017), were planned to have their activities developed in a digital environment, using geometric modeling as the main resource for the architectural design. The results obtained show maturity and autonomy of the students related to architectural designing and the use of digital resources.
keywords Architectural design; Architectural design teaching; Geometric Modeling; CAAD
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2022_398
id ecaade2022_398
authors Dzurilla, Dalibor and Achten, Henri
year 2022
title What’s Happening to Architectural Sketching? - Interviewing architects about transformation from traditional to digital architectural sketching as a communicational tool with clients
doi https://doi.org/10.52842/conf.ecaade.2022.1.389
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 389–398
summary The paper discusses 23 interviewed architects in practice about the role of traditional and digital sketching (human-computer interaction) in communication with the client. They were selected from 1995 to 2018 (the interval of graduation) from three different countries: the Czech Republic (CR), Slovakia (SR), Netherland (NR). To realize three blending areas that impact the approach to sketching: (I) Traditional hand and physical model studies (1995-2003). (II)Transition form - designing by hand and PC (2004–2017). (III) Mainly digital and remote forms of designing (2018–now). Interviews helped transform 31 “parameters of tools use” from the previous theoretical framework narrowed down into six main areas: (1) Implementation; (2)Affordability; (3)Timesaving; (4) Drawing support; (5) Representativeness; (6) Transportability. Paper discusses findings from interviewees: (A) Implementation issues are above time and price. (B) Strongly different understanding of what digital sketching is. From drawing in Google Slides by mouse to sketching in Metaverse. (C) Substantial reduction of traditional sketching (down to a total of 3% of the time) at the expense of growing responsibilities. (D) 80% of respondents do not recommend sketching in front of the client. Also, other interesting findings are further described in the discussion.
keywords Architectural Sketch, Digital Sketch, Effective Visual Communication
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2018_412
id ecaade2018_412
authors Flanagan, Robert
year 2018
title BIM’s Complexity and Ambiguity - BIM v. Paper Architecture
doi https://doi.org/10.52842/conf.ecaade.2018.1.265
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 265-270
summary Architects rely on the graphic language of words and art to bridge intention and design, just as it has always been. Yet, passing an idea or concept from mental imagery to design practice through 2D, 3D, and 4D design filters is especially challenging in BIM technology. Severe limitations hinder or even preclude BIMs use in certain complex design tasks, as identified in the Anti-Box, "The anti-box celebrates the death of the ninety-degree angle- in fact, every angle." (de Graaf 2017). Compatibility and constraints determine the most appropriate uses of BIM software, from designing mundane shopping mall developments to complex architectural engineering feats that stagger the imagination. BIM's main benefit is in the middle when it is creatively employed by professional architects in multi-discipline collaborations, well versed in symbolic representation, of designs conceived of multivalent design factors: narrative, form, function, multi-sensory access, materiality, space, and environment.
keywords BIM; analog; HIC; Constructivist; Chernikov; photomatch
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia18_156
id acadia18_156
authors Huang, Weixin; Zheng, Hao
year 2018
title Architectural Drawings Recognition and Generation through Machine Learning
doi https://doi.org/10.52842/conf.acadia.2018.156
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 156-165
summary With the development of information technology, the ideas of programming and mass calculation were introduced into the design field, resulting in the growth of computer- aided design. With the idea of designing by data, we began to manipulate data directly, and interpret data through design works. Machine Learning as a decision making tool has been widely used in many fields. It can be used to analyze large amounts of data and predict future changes. Generative Adversarial Network (GAN) is a model framework in machine learning. It’s specially designed to learn and generate output data with similar or identical characteristics. Pix2pixHD is a modified version of GAN that learns image data in pairs and generates new images based on the input. The author applied pix2pixHD in recognizing and generating architectural drawings, marking rooms with different colors and then generating apartment plans through two convolutional neural networks. Next, in order to understand how these networks work, the author analyzed their framework, and provided an explanation of the three working principles of the networks, convolution layer, residual network layer and deconvolution layer. Lastly, in order to visualize the networks in architectural drawings, the author derived data from different layer and different training epochs, and visualized the findings as gray scale images. It was found that the features of the architectural plan drawings have been gradually learned and stored as parameters in the networks. As the networks get deeper and the training epoch increases, the features in the graph become more concise and clearer. This phenomenon may be inspiring in understanding the designing behavior of humans.
keywords full paper, design study, generative design, ai + machine learning, ai & machine learning
series ACADIA
type paper
email
last changed 2022/06/07 07:49

_id ecaade2018_439
id ecaade2018_439
authors Jose, Duarte, Nazarian, Shadi and Ashrafi, Negar
year 2018
title Designing Shelters for 3D-printing - A studio experiment
doi https://doi.org/10.52842/conf.ecaade.2018.2.031
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 31-38
summary This paper describes an architectural design studio experiment, developed with the aim of exploring the interrelationship between the architectural design of basic shelters and additive manufacturing technology (aka 3D printing) using concrete. This fabrication technology has been developed over the past twenty years in various locations Worldwide and there has been some experiments on its use for making buildings. However, these experiments are still very limited in number and results, in the sense that do not fully explore the potential of the technology and its impact on the way we design and make buildings. The studio evolved in the context of a larger project in which a multidisciplinary team of researchers is developing the technology for the additive manufacturing in concrete. Research evolves along three main thrusts of work on materials, systems, and design. The studio introduced students to these various aspects, examined their interrelationships, impacts, and applications in architectural design and construction of buildings. The hope was to collect more information and feedback to inform the overarching research. Results showed the feasibility of the technology and identified issues that need to be addressed in future research.
keywords additive manufacturing; 3D printing; concrete; design education
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia18_376
id acadia18_376
authors Kalantari, Saleh; Becker, Aaron T.; Ike, Rhema
year 2018
title Designing for Digital Assembly with a Construction Team of Mobile Robots
doi https://doi.org/10.52842/conf.acadia.2018.376
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 376-385
summary Advances in construction automation have primarily focused on creating heavy machines to accomplish repetitive tasks. While this approach is valuable in an assembly-line context, it does not always translate well for the diverse terrain and dynamic nature of construction sites. As a result, the use of automation in the architectural assembly has lagged far behind other industries. To address the challenges of construction-site assembly, this project suggests an alternative technique that uses a fl eet of smaller robots working in parallel. The proposed method, which is inspired by the construction techniques of insect colonies, has several advantages over the use of larger machines. It allows for much greater on-site fl exibility and portability. It is also easy to scale the operation, by adding or removing additional units as needed. The use of multiple small robots provides operational redundancy that can adapt to the loss of any particular machine. These advantages make the technology particularly suitable for construction in hazardous or inaccessible areas. The use of assembly robots also opens new horizons for design creativity, allowing architects to explore new ideas that would be unwieldy and expensive to construct using traditional techniques. In our tests, we used a team of small mobile robots to fold 2D laser-cut stock into 3D curved structures, and then assemble these units into larger interlocked forms.
keywords full paper, automated assembly, digital fabrication, collective behavior, robot, swarm network
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id caadria2018_134
id caadria2018_134
authors Kawabe, Akihiro and Watanabe, Shun
year 2018
title An Analysis of Mixed Land Use Toward Designing the Compact City
doi https://doi.org/10.52842/conf.caadria.2018.2.493
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 493-502
summary Applying the method of "Land-Use Mix" (Amindabari et al. (2013)) and Focusing on changes in highly mixed land use areas within an extensive survey area and detailed analytical unit, the analysis in this study revealed some trends of distribution of mixed land use areas and their declining patterns in the eastern part of Saitama Prefecture, Japan. For example, among the changing land use patterns of Highly-Mixed-Points-as-of-1994, the pattern that a decreasing mixture index was associated with increasing residential land and decreasing commercial land occurred most often, and the points that changed with that pattern accounted for about 32% of all the Highly Mixed Points, and about 51% of the decrease in mixture index points.
keywords Metropolitan Form Analysis; Land-Use Mix; GIS; Mixed land use; Compact City
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2018_258
id ecaade2018_258
authors Kim, Jingoog, Maher, Mary Lou, Gero, John and Sauda, Eric
year 2018
title Metaphor - A tool for designing the next generation of human-building interaction
doi https://doi.org/10.52842/conf.ecaade.2018.2.149
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 149-158
summary Well known metaphors play an explanatory role in human-computer interaction (HCI) and support users in understanding an unfamiliar object with references to a familiar object, for example the desktop metaphor. Metaphors can also support designers in forming and exploring new concepts during the process of designing. We present metaphors that establish user expectations and provide guidance for new design concepts while integrating interactive technology in buildings to enable human-building interaction (HBI). HBI is a research area that studies how HCI research and practice provides opportunities for interactive buildings. Interactive experiences in architecture can be characterized by three metaphorical concepts: HBI as Device (user-centered view), HBI as Robot (building-centered view), and HBI as Friend (activity centered-view). These metaphors provide a tool for architects and HBI designers to explore designs that engage occupants' existing mental models from previous HCI experiences. We expand on each metaphor using analogical reasoning to define exploratory design spaces for HBI.
keywords Human-Building Interaction; Metaphor; Human-Computer Interaction; Interactive Architecture
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2018_190
id caadria2018_190
authors Lee, Ju Hyun, Gu, Ning, Taylor, Mark and Ostwald, Michael
year 2018
title Rethinking and Designing the Key Behaviours of Architectural Responsiveness in the Digital Age
doi https://doi.org/10.52842/conf.caadria.2018.1.359
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 359-368
summary In the late 1960s the architect Nicholas Negroponte introduced that the physical environment could exhibit reflexive and simulated behaviours, an idea that has since been widely explored. Despite of this wider interest, there is not, however, a systematic approach to understanding architectural responsiveness in the digital age. This paper aims to provide a formal way to facilitate designing smart and interactive artificiality in the built environment. This paper presents a conceptual framework, through exploratory studies on recent architecture, highlighting four key behaviours: (1) tangible interaction, (2) embodied response, (3) ambient simulation, and (4) mixed reality. In addition, two essential enablers, collectiveness and immersion, are proposed to enhance these key behaviours. This framework can be used as a tool to systematically identify and characterise the responsiveness of "responsive architecture". The creative mixtures of the key behaviours will contribute to the development of unique responsive environments.
keywords Responsive architecture; Responsive behaviour; Interactive art; Negroponte
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2018_123
id ecaade2018_123
authors Loos, Lennert and De Laet, Lars
year 2018
title A Structurally Informed Design Process by Real-time Data Visualisations
doi https://doi.org/10.52842/conf.ecaade.2018.1.687
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 687-696
summary This paper will discuss data visualisation in structural engineering for comparing design alternatives. By having the structural information of all different design proposals at hand, the designer is able to make informed design decisions. The authors developed a tool for creating interactive graphs while designing structures in a parametric design environment. In this work a case study of different structural design alternatives of a stadium roof is presented. Based on this design case, some graphs and the new informed design approach will be explained. Also the implementation of the tool within a parametric design environment with its advantages and issues is discussed.
keywords Data visualisation; Computer-aided design; Decision making; Structural design
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2018_208
id ecaade2018_208
authors Milovanovic, Julie, Siret, Daniel, Moreau, Guillaume and Miguet, Francis
year 2018
title Representational Ecosystems in Architectural Design Studio Critiques - Do changes in the representational ecosystem affect tutors and students behaviors during design critiques?
doi https://doi.org/10.52842/conf.ecaade.2018.1.351
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 351-360
summary Design studio critiques are key moments for students' learning and designing processes. During critiques, the representational ecosystem provides a setting for the critique to unfold. Tutors and students, while presenting and discussing students' designs, interact with each other and the representational ecosystem. In this article, a case study illustrates our method to measure the effect of a change of representational ecosystem on the critiques' activity. Our three settings include traditional desk critiques, 1/50 scale mockup critiques and immersive Virtual Reality critiques (with HYVE-3D). Each type of critique is analyzed by using video coding as well as protocol analysis.
keywords studio critiques ; representational ecosystem ; protocol analysis; pedagogic strategies; cognitive behavior
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2018_1364
id sigradi2018_1364
authors Nunes de Vasconcelos, Guilherme; de Sousa Van Stralen, Mateus; Menezes, Alexandre; Gontijo Ramos, Fernando Murilo
year 2018
title Perceive to learn to perceive: an experience with virtual reality devices for architecture design learning
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 985-990
summary This work investigates the potential use of low-cost virtual reality (VR) devices in architectural education to improve spatial perception of undergraduate architecture students. The experiment involved a gradual approach into the design process, starting with an intervention on a physical space, its bidimensional representation, 3d modelling and immersion in VR. After the immersion, students answered a questionnaire with open and closed-questions about their experience, and their evaluation of the use of VR in the designing. The findings point to the use of VR as a means to explore, perceive and reflect on decisions, allowing students a better understanding of designing.
keywords Virtual reality; Architectural design; Architecture teaching; Representation; Low-cost devices
series SIGRADI
email
last changed 2021/03/28 19:59

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